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Fandom Fate/Millennium End CS

SAIGO-NO-HEATS

A drifter, returned
Current Servants:

Black Side:
Saber: simj26 simj26 -sheet pending
Archer: S Slick416
Lancer: SAIGO-NO-HEATS SAIGO-NO-HEATS
Rider: LyssiNae LyssiNae
Caster:
Berserker: S Slick416
Assassin: LyssiNae LyssiNae

Red Side:
Saber:
Archer: SomeStupidWords SomeStupidWords
Lancer: SomeStupidWords SomeStupidWords
Rider: Balfnaught1 Balfnaught1
Caster:
Berserker: SAIGO-NO-HEATS SAIGO-NO-HEATS
Assassin: Kyouka Kyouka

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You must create both a Master and a servant.

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Master Name
: (Or pseudonym, or nickname, or title, or so on. Your primary title.)

Gender: Self-explanatory

Age: also Self-explanatory

Affiliation: There are two primary factions competing for the Script. While every master has their own goals at heart, everyone requires one of the factions to represent them. The sides are:

Black Side: The Holy Church who have controlled the Script for the last 2000 years. They’ve enjoyed the power unchecked until recently, driving the mages who once ruled the world into the shadows and pulling the strings behind almost every major nation for centuries. However with the end of the Millennium their power is weaning. They aim to once again claim the Script and reaffirm and further their control over the world.

Red Side: The Mages’ Association, a group representing the combined forces of the most powerful noble mage bloodlines. They aim to claim the script in order to bring mages as a whole back into the forefront of society and re-establish the noble families’ ancient dominion over the world.

There can only be 7 masters on either side, each corresponding to one of the servant classes

Nationality: Nation of origin

Physical Appearance: What do they look like? Pics are acceptable.

Personality: What do they act like? What motivates them?

History: Your character’s life leading up to this war. Where do they come from? Who and what are they fighting for? How did they become involved in this war in the first place? Are they a soldier of the church, a member of the Mage Nobility, or just some pore fool chosen to be a master by fate and forced into the war at gunpoint? Do they have a rival they particularly hate, or perhaps someone they need to protect?

Other:

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BIG NOTE- PM servants to HEATS. Their true identities are meant to be secret from other players, do not post this part of the sheet in public.

Servant Class: Every Heroic spirit falls into a designation based on a combination of both their own abilities as well as certain criteria they achieved in their own lives and legends.

These classes are:

Saber: Legendary Swordsman who often wield blades that are as mythical if not moreso. Sabers are considered by most to be the strongest class overall, having decent enough stats in pretty much everything while often having exceptional Noble Phantasms in the form of one of the various Legendary swords from around the world. They possess the class skills “Magic Resistance”, granting them defense against magic attacks, and “Riding”, the ability to summon or create a supernatural mount.

Archer: Heroes known for feats of accuracy or skill with long range weapons. While typically not very impressive in a straight fight, Archers unsurprisingly tend towards long range attacks with powerful noble phantasms that attack over long distances. Additionally, Archers are the only class with the ability “Independent action” which means that they do not lose power the farther they get from their master, allowing them to move independently as scouts or snipers. They also have the class skill “Territory creation”, allowing them to summon a location related to their legend within which they hold the advantage.

Lancer: Heroes of the spear. Lancers are straight, agile fighters who excel in physical combat, often at the expense of everything else. Their noble phantasms tend to be much more subtle than other classes, often inflicting certain ailments, focusing on specific weaknesses, though this isn’t always the case and some stronger lancers are often mistaken for other classes as a result of having seemingly out of place noble phantasms. They are also notorious for having terrible luck. They possess the class skill “Magic Resistance” which works the same as saber.

Rider: Heroes of Horse and steed. Gifted Calvarymen, riders of fantastic beasts or legendary vehicles, and those whose legendary steeds have rivaled or eclipsed their own stories. Riders are shock troops who ride their flashy noble phantasms as mounts and charge into the enemy with full force. While their noble phantasms are strong, often rivalling Archer for the most powerful the servant themselves tend to be lacking one on one. Unsuprisingly, they possess the class skill “Riding” which works the same as saber but more powerful.

Caster: Heroes of Magic and the mind. Powerful magicians and those possessing brilliant minds, in the era of magic Casters are drawn from the myriad of powerful sorcerers and priests who laid the foundations of what magic is in the popular conception. However, after the Era of the Church began, many of those who would have been great mages found themselves without magic and so they channeled their great intellects and vision into other pursuits. Many becoming legendary artists, musicians, inventors, and philosophers, their works containing trace elements of their true magical nature that become all the more apparent when summoned as noble phantasms. Casters fight with powerful sorcery and spells, focused through a medium such as an ancient artifact of power or their great works in life. These spells can vary from direct offensive bolts to manipulating emotions and mind control, to summoning magical constructs to fight for them. All in all the caster is the most versatile class, hampered only by its over reliance on mana which it draws from its master (or in the most vile cases, by feeding off the souls of bystanders) and its abject uselessness in a straight fight.

Casters have the class skills “Territory creation” Which works the same as Archer, though leaning more towards indoor locations like labs or homes, and “Item creation”, the ability to create powerful magical artifacts related to their skills in life.

Berserker: Heroes of Madness and Sorrow. Berserkers are heroes whose minds were shattered in the course of their adventures or who accomplished great feats while in the throes of madness or sorrow. Berserkers are powerful frontline combatants, equal or surpassing Sabers and lancers under the right circumstances. The true power of the berserker comes from their unique class ability “Mad Enhancement” which allows the berserker to triple their strength and speed at the total cost of their sanity. A berserker in this state will tear apart anything it can get its hands on but loses the ability to distinguish friend from foe and can usually only be brought back from this state through the use of their master’s command seal, of which each master only has 3.

Assassin: Heroes of Shadow. Legendary murderers and killers who would rather their names be forgotten. Assassins strike hard and fast from out of nowhere and then disappear before anyone can fight back. Their noble phantasms tend to involve either hard hitting anti-unit attacks or avoiding notice, usually both. Interestingly enough, as most of the better assassins remain unknown to history, the form the assassin takes usually appears as a shadowy figure or more commonly as the common assumption of who the true culprit is, even if this assumption is known to be false. The possess the class skill “Presence concealment” which allows them to completely negate the Aura that servants normally project, sometimes allowing them to pose as normal humans for a time.

Stats: The estimated strength of the servant in crucial areas divided into lettered ranks: E, for skills in which they are lacking, D, for skills they weren't known for in life, C, for skills they were above average in, B, For skills that they were considered to be on par with the best in, A, for things they were legendarily known for, A+, for skills they were supernaturally gifted in, and EX, for skills in which they are considered to have no upper limit.
Strength: Physical strength and combat ability
Endurance: Toughness and the ability to resist injuries and ailments
Mana: Magical ability
Luck: The ability to defy fate
Agility: Natural speed and dexterity
N. Phantasm: The estimated strength of your combined noble phantasms

Servant True Identity: Who are they? Are they one of the many heroic knights of legend? A demi-god from an era of myth? Or perhaps a folk tale that far too many people put stock in? Anyone whose story is known well enough can be a servant, but the more well known a servant’s legend is the more powerful they typically are.

Servant appearance: What does it look like?

Noble phantasms: The true power of the servant, most often appearing as a legendary artifact they possessed in life, these weapons are capable of powerful attacks that are the only things capable of destroying another servant. Noble Phantasms come in various classes:

Anti-Unit- Noble phantasms that excel in killing individual targets

Anti-Fortress- Noble Phantasms capable of destroying buildings

Anti-Army- Noble Phantasms capable of killing infantry en masse

Anti-World- Noble Phantasms that kill planets, these are banned

Mount- Powerful steeds or vehicles, all riders have at least one of these.

Reality marble- a pocket universe in which the servant is master and controls who enters and who leaves, many territory creation skills make these rather than pulling the location into the real world. The only acceptable place to use an anti-world NP.

Medium- The item through which spells are cast. All casters have at least one of these.

Summon- Noble Phantasms which can act independently of their Servants

Support- Noble Phantasms which can heal their users or allies

And Suicide- Noble Phantasms that kill the Servant in exchange for some effect.

Each servant can have a maximum of 2 Noble phantasms and only one of each class

Class and personal Skills: Skills derived from your class description as well as any personal abilities your Servant may have such as if the Servant meets the requirements of another class in their legend they can take skills from that class as well. There are also various independent abilities that grant unique advantages


Examples:

Divinity- Being related to, or considered a deity, allows for higher stats

Avenger- Those who were targets of great prejudice in life, gain power when taking damage

Authority of the beast- Those who are monsters, deal more damage to those who are considered fully human

Possession inheritance- Those who took up the blades of others in life, can adopt the NPs of fallen or willing comrades

As well as unique skills that pertain specifically to the Servant’s legend

A servant can have 3 skills in total


Alignment: Lawful good, Neutral good, Chaotic Good, Lawful neutral, true neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil

Lawful characters put stake in the idea of hierarchy and law and carry themselves with an air of nobility if not necessarily honor. Chaotic characters act impulsively without regard for consequence. Good characters fight for the sake of others, Evil characters want to inflict suffering on the world, neutral characters care about themselves first.

Servant history: Just a brief rundown of who they are and what they were like in life. Can differ as wildly from history as you want so long as it doesn’t radically change established events (The roman empire doesn’t exist in modern day, for example)
 
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Master Name: Ichiko Nanbu

Gender: F

Age: 17

Affiliation: Red Side

Nationality: Japan

Physical Appearance:
2298009d08ec415f8063ec694fdbece4--emo-pictures-emo-pics.jpg


Personality: Ichiko is a girl with a lot of weight on her shoulders. She’s angry, irritable,impulsive and seems to suffer from a rather large inferiority complex that motivates her in virtually everything she does. She only sees the Millennium's End Conflict as a chance to prove herself as a true mage and has no real plan as to what to do with the script if she were to ever be the one to claim it.

History: Ichiko was born with the greatest curse an aspiring mage could ask for; A talented older sibling. The laws that dictate mage society decree that a family’s head mage may pass his craft onto only one disciple. To this end Ichiko found herself being forced to compete with her brother from day one for her family’s attention, a task his raw skill and yearslong head start made impossible. After years of struggling to catch up, Ichiko was ready to move on and simply let her brother be everyone’s favorite when a car accident crippled him from the neck down and shattered his magical circuits. Robbed of his rightful heir, Ichiko’s father set about training her in as hard as he could in an effort to bring his neglected child up to her prodigal brother’s level, a task she was never quite up to. In spite of everything, she did eventually manage to earn her rank as a mage, but the experiences of her childhood instilled a sense that nothing was ever good enough. Having been marked by fate as a master for the Millennium’s End conflict, she wants nothing more than to defeat the other mages and prove to herself that she deserves the title.

Other:
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Master Name: Benicio Rojas

Gender: M

Age: 33

Affiliation: Black Side

Nationality: Spain

Physical Appearance:
tekken__miguel_by_kicky-d3j31vr.jpg


Personality: As one of the Holy Church’s personal executioners, Benicio is an unsurprisingly humorless and driven man. However while he professes wholehearted dedication to the church and its doctrines, the only thing that he truly cares for is power. While the status granted to him as an inquisitor of the Holy Church has sated him until now, the opportunities the divine script present are too good to pass up.

History: Benicio grew up an orphan on the streets of Madrid and spent much of his young life as a petty criminal, stealing wallets and getting into fights. After one too many run ins with the cops, Benicio’s luck seemed to turn around when rather than being thrown in jail he found himself placed under the care of a member of the clergy. However it wasn’t long before it became obvious that the clergy only wanted him because of his potential as an inquisitor. With no other options, Benicio endured the training and excelled at it, soon becoming one of the church’s foremost enforcers. With his status came money and power the likes of which Benicio had only ever dreamed of, but yet it was never enough. He hated the idea of being forever chained to the church’s whims but could do nothing to escape it. At least not until he was chosen to act as a master in the Millennium’s end conflict. With infinite possibility before him, Benicio plans to write himself into the pages of history and claim true power with his own hands.

Other
:
 
Master Name: Patrick McCain, Master of Berserker

Gender: Male

Age: 18

Affiliation: Black Side

Nationality: Northern Ireland

Physical Appearance:
917d5b8a1119d65a19499cc8dd128753--hot-anime-anime-guys.jpg


Personality: A firm nationalist and devout Catholic, Patrick is a hard yet fun loving individual, marry at times but also grim, and can be very loyal to his companies. He hates Protestants with a passion, and holds his Irish heritage very close to his heart. However, he also firmly believes in the idea of free will, and desires to ensure it it protected. Fighting for the Holy Church fills him with pride, but the idea of the Script leaves him uneasy. He has a thing for pretty women, but yearns for the day he finds the one.

History: Patrick was born in Belfast during the Troubles. His parents were murdered by the Black and Tans. This gave him a hatred of the British. Growing up, he fell in with nationalists and hung out with the IRA, taking part in a few bombings. He would end up being in and out of prison, never directly linked to the bombings he was involved in, but still doing time for it. Once he discovered magic, however, he found himself becoming involved with the Holy Church and its struggle to hold onto power. As time went on, he took an interest in magic, seeing it as a way to free Ireland, and mainly studied explosives and air magic. With the advent of the war, he was very willing to step up and fight for the church.

Other:
 
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Master Name: Lord Uriah Ashcroft

Gender: Male

Age: 27

Affiliation: Red Side

Nationality: United Kingdom

Physical Appearance:
f00de597f9272a4364c5d576903a5400.jpg


Personality: Uriah likes to cause pain to other people. In this regard he is your run-of-the-mill sadist, but his is unique in one aspect: he has perfect impulse control. He is capable of putting aside his urges and working towards a single goal. In this case it is gaining control of the Script. God help humanity if he succeeds, as he will turn the world into a slaughterhouse where none but him will benefit.


History: Uriah is a high-ranking member of the Mage nobility. His father was killed by a rival family when he was 7, and the Ashcroft clan was absorbed. This lasted for about 7 years, after which Uriah retook power, and assumed command of the Megiddo family under a new name: Ashcroft. Of the conspirators who killed his father, nothing was ever heard from them again. Due to his impulse control, his true personality is not known by anyone, and it is believed that his goal is simply to restore Mage nobility. He is a very powerful Mage, with a specialty in blood magic, his family's main skill. He has vials of blood which can be used as a source of mana, and he has one trump card that has been passed through his family for generations: a vial of dragon's blood from the age of the gods.

Other
 
Master Name: Father Nathan Alexander, Master of Archer

Gender: Male

Age: 23

Affiliation: Black Side

There can only be 7 masters on either side, each corresponding to one of the servant classes

Nationality: United States of America

Physical Appearance:
33fd1bbcd03706adbcae1408026f47b6.jpg


Personality: Nathan is an enigmatic and mysterious individual, who prefers to hide much of his own doubt and insecurities behind a mask of calm professionalism. He has much regret and sorrow on his shoulders, and sometimes, questions his own faith in the Lord. However, he never lets this happen in public. When in the company of others, he always tries to show himself as a strong, professional individual.

History: Nathan was born to a small family of five, and grew up with a rather normal childhood. He went to Mass, helped the poor, and found himself drawn to a religious vocation. So, he decided to become a priest. However, as time went on, he started to doubt the existence of God.

Other:

WIP
 
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aeeca3d22556f848a3d5305ce477c2de1472841118_full.jpg

Master Name
: Bernard Alscher

Gender
: Male

Age
: 46

Affiliation
: Black faction

Nationality
: Germany

Personality
: Wounded pride is a phrase appropriate when it comes to the Alscher family. Once a respectable (non-magical) family from Germany, now laughingstock. Bernard is determined to be the one to redeem his family, by any means necessary. He is a devout believer in the Lord. Bernard's one fatal flaw; he is not as smart as he thinks he is.

History
: The Alscher family was once a proud clan, loyal to the church and kind to the populace. Then, Bernard's great-uncle Hilbert Alscher became an Executioner of the church. Hilbert went rogue, killing mercilessly in the name of the Lord, and the Alscher family was shunned.

Seven years ago, Bernard moved to South Africa and started experimenting with creating homunculi, hiring experts with the remaining family funds. Eventually, he created a dozen homunculi, with varying degrees of success. Aliceteria, the arguable most successful experiment, accompanies him when he travels to Russia.

Bernard is one of three remaining Alschers. Rumors of the Millennium's End conflict reached him, and as luck would have it, he was chosen. His homunculus as well.

Other
: He's not very proficient in combat, but he owns four emergency Black Keys.


54636075ee985ace5bf1cea090f77427.jpg

Master Name: Aliceteria «Alice» Alscher

Gender: Female

Age: 7 (homunculus)

Affiliation: Black faction

Nationality: South Africa

Personality: Originally devoid of emotions, Alice gradually learned more about the human condition and world, not from her creator, but from the kind-hearted South African florist. She has a curious personality, but her creator haven't encouraged that side of her. She is well aware she lacks life experience.

History: Alice was the eleventh homunculus created by Bernard Alscher and his team, and arguably the most successful. She above average magic circuits, and is loyal to the Church.

She's spent her seven living years in the Alscher estate in South Africa, learning about magic, Holy Grails, and flowers. She believes in the Lord, just as she's been taught.
 
Master of Archer
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Name
: Augustina Juliana Mordaunt

Gender: Female

Age: 32

Affiliation: Red Faction

Nationality: English

Personality: A woman who takes her role as a Magus very seriously. Though she can be arrogant, she doesn't like to mess around. She knows her sister is her weak point, and can't help resent her for it, since she can't stand having weaknesses. She despises the church, but otherwise her goals are in line with the association, wishing to reclaim the magus families' dominion over the world.

History: Augustina grew up as the self-assured heir to a Magus family. As a student, she was almost perfect, but she frequently questioned her mother about the fate of her sister; she was reluctant to inherit the family's magic crest if it meant her sister had a worse future. Since Virginia was a worse mage, their mother decided to settle the issue, marrying Virginia off to another Magus family heir. As it happened, that heir ended up being hunted down by the church for heresy, and Virginia became a casualty in this conflict. Grieving over a sister she couldn't save, she plotted to hasten her mother's death, inherited the family crest, and began work on a replacement of sorts.

Master of Lancer
Euphemia-li-Britannia-suzaku-and-euphemia-25068137-576-706.jpg

Name: Virginia Quartilla Mordaunt

Gender: Female

Age: 3 (Homunculus)

Affiliation: Red Faction

Nationality: English

Personality: Innocent, naive and curious, Virginia doesn't have much experience in dealing with people. She's quite easily manipulated by pretty words, though she isn't unintelligent. She adores her sister, but does dislike her over-protectiveness. She entered the conflict deliberately, taking the slot from a trained combatant out of a need to help her sister, and have an adventure.

History: Virginia is not the real Virginia Mordaunt, but in fact the third homunculus created in her image, and the best imitation so far, though superior in terms of magic circuits and physical strength. However, she is completely unaware of her nature, having been implanted with false memories. She has been kept within her sister's reach for her entire life, forbidden from leaving the family estate.
 

宋黛玉
Master of Assassin
8dd77b33428baa68a1e15474de3a8f65.jpg

A young adult that can easily pass off as a high school student. In addition, she wears black, fingerless gloves during the war in an effort to hide her Command Seals.


Name:
Daiyu Song (宋黛玉)

Gender:
Female

Age:
22

Affiliation:
Red Faction

Nationality:
Canadian

Ethnicity:
Chinese

Personality:
Bright, vivacious, and passionate about her beliefs, Daiyu immediately comes off as a rowdy ray of sunshine to everybody she meets. It seems that she is naturally honest and kind, but rarely serious, keeping the childishly enthusiastic persona of hers in most situations, but not to the point where it's deemed annoying. Her effervescent traits contribute to the firm belief of many others that she is still a growing adolescent in spite of her actual age. On the contrary, she reluctantly appears more open to deceit and assassination as time passes, supposedly only for the sake of the Holy Grail War, seeing how quarrels would be inexorable— but perhaps a darker interior lies hidden beneath the gaiety she exhibits. Daiyu does not necessarily view people affiliated with the Church as bad people, although a gut feeling tells her that the Script would be in much better hands with the Mage's Association.

History:
Born as an only child in Canada, Daiyu had the burden of competition to become the family heir lifted from her shoulders. Because of this, she was rather laid-back despite the scoldings she received, knowing that she would inherit the Song family's Magic Crest later on in life, regardless of her actions, although her behavior was frowned upon by her parents, having been raised in a culture that valued discipline.

As she grew older, she realized the responsibility she held as a successor, however, and made more of an effort to please her rather loving parents, if only to thank them for everything they've done to raise her. More than anything, Daiyu was extremely grateful for her life in such a welcoming, diverse, and developed nation like Canada, although she desired the power to remedy and lift up the rural villages her ancestors once lived in from poverty, wishing to make China a better place.

Daiyu eventually found herself participating in the Millennium's End conflict, aspiring to make what she saw as a positive change in the world while she was still young should she acquire the Script, and perhaps so that she could 'slack off' for the rest of her life if all went well.

Other:
Her favorite sport is gymnastics, and because of it, she is rather flexible and agile.
She is most proficient in reinforcement sorcery, liking to strengthen her limbs to her advantage to make full use of her abilities as a gymnast.
code by spookie spookie
 

宋黛玉

Master of Assassin
8dd77b33428baa68a1e15474de3a8f65.jpg

A young adult that can easily pass off as a high school student. In addition, she wears black, fingerless gloves during the war in an effort to hide her Command Seals.


Name:
Daiyu Song (宋黛玉)

Gender:
Female

Age:
22

Affiliation:
Red Faction

Nationality:
Canadian

Ethnicity:
Chinese

Personality:
Bright, vivacious, and passionate about her beliefs, Daiyu immediately comes off as a rowdy ray of sunshine to everybody she meets. It seems that she is naturally honest and kind, but rarely serious, keeping the childishly enthusiastic persona of hers in most situations, but not to the point where it's deemed annoying. Her effervescent traits contribute to the firm belief of many others that she is still a growing adolescent in spite of her actual age. On the contrary, she reluctantly appears more open to deceit and assassination as time passes, supposedly only for the sake of the Holy Grail War, seeing how quarrels would be inexorable— but perhaps a darker interior lies hidden beneath the gaiety she exhibits. Daiyu does not necessarily view people affiliated with the Church as bad people, although a gut feeling tells her that the Script would be in much better hands with the Mage's Association.

History:
Born as an only child in Canada, Daiyu had the burden of competition to become the family heir lifted from her shoulders. Because of this, she was rather laid-back despite the scoldings she received, knowing that she would inherit the Song family's Magic Crest later on in life, regardless of her actions, although her behavior was frowned upon by her parents, having been raised in a culture that valued discipline.

As she grew older, she realized the responsibility she held as a successor, however, and made more of an effort to please her rather loving parents, if only to thank them for everything they've done to raise her. More than anything, Daiyu was extremely grateful for her life in such a welcoming, diverse, and developed nation like Canada, although she desired the power to remedy and lift up the rural villages her ancestors once lived in from poverty, wishing to make China a better place.

Daiyu eventually found herself participating in the Millennium's End conflict, aspiring to make what she saw as a positive change in the world while she was still young should she acquire the Script, and perhaps so that she could 'slack off' for the rest of her life if all went well.

Other:
Her favorite sport is gymnastics, and because of it, she is rather flexible and agile.
She is most proficient in reinforcement sorcery, liking to strengthen her limbs to her advantage to make full use of her abilities as a gymnast.


code by spookie spookie
Would you mind being a Servant for Black as well, perhaps? We need a few more.
 
Would you mind being a Servant for Black as well, perhaps? We need a few more.

Ah, I don't think I'd be able to have characters on both factions, though. Either way, I'm not sure if I even have the creativity to think of another servant at the moment, haha. Sorry about that!
 
Ah, I don't think I'd be able to have characters on both factions, though. Either way, I'm not sure if I even have the creativity to think of another servant at the moment, haha. Sorry about that!
Yeah Heats said earlier that we can't mix factions cuz it would lead to information that should only be known to 1 faction being known to both
 
Asa Waring.jpgMaster Name: The Fae AKA Asa Wellington
Gender: Male
Age: 19
Affiliation: Red
Nationality: American

Physical Appearance:
Asa is 5’6” with an ideal ballet dancer’s body type. Availed of an unusually large wardrobe, Asa is usually seen in designer T-shirts and skinny jeans, with expensive dress shoes and an oversized flannel shirt tied around his waist. He wears three or four bracelets on each wrist, an elegant choker made of interlocking silver runes with an inconsistently changing pendant. Asa always wears a fine, crimson silk scarf that is 2 ½ times longer than he is tall. He levitates his scarf so that it floats behind his head before draping down his shoulders and wrapping around his arms, to drape down to just above his calves.

Personality: He was a mild-tempered sweetheart with an uncanny ability to mother hen anyone he considers a friend, even if they were twice his age, NO ONE was safe. He preferred to avoid conflict and talk through problems, but was under no illusions about the need for violence in this world. He was known, on occasion, to have a sharp tongue and an even sharper wit. Over the years, he has gained the emotional and psychological diversity akin to that of a shopaholic’s closet. It is hard to guess his moods until it is too late.

Currently, he retains much of the same qualities except underneath any façade he may showcase, he is always looking out for number one. Every helpful action has an ulterior motive and each dastardly deed is masked. Sadistic, manipulative, and completely without remorse, he fully embraces the monster that the real world has shown him to be. So, don’t be alarmed if he saves your life only to end it later; the comforting smile’s just cuz he feels like it.

History: Unlike most masters, Asa was not born to magecraft. He was simply the beloved son of a wealthy, and influential, family. He was conserved a prodigy and excelled at everything he set his mind to, including catching the attentions of his first romantic interest. Unfortunately, the object of Asa’s affections happened to be the heir to a rival family, and like all star-crossed lover stories, theirs ended in tragedy and betrayal; the loss of Asa’s virginity and its subsequent use as blackmail against his family.

Following the embarrassing events of his love affair, Asa became a prisoner in own home. Eventually seeing his wing of rooms as a sanctuary from the outside world, Asa attempted to piece his weary mind back together. When the weight of his world became too much, Asa turned to books to escape. When the characters on the page suddenly found the strength to face their own warped worlds, he turned to video games. It was here that he found the freedom to forge his own destiny. The power to become hero, or villain, depending on his actions was now in his hands, and he was going to play every angle. After all, their just games. No one can really get hurt, right?

Suddenly, Asa has found himself thrust into the world of magi and magecraft when he was struck by the arrant spell of a careless magi, which opened his magic circuits. Soon after, fate declared him a master, and a player in a war game he didn’t even know existed, but that did not deter Asa. He’d learned a great deal from his life experiences, his books, and his video games. He was going to use everything at his disposal to win and write history however he saw fit. After all, this was war. Everyone, but him, was sure to suffer. Hopefully…


Other: Master of Caster
While his level of magecraft is low, he is possessed of a plethora of high quality magic circuits.
Asa’s title is meant to be more of an insult than an honorific.
Asa was born with his heterochromia; his silver eye is Mystic and his gold eye is Pure.
 
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Master Name: Ashley "Ash" Winters

Gender: F

Age: 29

Affiliation: Red Side

Nationality: Germany

Physical Appearance: Has shoulder length brown hair and ice blue eyes. She has burn scars over most of her left arm and partially across the left side of her back. She usually wears an all dark grey suit, with black gloves and scarf.

Personality: Ashley is reserved at first, not saying much in fear of saying the wrong thing. However once she becomes aquainted with someone else she can be very friendly. She can be very supportive, but this support can lead to error in her own judgement at times. She believes in an eye for an eye in the sense of if you are mean to her, she will be mean to you n return.

History: Ashley is from a less known, but still prominent mage family of six generations. Her family had practically forced Ashley to become a Master in the name of the Mage Association, so if she were to secure a win their family would be as prominent, if not more so than families like the Tokiomi's. Ashley also enters for her own personal reasons, which makes her forcible entry more bearable to her. She enters to be able to protect herself from the cruelty of her life at home, and also the ability to experience the world a bit better.

Other: Master of Ian Temero Ian Temero or Red Saber.
 
Khabarovsk
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“Names hold power, Saber. Just call me Khabarovsk.”


Gender:
Female

Age:
25

Affiliation:
Black

Nationality:
Russian, supposedly.

Personality:
Khabarovsk does her own thing. That is almost just as much as anyone in the Church can say about her. She doesn’t talk too much, and responds to questions with a smirk and a scoff most of the time. Very little of her past is known to many, and many still have difficulty forming proper opinions on her. To this date, her reasons for remaining with the Church stay unknown to all.

She isn’t all too bad, so to speak. It is hard to form opinions of her, as she does almost everything on a whim, and her reasons for doing anything is always left up in the air. At one moment, she might be treading on everyone’s toes, and the next patching them up, enemies and friends alike. Nevertheless, she is powerful mage capable of holding her own in combat, and for the most part, she is given free reign. She has made it clear that she doesn’t actually have much of an opinion of the Church and its members, and for that one moment, it seemed as if she was indeed telling the truth.

History:
A woman of the church, hailing from Khabarovsk. That’s all anyone really knows of her. She is said to come from a prominent family of magi, but she keeps her family name so deep under wraps that it is impossible to know just which one. She goes purely by the name of the state she hails from, and nothing else. She joined the Church for no apparent reason other than that she was interested in their practices. Knowing full well that she came from a bloodline of magi, the Church kept her, under loose reins. She was their attack dog, a secondary Executioner if they ever needed one, and while she gnawed at the chains that bound her to them once in a while, at least she was their attack dog.

Her eyes notably lit up at the mention of the Millenium’s End war, and even more at the talk of the script. Where she had kept her emotions under check for years before, it was clear to some that the Script had her attention. Wary, but trusting full well of her abilities, the Church chose her to represent them in the war.

Other:
She is 5'8" in height.
 
Master Name: Tania Kauai

Gender: male

Age: 16

Affiliation: Red side.

Nationality: North America

Physical Appearance:
63f862d759df63943b92310571a33ba1--anime-red-hair-red-hair-girls.jpg


Personality: She's a very cold and calculated person. Those who know her either avoid her because she seems too nice, or they avoid her because she's always manipulator people to her end goal. She seeks to learn everything about literally everything.

History: She was born in Kansas and raised by a powerful Church family. However when she turned twelve she was offered knowledge by a member of the Mages' Association. She gave up her family and every other Church member she had access to in exchange for all the knowledge the Mages had access to. She spent years building a negative reputation with the Mages’ Association. To many mages when her name is mentioned it's followed by "the witch of the libraries."

Other: Hates her nickname.
 
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Master Name: Tania Kauai

Gender: male

Age: 16

Affiliation: Black Side: Holy Church

Nationality: North America

Physical Appearance:
63f862d759df63943b92310571a33ba1--anime-red-hair-red-hair-girls.jpg


Personality: She's a very cold and calculated person. Those who know her either avoid her because she seems too nice, or they avoid her because she's always manipulator people to her end goal. She seeks to learn everything about literally everything.

History: She was born in Kansas and raised by a powerful mage family. Hoeven when she turned twelve she was offered knowledge by a member of the church. She gave up her family and every other mage she had access to in exchange for all the knowledge the church had access to. She spent years building a negative reputation with the Mages’ Association. To many mages when her name is mentioned it's followed by "the witch hunter."

Other: Hates her nickname.
Why is she male?
 

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