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Fandom Fate / Godhood | Character Sheets

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Roleplay Type(s)
Friendly reminder that while all characters will op let’s not make any omnipotent characters, thanks guys!​

Master Character Sheets

Name;
Age;
Gender;
Appearance; (Anime style only please!)
Magecraft specialty; ( What is the character’s specialty in magecraft?)
Command Spell;
Personality;
Biography;


Servant character sheet

Class;
True name;

Appearance;
Character Alignemnt; ( How the servants thinks and their values. Are they wickedly evil or are they opposite and whole heartedly good?)
Personality;
Bio; (A wiki of the character can work.)

Class Skill; ( The servants Class ability ranked from A-F. An ability only available to that class. Below is a link for the class abilities for the sevens servants.)

Personal skills; (Powerful abilities linked to the character. Not as strong as their noble phantasm(s) up to 4 personal skills are allowed for the servant.)

Parameters; (The basic Stats of the servant. Ranking from A-F , A being the strongest of servants and F being basically non-existent. )

Strength;
Endurance;
Agility;
Noble phantasm;
Luck;
Magical Power;

Noble phantasm(s); (Characters are allowed to have up to 2 Noble Phantasms.)

 
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  • 20230130_095236.jpg
    Name: Damian Fletcher
    Age: 24
    Gender: Male
    Magecraft specialty:
    As a member of the Fletcher family, Damian was born with the innate ability to nullify others magecraft by touching the spell or person, which in turn stops their magic completely. Damian uses this Nullification Magic in conjunction with the various martial arts he learned before taking part in this war.

    Command Spell:
    A wolf head with a serpent coiled around it, and a Lightning bolt on the wolf's head.

    Personality:
    Damian is a individual with a wicked personality covered by his calm smile. Damian doesn't fight fair, and cares very little about the welfare of his own servant. Damian will do anything to win, even kill an innocent bystander if he has to.
    Damian doesn't work for anyone other than himself. A natural liar as well, Damian is one individual that should not be trusted.

    Biography:
    The latest Heir to the Fletcher name, Damian was raised from birth to fight in the upcoming grail war. Damian studied alot, and learned about all of history, in order to single out his servant choice. Until the day he summons it, Damian did his best to work as a lawyer, and through his own "win at the cost of everything" motive, won many cases and lost none.

    Damian has no wish in mind, and has no reason to make a beneficial wish when he encounters the grail after winning. His wish, if anything, is to just make his life more interesting.

 
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MASTER
IRENTIS ASOLEFF
ARCTIC WILDCAT
GENDER: FEMALE
AGE: 19
HEIGHT: 156CM
WEIGHT: 42KG
SPECIALTY: ICE-BASED MYSTIC CODE CREATION
Profile
PERSONALITY
Irentis is a shaky little mess of a person. As a child, she developed insanely high expectations for what a Magus should be, and has failed to meet any of them inside her mind. Because of this, she lacks a degree of confidence about her skills, and has trouble staying satisfied with the results of her labour. On top of this, seclusion has led her to develop poor people skills. All in all, she is rather unimpressive and excitable, yet brims with the determination to continue working hard in spite of that reality. Though she fares poorly in social situations, she is not by any means a people pleaser, and always acts according to her own convictions. Her biggest flaw is the utter lack of belief in her own ability, causing her to never even make the first move in difficult situations. Her own insecurities make her an unreliable teammate.

She loves cold an dark rooms, hates the feeling of tears and sweat on her skin, her favourite dessert is jelly and she has trouble keeping her surroundings clean. When it comes down to it, she is entirely capable of taking a life.

BIOGRAPHY
The arctic desert, that has been the scenery surrounding Irentis for most of her life. Living with her parents for a brief part of her childhood, she was unceremoniously sent to the family's private Arctic research facility at an early age. She never saw her parents again, though they did occasionally buzz in with voice mails bearing requests or news of important happenings. From what she understood, the point of her 'extended vacation' was to ensure her safety as the family's heir, and also to raise a formiddable and fully independent mage. So, her unhealthy obsession with becoming the perfect magus began.

After years of self-teaching and continually failing to meet the high bar of her expectations, Irentis partially mastered the use of Asoleff's magical Attribute, as well as becoming well-read in a small spattering of academic fields. Though her family lacks any official connection to the Mage's Association, through contacts they were able to catch wind of the upcoming Grail War. Thus, the last voice mail Irentis received set her out on an unprecedented excursion to Poland.
Magecraft
SPECIALTY
Through the special Attribute of her family's Crest, Irentis is capable of imbuing spells into pieces of ice. Due to the nature of that medium, these specialty Mystic Codes are always on a timer, automatically going off whenever the ice melts. Depending on their environment, this can either mean their longevity is near endless, or alternatively as fleeting as the dream of a butterfly. The Codes may also be 'detonated' manually through mechanical breaking.

COMMAND SEAL
Two swirling tendrils with claws at their ends revolving around a cat-like eye.
CODE /
SEROBLISS


  • SERVANT
    SARAQAEL
    MECHANICAL COMMANDER
    CLASS: LANCER
    ALIGNMENT: LAWFUL GOOD
    ATTRIBUTE: HEAVEN
    ORIGIN: JUDAISM
    GENDER: NONE
    Profile
    PERSONALITY
    Lancer is, quite frankly, devoid of personality. Being nothing more than a mechanical module fed functions by its creator, it exists only to fulfill its directives. Though it is capable of human speech and the comprehension of human emotions, it cannot hope to return such feelings as 'worry,' 'anger,' 'sadness' or 'love.' Because of its programming, Lancer holds in utmost regard cleanliness and order, constantly organising its surroundings on impulse. Were Lancer human, one could easily call it neurotic in this regard. When it comes to morality, Lancer will actively go out of its way to disregard orders seen as 'impure,' even when being compelled by a Command Spell. It shall also refuse to strike down an opponent it sees as 'righteous' or co-operate with those it deems 'sinful.' As a Servant, Lancer is assuredly quite a handful.

    For an unknown reason, Lancer suffers with its intellect constantly 'overloading.' Whenever this happens, the Servant requires a brief 'nap' to recover, lest it becomes too encumbered to continue operating. Though this phenomenon cannot be understood even by Lancer, it carries with it a strong sense of dissociation. Equally mysteriously, Lancer appears to have a strange complex when it comes to its fellow Archangels.

    BIOGRAPHY
    Saraqael is an Archangel, a servant of the Lord. In scripture, it serves a variety of functions, starting with its role as an angel of death. It oversees the souls of dying mortals, carrying them to Heaven or judging them for their transgressions. Saraqael is also an overseer of order, tasked with keeping peace in Heaven and on Earth. It not only attends to the righteousness of Men, but also to the purity of other Angels. Whenever an Angel appears corrupted, Saraqael is partially responsible for their punishment. Saraqael also presides over protection. It is a guardian of flesh and spirit, bringing protection from the arrows of heretics as well as their blasphemy.

    Unlike Michael or Gabriel, Saraqael's role in scripture is fairly minimal.
    Skillset
    CLASS SKILLS
    magic resistance.pngMagic Resistance A
    Being the Archangel of protection, Lancer's Magic Resistance is notably high. Any magic ranked below A cannot harm it, and the holy spells and relics of the Church naturally have no effect.​
    independent action.png'SIN' Anti-Proliferation Force B
    Saraqael is said to be the judge of those who sin in spirit. When dealing with Evil and Chaotic aligned enemies, its attack power increases. Additionally, it is immune to attacks meant to corrupt the mind or body.​
    divinity.pngCore of the Arbiter Program A-
    The Divine Core of Lancer. In spite of its sublime, perfect beauty, it appears to be unstable.​

    question mark grey.png???
    -​


    PERSONAL SKILLS
    god's grace.pngConceptual Absolute Defense Protocol A++
    Lancer's name was invoked to gain protection from arrows and curses. Whenever its name is called upon in prayer, Lancer may grant its blessing to devotees. This blessing is actually a Conceptual Barrier, granting absolute protection against magecraft and physical harm. Lasts as long as the devotees remain true to their prayer, or until █████████ ██ ████████.​
    charisma.pngSpiritron Guidance and Collection Directive B
    Benevolent angel of death, Lancer was tasked with escorting souls to Heaven. Because of this, it may call upon the spirits of the recently deceased, communicating with them or storing them directly into its Divine Core as data and energy. Additionally, Lancer is capable of easily banishing evil spirits and undead creatures, sending them to rest with a single touch.​
    supression.png█████████'█ ████████ ██
    [???].​


    NOBLE PHANTASM
    arts np.png『Universal 'SIN' Eradication Armament - Flood』
    Rank: A​
    NP Type: Anti-Evil​
    The weapon granted to Saraqael in order to cleanse Sin, this Noble Phantasm takes the form of dark clouds, drowning the land below them in crimson waters. Though the water spreads and deepens like normal to the human eye, conceptually even a drop of it is infinitely deep. Any intelligent organism caught in the flood is swallowed and weighed down by their Sin; meaning more 'sinful' beings are dragged deeper and crushed under the pressure. Due to the impossible standards of the Testaments as interpreted by Lancer, any modern human not striving for absolute piety is sure to be devoured by it.​

    STATS
    STR - B​
    AGL - A​
    LUK - A​
    END - B​
    NP - A​
    CODE /
    SEROBLISS
 
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Master Sheet
B2B1F401-B887-417A-A901-2693751869E4.png
Name; Hiccup Ludacris.

Age; 18

Gender; Male.

Height; 6’0”

Weight; 175 pounds

Specialty; Earth Magecraft

Personality;
Lighthearted and proud is how Hiccups freinds would describe him back at the states though after moving to Britain to pursue his special talents in magecraft he is often seen as ‘weird’ by other students at his current school of magic. Having a soul with pure joy he has always been optimistic too see the good in things and live his possible best life. While his family prefer him to be more serious of his studys especially if he participates in the holy grail war but, against their wishes, Hiccup just wanted to have a good ol’ time with his life in case he dies in the grail war he was destined to participate.

Biography;
Originally born in the U.S, Hiccup has always loved the classic western movies and Clint Eastwood movies, he loved it so much in fact that he basically adopted the cowboy style, attempting to be as damn stylish as the western gunslingers were, (at least he thinks he’s stylish) and trying to impress any cowboy he saw waking on the street minding their own business. He was the oldest brother of the Ludacris family. The family was a fairly well known Mage family, his father especially being well known for his accomplishments in the mage world. Once he turned 8, his family moved back into England where he would gain his experience as a mage for 10 years. Finding his true magical specialty of Earth magic, he was a talented mage with the magic. Though, much like the other 6 mages, he would then be chosen by the holy grail to participate in the holy grail war. Feeling that he was ready for such a challenge he hopes for victory with his servant and win the holy grail.

Command Seal; A goat like shape with two wings attached to the lower part of the odd shape.


Servant Sheet
69BCB26E-B981-4F45-B307-7F5B60E3BED7.jpeg

Class; Caster

True Name; Beezlebub

Alignment; Lawful Evil


Orgin; Abrahamic (Judaism/Christianity/Islamic)

Gender; Male

Description;
A tall and monstrous looking man standing at the height of seven feet. He has appears to be wearing robes and clothing of an ancient mage, his head wearing a crown made out of never seen before wood like texture. Coming out of both sides of his heads, he has long, deer like antlers emerging from his head. He has dark sockets and a small yello-green like pupils glowing lowly. His flesh looking like it’s decomposing , his lower side of his head completely decomposed flesh barely hangs on.

Personality;
Cruel and Sadistic, Beezlebub is a true demonic entity. He is what causes people to pray too their gods for saving. Even though their gods will do nothing for them and just end up in his massive kill count. Doesn’t matter what you are, a woman, a man, no matter what you are he sees you as nothing but a mere toy for his sick entertainment. He’ll be the guy to trip the old lady when she crosses the street instead of helping her, just overall a sadistic man.


Backstory;



G̶̺̥̎̄͌͑͂̔̏̓̂́̈́͜͝͝͝͝ͅŏ̸̡̼̺̫̥̻͈̞̍͆̏̓́͜͝ͅd̶̡̲̗̼̮̤̤̳̲͖͓͍͔͓̓̎̽́̽̏̐͂̆͆͘͘͘ ḥ̸̨̧̗̮̖̽̂̓̀̍̋͋́̅̃͘͜͝ǎ̴̯̀͠s̴̹̀̎̇͗̍͗̾̋̏̈͐͒̕͠͠ͅ ǎ̴̯̀͠b̸̼̋͛̑͆̈́͗̿̅ǎ̴̯̀͠ǹ̷̨͍̮̥̹̘͙̗̻̬̬̜̥̮̃̒̈́̽͗̿̍̄̂̏͆͠͝d̶̡̲̗̼̮̤̤̳̲͖͓͍͔͓̓̎̽́̽̏̐͂̆͆͘͘͘ŏ̸̡̼̺̫̥̻͈̞̍͆̏̓́͜͝ͅǹ̷̨͍̮̥̹̘͙̗̻̬̬̜̥̮̃̒̈́̽͗̿̍̄̂̏͆͠͝ë̸͓̮͉͈͇͍̖͎̩̞͈́́́̋̇̾͋̈́̾͆͑͘͘͜͠͝d̶̡̲̗̼̮̤̤̳̲͖͓͍͔͓̓̎̽́̽̏̐͂̆͆͘͘͘ y̶͔͗ŏ̸̡̼̺̫̥̻͈̞̍͆̏̓́͜͝ͅu̷̬̩̰̫͕̘͎̔́̃̄̍͋̓. Ą̵̺̰̻̻͔͇͓̈́̓͛̏̈́͌͋̄̑͆̏l̶̬̞͎̖͉̹̝͕̝͖̣̉͆l̶̬̞͎̖͉̹̝͕̝͖̣̉͆ ẃ̸̝̝̰͋͒i̶̡̹͈͎̳̞͙͖̾̂̀͑̀͆̑̓̽̉͐͘͘ͅl̶̬̞͎̖͉̹̝͕̝͖̣̉͆l̶̬̞͎̖͉̹̝͕̝͖̣̉͆ f̵̢̻͈̫̬̻͔̘̞͈̆̇̍̈̌͊ͅë̸͓̮͉͈͇͍̖͎̩̞͈́́́̋̇̾͋̈́̾͆͑͘͘͜͠͝ë̸͓̮͉͈͇͍̖͎̩̞͈́́́̋̇̾͋̈́̾͆͑͘͘͜͠͝l̶̬̞͎̖͉̹̝͕̝͖̣̉͆ t̸̫̫̤͕̳̻̰̣̭́̌̉͝ͅḥ̸̨̧̗̮̖̽̂̓̀̍̋͋́̅̃͘͜͝ë̸͓̮͉͈͇͍̖͎̩̞͈́́́̋̇̾͋̈́̾͆͑͘͘͜͠͝ ẃ̸̝̝̰͋͒r̵̡͕͈͚͍͍̼͕̍̀̈́̽̎̍͗̍́̏̚͜͠ǎ̴̯̀͠t̸̫̫̤͕̳̻̰̣̭́̌̉͝ͅḥ̸̨̧̗̮̖̽̂̓̀̍̋͋́̅̃͘͜͝ ŏ̸̡̼̺̫̥̻͈̞̍͆̏̓́͜͝ͅf̵̢̻͈̫̬̻͔̘̞͈̆̇̍̈̌͊ͅ ǧ̷̡̟̲̹̩̱͉̮̭͇͚̮̖̟̽̓͊̔̓̕ŏ̸̡̼̺̫̥̻͈̞̍͆̏̓́͜͝ͅd̶̡̲̗̼̮̤̤̳̲͖͓͍͔͓̓̎̽́̽̏̐͂̆͆͘͘͘, ǎ̴̯̀͠ǹ̷̨͍̮̥̹̘͙̗̻̬̬̜̥̮̃̒̈́̽͗̿̍̄̂̏͆͠͝d̶̡̲̗̼̮̤̤̳̲͖͓͍͔͓̓̎̽́̽̏̐͂̆͆͘͘͘ ḥ̸̨̧̗̮̖̽̂̓̀̍̋͋́̅̃͘͜͝ë̸͓̮͉͈͇͍̖͎̩̞͈́́́̋̇̾͋̈́̾͆͑͘͘͜͠͝ ẃ̸̝̝̰͋͒i̶̡̹͈͎̳̞͙͖̾̂̀͑̀͆̑̓̽̉͐͘͘ͅl̶̬̞͎̖͉̹̝͕̝͖̣̉͆l̶̬̞͎̖͉̹̝͕̝͖̣̉͆ s̴̹̀̎̇͗̍͗̾̋̏̈͐͒̕͠͠ͅë̸͓̮͉͈͇͍̖͎̩̞͈́́́̋̇̾͋̈́̾͆͑͘͘͜͠͝ǹ̷̨͍̮̥̹̘͙̗̻̬̬̜̥̮̃̒̈́̽͗̿̍̄̂̏͆͠͝d̶̡̲̗̼̮̤̤̳̲͖͓͍͔͓̓̎̽́̽̏̐͂̆͆͘͘͘ t̸̫̫̤͕̳̻̰̣̭́̌̉͝ͅḥ̸̨̧̗̮̖̽̂̓̀̍̋͋́̅̃͘͜͝ë̸͓̮͉͈͇͍̖͎̩̞͈́́́̋̇̾͋̈́̾͆͑͘͘͜͠͝ l̶̬̞͎̖͉̹̝͕̝͖̣̉͆ŏ̸̡̼̺̫̥̻͈̞̍͆̏̓́͜͝ͅr̵̡͕͈͚͍͍̼͕̍̀̈́̽̎̍͗̍́̏̚͜͠d̶̡̲̗̼̮̤̤̳̲͖͓͍͔͓̓̎̽́̽̏̐͂̆͆͘͘͘ ŏ̸̡̼̺̫̥̻͈̞̍͆̏̓́͜͝ͅf̵̢̻͈̫̬̻͔̘̞͈̆̇̍̈̌͊ͅ t̸̫̫̤͕̳̻̰̣̭́̌̉͝ͅḥ̸̨̧̗̮̖̽̂̓̀̍̋͋́̅̃͘͜͝ë̸͓̮͉͈͇͍̖͎̩̞͈́́́̋̇̾͋̈́̾͆͑͘͘͜͠͝ f̵̢̻͈̫̬̻͔̘̞͈̆̇̍̈̌͊ͅl̶̬̞͎̖͉̹̝͕̝͖̣̉͆i̶̡̹͈͎̳̞͙͖̾̂̀͑̀͆̑̓̽̉͐͘͘ͅë̸͓̮͉͈͇͍̖͎̩̞͈́́́̋̇̾͋̈́̾͆͑͘͘͜͠͝s̴̹̀̎̇͗̍͗̾̋̏̈͐͒̕͠͠ͅ, t̸̫̫̤͕̳̻̰̣̭́̌̉͝ͅŏ̸̡̼̺̫̥̻͈̞̍͆̏̓́͜͝ͅ d̶̡̲̗̼̮̤̤̳̲͖͓͍͔͓̓̎̽́̽̏̐͂̆͆͘͘͘ŏ̸̡̼̺̫̥̻͈̞̍͆̏̓́͜͝ͅ ḥ̸̨̧̗̮̖̽̂̓̀̍̋͋́̅̃͘͜͝i̶̡̹͈͎̳̞͙͖̾̂̀͑̀͆̑̓̽̉͐͘͘ͅs̴̹̀̎̇͗̍͗̾̋̏̈͐͒̕͠͠ͅ f̵̢̻͈̫̬̻͔̘̞͈̆̇̍̈̌͊ͅi̶̡̹͈͎̳̞͙͖̾̂̀͑̀͆̑̓̽̉͐͘͘ͅl̶̬̞͎̖͉̹̝͕̝͖̣̉͆t̸̫̫̤͕̳̻̰̣̭́̌̉͝ͅḥ̸̨̧̗̮̖̽̂̓̀̍̋͋́̅̃͘͜͝y̶͔͗ ẃ̸̝̝̰͋͒ŏ̸̡̼̺̫̥̻͈̞̍͆̏̓́͜͝ͅr̵̡͕͈͚͍͍̼͕̍̀̈́̽̎̍͗̍́̏̚͜͠k̵̘̺̦͉͖̪̪͖͉͊̆̔́̈́̍̃̈́͒̂̑̀̚͜͝.

Strength; D
Endurance; D
Agility; A+++
Noble Phantasm; EX
Luck; A+++
MP; A+++

Class skills;
Item construction; A

Territory construction; A

Personal Skills;

Divine Core of Satan; A
Known as Satan in some religions, Beezlebubs divinity is extremely high, letting others known his role in regions and his significant strength and power able to defeat and kill many gods, letting others know that he’s the real deal. Able to drive humans into insanity from his overwhelming aura of unknown power.

Chains of torment; A
Infamous for his demonic acts and torture, whenever a servant is in close proximity with Beezlebub, multiple chains will emerge behind Beezlebub and immediately chase after anything closest to Beezlebub.

Once the hooks and the chains of torment get ahold of another servant, Beezlebub has complete control of the chains and various attacks will ensue. After a minute the chains will disappear until the servant returns back within the 100 meters radius.

Fly of Demise; B
Being the lord of the flies, Beezlebub has control over any flies able to use them as a scouting method for any dangers incoming. The flies act as multiple eyes, able too see anything coming towards his direction as well as seeing every and anything in the radius of the flies.

Cursed Whispers; EX
When with other humans or mages, Beezlebub can change their appearance entirely and rip them from their humanity, turning them into completely demonic beings.

The demonic entity’s act as Beezlebubs servants. The entity’s have multiple variants depending on the being that is cursed with Beezlebub whispers. Some are highly durable, extremely fast, or extremely dangerous offensively.
Noble Phantasms;
Prince of Hell; Anti-self/ Anti-World
Rank; A+++

Once gaining the necessary mana to do so, Beezlebub can ascend to his true form, a form that humanity has feared since god has created them. Ascending into true horror, able to drive the weak minded humans into insanity of the pure fear radiating off of him. When the NP is activated, all of Beezlebub’s parameters below (A) will be boosted into a (A+) stat. Alongside his parameters being boosted, Beezlebub is able too change his size from a mere regular fly into a enormous 75 meter fly at his maximum growth. At this state, Beezlebub is able to regenerate health when damage is taken. Though even though he has regeneration doesn’t mean he’s invincible and can still die if enough damage is taken.

Lord of The Flies; Anti-World/Anti-Unit
Rank; EX+
After Activating the ‘Prince of Hell’ noble phantasm, he can now activate the,’Lord of The Flies’, the noble phantasm takes form as a horde of flying demonic like creatures, once the demonic creatures devour any human being, they too will turn into a demonic flying creature, able to aid the prince of hell while fighting stronger servants. All under the command of Beezlebub, he acts as the hive mind. Once you kill him, the rest of the demonic creatures will die immediately. The creatures will and can do anything that Beezlebub commands them too, able to self destruct themselves when orderd too, leaving a pool of acid and other things. The more demonic beings there are the stronger Beezlebub will get.
 
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  • O9eXbsC.jpg

    Nothing is impossible for us. See? The word itself even says I’m Possible!”​
    Name: Oriana Garcia
    Age: 20
    Gender: Female
    Appearance: Oriana, often introducing herself as just Ria, is a pretty short girl with medium-length platinum white hair. She stands 5’1” and has a rather young and childish facial features. Combine with how her golden brown eye usually has an energetic sparkle like a child looking at her new toy and it’s not uncommon to mistake her for a high school girl, despite her rather well-endowed model. Ria is usually seen wearing excessive ornaments like rings, wristbands and chokers. They usually don’t make any sense fashion-wise. After all, every single one of them is a self-made Mystic Code with various useful effects.

    Magecraft Specialty:
    Garcia is an ancient and noble family of magi without any magical specialty. But thanks to their Sorcery Trait “Master of Elements” their members usually have at least 2 elemental affinities, with 3 and 4 being the most common and Average Ones popped up from time to time. Since a magus’s performance is generally improved by different elemental affinities, for Ria who is the first and only Average One born within the last two generations, her life should be like a bed of roses, right?

    Nope.

    Despite being the sole inheritor of the Garcia’s premium Magic Circuits cultivated for hundred of years, on top of having all five elemental affinities, Ria displays an extremely inferior magical capability equal to that of the first or second generation magus at best. However, she possesses a rare talent unheard of in the Garcia bloodline. If she had seen any sort of Mystic Code even once and there were sufficient time and materials, then she can perfectly recreate it, even something immensely powerful falling under a classification of Noble Phantasm like Svanhvit, Kaleidosticks or even Jeweled Sword Zelretch. Of course, whether she can find required materials for these otherworldly relics is another story...

    In addition, she also gets “random ideas” from time to time, leading her to create a brand new Mystic Code that often Ria herself can’t even comprehend how to use. However, those are nothing but top-notched products and weapons that if only there was someone to guide her how to use them properly, then she’d be a force to reckoned with. Currently, she had about a hundred of original Mystic Codes she made based on those random ideas, and she still had no idea how to use more than half of them.

    Ria also specializes in potion brewing and always have a handful of potions and elixirs with various effects stored in a pocket dimension Mystic Code in the form of a ring. She also has a lot of knowledge on various types of magic, but whether she can apply them in an actual fight remains to be seen.

    Command Spells:
    uZOA06Y.jpg


    Personality: Ria is, for lack of a better word, eccentric. Despite being born into one of the most powerful and influential families in the Clock Tower, she cares little about magi’s tradition, their politics, reaching the Root and whatnot and instead does whatever she pleases. Inventing and developing new Mystic Codes is one of those things, even if it puts her at odds against current Lords of the Clock Tower who always looking for her family’s weakness. This eventually escalated into her current situation.

    While not being well-received by the Clock Tower peers, Ria is greatly cherished by her friends, mostly students in the lower echelon who constantly suffer the same treatment her. She is a brave and strong-willed girl who never gives in to discrimination or any psychological harassment, but also a kind and altruistic girl who offers help to others regardless of being asked or not. She is cheerful, optimistic and supportive, always gives a positive outlook on things and never fails to cheer people up. Having her around is like having a sun that constantly shine through the dark cloud in the Clock Tower, or so her friends had said.

    Ria is greatly determined to win this upcoming Holy Grail War, since coming out victorious already has the potential to achieve her greatest goal even without the power of the omnipotent wish granter. Thanks to one of her friends, she got to study about how to fight under his big sister who happened to be an elite freelancer working for the Association. It was hell, to say the least. But thanks to those few weeks she was more than ready to kick some ass!

    Biography: Ria was the only child of Garcia family, a prestigious lineage highly respected by the Association due to their long history and unique Sorcery Trait which produced a lot of capable magi for the Clock Tower. For some reason, the girl was so bad at magic despite having all the advantages any magus could dream of. In addition, what she was good at was deemed irrelevant and wasn’t appreciated. Combine with the intense politics between big families, and Ria soon lost her candidacy for the Lord of the Clock Tower, something automatically obtained by the every generation of Garcias without fail.

    What awaited her was not hard to imagine, especially considering the current head of Garcia was rather cocky and arrogant to the point of needlessly creating enemies everywhere he went. When Ria entered the Clock Tower, she was harshly discriminated and looked down on. The girl fought it off with her extremely sweet and friendly demeanor, but deep down she always felt remorse and guilty not for her own treatment but for her family’s tarnished reputation. While it’s not like she became a failure on purpose, Ria worked harder than anyone and became extremely knowledgeable when it came to magic. But of course, knowledgeable and skilled are two different words and none of the instructors acknowledged her hard work. This lead her to look for something else, a feat or achievement big enough to restore her family’s name to its full glory.

    Thanks to her affable nature, Ria made a lot of friends, mostly washouts who came from families with lower generation count that were also looked down on by magi from more traditional and ancient families. With the way she was, Ria was providing them with mental and spiritual supports, so that their lives were more meaningful enough to survive hostile environment and discrimination from both their fellow classmates and instructors. And ultimately, it was this connection that allowed her to learn about an opportunity she was looking for...
 
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latest



  • 48acccb6218ba57c392db6e61e251f41.jpg


    Class:
    Archer

    Name:
    "Eagle"

    Age:
    ???

    Gender:
    ???

    Magecraft specialty:
    ???
    "Eagle" possesses both wind-based magic and necromancy, including a branch of necromancy where he can 'consume' death and undeath, the former granting one immunity to death temporarily (though 'death' will creep back into their bodies) and the latter removing the undead's ability to function (applies more to something akin to zombies or skeletal warriors, vampires are completely out of this domain)

    Command Spell:
    1200px-Greek_uc_Omega.svg.png


    Personality:
    "Eagle" clearly has some kind of motive, but will not share it. He has enough intelligence to not act on pure instinct, therefore while short-tempered in some ways, will try to reel in any rage he has. This gives an impression of a calm, collected bird. Despite his intelligence, he doesn't mind being fed treats from passers-by who are kind and genuine, as he is aware that they mean well, even if some part of it considers it humiliating.

    Biography:
    What "Eagle" is is a mystery, but it is clear that he is sapient based on his actions. Is he perhaps a Phantasmal Species or Divine Beast that has lost his power over time? A Dead Apostle taking this form? A Beast perhaps?
    He seems to recognise Odin.

    Other Information:
    As Servants exude some kind of defiance to the modern age and affinity for the Age of Gods, they seem to be able to understand him.

 
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Master Character Sheets

Name; Emiliana “Amy” Montallac
Age; 14
Gender; Female
Appearance;
QQDqxTy.jpg

Height: 4'10'' Weight: 89 lbs​

Magecraft specialty; Amy is a child prodigy in Flame Magecraft. She can also use magics of other attributes to some extent, but with an elemental affinity of Fire, she will have a much easier time using fire-related magics.

Command Spell;
CVhWA0Z.png

Personality; Due to her strict upbringing, Amy is a model magus who, as all magi strive to do, gives her everything to reach Akasha. Amy generally appears stoic and emotionless and is cold, blunt and taciturn, only speaks up when really needed but what she speaks is exactly what she thinks, without any sugar coating or any effort to sound polite. Despite sorely lacking communication skill, Amy is actually a proud and confident girl, thanks to her exceptional skill as a magus.

Biography; Amy was the only successor of Duke Montallac who viewed her as a magus that could help him and his family reach the Root, rather than a daughter who might want familial love. And he wasn’t disappointed. Amy had shown great potential, able to wield and master Flame Magecraft to the level of, say, Tohsaka Tokiomi, even as a ten years old girl. Originally, Amy was going to study at the Clock Tower starting from her 15th birthday, which was a few weeks away, but when her father heard about the upcoming Holy Grail War, he used his power to delay her enrollment and secure a Master position for his daughter right away. Even though Amy was really looking forward to the new environment and maybe the first friend she made in life, she never said no to her father.

Amy was told to win this war and make a wish to reach Akasha. However, Amy had lost her mother when she was born, but she had read enough books to know that her missing familial love could be fulfilled by such existence. If it’s truly an omnipotent wish granter, then something so simple like resurrecting one dead person should be possible, right?

Servant character sheet

Class; Saber
True name; Nuada
Appearance;
qmitLsJ.jpg

Height: 5'2'' Weight: 94 lbs​

Character Alignment; Neutral Good
Personality; Nuada is a cold, loyal and serious girl who fully devotes herself to whatever task she's given. She cares little about her esteemed titles like goddess or king and viewed herself as nothing beyond a Servant, a tool for her Master to obtain the Holy Grail. She is usually quiet and reserved, able to meet any expectation and follow any order given to her without caring about what she herself think or want. Nevertheless, when there happens to be a Master who is somehow quieter than her like this, Nuada is also capable of taking on the initiative role and providing proper guidance.

Beneath that stoic exterior is a kind and compassionate girl who seems to love and care for every single human being, maybe except for herself. In the past, Nuada allowed her own arm to be cut off just to save a life of an enemy general. Without hesitation, she accepted the use of her own body as a payment for winning a war without actually fighting. She also selflessly performed the king's duty and supported her people to the best of her ability, without any regard to her own well-being. Nevertheless, Nuada has no problem suppressing all these emotions and kindness to focus on fulfilling any received tasks. She is also righteous and highly values moral and chivalry, but again, if being ordered against it she won't hesitate to betray all those beliefs in an instant.

Bio; Wiki

Nuada was an exceptionally talented goddess who managed to stand above all Tuatha Dé amazing members. Much like a certain king of Britain, Nuada was regarded as a male in history as seen above, due to the tradition that the leader of Tuatha Dé must be physically perfect and is a king, not queen. Even though she was known as a king, in reality she behaved more like a slave to her own people. This eventually led her own descendant to end her life, an act that was legitimately viewed as salvation by all involved parties.

Class Ability;
- Magic Resistance A
- Riding B

Personal Skills;
- Folk of the Goddess - Tuatha Dé Danann B
A composite skill consisting of Instinct, Charisma and Divinity. Since Tuatha Dé is known as a group of divine champions, a Servant with this skill also gains a huge bonus parameters and modifiers when they allies themself with another Servant possessing the skill Divinity or Divine Cores. In Ireland, this skill along with any other Personal Skills with Rank A or below will become EX rank. In northern and central European countries, this skill's rank will become A. Regardless of the composite skills ruling, her Divinity's rank will always remain at B.

- Legacy of the Sea Ruler A
Nuada can freely shape and manipulate water. She can also infuse her swords and armor with magical energy that imparts a water effect, achieving Mana Burst (Water). Additionally, she gains skills Self-Replenishment (Mana) when being near a water surface like sea, river or lake.

- Valor of the Heroic King A
A composite skill consisting of Valor, Military Tactics and Battle Continuation. In addition, Nuada lead the Tuatha Dé while acting as a man suited for the "king" position. Because of her feat and bravery, no one ever questioned her short body or pretty face. This skill manifests as a conceptual trick that won't give any opposing Servant a benefit from facing a female opponent. Say, Jack the Ripper's Noble Phantasm or Diarmuid Ua Duibhne's Love Spot won't work on her due to Nuada not being conceptually considered as female to those moves. On the other hand, any demerit such as Indra's debuff will still apply normally.

- Bestowed Arms (Nuada) EX
A skill depicts the event where Nuada and Mannanan Mac Lyr gave their divine weapons to their fellow Tuatha Dé member Lugh so that he could defeat the Formorian king Balor. Nuada can grant herself or another person a single-use Fragarach - Gouging Sword of the War God, an Anti-Unit Noble Phantasm that represents the ultimate form of counterattack.

Parameters;

Thanks to Amy's capability as a magus, Nuada achieved the best parameter she could possibly have under any Master.

Strength; A
Endurance; A+
Agility; A+
Noble phantasm; EX
Luck; B
Magical Power; A​

Noble Phantasm(s);
- Sacred Sword of Radiant Light - Claíomh Solais: A+ Rank Anti-Unit/Anti-Army Noble Phantasm

One of the four divine treasures of Tuatha Dé. A legendary sword comparable to Excalibur of its neighboring folklore. It has a long and slender build, appearing more similar to a rapier that specializes for thrusting rather than slashing and cutting like an ordinary sword. It allows Nuada to bend light at will, even without revealing its true name. This lets her conceal an individual or object, mostly the sword itself by bending light around it, casting no shadow and producing no reflection or visual information that can be used to determine its shape or range. Upon unleashing its true name and appearance, Nuada can generate and fire light beams from its tip without any preparatory steps. While each beam appears small, it is ultra-hot and can melt anything in its path, on top of traveling so fast that even a Servant with A Rank or better in Agility still have a hard time dodging it. After revealing its true name, Nuada can use the ultimate attack Claíomh Solais Scrios which will viciously and continuously unleash multiple beams of light in every direction in a radial pattern with the sword tip as the center. With around 20 beams fired per second, this move will eradicate everything around the sword, even Nuada herself is not an exception.

- The Silver Hand of Shining Victory - Airgetlám: EX Rank Anti-Unit/Anti-Army Noble Phantasm

A silver prosthetic right arm that Nuada recieved from the goddess of healing and later played an important role for her reclaiming the king of Tuatha Dé position from the tyranny Formorian king. Nuada can make the arm appear by chanting its true name. When she does, Nuada gains the skill Blessing of Dian Cecht which automatically heals any damage done to her. It heals her immediately after she received the damage, which let it keep up with even something like the continuous lethal damage from Claíomh Solais Scrios. Nuada can also charge up magical energy and unleash Geal Airgetlám, a flashing annihilation attack that blazes through the enemy line by means of a hand swing.
 
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placeholder(don't bother reading anything, I haven't even worked out the color scheme yet)

  • Name: Dr. Lockheed
    Age; unknown due to magecraft, apparently around 25.
    Gender; female
    Appearance; (Anime style only please!)
    Magecraft specialty; ( What is the character’s specialty in magecraft?) Healer
    Command Spell;1679684777902.png
    Personality;
    Biography; She was a mother once. A great magus, her power transferred onto her children whom she had doted on. An impressive member of the Clocktower, the daughter of the director of one of the institutes. Married to a loving husband, despite his lack of magical circuits which she made up for her own in brute magical capability. Lockheed had wielded and honed her considerable base to an empowering force, a respected member of the Clocktower. Her life was good, her work even better.

    But happiness, as one knows, can never last.

    The day all came crashing down started with the death of her youngest girl. Her child, her beautiful daughter, she died in pain and terror with her legs crushed under a speeding car, and wasted away in a hospital bed. Her mother never even heard her cries, far too absorbed in her great work to even hear of her accident until the news had traveled around the world.

    By the time she had rushed back, Lana, her beautiful girl, she was gone. The Reaper had taken her away in their cold embrace, and no amount of prayers nor healing magic from the good doctor could bring her back.

    There was a noticeable change in Lockheed after the incident. She was sullen, snappish, lashing out at her children and husband, blaming them for the incident, blaming them for not telling her. Her papers grew erratic, her research obsessive, doting on her remaining two children with an almost possessive grasp. It was terror of his mother that drove away her second child, the eldest boy that had chosen to strike out away from the shadow of his mother.

    He had gone missing without a trace not two weeks in. No hair nor hide of him was ever found. For all means and purposes, he was dead.

    No one is truly sure of what happened next. Perhaps the only one who can ever know is the Reaper Himself. Some say her husband confronted her over her declining sanity, and in the resulting fight she murdered him and her remaining child too. Some say after a long and ugly battle in court, her husband finally wrestled control of the middle child away from her during the divorce and slid into hiding to escape the wrath of the Doctor. Either way, the ending's the same. Her husband vanished, and took the remaining child with him.

 
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