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Fandom Fate/Doppel Spirits Character Sheets

Lore
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Shooting Star Asuka

I'm not cute Madoka, I'm Neptune! :p
Use the following guidelines to create your character.

Character Application

Name:
Age:
Gender:
Nationality:
(Where your character is from.)
Name of Bonded Spirit: (The hero from legend they gain their powers from)
Servant Class: (One of the original 7 servants)
Appearance (Civilian):
Appearance (Demi-Servant):
Servant History:
(What is their spirit's background and origin? Include the point in time their legend began at.)
Personality:
(Min 2 paragraphs)
Likes: (at least 5)
Dislikes: (at least 5)
Moral Alignment:
Background:
(Min 3 paragraphs)
Wish for Grail:
Elemental Affinity:
Magecraft/Fighting Style:
Weapons:
(If any)
Strengths:
(at least 3)
Weaknesses: (at least 3)
Magical Circuit Quality:
Magical Circuit Quantity:
Parameters:
(strength, endurance, agility, luck, magical energy, NP)
Class Skills: (Max 3. Please include name, rank, and description)
Personal Skills: (Max 3. Please include, name, rank and description)
Weapons (if any):
Noble Phantasm (s):
(Max 3. Please include name, rank, type, and description)
Other: (theme songs, quirks, secrets, or anything that doesn't fit anywhere else)
 

Xcelgamer

Different timezone, who dis
Name: Lily Orchard

Age: 20

Gender: Female

Nationality: Australian

Name of Bonded Spirit: Pele

Servant Class: Caster

Appearance (Civilian):
1585716478052.png

Appearance (Demi-Servant):
images - 2020-03-31T194928.007.jpeg

Servant History:

She was born in Honua-Mea, part of Tahiti. One of a family of six daughters and seven sons born to Haumea and Kane Milohai.There are a number of variations in the legends that tell of how Pele first came to the Hawaiian Islands. One of the most common relates that she was exiled by her father because of her temper. The final straw being a fighting with her elder water-goddess sister Na-maka-o-Kaha’i, whose husband Pele had seduced. Pele’s oldest brother, the king of the sharks, Kamohoali’i, gave her a great canoe, upon which she and her brothers traveled far from home, over the wide expanse of the seas, sailing on this great canoe eventually to find Hawaii. All the while, Pele battles with her sister Namakaokahai who is a Sea Goddess. During this perilous journey she carried her favorite little sister, Hi’iaka in egg-form all the way to the Hawaiian islands. That makes Hi’iaka the first of the Pele family to be born in Hawaii.

Before Pele came to the islands there was another Volcano Kupua called Ai' Laau which means Forest Eater, Pele was on a trek around the world looking for a suitably hot place to sleep in and set up shop and so far hasn't had any luck. So as she passes by Hawaii she goes to the biggest Caldera as a good place to start which is where Ai'Laau lives, when she gets there however Ai'Laau is nowhere to be found. This is because he had heard that Pele was coming to him and so he freaked out about that fact and noped the hell out of there so Pele decided to make that her home dug herself into the creator and decided to set it off making more of Hawaii.

By then her older sister Namakaokahai, realized Pele was still alive and she went to Maui to do battle. Finally, the epic battle ended near Hana, Maui, where Pele was torn apart by her sister. Legend says her bones remain as a hill called Ka-iwi-o-Pele. Upon death, she became a god and found a home on Mauna Loa, on the Island of Hawai’i. There she dug her final and eternal fire pit, Halemaumau Crater, at the summit of Kilauea Volcano. Known as the Navel of the World, Ka Piko o ka Honua — were the gods began creation. She is said to live there to this day and is thought to be very happy there.



Personality:
Lily is a fun loving gal, she is basically an extreme version of an Aussie surfer, laid back surprisingly chilled out and not letting much get to her. She is quite friendly loving to make friends with other people and doesn't let her fame go to her head

Likes:
Fruit and Dessert flavored teas
Polynesian Mythology
Surfing
Skateboarding
Sweets

Dislikes: (at least 5)
Coffee
Egyptian Mythology
Anything Super Spicy
Snow
Any Media Horror related

Moral Alignment:
Chaotic Neutral

Background:
Lily was born on the Gold Coast in Australia, she basically was born on a surfboard she grew up loving the wild Australian waves as well as the ability to skate just about every where. Every moment of free time was spent on a board of some kind. It was a grand life, sure her family wasn't super rich but they weren't super poor either, she had more than enough each and every day, material possessions didn't matter for her, as long as she could have fun she was happy.

Now at that one might expect stuff to go sideways for her or her family but it didn't happen, as she grew up all that really happened is that she started getting into Polynesian Mythology and she started attend sports schools to do better at surfing mainly. By the time she went to Uni she was the top of her class and had won multiple tournaments in Australia and even competed in a few skateboard competitions which while she didn't win she finished quite high.

When she turned 18 she started competing internationally going around the world and showing off her skills to the world, she constantly placed high not always first but in the final eight. One day during a break in one of those competitions she was skating around looking for a not super busy skatepark to just hang out and skate in, she overheard about a competition where the winner got a wish. This peaked Lily's interest and started researching about this competition, she first found nothing but by eventually asking about it with the right people she started picking up the right track and info. Eventually she managed to get everything ready for summoning her servant and started doing so

Wish for Grail:
To live until she wanted to die

Elemental Affinity:
Fire, Earth

Magecraft/Fighting Style:
Lily uses a lot of fire in her fighting style, throwing fireballs and turning the fighting area into hot ground near her, erupting the ground and turning the ground as hot as lava damaging people. It's a massive case of being powerful but being very unskilled

Weapons:
FIRE AND LAVA, BABEH!!!!!

Strengths:
(at least 3)
Lily has quite the crafty mind able to use what seems like simple abilities such as throwing fireballs she can use them in very creative ways as well as being able to think on the fly

As a Demi-Servant a lot of her attacks are area of effect making it difficult for Sabers, Berserkers, Lancers and Riders to get close to actual hurt her

Due to being fire and lava based her magic is very powerful, much more so than alot of other magics in the War
Weaknesses: (at least 3)
When in her Demi-Servant form Lily has a hair trigger temper and like volcanoes can go into a full blown range when even lightly provoked

Water, water is a major weakness for her as while it gets her angry, all of her magic is massively weakened, at best a small fire in her hands, this also includes snow

Lily is very unskilled with her abilities having no idea how to make her abilities work for her properly as she was never trained to be able to fight

Magical Circuit Quality: A

Magical Circuit Quantity: D

Parameters:
Strength: E
Endurance: E
Agility: D
Luck: B+
Mana: A+

Class Skills:
Territory Creation, A+ - Pele recreates her Volcano home Kiluea, which allows her to use her lava and fire based abilities at a smaller cost than normal

Personal Skills:
The Kulua of Volcanoes, B, Due to the fact of being the Kulua of Volcanoes her fire magic is more powerful than normal and looks more like lava than normal fire

Raging Fire, C, As a battle continues or as she gets angrier, Lilys servant form changes mainly the hair going from obsidian black to a bright, flowing, fire red, this means that her magic slowly gets more powerful
images - 2020-03-31T131847.314.jpeg

Weapons (if any):
FIRE AND LAVA, BABEH!!!!!

Noble Phantasm (s):

Kiluea's Eruption, Rank A, Anti-Army, Lily gets super angry, her whole body gets wreathed in fire and lava and causes the ground around her to erupt with lava plumes and melting rocks, the rocks are launched into the air as the ground is coated in lava

Everlasting Flame, Rank D, Anti-Unit (Self), when near death Lily can activate this Phantasm she draws in all the lava and fire she had used during a fight and bring it into herself, using it to heal some of her injuries

Other:
Theme Song: Burning Ring of Fire
 

DanGriin

Kamen Rider Amino
Name: Chase Reichart
Age: 19
Gender: Male
Nationality:
New Zealand
Name of Bonded Spirit: Lucifer, The Morning Star
Servant Class: Archer
Appearance (Civilian):
1585790567522.png
Appearance (Demi-Servant):

1585795024994.png
Servant History:
Lucifer is a prominent figure in various religions, with his most infamous act being rebelling against God and subsequently falling from grace. The name Lucifer is derived from earlier Latin proses and poetry; lux, lucis, "light," and fero, ferre, "to bear, bring," symbolizing his role as the "Morning Star" and the strongest Seraph, the highest ranked angel serving God prior his fall from grace. The reason for Lucifer's rebellion differs from interpretation to interpretation, however, three most accepted reasons fall in a refusal to bow down to mankind upon its creation, disagreement about God's plan of salvation or sinful pride in aspiring to overthrow his creator and become ruler of Heaven himself. While many interpretations depict Lucifer taking the name of Satan after his fall from grace, Lucifer and Satan are portrayed as two distinct characters, and Lucifer himself is rarely addressed as Satan. Instead, he is only addressed by his name, Lucifer, or to some extent, the Great Demon or King of Dark. However, the name Lucifer was never identified with Satan until the Latin translation of the Book Isaiah in the Christian era. A specific passage in the book refers to the defeat of a King of Babylon, who is named as Helel ("shining one"), a name that refers to the Morning Star or Day Star (the planet Venus), which subsequently became translated as Lucifer. In the Book of Peter, the name also referred to the Morning Star in general, but with no relation to the Devil. Jesus himself is sometimes called the Morning Star, though generally not "Lucifer" in Latin.

Personality: Chase is known as a very kind and gentle person. He dislikes starting needless conflict and does his best to mediate. He is driven by a desire to see the Holy Grail, to hold it and know he has won it. Due to his father failing to get it. Having grown up in New Zealand, where mage bloodlines aren't quite prominent. Chase hates being looked down on by other mages. This is why he deeply respects teachers like Lord El-Melloi who don't put so much emphasis on bloodlines. Part of him wants to get the grail because it'll prove that he has both worth and talent as a magus. Chase himself is utterly confused why he got the Lucifer Card. Lucifer is a creature of unmatched ambition, of an angel who shined brighter than all others and fell so much further. Chase is nothing like that, not at all. Having been raised in a fairly modern household, Chase knows how to use technology like any other normal person.
Likes:
.Good Food
.Video Games
.Magecraft
.Lord El-Melloi's Class
.Studying Magecraft

Dislikes: (at least 5)
.Arrogant Mages
.People Obsessed with Lineage
.Necromancy (It Spooks Him Sometimes)
.Chick Peas

Moral Alignment: Chaotic Good/Chaotic Neutral

Background:

Chase Reichart Jr is the son of Chase Reichart Sr. Chase Sr was a Master in a previous Grail War. Having been lauded as Lord Zelretch's greatest student, Chase Sr managed to summon forth Attila the Hun as a Saber. A favorite to win the Grail, Chase Sr destroyed opponent after opponent. However he was betrayed by his own fiance, who killed him for the chance to obtain Saber to win the Grail. Saber only spared her life because the woman was pregnant with the child of the Master she respected. That Grail War ended with no winner and Chase was taken by his Aunt when he was born. Named after his father, Chase was raised in Eastern New Zealand. Tutored in Magecraft by his Aunt Delilah, he had an amazing talent for Spatial Transportation magic. He could teleport great distances in a matter of seconds and could move around in speedy manner via quick teleportation. He also possessed Wind and Water affinities from parents, though his father had four. When he was old enough, Chase asked to attend the Clocktower in London. Aunt Deliah hated to see him go, but Chase was adamant that he wanted to study magecraft as hard as he could.

There were many in the Clocktower who didn't take kindly to Chase. His mother was considered a traitor for preventing the Grail from falling into Clocktower hands and his father was known as a fool who was too blind to see his wife was a monster. In addition, due to the low number of mages in New Zealand. Quite a few people treated Chase like an uneducated yokel and an outcast. Chase considered quitting and leaving, until he met Lord El-Melloi II. Having a different mindset than other instructors and focusing on ability rather than family ties. Chase was transferred to his class and flourished under his tutelage. In the entire time he spent in that class, Chase's understanding of Magecraft went from decent to almost scholarly. One day while walking back from class, he got caught up in a fight between a criminally declared magus and a bounty hunter. The bounty hunter used Necromancy to encase Chase in a protective cage of massive bones. It was here that Chase developed an uncomfortableness with Necromancy. The Bounty Hunter took down the mage and checked up on Chase. Introducing himself as Kairi Sisigou, he became a secondary mentor figure for Chase. Whenever he was in the city, he and Chase would always run into one another. From Sisigou, Chase learned a bit on how to protect himself from other mages. Sisigou even gave him some basic combat training, for the price of expensive cigarettes.

One day, Chase received info from Sisigou that something was going down. A new kind of Grail War was starting. Wanting to prove he was a worthy successor to his father, he sought to grasp the grail his parents never could...

Wish for Grail: To become a Mage of great repute
Elemental Affinity: Lightning/Wind/Water
Magecraft/Fighting Style:
Weapons: Revolver (Modified to channel mana and shoot compressed bullets of Lightning)
Strengths:

.Incredible Speed
.Resourceful Intelligence
.Large Amounts of Mana
Weaknesses:
.Unnerved by Necromancy
.Complex Magecraft Higher Than His Understanding
.Using Lucifer's Powers For Too Long Can Cause Him To Lose Focus And Become Less Like Himself
.Needlessly Using Lucifer's Powers Can Cause Chase To Exhaust Himself Quickly Due To Their Immense Power
.Honestly Doesn't Want To Kill Anyone
Magical Circuit Quality: A
Magical Circuit Quantity: B
Parameters:

Strength: A+
Endurance: A+
Agility: A+
Luck: C+
NP: EX+++
Mana: EX++
Class Skills:
Magic Resistance: A Rank Resistance is capable of cancelling spells of A-Rank and below, no matter what High-Thaumaturgy it is. In practice, he is untouchable to modern magi.
Personal Skills: (Max 3. Please include, name, rank and description)
Divine Perception (B+ Rank): Lucifer is someone who knows all and sees all, watching from the shadows. Although he only ever pursues beings who interest. This skill allows the user to see things as they really are. Although unless the user is interested in the subject, only basic information is gathered.
Charisma (A+ Rank): Lucifer is well known for being a seducer, a tempter and a leader. He is able to convince angels, demons and especially mortals to see things from his point of view. Leading armies, raising rebellions and working the hearts of those around him is an inborn gift held by the Archangel.
Divinity (A++ Rank): Lucifer's aptitude as a Divine Spirit is lowered because he fell from grace after rebelling against God. While not at the level of Gods favored angel anymore, he still possesses the brilliance of an Archangel.


Weapons (if any):
1586012690645.png
Noble Phantasm (s):

Morning-Star (Anti-Unit Barrier): An A+ Rank Noble Phantasm that manifests Lucifers six angelic wings. These wings are the finest ever made by God, crafted for his favorite angel. In addition to boosting his parameters and granting him flight at incredible speeds. This Noble Phantasm also negates all damage under A+ Rank while it is manifested.
Helel (Anti Army): An A++ Rank Noble Phantasm that draws upon Lucifer's role as the "Lightbringer" that creates an arrow of radiant holy light that strikes an opponent with the force of a Archangel. Chase can split the arrow into thousands of smaller Anti-Unit Projectiles known as Myriad Arrows.
Satanael (Anti City): An EX Rank Noble Phantasm that creates a Reality Marble depicting Lucifer's Rebellion against God. Inside this landscape, Chase can command an army of rebel angels that descend upon whoever Chase targets.
Other:
 
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Meraki

One Thousand Club


Nicola Lichtenberger
The Chieftain

BASICS
Name:
Nicola Lichtenberger
Age: 19
Nationality German
Name of Bonded Spirit: Arminius
Servant Class: Saber

APPEARANCE
Civilian:



Demi-Servant:


PERSONA
Servant History:
Born in 18 or 17 BC in Germania as a prince of the Cherusci tribe, Arminius was made a hostage of the Roman Empire as a child. Raised in Rome, he was drafted into the Roman military at an early age, during which he was granted Roman citizenship and became a Roman knight. After serving with distinction in the Great Illyrian Revolt, he was sent to Germania to aid the local governor Publius Quinctilius Varus in completing the Roman conquest of the Germanic tribes. While in this capacity, Arminius secretly plotted a Germanic revolt against Roman rule, which culminated in the ambush and destruction of three Roman legions in the Teutoburg Forest.

In the aftermath of the battle, Arminius fought retaliatory invasions by the Roman general Germanicus in the battles of Pontes Longi, Idistaviso, and the Angrivarian Wall, and deposed a rival, the Marcomanni king Maroboduus. Germanic nobles, afraid of Arminius' growing power, assassinated him in AD 21. He was remembered in Germanic legends for generations afterwards. The Roman historian Tacitus designated Arminius as the liberator of the Germanic tribes and commended him for having fought the Roman Empire to a standstill at the peak of its power.

Personality: Nicola is an extremely kind-hearted, empathetic, and cheerful young man who can sometimes be overly optimistic and positive. He sees good in everyone he meets and is willing to help them no matter what. He doesn't hold any grudges toward those who have wronged him, even when it would be easier for him to do so. Despite losing his father at a very young age and his mother in his teens, he always has a smile on his face and remains hardworking, dedicated, independent, and positive. He is considered to be spacey, innocent, and very naïve, but despite that, he is emotionally intelligent and insightful when it comes to people's feelings, and shows glimpses of wisdom from time to time.

Nicola is a gentle, honest, and soft-spoken young man who is prone to crying over a sad story, being treated nicely by his friends, or even for something as simple as receiving a gift. He is a very compassionate person who accepts people with little hesitation, may they have bad or good traits. He says the things you need to hear the most and its easy to see him as a parental figure because of it. However, this often causes him to put other's needs before his own. In fact, Nicola's self-sacrificing kindness will cause him to neglect himself to the point of misery. He'll obsessively sidelines his own needs and problems, partly because he wants to take care of his friends, but really because he views himself as a burden and can't face his own trauma. Behind his cheerful personality, he has serious self-esteem issues and an unhealthy inability to move on from his past.

Likes: Receiving gifts | Going out with friends | Taking care of children | Meeting new people | Helping people
Dislikes: Abandonment | Disloyalty | The sea | Hot weather | Arrogance

Moral Alignment: Neutral Good

Background: Nicola was born as the only child to Joachim and Emilie Lichtenberger. He lived a very peaceful life with his parents and was doted upon by both of them. For a while, it seemed that everything was going alright, but when Nicola had been three years old, Joachim died of pneumonia while he was away on a business trip. Soon after, Emilie fell into a deep depression, to such an extent that she neglected Nicola; she didn't check up on him, didn't care for him, and didn't talk to him. Emilie was convinced that Joachim was waiting for her in the sea, so she went there with the thought of committing suicide in order to be reunited with her beloved. While Emilie went on the trip, Nicola had been left alone to fend for himself. Nicola, disheartened by his mother's neglect and abandonment, convinced himself that the only way to make his mother come back was to stop being a burden.

Emilie eventually snapped out her near-suicidal depression when she realized that her son still needed her. When she arrived home, Nicola still welcomed her home with a smile, as though he wasn't affected by her actions. Emilie broke down in tears and pulled Nicola into a hug, apologizing to him over and over. Nicola, after days of being expressionless, broke down in tears as well and hugged his mother tight. Following this event, Emilie lived with the thought of raising Nicola well and never abandon him again. They were extremely close and spent much time together, and Emilie shaped much of Nicola's character by the wisdom she shared with him.

Tragedy struck one day as Emilie was hit and killed in a car accident. When Nicola rushed to see her in the hospital, she had already passed away, to which Nicola became completely grief-stricken. After becoming orphaned, Nicola's relatives' began arguing over who would take him in. It was eventually decided that Nicola's paternal grandfather would take him in. It was through him that he discovered the existence of the Moonlit World, and by extension, the Grail Wars.

Wish for Grail: "I wish that I could start anew."

ABILITIES
Elemental Affinity
: Metal | Earth

Magecraft/Fighting Style: As a demi-servant, Arminius relies mainly on swordplay in terms of fighting styles, but will resort to hand-to-hand combat should he be deprived of all other options. Aside from the innate skill he earned after fusing with a heroic spirit, he is essentially on a "learn as you go" training regime when it comes to his swordsmanship. Thusly, his skill will develop through experience rather than formal instruction should he not find a proper teacher to train him.

Weapon(s): Knuckle Dusters

Strengths: Arminius is the strongest when fighting alongside an army to take his command | Arminius possesses an incredibly strategic mindset when fighting against an enemy | Arminius is capable of delivering extremely powerful melee attacks through both his sword and his fists

Weaknesses: Arminius is limited in the ways that he can attack, being only capable of melee combat | Arminius, although he is a demi-servant, is reluctant to actually finish off an opponent if he can avoid it | Arminius is incredibly loyal, and that loyalty is easy to exploit if you know of his identity

Magical Circuit Quality: A
Magical Circuit Quantity: 20

Parameters:
Strength: A+
Endurance: B
Agility: B
Mana: A
Luck: D
NP: A++

Class Skills:
Magic Resistance, A - Arminius is capable of cancelling spells of A-Rank and below, no matter what High-Thaumaturgy it is. In practice, he is untouchable to modern magi.

Riding, B - Arminius is able to handle most vehicles and animals with above average skill, even vehicles that didn't exist in the time period he was alive in. However, he cannot mount the likes of Phantasmal Species such as Monstrous Beasts.

Presence Concealment, B - Arminius is capable of hiding his presence as a demi-servant, which is suitable for spying.

Personal Skills:
Charisma, A - Arminius possesses a great amount of charm as well as talent to command or unify an army or country. An army led by him will have a significant increase in abilities and morale.

Tactics, A++ - Arminius is capable of leading his troops to victory in almost any battle, having been regarded as the driving force behind what's known to be Rome's greatest defeat.

Divinity, C - Arminius is believed by some German scholars to be the inspiration behind Old Norse sagas such as the Völsunga and the Nibelungenlied in the form of dragon slayer Sigurd.

Weapon(s):
ᚷᚱᚨᛗ - A once enchanted blade that had been reforged into a demonic sword that is capable of killing even a dragon.

Noble Phantasm(s):
ᚠᚨᛚᛚ ᛟᚠ ᚨᚾ ᛖᛗᛈᛁᚱᛖ, EX, Anti-Army - Arminius projects his inner world onto reality, dragging enemies into a dense forest and maximizing the extent of his charisma. Once fully materialized, a heavily armed cavalry of seemingly countless warriors manifest and begin their assault. They are the nameless army that obliterated three legions and several invasions led by the Romans, and each of them possess strength at the peak of what humanity can achieve.

ᛚᛁᛒᛖᚱᚨᛏᛁᛟᚾ, A, Anti-Unit - Arminius' sword converts his magical energy into offensive power and releases it. It is capable of mowing down anything that is in its path and must be dodged completely in order to avoid taking any damage.

ᛁᚾᚡᛟᚲᚨᛏᛁᛟᚾ ᛟᚠ ᛏᚤᚱ, B, Anti-Army (Self) - Arminius begins a chant, asking for the blessing of an ancient Germanic war god to aid them in battle. So long as the song continues to be sung, there is a significant boost to the parameters of those affected.

Theme Song:



 

RedLeftHand36

Aspiring Lich
Name: Charles Kemp
Age: 24
Gender: Male
Nationality: Stone's Cross, Kent, England
Name of Bonded Spirit: Vortigern
Servant Class: Berserker
Appearance (Civilian):
c8e6dedcb5042b8fd1bf8511be7f5f56.jpg




Height: 200 cm

Weight: 150 kg

Distinguishing marks: A dragon tattoo spread out across his back








Appearance (Demi-Servant):
SauronTheBrightLordMissionImage.jpg



Height: 227 cm

Weight: 224 kg







Servant History:
Two dragons roared and bit at each other. Two dragons spread their wings. And the battle waged tore asunder the very heavens. This was a vision seen by the great wizard Merlin. In an age afterwards, two brothers, born in the lowest caste, survived in Roman-ruled Britannia. Neither had names, but both had hearts and wills of steel. Both grew as skilled warriors on the battlefield, and both were approached by the wizard Merlin. Merlin believed his vision to be symbolic of a king of Britannia and the fight to protect the lands. Guided by Merlin, they became renowned militia generals, one who would take the name of Uther Pendragon being the tactician and battle orchestrate, and the other, who adopted no name at the time, lead others into the fray of battle. Eventually, the two would be faced by a great threat unforseen: A great and powerful dragon [think: Ancalagon the Black from Tolkien lore], one primordial, and beyond ancient, perhaps the greatest of draconian lords, with wings that blackened the very skies, and with a blinding, white-blue flame. How could anyone stop such a creature? Nearly all who stood with the brothers ran in their cowardice, yet with Merlin's valuable assistance, the met the dragon with their own force. As Uther and all who stayed hounded the Dragon King towards them, while the unnamed brother took it upon himself to scale the great beast. Just before Merlin could no longer help defend these humans, the brother of Uther Pendragon took the monster's eye, and through the gaping hole left behind, plunged his great-sword into the exposed brain of the creature, slaying it finally. In victory, the brother partook of its blood, and through its blood, the power of its very essence. Merlin took the smallest of its gargantuan teeth, and with it, fashioned the magic sword Caliburn, granting it to Uther, a symbol of his victory, and soon a symbol of kingship over Britannia. Through this feat, the brothers took a seat of power upon Britannia, and as Uther took the mantle of king, the brother, given the name and title of Vortigern, the usurper of the Dragon King, stayed within reach of the battlefield as his general, for war was his art, not the kingship that Uther had fashioned. Over the years, as Uther maintained the country from his throne in Camelot, Vortigern defended both his country and his brother from all threats. The formation of Britannia was one of the first events in the crumbling of the Roman Empire, and with it, so began the Dark Ages, ushering in a dangerous period for Uther and Vortigern.

Vortigern, though with certain battle lusts, was a man of radiating warmth that most others lacked entirely. This was shown in his choice of wife: A woman, called a heathen by the holy men, who he had taken in to protect, for she could not protect herself. They fell in love, and she bore him a daughter. Yet he was condemned by the Church for this. His position in jeopardy, he was begged by his brother Uther to give her up to the Church. He refused to budge, for he knew well what they would do to her. But the woman's love for Vortigern was great, and for him, she gave herself to the Church, to be burned. His only console was his daughter, for even his brother had grown distant. As the years passed, and after his niece Artoria was born, he had found a young boy, lost and alone in the streets with nothing but the rags over his body and the dirt over his face. His family on the western coast had been attacked and killed by invaders. The general took the boy to his home, and claimed him as a son, and though rumors spread forth of the child have been born out of a secret incestual relationship with his daughter, his love for them both never wavered. Eventually, his niece Artoria, having been raised by a knight proper, discarded by Uther for she was not a boy, took the sword of the King, having been buried in a stone and enchanted so that only the true king may pull it out, as per a last resort by Uther. It was she who became King of Britannia, and through Merlin's help, gained the trust of the people by Masquerading as a man. And although Vortigern knew better, he never told a soul. Perhaps, however, it was a mistake.

He fought with Artoria in battle, something he never did with his brother Uther, and through this, Vortigern greatly appreciated, even admired Artoria. Throughout her reign as King, she seemed invincible and perfect. There were some who saw here as too perfect, however. Those who suspected her of holding secrets. There was much unrest concerning the King, and what peace there was was shattered upon the exposing of the relationship between Guinevere and Lancelot. Meanwhile, the country was being assaulted on two different sides. Artoria fought against barbarians on the eastern side, and though victorious, when she returned, Britannia had been wrought beyond repair due to unrest that sparked civil war, and it was at Camlann Artoria had met her demise from a fatal blow by Mordred's blade. All the meanwhile Vortigern defended the western shores, his adopted son Catigern as a new captain at his side. Yet it was not the invading barbarians, but his own captains, Hengist and Horsa, who had murdered Catigern. Himself victorious, he returned home, only to find Britannia ravaged by itself, his daughter missing, and his niece dead. Rage and mourning overtook him, and thus, he himself took his own life, setting afire to his homestead, and letting the flames of his rage, his grief, and the flames around him consume him.

Personality: A fairly calm and easy going person, Charles is someone who will take on any burden, whether physically or mentally. He doesn't talk a whole lot, and prefers keeping to himself, but is perfectly willing to lend a helping hand, or a shoulder to cry on. He is, above all else, a stoic, and prefers to let his actions do the talking. He is very empathetic and sympathetic, and has little trouble understanding others. While he may not be the most intelligent, he always seeks to become stronger, in mind, body, and spirit. He is extremely patient, and will wait long periods of time if the moment at hand require it. That said, he does have high social anxiety, and severe agoraphobia, and is usually quite shy.

Likes:
  • Food, especially seafood
  • Mocha frappes and chocolate milk
  • Working out
  • Being busy
  • The ocean
  • Rain, thunder, snow and the like
  • Soft acoustic music
  • Epic Fantasy literature
  • Animals. All of them. Even the ones most people don't like.
Dislikes:
  • Loud and noisy environments
  • Crowds
  • Hot weather
  • Bright lights
  • Being incompetent at things
  • Having to initiate conversations and/or maintain those conversations
  • Unnecessary conflict and/or confrontation
Moral Alignment: Chaotic Neutral

Background:

Charles Kemp is, the last remaining Kemp, for better or for worse. Born in the sleepy hamlet of Stone Cross, Kent in England, Charles never knew his mother, who had passed shortly after childbirth out of sickness. Childhood was fairly quiet, and activity outside his teachings most comprised of hikes and bird-watching. He was always a quiet lad, sometimes drawing or writing, but never doing anything to make a fuss or cause loudness. His father, Cadagan Kemp, was a particularly gifted pyromancer, but unlike many other magi, had no desire to marry into another family of mages. He would always follow his heart. That was the way of the Kemps. For as well polished or ill kept as circuits could be, the Kemp bloodline was fueled more by matters of the heart as opposed to purely the magical circuits that ran throughout their bodies. At least, so tradition holds. To be fair, it is half true. Truthfully, it is more so that certain neurological processes essentially act like a crank battery towards magic circuits. This was due to self experiments fairly early in the Kemp bloodline in order to maintain the personal freedom that the family highly valued. This didn't necessarily keep the circuits from degrading but would help hinder the process for those in the Kemp family who didn't marry other mages.

Charles also attended school despite being a mage, out of the yearning of a life outside of magecraft, though he still valued magic greatly. However, he was neither exceptionally good at it, nor terrible at it. Neither prodigy, nor flop. At first, he felt as though his father would be disappointed with him, but, it was quite the opposite. His father realized that even though he was no great master, it only meant that he had worked hard to get where he was. He fought for his right as a mage, and that was something to be proud of. It was quite a similar experience in school. He was never the best in any class, but he was far from the worst. A jack of all trades, and a master of none. Except for one thing: He was talented in his strength. Charles was always a bit of a large boy, and greatly enjoyed physical activity. He never joined any official clubs or anything, but still joined certain physical activities. He was especially fond of weight training. It was simple, and it didn't require constant team effort, allowing his high social anxiety to be at ease. When he became older, he started working various odd jobs, almost always manual labor, before settling on being a butcher's apprentice and going into the meat industry, and was particularly useful in putting the bigger parts on meat-hooks and similar duties. It wasn't long before he became a butcher himself, working at a delicatessen in Royal Tunbridge Wells, not far from Stone Cross.

He never expected the day to come so soon, when his father had been badly injured in a traffic accident on his way to London. Cadagan Kemp was a doctor, and often traveled to different hospital working as a general surgeon. The best in Kent, at least in Charles' mind. Lambeth hospital serviced him, keeping alive for what short time he had. When Charles arrived, panicked and worried, these moments brought out a despair he had never even remotely felt. Hand in hand, Charles and his father waited out the night, and both fell asleep. And for Cadagan, it was the final time he closed his eyes. His dead body lay smiling, perhaps out of comfort that Charles was there. Perhaps because it was a strangely peaceful end despite the happenstance. Charles never blamed the other driver. It would be futile. And there would be no valid reason behind it. Accidents happen, after all. Couldn't do much about it. But the funeral was awful. Charles and the undertaker were the only ones there. It was quiet. And even though Charles usually preferred peace, it felt as if only he knew his father even existed. But in the end, he supposed there wasn't much he could do about that either. Life went on, as it did, at least until the time came. He heard his father talk about the Holy Grail War before. And he was, at the very least, somewhat familiar with its workings. A sigil in three parts appeared upon his hand, and it was there Charles took his first steps as a master in the Holy Grail War.

Wish for Grail: To become a braver and better person capable of changing the world with their own two hands.

Elemental Affinity:
Fire/Ether
Magecraft/Fighting Style: Combines pyromancy and transmutation [primarily reinforcement] with hand to hand combat skills. Basically, flaming fists of fury. Also expels fire through exhaling.
Weapons: Himself
Strengths:
  • At the very least, he is a capable fighter, specializing in melee combat
  • Particularly patient, and certainly isn't the worst tactician, especially due to this
  • Pyromancy and Reinforcement transmutation
  • Good at assessing his own strengths and weaknesses
  • Knowledgeable about necromancy and curses
Weaknesses:
  • Not particularly the best at assessing others' strength and weaknesses
  • Bad at figuring out whether or not he's being manipulated
  • Can't really do much magecraft other than pyromancy and reinforcement
  • Not great at trying to make alliances or deals
  • Is pretty obviously not a first-rate mage, and can be pretty transparent in other aspects as well
Magical Circuit Quality: B
Magical Circuit Quantity: C
Parameters:

Strength: A
Endurance: A
Agility: D
Mana: C+
Luck: D

Class Skills:
  • Mad Enhancement
    • C
      • Trades sanity for power
  • Magic Resistance
    • B
      • Grants protection from magical attacks
Personal Skills:
  • Presence of a Dragon
    • A
      • Vortigern was always a particularly intimidating man, both in terms of physical stature and prowess on the battlefield. With his very presence, he is capable of instilling at least a modicum of fear in the very hearts of others, and offers a gaze demanding respect.
  • Draconian Scales
    • B
      • Himself filled with the heat of rage, and clad in thick steel armor, he is not an easy man to harm , and due to his nature, he cannot be harmed by flames
  • Title of the Usurper
    • C++
      • By the hand that slayed a king of dragons, Vortigern gains power against royalty, especially Kings
Weapons: A giant sword, tall enough that either end comes to around his neck as Vortigern when standing.
Noble Phantasm (s):
  • The Primordial Fire
    • C
    • Anti-?Team?
      • The heat of battle burns around the burning heart of rage, capable of heating unworthy metals into softness, and harming unprepared foes that come too close. The more intense the fight, the hotter Vortigern's immediate surroundings become. This cannot be turned off, and is immediately activated in the presence of conflict, but requires Vortigern to have been activated. A manifestation of his battle fury.
  • Y Ddraig Goch
    • EX within the British Isles, A anywhere else
    • Anti-?Populace?
      • When Merlin envisioned the battle between two dragons, he did not think one of the dragons, symbolizing Vortigern, would become so real. Vortigern summons the Dragon of whose blood he drank and spirit he took, a beast the size of several mountains, to reign down destruction under Vortigern's command, bellowing out a fire hot enough to compare to lightning [kinda like Godzilla's atomic fire breath but with a wider spray and a bit more flamey rather than beamy], with roars powerful enough to destroy many large buildings. Practically depletes Vortigern of all his mana, can only use it if he's got all of his mana at the ready. Using it without full mana will cost him his life. It should be noted that the dragon not only stems from the very dragon he slew, but it is also a manifestation of Vortigern's rage before death.

Other: You're gotdam right I have a theme song.
 

Shooting Star Asuka

I'm not cute Madoka, I'm Neptune! :p
Tokoha Tohsaka

Age: 16
Gender: Female
Nationality: Japanese
Name of Bonded Spirit: Prince Osu no Mikoto/Yamato Takeru
Servant Class: Saber
Appearance (Civilian):
Yuzuru_Yamai.png

Appearance (Demi-Servant):
C75yqNfVwAAzGdz.jpg
Servant History:

The legend of Yamato Takeru began with the death of her brother, whom she killed because of a short temper. Takeru was banished from the kingdom, and while lost and alone, prayed to the goddess Amaterasu for guidance. Visited by the goddess the moment she prayed, she would be given a sword that Susanoo would have obtained years prior from killing Orochi the demonic Dragon. After doing so, Amaterasu gave Takeru a quest of redemption to reclaim his right as an heir to the throne.

On her many adventures, Takeru would be responsible for the assassination of her father's enemies. While her true gender was kept hidden due to her father's influence and embarrassment of having a daughter before a son, it would help with takeru being able to kill the enemies without much difficulty. Takeru also ended up trapped in a grassfire, but with the help of her gift from Amaterasu Kusanagi no Tsurugi, was she able to escape without harm. She also was a great commander in battle, leading her allies to victory.

Unfortunately, Takeru would die an untimely death. In a quiet morning stroll through a forest, she was assaulted by a wild boar, and while she managed to kill it, she was fatally wounded in the stomach.

Personality:
Some people when they first meet her consider Tokoha to be a beautiful, easygoing teenager who would possibly make a great wife. Unfortunately, this is not true, and Tokoha is anything but. She is overconfident, Judgemental, easily angered at stupidity, and she never truly smiles. Quite shocking. Tokoha always gives 100% in work based activities, and she has no time for romance. If someone tries to make an advance on her, she will punch them.

She actually does have a soft side though. Whenever she sees a abandoned puppy, she brings it home to take care of. If she finds a lost child, she will take that kid back to their parents. If only she was that nice to everyone.

Likes:
Videogames
Fantasy Manga
Anime
Sweet foods
Puppies

Dislikes:
Perverts
Stalkers
Bitter Food
Slithering creatures
Really long lectures

Moral Alignment:
Chaotic Neutral
Background:
Tokoha Tohsaka is a member of the Tohsaka family, who were part of many of the previous Grail wars in the past. Tokoha grew up having to study hard, craft lots of gems, and learn how to use a summoning circle. Tokoha would be burdened with her family's enforcing of her not doing anything but work and study, that she would run away.

Running away had its own problems. Where could she go? Who would she ask to stay with? Taking the train to the next city, she ended up in Tokyo. She would know where she was, because she was close friends with a girl there.

After she met up with that person, she would spend some time at their house, and while enjoying her time there, learned kendo, until she would hear about a Grail war happening in Tokyo. After she learned of this, Tokoha would head back to her hometown, not out of wanting to avoid it, but because she wanted to protect her friend. And with the current events following, she begins her Summon....

Wish for Grail: A second chance at life, without all that work.

Elemental Affinity:
Wind/Physical Enhancement

Magecraft/Fighting Style:
Tokoha was taught Gemcrafting, but Tokoha discarded that ability in favor of a speedy, close combat type of style. Tokoha will use the Kendo stick on hand when doing so.

Weapons: Kendo Stick

Strengths:
Quick to Adapt
Persistent to take down an opponent
Her access to her family's wealth.

Weaknesses:
Easily tricked
Fear of Drowning
Fear of Snakes

Magical Circuit Quality: B
Magical Circuit Quantity: B
Parameters:
Strength c
Endurance C
Agility B
Luck C
Magical energy B
NP EX

Class Skills:
Riding C
Takeru can ride anything of average performance, but not Dragons or Phantasmal Beasts

Magic Resistance C
Protects against magic of a lower rank.

Mad Enhancement B
Trades sanity for strength, yet this works a little differently. Takeru must be in a state of anger to use this.

Personal Skills:
Champion of the Sun EX
Grants Takeru a rank up in Speed, Strength, and Endurance when fighting against beings of darkness. Foes who shun the light, such as Assassins and the world's evils are in huge trouble when it is active. Visually, a golden aura would surround the target when active.

Charisma B
Anyone who is a noncombatant that gazes upon Takeru will believe her to be if royalty, and try to give her special privileges while in stores or restaurants. People can also try to flirt with her at times.

Yamato Takeru EX
As a name granted to Osu by Amaterasu, Takeru gains a boost in magic resistance when she reveals this name. Magic Resistance is up to A.

Weapons (if any):
Kusanagi no Tsurugi
Noble Phantasm (s):
Kusanagi No Tsurugi
Rank EX | Anti-Army
The divine Sword that slew the wicked Hydra... This is my KUSANAGI NO TSURUGI!!!

Raising her blade to the sky, the Kusanagi no Tsurugi discharges bright golden energy that expands outward into the sky, forming a giant blade of light. The blade is then brought down upon the target, dealing massive damage to both the enemy, and the landscape.​
 

Crow

Top-tier Avian Master

"Yeah, these are real ears. Get over yourself."

Name:
Octtro Bajeena Kuckwell

Age:
16

Gender:
Female

Nationality:
European

Name of Bonded Spirit:
Schroedinger's Cat

Servant Class:
Assassin

Appearance (Civilian):
Kuckwell has platinum blonde hair and blue eyes, and stands at a mere 1.4 metres. Her hair is messy oftentimes.

Appearance (Demi-Servant):
Due to the nature of the Servant, it does not manifest in a physically visible manner.

Servant History:
For many servants, they are heroes that wielded great artifacts, or lead entire armies.
However, the current Grail War's nature allowed for Servants that would be impossible to summon via Normal means. Full-fledged Divine Spirits can dull their Divinity by assuming hosts, and Servants that may or may not exist can use hosts to become physical. One of such is Schroedinger's Cat, who is not even a hero or a Divine Spirit, but a Thought Experiment. The Austrian Physicist Erwin Schroedinger came up with it to talk about and address Quantum Mechanics and Quantum Superposition. Overtime, the concept was debated, twisted and turned beyond belief.

Personality:
Kuckwell is a bit sarcastic on the end as well as snarky, though she does have a good heart deep inside her, as well as perserverance despite failure after failure. This means that even if she mocks someone, she is willing to help them in some way through some means.

Likes:
Knowledge
Wisdom
Mocking others
Helping others gain knowledge
Pancakes

Dislikes:
Giving up
Letting down
Quitters
Being mocked
Her vegetables

Moral Alignment:
Chaotic Good

Background:
The Kuckwell family were not known as Magi and generally had low circuit quantity and quality. There was a time when they didn't - and that was before they started to marry other Magi. They were, however, those who catalogged various things and were very involved with Magus Associations. Despite their dedication, they were mocked and ridiculed for their lack of circuits and their poor-quality abilities.

Octtro wanted to stop this, so she enrolled in a Magus School. Try as she might, she was the poorest of all students in the practical aspects, even if she was the absolute top in the theory and written segments. She felt that she was at a loss, she had to do something to turn the tables, and word of a new Grail War, reaching her ears, gave her a new opportunity.

She decided to join in the Grail War on her own accord. She didn't use a catalyst, but she had all the lines she needed and memorized, and at last, she found a Servant compatible with her state - a Servant resting inside her.

Wish for Grail:
Every truth and all knowledge about the world and beyond.

Elemental Affinity:
N/A

Magecraft/Fighting Style:
Muay Thai

Weapons:
Combat Knife

Strengths:
Confidence
Pride
Cooperation

Weaknesses:
Inability to use magic
Distrust
Cynicism

Magical Circuit Quality: E
Magical Circuit Quantity: E

Parameters:
Strength: -
Endurance: -
Agility: -
Luck: -
Prana: -
NP: EX

Class Skills:
Presence Concealment: -
The Servant's Noble Phantasm replicates the effects of an A-rank Presence Concealment by passively manipulating the probability of being detected, and thus has been lost.

Personal Skills:
N/A

Weapons (if any):
N/A

Noble Phantasm (s):
Schroedinger's Cat: The Absolute Truth of Quantum Superposition: EX
Type: Conceptual
A Noble Phantasm that shares its name with the Servant. It is a Noble Phantasm with both Passive and Active effects and it can be considered the Servant's very existence. As long as the chances of something isn't an absolute zero, this Noble Phantasm can make it happen. On the passive level, it taps into the Master's subconscious to manipulate certain factors such as probability of death, probability of survival and probability of being struck. This also replicates the effects of Presence Concealment. This Noble Phantasm can even manipulate the way people act and the decisions they make.
Its sole weaknesses are things that are absolute no matter what, as well as abilities or Noble Phantasms that can target conceptual Noble Phantasms.
It has a strange nature, and thus does not consume any prana, seeming to leech of some other power source.

Other:
N/A​
 

BlightGiver

Professional Brick Thrower
Name: Vinny Luciano
Age: 21
Gender: Male
Nationality: United States
Name of Bonded Spirit: H.P. Lovecraft
Servant Class: Berserker
Appearance (Civilian):
1586587252336.png
Appearance (Demi-Servant):
1586587450913.png
Servant History:
(Early 1920s)
HP Lovecraft is renowned for being a great author of the horrifying and the occult. Having written stories through his life about nightmarish beasts, absurd worlds, and unearthly forces so terrifying to even comprehend whilst staying sane. Some of his creations, such as the Necronomicon and Cthulhu are staple topics people first think of when they think Lovecraft. Influencing young authors and franchises even to this day, fans of his work and those following in his footsteps can't help but be enamored by his mystifying stories. Stories of human transformation, nihilism, and madness touch a certain part within them that draws them further in.

Unfortunately, this is long after his death; Lovecraft's life was full of much turmoil and strife; his father's hospitalization and passing of his grandmother messed with the mentality and dichotomy of his other relatives. Mourning constantly and dressing in dark colors, Lovecraft was known to talk about having nightmares as a result; one's which would influence his later works. Never touching ground as a successful author in life and always struggling with financial difficulties, Lovecraft always lived in poverty and could barely pay for bills and sometimes went without eating. Towards the end of his life, Lovecraft acquired cancer in his small intestine, making the rest of his days painful and agonizing. Passing in 1937, his legacy disappeared until the eventual surge of fans decades later.

Additionally, HP Lovecraft's works are responsible for solidifying the existence of the Outer Gods, resulting in them having moved from possible fiction into reality and actual existence. Cthulhu, Nyarlathotep, Hastur, and more, are now free to interact and manipulate those in our universe, all because of a single man's insane works. This created the Foreigner servant class, adding extra danger to the Throne.

Personality: Vinny is quick to action to a fault; someone beats up a friend, he'll beat them up in return. Someone wrongs him, he'll get revenge. This has led to multiple scraps growing up, despite how his parents raised him to be better than this. Deep down, it is due to an excess of affection toward friends and family, who he wants to live happily and heartily.

Yet to him, reciprocation is everything; you'll be treated in return how you treat him. He sees it as a fair mentality, and as a sense of justice. As a result, you won't see him making any jokes unless someone tells him one first. He doesn't know what he would do if he threw the first punch; a somewhat difficult thing to think about, considering his new spirit origin.
Likes: Italian food, theme parks, rock music, museums, racing
Dislikes: Sports, bullies, needlessly expensive foods, people stuttering, warm weather
Moral Alignment: Chaotic Neutral
Background: Vinny grew up in the suburban parts of New York City, on Manhattan Island. It was here where he lived with his Italian family and grandparents, living a meager, yet humble life away from the city, and also away from the more crime-ridden parts of the city. This was preferential for them, since his grandfather's side of the family had ties to the mafia back in the day, though not any longer since all those involved were long dead. It didn't help that his grandfather was the resident mage of the family, utilizing magic in his younger days to get by in a new country.

As an only child, Vinny was going to be in line to inherit the magic crest, though it was more just as a tradition instead of practically keeping the magic alive. The Luciano family was more than ready to just give up magic, like they did the mafia, to live as normal people for good. No one did mage training and practice anymore, and they never regretted it.

Vinny's younger days were full of confusion, since tales of mages and mafias were thrown carelessly around his impressionable ears. He would sometimes wonder what it would be like to be involved in either, resulting in a rather colorful imagination. This would be the catalyst for why he would eventually get into literature and the works of HP Lovecraft. But moving on, Vinny took some tenets to heart, such as loyalty and maintaining bonds, since people are stronger together. Consider it a warped mindset, but he would be kind to those around him, expecting the same in return. Those that didn't would get equal treatment; shunning, harsh words, even physical violence and anything in between.

He learned not to be so serious and literal with this as he got older, understanding nuances to people's words and actions; with him now only acting in vengeance when someone really wrongs him or a loved one. Which gave him more time to research into magecraft, still astounded by it. He wondered what different kinds of magic lay out there, both within sight and out into the darkness of obscurity.

Let's just say that it was his downfall; since dabbling into the obscure magic rituals, under the influence of works from authors like HP Lovecraft and Franz Kafka ended up with him being the perfect host for the spirit origin of the former. Thoughts of macabre arts and eldritch works synced up perfectly for the spirit of the insane writer, much to the detriment of Vinny himself. He now suffers from recurring hallucinations and nightmares of horrifying realms and creatures, along with visions of the present world wrought in an apocalypse. Vinny tries to stop this from affecting his life, but it's grown to the point where only the wish from a recently revealed Holy Grail War will fix it.

Wish for Grail: Rid himself of this bloody madness, or maybe progress it and see what happens?

Wait, what was that?
Elemental Affinity: N/A
Magecraft/Fighting Style: Uses runes and powders for rituals and battlefield practicality
Weapons: Antique cane rifle from his grandfather
Strengths: Loyal, kind hearted, nimble and quick at climbing
Weaknesses: Rash, easily bored, steadily growing more and more insane
Magical Circuit Quality: C
Magical Circuit Quantity: D
Parameters:

Strength A,
Endurance B,
Agility C,
Luck EX,
Magical energy B,
NP EX
Class Skills:
Madness Enhancement A- Steadily makes Vinny more unpredictable and illogical as time goes along. Will eventually progress to EX if unchecked
Foreign Influence EX- The more Vinny uses Lovecraft's powers, the more the existence of Outer Gods is solidified, making his powers progressively stronger with each use.
Personal Skills:
Mass Hysteria B- Gazing upon Vinny's servant form elicits fears and unease from those witnessing it. Prolonged viewing can lead to temporary mental breakdown.
Existence Outside the Domain C- Vinny provides himself with greater resistance to physical and earthly attacks whenever he unleashes a noble phantasm or a spell
Weapons (if any): Necronomicon
Noble Phantasm (s):
R'yleh, the Sunken City| Rank EX| Anti Army- Vinny manifests the sunken city of the dark lord Cthulhu, instilling fear and paralysis on his enemies. Chance to make them injure themselves to forget the horrific landscape; especially since some swear to see the god himself peeking at them from the horizon.
A Dark Deal| Rank B| Anti Unit- Ensnaring his tentacles around an enemy, Vinny can influence them to fight and work for him, much in a cult like manner for weaker foes. Using this Noble Phantasm causes a page of his Necronomicon to disintegrate, reducing his power and increasing his madness permanently.
Other: (theme songs, quirks, secrets, or anything that doesn't fit anywhere else)
 

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