• If your recruitment thread involves completely going off site with your partner(s) then it belongs in the Off-Site Ad Area.
  • This area of the site is governed by the official Recruitment rules. Whether you are looking for players or looking for a roleplay, we recommend you read them and familiarize your self with them. Read the Recruitment Rules Here.

Futuristic Far From Home: Human Mercs in Space

Overlord Chou

Junior Member
Ben a while since I have been here. Anyway on with plot.

—-

In the future, not to distant Aliens make open contact with the human race. They, are shocked with horror at how we humans are so capable of war.

So well they consider the race too dangerous to go to space without supervision.

Three story lines to go by, one alternative point in “history” and after time is set. The character building begins.

No matter what your a warrior who can be Bio modded or Using cyberware ( along with weapons and skills.)

It is met to be a true adventure. Top PCs maybe 4-6 though can have multiple characters (2-3).

Notice: Time line sets the plot and lore. Also the generation in question decides political, lore and what gear/mods are available.

Time lines.

A: We The Human Race are allowed to leave Earth. Only if said spacers are auxiliary military units.

1 Generation: Play as the first. Here we as a race are untested and new. The Xeno commanders give dirty looks and think of us lowly. But given time can show them all.

5 Generations down the line: Now, Humans are celebrated and noted in their services. Hell a successful human soldier can earn ciziten status and live on Earth or elsewhere, those serving must hold a high standard given the reputation.

20 Generations down the Line: The Empire is failing, Earth is still safe, still strong. Humanity makes one of the three Legions left. Hell, the Emperors mightiest body guards are well trained humans. Do we save the Empire to gain glory? Destroy it out of spite or do we make the Empire, the Empire Of Humanity? Up to you.

Time Line 2: Top bidder:

1 Gen: Despite status of humans not leaving Earth, loop holes in paper work and wealthy xenos have bought Human warriors to show off the new kid to space table. Given killer rep your to show your employer how bad ass we are.

5 Gen: Earth is safe and swimming in space cash due to the Mercs doing their job. Private Xeno company’s paying top bids for services.

20 Gen: It’s a joke now. Humans in huge amounts, say army amounts swarm known space. Should Earth muscle it’s way to being self governing or just slowly suck the life out of the authorities? Also this is the first time in ages Humans fight other humans. Given multiple contracts and merc armies not sharing same employers. ( That and we as a species have been doing that since forever.)

The last one. This is one with a alternative hook.

3: Exile: Not only did the Earth get spared, but humans were kicked out and exiled from home. Many Humans died and left in great given ships. The Xeno strategy being that due to lack of space living, we will be dead. Kind of like dealing with vermin, in a way.

1: The first generation survivors of the move. Bitter, sedated and trying to survive. Going Station to Station and alien worlds. The jobs they get are not the most high ground with morality, but it’s the best offered. The fight over thy soul, in regards to how bloody your hands will get for survival.

5 Gen 1: Humans have adjusted to space living. Actually now thriving across space. The warrior Mercs are feared. Also some factions have become space pirates, marauders, and low tech barbarians. Xenos know thy Races history and story. They look at humans like wounded animals with a tragic past.

5 Gen 2: Here the people have suffered, been degraded and now fed up. After adjusting and knowing. They no longer scatter but unified themselves. As one Fleet, one army, armed with Xeno tech as a true space nation, and they are pushed off. They still take part in Xeno conflict, on their terms and the majority but the mightiest two factions fear the humans. Greatly.

20 Gen 1: Here the rumors of finding Earth and taking it back is just a fairy tale. It is accepted space and alien worlds are the home lands now. A species with a lost soul and purpose as they attempting to rebuild. Given experiences and fear, xenos will object. Prepare for one Hell of a fire fight to prove to the universe there is a place that we belong.

20 Gen 2: Rich And powerful due to Being the United Human Fleet, we have looked up our galaxy and chartered it. Earth has been found. It’s time to regain home and then start to go about a path of vengeance. That being towards all who offended and abused ya. We are the Grudge Beingers, beware our wrath.

Yes the players pick Desire time line and do so. Can also pick if goes 1-20 and new Gen chars each time, or a certain time line.

There is a stat, skill, perk, and gear list in works. Felt like presenting stuff now.


The majority of my work is strategy/nation stuff. I do regular rpgs too. Such as this.
 
Last edited:
Reserve spot for stats and skills. Which will lead to perks.

Stats and Skills in works:

Stats: 10 is maxed (Can go over with Upgrades or certain gear.) Start at 5 for all. Some perks upgrade further. Should also be noted aside that, got to roll 1 dice 20 sides for bonus stat points at start. Or any die rolling that can go up to 30. Up to the group here.


Strength: Raw strength power. Dictates melee damage, throwing distance and max carry weight.
Dex: Hand to hand speed, movement speed, dodging, going first and hand eye stuff for gun play.
Body: How tough your to get hurt and how much health you start off with. And fighting off Disease/Poison and how fast you heal in sleep or items/skill in place. Lastly physical stamina to go the distance before food, drink or sleep.

Int: How smart you are. Can learn faster and more with this.

Wisdom: Knowing how things work, on many levels. A sanity defender and way to see into plot and even restore sanity.
Wits: Coming up with plans to do to survive situations as it happens, more of this more moves you can make a turn.
Per: Senses, reading people and things. That stuff.



Man: Tricking folks into doing what you want them to do.
Cha: Raw people handing skills.
Looks: How much a impression you make onto others by appearance.



Will: Mental toughness. Over comes bad emotions, sanity shield, and ward off mind screwing.

Sanity: How much your mind can take before madness slips by.

Luck: Plain o dumb luck.

Pow: Inner power to do stuff should psionics becomes unlocked.

Ego: Your stat to deal with Cyberware upgrades. Represents your mental health and identity.

Skills: Max level is ten. Get to pick five starter ones for value of 1. Get 6 points plus half total intelligence stat added for total starting skill points. (Intelligence is very important with skills, dictates how much xp can be turned into skill stuff.)

Hand to Hand:
Melee:
Throw:
Small Gun:
Big Gun:
Energy Gun:
Exotic:

Explosives:

Psionics:

Security:
Politics:

Survival:
Medical:

Pilot:
Drive:

Engineering:

Science:
Tactics:
Strategy:

Intrigue:
Stealth:
Animal Handling:

Crafting:

Acting:

Technology:

Lore:

Art:
Music:


Edit; There, set up for more work.
 
Last edited:
The final will be pre existing aliens not generated with dice, and map.

Said map is our galaxy via Nasa. Though making things interesting.
 
Last edited:
Notice: Psionics, Cyberware, Bio Mods And vehicles have no lists.

Will let players make their own stuff up as long it does not break the roof of said game.
 

Users who are viewing this thread

Back
Top