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Nation Building Fallout New Days CC

The Eastern Brotherhood was pretty peaceful after the fall of the Institute,however they were angry at the loss of the airport and Liberty Prime. To make up for this, they drafted around 50,000 men to push down the eastern seaboard toward Florida. The pushed their way in the Prydwen and other infantry vehicles down the coast, setting up outposts and fixing up factories.
(You just drafted a third of your population so basically every man fit for service in a unindustrialized nation, and also, just saying, you dont really hav the capacity to carry 50,000 untrained men around)
 
TheIrradiatedWaffle TheIrradiatedWaffle

How is time going to work in this?
Its kinda real time in game, time progresses as seen fit. The entire thing moves together, but lets say I invade Pennsylvania, as I make further moves to invade, time passes, say itll take me a month to take all of Penns. the time between my complete conquering and my starting point is the time that takes a month.. Thats the way it worked in the rp Im basing it on worked. Time just moved by itself
 
Names:

-Die Vereinigten Provinzen der Schmiede Amerika (The United Provinces of Forged America)

National Flag

8FIJsg45EW1MQDpiFte04Hn_ttqhEuMjJOO0D6YypEot8DgCColtnMJOEZybPRfXtaxblagSm_f3ICBdkAG62mT0WDKjTxRUPHb6Y8gxB2WDxgOdinh9xEe2xxyh6DVDXSy-JPOp


Look at the Current Map


Local Map




Population & Manpower:

Population: 8,000,000

Military Volunteers: 120,000

Draftable Citizens: 320,000


-Sourced Information:

--Upper Peninsula of Michigan: 311,361

--Wisconsin: 5.758M

--Minnesota: 5.457M - (½) 2.728M

--Total: 8.797M


-Total Population: 351,894 people

-Vaulted Population: 10,000

-Military Volunteers: 5,278

-Draftable Citizens: 14,075


List of Vaults{WIP}:

-Vault 96 - Opened some time between 2100 and 2290

-Vault 97 - Opened some time between 2100 and 2290

-Vault 98 - Opened some time between 2100 and 2290

-Vault 99 - Opened some time between 2100 and 2290

-Vault 100 - Opened 2091


History:

Amidst the nuclear fallout, a man by the name of Franz Stigler took charge of Vault 100 when the Overseer committed suicide. Although much of the history of what happened before the door opened is ambiguous at best, what citizens know is that from Vault 100 came a newly born nation of survivors destined for greatness.


What came of the remnants of Vault 100 was a new form of society that was built on the need for security of the community and acknowledgement of a “survival of the fittest” paradigm.


Many of the vaults began opening just before 2100. Being as the northern MidWest was not directly hit by any nuclear weapons, the remaining citizens of Wisconsin, Eastern Minnesota, and the Northern Peninsula of Michigan quickly rallied to begin preserving what would soon be taken away by the fallout of the Great War or by the wandering bands of raiders and looters.


Under the leadership of König Stigler, Schmiede Amerika was forged from the remains of the north MidWest and the raiders bands quickly joined the newly formed country with its loose restrictions on freedoms and its acceptance of all peoples.


Understanding the need for rebuilding what was left, the SA government began shifting its focus from security to restoring the countryside and its bodies of water. Anti-radiation clothing was quickly distributed and the devices from the Vaults used to purify water was quickly manufactured in mass to begin purifying water. However, due to the constant rainfall in the region, bodies of water could not be successfully or completely purified leaving many regions of SA prone to radiation poisoning. Farming, hunting, and fishing became dangerous tasks despite their natural necessity.


Up until this point in 2290, the SA have adopted a lifestyle of acknowledging the presence of mass radiation. With the passing of all the pure Vault Dwellers, fourth and fifth generation citizens of the SA are now faced with the growing population and the ungrowing supply of Rad-X and Rad-Away chems. Under the new leadership of Konig August Stigler, The People of the SA face new threats to their sovereign survival amidst the fallout of the Great War.



Government & Policy:

-Oberbefehlshaber (Supreme Commander) & König (King)

-Aufsichtsrat (Board of Advisors)


-Abgeordnete (Congressman)

-Aufseher (Supervisor)


-Instanz aus Oberste Kenneren (Court of Supreme Judges)


Policy

-Vaterlandsliebe (Patriotism)

Festivities are to be held often as ordained by the Kongress and may be proposed at any time by The People. The People are to reserve the same rights under any and all conditions unless justly removed by due process of law. Among these rights, The People of Schmiede Amerika may:

  • Bear arms without restriction

  • Access public food banks with proper identification and just need for food

  • Hold Prayer or other religious services without restriction on public or owned private property

-Beaufsichtigen (Guard)

The People of Schmiede Amerika are entitled to own at least one firearm within each household to serve as protection and deterrence to outside threats. Firearm safety is to be a free state-provided service and practice ranges - whether public or private - are to run at fixed prices as to provide for all willing to use them.

The basic firearm of this article is to - as of January 3rd, 2290 - be the Karabiner 98 Kurz chambered in the 7.92x57mm Mauser cartridge. This unit shall remain the basic firearm entitled to all citizens unless changed or affected by amendment of the Guard law.



-Beschäftigung zum Bundesland (Work to the State)

All work - whether performed privately or publicly - shall be subject to appropriate seizure by the state in times of emergency during war. Citizens who may find themselves, their property, or their product shall receive just compensation within one week of the seizure of their stuffs. Citizens who offer their goods or services to the state voluntarily shall receive just compensation as well as recognition for their selfless attitudes in time of need.



Military: {WIP}

Current Manpower: 5,278

-Infanterie (Infantry) - 3,200 Personnel

-Artillerie (Artillery) - 500 Personnel

-Ärztlich (Medical) - 200 Personell

-PanzerKlein (Armor) - 300 Personnel

-Luftwaffe (Aviation) - 200 Personnel

-Pioneers (Engineer) - 300 Personnel

-Aufklarer (Reconnaissance) - 300 Personnel

-Nachrichtenmaterial (Intelligence) - 200 Personnel


Available Equipment:


Heckler and Koch G36 5.56x45mm STANAG *Standard Assault Rifle*

Heckler and Koch HK417 7.62x51mm STANAG *Limited Supply*

Karabiner 98k 7.92x57 Mauser *Reserve and Civilian use*


Rheinmetall MG3 7.62x51mm STANAG *Standard Light Machine Gun*

M2 Browning 12.7x99mm STANAG *Crew Served HMG*


G82A1 12.7x99mm STANAG *PanzerKlein Jaeger Rifle*


Heckler and Koch GMG 40x53mm HEDP *Limited Supply*


“Stryker” IFV 12 unarmed

4 armed with 12.7mm CROWS M2

2 armed with 105mm MGS

M4 “Sherman” 4 armed with 76mm cannon, M2 MG, M1918 MG

B-29 “Superfortress” [Only blueprints]

P-80 “Shooting Star” 30 from reserve and National Guard posts

C-47 [Modern] Transport Plane30 from reserve and National Guard posts

Bell UH-1 “Huey” 80 from reserve and National Guard posts


T-52 Power Armor [Based highly upon the T-51 series]


XVB-02 Vertibird [Transport] 30 Total from reserve and National Guard posts
Remember, I own a good chunk of Wisconsin.

That and VB-02 vertibirds are used exclusively by the Enclave, aside from the handful/lowish number of squadrons the NCR and the East Coast BOS have.
 
The Midwest BOS never possessed VB-02s. VB-01s are the ones you see in Fallout 4 that are retconned into being commonplace. VB-02s are gunships and transport variants developed by the Enclave.
HELLO I AM CAPS LOCKS OF TRUTH
TODAYS MESSAGE: WHO CARES
"JOKE"
 

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