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Fandom Fairy Tail: Guilds of Pergrande Character Sheets

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Find links to all the important pages here.

AtlannianSpy

Alarmed and Strangerous
Creating your Character
Creating your character

Although much of the character skeleton is fairly self explanatory, some of the more mechanical aspects are easier to understand with some explanation, this section will briefly explain some of the concepts and limitations you'll be working with so please give it a quick read before you start working on your character to save yourself any confusion in the future.

First things first, please do not post your character in the thread until they have been approved! When you've made your character, please PM their skeleton to the GMs, that's me, AtlannianSpy AtlannianSpy and AllHailDago AllHailDago


Rank

In Pergrande where this RP is set, mags are grouped into six different ranks, from E to S, with E rank mages being fresh faced beginners and S ranks being elite veterans. Due to a confluence of OOC and IC factors, Your character can only be either B rank Or E rank, so that we can focus on creating two distinct, fun roleplay experiences. As you play through the RP and complete missions, you'll be able to increase your character's ranks, so you'lll experience the full breadth of the different ranks eventually.

E rank characters will take part in lower stakes, generally more light hearted missions and enjoy the full leveling experience of starting from the bottom and improving their magic and other skills.

B rank characters will be involved in higher stakes, more dramatic action and have access to more potent magic right from the get go while still having room to grow. B rank characters will have a minimum age of 16 and will be more likely to encounter and grapple with darker, more serious situations, although levity and lighthearted scenes are certainly still encouraged.

To begin with, you can create at most one of each kind of character, though this limitation may be revised once the RP is underway and we have a better idea of how things will run.

Attributes
One of the main ways a character's strength can be gauged in this RP is by looking their attributes, a set of six statistics that give an overall impression of their effectiveness in combat. There are six attributes, three physical ones and three magical ones

Strength: A measure of physical, non magical power
Speed: A measure of how quickly one can move and react
Endurance: A measure of one’s stamina and their natural resistance to damage.

Magic Power: A measure of how powerful a character can make a single spell, determining their destructive power and total energy
Ethernano Reserves: A measure of how much ethernano a character can store inside themselves, which determines how much magic they can unleash without rest or some other means of recovery
Finesse: A measure of how well a character can control their magic, which determines how quickly they can cast spells, how accurate their spells are and how well they can control complex or multiple spell effects at once.

When you create your character you will have a varying number of points to allocate among these attributes: E rank mages will have 30 and B rank mages will have 189. This number is known as your combined attribute score and it will be important later on, you can increase your rank by earning more attribute points and raising your combined score up to a certain threshold. These starting totals actually put you halfway to your next rank up, to give you a little boost.

Magic Types & Magic Proficiency

In Fairy Tail magic is divided into distinct types, with most mages specializing in varying numbers. Some mages rely solely on only one type of magic, while others have demonstrated proficiency with two or even more. The way we've decided to represent this in our RP is through a simple proficiency system.

A character's mastery of a particular kind of magic is represented by a proficiency level, ranging from 1-6. A higher proficiency level means the character can cast that kind of magic more quickly and efficiently and gain access to more powerful or complex spells. These levels are roughly analogous to the A-S ranks mages are divided into, so a proficiency level of 1 means the mage is roughly as skilled as an E rank mage with that kind of magic and a level of six means the mage is capable of using that particular kind of magic at an S rank level.

E rank chars start with one level of proficiency in one kind of magic and there after characters gain two level of proficiency that they can invest to either raise the proficiency of their existing magic or learn an entirely new kind of magic. SO when creating a B rank character you will have seven proficiency levels to distribute.

For balancing reasons there are two light restrictions you'll need to keep in mind while allocating your points.

One: A mage’s physical and magical limitations can’t sustain magic more than one level above their overall rank. A D rank mage can raise their skill level for a magic type up to C rank, but a C r rank mage cannot learn A rank magic, even though they would have enough skill ranks to invest if they only studied one type of magic. This is due to the immense strain high level magic places upon a body that isn’t properly trained.

Two: Mages find that learning too many different kinds of magic at once is impractical, as the differing kinds of magical energy interfere with and disrupt each other. The maximum number of different kinds of magic a mage is determined by their ranks

E rank mages can learn one kind of magic
D rank mages can learn two kinds of magic
C and B rank mages can learn three kinds of magic
A rank mages can learn up to four kinds of magic
And S rank mages can safely learn as many different types of magic as they please, though they will still be limited by the number of proficiency levels they have at their disposal obviously.

As long as you keep within these boundaries you can allocate your proficiency levels however you please, developing your characters

Magical Items & Equipment

As you progress on your journey you may come across or be rewarded with magical items. B ranks, if explained in their backstory, may start with one piece of magical equipment that isn't directly linked to their magic(suchs as celestial keys or holder types would be). Otherwise neither B's nor E's start with any.

In the case of holder/key/item based magics themselves the system is pretty much the same as proficiency. When your related magic begins at E(proficiency 1) you only have one of the required items. For each proficiency you go up in this specific magic, you can gain two more.
For example a celestial key mage would have:
Proficiency 1(E): 1 key
Proficiency 2(D): 3 keys
Proficiency 3 (C): 5 keys
Proficiency 4 (B): 7 keys
Proficiency 5 (A): 9 keys
Proficiency 6 (S): 11 keys
S rank mages can continue to gain more beyond this point, but only as rare story rewards.

Lost/Forbidden Magics

Obvious magics that are completely off the table: anything controlling life or death, mind control and reading, time control, bodily manipulation outside of yourself(bone/blood/etc)

Lost magic is NOT AVAILABLE AT CHARACTER CREATION. You can't, under any circumstances start with Lost magic. They're supposed to be rare, and unlike canon we are going to treat them as such. They may be rewarded incredibly rarely as a story rewards, otherwise neither canon, fanon, nor personal made lost magic is allowed.

Slayer magics do not exist in this AU.
 
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Character Skeleton
Code:
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Character Name
[/sh][divide][/divide][row]
[column=span6][Tabs]

[Tab=Appearance]Insert image here

Add additional description if necessary for differentiations from your image.[/Tab]

[Tab=General Info]

Aliases:

Gender:

Age: (No younger than 16 if B rank)

Height:
[/Tab]

[Tab=Personal Info]
Personality: 3 paragraphs or more


Biography: 3 paragraphs or more


Character Strengths
list 5 or more

Character Flaws
list 5 or more

Likes
list 3 or more

Dislikes
list 3 or more
[/Tab]

[Tab=Guild Info]
Guild: Bright Hawk's or Void Crow's

Rank: E or B

Guild Mark: (Location and color. Mind you the mark is but an outline for the time being)

[/Tab]

[Tab=Attributes and Magic]

[table]
[tr]
   [th]Strength[/th]
   [th]Speed[/th]
   [th]Stamina[/th]
   [th]Magic Power[/th]
   [th]Ethernano Reserves[/th]
   [th]Magic Finesse[/th]
   [th]Total[/th]
[/tr]
[tr]
   [td]0[/td]
   [td]0[/td]
   [td]0[/td]
   [td]0[/td]
   [td]0[/td]
   [td]0[/td]
   [td]0[/td]
[/tr]
[/table]


[divide]Magic 1[/divide]

Magic Ability:

Advantages:

Disadvantages:

Proficiency:


[divide]Magic 2[/divide]

Magic Ability:

Advantages:

Disadvantages:

Proficiency:

[/Tab]

[Tab=Tools & Weapons]
Combat Equipment:

Non-Combat Equipment:

Magical Items: (1 max if B and explained in backstory)
[/Tab]

[Tab=Miscellaneous]
Where all extra flavor text goes. Magic circle designs, theme music, etc
[/Tab]
[/Tabs][/column][/row][/row][/div]


Guild Rosters
The Bright Hawks
Name
Position
Rank
Guild Master​
A​
Vice Guild Master​
B​
Guild Member​
B​
Guild Member​
B​
Guild Member​
E​
Guild Member​
E​
Guild Member​
E​
Guild Member​
E​
Guild Member​
E​

The Void Crows
Name
Position
Rank
Guild Master​
A​
Vice Guild Master​
B​
Guild Member​
B​
Guild Member​
B​
Guild Member​
B​
Guild Member​
B​
Guild Member​
B​
Guild Member​
E​
Guild Member​
E​
Guild Member​
E​
 
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Peregrine Laconia

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Adellon P. Thrace

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Aurelia R. Chekhov

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Viridian Lannerly

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Salt Servein


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Jade Evergarden

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Harper Layne

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Elissa Holsten

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Faris Dwi Amara​

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  • aliases minty ; lyssa ; whatever anyone comes up with
    gender female
    age 20
    height 5'9"
 

Summar Aurum

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Floeho Tumba


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Basil Webster


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Charles Pen​


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  • Aliases: Garbage Saint
    Gender: Female
    Age: 17
    Height: 172cm
 
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Lysandra von Freytag-Loringhoven


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Venrie Fleiss





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Alistair Crimm

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  • Tattoo: x
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Plumeria Astarte

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    (Artist: Fukari)
 


Adelaide Florizel



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