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Fandom Fairy Tail Guilds of Fiore CS(Always Accepting)

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Name: Aelua

Age: 26

Gender: Female

Race: Human

Height: 5'7

Weight: 119lbs

Guild: Cult of Zeref

Guild Mark Location: Just above left collar bone, dark purple

Appearance:
Mayu-Vocaloid-mayu-vocaloid-41924643-1000-750.jpg

Face claim is Mayu, a Vocaloid

Class: A

Magic:


  • With this magic, Aelua can raise the dead back to life and give life to inanimate objects. The more recently dead, the more successful Aelua generally is. However, she can only attempt to raise a being to Full Life once a day with general rate of success being 25% if they had just died. The success rate drops by 1% as each hour passes by. As for inanimate objects, she must be emotionally close to it in order to give it personality. This happens mostly with her dolls, imbuing her life force into them to give them the ability to speak and sometimes move. Considering these dolls retain their fragility, she cannot use them in battle. Instead Aelua mostly uses them to help with her loneliness.
    MAYU-anime-33164096-1524-1087.jpg


Personality:
On the surface, Aelua seems to be calm and collected. She's capable of making logical decisions and rational arguments. However, Aelua doesn't often invoke this ability, instead preferring to act on instinct for better or for worse. If one gets closer to her, they'll notice that she begins to get manic at the sight of violence and blood and excited at the thought of inflecting pain. Something that Aelua tries to half heartedly hide in favor of trying appearing elegant or cute depending on her mood.

The main drive behind most if not all of her actions, is her love for Zeref. Whether it's an actual love or simply obsession is a cause for debate, but the fact remains: Aelua would do anything for him. As it stands right now, her main drive is bringing him back to life, no matter the cost. No matter who gets in her way. Nothing will stop her. The entire reason she joined the Cult was in the hopes of them somehow boosting her power in order to revive him in some way.

Behind it all, is a deep abiding loneliness. Aelua has trouble making friends due to her spiteful nature. Often times she tells herself that it was meant to be and that she doesn't need anything like friends. After all, her temper and bloodthirst is too overwhelming to keep anyone close for a long amount of time. But surely, the darkest wizard of all time would be the perfect match for her and accept her and all her faults.

Bio:
Orphaned for as long as she could remember, Aelua was always different from the other children she was surrounded by. Her obsession with violence and blood were seen as off putting to say the least and her love of dolls creepy. She was bullied at first, until a few of the children went missing under mysterious circumstances. While Aelua was suspected, there wasn't enough to go on to fully blame her. Even so, the warning was clear. Aelua wasn't to be messed with without repercussions. As a result she was avoided instead.

She spent most of her life in solitude, where she would remain for a long time. She turned her attention to her dolls and books for the most part. That was where she discovered her love of Dark Magic, and then her love of the one who was the greatest Dark Magician of all time. Finally she had discovered the person she felt a deep bond with, even if she had never met him. She would meet him. And he would love her just like she loved him.

Likes:
  • Dolls
  • Blood
  • Elegant dresses and tiny hats
  • Getting revenge
  • Zeref
Dislikes:
  • Being alone
  • Her dolls being injured/torn
  • Bullies
  • Insults
  • Judgemental people
Skills:
Has a surprisingly good singing voice

Other:
Muo Muo is her main doll, whom she carries around practically all the time. Like most of all her dolls, he's imbued with her life force and he's definitely the one given the most. Due to this, he has more movement open to him than the other dolls and more personality. Muo Muo rarely speaks despite this, instead choosing to speak or move to maximize Aelua's creepy aura and likes to keep people guessing towards exactly how sentient he really is. When he does speak, it's very high pitched and whiny.
 
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[div class=charactername]Misaki Honda

[div class=quote]
[/div]
[div class=tags][/div][/div] [div class=textarea][div class=tabs][div class=tab]Information[/div][div class=tab]Images[/div][div class=tab]Spirits[/div][/div][div class=tabtext][div class="tabsContent tabsContentInformation"][div class=infohdr] Basics[/div]
[div class=info]Name[/div]
[div class=sminfo]Misaki Honda[/div]

[div class=info]Age[/div]
[div class=sminfo]19[/div]

[div class=info]Race[/div]
[div class=sminfo]Human[/div]

[div class=info]Gender[/div]
[div class=sminfo]Female[/div]

[div class=info]Sexuality[/div]
[div class=sminfo]Bisexual[/div]

[div class=info]Nickname(s)[/div]
[div class=sminfo][/div]

[div class=info]Birthday[/div]
[div class=sminfo]August 20th[/div]

[div class=info]Guild[/div]
[div class=sminfo]Saber Tooth[/div]

[div class=info]Guild Mark[/div]
[div class=sminfo]Left Thigh[/div]

[div class=info]Class[/div]
[div class=sminfo]C[/div]


[div class=infohdr] Physical[/div]
[div class=info]Height[/div]
[div class=sminfo]5'5"[/div]

[div class=info]Weight[/div]
[div class=sminfo]110 lbs[/div]

[div class=info]Blood Type[/div]
[div class=sminfo]O-[/div]

[div class=info]Complexion[/div]
[div class=sminfo]Fair[/div]

[div class=info]Hair Color[/div]
[div class=sminfo]brown[/div]

[div class=info]Scars[/div]
[div class=sminfo]none[/div]

[div class=info]Tattoos[/div]
[div class=sminfo]none[/div]

[div class=info]Piercings[/div]
[div class=sminfo]Ears[/div]

[div class=infohdr] Mental[/div]
[div class=info]Personality[/div]
Misaki is a bit of a loose canon, she likes to do things on her own without much thought or reason. She's the type of person who if they aren't told exactly what to do and given strict orders she will likely ignore all former planning and just go with the flow. While being the happy go lucky type she also acts like the big sister type around her fellow guild members, even towards the older members. She enjoys teasing and having fun with her other guildmates. Shes very optimistic and tends to be over excited most of the time, but she can also be quite naive. Misaki tries to be as generous and kind as possible as well, often times giving to much of her time to others than worrying about her self.

[div class=info]Alignment[/div]
[div class=sminfo]Chaotic Neutral[/div]

[div class=info]Quirks[/div]
[div class=sminfo]She often shows great feats of strength despite being small in size and not seeming very muscular[/div]

[div class=info]Likes[/div]
[div class=sminfo]Music, Sweets, good food, Alcohol, Card Games[/div]

[div class=info]Dislikes[/div]
[div class=sminfo]Thunder and lightning, Being bossed around, killjoys,being told off [/div]

[div class=infohdr] Other[/div]
[div class=info]Hobbies[/div]
[div class=sminfo]Playing the guitar, hanging out with her spirits, Teasing her guildmates[/div]

[div class=info]Guilty Pleasures[/div]
[div class=sminfo]Eating dessert foods instead of regular meals[/div]

[div class=info]Skills[/div]
[div class=sminfo]She can play the guitar, shes a good baker and cook, and shes fairly athletic[/div]

[div class=infohdr] Magic[/div]
[div class=info]Description[/div]
Celestial Spirit Magic: Eastern Zodiac Keys: The Eastern Zodiac Keys (東獣帯鍵, Tōjūtai Kagi) is a branch of Celestial Spirit Magic, which summons sixteen Celestial Spirits, in a similar vein to the Golden Zodiac Keys. The keys are Jade, Made of an almost Crystaline structure rather than a metal with four of the keys having large gemstones on them. The four with Gem stones are the Keys for the 4 Cardinal Spirits, know as the most powerful among the eastern celestial spirits and hold around the same power as the 12 golden key spirits. The 4 Cardinal Spirits are Zhū Què (The Vermillion Bird), Baí Hǔ (The White Tiger), Xuán Wū (The Black Turtle), and Qīng Lóng (The Azure Dragon). The Other Twelve Keys represent those of the chinese zodiac; the rat, the ox, the tiger, the rabbit, the dragon, the snake, the horse, the goat, the monkey, the rooster, the dog and the pig. These Spirits aren't quite as strong in magic power as the golden key spirits but they all still pack a punch and can be used in combat. There are also Rumors of a Fifth Cardnial spirit existing, the one that leads the eastern spirits, though the name and existence of this spirit remains a mystery.

[div class=info]Abillities[/div]
Spirit Summon: Misaki is able to summon which ever spirit she has a key of, She is unable to summon more than one spirit at a time though.

Star Dress: A Celestial Spirit Magic spell in which the user incorporates the power and Magic of the Celestial Spirit they summon into their body, which manifests itself in the form of a dress and a tattoo of the Spirit's zodiac sign on their body.


[div class=infohdr] History[/div]
[div class=info]Backstory[/div]
Misaki was born into a family of 4, two older sisters, her mom and her dad. While her mom was a mage who worked at the Lamia Scale guild her father was a magic item inventor and merchant, always coming up with new uses for lacima and trying to make the world a better place for everyone. Her sisters were always fond of her fathers side of work and often enjoyed watching him work, Misaki was more into her mothers work though, often going to the guild as she like the craziness of the guild environment and rowdy people, more excitement. She also enjoyed being around her mothers spirit friends as her mother was a spirit mage like her. Misaki became so fond of her mothers spirit friends that when she was young her mother acquired the key of Tora for her, giving it to her for one of her birthdays.

Fast forward about 10 years from that point and Misaki had just been after turning 17. It was around this time that her mother was killed on a mission by a dark guild mage who they had set out to capture. Misaki was devastated when she heard the news. Months passed by and Misaki had inherited her mother's celestial keys. She was about at the age where she was ready to go out and join a guild on her own, but due to the fact that her Father had gone anti magic in the time since she died he prevented her from going. Her sisters also treated her a lot worse that they had before, which drove Misaki to the point where she ran away from home and decided to join a guild in another town, eventually settling on Sabertooth.

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Cardinal of the South, The Vermillion Bird: Zhū Què
rQ6k7d.jpgZhu is one of four Cardinal Celestial Spirits that make up the Eastern Zodiac, She uses powerful fire magic to burn her enemies and is known as the guardian of the south. Her Key has what seem to be to wings on the end with a ruby gem in the center of them. She has a very fiery and temperamental personality,and she can be very wrathful.

Brilliance Flame: Zhu's main attack, consists of flames that surround her wings that can be used to attack through sending fire balls at her opponents. The brilliance flame also can surround her body and become quite bright as a way of defending.

Phoenix Fire: Zhu's glows red hot as she unleashes a large burst of fire, that is quite destructive, but due to the nature of the attack her gate is forced shut after she uses it.

The Tiger: Tora
tigres-clipart-anime-baby-802415-7523705.pngTora is a Eastern Celestial Spirit and one of the 12 that make up the Chinesse Zodiac Spirits, She uses Light Magic and Combat abilities to take down her opponents. Tora has a very playful and happy go lucky personality, and has been a long time friend of Misaki. Her Key Has a Tiger paw and the chinese symbol for tiger on it.

Light Claws: Tora uses very similar magic to Loke from the 12 golden key zodiac, though rather than using impacts she gathers light ontop of her closed fists to form a set of claws which can be used to slash.

Enhanced abilities: Tora is very dexterous and has high endurance, that and shes also really good at hand to hand combat. She's also quite quick on her feet and can run pretty damn fast.

The Dragon: Ryu
onmyouji-drakon-paren-fentezi.jpgRyu is a Eastern Celestial Spirit and one of the 12 that make up the Chinesse Zodiac Spirits, He uses wind magic and is able to fly, as well as he is a swords man and one of the most intimidating among the 12. Ryu has a cool guy personality, essentially he just tends to act like hes too cool for everyone around him, though he tends to have a very frightful aura around him when he gets mad. His key had a dragons skull with the symbol for Dragon in the mouth.

Wind Blade: Ryu always carries the hilt of a sword with him, he uses this to make a Katana blade out of wind. Basically the longer his range the more magic it uses up so he can extend it too far but it is pretty good for attacking.

Wind slasher: Ryu uses his wind blade to cut enemies from a distance by basically launching the blade in a slashing attack.

Flight:Ryu can fly naturally.

The Snake: Orochi
a7648e584397e88b870c97f3b18b2a69.jpg
Orochi is a Eastern Celestial Spirit and one of the 12 that make up the Chinesse Zodiac Spirits, He uses Poison magic and is fairly good combatant. He typically wraps his victims up in his tail and injecting them with his poison and is also good at attacking with his tail. Orochi typically has a very nervous and jumpy personality, hes not much of a person for big scares and can often be startled by little things. His key has a cobra head with the symbol for snake on it.

Poison fangs: Orochi can use the poison in his body to paralyze people and make them feel Ill, but to do so he has to bite them with his fangs, which means him getting up close to them. While his venom is not deadly in small doses, in large doses it can cause organ failure and indirectly kill.

Enhanced strength: Orochi has high levels of strength, as he is able to crush his enemies with his tail muscles.[/div]​
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[div class=fyuricredit]code/design by Fable Fable [/div]
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Mage Profile
Zidane.Tribal.full.1770440.jpg
Nel Colbolt

Call me short again and you'll experience true pain
[div class=tabs][div class=tabs][div class=tab]Info
[div class=tab]History[/div][div class=tab]Magic[/div][/div]
[div class="tabsContent tabsContentInfo" style="display: none;"][div class=firsttext][div class=secondtext]
Full Name:
Nelbriam Contstantine Colbolt

Nicknames:
Nel (prefred shorthand)
Pipsqueak
Shorty
Runt
Mini Mage

Age:
21

Gender:
Male

Race:
Human

Guild:
Lamia Scale

Guild Mark Location:
On His Back (large)

Class:
A

Height:
5'0"

Weight:
110 lbs

Eye Color:
Blue

Hair Color:
Blonde

Equipment/Appearance details:
A black Cloak that he usually wears, a Few books that ha carries under his cloak and on his sides, generally wears grey robes with a black trim, appearing as a typical fantasy mage would.

Personality:
On the surface, Nelbriam displays an immature sort of personality. He is decidedly stubborn and strong-willed, frequently letting his pettiness and vindictiveness get the better of him and often has to be restrained or reprimanded by his guild mates or whoever is present. He is somewhat selfish and self-absorbed, generally acting more out of self-interest than any sort of philanthropy as well as taking several opportunities to stroke his own ego or flaunt the Power of his guild. He is largely hostile towards figures of authority and feels little incentive to follow orders with which he disagrees, earning him the distinction of being a loose cannon of sorts. He is also rather quick-tempered, resorting more often to steel-fisted violence than calm negotiation to settle disputes. He has a reputation for being foul-mouthed and is an incurably sarcastic cynic, only too happy to bluntly and harshly relieve others of their comfortable delusions regarding god, reality, or their own self-importance. Nel has also displayed a propensity towards impatience and an inability to sit still for long, which perhaps contributes to his love of travel.

However, for those few people who have made an impact on him, Nel shows his deeper nature to be one of marked selflessness, unflinching loyalty, and great compassion. As someone who has had to suffer greatly at such a young age, Nel cannot ignore the true suffering of others and becomes sympathetic upon sensing pain and resolve in people's hearts. Though his solemn advice to such people is often tempered with brusque criticism, it is only because he genuinely wishes to place them on the most direct path forward. As one burdened by the mistakes of his past, he stresses the necessity of people taking responsibility for their own errs. Though he will intervene on behalf of the oppressed if he concludes that a situation has called for it, Nel tends to help only those with the will - but not the means - to help themselves, in which case his recklessness and disdain for authority often has him bending the rules to dole out a Robin Hood-esque justice.

A defining trait of Nel's shown throughout the series is his guilt complex; as far as he's concerned, hes responsible for everything that happened in his past, from the slaughter of countless innocent lives to his best friend being put into a state where they could no longer function as a member of society. Originally, as a result of this trait, he starts off as highly standoffish, trying to accomplish everything on his own and not accepting help from anyone, as well as being convinced that he can solve all of his problems on his own, though through his time at the guild and working with everyone he has learned to depend on those around him more and share his burdens with others. But while he may work on his guilt, it never truly goes away, Even beating himself over things he had no control over a long time after they happened. The most noticeable of Nel's dispositional characteristics is his Napoleonic denial of his shortness. Even in moments of relative composure, any and all references to his stature cause him to violently lose control of his emotions and lash out both verbally and physically. One of the most common reasons for these outbursts is if anything is related to his size, since he has a complex about being shorter than average. Distinctive to these outbursts is Nel's tendency to take even the most casual mention of his height as a gross insult and interpret it exaggeratedly. Those unfortunate to utter the word "small" in his presence are fated to suffer one of his vindictive tantrums, unless he is in the wrong and needs to be put in his place such as if the guild master where to be giving him a talking to and call him a runt.

Likes:
Practicing Magic as much as he can
Becoming Stronger
Chocolate
Reading
Peace and Quite
Traveling

Dislikes:
Being Called Short
Sitting Still too long
Seeing People oppressed
Figures of Authority
Being Talked down to

Strengths:
Helps those in need
Strong willed
Loyal
Compassionate

Weaknesses:
Often tries to do things on his own
Temperamental
Aversion to authority
Egotistical
Petty and vindictive

Skills:
Cooking
Speed reading
Pretty good teacher


[/div][/div][/div][div class="tabsContent tabsContentHistory" style="display: none;"][div class=firsttext][div class=secondtext]Nel Was born to a Family of fishermen on the southern coast of Bosco, the continent just east of Fiore. When he was a little boy all he did was practice magic, he was a gifted child who, unlike many of the people around him, could wield magic from a young age, or at all as many of those around him were not mages, only simple fishermen. Though he was considered to be a special boy not many people treated him as such, he was often berated and left out by children of his own age and looked down upon by adults who wanted their children to have magic and bring prosperity to the village. Though he did have a few friends, his best friend was Alex Barsion who despite being an average boy made friends with the villages wonder and prodigy. They were very similar in personality and were often seen together as if joined at the hip. It was around the time that he was five that his parents boat sank while out fishing, killing both of them. His best friend's parents took him in an gave him a place to live.

About a year had past when a traveling mage came to town and found out about Nel. The mage asked him if he wanted to come to his place of study and learn all about magic and Nel agreed, having nothing besides one friend keeping him there in that village. Though is was a bit of a journey he had arrived at the mage's tower, where he spent endless days reading books on magic and eventually learning Tempest magic, a lost magic allowing one to control storms and natural phenomenons on a grand level. After a while Nel had begun to get to know the mage and eventually told him about his life and how his mother and father had died. The mage offered to try a experimental magic to bring Nel's parents back and Nel agreed, wanting to see them again. The mage and Nel returned to his village where The mage began his spell, and darkness filled the sky. Suddenly what could only be described as death rained and began to kill of the villagers one by one. Nel was shocked, he had never expected this mage to do something so evil and in a wail of his own guilt for being responsible for so many lives lost Nel struck the mage with a blast of lightning, killing him. The spell ended, but alot of people had died, only a few survived and even fewer who didn't come out unharmed. Nel found his best friend Alex, crippled and barely alive. He probably wouldn't be able to walk ever again.

Nel eventually left Bosco, finding that he could not remain in that country any longer after wht he had done. Even though he had extreme guilt weighting down on his consciousnesses he still wanted to live on and learn more about magic. It was at this point that he joined Lamia Scale, a guild in the country of Fiore. He decided that it would be a nice place to settle down for a while. He went on many missions with the guild, and eventually he found himself growing fond of the guild and wanting to return there more and more often. He became more trusting of the guild and eventually decided to share his past mistakes with them over the years he was there. While his guilt still weighs him down he finds himself more inclined to share these burdens and trust that his guild members will help him get through his guilt and suffering.[/div][/div][/div][div class="tabsContent tabsContentMagic" style="display: none;"][div class=firsttext][div class=secondtext]Tempest
Tempest is a magic ability that combines the uses of lightning magic, wind magic, thunder magic, and water magic to create a variety of storm type abilities. Tempest is a lost magic differing from storm magic in power rivaling the powers of slayer abilities as a primal magic, being that it is one of the few magics that the world has always known. Tempest magic can be used to control a variety of Storms and has a wide range of both defensive, offensive and utility uses. The common uses of this ability include lightning control, thunder control, wind control, water control (to an extent), cloud control, and creation of all these elements.

Lightning Blast: A fairly simple spell that sends a blast of lightning at someone or something

Chain lightning: A relatively weak spell but it works to attack several enemies at once by sending lightning through them.

Lightning Bolt: Sends a more powerful lightning bolt at someone from over head, uses a natural or created storm to enhance itself.

Storm Make Creates and overhead storm, fairly simple as well can be big or small depending on the amount of magic put into it

Cloud Burst: Sends a large amount of clouds towards somebody

Cloud wall: Creates a wall of clouds to block attacks

Cloud armor: Surrounds Nel in clouds to soften attacks.

Hail Storm: Nel creates hail overhead the size of golf balls, they fall on opponents and he can control them

Piercing Hail: Nel creates sharp, bullet like hail overhead and sends them towards his opponent

Rain torrent: Nel begins to make it rain heavily in hopes of hindering his opponent and imposing weakness to fire type magics

Typhoon: Nel creates a large storm with heavy wind, rain fall, lightning, and hail

Cloud Burst: Nel Makes it rain similar to how a cloudburst would, essentially a lot of rain for a short period of time.

Water Spout: Nel makes a large water spout and sends it towards his enemies

Wind Slasher: Nel sends a sharp blast of wind at his opponent

Wind Hammer: Nel sends a Blunt blast of wind at his opponent

Tornado: Nel makes a tornado appear to attack his enemies

Down Burst: nel makes heavy and high winds attack from over head creating great pressure similar to an increase in gravity over and opponent

Flight: Nel uses wind magic to fly

Thunder wave: Nel Creates a loud shock wave from his center point, making a loud booming sound and doing exponential damage within 20 feet of him

Shatter: Nel makes a thunder-like shock wave from his palm and uses it to attack, its very loud having the ability to shatter windows from a distance.

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Guild Profile
5e65998e61977070c1efc022f3b61f3f.png
Veronica Bloodwillow

I may be The Worst Fairy, but a Fairy nonetheless
[div class=tabs][div class=tab]Info
[div class=tab]History[/div][div class=tab]Magic[/div][/div]
[div class="tabsContent tabsContentInfo" style="display: none;"][div class=firsttext][div class=secondtext]
Full Name:
Veronica Bloodwillow

Nicknames:
Blood Sucker
Vampire
The Worst Fairy

Age:
19

Gender:
Female

Race:
Human

Guild:
Fairy Tail

Guild Mark Location:
On her Hip

Class:
A

Height:
5'4"

Weight:
120 lbs

Eye Color:
Red

Hair Color:
Black

Bust:
34D

Equipment/Appearance details:
Dresses in a Gothic style blouse and corset and wears a short skirt with stockings. Has unusually pale skin and a number of small and large scars on her body from using her powers. She also wears two metal rings on her thumbs that have blades inside them, making it easier for her to use her powers. Usually carries a couple of blood bags and some other necessities like money in a side pouch. She also has unusually sharp K9 teeth.
ddf6ac1c0bc11c317185aee80df60cd24055c095_00.jpg

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Personality:
Veronica, at first glance, looks like a cool individual of few words and strong determination. However, she also endures great suffering because of her "curse", or so she calls it as her vampire type powers tend to make people fear her even if she is their protector and tries to help them as best as she can. She has also suffered deeply due to the death of her lover, due to a persons hatred for what she was, setting them up to die, which is why she usually takes a cold and very unforgiving stance towards new people, even going so far as to not trust them with anything until she knows who they are for sure. Veronica is pessimistic, always has a plan for everything, leaves nothing to chance and will do everything necessary to end her enemies what ever the cost. Veronica is extremely proud and takes her job as a mage of Fairy Tail very seriously. Yet, at the same time, she has no patience or tolerance for failure and would often burst into fits of rage at the sign of an unfavorable situation occurring. When Veronica fails a mission, she tends to fall into a state of depression and reflects on what went wrong. She has a strong need to not tarnish the name of Fair Tail by doing something unfavorable because she feels that it will look worse if she, someone who is regarded among the general populace as the worst fairy, does something of that nature, which will bring only hate and bitterness to Fairy Tail.

Among those that know her well and treat her like an actual person rather than some blood sucking monster she's known to have had a very sweet and gentle personality in her past years at fairy tail, which was when she met Sakura, her best friend, partner, and eventual lover. After Sakura had died Veronica became bitter and a bit of an outcast, and remains one, wanting to stay away from the guild as much as possible while still performing missions, but her old self still shows in the brief exchange she has with her fellow guild mates. While this is true Veronica has become a lot more violent and angry since the event too, Due to this she sometimes experiences outbursts of rage, sometimes focused on her guild mates, if she gets overly frustrated or if someone says something that ticks her off.

Likes:
Blood
Rare Steak
Walking at night
Sleeping in
Reading

Dislikes:
Sangre
Dragons
Most people
Garlic
Sunlight

Skills:
Skilled Fighter: As She was trained by Sangre she became physically strong as well as strong with magic, shes skilled at hand to hand combat as well as a bit of long ranged combat.
Skilled Hunter and fisher: Living on the island with Sangre she often had to hunt her own meals or fish for something, though while she became skilled at this her cooking skills were rather lackluster.
Skilled Tracker: Combining her ability to smell blood from far away and her hunting skills Veronica has become a good tracker.
Talented Singer: Veronica apparently has a beautiful singing voice, to those that have heard it.

[/div][/div][/div][div class="tabsContent tabsContentHistory" style="display: none;"][div class=firsttext][div class=secondtext]Veronica was born on a small island in the middle of the ocean. There was a small village of fishermen and farmers there that got by working day in and day out from sun up to sun down. Life was peaceful on the island, everything was great and Veronica lived a very happy life until she was about 8. It was a beautiful morning everything was fine and dandy, the skies were clear and it was going to be a good day of work. That was until a large mass appeared in the distance, flying towards them. The Dragon Sangre, the blood dragon, flew over the village looking for a quick snack. He quickly wiped out the villages, eating them as he went, except for poor little Veronica who had hidden under the floor boards of her house. Veronica seeing the blood drip from the floor boards went into a rage, running out and grabbing a harpoon, trying to stab the dragon before her. The harpoon cracked as it hit the scales and Veronica fell back. The Dragon glared down at her with a smirk and a chuckle. But even as Veronica faced her emanate death her face never changed from the look of pure rage. That's when the dragon spoke up, "That was either very brave or foolish child" He said giving off an echoing laugh as he tilted his head back. "Your expression is wonderful, and you look so nice covered in blood, all the villagers here ran with the look of fear on their face, but it seems you were the only one among them with some courage. Tell ya what, I won't eat you, I've got a good feeling about you kid you may be able to inherit my power" He said. Veronica kept her eyes locked on the dragon, un-moving because she was too afraid, but she did not let that face show. "I'll give you five years, I'll teach you my magic but if you can't kill me within that time I'll leave, and you'll never see me again" He said. Not sure if the Dragon just wanted something to pass the time or if he wanted the thrill she wasn't sure, but All Veronica could do was nod and smile at that time.

For the next five years Veronica trained hard to kill the dragon, nearly dying many times over from the intense and brutal training Sangre put her through as she took on the power of a dragon slayer. Veronica tried many times over the years to kill Sangre but never could. From the straight up fights, to the Assassination attempts, to the strategic planing and traps that she laid out, not a single one of her plots worked. Eventually though she can to enjoy her time fighting Sangre and learning from him, and if he wasn't the murderous bastard that had wiped out her entire village she probably would have actually liked him. But instead she enjoyed her time with him because it made her stronger, she could feel herself growing and becoming more powerful because of her increased abilities as a dragon slayer. On the anniversary of the day her village was wiped out her and Sangre had one final battle. Veronica was badly injured in the battle, and while she tried her best she could not beat Sangre, though she did manage to take one of his eyes as a souvenir. She eventually made her way to the shore where her boat was waiting, she got in the small sail boat after pushing it off as she drifted off to sea, letting her wounds heal. She was found 3 days later, starving unable to catch a fish and nearly out of magical power. She was brought aboard a ship where she was fed and taken care of. They arrived in Magnolia about a week later where Veronica got off. As she was still only 13 she decided she needed somewhere where she would be taken care of. Hearing about the mage guild in the city Veronica figured that because she was a mage she could find work there so she could make money for food and help people, while also growing stronger and searching for Sangre so that she could get her revenge at last. She was accepted into the guild and became friends with some of the members, especially a girl named Sakura who was only a year older than her but went on missions by herself. She was a great mage and Veronica eventually started to go on missions with her.

Veronica and Sakura had began a wonderful friendship, they went out on missions together that the guild master approved of. Sakura was a reequip mage that had an arsenal of weapons to chose from and she was good at what she did. As the time passed Veronica fell in love with Sakura and Sakura with her, but neither of them said anything in fear of ruining their friendship if they got denied. A year passed and still neither one of them said nothing, eventually they both grew frustrated as the tension was high between them and confided in the same friend. Sakura was the first to tell this friend but when Veronica told her the same she instantly spilled that Sakura loved her too. Veronica who couldn't believe the words she heard ran to Sakura and embraced her in a deep kiss, to which Sakura found surprising but went with it. The two began their relationship together immediately after that. Around the time when Veronica was 18 and Sakura was 19 they were living together. This was also long after the fact that the townsfolk knew exactly who Veronica was and had tagged her with the nickname the Worst Fairy, to which Sakura would always reply with "Yeah, but she's my Fairy". Sakura was well respected in the town but even that didn't protect her from the slander that came with being with Veronica, though Sakura seemed not to bother it, even though it drove Veronica near mad. Veronica and Sakura accepted a mission around this time, believed to have been related to a cult worshiping Sangre, which for Veronica was a pretty big thing as it could have given her a lead on his location. The two left town after talking to the wealthy merchant who put out the quest. The two ventured deep into a dark woods where the supposed cult were suppose to be. They were ambushed by the cult who had known they were coming and set up ahead of time. Because of this there were way too many of them to handle by them selves they fought till eventually they grew tired and Sakura was hit hard by a giant stone that had been flung with magic. Seeing this Veronica had flown into a rage, biting people throats to restore her magic and mercilessly killing the dark mages, eventually they retreated as Veronica took down a bunch of their members and there were a bunch down from the first portion of the fight anyways. As Veronica Rushed to Sakura's body She could she Sakura was in bad shape, with her internal organs and bones crushed there was nothing she could do. Sakura managed to get the words "I love you" out before closing her eyes for good. Veronica Carried Sakura back to the Guild bridal style, as she walked through the city she held back her tears, hearing the gasps and comments by the people she passed. As she walked into the guild no one could say a word, she just place Sakura's body on a table and walked out the door. As she walked she passed by the Merchant who had payed her, accepting money from one of the dark mage guys. The mage managed to get away but Veronica got a hold of the merchant, nearly beating him to death with sobbing and letting out screams of pain. Its been 2 years since that event, but Veronica still has not gotten over it. While she still visits the guild regularly, she tends to keep her distance, going on regular missions out of the city and staying at home while she is there. [/div][/div][/div][div class="tabsContent tabsContentMagic" style="display: none;"][div class=firsttext][div class=secondtext]Blood Dragon Slayer
Blood Dragon Slayer Magic as the name indicates, is a Lost Magic of the Dragon Slayer category. Blood Dragon Slayer Magic enables the wielder to completely manipulate the blood within one's body. This ability is primarily expressed as the ability to manipulate blood already circulating across the body. From using the blood as ammunition for powerful waves, creating net-like constructs and even hardening it into blades and Armor. Veronica's Body was altered during the time she was learning the blood dragon slayer magic, along with the normal changes that dragon slayer abilities bring about the blood dragon slayer also has an increased production of blood, as there is only so much blood in the body. Blood Cells multiply at a very rapid rate to insure the user does not run out of blood when using magic. Of course this doesn't mean that their magic is infinite, so long as they have magic power they can produce as many blood cells as they need, though once they run out this production stops and then the slayer is on a very limited supply. The Blood Dragon slayer can Get more magic power by consuming blood, using the natural Ethernano in the blood to replenish their supply, almost like a vampire. Additionally She can smell blood up to a mile away, even from a tiny cut.

The Blood Dragon's Abilities are very fluent as they have complete control over the blood in their own body (they can't control someone elses blood though). Their abilities can vary from using their blood to shoot water like blasts at enemies, increasing iron content and platelet content in areas to harden their blood into weapons. Quickly moving around Platelets to close up somebodies or their own wounds, increasing white blood cells to fight off infections, and moving their blood around to remove poisons.

Roar of The Blood Dragon: Common roar attack for dragon slayers, lets loose a torrent of Blood Generated from inside the users mouth and throat, Similar to a water type roar in that it deals slashing damage.

Talons of The Blood Dragon: One of her more common attack, Veronica slashes her arms and makes blades on them to attack with.
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Blood Pulse of the Blood Dragon: Sends a rapidly spiraling ball of blood towards a person capable of tearing through flesh.
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Scales of the Blood Dragon: Veronica coats her self in hardened blood, helps protect her from attacks but the harder it needs to be the more blood it uses.
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Blade of the Blood Dragon: Creates a Sharp Blade from the back of the hand, works better for quick draw attacks over the Talon ability and uses less blood.
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Blood Dragons Quick Healing: Not so much healing but rather rapid wound closure by moving platelets to the wound and causing them to harden, or scab over, doesn't eliminate any pain just prevents blood from being wasted.

Tail of the Blood Dragon: Veronica grows a devil like tail out of her back and uses it to attack.

Blood Dragons Claw: Veronica Creates Nails of blood for more up close fighting.

Blood Dragons Vein Net: Veronica Creates a net made of blood that can form around a person an solidify, essentially for capturing them.

Secret Art: Blood Dragons Hail Mary: Sends Several Blood Pulse's at a foe or multiple foes. Takes an exponential amount of blood that can be wasted if not all of them hit, but it is good for use on multiple enemies.
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Secret Art: Capillaries of the Blood Dragon: Veronica makes her vein net exceptby spreading out her blood so its super thin and hard to see, she can change up its hardness so that it can be used to capture or to cut if need be.

Dragon Force
While it is a rare and hard ability to active all Dragon Slayers have the ability to go into Dragon Force, a ability that exponentially increases the amount of power a dragon slayer has and makes them look significantly more like a dragon. Veronica has the ability to activate her Dragon Force through Drinking the blood of a creature with a large magical power, or with a high content of Ethernano in their system. This could include Dragons blood, Demon Blood, God Blood, as well as other creatures such as those who use their abilities, should they have a high enough magical power. When Veronica changes into this form her blood production increases 10 fold allowing her to use much more powerful attacks. As a result the area under her eyes and her arms become scaly, he eyes turn from having just red irises to being fully blood red. Also if she goes to long with out using one of her attacks in this form she begins to bleed from the eyes, ears, and mouth.

Blood Dragons Ultimate Roar: Veronica Puts a lot more force into her Roar attack, solidifying bits of the blood to increase the shredding effect.

Blood Dragon Ultimate Blood Pulse: Veronica Accelerates the movement of blood in her arms, causing her veins to swell. The blood accelerates through her arm, firing off a powerful shot, though partially damaging her arm in the process.

[/div][/div][/div]​

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-WIP-
Name: Scarlett Vivian Woods
Age: 21
Gender: Female
Race: Human
Height: 5 Ft. 6in.
Weight: 125 lb.
Guild: Lamia Scale
Guild Mark Location: Lavander. On her stomach with the tail of the emblem circling her belly button.
Class: High B (If she ever collects more gold charms she can possibly move up to A Class)
Appearance:
dabb9338cd00dbc254c5694a3051dc2d.jpg
(I don't know where the image is from I've just had it on my computer forever. I didn't draw it.)

Djinn Magic (Holder magic)-
Much like celestial spirit and Angel holder magic mages, she can summon different types of
Djinn spirits through items. She summons her different spirits through charms on her bracket.
The different colors reflect their strength. Gold (most powerful), Silver (average power), and
Bronze (low power). Djinns are spiritual creatures usually associated and connected to
elemental and cosmic aspects of the world.
**None of the images below are mine.**

Reality transformation Djinn- [Gold]
- Reality warp: She can command this Djinn to alter parts of reality to grant her desire. This is the closest thing to a "wish granting" Genie lore Djinn. Like Genie lore there are limitations: No forced love or attraction, no bringing anything or anyone back from the dead, No killing of anyone or anything. Also he doesn't like to be summoned first since he deems most problems too tiny for his involvement to be needed, so he is to be summoned only for emergencies.
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Air Djinn- [Silver]
- Gust: Wind creation and manipulation
- Spiral Furry: Tornado creation
- Graceful flight: Gifts flight to a person or group of people
latest
Earth Djinn- [Silver]
- Earth shatter: Earthquake
- Overgrowth: Either grows the natural fauna of the land to whatever size of the users content, or create fauna of the users choice on the land to an unnaturally large size.
- Rock Prison: Create a circular prison around a target of harden stone
b18b3b2ada4d15c966a608d10741b0b3.jpg
Fire Djinn- [Silver]
- Ember Field: Covers a space of land in fiery embers
- Flamethrower: Shoots a stream of flames at target
- Merciless Inferno: gives a target the sensation that they are being engulfed in flames but not actually burning them physically. So they think and feel like they are being burned alive, but they have no burn marks, and their clothes are still in tack. Can only be dowsed by: 1. The spell ending due to the time limit 2. Using a command to undo it 3. Magic or holy infused water being poured on it.
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Water Djinn- [Silver]
- Fountain: Water flow creation and manipulation (medium amount of water, at most the size of a small pond)
- Mermaid lungs: Allows a target, or group of people to breathe underwater
- Tidal wave: Creates a huge tsunami going in the direction of the users command.
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Floral Djinn- [Bronze]
- Garden: Blossoms on a patch of land flowers of the users choosing
- Vine Whip: Djinn uses a whip made of steady vines intertwined.
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Shadow Djinn- [Bronze]
- Shadow puppet: takes control of a targets shadow and makes the person mimic the users movements. (Only works on people not animals or objects and is weak against light. If there is no shadow it won't work)
-Heartless: Creates a dark shadow clone of a target (weak against light)
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Snow Djinn- [Bronze]
-Snow day: Create a small scale blizzard in the surrounding area
- Anti-Frostbite: Grants immunity to the cold
yuki_onna_by_yoshiyukikatana.jpg
Light Djinn- [Bronze]
-Illuminate: Lights up a target thing or person to glow and radiate at least 10 feet.
-Radiant: Casts a blinding light to an area making anyone in it unable to see. (this of course doesn't affect the already blind)
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Limitations:
1. Each spirit can only grant the user 3 commands in a 24 hour period. They can be summoned however many times as the user likes, but can only actually perform 3 actions per day [Exception Gold charms only get 1], so the user must be mindful of this for prolonged battles and choose their commands wisely.
2. The effects last if no time limit is given in the command for 3 hours, or until undone by another command. Some commands have special triggers that will cancel them early as well.
3. She is currently only strong enough to have two Djinns out at a time. (Unless her Golden Charm level Djinn is out then that's the only one, and if she's too weak from summoning too many others, or to hurt to focus enough to control it, then he won't come out.)
Personality:

Bio:

- Joined the guild at age 17. Only had her bronze charms, 2 Silver charms, and the Gold charm she wasn't strong enough to make a contract with yet.
- She got her last two silver charms last year, and finally signed her contract with her golden charm on her 20th birthday.
- She's now on the hunt for the coveted Time Djinn golden Key.
- The golden charm has been in her family for generations
- Her first charm was the Light Djinn
Likes:
-Butterflies

Dislikes:

Skills
:

Other:
 
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Name:
Crimson Belwinter (Bell-Winter)

Age:
21
Gender:
Female

Race:
Human

Height:
5'9

Weight:
195lbs

Guild:
Fairy Tail

Guild Mark Location:
Back of her neck

Appearance(Picture Required):
1575178665388.png
(No idea, not mine)
Class(C, B, A, S):
A
Magic:

Locomotion Cancellation: Any movement she does can be canceled out in the blink of an eye, she can be running top speed and can stop on a dime. If hitting anything she can hold, it'd be like hitting an immovable object, depending on the power of the strike, she can't stop everything. This also means she can walk on walls and ceilings without falling

Scarlet summon: ... Literally just makes her weapon appear and disappear. The sword is near unbreakable though. It's special

Personality: Crimson is quite the upbeat character, she tends to try and be friendly when she can, well, when she has free time and around people she'd consider friends or teammates. Though she tends to keep to herself mainly because she is very shy.. During battle she can be quite stern and serious, giving off the presence of something dark and evil. She's learned to ignore most any insult-depending on who it comes from- and stay focused on whatever she has set her mind to. She can get angry quite easily but that's under certain circumstances.

Bio: Crimson grew up in a wealthy family, she took to fighting when she was ten, her abnormal strength and speed was discovered when she was able to properly walk and run. Though she wasn't taken out of private school until she had almost killed a bully, she was soon homeschooled and taught how to control her strength, speed wasn't much of an issue surprisingly. Her father wasn't the...ok he was a scum bag. Typical generic evil rich dude, trying to make Crimson into something she wasn't, along with her sister, he was abusive verbally and physically, her mother wasn't really in the picture too often as she should have been, though when she was she would be quite protective, though she wasn't around enough to stop it all. Crimson and her sister would have enough and run away at age 14 and 15. Crimson being the oldest. They'd live on by using the last name to their advantage, at times meeting their mother every now and then, they had to keep moving so their father wouldn't catch them, she would at times have to fight off the occasional bounty hunter here and there but they weren't an issue, simple normal humans trying to score big..

Though one day when she was 17 she would come across a spell tome that would grant her the weapon she uses today. The tome was at some magic store, returned many times as well, the sword was near impossible to be used by any normal human, so it was dirt cheap to get..well it was still a tome so, as cheap as one of its class could be...which was 200 gold. The summoning of the sword was quite difficult as well, the words being in another language, one she hasn't heard of before nor seen. Took her two years to find a book that could translate it. She would later join up with Fairy Tail and well...here we are

"Crarson King's skarlagensverd sverger jeg til deg for å beseire fiendene mine og beskytte dem jeg elsker!"

"Scarlet sword of the Crimson king i summon you, to help defeat my enemies and protect those i love!"


Likes: A good book, cooking, talking with friends, spring, a good fight, Ham.

Dislikes: Cleaning, singing, be around too many people she does not know, overly loud people-even though she turns into that person after a few drinks-, steamed carrots, and

Skills:​
Super strength: Now this isn't your generic super strength...to a point. The sword she wields can be swung like it was an average dagger.. Anything between 1-3 tons can be lifted/moved with a LOT of effort, anything below that is lifted/moved with some strain but not too much. She can go over board but that would end up hurting her. Luckily she know's her own strength

Super speed: Crimson can move quite quickly, not at the speed of light nor sound, but her top run speed is a good 35 miles an hour, and her hand/arm motions are a good 60 miles per hour.
Other:
 
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Nadine Kazumi Head of Kazumi Household

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  • Nadine is a caretaker and priest for the white scaled snake Goddess, Minasarou. Minasarou is the goddess of fertility, knowledge, and life. Nadine's family have been keepers of the temple for generations and said to be given the powers of the goddess after finding her in her broken snake form and nurturing her back to health. While the powers ran in the family for many generations, Nadine had seemed to be blessed by Minasarou to be the most powerful of the family.

    Once Nadine was able to walk, her training in Magic and Martial arts begun. She was disinterested most of the times during her training.One day, at the age 9, Nadine was visited by the goddess herself while tending the gardens of the temple. The goddess wished Nadine to leave temple when of age and fight the evil that lurked in the dark. The goddess then kissed her arm, giving her the mark of the goddess. The mark gave her protection of the goddess and in times of need Minasarou can be summoned in times of need. To be given a task by the goddess herself and to be blessed with the mark pushed Nadine study and improve on her skills.

    Upon 21, Nadine left the temple today hands of her parents and set out and fight the evil that goddess spoke of. Along the way she ran into the Fairy Tail guild. After seeing their fights first hand, Nadine decided to join the guild to further her task.

    Likes: Gardening, cooking, writing & reading dirty literature, Minasarou, tea, and snakes.

    Dislikes: Those who disrespect Minasarou, littering, greed, and those who look down on others.

a18509b64122fc12669c04fe124fe17d.jpg


  • Age: 21

    Gender: Female

    Sexuality: Heterosexual

    Race: Super human

    Height: 4'11 ft

    Weight: 122 ibs

    Guild: FT

    Guild Mark Location: Above Left Breast



 
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Name:
Madeline 'Quake' Belwinter

Age:
20

Gender:
Female

Race:
Human

Height:
5'9ft

Weight:
200lbs

Guild:
Blue Pegasus

Guild Mark Location:
Lower abdomen
Fucking perv

Appearance:
1565406183678.png

Class(C, B, A, S):
A
Magic:

Requip; Guns and cannons!: So as the name goes, she uses requip and her weapons are guns and cannons! Her weapons are-from 1 to 10-

Each weapon has its own melee variation to conserve mana.

M2 Browning HMG.50 caliber(Think humvee armor plates and shields, she can also run at up to 70 miles per hour)
M134 gatling gun (Black Hawk armor along with the ability to fly and hover, with air speeds of 222mph)
Specialized 14.5 HE mag fed rifle.The gun is made up, and this armor fits best (nothing special besides the round, running speed of 20mph)
25mm auto cannon (Think Bradley IFV armor parts, with almost the ability to stop on a dime, top speed of 35mph)
75mm cannon (Think M4 sherman armor parts, stationary or shoulder mounted, ability to almost stop on a dime, top speed of 25mph)
100mm cannon (think the BS-3, and there might not be any sort of armor for her to use, so this might just be a stationary gun, or shoulder mounted, her speed is determined by her own agility.)
105mm cannon (Same as the top regarding armor and handling, but the cannon is from the M102 Howitzer, same as above.)
120mm cannon( Think the armor of an M1 Abrams, top speed of 45mph)
Fast moving projector rifle-railgun-(with armor attached, speed determined by her own agility)
and now for gods fist..
The Gau 8 avenger. (Armor from the a-10 warthog, able to fly at fast speeds, but unable to hover. though her running and flight speed is 439 mph.)

Personality: Madeline is quite the rambunctious person, usually very rowdy and happy to talk to anyone, she isn't much for being shy and is kind of the total opposite of her sister. Madeline is best to be left alone when she is mad, she has quite the temper and doesn't think clearly when she's mad. She tends to stay calm though, she rarely gets mad, if someone makes her mad, they should probably run. She's also quite the life at a party... She's also quite hard to upset, sad wise. She never really shows her sad side let alone makes it known she can even achieve such an emotion, if she's crying.. something major happened..

Bio: Like her sisters, born rich, abusive father, run away.. But that's where their paths diverge.. Madeline would go with their mother at age 16, while her sister lived by herself, a choice she made, as this would keep their father thinking they were still together and still running, and would make them grow distant.. Their mother would make sure Madeline was never found by their father.. About a year later, Madeline discovered her magic ability.. She kinda destroyed the dinning room of her mothers mansion.... Anyways, she's been training with the weapons ever since and would later join a guild.

Likes: Her mother, cookies, strawberry rum, the rain, cold weather

Dislikes: the heat, her sister, spicy food, and her father

Skills: She can run slightly faster than the average human


Other:
 
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Name:
Steve Freeling
Age:
16
Gender:
Male
Race:
Human
Height:
6' 3½" (1.92 m)
Weight:
160 lbs.
Guild:
Blue Pegasus
Guild Mark Location:
Back
Appearance:
MUyT5Kr.jpg

The artist is Nobuteru Yuki. The image is a screenshot from the Blu-ray set of The Vision of Escaflowne, a series Yuki was the character designer for.
Class:
B
Magic:
Fortune Telling:
He can see into the future.
Gun Magic:
He uses a handgun that fires 9mm bullets which can also be used as a magical agent.
Backlash Wave:
He can use a bullet at the right moment to turn an enemy's magic against them by firing directly into the path of their magical energy.
Necklace Magic:
He wears a crystal around his neck that his grandmother gave him as a child, carrying a few different spells with it.
Levitation:
This causes the crystal to activate whenever he falls from great heights.
Seek and Find:
This is a spell that leads him to whatever lost object he is looking for.
The Spell of Destruction:
A spell causing mass destruction that his grandmother told him he must never use.
Personality:
Steve is a kind, friendly, and selfless person who makes friends with ease. He is a hard worker because of how his parents raised him. He refuses to give one iota less than his best in anything he does. He believes very strongly that, "You don't watch a man's house burn down and then sell him the lumber for a new one and double the price." He is also tough and it's best not to cross him or those close to them since he won't let it slide for a second. He is also exceptionally brave and the only thing he fears is snakes while he has a knack for remaining calm under pressure. He is also very intelligent and he can be very persuasive if needs be, often offering words of encouragement to those who feel down or depressed.

Steve also has quite the sense of humor as he can be very sarcastic and he is also an unpretentious type who doesn't take himself too seriously. Gallows humor also comes naturally to him and he is no stranger to good-natured joking and jiving. In fact, he considers it a bad idea to trust someone who can't take a good joke. With that said, he never thinks flat-out bullying is funny and he refuses to tolerate such behavior. In fact, he will immediately call the bully out on their offense without fail. The same goes for any type of mistreatment that may occur while he's around. He also doesn't have a price tag in such situations, considering money worthless in comparison to one's honor.
Bio:
Steve was born in the Principality of Veronica where his parents grew tired of the prince's selfish and callous nature. When Steve's father, who was a colonel in Veronica's military, got into an argument with the prince due to his ways and ended up getting dishonorably discharged in the process, it was clear that the prince would only give them more problems if they tried to stay in Veronica. After Steve's parents made a carefully considered decision, the family immigrated to Oshibana Town in Fiore where Steve lived ever since he was three years old and where his father works at the railway. His parents were and are hard workers, who felt satisfied with their lot in life even though they weren't very rich and taught Steve and his twin sister to never, ever be selfish or callous towards others. His father especially taught him that, "You don't watch a man's house burn down and then sell him the lumber for a new one and double the price." He always got along with his parents very well and he carries the lessons they taught with him to this day.

When Steve was 12 years old, he found that he could see into the future. He warned one of his friends that something terrible would happen if she went to a certain party, having seen it in a vision. When she had decided not to go, she heard after the fact that the exact thing Steve had predicted had happened for those who went. His maternal grandmother had also given him the magical crystal he wears around his neck by this point, the magic that had been handed down from one generation to the next in the past having somehow skipped directly past his mother to himself. It was also around this time that his father began training him in both hand-to-hand combat and gunnery while his mother taught him how to cook. It soon became clear that Steve was proficient in firearms in a different way from his father when a man attempted to kill him with dark magic and simply by firing a bullet directly into the path of the man's magical energy, he turned his own magic against him. After that, Steve worked hard on honing his skills until he could consider himself worthy of joining a guild. He decided in no uncertain terms that he would join a guild once he turned 16 and sure enough, once he did, he turned up at the guild of his choosing.
Likes:
Girls
Books
Dogs
Okonomiyaki
Fried eggs
Bacon
Dislikes:
Abusive People
Dishonesty
Snakes
Rats
Thieves
Cigarettes
Selfishness
Skills:
Reading People
Persuasion
Physical Strength
Swimming
Marksmanship
Hand-to-hand Fighting
Cooking

Other:
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Guild Profile
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Koshisuji

I Don't think I'm evil... But I am a demon
[div class=tabs][div class=tab]Info
[div class=tab]History[/div][div class=tab]Magic[/div][/div]
[div class="tabsContent tabsContentInfo" style="display: none;"][div class=firsttext][div class=secondtext]
Full Name:
Koshisuji

Nicknames:
The Butler
The Last Etherious

Age:
Physically Around 500+ years old, appears 18

Gender:
Female

Race:
Etherious

Guild:
Currently Guildless, hoping to get her to join a guild at some point in the first arc.

Guild Mark Location:
N/A

Class:
B

Height:
5'2"

Weight:
90 lbs

Eye Color:
Purple

Hair Color:
Red

Bust:
34F

Equipment/Appearance details:
Always dresses in a typical butlers uniform, Never carrying much on her (Prioritizing carrying her masters belongings), and always wearing gloves as well. She appears completely Human (left picture) while being a Etherious, her unnaturally red hair and purple eyes are the only things that give her an unnatural look. While in her Etherious Form (right picture) she grows a set of horns and black markings appear around her eyes as her pupils turn red and sclear black. Overall her body is well built and muscular

Personality:
Koshisuji is a loyal and trusting servant, loyal to whoever she considers her master and very trustworthy. She tends to call who ever she see's above her self master "insert name here" and her actual "master" by just master or their preferred title. She will typically do tasks for her master with out question, but if someone else should ask, unless her master directly orders her to follow their orders, she isn't likely to do it, saying that people should be more self sufficient and not rely on others, unless its a rather simple an menial task. Aside from that Koshisuji has a rather outright and forward personality, leaving none of her thoughts to the imagination and she tells it like it is. She tends to be rather bold and tends to tell people up front how she feels about them. She's not shy about sharing her emotions either, she doesn't try to hide whether she loves some one or that shes angry at someone.

When it comes to Koshisuji being angry at someone who is not an enemy of her master it comes down to her telling them that she's angry and doing unfavorable things to them, such as feeding them burnt food to single them out. She tends not to deny the actions she takes for revenge of any sorts but will stop as soon as gets an apology or something to make up for what made her angry in the first place. As for feelings of love Koshisuji can be rather flirtatious and very bold, not holding anything back, making sure to go the distance to make who ever she feels for feel extra special by drawing hearts in ketchup on their food, making sure to give their needs extra attention, and telling them they can have their way with her just as examples. Koshisuji is also a big believer in rewards and punishments, while a thank you for completing a task is a big enough reward for her she feels that she must be be punished harshly (and physically) for failing a task or messing up something in general, or else she will not be able to grow. If she should not receive a proper punishment when its due she falls into a sort of depression as she sees herself as not good enough to be punished. Despite being reborn a demon Koshisuji still thinks herself a human, and will rarely go into her etherious form. She believes her self to still be good as she was in life before becoming a demon and that being a demon doesn't make her inherently evil.

Likes:
To serve master
To cook for master
To help master in any way shape or form
To be punished by master for bad behavior
Doing whatever is required of her
Constant work

Dislikes:
Not being useful
Displeasing master
Having free time
Being ignored or forgotten

Skills:
Super Strong: For carrying all of Master belongings, or pull the cart if necessary
Near Perfect Memeory: Can Remember nearly anything she hears, so she remembers what her Master tells her
Perfect sense of Time and Direction: So Master never misses deadlines and always knows which direction to go
Master at household work and cooking: To keep Masters home tidy and their belly full

[/div][/div][/div][div class="tabsContent tabsContentHistory" style="display: none;"][div class=firsttext][div class=secondtext]Mild Spoiler warning for Fairy Tail
(if you haven't read/watched the final arc there may be some things here that are spoilers)
Etherious were a race of Demon's created from the Books of Zeref to be servants to the black mage. They were made completely of Ethernano, with the exception of E.N.D. who had a physical body before Zeref made him into a demon. Koshisuji is similar to E.N.D. in the sense that she had a physical body before Zeref created her. Unlike most of the Etherious who have a genetic need to want to kill Zeref, Koshisuji only had the genetic need to only serve, that being she was a failed experiment of Zeref's on his path to try and find a way to bring back his brother. She was essentially "programmed" to serve her master and given the ability to use magic, making her a super servant of sorts. Though when She was reborn she didn't accept Zeref as her master, instead rejecting him because of what he made her into and because of how evil he was. With Koshisuji created Zeref had the confidence to bring back his brother and decided it best to seal away Koshisuji. For her it was like going into a deep sleep, never to wake up again.

Over 500 years passed, and in the century Zeref had been gone his magic had begun to fade from Koshisuji. She woke up, groggy and alone in some old abandoned ruins somewhere. For the first time in half a Millennium she could move again, she could feel cold again as the night air chilled her skin. She got up excited moving around, only to remember what she was. She soon remembered everything that had happened, as during her sleep it had faded from her into nothingness, even though she could feel time passing during it. Her genetic need to serve was still with her, not having a master somehow made her heart ache and her head hurt, as if it were some sort of addiction that she wouldn't stop thinking about before she fed it. She left the ruins, trying to find a town of some sort where someone would let her serve them. [/div][/div][/div][div class="tabsContent tabsContentMagic" style="display: none;"][div class=firsttext][div class=secondtext]Enhance
Enhance is a fairly simple form of magic, it allows the user to enhance their own body to higher levels. While the most common use for this magic is the enhancement of muscles to provide the user with more punching power, the actual applications of the magic exceed this. The user can enhance their strength, speed, magical resistance, physical resistance, and resistances to certain conditions such as motion sickness, poison and more. While the user can the things around them their real strengths lie in being able to enhance the abilities of others, and while the physical abilities are nice to have the main advantage of this is being able to enhance magical effects, for example making a fire ball more destructive as its cast, or making a barrier twice as effective. While Koshisuji seems to have a fair handle on this, being able to enhance to monstrous levels, even more so while in etherious form she is unable to reduce the effects of something, so she can weaken enemies.

Enhance: Giant's Strength: Koshisuji enhances her attack power to deal devastating damage, she has been shown to b able to leave an imprint of her fist in steel beams when she punches them.

Enhance: Mountain's Endurance: Koshisuji enhances her bodies toughness making her impervious to blunt object attacks and significantly stronger against Piercing and slashing ones.

Enhances: Leopards Dash: Koshisuji enhances her speed making her move in a quick manner and have a far better reaction time while also being able to run much faster.

Enhance: I Spy: Koshisuji enhances her eye sight to its very best and is able to see clearly for about a mile.

Enhance: Heartbeat Monitor: Koshisuji enhances her hearing, allowing her to hear even someone elses heartbeat when she concentrates.

Enhance: Magicians Shell: Koshisuji enhances her magical resistance to help her block incoming magical attacks.

Enhance: Magicians Judge: Koshisuji enhances the power of a spell, greatly impacting the change.

Enhance: Travelers Resilience: Koshisuji enhances her resistant to a certain element with could be motion sickness, poison, disease, ect.

Enhance, Secret Art: Limit Break: Koshisuji goes above and beyond her normal enhancement and uses magical power high enough to render her body ineffective for a few hours afterwards to increase her strength to the point where she can attack from a distance using compressed air generated from her punches. She can keep this ability up for about 5 minutes before her magic runs out.

Etherious Form: In her Etherious form koshisuji powers up even more, she is able to use all the abilities above to an extended rate along with a greater enhancement while also being able to extend her abilities even further.

Enhance, Ultimate Art: Limit Break, Ultimate Destruction: While in Etherious Form Koshisuji pours all of her magical power into approximately 30 seconds of unlimited strength, being able to create shock waves from her attacks that would make the normal person run in fear, for 30 seconds she essentially becomes on par with the power of a S class mage, though the recovery time afterwards is 5 days and it can result in extensive damage to her body, thus the name.


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Dont be afraid of the waves. The waves are something you read the flow of, accept it, and OVERCOME.
Nathaniel Cross

  • Name:
    Nathaniel Cross
    “Nate”
    "Nathan"
    "The Prince of Djinns"
    “Prince of Pergrande”

    Gender:
    Male

    Age:
    19

    Height:
    6’1"

    Hair Color:
    Purple

    Eye Color:
    Golden

    Guild/Guildmark:
    Formerly: Lamia Scale
    Currently: Dragon Claw
    Purple, left arm
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"Artificial Magical Intelligence AMI Starting up... ... Running Diagnostics... ... ... Diagnostics Completed. Running Data Registry... ... Accessing Data File AMI... Read over Data File and confirm personal information..."

Name: "My Name is Artificial Magical Intelligence Serial No #0001. But you can just call me Ami!"

Age: "I was designed to represent an 18 year old woman. But I am only 3 months of Age!"

Gender: "Designed to represent a young fit female human."

Height: 5'7'

Weight: "While the average female would weigh around 160 Ibs, I actually weigh 563 Ibs. This is due to the weight of the strong and durable materials used in my construction!"

Guild: "I know not of what you are asking!"

Guild Mark Location: "Again I have no idea what a guild is!"

Class: "Oh this field has been filled? Apparently it says I can fight on par with A class mages? I can fight?"

Magic: Passive Tools: "While it's not magic, I do have magically powered tools built in to my frame!"

Scanner Heads up Display: "My eyes allow me to scan any individual I want and get as much information I need! I can scan them for their measurements, height, weight, heart beat per minute and magical power. It also helps me detect what kind of emotional state they are in at that very moment."

Built in Lacrima Communication: "I had a Lacrima Communication Device built in during my construction which helps me stay in touch with my friends! I can also send different forms of data over the Lacrimanet~"

Rocket Boots: "Pretty self explanatory huh? I have rocket propelled boots that let me fly. They are very powerful considering my weight."

"Hm? I seem to have more data here but it's locked behind some kind of ecryptio..."

"S w i t c h i n g p r o t o c o l s f o r w e a p o n r y a s s e s s m e n t"

Combat Protocol: Rocket Punch: Ami's upper arms shoot out like rockets and punch any individual caught in it's flight path. The arms immediately return to Ami upon missing or hitting the target.

Combat Protocol: Chainsaws: Ami unsheathes chainsaws attached to her arms that she can use to fight close quaters. Can be combined with rocket punch under the name "Combat Protocol: Chainsaw Rocket punch combo"

Combat Protocol: Jaw Blaster:
Ami's Jaw splits open to reveal a large blaster hidden inside: this attack has a short charge before firing a small destructive explosion
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Combat Protocol: Rail Cannon: Ami's most powerful attack, however it is single use as it will cause Ami to enter a rest mode to recharge after the hefty power drain. A process that takes too long to finish before a battle ends. It fires a devastatingly destructive blast that even S classes should be wary of. This attack can also involve a lot of collateral.
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"S w i t c h i n g p r o t o c o l s f o r r e s t o f d a t a c o n f i r m a t i o n"
"Huh? Did I just black out there? Wierd... Guess we'll never know what's behind that encryption..."

Personality: "Wow this field is blank? Maybe I should fill it... I often see myself as a happy individual, always happy to make new friends! Although I am newly built 3 months ago and only just exposed to the real world today! So I have plenty to learn. Oh I wonder what kind of people I'll meet! I bet everyone's so nice! I'll be making new friends in no time!"
Ami knows about as much of the world as a new born baby does. Utterly clueless to both the good and the bad things that exist in society today. She even fails to grasp the concept of a bad situation which can lead her into dangerous predicaments. She'd even walk in the middle of two mages duking it out and casually greet them like any other person. Apart from that she is a kind and caring soul while clueless to danger towards herself or strangers. She does have hard coded Algorithms to Rush in and protect any friends in mortal peril.
tenor.gif


Bio: "I can only remember as far back as I was activated... Which of course was today! But I do have some pre stored data files here. It says I was created by a man named Dr J Solus. I am unsure of who that man is but if he is my creator I will stop at nothing until I can finally meet him in person. Though I have no idea where to start. I have just woke up in some Alleyway in an area registered as Margaret Town. Oh this place has a guild? Ah so a guild is a place? Perhaps I should ask around there. I mean surely any leads could help right? Now what is this place called... Lamia Scale? An interesting name indeed!"
(Sry for short bio... I really can't think of much for a character that's essentially a blank slate)

Likes:
"I like making new friends!"
"I also like eating! I don't need to but I find it calming."
"I like to play games too! Only with friends though."
"Just being around people puts me at ease too"
"Singing is nice! What's weird though is I don't have any kind of protocol relevant to that kind of hobby... I just... Like doing it."


Dislikes:
"I don't like losing friends... I never gained any to lose yet but the thought makes me feel horrible"
"I hate being bored."
"Solitude makes me feel lonely."
"I don't want to hurt people either! It's simply not who I am!"


Skills:
"I think my singing is pretty good! Some people who've heard me seem to think so."
"I'm also very handy! I am quite knowledgeable on most magical contraptions~"


Other:
Whenever Ami switches to her combat protocol she takes on an entirely different persona. As a result she retains no memory of ever fighting to begin with. Further more her combat protocols will only take effect if her friends are in great danger.

Theme Song:
TBA
 
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Guild Profile
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Velt Hyland

[div class=tabs][div class=tab]Info
[div class=tab]History[/div][div class=tab]Magic[/div][/div]
[div class="tabsContent tabsContentInfo" style="display: none;"][div class=firsttext][div class=secondtext]
Full Name:
Velt Hyland

Nicknames:
The Last Keeper

Age:
26

Gender:
Male

Race:
Human

Guild:
Blue Pegasus

Guild Mark Location:
Left Shoulder

Class:
A

Height:
5'11"

Weight:
180lbs

Eye Color:
Light Blue

Hair Color:
Black

Equipment/Appearance details:
Velt essentially wear a black tshirt with grey pant's most of the time, though sometimes he does switch out for a white t shirt, and a leather jacket along with it. Up his left and right arms there are sleeves of what seem to be tattoos that look tribal in nature, which are proof of his devil slayer magic. He also has a rather toned body and looks quite handsome.

Personality:
Velt is a rather mysterious person, though not in the sense that he likes to hide things about himself, hes actually a rather open person. He's mysterious in the sense that no one would be able to put a finger on what hes actually thinking at any given moment and he borders the lines between Serious, Casual, and Completely Insane so no one really knows when he's going to actually step up and do something or goof off or doing something that's way too far fetched. Basically he will sometimes act serious and when asked a question or when talking to people he will give them actual well thought of answers that make him seem intelligent, he also tends to get serious when fighting a strong opponent. When he takes up a more casual approach he tends to be the easiest to talk to, though he carries a more 'well whatever' and bored sort of attitude, which is typically his usual attitude and behavior. Sometimes though he does things that are way out of the norm and tends to give nonsensical answers, allowing him mind to wander and he begins to act spontaneously with out thinking, effectively acting like an idiot. Unfortunately even since he was a boy no one has been able to solve the mystery of Velt's mind. Velt can also be overly curious and he is often willing to go to lengths to become more powerful, though this is usually a good thing the ideals his former guild ingrained into him sometimes come forth and he can get rather greedy for power and knowledge, which can lead to unfortunate circumstances.

Likes:
Learning About New Magics
Artifact Hunting
Training
Gaining more power
Cookies
Reading
Traveling

Dislikes:
Demons
Staying in one spot for too long
Having Knowledge withheld from him
Secrets
bobby traps

Skills:
Velt can be considered an archaeologist of sorts, hes very good at identifying ruins and recognizing common patterns between them, including the identification of bobby traps. Also while on the road he often had to cook up most of his own meals, while they are somehow pleasurable for him, for everyone else his cooking is the most disgusting thing they have eaten.

[/div][/div][/div][div class="tabsContent tabsContentHistory" style="display: none;"][div class=firsttext][div class=secondtext]Velt was born in a guild know as the keepers, as his mother and father were both members. The keepers were a group of traveling mages with no affiliation to any country so Velt moved around a lot and got to see a large portion of the world from an early age. The Keeper's goal was that they explored areas of high ethernano content recovering lost magics and artifacts so that they could use and learn them to become more powerful, essentially their whole mission statement was finders keepers. They were powerful enough to oppose those who came after them, including the governments of the world because of their high content of magical artifacts and lost magics. When Velt got old enough he was able to go out on missions himself and eventually he came across a tomb to an old mage. He could sense even from the outside the high concentration of Ethernano. When he entered he was able to find the sword Ascalon after working his way through many of the bobby traps and puzzles, along with a journal telling him about the 18 swords of Kraven and Ascalon's power. When he returned to his guild the guild allowed him to keep the artifact as it was the first one he found himself.

Years later His guild had heard about a ruin with a massively large ethernano concentration. Due to their greed, curiosity and their need for power that had developed over the many years the guild could not resist and brought everyone along to excavate these ruins. When they got there and started to search they found many texts on lost magics and many artifacts as well, and they all became very excited and greedy. Because of their lust for magic and power they kept on digging and eventually they opened something they should not have. Like how curiosity killed the cat they unleashed a massive evil out into the world, the evil known as the demon lucifer, who had been sealed away for god knows how many generations in the ruin had finally been released. While the guild was strong even together they could barely match the power of lucifer, one by one their magic artifacts broke, their texts burnt, and they died as their magic failed them. Finally after what seemed like a non stop battle, Velt who had somehow been protected to the end witnessed a suicidal attack by his father on Lucifer as it brought down the demon. Velt who was taking cover approached Lucifer's body, he wanted to finish the job. Everyone else around him was dead and he wanted his revenge. As he approached he could see the still conscious lucifer beaten on the ground, unable to even regenerate due to the severity of his wounds. as he rose Ascalon for the finishing swing the demon spoke to him, telling him to eat him instead of killing him, to gain his power as his own. Velt hesitated but ultimately the greed engraved into him won and he ate the demon, not realizing that he had cursed himself to eventually becoming a demon himself. A few months later he joined Blue Pegasus, since it was unknown that he was a part of the keepers originally he never really feared being arrested for his former guilds past crime of desecrating ruins and essentially stealing from other countries.[/div][/div][/div][div class="tabsContent tabsContentMagic" style="display: none;"][div class=firsttext][div class=secondtext]18 Blades of Kraven: Ascalon
Velt is a magic sword user, while he was with the keepers guild he discovered a tomb where he found a sword. This sword was a sword of Kraven, a smith from a millennium ago who created magic weapons of great craftsmanship and magical power. Of his creations 18 swords were famed and thus named the 18 swords of Kraven. Kraven's blades were scattered all over the world over hundreds of years and Velt now holds one of those swords, Ascalon. Ascalon is the sword of Light, it has the power to convert one's ethernano into light magic. It was forged from a rare metal known as Luxstrum and it always creates a faint glow. The sword is capable of generating a coating of light which is similar to a laser able to cut through non magical things with ease. It can shoot off blades of light from its own blade and its capable of an ability called flash which essentially acts as a flash grenade to all but its holder. It's ultimate attack its called the light speed slash, where it seemingly slashes at a normal sped, but quickly extends the blade (with light magic) as its slashing forward, quickly cutting the enemy.
latest

Holy Devil Slayer Magic
Velt's other form of magic which obtained years after he obtained Ascalon was devil slayer magic, in particular a light based devil slayer magic. The Holy Devil Slayer Magic was obtained by Velt after he consumed the flesh of the demon Lucifer in order to receive his power making him a Fifth Generation Devil Slayer or a Devil Eater for short. By eating Lucifer his magic was inscribed upon Velt in the form of a tattoo (similar to Greys), which extends to cover his body when he activates his devil slayer magic. The devil slayer magic uses up Velt's magic quickly as he was not trained for years in how to handle said magic like 1st generation devil slayers would be, and thus he is not able to keep up his demonic magic for long especially when he uses more advanced techniques.

Holy Devil's Rage: Basic "roar" Attack, Velt Fires a light based beam attack from his mouth.

Holy Devil's Piercing Blades: Velt forms blades of light over his head and sends them towards a target

Holy Devil's Striking Arrow: Velt forms a bow of light an fires an arrow from it towards a target.

Holy Devil's Shooting Star: Velt Uses light magic on his feet to propel himself forward in a straight line

Holy Devil's Shining Fist: a simple punching technique that reinforces Velt's fist with light devil slayer magic.

Ascalon Supplimentary Spells: Devil Slayer magic can be used to power up Ascalon as well. Essentially by pumping devil slayer magic through Ascalon he increases its abilities natural abilities and make it stronger.

Holy Judgement: Using Ascalon and Devil slayer magic, Velt massively enhances Ascalons blade, forming a blade of light around it. It can be used to attack from a distance firing blades of light off a slash attack or it can be used up close.

Advanced Spells

White Judgement: Holy Devil's Brilliance: Velt crosses his arms (in a wakanda forever fashion) and charges up his magic. As he unleashes his magic and swings his arms out a bright flash accompanied by a onslaught of small light arrows are released.

White Judgement: Holy Devil's Lightspeed Strike: Velt uses his light magic on his feet to propel him forward, giving him a boost in speed. He then proceeds to coat his fist in light devil slayer magic in a similar manner to his shinning fist technique. He uses a significant amount of magic to make himself go as fast as possible, using speed and strength to attack.

White Judgement: Holy Devil's Purifying slash: Velt jumps overhead high up in to air. Either through forming a blade of light or using Ascalon he begins to do flips while falling towards his target, he activate his light magic and soon begins spinning fast enough that he looks like a saw blade when he hits the target, repeatedly slashing them until he stops.

Figured this would be good to put here for abilities he will gain as he becomes stronger and more powerful. Essentially these will be possible abilities he will gain based on opportunity given and as the story progresses.

Demonic Synchronization: Similar to Dragon Force, essentially just a power up for Velt and some more advanced spells to go with it.

Some more out of the box spells depending on the enemy he is fightning I may have him think up some attacks on the fly.

Dual Element Devil Slaying: self explanatory, If the opportunity arises and the gm's are okay with it.

Holy Devil God/Holy Devil Dragon Slayer Mode: Essentially what Natsu does during the tenrou island arc, mix between devil and god slaying or devil and dragon slaying magics or the light variety. Again if the oppritunity arises and the gm's are okay with it

Devil King Mode: Essentially a power up beyond Demonic Synchro, will allow access to more powerful spells, though this is far in the future.

Demonic Presence: Essentially he will be able to express his demonic nature through outflow of magic, essentially in an attempt to scare off wearer enemies

Diabolical Extremities: Essentially He will be able to take on some of the properties of the devil he got his power from, for lucifer it would be wings, horns, and goat legs, slowly becoming more demonic as he uses it, showing the transition into devil due to his magic, though this is far off.

Final Sabbath: Essentially the final art of the devil slayer magic, super op spell again for way later in the story.

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Guild Profile
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Robyn Belle

I Don't think I'm evil... But I am a demon
[div class=tabs][div class=tab]Info
[div class=tab]History[/div][div class=tab]Magic[/div][/div]
[div class="tabsContent tabsContentInfo" style="display: none;"][div class=firsttext][div class=secondtext]Full Name:
Robyn Belle

Nicknames:


Age:
16

Gender:
Female

Race:
Human

Guild:
Lamia Scale

Guild Mark Location:
middle of her back

Class:
C

Height:
5'4"

Weight:
100 lbs

Eye Color:
Hazel

Hair Color:
Red

Bust:
30B

Equipment/Appearance details:
WIP

Personality:
Robyn is essentially usually rather uncaring about most things, she could be considered to be rather dull at some times. While she is in a guild and she usually expresses a sense of good she can't really be classified as either good nor evil, she is fairly balanced on that scale, fitting into the middle rather than to one side. In fact the only reason she joined a legal guild was so that she could make money with her magic powers and not be hunted for it, not because she really wanted to be a mage or save the world or some cliche thing like that. Though she may have joined out of boredom and the need for money she stays due to the bonds she has made and her advances in her magic since she joined, even though she's still really only a beginner in control of magic and magic power. Robyn usually maintains her good/evil balance not really caring for taking up a side of right or wrong even though she knows the difference, though it can sometimes been seen that when her friends get hurt or are having trouble that she will do what she can to help them. If she defeats an enemy she will usually do onto them as they would do to her, meaning if the enemy had intentions on killing her she would probably try to kill them too, if the enemy had intentions of defeating but not killing she will probably just leave them to their fates and if its a friendly spar she will likely help the other person up after the fight. She will typically not go out of her way to do things for others either, like for example if she is seen walking an old lady across the street its likely that she had to cross the street anyways, had she not she would have not walked the lady across.

While she can be seen as more of a serious type she usually finds fun in the form of messing with other people. She typically can be seen wearing a rather scheming smile when up to no good, as she doesn't have much of a poker face. While she may seem rather uncaring about her comrades problems Robyn does listen to all of them and she takes in her comrades feelings. Typically she won't do much to help, as she tends just to provide minor emotional support until the person complaining figures out what to do themselves, though when the problem is serious and her comrade doesn't know what to do she will typically try to help out a little more, more for the care of her comrade rather than taking care of the actual problem. She also tends to be coy when flirting with someone, but not in the sense that she is usually shy, its more intentional, she gives coy smiles and flirts as if she doesn't even realize shes being flirty even though she does. Even though she is a class C and her comrades are typically stronger than her she doesn't look up to them, as she wants to be her own person and not live up to the ideals of another, and as such she typically treats all her comrades, including her guild master, in the same manner. She is also known to make back handed comments when someone is being annoying or they get on her nerves.

Likes:
WIP

Dislikes:
WIP

Skills:

WIP

[/div][/div][/div][div class="tabsContent tabsContentHistory" style="display: none;"][div class=firsttext][div class=secondtext]WIP[/div][/div][/div][div class="tabsContent tabsContentMagic" style="display: none;"][div class=firsttext][div class=secondtext]Eye's of Good and Evil
The Eye's of Good and Evil, Also known as the Eyes of The Devil and The God, are a lost caster class magic that allow one to access the powers of a demon or an angel. The magic is engraved onto the eyes giving the user control over Demonic and Angelic Force, as well as other benefits as they become more use to handling the magic. For Demonic Force the magic is similar in nature to darkness magic, visually it is crimson red and black in color and behaves in very much the same way as darkness magic does. For Angelic Force the magic is similar in nature to light magic, appearing as a white and yellow glow visually and behaving in very much the same way as light magic does. Both Demonic and Angelic force can be used for concussive force attacks, but each has their own specific properties. Angelic force for example is known to be able to be able heal fairly well, while also having the ability known as smite which is fairly effective on those with evil intent. Demonic force can be used to Personify ones fear, and has an effective attack against those with good intentions known as blackness. While the Eye's have these magics they also offer other benefits to the user, though Robyn has only begun her training in the basic powers. The Drawbacks of this magic Rest in the fact that its an eye magic, All the magical power stems from inscribing magic circles upon the eyes, if Robyn is blinded, her eyes are forced close, or and effect like Dark Ecriture prevents her from using eye magic she is essentially useless. This unfortunately also makes her eyes an area of focus for attacks.
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Demon Blast: A large sphere of dark energy is charged between the user's hands and subsequently fired at the target in form of a beam.

Demon Stream: The user extends their hand forward, creating a multitude of hands, composed of dark energy, that try to grab and attack the target.

Devil's Breath: The user charges dark energy and molds it into the shape of a highly destructive tornado, damaging their intended target.

Demon Impact: Robyn creates a sphere-like bomb made from dark energy and charges at the enemy at close range. The bomb creates a huge wave of pressure, that throws the target away.

Demonic Aura: Robyn uses the Demonic Force to expand their aura giving off an overwhelming feeling of fear (similar to how in the show you'll see Igneel Behind Natsu as a personification of his aura).

Blackness: A fairly Simple attack that launches dark energy at the target, if the target has good intentions or is of good nature that the target will feel a burning sensation which increases in pain the longer they are exposed to this spell, the magic fades after a short period of time.

Rain of Light: From both extended palms, Robyn fires multiple rays of Light Magic towards the target.

Angelic Impact: Concentrating Angelic Force Around her hands Robyn creates a sphere of light around them, the magic increases the concussive force behind her punches.

Angel Bomb: Robyn quickly gathers and releases a large quantity of Angelic Force in a spherical shape. When it hits its intended target it rapidly expands and explodes like a bomb.

Angel Beam: Charging up angelic force in the palm of her hand, Robyn releases the energy in a straight beam.

Angelic Healing: Robyn focuses Angelic Force into her hand, giving it a warm and gentle glow. By placing her hand onto a wound she it able to heal it in a matter of minutes.

Smite: Robyn Focuses Angelic Force in her hand, giving it a harsh and bright glow. By placing her hand on a creature of evil intention or of evil nature she is able to burn the evil within, causing the target to feel a burning pain that increases with contact, though fades after a short period without contact.

Some Regular spell ideas:
Fear Trap: A Trap based Spell that causes one to see something they fear or find scary. Not sure how to implement it but it will naturally come down to good role playing
Healing Aura: Essentially a radius based healing spell where so long as someone it within this radius it slowly heals them.
Absorb/Reflect: Demonic Force absorbs, Angelic Force reflects. Again not sure how to Implement in a way that isn't op in the sense that all attacks are absorbed or Reflected.
Demonic/Angelic Weaponry: Ability to form weapons out of Demonic/Angelic Force, something for when Robyn's magic control becomes better.
Soul Stare: Ever see Ghost Rider's Penance Stare, similar to that except it shows the persons fears causing them pain and panick.
Bliss: A magic similar to the effects of Pleasure (Larcade Dragneel's spell) on a lesser effect, does not aim to kill only to distract and make those who are effected unfocused
Fear Personification: Uses Demonic Energy to Personify fear, for example could take the form of a giant spider or something similar.

Combination magic: Demonic and Angelic magic have a natural repulsion to each other and it requires great magical control to be able to use both of them together.
Blitz Bomb: Combining Demonic and Angelic Energies into a ball and throwing it, lets the natural repulsion do the rest creating an explosion of demonic and angelic energies.
Giga Canon: Robyn compresses Demonic and Angelic energies together with great force, then releases it in a blast Kamehameha style.
Shatter: Robyn Essentially makes a Blitz Bomb but smaller and comprised of small shards (made from demonic/angelic weaponry ability mentioned above), essentially a fragmentation grenade.

Power ups:
Demon Drive: Robyn Essentially focuses her power into her Eye of Evil, This increases her demonic energy potential and the out put of some of her attacks. Demonic energy surrounds her giving her horns, claws, and a forked tail made of demonic energy.
Angel Drive: Robyn Essentially focuses her power into her Eye of Good, This increases her Angelic energy potential and the out put of some of her attacks. Angelic energy surrounds her giving her Wings, a halo, and a heavenly glow.

Combined Magic Power-ups: When Robyn is able to combine magic and reaches a high level of magic control she will eventually be able to power up with both demonic and angelic magic at the same time.
Form 1: Greater Drive: Robyn focuses her magical energies into her eyes, giving her a boost in her latent abilities at a greater magical cost and access to what she calls greater spells, which are essentially her normal spells with more power behind them. Her arms are coated in demonic and angelic energies. This level of power would be accessible to her should she ever reach an A-class level in magical control and power.
Form 2: Superior Drive: Robyn focuses her magical energies into her eyes, giving her a boost in her latent abilities at a greater magical cost and access to what she calls Superior spells, which are essentially her Greater spells with more power behind them. Most of her body coated in demonic and angelic energies, while still having a human appearance. This level of power would be accessible to her should she ever reach an S-class level in magical control and power.
Form 3: Master Drive: Robyn focuses her magical energies into her eyes, giving her a boost in her latent abilities at a greater magical cost and access to what she calls Master spells, which are essentially her Superior spells with more power behind them. The Demonic and Angelic energies make her appear more like a half angel half demon hybrid in this form and has seemingly nothing left to her humanity. This level of power would be accessible to her should she ever reach an SS-class level in magical control and power (Someone who can complete a 10 year quest, but of course this is a long ways off like end of the rp abilities).

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Guild Profile
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Blaze

[div class=tabs][div class=tabs][div class=tab]Info
[div class=tab]History[/div][div class=tab]Magic[/div][/div]
[div class="tabsContent tabsContentInfo" style="display: none;"][div class=firsttext][div class=secondtext]
Full Name:
?

Nicknames:
Blaze, The Sin of Wrath

Age:
?

Gender:
?

Race:
Human

Guild:
The Sin's

Guild Mark Location:
Back of left Hand - Sin of Wrath Signet

Class:
A

Height:
5'10"

Weight:
180 lbs

Eye Color:
Blue

Hair Color:
Black

Equipment/Appearance details:
Blaze typically dresses in all black clothing that conceals their body well and wears a mask to cover their face. Overall their clothing seems to be fairly resistant to the effects of magic as it generally stays intact when hit by the effects of spells even when Blaze seems hurt but such effects.

Personality:
Blaze is a bit of an oddball even among those in the cult of Zeref. While they do not worship Zeref or even like Zeref's ideals they go along with it mainly just to bring death and destruction towards the world of the mages. Blaze seems a little mad, they speak in a bit of a rasped voice that can't be clearly defined as male or female and often speaks as if the only thing that matters is that the world burns. He seems to be rather crazed and will often scream in rage while doing battle with someone, having a distinguishable blood lust. Blaze will often attack without warning if someone tries to talk them down or ask them what their goal is, even going so far to attack their own guild mates if they piss them off.

Likes:
Killing
Death
Destruction
Playing with fire

Dislikes:
Mage's
People in general
Happyness
People who try to talk about happiness and family

Skills:
Blaze is good at killing, if that can even be considered a skill.


[/div][/div][/div][div class="tabsContent tabsContentHistory" style="display: none;"][div class=firsttext][div class=secondtext]The Only thing that is known about Blaze's History is what happened to them when they learned their magic. When they were Young Blaze was encountered by a Brilliant Blue Fire Phoenix named Cinder. During the training Cinder was especially cruel to Blaze, consistently burning Blaze with her flames in order to get them use to the feeling of the blue fire. Due to the constant burning and healing Blaze went crazy, Cinder was technically torturing Blaze using repeated burning and healing and eventually something in Blaze had snapped. Once Blaze had gained enough power as a phoenix slayer he Consumed Cinder's Flames and Killed the Phoenix.

Years later Blaze joined the Cult of Zeref, no one really sure of their motives or all of their goals but one thing was for sure, Blaze wanted to see the world burn for what ever reason. Blaze's name soon became known to the magic council as a dangerous individual who was known for burning down villages and literally cremating people down to the ash. Those who escaped Blaze's blood path reported them as a psychopath and someone who should be feared as the Cremation Phoenix. [/div][/div][/div][div class="tabsContent tabsContentMagic" style="display: none;"][div class=firsttext][div class=secondtext]Fire Phoenix Slayer Magic: Cremation Variety
Phoenix Slayer Magic is a Caster Magic, Lost Magic, and finally, a subsection of the Slayer Magic line that grants the wielders of its power the ability to transform the physiology of their body into a phoenix, an extremely powerful type of legendary creature that are a long-lived bird associated with flames and cyclically regenerated or reborn. Just like how Dragon Slayer Magic is harnessed by those referred to as Dragon Slayers, Phoenix Slayer Magic is utilized by those known as Phoenix Slayers.

In order to learn the power of Phoenix Slayer Magic in the first place, the beginning stages of obtaining its power takes place in a similar manner to a wielder of First Generation Dragon Slayer Magic; being taught by a phoenix itself. As phoenixes are known to spend a vast majority of their time upon these mortal lands christened as Earth Land flying around in search of anything to catch their interest, along with their innate ability to sense the emotions of other sentient beings, surely, with a proper cause and desire to learn of their overwhelming power in mind, a phoenix will descend from the skies of blue and happen upon anyone with a degree of determination in regards to achieving their goal. Upon meeting a suitable student whom will inherit their amazing strength, the phoenix will offer them a deal in a vein similar to a demonic pact; or so it seems. The phoenix offering the magician a means to complete the goal they have in mind, all the caster can either accept or decline the assistance of the phoenix; of course, declining isn't such a bad thing as the phoenix will just wish them well in life and leave. However, once the deal has been accepted, the process is put into motion, as the hopeful wielder and the phoenix begin training – depending on the phoenix and the element gained involved, the process of learning this magic is either grueling or rather lax. Through the training, using the phoenix's mastery over the arcane and the supernatural particles that are strewn about through this world of whimsy and wonder, the phoenix reaches inside the humanoid's soul, searching for that otherworldly organ referred to as a Magic Origin and from there, making a few changes here and there as to alter the process of how the Magic Origin functions and its properties, therefore transmogrifying their Magic Origin into a strange hybrid between that of a Phoenix's Magic Origin and a humanoid Magic Origin, possessing the traits of the former but the arcane storage capacity of the latter, effectively causing their body to be bestowed with the magical powers of a Phoenix - otherwise known as Phoenix Slayer Magic. Continuing with this process, the user's magical power acts alongside the natural energy of the body in order to catalyze a variety of bodily processes when younger, therefore allowing the morphing of their physiology to a point where the user has adopted some physical traits and the element from the phoenix whom taught them everything they knew.

These changes in their biological traits and structure range from rather unnoticeable things such as enhanced senses, which are a physiological capacity of organisms that provides data for perception, such as olfaction (The ability to smell things far away) and ophthalmoception, bestowing upon the wielder of Phoenix Slayer Magic the ability to see things with pin-point accuracy even if it's a fair distance away and gain a form of night vision, allowing them to see in low light conditions. While this is all standard for a Slayer Magic, Phoenix Slayer Magic also bestows upon its wielder the perpetually available ability of high-speed flight, a process by which an object moves, through an atmosphere or beyond it without direct support from any surface; doing so only requires the caster to become airborne before using their enhanced sight to find a "pocket" of wind and from there approach it, elevating them higher – through minute arcane manipulation, the caster can appear as if they were hovering. Despite the boons bestowed upon the user, those traits above can be said to simply be side-effects of having the physiology of a phoenix; indeed, the greatest ability of a wielder of Phoenix Slayer Magic is also its signature power – calling upon the assets of a phoenix even if their bodily structure isn't one-hundred-percent the same as the beings from which this magic originated, the caster is capable of inducing a metamorphosis of their body structure as to take upon traits of a phoenix instantaneously which is done in conjunction with the activation sequence of their particular element, bestowing upon the user of Phoenix Slayer Magic the lungs and enhanced vocal folds of a phoenix that are capable of spewing elemental energies, plumage which are laced with elemental energies as to provide protection against said element, and fierce claws and nails which are enshrouded with elemental energies, specifically attuned to dealing incredible amounts of damage – all of this combined, results in the physiology of a Phoenix Slayer transforming their entire existence into that of a make-shift weapon whose ownership is unique to them and them alone, wielding the element harnessed by their phoenix and passed down to them alongside the natural physical superiority of a phoenix in combat, utilizing offensive ability, stamina, and vitality, to transmogrify themselves into the greatest weapon of all, thus dramatically increasing the damage inflicted upon anything that they come into contact with using the sheer force of their strikes in all ranges.

Additionally, something unprecedented amongst other forms of Slayer Magic and exclusive to Phoenix Slayer Magic is the ability to induce a form of high-speed regeneration by recreating lost or damaged tissues, organs and limbs; indeed, the speed and efficiency at which a Phoenix Slayer recovers from all sorts of injuries transcends the highest limits of human potential, granting them the ability to completely regenerate damaged and destroyed tissue and organs at a velocity that can be considered akin to that of traditional forms of Healing Magic. Their white blood cells and other aspects of their genetic makeup possess such an efficiency that they are capable of near-instantly defeating anything that could be considered harmful to the user of Phoenix Slayer Magic, banishing any microbes while keeping their healthy and bestowing upon them an immunity to all forms of disease or disorder no matter the form it takes upon, and whether or not it's supernaturally-transmitted.
Fire Phoenix Slayer magic is perhaps the most common out of all the Phoenix slayer magics, as fire phoenixes are the most commonly seen through out the world. While most Fire Phoenixes have normal looking flames (aka red/orange/yellow flames) the one that taught Blaze possessed blue and yellow flames of a much higher intensity and thus Blaze possess these flames as well. As a Phoenix Slayer, Blaze has an enhanced Sense of smell, in line with a dragon slayers though not as good, Enhanced Eye sight, He can see about a mile away clearly and has excellence sight in the dark, and he's quite fast on his feet, having been taught techniques the require speed over power he can move around quite fast.

Fire Phoenix Slayer Powers:
Fire Phoenix's Shriek:
It is shared between Phoenix Slayers spell. Having a resemblance to spell Dragon Roar, Blaze breaths heavily as he accumulates a large amount of fire inside his mouth, and send it in the form of a scream instead of a roar. This spell is the strongest of the Fire Phoenix, as the magic of user increases and becomes easier to control, the scream becomes increasingly powerful and increases in size.

Fire Phoenix's Talon:
Basic technique of Phoenix Slayer with technique is similar to dragon iron fist but discount instead of attacking with a closed fist strikes Blaze with his open hand like a paw phoenix. By joining fire around his hand Blaze will attack the opponent with his strength and striking the opponent cause extensive damage because it amounts to be pierced by a claw phoenix.

Fire Phoenix's Claws:
Basic technique of the Fire Phoenix Slayer. Blaze ignites his feet with blue flames and proceeds to attack the opponent with a powerful kick-reinforced fire, with flames greatly increasing the power of that collection.

Fire Phoenix's Spear:
A technique where Blaze increasing its flames around it and then will launch towards the opponent to attack from the front.

Fire Phoenix's Tornado:
This spell can be used in two distinct ways with the flames of Blaze. Blaze can throw the flames from his mouth and controls them to look like a tornado. Can also be used to gather flames in his arms and spinning them around doing a tornado in defensive form around him.


Phoenix Full Mode: Phoenix Full mode is a mode similar to Phoenix Force but not as powerful as it doesn't involve changes to Blaze's actual body. Blaze become wrapped in flames, Taking up the form of a fire phoenix made completely out of blue flames. In this form his attacks become more powerful and he is capable of high sped flight, able to hover and speed around as he pleases.

Full Fire Phoenix's Shriek:
Basically his Shriek attack at a much greater force, He inhales deeply while hovering in the air, some of the flames from his body flooding into his mouth. He builds up the pressure extensively and spews out flames at high force and high speed.

Full Fire Phenoix's Talons:
An Improved version of his talon attack that use his feet instead of his arms, swooping in from a hovering height.

Full Fire Pheonix's Feathers:
With the appearance of wings on his arms Blaze hovers above and spreads his wings out, firing off feathers maid of fire towards his opponents.


Advanced Spells:
Phoenix Slayer Secret Art:
The most powerful spells achieved by a Fire Phoenix Slayer. Some of the attacks are unlocked using power-ups and intense training. These spells are more powerful and as such spends a huge amount and magic energy.

Torrent Flap of Combustion:
A secret technique of the Fire Phoenix Slayer where Blaze Covers his Arm's with fire or uses his wings in full phoenix mode. Then he concentrates his fire at max and a surge of energy he abruptly increases their size being as big as a train, then he releases a giant wave of flames.

Emperor King Heaven Soar Wing:
Its a secret technique in were Balze coats his arm in flames or while in the Phoenix Full Mode focus all his flames into a single wing. He will then charge towards their opponent and make a slashing motion with said wing as if it were a sword. The moment the wing touches them, they will be devoured in flames of the fire of a phoenix.

Phoenix Force:
When a Phoenix Slayer enter The Phoenix Force they gain feather like markings on their face, talon like nails on their fingers and toes, their given element seemingly rolling off their body. They're power increases massively and they gain access to unique and powerful spells that dominate anyone who messes with them. They require a lot of their element though to access it the end result is always the same an immense increase in physical abilities, magical power and all round pain inducing capabilities.


Passive Abilities:
Fire Phoenix's Regenerating Flames:
When blaze is hurt in battle his flames passively coat the area of the wound and begin to heal them, if its a cut it will seem like his blood catches on fire and his wound closes up, if its a broken bone the area will flare up and slowly heal. Cuts are usually faster, broken bones take some time. It's cant replace cut off limbs or heal death. It also doesn't prevent Blaze from feeling pain. But so long as he has magical energy and can consume more flames he can heal, though this does use his magical power up without him wishing for it.

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Last edited:
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Name:
Killian Payne

Nicknames:
The Sun Prince

Age:
19

Gender:
Male

Race:
Human

Height:
6'3"

Weight:
Just over 200lbs.

Guild:
Fairy Tail

Guild Mark Location:
Back of Right Hand

Appearance(Picture Required):
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Class:
A

Magic: Solar Magic - utilizes every aspect of sunlight and UV rays to manipulate its light and energy in whatever way the wielder desires. It is often characterized as wielding solar energy, or a combination of light magic and fire magic, to create powerful offensive and defensive spells such as blasting high concentrated beams of pure solar energy charged from sunlight and UV rays. Users of solar magic often already posses a level of light and fire magic. A perk of wielding this magic is it's impossible for the wielder to become sunburned, or overheated, such as it is for ice-make mage's to be incapable of feeling cold even in massive blizzard and below zero temperatures. On the other hand, solar mages' have a disadvantage at night, and only have the energy passively absorbed throughout the day to power their attacks. Once depleted, they are virtually defenseless. They also passively radiate high amounts of UV rays throughout the day, eg. extended periods around plant-life will cause them to shrivel and die due to the severe heat. Always warm.

Killian's variation of solar magic is a Lost Magic, passed down from a secret group of Solar Mages.

Offensive Spells
  • Solar Drive (太陽ラドラ, Taiyō Doraibu): This move is used with caution as it takes a huge amount of magical energy in order to enhance the user's offensive attacks. It's where the user's heat is fused with their bloodstream and the adrenaline they're experiencing during combat. This in turn reacts with their own body and magical energy, increasing the Strength, Speed, and potential they possesses tenfold. Users enter a state of enhanced awareness and peak physical ability. They are also cloaked in intense golden heat. While in this state, the user demonstrates heightened reflexes as it amplifies their solar magic without exhausting themselves. Visually, this causes a large amount of golden heat energy to emit from all parts of their body.
  • Solar Ray (太陽光線, Taiyōkō-sen): Through the use of Solar Magic, the user is capable of transforming their own body into solar energy, turning the user's body into a mass of solar radiation, to which can only be utilized when the sun is out, as it requires them to pass through the sun's rays. Together with the signature intangibility of Elemental Magic, which allows Solar Mages to let physical and Magical attacks pass harmlessly through their body's when they're transformed. This form also grants the user some traits typical of real solar energy: capable of freely moving around at high speeds through the atmosphere, and to travel over long distances, rapidly appearing at her destination from places far away from sight as though as though they're teleporting. Used with as much heat as the user wants, user can also sear anything crossing her path, with the temperature of her bodily solar energy being high enough to wreak havoc throughout. However, user's can only maintain this form while in motion.
  • Solar Consumption (太陽消費, Taiyō Shōhi): Due to Solar magic being a combination of fire and light magic, any user is immune to fire and light magic as well;dealing very little to no damage. It also allows the user to "eat", consume, sun rays and other solar/sun like magic. If someone is blasting fire and light magic at the solar mage, then they can eat the combination of it, although it is an advanced move to acquire.
  • Solar Scales (太陽の秤, Taiyō no Hakari): The user covers part of their body (or the entirety of it) with scales made purely of glittering gold scales, increasing their offense and defense, swiftness, and their maneuverability, along with protecting their bodies. These scales are incredibly durable as they can take multiple hits without shattering or producing a single fracture. They provide protection from fire, lightning and various other elements. They are also powerful enough to shatter solid boulders and fracture bones. It can even shatter swords and other types of weapons. Everyone who uses Solar Scales has a different armor due to the spell being tailored to the users height, build, and even connects with their personality on some level.
  • Solar Dragon's roar (太陽の咆哮, Taiyōryū no Hōkō): The most basic yet effective spell that is first taught to a solar mage. This commonly known ability allows the user collects solar magic, a mix of fire and light, in their stomach, then compressing it into their mouth. Unleashing it in a wave of golden and white burning hot solar magic towards their target.
  • Solar Dragon's Devouring Talon (太陽の食タ, Taiyōryū no Tabe Taron): A Solar Mage is able to summon light and heat together into their hand, giving it a hooked talon shape, that they then use it to hit their targets in an arc with a swipe upwards.
  • Solar Dragon's Fire Sword (太陽の炎剣, Taiyōryū no Honōnoken): The user's whole arm is encased with hot solar energy flaming around it, to which they are able to slice through many things with their arm acting as a real sharp sword. This normally deals a lot of damage to their targets.
  • Solar Dragon's Lightning Ball (太陽のラボ, Taiyōryū no Raitoningubōru): This spell has the user gather solar energy into a tight compressed ball, to which they hurtle at their enemy, exploding upon contact and causing little lighting like bolts to shoot out of it, thus furthering the damage.
  • Solar Dragon's Missile Spheres (太陽のミサ, Taiyōryū no Misairubōru):
    Missile Ball
    The user's hands glow white and golden and they can release small ball orbs, shooting like missiles from the user's hands towards their targets. They can also be used for defensive purposes and help to block other magic attacks, by exploding into them. t them from theirs mouths.
  • Solar Dragon's Icicle Dagger (太陽の火氷, Taiyōryū no Hi Kōri): While the name sounds misleading, it actually doesn't deal with ice. Its user can condense solar energy into thin dagger like icicles at their targets. This attack allows them to summon twenty and shoot them off multiple times like a bow and arrow. A golden light normally follows it to the target.
  • Solar Dragon's Fusion Canon (太陽の融合, Taiyōryū no Yūgō Kanon): Fusing immense solar energy, and light and heat waves together, the user puts the sides of their hands together, palms facing outwards, and gathers the solar energy into the user's palms. It forms into a small compact ball before unleashing a large powerful stream lined blast straight towards her opponent. Making this spell perfect for long distance, but deals more damage the closer she gets.
Advanced Spells
  • Dragon Slayer's Secret Art (滅竜奥義, Metsuryū Ōgi):
    • Radiant Glow: Sun's Rain (容光煥: 日雨, Radianto gurou: Ni~Tsu ame): This highly advanced spell engulfs the user's fists in immense heat, and increases their speed to delivering a series of fierce punches, which move at speeds that they can no longer be seen except as a multitude of golden light. Incredibly powerful, but due to the large amount of energy it uses, most cannot sustain it for long, although the damage it deals are considerably high.
    • Radiant Glow: Sky Streak (容光煥: 天空, Radianto gurou: Sukaisutorīku): This ability cloaks the wielder in a golden light, allowing them to run very fast, and giving the appearance of streaking through the sky. It also enhances the blows they deal with their hands.
Defensive Spells
  • Solar Dragon's Flare Wall (太陽の火壁, Taiyōryū no Furea Kabe): Flare WallThe user creates an enormous wall of solar heat to either block things out, or protect whoever/whatever the user uses the wall for. They can generate the wall right in front of them and control its length to stretch however far. In order to generate the wall, the user says the spell while bending their forearm in front of them, and moving it in a upwards sweeping motion.
  • Solar Dragon's Sun Shield (太陽の日シ, Taiyōryū no Hi Shīrudo): Solar energy is used to make oval-shaped magic induced shields around the user's body. They can control how big and small they are, and make numerous ones if they want to as well.
    Sun shield




Personality:
Killian is carefree and reckless in nature. He is a fiercely loyal and protective friend. He is willing to go down fighting for his friends, regardless of how futile it might seem. Killian has a straightforward mind, and often tackles issues with a "hands on" approach. His solution to problems often involve violence. Even when disrespected or faced with obvious hostility, Killian rarely ever reciprocates the feelings, and often forgoes grudge-holding. He loves and enjoys having fun, and trying new and different things, and has an issue with sitting, or residing in one place. He considers his guild-mates, and friends, family, in spite of whatever differences they might have.

Bio:
Killian was born in the outskirts of Magnolia, and raised in a collection of mages that strongly believed in their solar magic, and practiced it religiously. They went as far to crown the most proficient of Solar Mages the "Sun King," which was decided annually through a ritual fight against the king, and those who wished to oppose. Killian grew up the son of the Sun King, Ozai Payne. His mother had passed away giving birth to him, but was remembered as a loving, and beautiful woman which they all adored. His father held no ill-will towards Killian, and instead, gave him extra affection in the name of his late wife. Killian was trained by his father, and some of the greatest magicians in fire, light, and solar magic (alongside regular education in Fiore, though he rarely spent prolonged time there.) He grew to be one of the strongest, and most fierce warriors out of the mages, and was even rumored to have potential to surpass his father. Unlike the rest though, Killian was curious about the other types of magic, and the wonders of Magnolia and beyond. Once the age of 18 came around, Killian would be recognized as an adult, and given the opportunity to best his father in battle. He was encouraged to by the community, and had to fulfill what was expected of him. In spite of a close loss to his father, the battle made him realize he didn't want to live in this hierarchy any longer, and instead, left the Solar Mage community.

He started his career guildless in Magnolia, and explored Fiore for several months, before returning to settle down in his hometown, and join the Fairy Tail guild. In this time he'd even donned the moniker "Sun Prince," as a homage to his upbringing.

Likes:
Warm temperature, food, women, new magic, adventure, suspense, being tested

Dislikes:
Boring/dull people or situations, believing in ranks, being told what to do

Skills:
Killian has the subconscious ability to know where the sun is, using this to navigate and read maps proficiently. He is also an adept thrower, and has excellent aim in most weapons, and even just toys. An above average close quarters fighter.

Other:
When using his solar magic, exposed to high levels of solar energy, or light energy, his eyes take on a unique appearance. This is the same as any other solar mage.

Killian is also in possession of a blue magic stone, hung around his neck with a tough string. The stone allows the user to withstand cold/freezing temperatures, and he uses it due to the drastic effects cold would have on his body compared to someone who's not as reliant on heat energy.
 
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  • кαтуυѕнα кαℓαѕниιкσν1576957016643.png 1576956666721.png
    Age:
    24

    Gender:
    Female

    Race:
    Human

    Height:
    6'2 FT

    Weight:
    185LB

    Guild:
    Lamia Scale


    A class

    Guild Mark Location:
    Middle upper chest, right below the neck











    Personality: Katyusha is quite the person to interact with, she's usually very open and loves to talk peoples ears off, she's a great party chick too, able to drink quite a few bottles or mugs without getting shit faced drunk. She has a Russian accent, not strong but it is present. Though she doesn't always seek out the nearest person to speak to, she tends to stick to the people she knows for starters, but at parties she will find people she thinks will be cool to talk to and just at times inserts herself, or eavesdrops on their conversation, then bringing up a comment on the discussion at hand and well, takes off from there. Also stay away from her when she's mad, she'll take her anger out on anyone in her way.

    Bio: Kat was born in Fiore but moved to Joya at an early age with her parents, Joya was quite alien compared to other places, people spoke a different language and there were different customs... She was quick to pick up the language and everything. Though when she got older she decided to head back to Fiore to be close with other family she learned about. Well sort of family, by marriage... But not that close. Though she would get close to the family she does find. Thankfully. Or else the move woulda been pointless, the family always stuck to a guild, Lamia Scale. She joined up when she found who she was looking for, and after some time to get to know each other a bit more so joining was creepy... Besides it wasn't her first choice to join the guild, in fact she wanted to make Joya brew, a hard Liquor. It'd be one of a kind in Fiore...

    Likes: Kvass, shashlik, Joya, guns, a few Sorcerer Weekly stars, Heavy/dark styled music, and animals

    Dislikes: the brew in fiore, the sweets there-they're quite bland-, and actually getting drunk, can't deal with the headache.

 
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I have this legacy hanging over my head and sometimes it blocks out the sun I so love, sometimes it makes me feel like I will never get up just from the sheer weight of it. But then I remember my purpose, I remember that that same legacy courses through my veins and it'll carry me forward always.
Amaya Hartley


  • Name;
    Amaya Hartley ( Marvell )

    Age;
    20

    Gender;
    Female

    Race;
    I'm a durgun slayer.

    Height;
    5'7"

    Hair Colour;
    A deep blue

    Eye Colour;
    Also a deep blue, like the depths of the sea.

    Guild;
    Lamia Scale

    Guild Mark Location;
    Left Thigh

    Class;
    A Rank

    Family;
    Alex Morne, cousin more like little brother LeSoraAmari LeSoraAmari
    Sora Marvell, Mom
    Darius Hartley, Dad
    Maya Morne, Grandmother
    Wendy Marvell, Great Grandmother
    Kat, second cousin H3LLJUMPER_177 H3LLJUMPER_177
 
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The depths swallowed me whole, they drowned out my voice, they took away my child, but I fought back and now the sea is mine to command.
Mera Fenway


  • Name;
    Mera Fenway

    Age;
    32

    Gender;
    Female

    Race;
    Half Siren, Half Human

    Height;
    5'10"

    Hair Colour;
    Red

    Eye Colour;
    Blue

    Guild;
    Sabertooth

    Guild Mark Location;
    Near Collar Bone/Shoulder, always visible

    Class;
    S Rank
 
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  • Name: Kritoru
    "My name is Kritoru."
    Age: Alive for 14 years (Technically 19)
    "Been alive for 14 years."
    Gender: Male
    "Whats the difference between them?"
    Race: Falina - Nekona
    "What are you looking at?"
    Height: 5 foot nothing

    Weight: 95
    "Im just light on my feet."
    Guild:
    Guildless
    "Whats a guild?"
    Guild Mark Location:
    (If he had one)
    Left Shoulder

    Appearance(Picture Required):
    1577768920454.png
    - Has a black tail
    - Cat like fangs
    (Clearly didn't make this photo.)
 
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Name:
Ryoichi Shinohara

Age:
26

Gender:
Male

Race(PM Me for non-canon races):
Human but Mage

Height:
6'3

Weight:
180lb

Guild:
Guildless but Dark

Guild Mark Location:
If he had one - His neck

Appearance(Picture Required):
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Class(C, B, A, S):
S

Magic(Please give a semi specific description of what they can do, this includes spell titles. Make stuff up, etc.):

The Rings of Demons:
These are 5 (almost) Identical rings with different colors. Each color represents the type of demon out of each ring. They can be summoned whenever the wearer pleases. As long as there's magical energy on the person.

The Ring Of Flame - This summons the demon Sophia De'Lexington, a fire demon who loves to hear the screams of her foes and loves the sight of blood and loves to torture, just like her master. She has Flamed Claws that come from her fingertips (Her nails are normal till she activates them), she has a Flame Whip that she can summon upon command, she also has a power called Fire Nova, a ball of fire she can create as big as an elephant and throw it to cause a massive explosion. On top of that she can breathe Fire like a dragon. She is more human-like, with horns and a hidden tail underneath her dress.
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The Ring of The Shadows - Self explanatory, summons a demon of the shadows named Venorith who can use shadow based attacks and do things like travel with the shadows, possess someone's shadow that posesses them. I mean this by taking over the shadow and controlling their movements but not their mind. Basically like a puppeteer. The possessed will have full knowledge of what happened and can do nothing but watch.
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The Ring of The Plague - This ring summons a Plague Demon named Anoxidas, he has poison magic. He can Spit poison as well as cause a poison gas to emit from his body and fill an area or a room with poison gas. He is a large monster that can take a beating, his skin is layered with poison, even to the summoner he's dangerous if touched. He has an attack where his skin will tear and his jaw opens super wide before releasing a large amount of poison. His skin continously melts, and his movement is extremely slow. His poisons are so corrosive that it can go through the strongest metals. His smell...Its quite bad.
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The Ring of Dreams - This summons a Dream Demon; Zoroth. She can put people to sleep and enter their dreams to both torture and torment them. She's powerless during the day but is powerful during the night while having Full Power when others are asleep. The mentally strong are the only ones who can combat her pursuit. But, be warned, she can change her form. From male to female and vice versa. On top of that, according to the person she attacks, her form changes to that of which they desire most. Causing her to trick the prey and get what she wanted.
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The Ring of the Webspinner - This ring summons Arachne, a spider who feeds of the emotions of others and uses manipulation as well as use the emotions the fed off of, to bribe and blackmail others to do what she would like them to do. Her body is that of a spider where as her top half is of a human. She has 8 eyes and is quite attractive...if you can excuse the eyes and tons of limbs.
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MAGIC BY: LESORA :)

Personality:
Ryoichi is a pretty boy, but he is not someone to mess around with. His mind is twisted and he has the skills of leadership. He kills to show examples, he has no pity, he could care less about the greater good, he's prideful, and doesnt let anything slip by him. You fail, he kills you, or worse, tortures you. On the inside...Well there is no inside, he's cold, evil. There's no love, there's no light, only darkness and selfishness. Despite being so evil, some dark females like to try to get him in bed. To which sometimes he does take them, but if they make the wrong move, they're wiped from life and would only be a corpse. The only love that he has is the love for torture, and kidnapping, and killing anything that crosses him.

Bio:

TLDR: He was born into a light family, had bad friends at the age of 5, met a dark mage he didnt know was a dark mage, the mage influenced him to do evil things, the mage corrupted him and now he's evil.

As expected, there was a baby boy who was born into a family of light. Nothing evil about them in the slightest. Even the child himself was the light of their life. Nothing evil that could grow there, right? As a young child, he was learning the ways of life, what to do, what not to do, what was okay and what was not okay. By the age of five, he had friends, but they were always getting him into trouble and he'd always had to pay the price for it. Not fair for a small boy of the age of five. One afternoon, his 'friends' were nowhere to be found, which left the little boy to play on his own. The first thing he did was run into the small forest near his town and started to play around. Throwing sticks, trying to climb trees and even stop by the small river to watch some fish swim by. His giggles didnt go unheard as a figure came up in front of him, causing him to look up from the river and at the hooded figure. He felt scared, because he couldnt see the face of the stranger on the other side. Was this stranger just getting water? Did they want to look at the fish too? Did they want to catch some food? He didnt know, but it didnt stop him from speaking nervously "H-Hello..." he said quietly, watching as the hooded figure pulled down their hood to reveal a girl underneath. She looked cute, and she looked very nice. Maybe he had no reason to be afraid! She looked harmless! "Well arent you a cute young boy?" she said, giving him a soft smile "I hope I didnt scare you too much. I know my cloak can seem very scary when I have my hood up." he nodded as he slowly got up to his feet.

"Where are your parents? Are you lost?" she asked, tilting her head as she used a few rocks to hop to the other side with him.

Shaking his head, he spoke and backed up a little "My mom and dad are home... I'm not lost..." he was getting shy, and worried due to her coming close. But she crouched down in front of him once she was there and held her hand out with a smile. Which put him at ease. He did notice the hand had some sort of marking on it and he pointed to it with curiosity "What's that?"

"It's good to know you're not lost then!" she smiled before noticing his point "Oh this?" she showed him more of the mark. It was a Dark Mage mark "That's my tattoo. Cool isnt it? You can touch it if you like."

He reached out and poked it, causing the girl to giggle before he smiled and felt it with his small hand "That's cool! I want one too..." he admitted before she ruffled his hair, causing him to laugh "H-Hey!"

The girl laughed "What's your name, Hm? I'm Kirigiri."

"I'm Ryoichi! Mommy calls me Ryo."

"Ryo, that's a cute name! Hey, we should play more often, dont you think?"

Ryo nodded "Yeah! Can we play some more?"

Kiri shook her head "I'm sorry, I do have to get going, but you know what, come back tomorrow and we can play more, okay?"

Ryo nodded excitingly "Okay!"

With that, the girl left and left Ryoichi and the young boy was pretty happy. The next time he saw her, things were different and over time she began to influence him to do bad things. Encouraging him to do evil things. Stealing, hurting others, and eventually it turned to killing. Kiri was grooming him to be evil, all the while he was a good little boy around his parents but they knew nothing of his intentions now. Kiri was also teaching him how to fight, how to avoid getting caught by the authorities, and showed him what "fun" was. As a Five year old, it was easy to be brainwashed, manipulated and lead astray. But he loved it, he was enjoying it and he wanted more. Eventually he was groomed enough to finally attack the target that was set for him. His parents. One night, as they slept, he killed them with the training he was given and felt nothing as he did it.

Authorities came, but he was gone, assuming he was kidnapped and started to send parties to find him. But his whereabouts were with Kiri who then raised him herself, in the dark guild where he became a twisted young boy. He became worse than what she had intended him to be but their higher ups loved that about him. As he grew into a teenager, he was one of the strongest and dangerous people within the guild. He had also gained the magic of Demonic Rings that have incredible power to summon specific demons. Due to this, people were scared to cross him and eventually he killed anyone who either said something wrong or challenged him. Eventually he turned to the guild leader where he killed without hesitation and rooted out the entire guild of those not worthy of being in his building.

At this current time, he's been working from the shadow and hiding just as well as his mentor had taught him. Planning something big...

Likes:
+Torture
+Kidnapping
+Seeing The Light Guilds fall
+Causing trouble without getting caught
+Screams and being Begged at to not kill someone


Dislikes:
-Losing his torture toys
-Not getting what he wants/needs
-Having others do his job for him
-Trusting someone else to do a specific job correctly
-Betrayal
-Weaklings in his group


Skills:
Hand-To-Hand Combat he is able to use in case of close combat. He also has some fun skills for night time activities. On top of that he is similar to that of a shadow and can get around almost everywhere and anywhere without being dectected (Unless magic security cameras but even then he can avoid). He knows how to use a sword when need be as well. His skills are not only combat but he knows how to sharpen his swords, clean his specialized rings, as well as make food for himself (But he lets others do it), and has some torturing methods under his belt.

Other:

Sophia is on his pointer, Arachne is on his ring, Venorith is on his thumb, Anoxidas is on his pinky, and Zoroth on his middle fingers on the right hand.
 

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Name:
Varian Amberstar

Age:
19

Gender:
Male

Race:
Human

Height:
5'8"

Weight:
180lb

Guild:
Sabertooth

Guild Mark Location:
Back of his left hand

Appearance(Picture Required):
e067fff53d8178b9dd2ea45d9e5fccf4.jpg

Class(C, B, A, S):
B

Magic:
Lightning Magic:

Stun: This is pretty self-explanatory.

Electric blast: Varian summons several orbs of energy which fire at an oponant doing small amounts of damage.

Discharge: Varian releases energy from his body sending it arcing at opponents close to him.

Charge beam: As the name suggests, Varian charges up electricity and releases it as a beam. The longer he charges it up, the more powerful it becomes.

Energy bomb: Varian creates a small orb of energy which releases a pulse of electricity over a small area.

Lightning dash: Massively increases Varian's speed for a short time.

Lightning infusion: Can infuse an object with lightning magic, giving it a rather shocking effect :P.

Energy storm: Varian's most powerful spell. He summons an electric storm which rains lighting down from above over a large area.

Personality:
Varian is a very friendly and upbeat person who enjoys spending time with his friends and helping people in need, however, the young man spends most of his time alone reading or tinkering with random inventions he comes up with. While he can be focused when he wants to be, most of the time he is easily distracted by stuff around him, especially if he hasn't seen anything like it before, and will go off to find out more about it before getting sidetracked again.

In truth, Varian is much more of a thinker than a fighter and always tries to come up with plans which avoid as much violence as possible, though they are usually extremely complicated and unlikely to work.

Bio:
Varian was born to a wealthy family and spent most of his childhood living the normal, sheltered life which a child of his status would. This stopped him from making any friends and made him delve into the literature to help him ignore the loneliness he felt. This feeling was hardly helped by the absence of his parents, who were always somewhere on important business, and his older brother who was a spoiled, arrogant bully who hated his younger brother for no reason.

Due in the time he spent hold up in the library of his home, Varian discovered an interest in engineering and in seclusion began tinkering to create numerous, useless inventions, such as a device that high-fives you, or a cup holder which fires the cup it's holding into the air, and while they had no use, it did help alleviate the boys loneliness, though perhaps not in a healthy way and he named and talked to all of his inventions.

When he was 14 his parents were killed by a group of dark mages who had been paid to assassinate them, leaving his older brother to inherit everything. Begin the horrible psychopath he was, Varian's brother proceeded to destroy everything Varian had before kicking him out, leaving him with nothing but the clothes on his back. Though depressed at first, Varian soon found a love for helping people, and while it didn't always go right at first, he found a way to apply his skills to do good.

Likes:
-Tinkering
-Meeting new people
-Reading
-Learning new things

Dislikes:
-Bullies
-people destroying his stuff
-His older brother

Skills: Varian is gifted with high intelligence and analytical mind, and while it may not seem like it, is constantly taking in details about the things around him. The stuff he finds particularly interesting he was right down in his notebook.

Other:
 
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Guild Profile
Emilia.png
Emilia

[div class=tabs][div class=tabs][div class=tab]Info
[div class=tab]History[/div][div class=tab]Magic[/div][/div]
[div class="tabsContent tabsContentInfo" style="display: none;"][div class=firsttext][div class=secondtext]
Full Name:
Emilia

Nicknames:
The Sin of Greed

Age:
22

Gender:
Female

Race:
Human

Guild:
The Sins

Guild Mark Location:
Right thigh - Sin of Greed Signet

Class:
A

Height:
5'5"

Weight:
140 lbs

Eye Color:
Red

Hair Color:
Purple

Personality:
Emilia is what you call a pseudo antagonist. She's not particularity evil nor does she want to kill anyone she just wants to bring down legal guilds and the magic council. Emilia can be kind and is often more than generous when it comes to what she will do for you, but don't mistake this as a lack in her resolve. She is dead set on achieving her goals and doing so in the best way she possibly can. This is also why she took the signet of greed, not only because she underwent a dangerous magical procedure to bind herself with an elemental but also because she will stop at nothing to get what she wants. Overall though when push comes to shove, even though she hates the magic council and all the legal guilds, she is usually willing to help when the situation presents danger to those who are innocent.

Likes:
Reading
Seeing mage guilds suffer at their own hands
Peace and Quiet

Dislikes:
Mage's
The Magic council
Guilds

Skills:
She's a good cook
She's also a skilled strategist.

[/div][/div][/div][div class="tabsContent tabsContentHistory" style="display: none;"][div class=firsttext][div class=secondtext]Emilia was born somewhere in Guiltina where she lived in a small village with her parents. She grew up as any kid would, playing and learning. In her village there were no guilds nor wizards, they were completely devoid of magic except for the few items they bought in the larger cities to help make life easier for them. A few years of peace passed as Emilia grew up but one day a group of mages wandered into the village saying that they were part of a mage guild in Fiore and under the orders of their magic council they would need everyone to abandon the village because they needed them to for some reason. The villagers rebelled and refused to leave. What happened next is fuzzy to Emilia. She seemed to have hit her head and got knock out because she found herself suddenly waking up. Around her everyone she knew in the village were dead, even her friends and family, and those guild mages were no where to be seen. Putting two and two together Emilia blamed the guild mages and their magic council for the incident.

Years passed and Emilia had been travelling, researching ancient and powerful magics that she could use against the Fiore Guilds and magic council. She had even bound herself to an elemental in order to give herself more power. She was soon approached by the Sins and asked to join their order, whose end goal was to bring down the magic council and guilds. She was a bit weary at first until they told her that they knew about the incident and had been keeping an eye on her to see if she was a good candidate for their group. They also told her that as long as the end goal was accomplished that she could do it what ever way she pleased, but at least with them she would have a group to fall back on if she needed help. Deciding that it was the best choice, although she was still weary of them, Emilia joined the group as the Sin of Greed.[/div][/div][/div][div class="tabsContent tabsContentMagic" style="display: none;"][div class=firsttext][div class=secondtext]Storm Purger Magic
What is Purger Magic?
Purger magic is a lost and ancient magic that has not been used in many thousands of years due to evolving magic. Purger Magic allows its users to harness the power of natural elements, similar to Slayer Magic, however the mechanics of Purger Magic are quite different. With their Magic Purgers can become the element themselves, in part or even in whole. From this, every Purger can not be considered as a human or as an element - they're the combinations of these two parts in their default state. Basing on this, they often can be called as Elemental's.

The process behind becoming a Purger is a difficult and tends to be rather dangerous and also isn't guaranteed to work, though failure usually ends in death or permanent damage to the body and mind. Basically to become a purger you first have to have a body that can handle high amounts of Ethernano and you have to be compatible. The process then becomes more complicated as you have to fuse yourself with a true elemental, an element given form and control over itself. the process is different from takeover as elemental's don't have a soul that you can taken in, instead your combining your body with theirs through a magical and extremely painful process. At the end of this process, should it work, the body of the elemental and the human should be formed together, giving the human the abilities of a Purger. The problem is that elemental's are extremely rare and only ever live in areas where their elements are common and where their is a high enough ethernano content to promote their formation. This makes it difficult for people to become purgers in the modern day, even though there were more of them hundreds of years ago due to the population of elemental's being higher.

The Purgers can generate limitless quantities of their respective element and use it just as they please, as they have absolute control over the element they wield. Within this, they can make a use of plethora of spells, which oriented on different purposes. Above that, the Purgers are also immune to their own element and mostly immune to physical attacks, however they are very weak against opposing elements. Purgers can turn into their elemental form making them extremely difficult to hit and they can switch at will, casting spells in their human form and turning into a element to avoid attacks. However when a purger runs out of magic they return to human form, making them vulnerable to physical attacks and Elemental attacks. When a Purger is attacked by his own magic type, which he is immune to, he can add it to his own power. This is not like the dragon slayers who eat elements though, it does not replenish their magic at all but rather adds to it, it's like if you have a wire connected to a battery and all thats allowed to run through that wire is 20 volts, the end of the wire will shock you but add another of the same wire and it shocks you twice as hard, in comparison a dragon slayer eating magic is like having that same wire and adding another battery, only 20 volts are allowed to run through it, so it's just as powerful as before but it will last longer now. So considering that dragon slayers eating magic is like recharging then a purger adding magic to themselves is like super charging.

Storm Purger Magic
Emilia's Storm Purger Magic is an exceptionally rare one, as she was fused with a duel type elemental. Her magic gives her the ability to control wind and lightning magics as well as turn into a storm cloud at will. Her weaknesses generally include ice and ground/rock based magics as they tend to be strong against her give elements. Fire also seems to have an effect on her because of her wind magic providing fuel to the flame. She is typically strong against wind, lightning, water, and metal based magics.

Wind Bellows: Inhaling wind produced from her body, Emilia releases either a concentrated, destructive blast, capable of destroying everything in a wide area in front of her or a a powerful hurricane-like blast at the target. She can also combine Her lightning element into this to give it an extra punch.

Lightning Bolt: This is a rather simple spell where Emilia produces a lightning bolt from her body.

Mass Lightning: A more complex version of lightning bolt where Emilia fires her lightning bolt into a near by storm cloud super charging it and causing multiple bolts of lightning to rain from it. It can only be used in stormy conditions.

Godspeed Lightning Bolt: Emilia turns herself into pure lightning causing her to move swiftly and with precision towards a target essentially attacking them with a full force lightning bolt.

Destructive Tornado: Using wind magic Emilia creates a tornado that she can control at will causing mass destruction.

Levitation: By turning her bottom half into her element Emilia can levitate and even fly around.

Lightning Orb: Emilia forms a conpressed ball of lightning in her hands and she can control it how she pleases.

Winds dance: An evasion move that allows Emilia to move like the wind, using wind magic to increase her evasion and move more freely.

Liable Tempest: Emilia creates a vortex around an enemy by flying around them at a fast speed. She then compresses the vortex using her wind magic effectively binding the person in place.

Secret Art: Spirit of the Zephyr: Using this move Emilia is able to go into a deep concentration and compress her wind to the point where it's tangible. She creates a solid sword of wind and is able to hold it. In addition she uses wind to make her movements more smooth and faster, moving at top speed.

Secret Art: Rajin's Armor: Using this move Emilia covers her self in lightning rather than transforming completely. Her appendages become like sharp spears from the lightning reinforcement and she is able to move at lightning fast speeds.The lightning blocks attacks that are sent her way so she doesn't have to worry about shifting forms to avoid attacks.

Alternative Mode
Alternative mode is what happens when a purger is super charged by a non normal element. Similar to the dragon slayer when they eat god slayer magic or similar they gain the possession of this type of magic. For example if Emilia were to be hit by a lightning god slayers lightning it would still effectively hurt her by she would also become charged with a lightning god slayers lightning, effectively boosting her attacks more than normal and giving her black lightning. Of course because of the fact that Purger's don't exactly ingest the magic it doesn't get permanent access to this form, only access for a short while unless hit again.

Natural Disaster Mode
When in a area of high Ethernano content or in a Ethernano enhance storm Emilia can draw on the full powers of her purger abilities effectively remaining in a supercharged state. Her attacks become more powerful and she can use some more powerful attacks (to be determined), effectively becoming a living natural disaster. In this form her power increases and her overall elemental capabilities increase as well giving her much more control over her powers. There may be other ways for her to enter this mode but that is yet to be determined.
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Name: Vakia Trolu

Age: 16

Gender: Female

Race: Human

Height: 4'11

Weight: 103 Lbs

Guild: Megans Unofficial Guild

Guild Mark Location: Right under their belly button.

Appearance:
1578617571991.png
Class: B

Magic:
Smokin Body - They can turn their body into smoke making them intangible and able to fly or just enter through the smallest of cracks. This also enables them to move faster.

Smoke Bomb Teleportation - They can let loose a torrent of smoke from their body to teleport to any location they know.

Density Change - They can increase or decrease the weight of a object or use this on themselves to make them weigh more or less. They are also able to use this to turn change the state of matter of things like a solid, liquid or gas.

Smokey Clones: They can create smoke clones of themselves and if they decide to use their density changing powers on them then they can make them almost seem as real as they can make them.

Personality: They are known to take pleasure in being a huge nuisance to other people, they believe what Megan says about her eye concealing her true power and considers them the most powerful wizard of all cause of it. They consider Tokihana Ellion to be a their rival and considers them to be a deceiver and a faker and won't ever believe a word they say.

Bio: Their father is a Rune Knight Commander and their mother has practically raised them by themselves, their family is decently wealthy and they were pretty much spoiled by their mother. Which lead to them owning pretty much a zoo of pets each one having a explicate love for them and being pretty obident to their commands.

Likes:
Megan
Bullying Tokihana Ellion
Pranks
Annoying people
Animals
Spocks

Dislikes:
Tokihana Ellion
Animal Harming

Skills:
Animal Tamer - Can use their pets to do special missions for them Like Harassing or pantie/bra stealing
Acrobatics
Loved by Animals
Animal Knowledge

Other:
Has a bunch of pets especially birds and rats.
The pet on their should is thunder cat, it can absorb and manupulate electricity, it can also grow into the size of a tiger too, if they do grow their size their electrical attacks become way more powerful than it orginally was plus they become physically stronger. Their name is Spocks.
(WHO KNOWS WHAT FACE CLAIM THIS IS NOT MINE!)
 
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Wait, what the hell is going on?!?
Serenity



  • Name;
    Serenity (Lunafreya Nero)

    Age;
    17

    Gender;
    Female

    Race;
    Human

    Height;
    5'4"

    Hair Colour;
    Red

    Eye Colour;
    Orange

    Guild;
    None

    Guild Mark Location;
    N/A

    Class;
    A
 
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