Kabboom
very explody
Hey guys!
So this is a medieval fantasy RP, with a few twists that make it different from the usual fantasy world. Inspired by a whole host of different things, it takes place in an Empire trying desperately to fight off an unbeatable enemy, the hordes of Darkness. Slowly, but surely, these creatures of terror crept across Imperial territory, devastating all in its wake. But in the Empire's most dire moments, a spark of hope is ignited: it is discovered that some individuals can possess or develop supernatural powers, ranging from mediocre utilities to unimaginable powers, given enough training, of course. Soon enough, they were treated with great importance and utmost priority by the denizens of the Light, trained and taught in the ways of both peace and war. These warriors were called Guardians, and swear oaths to defend against the Dark at all costs. Together, they fight against the forces of terror. Will they win and slay the threat for good and save the world, or will they fail and bring the fate of the world down with them? Up to you.
The Empire of Light, so named for its devotion to the namesake energy that keeps the Darkness at bay, has discovered a relic. This unknown artifact displays immense power, capable of turning the tide of the war, if claimed and understood. The only difficulty? It lays deep within the Forest of Terror, or simply, the Darkwoods, infested with Dark horrors, eldritch beasts, and other terrors that lurk in the shadows. The task simple, yet the journey harsh: Claim that artifact, and live to see a future with no more Darkborne. Many adventurers and Guardians have joined the perilous expedition, and you, my friend, are one of them. Atop a resupply convoy headed to an isolated far-flung outpost within the Darkwoods, your fate begins here...
Trust me, even though the description so far seems tame, it's much different. Give it a try?
This RP's gonna have:
- Combat. Wouldn't be a good adventure without a good fight or two, would it?
- Diverse races. I'm not just copy-pasting JRR Tolkien's races here, don't worry. There are unique twists to the denizens of the world, and of course, you yourself can add your own race if none of them fit your liking.
- Magic, though, not in the way you expect it to be.
- Technological advancements. We have guns, but they're rare and crude, think muskets from the Napoleonic era, with rare auto-loading rifles. Most technology is based upon magic instead, though they are not the only ways technology could be advanced.
- Moral dilemmas. Do you take the time to help a group of stranded travellers and risk being attacked, or leave them to their fate and carry on?
- Team bonding and socialization. Guardians are sent in Teams that cooperate together flawlessly through their years together and their bonds with each other. Adventurers make do, and in such times, some jolly cooperation never hurt anyone.
- Perilous adventures. You, along with others have been sent to the perilous Darkwoods for an important task. The road ahead of you is largely uncharted, filled with dangers and mysteries beyond the comprehension of man, but it is also littered with treasures and relics enough to tempt the strongest minds. It will not be easy. Will you be vigilant and stand strong for the hope of the Light, or fall to the lingering Darkness that have corrupted many?
- Surprises. The world is not as black-and-white as you think...
If you have any questions, do ask them, I'm open to all suggestions!
So this is a medieval fantasy RP, with a few twists that make it different from the usual fantasy world. Inspired by a whole host of different things, it takes place in an Empire trying desperately to fight off an unbeatable enemy, the hordes of Darkness. Slowly, but surely, these creatures of terror crept across Imperial territory, devastating all in its wake. But in the Empire's most dire moments, a spark of hope is ignited: it is discovered that some individuals can possess or develop supernatural powers, ranging from mediocre utilities to unimaginable powers, given enough training, of course. Soon enough, they were treated with great importance and utmost priority by the denizens of the Light, trained and taught in the ways of both peace and war. These warriors were called Guardians, and swear oaths to defend against the Dark at all costs. Together, they fight against the forces of terror. Will they win and slay the threat for good and save the world, or will they fail and bring the fate of the world down with them? Up to you.
The Empire of Light, so named for its devotion to the namesake energy that keeps the Darkness at bay, has discovered a relic. This unknown artifact displays immense power, capable of turning the tide of the war, if claimed and understood. The only difficulty? It lays deep within the Forest of Terror, or simply, the Darkwoods, infested with Dark horrors, eldritch beasts, and other terrors that lurk in the shadows. The task simple, yet the journey harsh: Claim that artifact, and live to see a future with no more Darkborne. Many adventurers and Guardians have joined the perilous expedition, and you, my friend, are one of them. Atop a resupply convoy headed to an isolated far-flung outpost within the Darkwoods, your fate begins here...
Trust me, even though the description so far seems tame, it's much different. Give it a try?
This RP's gonna have:
- Combat. Wouldn't be a good adventure without a good fight or two, would it?
- Diverse races. I'm not just copy-pasting JRR Tolkien's races here, don't worry. There are unique twists to the denizens of the world, and of course, you yourself can add your own race if none of them fit your liking.
- Magic, though, not in the way you expect it to be.
- Technological advancements. We have guns, but they're rare and crude, think muskets from the Napoleonic era, with rare auto-loading rifles. Most technology is based upon magic instead, though they are not the only ways technology could be advanced.
- Moral dilemmas. Do you take the time to help a group of stranded travellers and risk being attacked, or leave them to their fate and carry on?
- Team bonding and socialization. Guardians are sent in Teams that cooperate together flawlessly through their years together and their bonds with each other. Adventurers make do, and in such times, some jolly cooperation never hurt anyone.
- Perilous adventures. You, along with others have been sent to the perilous Darkwoods for an important task. The road ahead of you is largely uncharted, filled with dangers and mysteries beyond the comprehension of man, but it is also littered with treasures and relics enough to tempt the strongest minds. It will not be easy. Will you be vigilant and stand strong for the hope of the Light, or fall to the lingering Darkness that have corrupted many?
- Surprises. The world is not as black-and-white as you think...
If you have any questions, do ask them, I'm open to all suggestions!