Factions and Faction Rewards

RaynaFon

The Nepster
This will be a list of all the different factions and the rewards that can be earned by defeating players from opposing factions. Remember, faction choices are final, so choose carefully. Joining one faction will bar you from entering another and it's allies.


Gaining faction points: Faction points can be gained by defeating a player of your faction's enemy in your factions pvpve war-zone, and only in that war-zone(kills from outside the war-zone will not count and will be seen by the game as a pk instead). Points can also be gained by being the winning faction in a Siege Battle. Each war-zone has an event Siege Battle once a week. Winning these big pvp fights grants the winning faction's participating members a buff to max HP, MP, exp rate and drop rate, as well as, many faction points. It should be noted that if you lose a pvp fight in a war-zone you will lose a point, however losing a siege does not reduce earned faction points. The Siege Buff lasts until the day of the next Siege Battle. Due to their nature, Siege buffs are not stackable.


More factions will be added as the story progresses.
 
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Malabar Inquisitors


The representatives of the Light Pantheon, they seek to spread the Church of the 7 deities where ever they may go.


Joining: Speak to the Inquisitor recruiter within the church of the City of Light.


Allies: Imperial Army


Enemies: The Dark Church/ Dark Pantheon. Due note that joining the Malabar Inquisitors will make you unable to join the The Dark Church


Faction Rewards(point prices to be put in at a later time):


Inquisitor's Breastplate: Adored with the colors and crest of the Light Pantheon, this breastplate is designed for the sword-wielding knights of the church in mind. The City of Light's blacksmiths work hard to produce the best gear they can for the City's armies, molding fine steel into breastplates one can be proud to trust their life to. The crest can be customized to match any 7 of the deities of the church so the church's soldiers can go forth in battle in the name of their chosen deity.


Stats:


+9 Constitution


+4 Strength


+1% extra damage done to players of the Dark Church(leveled)


Inquisitor's Robes: Adored with the colors and crest of the Light Pantheon, these robes are designed for the magic-wielding sages of the church in mind. Made with the Kingdom's best fiber plants, the robes seem to radiate in the light. Like the Breastplate, the crest can be customized to match any 7 of the deities of the church so the church's soldiers can go forth in battle in the name of their chosen deity.


Stats:


+5 Constitution


+5 Intelligence


+3 Spirit


+1% extra damage done to players of the Dark Church(leveled)


Inquisitor's Cruisass: Adored with the colors and crest of the Light Pantheon, this leather cruisass is designed for the more stealth oriented members of the church. Light and sturdy, it gives decent defense without sacrificing movement. The crest can be customized to match any 7 of the deities of the church so the church's soldiers can go forth in battle in the name of their chosen deity.


Stats:


+7 Agility


+3 Constitution


+1 Strength


+1% extra damage done to player of the Dark Church(leveled)


Inquisitor's Gloves: Well fashioned leather gloves. Fit to wear by all classes. Fur lined tops help to keep the wearer's hands warm during missions in cold climates.


Stats:


+2 Constitution


+1 Strength


+1 Spirit





Inquisitor's Boots: Standard issue Inquisitor boots. Fit to wear by all classes. Made light for better movement and energy conversion during long marches. The Malabar Inquisitors move to stop the spread of the Dark Pantheon no matter where to location!


Stats:


+3 Agility


+1 Strength


+1 Spirit


Grand Templar Armor: Appeal item. Changes your gear to look like a great warrior of the church(changes the Shirt, arms, legs and feet slots. Requires Warrior or Paladin class to equip).


Archbishop Robes: Appeal item. Become a wise sage, or at least feel like it, with these majestic robes of the Light Pantheon's spiritual leaders(changes the Shirt, arms, legs and feet slots. Requires Mage or Healer class to equip).


Sun Sword of Helios(Unique Item): A great blade said to be bestowed with the powers of flame by Helios himself.


Stats:


20 Weapon Damage-


+12 Strength


This weapon does bonus fire damage on successful hit.(+5)


Inquisitor's Steel Sword: A fine steel blade used by the knight of the Malabar Inquisitors.


Stats:


12 Weapon Damage-


+2 Strength


+1 Constitution


Inquisitor's Short Sword: A steel short sword, made for faster strikes.


Stats:


11 Weapon Damage-


+1 Strength


+2 Agility


Monk Staff: Blessed staves used by the priests of the Light Pantheon.


Stats:


+4 Intelligence


+2 Spirit


spells cost 4% less mp


War-zone:


Pantheon Battleground: A lightly forested field between the City of Light and the Dark Forest. An old battle field that has been dormant for many years. Life is slowly starting to stir as whispers of the Dark Pantheon returning has begun to spread. Note: This war-zone will activate once the Pantheon of Dark's Church has been rebuilt.
 
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Imperial Army





The Imperial Army follows the will of the Emperor, keeping the peace and fending off the monsters that attack the city. They are also the guards stationed at every major town and city.


Joining: To join the Imperial Army, players should seek out Commander Tidus within the City of Light's castle courtyard. Complete the quest "Imperial guard's training".


Allies: Malabar Inquisitors


Enemies: Daemon Legion


Faction Rewards(point prices to be put in at a later time):


Imperial Breastplate: Standard Issue breastplate, meant to protect the guards and soldiers of the Imperial Army from swords, arrows and monster claws. The City of Light's blacksmiths work hard to produce the best gear they can for the City's armies, molding fine steel into breastplates one can be proud to trust their life to. Carries the crest of the Malabar Kingdom on the right breast.


Stats:


+8 Constitution


+3 Strength


+2 damage reduction from physical based attacks


+1% extra damage done to players of the Daemon Legion(leveled)


Imperial Robes: Worn by the Imperial Army's mages, these fine robe are made light for easy movement. The crest of the emperor is displayed proudly upon the back for all to see.


Stats:


+5 Intelligence


+3 Spirit


+3 Agility


+1% extra damage done to players of the Daemon Legion(leveled)


Imperial Cruisass: Made study for the Army's scouts and light infantry.


Stats:


+7 Agility


+3 Constitution


+1 damage reduction from physical based attacks


+1% extra damage done to players of the Daemon Legion(leveled)


Imperial Gloves: Standard leather gloves issued to the soldiers of the army. Fit to wear by all classes. Fur lined tops help to keep the wearer's hands warm during missions in cold climates.


Stats:


+2 Constitution


+1 Strength


+1 Spirit


Imperial Steel Boots: Steel shin boots, to safeguard the feet of the Imperial soldiers. What is lost in speed is made up for in protection.


Stats:


-1 Agility


+1 Strength


+2 Constitution


+1 damage reduction from physical based attacks


Imperial Leather Boots: Worn by the Army's scouts, this is a more lightweight option of the steel boots. Loses the protection of metal, but regains speed.


Stats:


+3 Agility


+3% higher enemy detection range


+1 Spirit


Imperial General: Appeal item. Changes your gear to match that of a general of the Imperial Army's ranks. Lead your Troops to gorgeous victory.(changes the Shirt, arms, legs and feet slots. Requires Warrior or Paladin class to equip).


Imperial Court Wizard: Appeal item. Changes your gear to that of a court wizard of the kingdom. A leader in the field of magic within Malabar, your word take ear to that of the Emperor himself(changes the Shirt, arms, legs and feet slots. Requires Mage class to equip).


Imperial Trinity Sword(Unique Item): Made by the Kingdom's best blacksmith the jagged spikes at the end of this mightly two-handed blade is sure to cause your foes to think twice before engaging you in battle.


Stats:


25 Weapon Damage-


+10 Constitution


+8 Strength


Deals +6 extra damage every three successful hits


Imperial Sword: Standard sword used by all the Imperial soldiers. The fine blade will make cutting through your foes much easier than using a store bought sword.


Stats:


11 Weapon Damage-


+3 Strength


Scout's Short Bow: Bow made for small skirmishes. The lack in range is made up for in power.


Stats:


10 Weapon Damage-


+2 Agility


+3 Strength


Scout's Daggers(Dual): A pair of daggers used by the army's scouts when enemies get a little to personal.


Stats:


9 Weapon Damage-


+1 Strength


+3 Agility


War-zone:


Upt Heights: A large hilly/mountainous region, to the north of the City of Light, where the Imperial Army seek to defeat and defend the Kingdom's borders from the invading Daemon Legion. Snow from the cold north falls upon this zone during the winter season.
 
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The Dark Church


The representatives of the Dark Pantheon. Show the world that The Fallen One hasn't disappeared and spread his ways to the people.


Joining: Heed the call of The Fallen One, and make his once grand church great again.


Allies: Daemon Legion, Mistwatch Vampires


Enemies: Malabar Inquisitors


Faction Rewards(point prices to be put in at a later time):


Ebony Chain-mail: Adored with the crest of The Fallen One, this chain-mail is as black as midnight, defending the wearer from physical damage. It is made by a long forgotten technique the priests of the Dark Pantheon used to forge ebony metal into gear.


Stats:


+18 Constitution


+12 Strength


+1% extra damage done to players of the Malabar Inquisitors(leveled)


Pantheon Robes: Adored with the colors of the Dark Pantheon and the crest of The Fallen One, these robes are worn by the priests of the Dark Church. The fibers of the dark-toned plants that grow withing the depths of the Dark Forest are woven together to make these robes.


Stats:


+6 Constitution


+16 Intelligence


+9 Spirit


+1% extra damage done to players of the Malabar Inquisitors(leveled)


Assassin's Vest: the Dark Pantheon accepts the fact that sometimes a more...indirect approach must be taken from time to time. For those who seek to serve that purpose, this double layered vest is sure to be of use. Filled with many pockets, when you need to deal with a foe of the Dark Church, quietly.


Stats:


+15 Agility


+6 Constitution


+7 Strength


+1% extra damage done to player of the Malabar Inquisitors(leveled)


Harden Leather Gloves: Gloves made from the tanned hides of the animals that dwell within the Dark Forest.


Stats:


+5 Constitution


+5 Strength


+3 Spirit


Ebony Gloves: Ebony chain-metal gloves. The chain-metal keeps the wearer protected, but doesn't weight them down as a full plate would.


Stats:


+3 Agility


+5 Strength


+6 Constitution


Ebony Boots: Ebony chain-metal boots. The chain-metal keeps the wearer protected, but doesn't weight them down as a full plate would.


Stats:


+3 Agility


+6 Constitution


+6 Strength


Dark Cloth Gloves: Made and worn by the Dark Pantheon's priests, it is crafted from the plants of the Dark Forest.


Stats:


+6 Intelligence


+5 Spirit


+3 constitution


Harden Leather Boots: Boots made from the tanned hides of the animals that dwell within the Dark Forest.


Stats:


+6 Agility


+5 Constitution


+3 Spirit


Doom Knight General Armor: Appeal item. You are a feared Doom Knight of the Dark Pantheon. Can you see that? it's the Doom in your enemies' eyes. The Doom Knights are in charge of the Dark Pantheon church's protection. They lead the forces of the Dark Church into battle(changes the Shirt, arms, legs and feet slots. Requires Warrior or Death Knight class to equip).


Raven Witch/Warlock Robes: Appeal item. The Raven Witches and Warlocks are the spiritual leaders of The Dark Church. They have truly become one with the darkness and seem to appear from out of shadows. They can be found in silent pray within the main halls of the Dark Church's sanctuary(changes the Shirt, arms, legs and feet slots. Requires Warlock, Necromancer or Healer class to equip).


Ravenfeather Scythe(Unique Item): A two-handed ebony scythe used by a mighty Doom Knight of the past. Now it serves a new master of the Dark Pantheon.


Stats:


27 Weapon Damage-


+8 Strength
+6 Intelligence

Each hit has a 10% chance to blind the target.


Ebony Sword: An ebony metal sword, made within the underground forges of the Dark Church. It's just as deadly as any steel sword.


Stats:


16 Weapon Damage-


+5 Strength


+4 Constitution


Ebony Short Sword: The short swords of the Dark Church's assassins and rangers.


Stats:


12 Weapon Damage-


+5 Strength


+6 Agility


Darkmagic Staff: Staffs enchanted with the dark powers of the Pantheon. Given higher damage due to the destructive nature of the black magics.


Stats:


+24 Intelligence


+9 Spirit


spells cost 4% less mp


War-zone:


Pantheon Battleground: A lightly forested field between the City of Light and the Dark Forest. An old battle field that has been dormant for many years. Life is slowly starting to stir as whispers of the Dark Pantheon returning has begun to spread. Note: This war-zone will activate once the Pantheon of Dark's Church has been rebuilt.
 
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Daemon Legion


A race of demons inhabiting the northern mountain range. It is unknown how they arrived in this world, and it seems as tho the demons are unaware as well, since they cannot return home. They know seek to take over the City of Light and rebuilt as a new home.


Joining: Seek out Commander Nox within the Heights of the northern mountains. Are you willing to betray your people for power?


Allies: The Dark Church


Enemies: The Imperial Army


Faction Rewards(point prices to be put in at a later time):


Demon Breastplate: Steel plate-metal that has been warped by the magics of demon kind. Were it once gave great defense, it now boosters the wears damage.


Stats:


+14 Constitution


+6 Strength


+4 bonus damage


+1% extra damage done to players of the Imperial Army(leveled)


Tainted Robes: Mage robes that have been twisted by the demons' otherworldly magics. They give off a dark feeling of power and strength.


Stats:


+5 Constitution


+16 Intelligence


+10 Spirit


+1% extra damage done to players of the Imperial Army(leveled)


Demon Cruisass : A ranger's leather vest that has been changed by the demons' magics.


Stats:


+16 Agility


+4 Constitution


+9 Strength


+1% extra damage done to player of the Imperial Army(leveled)


Demon Gloves: Gloves worn by the demons. The fingertips are in the shape of claws.


Stats:


+5 Constitution


+9 Strength


+5 Intelligence


Demon Boots: Boots made with both leather and metal. It has been warped by the magic of the wears.


Stats:


+8 Agility


+5 Constitution


+5 Strength


Daemon Berserker: Appeal item. The demons of the Daemon Legion value strength and power in all things. As a Daemon Berserker you represent that. You are the first to head into battle, leading death and destruction wherever you charge.(changes the Shirt, arms, legs and feet slots. Requires Warrior or Death Knight class to equip).


Daemon Flamebreather: Appeal item. demon magic users that wield the fiery powers of their homeworld. Can you handle the burning powers of the demon's magic, or will you be consumed by them?(changes the Shirt, arms, legs and feet slots. Requires Warlock or Mage class to equip).


Bloodlust sword(Unique Item): This sword constantly hungers for the blood of others. Those that wield this weapon can feel it's never-ending want for battle.


Stats:


18 Weapon Damage-


+7 Strength


Has a 20% chance to absorb +8 health when a skill attack hits


Demon Sword: Does that sword...have an eye on it's hilt?


Stats:


15 Weapon Damage-


+5 Strength


Demon Short Sword: It's watching you...


Stats:


13 Weapon Damage-


+4 Strength


+2 Agility


Demon Daggers(dual): Now you have an extra pair of eyes, in case you lose your own. Oh, that's not how that works?



Stats:


10 Weapon Damage-


+3 Strength


+6 Agility


Demon Magic Staff: The magic within this staff has been corrupted. It burns with an evil energy now.


Stats:


+23 Intelligence


+11 Spirit


spells cost 6% less mp
 
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Mistwatch Vampires


A coven of vampires seeking domination of the Dark Forest and the villages within.


Joining: Seek out the hidden entrance to the Mistwatch coven. (prerequisite: must be a vampire to join)


Allies: The Dark Church


Enemies: Silver-Cross Hunters, Mistfur Werewolves


Faction Rewards(point prices to be put in at a later time):


Vampire Robes: Made for the more magic inclined members of the coven's ranks. These lightweight, black robes help with in-tuning with the vampire's natural dark powers.


Stats:


+4 Constitution


+14 Intelligence


+5 Spirit


+1% extra damage done to players of the Mistfur Werewolves and Silver Cross Hunters(leveled)


Vampire's Vest: For vampires that prefer up close and personal fights, this vest offers decent protection from cuts and slashes.


Stats:


+15 Agility


+5 Constitution


+3 Strength


+1% extra damage done to player of the Mistfur Werewolves and Silver Cross Hunters(leveled)


Harden Leather Gloves: Gloves made from the tanned hides of the animals that dwell within the Dark Forest.


Stats:


+5 Constitution


+2 Strength


+3 Spirit


Vampire Boots: Well crafted boots worn by the members of the coven. Offers decent protection to both magic users and warriors alike.


Stats:


+5 Agility


+3 Spirit


+4 Constitution


Dark Cloth Gloves: Gloves worn by the magic users of the coven. Made from the same plants that the Dark Church uses for their own cloth gloves.


Stats:


+5 Intelligence


+4 Spirit


+2 constitution
 
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Silver-Cross Hunters


Fearless humans who have vowed to bring an end to the vampire and werewolf menace threating the villages of the dark forest.


Joining: Complete the radiant quest given but the Silver-Cross's leader.(prerequisite: must be human)


Allies: none


Enemies: Mistwatch Vampires, Mistfur Werewolves


Faction Rewards(point prices to be put in at a later time):
 

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