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Eye of the Maelstrom [Apocalypse World 2E] (Main)

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Session 0

Let's build this perfect little broken world together—or at least what you know of it. That means your everyday lives, who's in them, and what it all means to you.

We know, so far, that you're in is what's left of Canada.

So first! Everyone name ONE interesting thing about our little area of Canada. I can be a person, place, or thing.

And! While you're at it, Pepper ( queanbean queanbean ), tell us about your establishment, the Seven Sins.

cran cran , Demose Fumetsu Demose Fumetsu , queanbean queanbean , ThaDruid ThaDruid , NorthOfOrdinary NorthOfOrdinary
 
The Lost Causeway
The remains of a large highway run through the area. Some people say it's the fastest way to cross the wastelands, other's say it's far too dangerous. While most people can navigate the rubble and wreckage with only a little difficulty via automobile, it's said the highway robbers and roaming murder gangs are just waiting for their next meal. With the fastest route comes the gravest fights.
 
THE TRAVELLING MAN
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Where does he come from, where does he go? Where does he come from? Nobody knows.

No, really. Nobody knows where he's from or where he's going next. All you know is that you want to be where he is. A travelling merchant with curious wares, sometimes weapons, sometimes scraps, sometimes a good old shoe. Oh, you don't want a shoe? Too bad. He'll likely charge you for it anyway. Come to think of it, maybe you don't want to run into him.


SEVEN SINS

Unassuming on the outside, charming and rich on the inside, the Seven Sins holds true to its name. Once you get past its dilapidated appearance, come on in and enter a world of over indulgence. Cheap, hearty food to feed your bellies, beautiful people to feed your libido. The establishment is dark and luxurious - private and anonymous. Anybody who is nobody is there. The upper floor is maintained as a bar-type environment while a private basement level can be made available for other happenings - meetings, sales, etc. Just make sure you clear it with Pepper first. The Seven Sins is her business as well as her home.
 
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The Golden City
Some where within the mountains, there is a legend of a city. This city was built using tech from the golden age or from solid gold, depending on who you ask. A city of no faces. Beware though. Those who have looked for it has never been seen again.
 
The Light of Far Siberia
You can always see it, there over hills and mountains. Bright as a second sun that never sets. The unmoving, crystal-clear beacon of a giant lighthouse. Day and night it shines, calling to it travelers from all over the wasteland. We call it Far Siberia, the siren of hope. Many have taken to worshipping it like a saint of old, wishing good luck for themselves and their close ones. And they are certain that somehow, from her perch in the sky, Far Siberia provides.
 
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Excellent.

I sounds like we're near one of Canada's coasts. I like that a lot:

Sick evergreens.
Roiling seas.
Blackened ground.
Wilderness compounds.
Mud to sludge.
Caves become tombs.
Corrupt Wildlife.

Before we go further, as part of our setup we need to do Hx. For those who don't know, there are history (Hx) questions on your sheets to provide a background for the other characters and how well you know them.

Here is the Hx order. On your turn, do what your sheet says for Hx "on your turn". Feel free to use the parts that aren't on you turn if you have them during others' turns.
  1. Filly ( NorthOfOrdinary NorthOfOrdinary )
  2. Peppter ( queanbean queanbean )
  3. Ralin ( Demose Fumetsu Demose Fumetsu )
  4. Nobody ( ThaDruid ThaDruid )
  5. Dero ( cran cran )
Do pay attention to each other's turns as you'll need to answer their Hx questions.

Filly, you're first.
 
Do pay attention to each other's turns as you'll need to answer their Hx questions.
I want to call this out, once more, just so you guys know that you'll need to answer the questions that people ask.

Also, on your turn, you don't have to post all your questions. You have to do one, but you don't have to do all of them.
 
Alright, lets get this party started wastewalkers! Who all can Filly trust?
If there's something that is certain in this world it is that you can't trust Nobody. You don't even know if it can distinguish right from wrong. You would trust them as much as you would trust a wild animal in the wastes. But that counts for others too, in this shithole.
 
Alright, lets get this party started wastewalkers! Who all can Filly trust?

Dero is more than a little self-serving when it comes down to it. You probably can't trust them unless you give them a good reason to act on your behalf.
 
Alright, forget trust. Let's make it a little bit more spicy in here. Who 'sa Pepper findin' most attractive?
 
Alright, forget trust. Let's make it a little bit more spicy in here. Who 'sa Pepper findin' most attractive?

Unless she's got some really weird taste, Dero's probably not part of that category either.
 
Which of you is the most strange? Ralin has always been fascinated with the strange and unusual.
Interesting you would say that... We all know for a fact that Nobody's strange in the strangest sense. The fucked in the head sort of strange. Talking-with-the-voice-in-my-head sort of strange. Perhaps the sort of strange that you would rather stay away from.

Now, Let's get onto some grisly details.

One of you once helped me do something horrible. Who was it, and how'd it happen? Unless you'd rather not say...

One of you was once kind and unafraid towards me. Who and why?
 

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