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Fantasy Exploring Dragon Island [CS HUB]

OOC
Here

Berries

Berry bad fruit puns
Thread Index
1. Character Sheets & Information (here)
2. Body Modification Guide
3. Dragon Almanac & Country Information​

Open Positions

China Representative - OPEN
Japan Representative - OPEN
Germany Representative - OPEN
India Representative - OPEN
Russia Representative - OPEN
US Representatives - RESERVED

Character Information
  • Before posting your CS here, you MUST PM it to Jon Jon and I first for approval. Create a group PM with us and use this title: "Character Name - Covensano". After your character is accepted you can then post it on the thread.
  • Below you will find the basic character sheet. You may use whatever BBCode you want when you post it, but in the PM please just use the format provided.
  • Underneath the CS outline you will find a second CS sheet that elaborates on all the fields you need to fill out. If you are confused about anything, just look to see the explanation. Actually, even if you aren't confused, read the second CS just to clarify anyway.
  • Additional dragon information and lore can be found in tabs at the bottom of the page. If you have any questions about any of it, please either PM me ( Berries Berries ) or ping me in the OOC thread.
Character Skeleton

Basic Information
Name -
Age -
Gender -
Country -

Appearance
[image]
Description -
Height -
Weight -

Personal Information
Background -
Skills -
Weaknesses -

Other Information
Modifications -
Equipment -
Other -

Character Stats
Strength:
Speed:
Stamina:
Dexterity:
Intelligence:
Mental Processing:

Dragon Information
[image - optional]
Name -
Type -
Appearance -
Height -
Weight -
Relationship -

Character Skeleton - Explanation

Basic Information
Name - Should reflect your character's country
Age - 18+
Gender -
Country - Once a country is claimed, it will be unavailable to other players. You can look at your country's specialization in weaponry and technology, but it isn't required to base your character off of your country's strengths.

Appearance
[image] - No photography or anime pictures are allowed, realistic artwork is preferred
Description - A brief description of what your character looks like in addition to the image
Height -
Weight -

Personal Information
Background - Your character background should cover how they grew up, how they ended up being selected to be a dragon rider, and a brief overview of how they trained for the mission and met their dragon. Your background should be compliant with your character's skills as in if your character is good at shooting, their background should explain why they have that skill.
Skills - Your character should have five skills total. The skill breakdown is as follows: 2 combat skills (ex. good marksman), 1 physical skill (ex. flexible), 1 mental skill (ex. good observational skills) and 1 optional skill that you can use as you like.
Weaknesses - Your character should have five weaknesses total. The breakdown is as follows: 2 combat weaknesses (ex. bad at close quarters combat), 1 physical weakness (ex. slow reflexes), 1 mental weakness (ex. easily distracted) and 1 optional weakness which can be anything.

Other Information
Modifications - Characters are allowed to have up to 3 body modifications. It is not required that you use any of them, but I put a lot of work into this system so it'd be appreciated if you used at least one lol. You can find all the information on available body modifications in the information section below, but you're also welcome to come up with your own (you'll have to clear them with Jon and I first though).
Equipment - Any weapons/specialized tech or items your character owns goes here. Please be mindful of how much equipment a person can realistically carry. You have creative liberty over what tech you make up but certain parts of the weapon might not work due to Covensano's magical properties, and you must clear equipment with Jon and I.
Other -

Character Stats
*Each character ability is maxed at 5 points (for now). You have 18 stat points to spend on the following characteristics:
Strength: A character's physical strength
Speed: A character's speed
Stamina: A character's ability to sustain prolonged physical or mental effort
Dexterity: A character's skill in performing small, complex actions, usually with their hands. For this rp dexterity will also cover agility.
Intelligence: A character's basic knowledge about the world around them as well as logic/reasoning abilities
Mental Processing: The speed in which the human brain processes and retains information
**Note that character stats can be increased/decreased by body modifications. Please denote body modification stats separate from your character's base stats. Here's an example:
Strength: 5 (+2 cyborg arm) (-3 hollow bones)
This would bring your character's overall strength to 4. The 18 stat points don't take modifications into account, so if you choose your modifications wisely you can end up with more than 18 points overall.

Dragon Information
[image - optional]
Name -
Type - Your dragon type should be consistent with what country you chose (see information below)
Appearance - Your dragon appearance, height and weight should be consistent with your dragon type (see information below)
Height -
Weight -
Relationship - Describe your dragon's relationship with their rider. Are they hostile towards each other? Is the dragon forced to cooperate with their rider through a shock collar or something similar? Or are they friendly? Does the dragon assert more dominance in decision making or does the rider? Etc.
 
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Thread Index
1. Character Sheets & Information
2. Body Modification Guide (here)
3. Dragon Almanac & Country Information​

Body Modification Guide
There are two trees of body mods, the physical tree and the mental tree. The options for the trees are below, but if you have something else in mind please feel free to run it by us!

The format of the mods is: Name (stat gains/deficits) - Description

Physical Tree
Strength
  • Plating (+4 strength, -2 speed, -2 stamina) - Metal plating is inserted under key areas of the skin (usually chest, forearms and stomach) to resist damage. While the plating will help lessen the impact of any physical would suffered in an area, the attack will still break the skin and cause bleeding which would require treatment. Plating adds body weight to an individual which slows them down and deteriorates their stamina.
  • Adrenaline Rush (+4 strength, -3 processing, -3 stamina) - A pill is taken that sends the user into a "berserk"-type mode. They gain an immense amount of strength but in return lose a lot of their decision-making skills, and after the effect wears off it severely damages their stamina. An individual must be gradually introduced to the drug because a regular dose would kill a normal person, and the introduction stage usually lasts around 3 years.
  • Large Body (+3 strength, -3 speed) - Growth hormones administered before the age of 15 will result in an individual growing much larger than they would have normally as well as encouraging large amounts of muscle mass. Individuals with "large bodies" are usually over 7 feet tall and extremely muscular.
  • Cyborg Arm (+3 strength, -1 speed, -1 stamina) - An individual's arm is taken off and replaced with a mechanical one. This is usually installed in response to an accident depriving somebody of their arm, but can also be installed on a voluntary basis at the cost of the person's biological arm. Cyborg arms are much more resistant to damage and shock than regular arms, but their weight is a detriment to the user's speed and stamina. If an individual wished to replace both of their arms with cyborg arms, the stats would be as follows: (+5 strength, -2 speed, -3 stamina). *Requires a battery pack (below).
  • Claws (+2 strength, -1 speed) - Retractable claws can be implemented under the skin of a person's hand, allowing the user to use the sharp metal weapons at any time. Average claw length is around 4 inches, but can go up to 10 inches (any claw length above 6 inches results in the following stats: +4 strength, -3 dexterity, -2 speed).
Speed
  • Hollow Bones (+4 speed, -5 strength) - Surgery removes the bone marrow from a person's bones to result in something similar to bird bones. This reduces the user's body weight by around 10-12%, allowing much faster movement and an easier time riding smaller dragons due to less burden on the beast. However, the bones after the surgery are much more fragile than a normal human's which decreases the user's strength.
  • Small Body (+3 speed, -3 strength) - Growth hormones administered before the age of 15 will result in an individual growing much smaller than they would have normally. Individuals with "small bodies" are usually under 5 feet tall and extremely skinny and lithe.
  • Rocket Boosters (+3 speed, -2 stamina) - Rocket boosters can be implemented into a person's ankles to enable extra boost when running, and if the individual is light enough they can also promote some aerial combat through increasing jump height and airborne time. The devices take at least 8 years to be able to master as they distort a person's balance and normal movement, but can't be installed until the person is at least 18 years old without severely damaging a person's feet and legs. *Requires a battery pack (below).
  • Cyborg Leg (+2 speed, -1 stamina) - An individual's leg is taken off and replaced with a mechanical one. This is usually installed in response to an accident depriving somebody of their leg, but can also be installed on a voluntary basis at the cost of the person's biological leg. Cyborg leg are much more resistant to damage and shock than regular leg, and machinery enables a person to run faster than somebody with biological legs. If an individual wished to replace both of their leg with cyborg legs, the stats would be as follows: (+4 speed, -3 stamina). *Requires a battery pack (below).
Stamina
  • Backup Drive (+5 stamina, -4 processing, -2 intelligence) - A backup drive is installed into an individual's brain that can be activated at any time. When activated, it will surge the brain with chemicals which blocks any pain and exhaustion felt by the user. The chemicals then linger for the course of 5 minutes, enabling increased concentration and energy even when the person was previously exhausted. However, when in use the person loses a lot of mental abilities and control over their actions and they mostly succumb to emotional responses. Their logic and reasoning skills are also impaired.
  • Battery Pack Deluxe (+4 stamina, -4 processing) - A battery pack that charges body electronics such as cyborg parts and rocket boosters. Battery packs are required for any electronic due to the fact that there are no charging ports on the island. Once used, a deluxe battery pack takes 3 hours to recharge. When used, the battery pack completely refreshes the electronic being used, but damages the user's ability to control their electronics due to the electrical surge. This effect wears down over the course of 10 minutes until the user regains full control, but for this reason it's extremely detrimental to use a battery pack out on the field.
  • Battery Pack Basic (+2 stamina, -2 processing) - A battery pack that charges body electronics such as cyborg parts and rocket boosters. Battery packs are required for any electronic due to the fact that there are no charging ports on the island. Once used, a basic battery pack takes 7 hours to recharge. When used, the battery pack completely refreshes the electronic being used, but damages the user's ability to control their electronics due to the electrical surge. This effect wears down over the course of 20 minutes until the user regains full control, but for this reason it's extremely detrimental to use a battery pack out on the field.

Mental Tree
Dexterity
  • Neural Chip (+3 dexterity, -2 processing, -1 stamina) - A neutral chip implanted in the brainstem that processes neural impulses before they reach the brain. This enables faster reflexes and reaction times, but due to the lack of brain control over the chip doesnโ€™t always result in the actions a user may intend. Additionally, the human body isnโ€™t used to reacting at such high speeds and therefore tends to fatigue faster than a normal human.
Mental Processing
  • CPU (+4 processing, -6 stamina) - Essentially a cyborg brain, having a CPU implant allows for extremely fast mental processes; resulting in information recall at least x2 the speed of a normal human's and incredibly fast reflexes. Memory storage also increases and people with CPU implants usually have near-photographic memory. The downside, however, is that the human body isn't used to such fast information processing and even doing the most menial task with a CPU implant sends the body into overdrive resulting in fast rates of physical exhaustion.
Intelligence
  • Cyborg Eye (+3 intelligence, -2 dexterity, -1 speed) - A cyborg eye implant which gives the user the following abilities: thermal vision, night vision, current temperature/wind/humidity ratings, a facial recognition system and a dragon diagnosis system. The constant information flow into the eye implant (usually the left eye) is distracting and results in less focus on physical activity, which is a detriment to the user's dexterity and their movement speed.
  • Knowledge Chip (+2 intelligence) - A chip injected into the back of the brain that contains up-to-date information on all aspects of the dragon island as well as the various dragon types and abilities.
 
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Thread Index
1. Character Sheets & Information
2. Body Modification Guide
3. Dragon Almanac & Country Information (here)​

Dragon Almanac


  • 1 MALE SPECIMEN CAPTURED BY THE US GOVERNMENT
    dragon_by_demonml-d7zguqx.png

    Average Height: 14-16ft
    Average Length: 28-30ft
    Average Weight: 22000lbs
    Special Features: Spikes beneath the head and eyes, broad and pointed snout
    Special Abilities: The Armorhead Diver has extremely high impact resistance and can withstand extremely harsh blows and blunt force trauma. In particular, the AD's head can withstand the impact of smashing headfirst into the ground from a dive. In addition, the AD has a unique torpedo-like dive in which they fold their wings and legs up beside their body in order to quickly plummet through the air while spinning. This move enables the AD to easily grab and fly off with small opponents or smash into and stun larger ones. Their horns are sharp but not often used for offense due to their positioning. They are incredibly hard to damage and put out of action but don't have much offensive potential aside from their sheer size and their torpedo.

Country Information


  • 1280px-Flag_of_the_United_States.svg.png

    Freedom | Bravery | Power
    Dragon: Armorhead Diver (male)
    Specialization: Armor
    Technology: Projection Shields, Special Metal Alloys, Shock Absorbers
    Allies: Germany, Japan
    Neutral: India, Russia
    Rivals: China
 
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