Experiment Z-13

Becca's Bliss

Gamma-fied Glory
https://photos.google.com/photo/AF1QipOFJYE9FFPGkyRoMClYMc-7Ie93dLjkgNlp0M3n


https://photos.google.com/photo/AF1QipMHvnvDlrmsVBjC8tvJ7a7151HneZBxUnZ-Wi_J


Character Name: Chrystina Carson (unknown to her)
 


Character Aliases (if applicable): Experiment Z-13 (code given by military and the name she identifies herself by); Frostbite (alias taken on later); Frosty (possible nickname later)
 


Gender: Female
 


Age Bracket: Early Twenties (unknown to her)
 


Character Description:  Z-13’s mutation affects her molecular structure, turning her skin to ice and her blood to a mixture of carbon and liquid nitrogen. Her skin is tinted blue due to a prank by some of the younger soldiers at the Antarctic base, but she has contained most of the dye within the irises of her eyes, which are navy blue in color. The extremities of her body, like her hair and the the tips of her toes and fingers, are the parts of her body that are the least blue. She wore a specialized outfit, made with unstable molecules to adapt to her shifting between different phases of matter. When wearing power dampeners, her appearance becomes that of a normal human. She has pale freckled skin, curly brown hair, and deep blue eyes. She is able to wear regular clothes, preferring simple and casual outfits. No matter if she has power dampeners on or not, Z-13 has her mother’s hispanic facial features, a toned figure and a height of 5’6”.
 


Personality: Z-13 is very quiet and reserved. She is somewhat shy, but loves listening to other people’s conversations and watching them interact. She longs for a deeper connection to people, resulting in an overly-trusting nature, trusting anyone who treats her nicely. While her trust may be abundant, she is lacking in self-esteem. She views herself as a mistake and is always afraid of accidentally hurting someone. This makes her distance herself from others. She only interacts with people if they initiate the interaction or if they seem like they need someone to talk to or to help them.
 


Mutant Powers: Z-13 has a power known as water form manipulation. She can create and control water in any state of matter. She often uses this power to change the state of matter of her own body. When her body is in a gaseous state, she can float through the air, and when her mind is in a gaseous state (which it usually is), it makes it almost impossible for people to read her mind.
 


Non Mutant abilities (skills, education, or interests): Z-13 may not have much in the way of formal education, but she is quite perceptive and a fast learner due to her photographic memory. She is very creative and has become great at making up stories over the years. She also has a nice singing voice. However, her greatest strength is probably her resilience, which has kept her alive over the years, along with the fighting skills she gained from years of being used to train soldiers to fight people like her.
 


Weaknesses: Though she was born with her abilities, Z-13 still has trouble controlling them. She has an especially hard time changing ice into water and water into water vapor. Z-13 also becomes weaker the less solid and less cold she is, and can enter a coma if she is in a hot, gaseous state. Heat, especially fire, is incredibly painful and scary to her, because it forces her to melt or evaporate in an unnatural way. Z-13’s weaknesses aren't all physical, though. Due to her upbringing, Z-13 is naïve and has trouble understanding how the world works. She is also illiterate and suffers from undiagnosed depression and anxiety.
 


Equipment: A specialized jumpsuit made of unstable molecules
 


Previous History: Z-13 was born with her powers, and the freezing cold temperature of her skin resulted in her mother’s death. Her father, an important political figure, wanted nothing to do with her and handed her off to a military base in Antarctica, where she was experimented on for years. Eventually, as the world became more aware of mutants, it was decided that Z-13 should be dealt with like any other mutant, and she was taken back to the U.S. and handed over to Monolith to be dealt with as they saw fit.
 


Character Goals, Aspirations, & an interpretation of your faction's dogma: Originally, all Z-13 wanted was her freedom. However, after learning that there were others like her, she gained a desire to help them, to prevent a generation of children from having their childhoods taken away from them, like hers had been. She values the lives of others above her own, and would do anything to prevent the harming of innocents or people she has grown close to. Still, there remains an underlying goal that she considers her secondary objective in life: to escape captivity and live out as normal of a life as possible, never to have her freedom taken away from her again.
 


What themes and plots are you hoping to experience in the game: I would like to see different people with different personalities come together as a team and form different relationships within that team.
 


Writing Sample (topic of your choice):


Wake up Experiment Z-13. It’s your lucky day! You’re going for a little trip. Stand facing the corner and wait for a soldier to escort you outside.


Z-13 winced as she heard the loud voice booming through the set of speakers over her cell door. Reluctantly, she got up from the spot on the floor where she had been sleeping and walked over to the corner that was furthest from the door. She was still tired from the training sessions last night and she didn’t want to start trouble so early in the morning. From behind her, she heard a click as the door opened. A heavily-armed soldier approached her.


“Time to go, freak.”


“Where am I going?” Z-13 asked, trying to mask any nervousness in her voice.


“To somewhere where they know how to deal with your kind.”


“Where?”


“I don’t have to answer your questions. Now, unless you want to travel to your new home in a jar, I suggest that you cooperate. Turn around and put your arms out in front of you.”


Z-13 recognized the painful rush of heat that occurred whenever one of the soldiers powered up their heat guns. She didn’t understand why she was being asked to turn around before she had been handcuffed, but she did as she was told. The guard slapped a pair of… things onto her wrist. They looked similar to handcuffs, but not quite the same. They made her feel weird. She looked down at her hands and saw that they were changing. Where there had once been bluish ice, there was whitish flesh. Z-13 pressed her fingers together. Her eyes widened. Her fingers were able to squish against one another. It was quite a strange experience.


“How-” she started to ask, but her voice failed her.


“These babies,” the guard said, pointing to the things on her wrists, “were built to prevent people like you from using those nasty little powers of yours. Doesn’t usually affect your appearance. Guess you’re just lucky. Nobody will see how much of a freak you really are.”


“People like me?”


“Mutants. Freaks. Mistakes. Just like you,” the guard explained, grabbing her forcefully and leading her outside.



The trip to her new home was bittersweet. Z-13 discovered new pains that she had not been able to feel when her body was made out of ice. Her muscles were sore from being cramped up in the crate used to transport her. Her head hurt from the mass of thoughts and memories that were rushing through her mind, now that she couldn't turn it into fog. She felt her face. It was squishy too. And it was damp. Her tears usually froze as they rolled down her cheeks. Now, she blinked away the pools of water forming in her eyes and she focused on one corner of the crate. She wasn't used to change. She had been in that base since she was just a baby. Part of her was curious about what things were going to be like now, maybe even a little excited, but mostly, she was afraid. She had a feeling that her life was about to get much worse.
 
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