Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
I may not be seeing what you are so I will just explain what I've seen, if you see differently please feel free to cite references as I am curious. From what I have read both, before and after backer release, the tables for spending BP and XP in 3rd edition are almost unchanged from 2e. The only change I saw was that in the tertiary attributes group, they are 3 points for each dot you buy instead of 4. The table we are using (or atleast the one XP table I found) is on page 177, and as far as I can tell with the house rule, the second and third attribute dots would be 4 and 8 respectively.Random Word] [URL="https://www.rpnation.com/profile/12348-rykon/ said:@Rykon[/URL], I assume you're already aware of and condone the effects of the BP->XP modifications for attributes. It's just ludicrously cheap to get attributes now (2nd and 3rd dot effectively cost 1 BP and 2 BP, respectively, instead of the old 4 and 4) - should we be barred from buying attribute dots with BP->XP?
It's interesting. This change really pushes towards attributes over abilities.
OCD is part of the reason I chose the BP as XP rule, so I feel your pain. I had intended to stick toward newly exalted chargen rules... are you wanting go toward the lightly experienced chargen? Or does the 13 merits and/or 18 (upgrade to 72) BP just continue to irritate the OCD?JayTee said:Would it be too much to ask if we could start out with 20 charms instead of 15? The current amount of charms we get is grating against my irrational fixation with certain number sets.
15 irritates me because I believe that PCs should be given more options/resources at character creation proportional to their knowledge of the system (most of us are already familiar with the ST system and Exalted, and are just learning the nuances of the new engine).Rykon said:OCD is part of the reason I chose the BP as XP rule, so I feel your pain. I had intended to stick toward newly exalted chargen rules... are you wanting go toward the lightly experienced chargen? Or does the 13 merits and/or 18 (upgrade to 72) BP just continue to irritate the OCD?
I haven't heard it put that way before, but I don't disagree with the idea. However, XP gain in this game will be much faster than some of the others you may be used to though, so let's play that one by ear for now. It's simple matter to bump things up later if needed.JayTee said:15 irritates me because I believe that PCs should be given more options/resources at character creation proportional to their knowledge of the system (most of us are already familiar with the ST system and Exalted, and are just learning the nuances of the new engine).
The problem is that doubling 15 would give you 30, which I think might be too many out of the gate and I'm not sure if there actually are 30 charms available at Essence 1 without overspecializing in your Supernal ability to an insane degree, so 20 feels like an acceptable compromise. It lets you specialize in your Supernal, but also gives you a solid foundation to further develop the character.
Well, I will also be handing out Solar XP for that, though I think you are planning to save that for spells, correct? Really, since the resource pools are collectively homogeneous now, I'd say focus on just Brawl and Occult at 5 then fill in other abilities at ratings you need for the appropriate charms. Even if you run out of stuff to take at E1, you may just want to find a reasonable break point in the tree, note the ability requirement and move on. There are a ton of little things here and there and it's easy to plan out like 500+xp worth of goodies to pick up.JayTee said:Fair enough, fast XP gains sounds like it'll be fun. Now I just need to figure out how to get as many of my abilities to 5 as possible so I can spend that XP on things that really matter. Like charms =p
Thanks I've updated the sheet a bunch more. Notably, I dropped a lot of my 3's in Attributes for Charms and added Intimacies.Rykon said:I'm not gonna make you take the ambidexterity merit, just feels...meh.
EDIT: Also note, Presence has taken over what little leadership purview Performance had (aside from pre-written speech delivery).Another minor tweak that's easy to skim over in the book.
Oooh, good point. I need to hate more things.Esbilon said:You seem to be lacking a negative Intimacy, though.
I'm not a fan of Celestial Bliss Trick. The other Sex and Seduction Charms can be used to improve any social action. CBT is *ahem* a one trick pony. Halcyon doesn't have any interest in sleeping with every NPC she needs a favour from, but pretty kittying up to 7 Appearance and... wait a second. Does Penultimate Unity of Form let me Celestial Bliss Trick my concerts? Okay that's pretty hilarious. If that's legal I might invent Euphoria Inducing Aria Technique.Esbilon said:I would suggest grabbing Celestial Bliss Trick
I was originally playing with the idea of taking a Glory Sphere and starting with Crane Form from the beginning. Having 7 base Parry, up to 9 from free Full Defence, 10 with even a minor stunt, and answering all attacks with counterattacks would make me incredibly deadly and unhittable by all but the deadliest opponents and large groups who weren't battlegroup'd for some reason, the latter of which I could Monkey Leap away from if necessary. I agree that without Crane Form I'm considerably weaker, but my current Full Defence Parry of 8+Stunt+Excellency is nothing to sneeze at. Unless I'm asked to solo an optimized Dusk before Essence 2, I feel fairly confident the early Resistance Charms won't matter. Reducing Withering damage by 2 for 3m is pretty underwhelming when I could raise my Parry by 2 for 4m instead and achieve a much better result.Rykon said:you may want to look at bolstering your defenses a bit for combat.