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D. Rex I don't mind the idea of you having a Warstrider. But just like Psychie said, there will be times that you'll be stuck in a fight without it.
I am thinking that a Warstrider might be a bit expensive in Merits, and that there will be many times that you will not have access to it, tying up those points that could be used in other areas. Also, the cost of maintaining it will be quite high.
But, that being said, I have no objections to it so long as you understand the potential drawbacks to such an item.
Let's see, if the others are okay with me going warstrider.
A few things I might need from you.
1. Will I start out with a warstrider? (I'm okay with not starting out with one since it saves me from having to spend the merit points on the purchase and get ine naturally instead)
2. If I am starting with one, which one am I starting with? I figure that is a decision best left to you since they are rare. And I would need that information to build my skills around it. As well as how many merit points I need to painfully spend on it.
Then its definitely wiser to purchase it now. But mostly because it seems we don't often make it to the end of a story.1. It's honestly up to you. If you want to spend points to start with one, it'll be waiting for you in Kandara, in good repair and ready to use. If not, it MAY be waiting for you in Kandara, but finding it and/or getting it working will take up at least one story of its own.
2. You can start with Emerald Chevalier (Arms of the Chosen page 157). It and Crusading Spear are the only ones you can get Resonance bonuses for, and in its current state, I imagine this game will focus way more on land combat than it will naval combat.
Yeah. Thats what I was originally thinking.I believe that the House of Bells is the Realms' military school.
Question!
With the craft Ability.
Things like craft have to focused, right? 5 dots in craft doesn't apply to everything and one needs to have a focus. Would the focus be considered a specialty? And if it is, would that specialty count towards the starter specialties? And if so if so, would purchasing another line of craft dots require the purchase of an additional specialty?
D. Rex
I'm gonna go with the second of those proposals. Also, the squiggly line (§) just means that you need Craft (First Age Artifice) to manufacture and repair the artifact in question.