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Futuristic Evolution (CS)

Main
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OOC
Here

Kio.exe

Road work ahead? Uh, I sure hope it does...
All Character Sheets will go here. They must be approved by me (with a reaction) before you RP. They should include the following:
Name
Age
Gender
Sexuality
Faceclaim/ description
Personality
Role
Powers (If expiriment)
Strengths
Weaknesses (at least three)
Likes/Dislikes
History (optional)
 
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Magnolia Ivy Stevens
20| Female | Bisexual

Nicknames: Maggs, Maggie

Role: Expiriment

Powers: Maggie has fire manipulation powers. She can create flame and bend it to her will, and can change its heat and color, as well as form.

Strengths: Maggie is a quick thinker, and light on her feet. With nothing else to do in the cell they call her home, she had trained her self physically, so she is very fit, and strong. The Ninth System automatically makes you stronger, so she is strong as well.

Weaknesses: While she can manipulate fire of her own making, normal flame still can burn her, just like everyone else. She also is stubborn, and has a short temper. She tends to be reckless, and doesn’t think before she acts.

Likes: Food, books, music, (some) people, animals, herself

Dislikes: Dumb people, the dark, smelly stuff, the ocean, wet socks

Personality: Maggie is arrogant, sassy and bold. She is kind, however, unless you give her a reason not to be. She is smart, and not at all naive. She refuses to let anyone walk all over her. She can be an asshole, if provoked, and always has a comeback better than yours. Her recklessness often times gets her into trouble, with the other experiments and the scientists.
 
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Name: Alexandre Sala i Ferrer
Nicknames: Alex
Age: 17 (January 13th, 2686)
Gender: Male
Sexuality: Heterosexual
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185cm (6'1"), 274kg (604lbs.)
Black hair, grey eyes

Personality: A courteous and pleasant young man. He values quiet and peace and prefers to talk things out if possible. Alexandre is slow to trust, but he would do almost anything for those who have earned his affection.

Powers: Alexandre's bodily tissues are naturally woven with high contents of organic iron and carbon, which makes him highly resilient to most forms of physical damage, very heavy and strong enough to move his weight. His durability is on par with high-carbon steel.

Strengths: He's a calm and collected individual, and thinks before acting rashly. Very emotionally intelligent, he's able to relate to others and feel great empathy for them.

Weaknesses: Alexander is prone to overthink, which leads to him often losing initiative and to overlook obvious solutions. Being impervious to most forms of damage hasn't done wonders for his reflexes and sense of self-preservation, and he reacts slowly in dangerous situations. Magnetic fields can disorient or even incapacitate him if they are strong enough. He has to move slowly and carefully to avoid hurting others.

Likes: Iced tea, small critters, spicy food, Bachata, Salsa, or any music he can dance to.

Dislikes: Violence, noisy people, extreme weather, candy, and most other sweet food, bullies.

History: (WIP)
 
1603231171308.jpegNicolas Thompson
Male, 18, Heterosexual

Nickname: Nic

Role: Expiriment

Powers: Nic can manipulate shadows, and has “living” ones that talk to him, that are always present. They appear in the form of arrows or snake, and crawl over his skin when they’re not exploring. They seem to each have their own personality. Nic is also able to make smaller orbs of shadows, and cloak a room in darkness, though only for a short amount of time.

Strengths: Nic is smart, honest (sometimes to a fault) and loyal above all else. He is very strong, and can hold his own in a fight.

Weaknesses: Nic has a short temper, doesn’t trust easily, and doesn’t let people get close to him, so he doesn’t have very many friends in the compound. He is also known to hold grudges.

Likes: Food, cooking, music, poetry, drawing, being alone, animals

Dislikes: People, liars, authority, school, cleaning

Personality: Nic is hard to get to know. He keeps to himself, and doesn’t talk much unless it’s to be snarky. He appears arrogant at times (okay, so most of the time), and thinks he can do what he wants, especially because he’s a favorite of Doctor Savage. Deep down, he’s sweet, charming and loyal. His short temper get’s him into fights a lot, but he finds himself to be lonely, despite his protests.
 
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Adair Cooper
7 | Female | Heterosexual
Nickname: Addy

Role: Subject

Powers: Addy can manipulate light. She is able to bend light rays to make something or someone invisible. She can also use the bent light rays to blind someone, but can also help excel their sight. However, she has little training in the power, so she cannot hold it for long and she often feels sick to her stomach afterwards.

Strengths: Addy is quick and agile. She is also deadly smart for her age and loyal. She is selfless, kind, and honest. She is also extremely friendly.

Weaknesses: Addy lacks strength and muscle. She is also very easily manipulated and persuaded to do things. She is overtrusting and innocent.

Likes:
  • Books​
  • Learning​
  • Sweets​
  • Animals​
  • Being Praised​
  • Helping Others​
Dislikes:
  • Mean People
  • Yelling
  • Arguing
  • Fighting
  • Being Alone
  • Sitting Still
  • Vegetables
Personality: Addy is your typical child. Hyper, bubbly, happy, and fun. She is very sweet and kind to others, and loves making friends. When other people are stressed or sad, Addy feels the same (she is empathetic). She tends to try and make sure everyone is happy and to prevent fighting. When people fight or yell, Addy starts panicking. She loves to learn new things and is very smart for her age, but she is also stubborn and determined.
 
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Name: Clive Owens
Age: 21
Gender: Male
Sexuality: Heterosexual​

Personality: Quiet and contemplative, with an almost eerily insightful air to him. Colin keeps his emotions largely to himself, finding more value in talking about empirical results rather than something as wishy-washy as emotions and personal growth. When interacting with anyone he'll adopt solemn indifference and a remain aloof, though not in a sexy man of mystery way, but more so will ignore you if you try and start a conversation. He maintains a sharp divider between work and social life, and with displays a wry, dark sense of humour to those he considers close.​
Role: Scientist
Strengths: Eidetic memory and multidisciplinary skill set ranging over a vast subject matter which makes him a fountain of sometimes useless knowledge and excellent problem solver.
Weaknesses :
  • a tendency to asocial behaviour and dehumanisation of others​
  • bad at using his words to explain his thoughts verbally; gets easily frustrated if someone doesn't understand something he considers basic​
  • scatter brained in his thoughts and lacks organisation​
Likes: Painting, photography, the long and arduous process of the scientific method, being challenged
Dislikes: taking neat notes, predictability, philosophy, ethics
 
1603294253120.jpegDr. Marcus Savage
47 | Male | Heterosexual

Role: Head Scientist

Strengths: He’s deadly smart and has a scientific mind. He doesn’t let emotions get in the way of decisions making, and is very good at manipulating people. He always has a solution to a problem.

Weaknesses: He doesn’t have any close friends, even among his employees, due to his un-emotional personality. He’s willing to use people to “further the interests of science”. He sees himself as higher then, like it is his god given (he’s an atheist) duty to further humanity.[

Likes: Science, learning, compliments, himself, being in charge, work

Dislikes: Frivolous activities, people challenging him, sleeping, relaxing, messy spaces

Personality: Dr. Savage is aloof, cold and distant. He’s more than willing to put up a front to make himself appear better in the yes of whoever he’s interacting with. He’s very good at making people believe anything, and is very persuasive. He sees himself as the experiments’ savior, and as some sort of father figure to him. Some people say he used age slowing therapy on himself, hence him looking so young, but will not share it with anyone else. He’s quick to put blame on other people, and uses science as justification for anything he does. He does, deep down have a soft-spot for the expiriments.

Background: Marcus was born into a family of lawyers, and was expected to follow suit. As a small act of rebellion, Marcus applied to med school as soon as he graduated high school, top of his class. He graduated college at the age of twenty, cramming what should have been almost eight years of schooling into two. This hard work warped him, and made him into the person he is today. At the age of twenty-two, he created the Phoenix Project, the official operation name for the Ninth System. This project, however, had unforeseen side effects, that he did not disclose to the public. His first success was Julian, and when he went public with news of it, he instantly became the forefront scientist in the industry. Shortly after this success, the compound was overrun by his failed expiriments, angry at him for allowing the world to forget about him. Soon, however, as the Ninth System was “installed” into every child before birth, this incident was forgotten, and he remained in control of the Phoenix Project. Now, twenty five years later, there are more mutations with the Ninth System, giving offspring powers. He tells the parents that they died at birth, and keeps them locked up in the facility.
 
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Name-Luka Maxwell
Age-14
Gender-nonbinary
Sexuality-not interested in love
Personality- he is that kid in the back who no-one tries to make friends with and tends to be a kuudere, he often slacks off, but he cannot be provoked easily. He doesn't care about what others think of him and isn't easily manipulated.
Role-experiment
Powers-
he can break and mend his own bones at will without doing anything(like telepathy but with breaking and mending bones)(although breaking his neck and back might kill him and he isn't immune to other injuries)
Strengths- he can withstand pain to a certain level, not being manipulated easily, having decent reflexes
Weaknesses- cooperating and being in a team, he can easily hurt other people's feelings; whether intentional or not, he gets sunburnt easily, not very strong
Likes- doing his own thing, being alone, loud music, soda
Dislikes-
cooperating, socializing(with a few exceptions), quiet music
History-he was born with these powers, and he enjoys freaking people out (aka visitors of the lab)
 
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— experiment ; marceline vincent
AGE 18 / GENDER female / SEXUALITY heterosexual

— PERSONALITY ;
Untrusting but curious. Marceline has a hard time letting people get close to her, in large part due to the lack of affection she felt growing up. Despite this, she's not opposed to making friends and somewhere craves that closeness she never got to experience. "Curiosity killed the cat" would apply to her if it wasn't for the fact that she tries her best to be careful when she feels the situation calls for it. She has a stroke of sarcasm but is seldom malicious.

LIKES : sweets / literature / cats / silence / classical music / intellectuality​
DISLIKES : carbonated beverages / loud sounds / bugs / being scolded / meat / people who are too sure of themselves or know-it-alls​
— POWERS ;
Marceline's power is telekinesis. She can move things freely with her mind, though depending on how heavy something is, it's more tiring to move. Likewise, the farther away she wants to move something, the more energy it takes. Heavy or big objects will usually cause her a headache.

— WEAKNESSES ;
  • PHYSICALLY WEAK Marceline has focused all training on her mind and she therefore does not stand a chance in a close combat fight. Unless her enemy is very small and weighs little enough for her to move them out of the way, that is.
  • LOUD NOISES In order for her ability to work the way she wants it to, she needs to focus. Loud noises often come in the way of that and also accelerate the rate at which she gets a headache and has to take a break.
  • INTIMACY Her untrusting nature will cause her to lash out if she feels someone is getting too close to her. She has successfully pushed friends away in the past.

— STRENGTHS ;
  • INTELLIGENCE Seeing as Marceline has put in countless hours in training her mind, she is a very intelligent girl. After all, her brain is all she has to rely on.
  • NIMBLENESS Marceline is quite petite, which allows her to enter small spaces. Despite not having a trained body, she has very good control of it.
  • GOOD MEMORY Her memory is one of her greatest strengths. She seldom forgets things, which can also act as a curse. In school, it has helped her quite a bit.
 
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ALARA RYLAN


  • Age
    24 years

    Gender
    Female

    Sexuality
    Heterosexual

    Role
    Scientist
 
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Eden Nash

Role: Experiment

Age: 14 years old

Gender: Female

Sexuality: Bisexual

Eden is around 5'2. She has short, wavy brown hair that is impossible to tame, and hazel eyes which always seem to be giving off an unpleasant glare. Her skin is light and soft, but she has a large burn on the side of her right thigh, which is hidden by the baggy sweatpants and jeans she tends to wear. Her signature jean jacket is tattered and dirty. She wears it daily, nonetheless.

Eden is the epitome of a brash and rude teenager. She gets into fights, yells, and every word out of her mouth seems to be some sort of profanity. Even if so her willpower is rather impressive. Eden is insanely competitive. If you challenge her to any sort of fight she will do anything in her power to win. If she loses, she'll train and try to challenge you again. Although this trait is rather unlikeable, Eden is a surprisingly good sport about everything. She doesn't hold grudges very often, and when she does, they are discarded within a week. She even holds people who defeat her in high regards. Of course, if she heard anyone saying this out loud, she would completely deny it.

Strengths: Eden has extreme willpower. She can be strangely energetic for such an "interesting" girl, but according to her it all comes from pure spite. The girl can be blunt and brag too often, but when it comes down to the punch, she is very strong for her age. Her ideas are ambitious and she has large plans for the future; They aren't exactly realistic, but they keep her facing each day anyways. Eden is surprisingly optimistic as well. She isn't very good at expressing it, and tends to act more cynical than anything, but when it all comes down to it she does believe that she'll see the outside world with the rest of the kids in the facility.

Weaknesses: Eden is obscenely reckless. She will put her life on the line if it means she reaches her goals, and while this may sound good in hindsight, it can also cause her to be injured very badly. Her personality is also hard to deal with, which causes people to avoid her. Her absolute lack of control over her emotions means she has started many losing battles. Eden also isn't exactly the most intelligent person around. She is strong physically, but when it comes to academics, a penguin could do better. Additionally, high willpower may be her strength, but her motivations are iffy at best. She wants the approval of the people around her; She wants people to recognize her and give her praise. This makes her very susceptible to manipulation - She isn't good at telling when people are lying, nor is she good at lying herself.

Powers: Eden can use electricity. If she clasps her hands together she can conjure up some lightning and the like. One issue with this, though, is that she can "short circuit." If this happens, it causes her 5 senses to go out of control. Temporary blindness, unbearable hearing ability, etc... What happens when she short circuits is about as predictable as when a computer does the same. Additionally, using her powers even without short circuiting is draining.

Likes: Horror movies, warmth, apple juice.

Dislikes: Diet coke, anything in relation to science, people who hide their true feelings.

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IMPORTANT INFO

NAME - Erica Nishida
AGE- 12 years
GENDER - Female
SEXUALITY - Hasn't figured it out yet!
ROLE - Experiment

VISUALS
FACE CLAIM - Momona Tamada

DESCRIPTION: Erica is a willowy young girl, only just starting to really grow into herself. She steps lightly, nearly skipping at times as she ambles and snakes through corners and shadows with a surprising ease although that just makes it easier for her to end up in the most unexpected of places. She has black hair, kept practical in length (if only because the scientists make her), or done up if not possible. Her deep brown eyes wander with curiosity most of the time, or are otherwise gleaming with mischief, either in planning or recently executed. Her face, ever expressive, cannot easily hide her emotions.
PERSONALITY
─ Likes
─ Breaking rules
─ Cats
─ Running
─ Bubblegum
─ Boy bands

─ Dislikes
─ Authority
─ Boredom
─ Dark chocolate
─ Plainness
─ Being ignored

─ The scientists had named the girl Erica when they first found her, though "Mischief" would have been a more accurate title. The need to tweak the nose of the nearest authority figure has been present seemingly from birth. Highly clever yet not overly burdened with self-restraint, boredom is something for which she has never had any tolerance, and in a somewhat restrictive lab environment, she has found ways to cope with self-devised antidotes that range from subtle to cataclysmic. Growing up, she had learned to understand her powers, which she promptly used to terrorize the legions of tutors and scientists meant to oversee this energetic child, and she's been mentioned by name in more than one letter of resignation.

To most people, she seems garrulous and irreverent; she'll occasionally drop a provoking remark on a person, just to see what kind of reaction she'll get, and depending on how she likes you, she'll either sprinkle your underwear drawer with itching powder, or, if you're a good sport, she'll open herself up for a friendship or favor for your trouble.

POWERS

FRICTION NEGATION: Erica can make parts of her body frictionless against her surroundings. For instance, she can negate the friction in the bottoms of her feet so she can silently glide over any surface like slippery ice at high speeds without losing momentum until she stops the power. This comes in handy for when she’s running from people whose hands would slide right off her if they tried to grab her.

STRENGTHS
+ Intelligent (in a street-smart sort of way)
+ Has picked up some sleight-of-hand tricks that have proven useful
+ Sneaky, knows all the best places to hide in the lab complex

WEAKNESSES
- Definitely not a damage dealer
- Defiant and contrarian for its own sake
- Doesn't think before she acts
- Hasn't completely got the hang of sliding around yet.

 
Name: Dia Winberg
Age: 17
Gender: Female
Sexuality: Probably pan, but who knows
Role: Experiment

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Description: Dia has brown hair that's cut short. Her eyes are a light blue color that may seem a bit more green-ish in certain lightings. Her eyes gloss over with an opaque looking substance that gives them a milky white appearance when she uses her powers (this includes her pupils). She is fairly thin (she weighs about 122 pounds). She stands at 5'8".

(spoilering the rest cause it's long and I don't wanna clutter)
Dia is determined to be an anchor in this stormy sea of a life. She's always willing to lend a helping hand, a shoulder to cry on, or a listening ear. Though she is a bit bitter about... this whole situation, she doesn't hold this against the scientists. She tries not to complain much and to always be optimistic. After all, what choice does she have? Life is what it is, all she can do is keep up with it. And try to cheer up her friends, of course.
She loves reading whatever books she can get her hands on (most of the ones she has have been read at least twice). Any news of the outside world is valuable to her.
She tends to make fun where she can find it, which generally means being at least a bit troublesome to the staff. Starting food fights, making forts out of whatever materials she can find, seeing if she can badger one of the scientists into getting everyone hot cocoa mix. These are just a few of the antics she's pulled. She never means for it to go out of hand, but then it just does.
Dia also loves to be helpful. Need someone to look for that thing you lost? Need someone to talk to that scientist you've pissed off? Just want a hug? She is ready and willing. She's even helped the scientists in occasion (although, half of these times have been in the name of convincing them to get hot cocoa, and most occurrences of this are as minor as helping pick up something they've dropped).

Othersight - Dia can "hop into" the senses of another creature. When this happens, she sees and hears everything they see and hear. This works on animals and humans. She can only use it on creatures she has touched before.
When this happens, the target will experience a slight feeling of being watched. If Dia speaks while she is using her othersight, the target will be able to hear what she is saying, but that is about the extent of her ability to interfere with the target. Her targets to not experience the benefits of analysis (explained later). She is just along for the ride.
Dia can also use this in multiple targets, but it's difficult to keep track of them all, and may cause migraines. Distance from her target(s) also makes it more difficult, and may also cause migraines.

Analysis - When Dia puts analysis into effect, her vision is covered by a semi-opaque milky white substance (this also happens when she uses othersight). This substance highlights areas of weakness. For example, if she was fighting someone and they happened to have a sprained ankle, then her vision will highlight that person's sprained ankle. She also finds that she instinctively knows about certain nonvisual strengths and weaknesses a person has, but only in a vague way (for example, if someone had hands that would kill you just by touching you, then she would know to avoid their hands, but she would not know why). All of these effects only happen when analysis is in use. Using it for too long will give her migraines.

Strengths
Adaptable
- Dia works to fit her situation, or to change the situation to her benefit. Change doesn't bother her much.
Kind - Dia always wants to cheer up everyone around her. And, fail that, she'll at least try to make everyone feel less unhappy.
Diplomatic - Dia just wants everyone to get along. She's gotten used to helping settle arguments, and is fairly good at it by this point.
Crafty - Clever solutions are Dia's strong suit, even if they aren't always the best or most moral solution.
Observant - Dia notices things, especially the way people act. If you're a bit off, Dia will notice.

Weaknesses
Reckless
- Dia cares very little for her own safety. This, combined with the fact that she doesn't often take time to think before making decisions, can be dangerous.
Dependent - Dia depends on other people to feel happy. If she has no one to help or just hang out with, she won't take it well.
Deceitful - Dia is always okay with lying if it means that it makes someone happier or keeps someone safe. She often lies about feeling cheerful, which she (obviously) isn't always, but she pretends to be.
Easily Convinced - Dia's mind is easily made up. If her friends think it's right, then it's probably right. Just so long as everyone gets along.
Complacent - Dia would do a lot of things in the name of keeping her friends hapoy and making sure they get along. She's not likely to go against the people she cares about, even in a minor way.

Likes
- Animals
- Books
- Video games
- Learning
- Hot cocoa
- Hugs

Dislikes
- Coffee
- Boredom
- Disagreements
- Tedious assignments
- Passive aggressiveness
 
Name
Iskandar Angevin


Age
19

Gender
Male

Sexuality
Heterosexual

Faceclaim/ description
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Iskandar wearing his sound dampening headphones and proximity sensors.

Physical Description:

Iskandar is actually kind of short for a male, standing at 5' 8". He is wiry thin, with clear markings of recovery from muscle atrophy, as well as clear signs of surgery on his arms and legs. In terms of muscle not in scientific term, Iskandar has very little tone to him. That's not to say he doesn't have any to him at all; he has some on him, just not much. And he is a true ectomorph, not gaining nor losing any muscle easy. He has pale skin, and his eyes are milky white. (Because, y'know, he's blind.)

Personality
Iskandar, on first meeting him, seems quiet, but at the same time, bubbly and enthusiastic. It is painfully obvious for anyone meeting him that he doesn’t speak because he’s actually awkward, and broaching on a topic that he enjoys bursts forth a dam that will result in excited babble as he elaborates on just what he enjoys.

However, there are more deep seated problems that plagues Iskandar. One such major demon is his perfectionism. He absolutely despises mistakes, and while his shy friendliness prevents him from blaming others if they do the mistake, that in turn leads to him blaming himself for any and all mistakes that happen, and in turn obsessively slaving away to ensure said mistake won't happen again.

Moving away from defining traits, Iskandar is also very much a music fan. Staying true to his enhanced hearing, he prefers music with solid beats, and no high pitched sounds and screeches. Furthermore, Iskandar also enjoys listening to audiobooks; they provide entertainment that he cannot gain from screens and pages. One last thing to note is that Iskandar absolutely adores stories of heroes, whether about superheroes or heroes in fantasy and anime. Aside from his collection of near-textbook like audiobooks, he also has a variable stash of manga, comics, and fantasy stories, in audiobook form. He also enjoys audiobooks that make him think, such as Sherlock Holmes.

Now, while Iskandar is an intellectual, he is also very imaginative. Words described to him brings forth a plethora of mental descriptions that he could pick from, and sometimes even haunts his dreams in the form of terrors and nightmares. However, with an active imagination comes with an almost insatiable need to keep his mind occupied; he cannot stand being bored, and has many little devices that help him cope with boredom, the most prominent being a rubix cube set.

Maybe because of the combination that he is blind- and despite his new pseudo-sight- which leads to him having trouble deciphering facial expressions, and his focus on the intellectual, Aleksander has been known frequently to offend others without meaning to. Whether it's making an assumption that others would hesitate to make, pointing out the obvious that a woman would slap men for, or flat out just being overly witty and sarcastic, Iskandar doesn't seem to know what words not be spoken. Mind you, Iskander is not intentionally rude or lecherous; rather, he can just be appallingly, politically incorrectly practical.

Role
Experiment

Powers (If experiment)
>Psychic Sense: In order to cope with his blindness, Iskandar has been able to develop a psychic field that allows him to sense his surroundings, although not quite as well as regular sight. He can see within a 5 meter radius- though he focuses facing forward; within 5-3 meters, he can detect a general presence of things; Within 3-1 meters, he can make out the general shape of various objects and animals, with it getting clearer the closer it is. And within 1 meter, Iskandar can actually make out a sense of color, though bright lights still impede color detection- he cannot see the images on Television sets and other monitors.

>Psychic Echolocation: To compliment his short range ability, he can also emit a psychic version of echolocation. This pulse effectively works like any other echolocation, except it is projected via psychic force, not via high pitched noise.

>Synthetic Muscles: Iskandar has a couple of muscle fibers made from a nickel-titanium memory shape alloy thread. These threads enhance his strength, however, Iskandar does not have many muscle fibers missing; he has enough enhanced strength and stability to hold a pistol in each hand and withstand the recoil from said pistols.

>Teleportation: Iskandar can instantaneously appear from one place to another, as long as it is within ‘eyesight’, so to speak. This ability is very much calculation based, and requires Iskandar to maintain a knowledgeable insight into the physics of many vectors. Iskandar can only teleport himself from one place to another, and held objects from his hand. Any object, or Iskandar, upon being teleported keeps their momentum.

>Phasing: Iskandar’s last ability of real note, he can, upon touching a solid object that is five feet or thinner, typically a wall, or sometimes a floor, sink through said object. It also takes some time for him to fully phase through the barrier.

Strengths:
+Skilled: Iskandar is skilled in most small arms. While he never has really dealt with automatic and most semi-automatic weaponry, he has used knives extensively, and has handled pistols before.

+Blitzer: Iskandar, when coupled with the fact that he can teleport and is proficient with small arms, is very good at moving quickly, and at maintaining an assault.

+Cook: Despite being blind, thanks to both his enhanced hearing; somewhat enhanced smelling; and recently his pseudo-sight, is actually a very good cook. However, he prefers going with the ‘safer’ ways of cooking, namely using the oven to cook; Iskandar is generally wary about using the frying pan and skillet.

+Intelligent: He has to be, in order to teleport. Iskandar’s intelligence is focused more on scholarly pursuits, with his favorite subjects being astronomy and chemistry; however, his main focus is physics.

+Musically Talented: Because Iskandar is so reliant on his hearing, he has developed some musical talent. He is particularly skilled in the piano, cello and string bass, and the guitar bass.

Weaknesses
-Open Space: Iskandar, in order for his blitzing to truly be effective, requires an open space to move around in. Any confined space restrains any effective use of his ability.

-Not strong: Despite having synthetic muscles, Iskandar actually isn’t the strongest. Anyone can overwhelm him with enough strength.

-Concentration: Iskandar’s ability is focused on calculations. Remove his ability to focus or concentrate on calculations, and you remove his ability to teleport.

-Blind, but Sensitive: Iskandar, despite his psychic sight, is still effectively blind. Remove his ability to see, and he is reduced to relying on his hearing. And to compound on that, Varen’s hearing is actually a bit sensitive, it is that enhanced. Any loud enough noise can deafen him, thus removing another aspect that he relies on to ‘see.’ A good weapon that combines all of that, such as a flashbang, can effectively down him.

-Perfectionist: Iskandar is very much a self-perfectionist. If he fails at a task, he will obsessively try to learn or train to become better. Even if he succeeds, he will find and fixate on perceived flaws. What’s worse is when combined with his naturally friendly attitude, he often takes the blame of failures of others onto himself, contributing it to him not trying hard enough, not doing enough, not being good enough.

Likes/Dislikes
+Audiobooks: Since it takes some effort for Iskandar to actually read, he prefers audiobooks.
+Cooking: As stated before, Iskandar enjoys cooking. And eating said cooking. Which mainly involves pastries.
+Music: Same as above.
+Bass sounds: Related to music, Iskandar actually finds deep bass sounds, the ones that one can also feel, comforting. Whether it’s a beat from a bass or drum, a heartbeat, or an airplane, Iskandar enjoys such deep sounds.
-Bugs, insects, and vermin: Iskandar hates these small animals. In conjunction with the fact that they are small and quick, thus making it hard for Iskandar to keep track of, he also finds the noises they make grating and stressful.
-Mistakes: Just to reiterate, Iskandar absolutely abhors any mistakes that he perceives that he has done. He will labor to fix said perception to the point of self-detriment.
-High pitched noises: Iskandar, in the same vein that he enjoys low bass sounds and beats, also despises high pitched sounds. Because of his sensitive hearing, such sounds prove detrimental to him.
-Enclosed spaces: Iskandar actually has a small sense of claustrophobia. Whether it’s born from the lack of use of his abilities, or the overwhelming sense that comes from his psychic sense, he finds small spaces stressful.
 
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Felicity Rae Emerson - Twenty - Cis Female - Pansexual - She/Her
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GENERAL:
full name: felicity rae emerson
nicknames: fel; rae
age: twenty
gender: female
sexuality: pansexual panromantic

role: experiment

VISUALS:
appearance: standing at around 5’5’’ and weighing at about 120 pounds, felicity is somewhat petite; however, her figure is quite toned, leaving no doubt that strength is not something she lacks. her long, auburn hair cascades past her honey brown eyes which beautifully accent her rosy skin; her delicate lips hide a smile that could light a room. felicity is quite an attractive female. though, like everyone else, she is not perfect. her face is dotted with freckles which she hates, and a few acne scars are visible from during her teen years. although she has been praised for her looks from a young age, felicity is quite humble and knows she is nowhere near perfection; if anything, she shy's away from compliments and contradicts them
---aesthetics: x / x / x / x
faceclaim: daria sidorchuk


PERSONALITY:
~ description: felicity is as soft as can be on the inside but portrays herself as an unshakable force on the outside. with close friends, she is very exuberant and cheery, but with people she is not familiar with, she is stoic and reserved. although she pretends nothing can faze her, felicity is actually quite sensitive to others' words and actions whether it be towards her or those that she cares about. she is very motherly, and is always willing to be a shoulder to lean on or an open ear to someone in need. on the other side of the spectrum, felicity is fiercely protective and tends to do whatever she can to defend those who are close to her heart. although she has never been romantically involved with anyone, felicity is also known for being hopelessly romantic, thanks to giving out plenty of date ideas to her friends. despite her reserved nature, felicity is company worth having. as mentioned before, with those she is familiar with, she breaks out of her shell. with her wittiness, sarcasm, goofiness, and overall aura, she brings a positive light to the group. however, much of this is an act to hide deep, suppressed inner pain.
--- significant traits: stubborn, motherly, romantic, reserved, mysterious, selfless, protective, humble, stoic, graceful, level-headed, sarcastic, witty, goofy, insecure, anxious, gentle, loving, agile, intelligent


likes:
+ painting/sketching

+ cooking/baking
+ people with the same level of sarcasm
+ perfect portrait muses
+ close friendships
+ giving away art as gifts


dislikes:
- dishonest people

- spiders/bugs
- emotionless people
- cynical/decisive/bitter emotions

- being completely alone


POWERS:
empath: the user can fully interpret the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. they can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. some users may learn to read emotional imprints left into the environment or objects.
usually, over time, an empath's power grows to the point that they can manipulate emotions on others, and possibly use them to empower themselves. the user may learn to extend their power over/on a vast number of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if the user has an emotional link to those they search already in effect.


illusionist: user can create, shape and manipulate illusions, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. some users can create complex and detailed worlds, others may be able to only alter the way they or the target are perceived.

strengths:
+ concentration; creating different kinds of illusions calls for a lot of concentration, so felicity is now quite skilled at it. not to mention her art also helps.

+ relating to others; even though many find it unsettling that felicity can read their true emotions, she is at least able to relate to them better and help when needed
+ book and street smart; felicity studies college-level materials such as psychology, ethics, and sociology which give her a great sense of intelligence that helps with improving her empath abilities
+ positive emotions; leaves felicity feeling on top of the world, especially when she's having a bad day

+ large, open areas; allows for her illusionist abilities to be used in full force even though she hates to deceive others

weaknesses:
- negative emotions; causing overstimulation in her empath abilities, felicity falls into a depressed state until she gets away from said emotions

- arguments/fights; like negative emotions, moments such as this override felicity's empath abilities causing her to feel ill
- small, enclosed areas; in areas such as this, felicity is unable to use her illusionary skills effectively. it also makes her anxious.
- condescending people; as a woman who knows her worth, felicity cannot stand people who try to patronize her.

- untrusting; due to her ability to see past others' emotions, felicity has an extremely hard time trusting others.
 
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Name
Iskandar Angevin


Age
19

Gender
Male

Sexuality
Heterosexual

Faceclaim/ description
View attachment 799225
Iskandar wearing his sound dampening headphones.

Personality
Iskandar, on first meeting him, seems quiet, but at the same time, bubbly and enthusiastic. It is painfully obvious for anyone meeting him that he doesn’t speak because he’s actually awkward, and broaching on a topic that he enjoys bursts forth a dam that will result in excited babble as he elaborates on just what he enjoys.

However, there are more deep seated problems that plagues Iskandar. One such major demon is his perfectionism. He absolutely despises mistakes, and while his shy friendliness prevents him from blaming others if they do the mistake, that in turn leads to him blaming himself for any and all mistakes that happen.

Moving away from defining traits, Iskandar is also very much a music fan. Staying true to his enhanced hearing, he prefers music with solid beats, and no high pitched sounds and screeches. Furthermore, Iskandar also enjoys listening to audiobooks; they provide entertainment that he cannot gain from screens and pages. One last thing to note is that Iskandar absolutely adores stories of heroes, whether about superheroes or heroes in fantasy and anime. Aside from his collection of near-textbook like audiobooks, he also has a variable stash of manga, comics, and fantasy stories, in audiobook form. He also enjoys audiobooks that make him think, such as Sherlock Holmes.

Now, while Iskandar is an intellectual, he is also very imaginative. Words described to him brings forth a plethora of mental descriptions that he could pick from, and sometimes even haunts his dreams in the form of terrors and nightmares. However, with an active imagination comes with an almost insatiable need to keep his mind occupied; he cannot stand being bored, and has many little devices that help him cope with boredom, the most prominent being a rubix cube set.

Maybe because of the combination that he is blind- and despite his new pseudo-sight- which leads to him having trouble deciphering facial expressions, and his focus on the intellectual, Aleksander has been known frequently to offend others without meaning to. Whether it's making an assumption that others would hesitate to make, pointing out the obvious that a woman would slap men for, or flat out just being overly witty and sarcastic, Iskandar doesn't seem to know what words not be spoken.

Role
Experiment

Powers (If experiment)
>Psychic Sense: In order to cope with his blindness, Iskandar has been able to develop a psychic field that allows him to sense his surroundings, although not quite as well as regular sight. He can see within a 5 meter radius- though he focuses facing forward; within 5-3 meters, he can detect a general presence of things; Within 3-1 meters, he can make out the general shape of various objects and animals, with it getting clearer the closer it is. And within 1 meter, Iskandar can actually make out a sense of color, though bright lights still impede color detection- he cannot see the images on Television sets and other monitors.

>Psychic Echolocation: To compliment his short range ability, he can also emit a psychic version of echolocation. This pulse effectively works like any other echolocation, except it is projected via psychic force, not via high pitched noise.

>Synthetic Muscles: Iskandar has a couple of muscle fibers made from a nickel-titanium memory shape alloy thread. These threads enhance his strength, however, Iskandar does not have many muscle fibers missing; he has enough enhanced strength and stability to hold a pistol in each hand and withstand the recoil from said pistols.

>Teleportation: Iskandar can instantaneously appear from one place to another, as long as it is within ‘eyesight’, so to speak. This ability is very much calculation based, and requires Iskandar to maintain a knowledgeable insight into the physics of many vectors. Iskandar can only teleport himself from one place to another, and held objects from his hand. Any object, or Iskandar, upon being teleported keeps their momentum.

>Phasing: Iskandar’s last ability of real note, he can, upon touching a solid object that is five feet or thinner, typically a wall, or sometimes a floor, sink through said object. It also takes some time for him to fully phase through the barrier.

Strengths:
+Skilled: Iskandar is skilled in most small arms. While he never has really dealt with automatic and most semi-automatic weaponry, he has used knives extensively, and has handled pistols before.

+Blitzer: Iskandar, when coupled with the fact that he can teleport and is proficient with small arms, is very good at moving quickly, and at maintaining an assault.

+Cook: Despite being blind, thanks to both his enhanced hearing; somewhat enhanced smelling; and recently his pseudo-sight, is actually a very good cook. However, he prefers going with the ‘safer’ ways of cooking, namely using the oven to cook; Iskandar is generally wary about using the frying pan and skillet.

+Intelligent: He has to be, in order to teleport. Iskandar’s intelligence is focused more on scholarly pursuits, with his favorite subjects being astronomy and chemistry; however, his main focus is physics.

+Musically Talented: Because Iskandar is so reliant on his hearing, he has developed some musical talent. He is particularly skilled in the piano, cello and string bass, and the guitar bass.

Weaknesses
-Open Space: Iskandar, in order for his blitzing to truly be effective, requires an open space to move around in. Any confined space restrains any effective use of his ability.

-Not strong: Despite having synthetic muscles, Iskandar actually isn’t the strongest. Anyone can overwhelm him with enough strength.

-Concentration: Iskandar’s ability is focused on calculations. Remove his ability to focus or concentrate on calculations, and you remove his ability to teleport.

-Blind, but Sensitive: Iskandar, despite his psychic sight, is still effectively blind. Remove his ability to see, and he is reduced to relying on his hearing. And to compound on that, Varen’s hearing is actually a bit sensitive, it is that enhanced. Any loud enough noise can deafen him, thus removing another aspect that he relies on to ‘see.’ A good weapon that combines all of that, such as a flashbang, can effectively down him.

-Perfectionist: Iskandar is very much a self-perfectionist. If he fails at a task, he will obsessively try to learn or train to become better. Even if he succeeds, he will find and fixate on perceived flaws. What’s worse is when combined with his naturally friendly attitude, he often takes the blame of failures of others onto himself, contributing it to him not trying hard enough, not doing enough, not being good enough.

Likes/Dislikes
+Audiobooks: Since it takes some effort for Iskandar to actually read, he prefers audiobooks.
+Cooking: As stated before, Iskandar enjoys cooking. And eating said cooking. Which mainly involves pastries.
+Music: Same as above.
+Bass sounds: Related to music, Iskandar actually finds deep bass sounds, the ones that one can also feel, comforting. Whether it’s a beat from a bass or drum, a heartbeat, or an airplane, Iskandar enjoys such deep sounds.
-Bugs, insects, and vermin: Iskandar hates these small animals. In conjunction with the fact that they are small and quick, thus making it hard for Iskandar to keep track of, he also finds the noises they make grating and stressful.
-Mistakes: Just to reiterate, Iskandar absolutely abhors any mistakes that he perceives that he has done. He will labor to fix said perception to the point of self-detriment.
-High pitched noises: Iskandar, in the same vein that he enjoys low bass sounds and beats, also despises high pitched sounds. Because of his sensitive hearing, such sounds prove detrimental to him.
-Enclosed spaces: Iskandar actually has a small sense of claustrophobia. Whether it’s born from the lack of use of his abilities, or the overwhelming sense that comes from his psychic sense, he finds small spaces stressful.
Just one smallll thing!! Maggie is the oldest experiment, so you having him be 19 goes against that. If you could make him 18, even just a few weeks younger than Maggie that would be great!!
 
Name: Trinity

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Gender: Female
Sexuality: Straight
Age:19
Personality: Trinity is stubborn but kind and can be shy around new acquaintances but more outgoing if you know her long enough.
Role: Experiment
Powers (If experiment): Nature. Her power allows her to change her natural environment in various ways but still to a certain extent since her body can't handle things like growing gardens or making fields of crops.
Strengths: Fast, intelligent, fair
Weaknesses (at least three): Ligtining or just small shocks are enough to permanently scar her but she's also curious about every single thing that she doesn't know.
Likes/Dislikes: Trinity likes music and loves to be in fields of flowers especially at night but doesn't like being bothered or yelled at
 
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General:
Full Name: Lot "Amon" Hall.
Age: Thirteen.
Gender: Male
Sexuality: Doesn't care, at the moment.
Role: Experiment

Appearance:

Short Description: Lot is a short boy with a startling facial addition—that is, a featureless white mask with only eye-holes. Not only does it lack any discernable mouth or nose, but Lot's mask also lacks any sort of marking or carving, meaning that any shred of personality he could have revealed via the mask does not exist. Aside from the fact that his facial features are hidden away, Lot does make a rather soft picture. He prefers sweaters over uniforms, has curly blonde hair and piercing green eyes, and a soft voice with soft, well-manicured hands that are willing to awkwardly provide sympathy pats.

Aesthetic Board: The Cause is hidden

Art Links: (None yet. I'll update here if I draw any.)

Persona:
Short Personality Description:
Lot is a rather quiet individual, who prefers to study things from the outside rather than being in the midst of things. This is partly due to his predisposition, his incredibly high insecurity with his face, and his ability. Despite this, he also has a secret wish to be noticed and involved in the going-ons of the group. He is probably one of the most disciplined children of the group, responding to commands with a small "Yes, sir" before immediately moving onto the task. He is incredibly good-natured, forgiving those around him for some terrible things, partly because he wants to keep an amicable relationship with them and partly because he logically knows it's not always their fault. Despite this, antagonizing him will get sharp remarks that hit the core of the person's insecurities—he's watched them enough whenever they think they're alone, after all. Despite this, he's a rather neutral and independent person and prefers to sit in a corner and read his books with a cup of coffee.

Likes:
  • Coffee: Lot particularly enjoys hot coffee, so long as it isn't overly bitter and acidic. He detests frozen coffee, claiming that it feels wrong in his mouth and tastes bitter thanks to the ice. Bring him a thermos of hot coffee with a little bit of white chocolate and milk if you want to sweeten him up to something.
  • Tea: Lot actually doesn't have a specific preference for tea, and will drink anything so long as it's "properly" made. Which means within the steeping type, with the right water, made the with the right additions. Best to just bring him a coffee—unless you're looking to prove your sincerity of course.
  • Warm, cuddly clothes: Lot is constantly cold, even with the heater on, he still might shiver and seek out warmth. His bed is absolutely covered in blankets and pillows, nevermind that he might be wearing two or three sweaters in the winter. This doesn't have anything to do with his powers, but it's just a part of his physical constitution. It also makes him a great cuddle buddy if you need something quiet and soft. He doesn't mind so long as he has a book, video game, or something to watch.
  • Video games: Lot actually enjoys video games like any other boy his age—specifically, he enjoys beating them as quickly as possible. He considers it a personal challenge to beat something faster than anyone else on the planet, even if they don't know about his existence. He, unknowingly to the rest of the world, actually holds quite a few world records for speedruns.
  • Books: Any book is fair game so long as it's decently long and well-written. Expect to get a rant if it's not, Lot hates poorly written or inaccurate stories with massive amounts of character flaws and story choices that make no sense. Despite firmly being a Ravenclaw, he detests the Harry Potter books. Don't talk to him about them unless you want to get a rant on the unnamed author's poor choices in the writing and in the real world.
  • Food: Lot loves good food, making nights when Iskander cooks some of his favorites, even if the other boy forgets to set aside his portion. He has a particular fondness for warm, meaty flavors and lots of spices, but hates beans for their texture. Please don't give him beans. He'll cry.
  • Forget-me-nots.
Dislikes:
  • Hand touching: Even though Lot doesn't mind cuddling, he refuses people touching his hands, even through his gloves. Touching them makes him withdraw very quickly from the person and vacate the area as quickly as possible.
  • Removing his mask: Do not unless you want to see a melt-down of epic proportions. Lot has insecurity about his face and will cover it with whatever is available if his mask isn't nearby. He doesn't have a mirror in his own room, his dislike of his own face is so strong. Despite this, he doesn't seem to have an issue with the rest of his body—aside from his hands.
  • Aggressive individuals: Lot has a sincere problem with people who are aggressive towards him. Mostly, he just doesn't like the noise and the fact that they tend to be really vulgar.
  • Maggie: She scares him. A lot. He tends to avoid being around her on principle.


Powers:
Negation: Lot's main ability is negation. That is, if he knows enough about a subject—any subject—he can remove it from existence temporarily. For humans, removing knowledge or even removing powers(specifically in the case of his peers) requires skin-on-skin contact with his hands, and usually this negation of information or ability clocks in around ten minutes. Doing this for long periods of time and repeatedly doesn't affect him, but it does come with a nasty side-effect. Lot, considering he knows himself the best, has the unfortunate curse of being unable to stay on anyone's mind for long periods of time—as their perception of his very existence gets negated every ten minutes or so. This means that he often flits around like a ghost, according to other people, often popping up where you'd least expect it. There are a handful of people who don't seem to be as affected by this as others, but they often forget about him as well.

Information Absorption: Lot's secondary ability that assists his first is limited knowledge absorption. If he reads, views, touches, or is exposed to certain information, Lot can take that information into himself for later use. It is not necessarily "genius" intellect, but rather that he seems to have a nigh unlimited capacity to absorb, understand, and store knowledge in the recesses of his mind. This makes him incredibly adept at providing information for the rest of the other experiments and even primly reminding the doctors on occasion what they're forgetting.

Strengths:
- Encyclopedic Knowledge: Lot's ability to absorb and retain any amount of knowledge means he has a wide variety of information on an even wider variety of topics. From chemistry, physics, and biology, to more mundane things like the number of moves and which moves it takes to win chess using the Flick Knife Attack. This proves useful whenever it's needed for strategic purposes, and he often uses it to speedrun through video games the other experiments are playing.
- Stealth: Lot's negation ability and the fact that most things forget his presence after ten minutes means that he can get himself into and out of places rather easily. This makes him adept at sneaking into places with classified intel and absorbing their knowledge. It also means that if he can make a fight last for ten minutes, most attackers forget their objective, making him able to take them by surprise.
- Perceptive: Lot is incredibly perceptive when it comes to figuring out people and tactics, and the observation he does he does assists in that way. Just.. Don't expect him to explain or talk about the subject because he'll probably say something that will either confuse or upset you.

Weaknesses:
- Social ineptitude: Despite Lot's vast amounts of knowledge on psychology and sociology, the boy suffers from not really understanding how social aspects operate and can seem a bit off-putting to those who first meet him (or are meeting him for the first time over and over again). This is not at all helped by the fact that people quickly forget he exists in the same room as them, and as such, he hasn't had much opportunity to interact with his peers.
- Social Anxiety: Lot struggles quite a bit with an extreme version of social anxiety, often going mute after he realizes a person has forgotten that he exists during their conversations. He often worries about misstepping and will just preferably not speak at all. It also drives his insecurity about his face and makes it so that he struggles to work in a cohesive group with other experiments.
- Time: Lot is in a constant battle against time; whether it be his unfortunate ten-minute time-limit of getting to know people or the fact that he actually has to take a few moments to absorb the entirety of a subject, Lot's abilities take some time to work effectively on a person or on a subject. An example of this was that it took him a full week to remove the knowledge of a certain, war-starting feud between a couple of unspecified governments, or how he once convinced Clive for all of twenty minutes it was perfectly fine for a thirteen-year-old to have four cups of coffee by removing the knowledge that it contains caffeine from his mind.
- Coffee and Tea: 'Nuff said, Lot loves them both. Bribing him with hot coffee or tea to look the other way or negate your presence while you're doing something you shouldn't be is a guaranteed thing.
 
Name Samuel Barber (Razor)
Age 20
Gender
Male
Sexuality
Bisexual
Faceclaim/ description


21017AE7-3282-4FCE-A899-699E7A6DE097.jpeg

Has dark spiky hair and yellow eyes. His pupils seems to connect to the bottom of his iris’s. He is pale and has asian decent in his blood. He is missing all of his limbs, though he can walk using his metalic limbs. He has a scar along his left eyebrow to his cheek. All the clothing he wears is made of his metal.

Personality

Serious at times, playful at others. Very watchful of others. He doesnt really trust anyone, but pretends that he does. He has a poor memory and this causes him to forget people easily. He may need a reminder from time to time what is going on around him because of it. He never felt safe in the facility.

Role
experiment

Powers:

he learned early on in life that he can create metal out of thin air. He primarily uses tungsten, but can use others. He can make it more or less dense by grouping up and spreading apart the atoms, He has full control over the state of the metal because of this. He tends to make it solid, but moves it around like a liquid. Because the metal is tungsten, it it very resistant to heat and cold, bullets don’t penetrate it, and knives dont leave a scratch. He tends to have a thin layer of it around him at all times for his own protection (remember, he doesnt trust anyone). Because he can make his metal float, he can make the metal legs under him lift him off the ground. He can create metal tools to do all sorts of things. When he loses focus on his metal it stays in the same position it was in when he stopped paying attention to it, or it disappears. Its a 50/50% chance.

there was also some success in trying to create the perfect human. He can hear from further away than most humans and can see an extra mile away clearly when he really focuses. He can aslo see 4 primary colors


Strengths:

He is a natural at cooking, he is very perceptive, and would make a good caregiver

Weaknesses:
Loud, high pitched noises. Electricity, being attacked while sleeping

Likes: cooking, showing off what he can do with his metal, hiding things

Dislikes: not remembering where he has hidden things, bad tasting food. Wearing a shirt. Having crappy memory.

History
he does not know, for his memory sucks.
 
JULIAN VERNON

Name: Julian Aiden Vernon
Sexuality: Bisexual
Gender: Male, 42. Looks: 20.
Occupation: Unknown
HONEY,
PLEASE
PERSONALITY
Julian is easy going, self assured and charming. He plays the part of goofy friend and trustworthy confidant quite well. He is deadly intelligent and is able to match your enthusiasm and knowledge in any topic, if not surpass it. He has a way of calming people down that is almost unnatural, and everyone likes him, despite themselves. Julian is never without a good joke and a laugh, and takes criticism with a type of self detracting humor.

Sometimes, however, one can catch a glimpse of writhing darkness within Julian’s eyes that can be quite frightening. Sometimes his friendly facade slips and the hate filled person beneath shines through, making those around him wonder just how much they know about the man. No one has seen much about him since that incident almost 25 years ago, and now, as he resurfaces, one must wonder what his true intentions are.

BIOGRAPHY
Julian grew up in a happy household, for the most part. He never knew his father, and instead lived with his mother, who was a doctor. When he was 16, Julian was diagnosed with terminal leukemia, and on his seventeenth birthday was taken into custody by the Phoenix Project, and was declared the first successful installation of the Ninth System. The day after this success was announced, the compound was overrun, and Julian wasn’t heard from again, and was believed to be dead.

POWERS
Julian’s abilities are quite unique. He doesn’t age, and hasn’t since his 20th birthday. The Ninth System was designed to increase lifespans, not to stop aging, but it mutated to make him not age. Not much else is known about this ability.

Julian also has the ability to controls one’s thoughts and actions by projecting his consciousness into someone’s mind. He can hold up to five people’s minds at once, but each one gets more and more straining, leaving Julian at risk of burning out, or becoming trapped in someone else’s body.

OTHER
Strengths: Julian is smart, charming and able to influence almost anyone’s thoughts without trying. He is very trustworthy and kind.

Weaknesses: Julian is at risk for becoming trapped in someone’s mind if he remains inside for too long, or if he holds too many at once. He also has a short temper, though he’s good at containing it. Julian’s mind controlling abilities are negated if he is in a soundproof room, or if the person has substantial mental wards.

© pasta
 
0e1506818bbcb1c7be1eae9b1b5e4f7b.pngscreen-shot-2015-11-13-at-10-49-11-am.png

𝒢𝓇𝒶𝒸𝑒𝓁𝓎𝓃 𝒶𝓃𝒹 ℛ𝒶𝓁𝑒𝒾𝑔𝒽 𝒩𝑜𝒷𝓁𝑒
𝒩𝒾𝓃𝑒𝓉𝑒𝑒𝓃 / ℱ𝑒𝓂𝒶𝓁𝑒𝓈 / ℰ𝓍𝓅𝑒𝓇𝒾𝓂𝑒𝓃𝓉𝓈
PERSONALITIES ;
The Noble Twins looks alike, but act very different. Gracelyn, who has always kind of been the "darker" and "serious" of the two is more reserved and observant. She spends a lot of her time studying the mannerisms and movements of all of the people she come into contact with but cannot stand when someone else does the same. If she were to be a movie she would most likely be the "manic pixie dream girl". Gracelyn can be very persuasive and is known for twisting words to fit into her narrative and ideology. A relieving thing about Gracelyn is she enjoys the little things. Raleigh on the other hand can be very sweet and loving, she has always longed to be a part of a real and struggles with the fact that Gracelyn doesn't seem to act the same way. Although she may come across as confident she can be very insecure at times. You can kind of get the "girl next door" vibes from her, she would've truly thrived in the outside world.

GRACELYN'S LIKES : Solitude / music / artistry / observation / perfecting / animals / Egg Nog / potato chips for days.
GRACELYN'S DISLIKES : Raleigh / being bombarded with questions / twin stereotypes / being mimicked / Celery / pumpkin spice

RALEIGH'S LIKES: Flattery / Focus / Attention / Communication / Pumpkin Spice
RALEIGH'S DISLIKES: Overshadowing / restlessness / favoritism / flashing lights

— POWERS ;
Gracelyn and Raleigh both share the bio-morphing ability, which is to transform into other living things; although they both have their limitations. They cannot just take form of something and forever resemble it. There are certain transformations that are very hard on the girls, such changing in size and specie. The situations vary but typically when they're morphing into something with different anatomy completely you can hear the bones breaking and reorganizing inside of them, while new ones form while the old continue to transform. Then the intense feeling of muscles being ripped and stretched or shrunk to their limits. As far as human take form of another similar human the pain is benign. It takes a certain type of strength to do this and can progressively get painful the longer they transform for. If you pay close enough attention you might be able to tell the difference between what is and isn't real. They're only nineteen, their gifts aren't perfect.

— GRACELYN WEAKNESSES ;
  • PERSONALITY: Gracelyn spends so much times watching others, thinking through their proper mannerisms, and trying to be a proper mimic she tends to lose herself in it sometimes. It dives deep to a point where she questions if she has a personality at all as if she is some type of travesty. When tends to mess with her mental health at times, she tends to snap out of it, but it'll never truly go away as long as she remains in here.
  • EXHAUSTION: A weakness both Gracelyn and Raleigh share, when they morph into something, particularly something with a foreign anatomy it tends to physically wreck them. Although with human morphing it isn't quite the same. There is slight pain, but manageable without bedrest.
  • PHYSICAL CONTACT: Gracelyn hates being touched, human physical contact in general makes her skin crawl. She hasn't met someone that she has felt safe enough to be completely open with.

— GRACELYN'S STRENGTHS ;
  • PAIN TOLERANCE: This goes for both of the girls, after dealing with these repercussions every time they want to expand their horizon had put them into some painful situations. There are certain typically painful things that just don't phase the girls like it would've before. They still feel pain of course, just a higher tolerance.
  • CHARISMATIC: Gracelyn can truly be charming, but she typically has a type of agenda to go with it, she often Charms to manipulate.
  • LOYAL: Once Gracelyn is your friend as long as you don't screw it up you'll have a loyal friend for life. She'll die for what she believes in and values.
— RALEIGH'S STRENGTHS ;
  • PAIN TOLERANCE: This goes for both of the girls, after dealing with these repercussions every time they want to expand their horizon had put them into some painful situations. There are certain typically painful things that just don't phase the girls like it would've before. They still feel pain of course, just a higher tolerance.
  • SOCIAL SKILLS: Raleigh does have strong social skills compared to her sister although she may come across as pretty annoying at times. If the times and situations were different, she wouldn't have a trouble in the world making friends.
  • PERSEVERANCE: Once she become passionate about something there isn't any holding her back.
— RALEIGH WEAKNESSES ;
  • INTIMACY: It's pretty clear Raleigh just wishes to have a normal family and to be loved for her and not for her abilities.
  • EXHAUSTION: A weakness both Gracelyn and Raleigh share, when they morph into something, particularly something with a foreign anatomy it tends to physically wreck them. Although with human morphing it isn't quite the same. There is slight pain, but manageable without bedrest.
  • MORPHING: She is so clearly over it, she has no desire for it anymore and wishes with every bone in her body that she wasn't this way. She does try to go out of her way to morph as little as possible. She has more of a lasting effect then Gracelyn does at this age. Her's tend to be less believable and at times tend to make a mockery of the specie.
— HISTORY ;
There was a very long period of time when Gracelyn and Raleigh were nicknamed "The Soundless Twins" since they went years only ever talking to each other, they would morph into each other often and had a very close bond. When the two only spoke to each other they were very difficult to understand and many thought it was a type of "Shapeshifter's Clique Language", come to find out they were speaking incredibly fast English to each other which took much to long to figure out. Since they have been the first bio-morphing subjects in these experimentations the Doctors were curious as if it was a type of side effect to having these powers. When in reality the two had a very hard time coping with the circumstances. They made slow progress at the age of 10 saying a few words to their childhood Doctor, but they would only talk at the exact same time as each other and the words were typically the exact same. This had made the Doctors even more curious, pondering if the two had telepathic abilities was was disproven. They even ate in unison, it was borderline creepy to many. It was around the age of 12 more notable progress was made, the two were talking more to their Doctors and now to a few other subjects as well, but it seemed like talking to the others gave them extreme Anxiety. This made tracking their abilities very difficult since they were also trying to figure out why all of this was happening. At age 14 is when they started growing, they seemed to hate each other at this point; as if they wanted to leave this lifestyle but the other was forcing them to stay. There was real progress at 16, when Gracelyn was REALLY focusing on her powers, she was observing others talking to them more and trying to pick up their mannerisms. We fast forward to when the girl's are 18, although they still seemed to talk to each other at rapid speeds, but more open to the world and talking to them. It was at the age of 19, when it seemed like they were for the most part normal but still a few strange things about the girls. They would still periodically morph into each other for a few seconds and just morph right back for no clear reason, even when the other wasn't around. It was also the time the two were pushing their abilities to the limits to try and better it, see just how far they can push their bodies.
 
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Name:
Rin Watta

Age:
3

Gender

Male

Sexuality
too young to understand that kinda thing

Faceclaim/ description
Black hair and green eyes usually seen in a red shirt and blue shorts. is quite pale due to constant sickness

rin.jpg

Personality
bubbly, but kind of mean for a young child sometimes. he lacks the endless energy that a lot of kids have

Role
Experiment

Powers
He regenerates exponentially fast and can pass his ability to others by having them ingest his blood. (in a way similar to Almight from my hero academia. except it has to be blood) He doesn’t know about that part though nor do the scientists.

if not cleaned up with hydrogen peroxide, a drop of his blood may regenerate into a perfectly functional heart. it will usually die at that point (rather than turning into a full human body) if not put into a host. (this does not give them the power, only ingesting the blood will do that.)

He is constantly ill and is squeamish. he does not seem to be contagious according to the scientists.


Strengths
  • regenerates all wounds within seconds.
  • will not grow old after the age of 25.
  • is a fast runner for a child.


Weaknesses (at least three)
  • allergic to hydrogen peroxide.
  • is usually tired due to his sickness.
  • is a small child and is very weak.
  • can not speak very well yet.
  • he has a disease that would normally kill someone, but his body regenerating causes him to live in constant pain.
Likes
  • playing in the enclosed outside area.
  • toy airplanes.
  • running around.
  • adults.

Dislikes
  • going to bed.
  • the process of eating.
  • exerting too much energy from running.
  • adults not giving him attention.

History
he was birthed prematurely and sent to the emergency care section of the facility. One minute he looks like he was going to die, the next he was only mildly sickly. the scientists told his parents that it was likley that he wouldn't make it and that they would try their hardest to keep him healthy. After seeing their baby, the mother was grief stricken seeing how sick that it looked. The parents expected that the child wouldnt survive, and went home empty handed and in tears. Unknowing to them, the baby was raised in the facility in the special care unit.
At one point one of the head scientists said that they were wasting too many funds trying to keep this experiment alive and turned off Rin's life support, but he didn't die. if anything, his condition improved. the scientists were amazed at the condition of the child. It seemed to be on the brink of death, but it acted normally for a baby that was in pain.

Months went by and with them many tests. Mostly blood tests trying to figure out what was wrong with it, but to no avail.
time passed and the team working on the case couldn't figure it out when one day, the worst happened. the infant experienced total heart failure. the doctors were stunned and had no idea what to do. as they were preparing to do an autopsy to figure out his cause of death, he started moving once more. after an extensive MRI, the scientists concluded that the child had a dead heart and a living heart within his body. A few none of the scientists knew what to do except for one. their company had come across these super babies before and always had them sent to another special facility to research them as they grew up. which was were this baby was sent.

It was decided that at the age of three the child would be included with the other specimens so he could interact with them and have as normal a life that was possible.
 
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