Yiyel
Professional Goblin
Member Form
What do you expect from RP's?: To have an engaging and interesting experience.
What do you expect from THIS RP?: Activity and purpose. Many rp's i've joined in the past fizzled out rather quickly and this one looks rather long-lasting.
What kind of Experience do you have in RPing? : I've been rping for over 10 years, on a variety of medias, sites, and formats.
What genres of RP do you like?: Fantasy, scifi. post-apoc, dystopian, adventure, ect.
What times are you available?: Varies, I have constantly differing schedule for work.
How long on average are you on?: A couple hours a day at worst.
How many posts a week do you think you can make?: At least 3.
Are you willing to contribute in World building? If so, in what way? : Yes, I've written all sorts of lore for settings, races, plants, fauna, magic, and my own rp groups and projects.
Would you be willing to play a role already setup? : Yes
Would you be willing to play an Antagonist? : Yes
Would you be willing to GM certain events? : Yes
General Traits
Character Picture: ((Working on a drawing))
Character Role: Main
Character Name: Euri Ashwind
Alias: Mage
Gender: Male
Race: Human
Age: 27
Appearance
Height: 6'3"
Weight: 147 lbs
Hair: Pale Blonde
Eyes: Amber
Body Marks: Occasionally has facepaint on, in various patterns, and red curved eye paint above his eyes.
Biography
Birth Place: Welwyn, Durward
Date of Birth: Outset 13, 970 C.Y.A.D.
Nationality: Northerner
Personality: Euri is calm and collected, has a gloomy air about him, and often entirely serious or blunt if he has to put his two cents in, this however is just his regular demeanor, and around friends or companions he's rather talkative, and somewhat mischievous. He is very studious and doesn't appreciate those who remark badly on the works of others, much less scholars like himself, and often finds himself in heated arguments over the topic. He enjoys animals and collecting all sorts of regents and plants for his alchemy.
2 Positive Traits: Euri has no trouble keeping his mind clear and concise in battle, no matter how hectic it gets. He's also good at keeping himself out of trouble, but won't hesitate to help his friends if they need it, and would never consider harming another for un-honorable means. He finds himself more pragmatic than anything, and keeps to solely defending and protecting.
2 Negative Traits: Euri doesn't understand the concept of lying to be nice, he can't lie even if he tried, as its rather obvious, instead he finds himself with a cold bluntness. He also has an air of gloominess around his person, probably due to his lack of socialization and dedicating himself to his work. This however is less apparent around those he trusts or finds comfort in.
Weaknesses: Has an extreme fear of spirits, ghosts and other beings that have transcended life. He also fears loosing his research and alchemy supplies, as it's taken him ages to gather them all.
History: Euri was born and raised in Durward, Welwyn. He didn't have much care for socializing when he was younger and instead spent his early teenage years and adulthood studying all manner of topics. His parents ran a farm and were initially dismayed that he rarely if ever assisted them with their chores, but soon found themselves proud as he discovered his abilities in magic and spellcasting. He claimed it was from his studies, but it seemed more likely that someone in his ancestory was a mage. He spent near ten years practicing and studying before he left home at the age of 17, traveling for the next ten years in effort to hone his skills and learn more about the world and his trade. Eventually he found his way to the Norhad Swords.
Occupation: Alchemist/Scholar
Life Skills: Writing, Reading, Brewing and potion making, herbology.
Material Possessions
Clothing and Attire: Euri wears heavy and multi-layerd cloaks and classic mage attire. Though his clothing is worn through travel and with torn and singed edges. The hood is detachable and clipped onto a red scarf about his neck. Belts fasten the mage tunic at his waist, and the overcoat splits at the waste to form two tails that wrap around his outer-thigh.
Personal Items:
Wooden Staff
Multiple pouches and bags of herbs, powders and similar supplies
Waterskin
Combat Section
Character Class:
Mage:
Description: Mages always guard your back. Although not on the frontlines Mages support their allies with great prowess in support and showering the enemy with grand Artes from long distances. Count on them to use specialized artes and healing to turn the tide of any battle.
Elemental Affinity: Fire / Ice / Lightning / Wood
Types of Artes: ATK / SPT / HEAL / FLD
Base Stats: HP: 4 / SE: 25 / CCA: 3 /
Special Ability: Euri can sense magical items, artifacts, runes and similar by merely being near them, and discern their element if they have one. This helps him locate items of potential interest, or discern hidden traps and passageways, but it also means he exudes a high magical aura himself.
Runes Artes:
Arte level 1
Name of Arte: Sea of Thorns
Type: FLD
Description: The mage summons a veritable sea of thorns from any plant life, causing those treading through it to be cut and poked by the 1 inch thorns. The thorns can be positioned horizontally along the terrain , or set into a 3 foot wide, 6 foot tall wall wherever the mage has visible sight. The effect lasts for 5 posts unless dispelled.
Elemental: Wood
Price: 5 Token points
Cost: 6 SE
CCA: 3
Arte level 2
Name of Arte: Ice Spikes
Type: Atk
Description: The mage summons several 3 foot long spikes of ice that can be hurled via magic toward a target, or formed from the ground to impale or wound.
Elemental: Ice
Price: 10 Token points
Cost: 12 SE
CCA: 6
Arte level 3
Name of Arte: Fireball
Type: Atk
Description: The mage can summon several orbs of condensed fire in their palm, varying from the size of a golf-ball to that of a 3 foot wide orb, hurling it at the intended target, or summoning it anywhere in visible sight. They must maintain their view of the target in order to continue the spell, and it is dispelled by greater magic, heavy rains, or after 5 posts.
Elemental: fire
Price: 15 Token points
Cost: 18 SE
CCA: 9
Arte level 4
Name of Arte: Lightning Rod
Type: Atk
Description: The mage can summon lightning from thin air, harnessing the element to either direct at a target, or summoning it directly above them to strike. The spell cannot be summoned above a target who is indoors or under cover, though the mage can still call electricity to them and direct it by hand. Dispelled after 5 posts.
Elemental: lightning
Price: 20 Token points
Cost: 24 SE
CCA: 12
Arte level 5
Name of Arte: Healing Warmth
Type: HEAL
Description: The mage is able to heal recent wounds, within 15 posts, by placing their hand on the affected target. They do not need to touch the injury, aside from possibly setting broken bones. The spell causes a warm feeling throughout the target, with more heat focused on the site of injury. The spell can also be used to prevent the affects of cold.
Elemental: Fire
Price: 25 Token points
Cost: 30 SE
CCA: 15