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Fantasy ETH: [CS] The Last Heroes of All Things Comprehensible

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RandomBlobMan

That was a misclick I swear
Hello and welcome to the roster of the main gang of the End Time Heroes.
NPC's will be given a separate thread to keep their sheets on.

-Please do not edit your character sheet and/or lore entries without permission from the GM once they've been approved.

>basic info
Name:
Alias or Nickname if any:
Age:
Gender:
Race:

>bio
Appearance:
{image and/or description}
Height and weight:
Personality:
Backstory:
Skills:
{just things you are good at, like fishing or tap dancing. Not the magic prowess you have. There's a separate section for that.}

>combat loadout
Equipment:
{Magic items, weapons, armor, etc.}

>magic
Magic Capabilities:
{Explain what kind of magic your character uses if they use some. Based on your character's other elements we will give you a limit for each moves they can make.}
 
Last edited:





-> cover



basics

personality

backstory

stats

loadout












  • Mariana de Asal











The Cursed Abyssal







♡design by neon reverie, coded by uxie♡
 
Last edited:


9YxOoV6.jpg

Art Credit: YAM Spectrum

  • Name: Keira of Starfalls

    Alias or Nickname: Champion of Union, Protector of Astria,

    Age: 29

    Gender: Female

    Race: Human

 


9YxOoV6.jpg

Art Credit: YAM Spectrum

  • Name: Keira of Starfalls

    Alias or Nickname: Champion of Union, Protector of Astria,

    Age: 29

    Gender: Female

    Race: Human

Nice. Welcome to the club.
 
49F3D609-CFAB-4297-9076-86CD840098D7.jpeg
“Look, I’m just a simple man trying to make by in this hell of a planet… so why are you getting angry over what I did to survive?”
-George

Basic info

Name
:
George Heartmann

Alias:
Treasure Seeker, Survivor of long abandoned ruins

Age:
26

Gender:
Male

Race:
Human

Bio
Appearance
:
Clad in worn cloth and a weathered duster like leather armor, George certainly does not look like what one would imagine a seasoned ‘hero’ to be. Often having some layer of dirt on him, it makes it seem as if he has seen better days. With Hazel colored eyes and brown the bandana that he wears over his face, George has an handlebar mustache. As for body shape, George is on the more athletic muscular side, hidden mostly by the very leather clothing he wears.

Height:
5’5” ft

Weight:
172 lbs

Personality:
A man who is focused on his own survival within the harsh world that he was born within, he certainly leaves little room when it comes to trusting others. While he certainly doesn’t mind working with someone, he is also willing to leave them behind if the risk isn’t worth it. That doesn’t stop him from trying to contribute within the group such as clearing the way of traps or maintaining and cleaning the gear of others if it means that it’ll put him in good graces with them. In a typical interaction with someone else, George is often joking around with folk and trying to come off as an good-natured individual.

Backstory:
Born into one of the islands within the Reign, George certainly didn’t have the greatest of childhoods. Having spent most of his life within a port town with an father who was an fisher and a mother who was an housewife, money was something that his family had little of. Despite such, George had a fascination when it came to machinery, first starting when he had found a broken wind-up toy within a trash pile while running around town with other kids playing tag. Taking it home, he took apart the toy and saw the many parts that made up the machine, fascinated by how much was put into a simple looking toy. Using what he had available, George had managed to restore the toy into working condition, being surprised over how the neat little trinket was seemingly brought back from ‘death’ due to its condition earlier. And so, George had spent his childhood improving his tinkering, often repairing the toys of others in exchange for money to help his family out.

However, as George became older and older… he felt more and more bored over his life within the Reign. He was lucky that his own family wasn’t afflicted too badly from the madness happening all around, and yet, George was tired of hearing the case of yet another murder or the sight of another body within the town’s streets. And so, with his mind set forth on another goal and using most of the funds he had to get a boat ride out of the Reign, George now set forth on a life of adventure, catching on really quick to the idea of hunting for ancient treasures and selling them off for monetary gain. Some of the funds were spent to help improve his own tinkering, honing his craft as he created gear ranging from his own custom made flintlock pistol with inspiration from his travels within the Union all the way to his own wrist-mounted grapple hook device. As to where his treasure hunting career would go now… only fate would know.

Skills:
-Cartography
-Trap identification/Disarming
-Tinkering
-Weapon/Gear Maintenance

Combat loadout
Equipment:

-‘Ole Reliable’:
The triple barrel pistol that has served him for many years, it is a custom made weapon built by George long ago when he was a younger man. A breakaction pistol capable of being quickly reloaded on the fly, it is an accurate weapon in the right hands, with it especially improving more with time as George works on it. Either firing an specialized armor piercing bullet that excels well at taking down armored threats or an shotgun esque round that does well against bare flesh, this pistol can either be fired one barrel at an time or all three barrels at once.

-Used Dagger:
An somewhat worn dagger that has clearly seen some use, there isn’t really anything special about it other than the various scratches on it.

-Handcannon:
Usually used against more dangerous threats or a large group… George utilities this explosive propelling weapon in order to either launch an highly explosive bomb at threats or an incendiary bomb to burn foes alive. What it has with firepower, it unfortunately takes a while to reload.

-Flash / Smoke Capsules:
An assortment of sphere like capsules that are filled with an highly reactive concoction that is activated when its capsule is thrown at something, there are two versions of such. The first being a bright flash that blinds those nearby with a echoing sound while the other creates a cloud of smoke that limits visibility.

-Grapple Hook Launcher:
An Grapple Hook launcher esque device attached to his left arm, George is capable of firing a grapple hook right out of the device, either being able to grapple onto surfaces at an moment’s notice or even use it as a makeshift flail to hit foes with.

-Worn leather duster:
This piece of leather armor has certainly seen better days, but it has certainly served George well throughout his years. Durable even now, while it doesn’t provide as much protection as plate armor, it certainly gives him the flexibility needed for his own fighting style.

Magic Capabilities:
N/A, George has no magical talent of his own, and as such, relies upon his own gear and skill in order to fight.
 
View attachment 1060883
“Look, I’m just a simple man trying to make by in this hell of a planet… so why are you getting angry over what I did to survive?”
-George

Basic info

Name
:
George Heartmann

Alias:
Treasure Seeker, Survivor of long abandoned ruins

Age:
26

Gender:
Male

Race:
Human

Bio
Appearance
:
Clad in worn cloth and a weathered duster like leather armor, George certainly does not look like what one would imagine a seasoned ‘hero’ to be. Often having some layer of dirt on him, it makes it seem as if he has seen better days. With Hazel colored eyes and brown the bandana that he wears over his face, George has an handlebar mustache. As for body shape, George is on the more athletic muscular side, hidden mostly by the very leather clothing he wears.

Height:
5’5” ft

Weight:
172 lbs

Personality:
A man who is focused on his own survival within the harsh world that he was born within, he certainly leaves little room when it comes to trusting others. While he certainly doesn’t mind working with someone, he is also willing to leave them behind if the risk isn’t worth it. That doesn’t stop him from trying to contribute within the group such as clearing the way of traps or maintaining and cleaning the gear of others if it means that it’ll put him in good graces with them. In a typical interaction with someone else, George is often joking around with folk and trying to come off as an good-natured individual.

Backstory:
Born into one of the islands within the Reign, George certainly didn’t have the greatest of childhoods. Having spent most of his life within a port town with an father who was an fisher and a mother who was an housewife, money was something that his family had little of. Despite such, George had a fascination when it came to machinery, first starting when he had found a broken wind-up toy within a trash pile while running around town with other kids playing tag. Taking it home, he took apart the toy and saw the many parts that made up the machine, fascinated by how much was put into a simple looking toy. Using what he had available, George had managed to restore the toy into working condition, being surprised over how the neat little trinket was seemingly brought back from ‘death’ due to its condition earlier. And so, George had spent his childhood improving his tinkering, often repairing the toys of others in exchange for money to help his family out.

However, as George became older and older… he felt more and more bored over his life within the Reign. He was lucky that his own family wasn’t afflicted too badly from the madness happening all around, and yet, George was tired of hearing the case of yet another murder or the sight of another body within the town’s streets. And so, with his mind set forth on another goal and using most of the funds he had to get a boat ride out of the Reign, George now set forth on a life of adventure, catching on really quick to the idea of hunting for ancient treasures and selling them off for monetary gain. Some of the funds were spent to help improve his own tinkering, honing his craft as he created gear ranging from his own custom made flintlock pistol with inspiration from his travels within the Union all the way to his own wrist-mounted grapple hook device. As to where his treasure hunting career would go now… only fate would know.

Skills:
-Cartography
-Trap identification/Disarming
-Tinkering
-Weapon/Gear Maintenance

Combat loadout
Equipment:

-‘Ole Reliable’:
The triple barrel pistol that has served him for many years, it is a custom made weapon built by George long ago when he was a younger man. A breakaction pistol capable of being quickly reloaded on the fly, it is an accurate weapon in the right hands, with it especially improving more with time as George works on it. Either firing an specialized armor piercing bullet that excels well at taking down armored threats or an shotgun esque round that does well against bare flesh, this pistol can either be fired one barrel at an time or all three barrels at once.

-Used Dagger:
An somewhat worn dagger that has clearly seen some use, there isn’t really anything special about it other than the various scratches on it.

-Handcannon:
Usually used against more dangerous threats or a large group… George utilities this explosive propelling weapon in order to either launch an highly explosive bomb at threats or an incendiary bomb to burn foes alive. What it has with firepower, it unfortunately takes a while to reload.

-Flash / Smoke Capsules:
An assortment of sphere like capsules that are filled with an highly reactive concoction that is activated when its capsule is thrown at something, there are two versions of such. The first being a bright flash that blinds those nearby with a echoing sound while the other creates a cloud of smoke that limits visibility.

-Grapple Hook Launcher:
An Grapple Hook launcher esque device attached to his left arm, George is capable of firing a grapple hook right out of the device, either being able to grapple onto surfaces at an moment’s notice or even use it as a makeshift flail to hit foes with.

-Worn leather duster:
This piece of leather armor has certainly seen better days, but it has certainly served George well throughout his years. Durable even now, while it doesn’t provide as much protection as plate armor, it certainly gives him the flexibility needed for his own fighting style.

Magic Capabilities:
N/A, George has no magical talent of his own, and as such, relies upon his own gear and skill in order to fight.
Nice. Welcome aboard.
 





-> cover



basics

personality

backstory

stats

loadout












  • Mariana de Asal











The Cursed Abyssal







♡design by neon reverie, coded by uxie♡
it's a bird
it's a plane
no, it's Mariana!
welcome aboard.
 
Name: Adric the Ancient
Alias or Nickname if any: The Old Man, Adric the Beast
Age: Timeless
Gender: Male
Race: Ancient.

>bio
Appearance:
1675059947225.png
1675063365850.png
Height and weight: 6'9" 335 lbs
Personality: Adric does not let many things show. He could be the happiest man in the world and celebrating the most glorious victory of his life, and still look as if it had been yet another day and yet another deed to add to the etchings on his armor. That is not to say he is a heartless man, the Killers simply makes it's people as hard and stoic as the arms and armor they forge. He has been known to go out of his way to protect the few that manage to worm their way through the obsidian façade he puts up.
Backstory: Not much is known about Adric, it all having been lost to time. Perhaps it was written down at one point, but whoever has the book is either not willing to talk, under an oath of silence, or dead. Or perhaps this manuscript was burnt to ash in a fire. The only reasonably detailed account of his life is Adric's armor, engraved with important moments in his life. Rumor says that if one were to study the armor long enough, you'd know just about everything there is to know about this reclusive being. However, none have yet succeeded in having Adric sit down for any length of time to study said armor. And whenever they do, and they feel as if they are about to discover something, he moves and they lose their place, never to find it again.
Skills:
Adric is a grizzled survivor. He knows how to set traps for meals, how to skin and gut his catch, and then cook it. He knows where best to bed down for the night in even the most desolate of locales, using every dip in the terrain available to shelter him from the wind and making a one man tent out of his cloak. And through it all his arms and armor will remain in the utmost finest condition, just because his great sword will not break in combat does not mean it can't rust away into nothing.

>combat loadout
Equipment:
  • Winter's Thorn. A truly gargantuan sword that Adric wields with a practiced ease, using it to crush as much as cut whatever he has his eyes set on killing.
  • Adric's Legacy, a name given to it by someone other than Adric. Upon it is etched his greatest deeds. So tightly packed are the etchings, one must think that surely he can not do much more to add to it. But he always fine yet another empty space to fill. Whether he had to erase a previous deed, add more to the armor, or if there truly was an empty space is anyone's guess.

>magic
Magic Capabilities:
Adric has grown up using the self improving magic of the lands of the Killers, and thus it has left some lasting effects. He is much more durable and stronger than a regular mortal. When he chooses to actively use this magic, he turns into a more bestial form, vastly improving his strength, durability, speed and agility. This form does wear down Adric's body, mind, and soul. He can feel his mind slipping, of him losing himself to the carnage, the longer he remains a beast. And once he returns to his original form, he is exhausted and hungry for hours, even days at a time. Because of this, he is reluctant to assume this form.
 
Name: Adric the Ancient
Alias or Nickname if any: The Old Man, Adric the Beast
Age: Timeless
Gender: Male
Race: Ancient.

>bio
Appearance:
View attachment 1061817
Height and weight: 6'9" 335 lbs
Personality: Adric does not let many things show. He could be the happiest man in the world and celebrating the most glorious victory of his life, and still look as if it had been yet another day and yet another deed to add to the etchings on his armor. That is not to say he is a heartless man, the Killers simply makes it's people as hard and stoic as the arms and armor they forge. He has been known to go out of his way to protect the few that manage to worm their way through the obsidian façade he puts up.
Backstory: Not much is known about Adric, it all having been lost to time. Perhaps it was written down at one point, but whoever has the book is either not willing to talk, under an oath of silence, or dead. Or perhaps this manuscript was burnt to ash in a fire. The only reasonably detailed account of his life is Adric's armor, engraved with important moments in his life. Rumor says that if one were to study the armor long enough, you'd know just about everything there is to know about this reclusive being. However, none have yet succeeded in having Adric sit down for any length of time to study said armor. And whenever they do, and they feel as if they are about to discover something, he moves and they lose their place, never to find it again.
Skills:
Adric is a grizzled survivor. He knows how to set traps for meals, how to skin and gut his catch, and then cook it. He knows where best to bed down for the night in even the most desolate of locales, using every dip in the terrain available to shelter him from the wind and making a one man tent out of his cloak. And through it all his arms and armor will remain in the utmost finest condition, just because his great sword will not break in combat does not mean it can't rust away into nothing.

>combat loadout
Equipment:
  • Winter's Thorn. A truly gargantuan sword that Adric wields with a practiced ease, using it to crush as much as cut whatever he has his eyes set on killing.
  • Adric's Legacy, a name given to it by someone other than Adric. Upon it is etched his greatest deeds. So tightly packed are the etchings, one must think that surely he can not do much more to add to it. But he always fine yet another empty space to fill. Whether he had to erase a previous deed, add more to the armor, or if there truly was an empty space is anyone's guess.

>magic
Magic Capabilities:
Adric has grown up using the self improving magic of the lands of the Killers, and thus it has left some lasting effects. He is much more durable and stronger than a regular mortal. When he chooses to actively use this magic, he turns into a more bestial form, vastly improving his strength, durability, speed and agility. This form does wear down Adric's body, mind, and soul. He can feel his mind slipping, of him losing himself to the carnage, the longer he remains a beast. And once he returns to his original form, he is exhausted and hungry for hours, even days at a time. Because of this, he is reluctant to assume this form.
Nice Beast Mode
welcome aboard.
 
Name: Misha zilano
Alias or Nickname if any:
Age: 40
Gender: male
Race: goliath

>bio
Appearance:1676891749029.png
{image and/or description}
Height and weight: 7 foot tall 300 kgs

Personality: a relatively calm, man with a every present almost disinterested demeanour about Him Misha, that not really his normal vibe if anything he’s just putting on a brave face for the outside world internally he’s a bit of a mess of worry and ambition but he feels the need to come off as a cool aloof mage

Backstory: there isn’t too much to say about misha a golaith form deep in the mountain the boy wasn’t anything special just had a bit more of a affiliation for magic them most of his peers, who where more into hitting stuff no that it rendered him any sort of outcast after all a fireball to the face is jut as good as a punch to one, really he just a simple very large wizard who’s looking to hone his skills further even if it’s a strange adventure

Skills:
Sowing, gem carving, imitating bird noises, copying handwriting

>combat loadout
Equipment:
A large oak staff
Tower shield: made of steel
leather bound spellbook

>magic
Magic Capabilities:
Pyromancy: his primary method of fighting is just throwing fire at stuff be it explosion, beams or bolts

Chemomancy: lesser used more utility acids and chemicals have a variety of uses form cleaning wounds to being funny tier gas

Magic missile: the best back up you can have magical force never let you down and its homing too.. doesn't do much damage compared to pyromancy though.
 
Name: Misha zilano
Alias or Nickname if any:
Age: 40
Gender: male
Race: goliath

>bio
Appearance:View attachment 1066816
{image and/or description}
Height and weight: 7 foot tall 300 kgs

Personality: a relatively calm, man with a every present almost disinterested demeanour about Him Misha, that not really his normal vibe if anything he’s just putting on a brave face for the outside world internally he’s a bit of a mess of worry and ambition but he feels the need to come off as a cool aloof mage

Backstory: there isn’t too much to say about misha a golaith form deep in the mountain the boy wasn’t anything special just had a bit more of a affiliation for magic them most of his peers, who where more into hitting stuff no that it rendered him any sort of outcast after all a fireball to the face is jut as good as a punch to one, really he just a simple very large wizard who’s looking to hone his skills further even if it’s a strange adventure

Skills:
Sowing, gem carving, imitating bird noises, copying handwriting

>combat loadout
Equipment:
A large oak staff
Tower shield: made of steel
leather bound spellbook

>magic
Magic Capabilities:
Pyromancy: his primary method of fighting is just throwing fire at stuff be it explosion, beams or bolts

Chemomancy: lesser used more utility acids and chemicals have a variety of uses form cleaning wounds to being funny tier gas

Magic missile: the best back up you can have magical force never let you down and its homing too.. doesn't do much damage compared to pyromancy though.
Ayyy lookin cool
Welcome to the party
 

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