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Futuristic Erabus CS

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Brax

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Format it in any way you please. Provide a character picture alongside your CS.

  • Name:
  • Age: (18-25)
  • Continent of Birth:
  • Artifact:
  • Biography: (3 paragraphs max, please)

Artifacts that are still open:

Perhaps more are still to be found? PM me.

PM me a sample post; I just want to see how you write, doesn't matter the genre. Thanks. If I know how you post, this isn't a requirement. If you don't know me, it is.
 
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  • Artifact:
    Somatic.
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    Age:
    Twenty-two.

    Gender:
    Male.

    Appearance:
    Saka is pretty slender and has always had a rather athletic build. Due to his genetics, it is practically impossible for him to gain any bulk without following specific eating patterns and power lifting, neither of which he currently practices. The young man stands at five foot ten inches tall and weighs in at about one hundred forty pounds. Saka does not spend a lot of time focusing on his appearance and thus is most often found in clothing that is not name-brand. His posture usually remains upright, whether he be standing or sitting.
 
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Name: Hathom Long

Age: 25

Height: 6'2

Weight: 189 lbs

Personality: Hathom does his best to break down stereotypes. Specifically, the stigma that is attached to those who were born better off. He is a kind soul with a heart of gold to match and he tries to show that as often as he can to the less fortunate.

Hathom is an incredibly honorable individual who detests cruelty and injustice. In the past, he was someone who hated seeing it but did nothing about it. His time in the military taught him that actions, do indeed speak louder than words do. This has made him more headstrong and impulsive but in doing so, turned him into a steadfast ally that people involuntarily rely on.

This also means that Hathom has a very trusting nature. By no means does it mean he can be easily fooled, but he is always willing to give his trust to others far earlier than they are willing to trust him. Naturally, this means that it hurts far worse when someone he truly trusts with all his heart betrays him.

The reason being that while he is very trusting, he is not naive. His years dealing with the intricacies of the royal and wealthy and all the power games that it entails have made him cautious and calculated. A good judge of character. His issue stems from the fact that he always give people the benefit of the doubt and more often than not, that comes back to bite him on the ass.

Continent of Birth: Ghorra

Artifact: Empathy

Biography: Hathom Long was born and raised in the lap of luxury in Ghorra. In a well-populated city named Eindra near New Oceania. It was well-known for its cuisine and musical performances. It was something like the Earth equivalent of France. Eindra was a place where the rich and noble liked to frequent and where commoners enjoyed vacationing when they saved up enough cash.

The Long family was well-known as the most influential family Eindra and while they paled in comparison to the major families in Ghorra, they still commanded a healthy amount of respect wherever they went. Hathom was raised in the environment of material pleasures and ulterior motives. From an early age, he learned to observe people with a careful eye and judge accordingly. He learned how to speak eloquently, mask his motives, and give out intricately veiled threats when necessary.

This by no means meant he enjoyed this life. His parents were kind individuals and always very respectful to others. No matter how high or low class they were. Hathom disliked having to witness "the mask" come over their expressions when attending gatherings of powerful people and he hated that he played along even more.

His family often frequented the well-known establishments of Eindra and they mingled with the people there. People not as well off as them but decent folk. It wasn't until they took a business trip down to Desetto that Hathom got a good look at how radically different things could be. While he never left the car, just the ride there was enough to make the young teen shudder at the time.

This was also the catalyst for his desire to see more. He understood the hardships and stresses of wealth very well. The power and responsibilities that came with it. The feeling of having knives constantly pressed against your back, just waiting for you to falter. It was the hardships of the poor that he didn't understand.

So, against his family's wishes, he joined the military as soon as he was able. It was a rather impulsive decision but Hathom wanted to learn. Through the military, you could meet people from all kinds of walks of life. The social barriers fall to pieces and the stigmas disappear because they are all suffering in training together. It was through there, that Hathom became truly enlightened. As a soldier, he learned more about the perspectives life had to offer than he ever imagined he could from his high standing in the world.

And he imagined a lot.

Once his training was complete and his successfully completed two, three year tours, Hathom came back home as a grown man. A changed man. While his family still didn't approve of his decision, they approved of the results. Hathom stood taller now. He had something that he lacked during his earlier years. He had pride. Pride not because of his status but pride that he felt he earned through his hard work and experiences.

Taking initiative, his father gave Hathom control of some of the smaller businesses owned by the Long family in lower regions. Places like Edin, Denbourgh, and Grasslands.
 
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Age:
21


Continent of Birth:
Desetto


Artifact:
Ocean


Personality:
The two words people would want to use the most around Sydney Ryder is; Shut up. Never slowing down her motor-mouth and almost actively trying to get people to dislike her, as well as annoying the daylights out of anyone she deems 'stuffy' or 'uptight', she can be a handful to deal with. When she isn't thinking about food, she's thinking about sex and it's not easy to break through that thick wall of non-attentiveness. Sydney may come across as laid back and stupid to people who don't know her, but for people who do know her well, they would quickly realise that this not the case at all. Ever snarky and sarcastic, she will always find a way to get the last word.


However, Sydney is far more useful than people would initially think. She is a natural tinkerer and unfortunately has a strange obsession with gunpowder which plays a part in many of her ideas. Under the layer of motor-mouth idiocy, there is intelligence.

Having grown up in the rough continent of Desetto, Sydney is effective at both outsmarting opposition and manipulating to get what she wants. While not thinking too low of those living in higher places, she does see them as more squishy and naive. Still, despite this, she will stand by people she cares about. Another hangover from her upbringing is Sydney's tendency to nick things, even when they are not needed or she has no need. She has a reputation for this.

Biography:
Sydney Ryder was born in and grew up in Edin with her paternal grandmother and uncle in what could be described as a glorified cardboard box. She did not know anything about her parents nor did she really care that much to find out. Life was less than easy and Sydney spent much of her time in her youth working odd jobs for her uncle or taking part in petty theft, mainly for money to support her grandmother and uncle. While not easy, it did give Sydney many skills that would be useful in life.


When she was in her late teens, her grandmother died during a robbery gone wrong and she and her uncle decided to take their chances and leave Edin for a potential new start. They journeyed to New Oceania but found no such luck in finding jobs or money so they quickly delved back into their old ways but unlike Edin, theft was not as straight-forward as jimmying an already-broken window and knock out the drunk, already asleep with a bat. Her uncle eventually decided to give up and return to Edin while Sydney, not wanting to go back to that hive stayed put.

Despite her lack of success and drifting, Sydney still wanders through New Oceania for any opportunities. She spends a good chunk of her time attempting (and typically failing) to trick gullible and rich tourists into giving her money. While Sydney would like to break out of this cycle and find more in life other than petty crime (or not so petty, however you feel about it) though she would have to think hard to find out a way. And thinking hard is not her forte. Seems she is not as effective at stealing from anybody here as she has had little success but has gotten a sizeable bounty on her head. At least she's trying and that's what counts.


 
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  • 20190220_001607.pngName:
    Selene Ola
    Artifact:
    Noir
    Age:
    Twenty-One
    Gender:
    Female
    Appearance:
    Selene, a young woman who often stands out in a crowd, espeically in the deserts and barely breathing villages of Desetto. Some people may think it some sort of trick, that she's really some rich girl making a profit on the misfortune of others, and other think she got a sponser from some rich tit because nobody in Desetto ever looks like this. Fair, soft skin sprinkled with freckles, with only the occasional blemish. Of course, she has a few scars, her fingers and arms, but everyone around here does because of nessecary hard work. Her onyx eyes still sparkle, her teeth are always white, her clothes are always clean. Well, cleaner than most at least. She's not very tall, standing at about five feet, two inches in total height, and while this may not be an intemidating feature, perhaps her aura is. The way she carries herself with her head held high, and shoulders back, a day to her hips and spring in her step. Still, that sway to her hips, the bat of her eye lashes, her hourglass figure lead many people to lay their eyes on her, for better or worse.
    Continent of Birth:
    Desetto
 
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  • download.jpgAge:
    Twenty Two

    Artifact:
    Wisdom

    Powers:
    Telepathy/Teleportation

    Appearance:
    Small in stature, Rose is both short and thin with a slender build. The large jacket she likes to sport almost devours all five feet and four inches of her body. She is most commonly recognized for her dark rimmed glasses and large headphones. Rose is a woman of habit, and wears these in some fashion everywhere she goes. From hours of MMO’s and staring at her cellphone her posture leaves much to be desired.
 
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Anzen Alderton

Snow.Villiers.full.109458.jpgAge: 25

Height: 6’5

Weight: 255 Ibs

Artifact: Lux Capacitor

Birthplace: Primouth (Though he travels between all frequently)

Personality:
Anzen is the charismatic leader of his mercenary group, called Lux Corp, which he named after his artifact. He doesn’t exactly like killing, but it’s part of his way of life. He may also be a little narcissistic. As a free spirit, he tends to do what he wants, how he wants, and when he wants. He’s not the smartest person, unless it comes to weapons and military tactics.

He’s not very good at taking orders, mainly because he’s a natural born leader. He talks way too much for his own good. He takes care of the people close to him. He hides his mercenary life well, using his prestigious nightclub as a cover for how he makes his money.



Background:

Anzen lead a mercenary group, made up of other people discharged from the military for not following orders, and getting an important V.I.P killed. Though, his group was normally hired by either the gangs in Edin, or various other factions all the way from Earth. Over time, they molded into a sort of gang themselves. He had influence in each of the four continents. Anzen was running drugs, weapons and even dipping his nose into human trafficking affairs. Mainly, Anzen made a living dealing his product at the intergalactic level. He was good at what he did, thanks to his natural charisma and military training.

One day, a box had arrived from off planet, addressed to Anzen. Opening it up was a rather peculiar, golden gem. Also in the box was a note, explaining that the gem was known as the Lux Capacitor, an artifact which bestows light and illusion based abilities to the wielder. The gem was a payment in advance for another job. He was to assassinate Erabus’ politicians. He didn’t care about why they wanted them dead or for who it was even for, it was just another job to him.

An explosion rocked downtown Primouth. A few hundred dead. One of the dead was an influential political figurehead. Anzen’s bomb had found one of the many marks he had his sights set on. Once again, the military had no trace of who was the mastermind of the attack, only the small child who had the bomb implanted in his stomach. In reality, Anzen wasn’t even in Primouth at the time, sailing in a yacht around the islands of New Oceania. He resides in Ghorra currently, plotting out his next assassination.
 
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