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Elseworlds

Powers
Photokinetic Flight

Adapted from Superpower Wiki-Photokinetic Flight
D905f9c988ba1047f9927a18ff9f9ecb. SX1280 QL80 TTD
The ability to fly using light. Sub-power of Light Manipulation. Variation of Elemental Flight.

Also Called
  • Light Flight/Flying
  • Photon Flight
Capabilities
Users of this ability can fly, glide and/or levitate through manipulation of light. They can fly at numerous amounts of speeds, levitate, or propel themselves without taking flight, including enhanced jumping by a short boost of flight.

Light-based Flight 2 source points per Level

Applications
  • Flight/Gliding/Levitation
  • Supernatural Leap
Associations
Limitations
  • May not have efficiency in flying if light/photons are neutralized.
  • Maybe limited to a certain speed.
  • Weak against Flight Negation.
Individuals with Photokinetic Flight
Species with Photokinetic Flight
 
Powers
Light Empowerment


Adapted from Superpower Wiki- Light Empowerment
Domain+master+affinity+mystic+light+empowerment+ 81e8357ba753fd9545759b8515f29b83
The power to be empowered in the light or by luminescence. Technique of Light Manipulation. Variation of Elemental Empowerment.

Also Called
  • Light Affinity
  • Light-kin
  • Strength in the Light
Capabilities
User becomes stronger, faster, more durable, etc. when they come into contact with light, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the light or even slow or stop aging. This can make either the user, their objects, their allies, or even their powers stronger.

Applications
Associations
  • Light Absorption
  • Light Manipulation
  • Solar Empowerment
Limitations
  • Darkness Manipulation is highly effective against this power.
  • Being in darkness may weaken the user.
  • Being out of the light may cause damage to users body.
Individuals with Light Empowerment
Species with Light Empowerment
 
Powers
Elemental Empowerment

Adapted from Superpower Wiki- Elemental Empowerment
Elemental Empowerment
The power to gain strength from the Elemental Forces. Technique of Elemental Manipulation. Variation of Affinity and Inorganic Empowerment.

Also Called
  • Elemental Affinity
Capabilities
Users become stronger, faster, more durable, etc. when they come in contact with elements, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the elements or even slow or stop aging.
Applications
Variations
  • Air Empowerment
    • Vacuum Empowerment
  • Cold Empowerment
  • Darkness Empowerment
  • Earth Empowerment
  • Electricity Empowerment
  • Energy Empowerment
  • Fire Empowerment
  • Heat Empowerment
  • Light Empowerment
  • Sound Empowerment
  • Water Empowerment
Associations
  • Affinity
  • Elemental Consumption
  • Energy Absorption
  • Elemental Manipulation
  • Elemental Mimicry
  • Inorganic Empowerment
Limitations
  • There may be an upper limit for how much strength can be gained.
  • Overuse may induce dependency or addiction.
  • Being empowered by one element may mean becoming weak against its opposite.
 
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Powers
Affinity


AngelusForce
Adapted From Superpower Wiki- Affinity

The power to gain strength from something, or when a particular event occurs. Combination of Power Augmentation and Enhanced Condition.

Also Called
  • Augmentation
  • Empowerment
  • Power-Up
Capabilities
Users become stronger, faster, more durable, etc. when they come in contact with a certain object, event, or emotion, possibly unlocking abilities related to the affinity and enhancing the existing powers (E.g.: those with Water Affinity may be able to unlock Water Manipulation when they are in a large body of water). Some users may be able to draw sustenance from their affinity or even slow or stop aging.
Applications
Major Affinities
  • Elemental Empowerment
  • Emotion Empowerment
  • Environmental Empowerment
  • Organic Empowerment
  • Planetary Empowerment
  • Sin Empowerment
  • Virtue Empowerment
Affinities
Associations
Limitations

  • Maybe limited to the amount of strength you gain.
  • May overload from absorbing too much.
  • Maybe weakened by the opposing affinity.
  • Loss of power without the affinity around or from going without contact with the relationship for an extended period.
  • May not be able to choose which Affinity you have.
  • Maybe limited to one affinity only.
  • Constant use of Affinity may increase dependency.
 
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Powers
Power Augmentation

Adapted From Power Augmentation | Superpower Wiki | Fandom Powered By Wikia. (n.d.). Retrieved from http://powerlisting.wikia.com/wiki/Power_Augmentation
The ability to enhance the powers of oneself or others. Sub-power of Superpower Manipulation. Variation of Augmentation.

Also Called
  • Build-Up
  • Power/Ability Amplification/Amplifying/Boosting/Enhancement/Enhancing/Increase/Strengthening/Supercharging
Capabilities
The user can enhance the powers of themselves or others' so that they can reach high level mastery and control instantaneously, even reach a level of power that is usually beyond their limits alone. Users cannot steal or give power, only enhance the ones their targets already have.
M&M 3e Application
Variable Enhanced Trait 6 Points per level
Applications
  • Ability Mastering
  • Quality Enhancement
  • Self-Power Augmentation
Variations
  • Effect Stacking
  • Energy Amplification
  • Healing Augmentation
  • Life-Force Augmentation
  • Luck Augmentation
  • Magic Augmentation
  • Psionic Augmentation
  • Restoration Augmentation
  • Song Augmentation
  • Superpower Evolution
Associations
  • Affinity
  • Life-Force Manipulation
  • Remolding
  • Support Powers
Limitations
  • Target effects usually fade over time, sometimes only lasting moments.
  • May have limited range, including touch only.
  • Amplified abilities may get to the point that their user harms themselves.
  • Maybe limited to enhancing at certain places or times.
  • Over-dosage may result in subject getting delirious, in some rare cases, death is likely.
Items That Grant Power Augmentation
  • Nth Metal
 
Character
Invincible


Adapted From Image Comics Database- Invincible (Mark Grayson)
Invincible Vol 1 79 002

Emperor Mark Sebastian Grayson (a.k.a. Invincible)
Species- Viltrumite
Year of Birth- 10576 (32 years old)
Birthplace- Kirkville
Current Residence- Talescria
Eyes- Grey
Hair-Black
Height-5'11"
Weight-175 lbs
Aligned Organization-Viltrum Empire

Other Affiliations
  • Coalition of Planets
  • Global Defense Agency
  • Pact

Mark is one of the greatest heroes on Earth and is the son of Omni-Man, the new emperor of the Viltrum Empire. Invincible is a true hero to the very end.

Physical Description
General Physical Condition
HUMAN/VILTRUMITE PHYSIOLOGY
Mark is a Human/Viltrumite hybrid and this gives him access to Viltrumite powers. Because humans are biologically similar to Viltrumites, this gives Mark the potential to become as strong as any pure-blooded Viltrumite. As Mark pushes himself, he can become faster, stronger, and more durable than he was before.

Physical quirks
DOMINANT GENETICS
Due to his Viltrumite heritage, Mark's human genetics were overridden when he was conceived, making him more pure-blooded Viltrumite like Nolan, than human.
VULNERABLE EARS
In order to achieve flight, a Viltrumite's equilibrium must be balanced. This system is located in their ears and thus anything that disrupts their inner ear function can disrupt their flight. This does not include loud sounds, but much rather certain pitch pulses. It can cause Mark's ears to bleed and possibly kill him if down for too long. This weakness has only been demonstrated on Mark, but it is implied that other Viltrumites share it.

https://elseworlds.fandom.com/wiki/Category:Supernatural_Strength
SUPERNATURAL STRENGTH
Due to his Viltrumite heritage, Mark has strength beyond human levels. He was able to destroy planet Viltrum with assistance from Nolan and Thaedus. Upon first getting superpowers, he was able to throw a trash bag from the United States all the way to England.
SUPERNATURAL SPEED
Due to his Viltrumite heritage, Mark is capable of at moving at speeds beyond Human levels. Mark was able to transport David Hiles from the United States to Antarctica in a few seconds. He is able to get into orbit within a few minutes. He was able to move from the Pentagon and get to his house with a few moments. His reflexes are lighting-fast, he can even automatically dodge or intercept bullets.
SUPERNATURAL STAMINA
Due to his Viltrumite heritage, Mark has stamina much greater than normal Humans. Mark has been able to exert himself for hours upon battling his father.
SUPERNATURAL ENDURANCE
Due to his Viltrumite heritage, Mark's endurance is greatly enhanced beyond human levels. He was able to survive disembowelment, survive in the vacuum of space without needing to breathe, and withstand blows from Thragg, who was said to be the strongest Viltrumite.
FLIGHT
Due to his Viltrumite heritage, Mark has a complex balancing system in his inner ears that gives him the ability to fly.
INTERSTELLAR TRAVEL
Mark can survive, move, fly and comfortably function in outer space without aid.
ENHANCED LUNG CAPACITY
Due to his Viltrumite heritage, Mark has a lung capacity to hold his breath for weeks at a time.
INVULNERABILITY
Due to his Viltrumite heritage, Mark is virtually immune to any/all kind of damage. Only beings of similar strength can actually inflict damage on Mark or even pierce his skin. Mark has been shot with bullets and none were able to pierce his skin. Mark has survived a nuclear bomb being blown in his face with no damage. Mark has survived the explosion of several hydrogen bombs with him minimal injuries.
ENHANCED HEALING FACTOR
Due to his Viltrumite heritage, Invincible is immune to all diseases, disorders, imperfections, and can heal and regenerate from any injuries, even those that would normally kill Humans. Depending on how severe his injuries are, some injuries he's sustained can heal from in weeks and others take longer. After his battle with his father, he healed in 2 weeks. After his battle with the Viltrumites on Thraxa, he didn't make a full recovery until a month later. During his first battle with Conquest, Mark broke his radius and his femur and three days after had bruises and required crutches to move. In a few months, he healed in a few months. During his second battle with Conquest, he was disemboweled and took him a few months to recover. Like all Viltrumites he adapts to any bodily harm as he regenerates.
DECELERATED AGING
Due to his Viltrumite heritage, Mark's aging process is slower than the average Human, as he gets older his aging process will exponentially slow down further, eventually, he'll stop aging. Mark can potentially live for thousands of years and will still be in his physical prime.

INVINCIBLE UNIFORM
Mark's costume was designed by Art the Tailor; it was a Goretex/spandex hybrid full body suit with a half hood and integrated flight goggles.

Mental characteristics
Personal history
Invincible is the son of Omni-Man, an extraterrestrial superhero of the Viltrumite race. Invincible inherited his father's superhuman strength and ability to fly and he swore to protect the Earth. When Omni-man was exposed as a subversive invader Mark fought his father. Invincible fought off Dimensional incursions and Viltrumite attacks. After He and Atom Eve had Terra they immigrated to the capital of the Coalition of Planets, Talescria. Mark was coronated the Emperor of the Viltrum Empire after the Coalition was dissolved.
Education
Mark graduated from Reginald Vel Johnson High School and attended but did not graduate from Upstate University.
Employment
GLOBAL DEFENSE AGENCY
Shortly after Nolan Grayson's departure from Earth. Invincible was recruited into the Global Defense Agency by Cecil Stedman. Mark would respond to pages from the agency in reaction to various global threats. The agency assigned Invincible to the Pact. Mark left the Agency when he discovered they had employed D.A. Sinclair to construct Reanimen. Invincible would return to the agency after Dinosaurus' Assault on Earth. He was still with the agency when he immigrated to Talescria.

Accomplishments & Achievements
INVINCIBLE WAR
Mark helped to repel an interdimensional invasion of alternate versions of himself.
END OF ALL THINGS
Invincible crushed Thragg and his followers, and unseats Robot. His campaign culminated with Mark's Coronation as Emperor of the Viltrum Empire.

Failures & Embarrassments
VILTRUMITE ENCOUNTERS
Mark was frequently outclassed when he fought other Viltrumites. He lost all initial encounters with Omni-Man, Anissa, Conquest, and Thragg.
VILTRUMITE WAR
The Survivors of Viltrum were able to negotiate a cease-fire by reaching Earth, hiding amongst the population, and threatening Earth's destruction.
THE DEATH OF EVERYONE
After a period of cooperating with Invincible, Dinosaurus unleashes a global flood by bombing ice deposits in Greenland. Mark would kill Dinosaurus in his lair but only after multiple millions of deaths.

Mental Trauma
BETRAYAL
Mark is constantly being hurt by people he trusts. First, his father revealed himself to be a sleeper agent for a Viltrumite invasion force. Cecil Stedman abused Invincible's trust to further the Global Defense Force's agenda. Both Dinosaurus and Robot would turn on Greyson to complete their respective global plots.
BRUTAL DEFEATS
Anissa and Thragg gave Invincible his most brutal defeats; Anissa overpowered Mark and raped him. Thragg beat Invincible into a days-long coma.

https://elseworlds.fandom.com/wiki/Category:Indomitable_Will
Enhanced Willpower
Mark has been severely injured and still continued fighting, despite the pain. Mark continued fighting after his leg and arm were broken, and he was disemboweled. Mark fights for what he believes is right.
HAND-TO-HAND COMBAT
Mark fights and kills exclusively with his fists
LEADERSHIP
Mark has been able to form coalitions with other superpowered individuals and has recently been crowned the Emperor of the Viltrumites.
SHORT-TEMPERED
Mark has lost his temper quite a few times, notably resulting in the apparent death of Angstrom Levy.

INVINCIBLE MANIFESTS
LIFE, MILESTONE
Mark Grayson was born to Nolan Grayson, a Viltrumite male, and Deborah Grayson, a human female. When Mark was seven years old, his dad told him that he was an alien from a different planet, and the superhero known as Omni-Man. Mark was told that the Viltrumites are virtually a race of peaceful Supermen. Mark learned that his father had come to Earth to protect it and that one day Mark would develop superpowers like Nolan. Every single day, he waited for his powers to develop. One day in his senior year of high school, when working at his part-time job, he sent a trash bag flying through the sky.

FLAXIAN INVASION
MILITARY ACTION
Omni-Man and Invincible fight off an Invasion of Flaxians

MASSACRE OF THE GUARDIANS
DISASTER / DESTRUCTION
Omni-man incapacitates the Guardians of the Globe. Before they could think, the assailant smashes Aquarius and Red Rush's face together, decapitates Green Ghost, snaps War Woman's neck, disembowels Martian Man, and impales Darkwing. Immortal looks around at the carnage and notices the person who did it. He says "I never liked you" to the murderer. Immortal is then decapitated. The murderer, Nolan Grayson, reveals he called the Guardians to get in one place to kill them. Nolan then tells the decapitated Immortal that "the feeling was mutual".

PERFECT STRANGERS
LIFE, FAILURE / MISHAP
Invincible discovers his father killed the Guardians of the Globe. Omni-man nearly beats his son to death in the confrontation.

2ND FLAXIAN INVASION
MILITARY ACTION
Invincible would encounter the Flaxans again, the aliens that had fought him and his father earlier. With the Guardians of the Globe and Eve, they defeat them by destroying wrist bands that slow down their aging process.

ATLANTEAN SUCCESSION CRISIS
DIPLOMATIC ACTION
Cecil reveals that Invincible must marry the queen of Atlantis because the one who kills the husband must become the new husband. Aquarius, the old husband, was also a Guardian and was killed by Omni-Man. Because Omni-Man has left the planet, however, the Atlanteans demand his "heir". He goes to Atlantis and goes through a ceremony. Realizing that her servant, Lethan, loves her, Mark devises a plan so Lethan can marry her. Mark leaves Atlantis and flies to his mother.

BRINGING DOWN SOME ORDER
MILITARY ACTION
Titan asks for Invincibles assistance in taking down Machine Head, a crime boss, and they fly to Machine’s Headquarters. Mark is incapacitated in the battle; The Guardians of the Globe, including new member Bulletproof, arrive to handle the rest. Mark later wakes up, recovering from his injuries. Black Samson and Bulletproof, however, didn’t do so well. Mark leaves for his house, only to find Eve in his room.

MIDNIGHT CITY MAYHEM
LIFE, CRIME
Mark receives a call from Cecil to head to Midnight City. He goes to find Darkwing and also notices bodies on the floor. He realizes that this is the original Darkwing's replacement, who was an original Guardians of the Globe member and was therefore killed by Omni-Man. Mark also discovers that Darkwing II is killing people. He fights him and takes him to prison.

A PACT IN THE CENTER OF THE EARTH
EXPEDITION
Later, Mark briefly joins a superhero team known as The Pact. The other members are Firebreather, Shadowhawk, and Zephyr Noble. They discover that one of Invincible's old enemies, Doc Seismic, is still alive, and has been living underground with Magmanites. The Pact takes Seismic into custody.

THRAXAN SUBVERSION
DISASTER / DESTRUCTION
Nolan tells Mark about him abandoning his post and him finding the planet. Stating that he went to find a planet, he found Thraxa and was made ruler easily due to his millennia lifespan.

INVINCIBLE DIMENSIONAL TRAP
POPULATION MIGRATION / TRAVEL
Angstrom Levy exiles Invincible from his home reality.

SECOND MARTIAN EXPEDITION
EXPEDITION
Cecil sends the Guardians to Mars to stop the Sequids. The Sequids overwhelm the Guardians but are unable to attach. The Martian king states that Shapesmith will be executed and they escape.

VILTRUMITE CONTACT
DIPLOMATIC ACTION
Anissa makes initial contact with Invincible; she orders him to proceed with the conquest of Earth.

INVINCIBLE REVOLTS
DISBANDMENT
Invincible breaks off his relationship with the Global Defense Agency when he discovers their ties with D.A. Sinclair.

AN IMMORTAL FUTURE
DIPLOMATIC ACTION
Mark and Eve would have a dinner date in Paris until they are interrupted by Fightmaster and Dropkick. They ask Mark to go to the future with them. Reluctant at first, he goes anyway. Mark and the duo allow themselves to be captured and they are taken to a prison. Mark is instead taken to the king. It is revealed that the Immortal rules the world. The Immortal states that he wants to die and asks Mark to do it. Mark refuses to at first but when the Immortal starts to reveal events in the future, Mark loses his temper and decapitates The Immortal. He goes back to his current timeline and goes back to Paris. He would arrive to Eve, and they would go to various locations around Earth and space

THE HUNT FOR WOLF-MAN
LIFE, RELATIONSHIP CHANGE
Invincible is sent to apprehend Wolf-Man. The two eventually ally to fight against the Elder Brood.

INVINCIBLE WAR
DISASTER / DESTRUCTION
Invincible and many various Image Comics heroes to respond to evil alternate dimension counterparts attacking the world.

CONQUEST
DISASTER / DESTRUCTION
The Viltrumite Grand Marshal Conquest, Arrives at earth to push Invincible in his subjugation of Earth. Invincible and Kid Omni Man Attack, but are defeated by the Viltrumite.

FOUNDING INVINCIBLE INC.
CONSTRUCTION BEGINNING/END
In the aftermath of the interdimensional invasion of Invincibles, Atom Eve and Mark start a corporation that assist with rebuilding efforts.

VILTRUMITE WAR
MILITARY ACTION
The Coalition of Planets and the Viltrumite Empire go to War

THE SCOURGE PLAGUE
PLAGUE / EPIDEMIC As part of a misguided failsafe, Invincible was exposed to a plague affecting Viltrumites

THE DEATH OF EVERYONE
DISASTER / DESTRUCTION
Dinosaurus Melts large portions of Greenland causing massive flooding in major population centers around the globe.

ROBOT'S BETRAYAL
DISASTER / DESTRUCTION
Robot traps Invincible in an alternate dimension and viciously culls Earth's superhuman population.

ALL HAIL REX
ERA BEGINNING/END
Robot consolidates power, effectively taking control of Earth

IMMIGRATION TO TALESCRIA
LIFE, RELOCATION
Invincible, Atom Eve, and Terra leave Earth for Talescria.

REBOOT
LIFE, MILESTONE
Invincible is transported to an alternate dimension that would allow him to relive his life from when he first manifested his powers.

THRAGG'S WORLD
DISASTER / DESTRUCTION
After an uneasy truce with Invincible and coming to an agreement with Earths superheroes, Thragg and his family assumed control of the Sol System.

THE END OF ALL THINGS
FOUNDING
Invincible kills Robot and Thragg and assumes the Emperorship of the Viltrum Empire.

Relationships

ATOM EVE
Eve is Marks partner and mother of Terra

TERRA GRAYSON
Tera is Mark's Daughter

OMNI-MAN
DEBORAH GRAYSON

Mark Grayson was born to Nolan Grayson, a Viltrumite male, and Deborah Grayson, a human female. When Mark was seven years old, his dad told him that he was an alien from a different planet, and the superhero known as Omni-Man. Mark was told that the Viltrumites are virtually a race of peaceful Supermen. Mark learned that his father had come to Earth to protect it and that one day Mark would develop superpowers like Nolan. Every single day, he waited for his powers to develop. One day in his senior year of high school, when working at his part-time job, he sent a trash bag fly. Nolan eventually had his friend Art make Mark a superhero costume, but Mark needed to choose a name first. After protecting a classmate from being bullied, he was sent to the principal's office, who commended him, but warned him that he isn't "invincible" or anything. Mark liked the name and used it for his superhero identity.

KID OMNI-MAN
After Omni-man (Nolan Grayson), Invincible's father was revealed to have killed the Guardians of the Globe, he left the planet for deep space. Sometime later his son had discovered his father on an alien planet (where the insect like locals age faster than humans, their average life span being about nine months) with a new wife and child. The planet is soon attacked by Viltrumites, and Invincible and Nolan are forced to fight the Viltrumites. Nolan is captured by the Viltrumites after the battle is over. The Viltrumtes give Invincible his father's mission of taking over Earth and give him a hundred years to do it. the boy's mother Andressa told Mark to take his brother back to Earth as she wants to stay behind and rebuild her planet with her people. When Mark returns his mother is happy to take care of the boy and names him Oliver. Due to Oliver's insect DNA he ages faster than Nolan and has begun to show powers like his father.

CECIL STEDMAN
Former Boss
After Omni-Man's betrayal, Mark would be in a coma for almost 2 weeks. Upon recovering, he would encounter a government liaison named Cecil Stedman. He gives Mark his job description and asks Mark some questions. Cecil would again visit Mark after he makes a full recovery and explains that he knows that Mark was protecting the planet. He asks Mark to work with him and Mark accepts, marking their new work relationship.

ART THE TAILOR
After Omni-Man's betrayal, Mark would be in a coma for almost 2 weeks. Upon recovering, he would encounter a government liaison named Cecil Stedman. He gives Mark his job description and asks Mark some questions. Cecil would again visit Mark after he makes a full recovery and explains that he knows that Mark was protecting the planet. He asks Mark to work with him and Mark accepts, marking their new work relationship

ALLEN THE ALIEN
Allen met Invincible Early in Mark's career. He tested Greyson and found him a worthy hero. Allen became chairman of the Council of Planets and sponsored the Greyson family's immigration to Talescria.

ANGSTROM LEVY
Anstrom is a genius from another reality that was demolished by one of Invincible's quantum siblings. Levy directed his vengeance at the Invincible of Image Focal Universe.

ROBOT
Robot was one of Invincible's closest friends before he turned on Mark in an attempt to secure Earth.

ANISSA
Anissa is a viltrumite soldier who raped Mark so she could bear a viltrumite child.

THRAGG
Viltrumite general who killed Omni-man, Kid Omni-man, and Battle Beast

Level 14
Source points 210
Ability scores- Strength 18, Stamina 16, Agility 3, Dexterity 1, Fighting 10, Intellect 4, Awareness 1, Presence 3
Saves- Dodge 12, Parry 10 Toughness 16 (Def Roll 0), Fortitude 16, Will 8
Skills- Acrobatics 3 (+6), Athletics 4 (+22), Close Combat: Unarmmed 4 (+14), Deception (+3), Expertise: : Pop Culture 4 (+8), Insight 4 (+5), Intimidation 4 (+8), Perception 4 (+7), Persuasion 4 (+9), Ranged Combat: Throwing 4 (+7), Stealth (+3), Technology 1 (+5)
Advantages- Equipment 2, All-out Attack, Chokehold, Fast Grab, Improved Grab, Improved Hold, Improved Initiative 2, Interpose, Last Stand, Move-by Action, Power Attack, Ranged Attack 2, Benefit 5 [Emperor of the Viltrumite Empire], Connected, Diehard, Eidetic Memory, Ultimate Effort
Equipment- Smart Phone and Invincible Costume
Viltrumite Physiology: Viltrumite Strength: Enhanced Strength 14, Viltrumite Stamina: Enhanced Stamina 12, Flight 12 [subtle], Viltrumite Speed: Quickness 2, Space Farer: Immunity 3 [Immunity to Heat, Cold, Pressure], Space Travel: Movement 1, Viltrumite Resistances: Immunity 4 [Resistence to Aging, Suffocation, Radiation, Disease; Limited to Half Effect], Viltrumite Regeneration: Regeneration 5, Viltrumite Reflexes: Enhanced Dodge 5 (95 points)
Combat Experience Enhanced Combat: Enhanced Fighting 6, Menacing Presence: Enhanced Trait 1 [Intimidation], Silver Tounge: Enhanced Trait 2 [Persuasion], Enhanced Willpower: Enhanced Will 3 [Enhanced Ranged Combat- Throwing] (17 points)

References
Invincible Comic Vine- Invincible (Character) - Comic Vine
Jab's Builds Invincible- Jab’s Builds! (Mr. Freeze! Catwoman! Ventriloquist! The Joker!) - Page 553 - Echoes of the Multiverse
 
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Powers
Enhanced Persuasion


Adapted from Superpower Wiki- Persuasion
The power to control people with the power of one's voice.

Also Called
  • Charmspeaking
  • Command Inducement
  • Compelling Voice
  • Hypersuasion
  • Influencing
  • Mind-Tricking
  • Obedience Inducement
  • Psychic Suggestion
  • Suggestion
  • Vocal Charisma
  • Vocal Mind Control
  • Vocal-Induced Manipulation
Capabilities
The user can compel people by speaking, the victims are unable to disobey; the seemingly cogent commandment is far too compelling. At high level, user can persuade people into hurting/killing themselves or even flip around a sense of logic, but can never cause victims to achieve what they are not capable of (ex. Flight).

Enhanced Trait (Persuasion) 1/2 source point per level

Applications
  • Command Inducement
  • Convinced Inevitability
  • Empathic Conversion
  • Mental Inducement
Techniques
  • Confession Inducement: Implore others nesting bile and secrecy holstered beneath their false appeal to come clean, and even act on their most selfish impulses.
  • Inhibition Release Compel people to admit to and act upon repressed mandates to slake their personal selfish desires.
  • Truth Inducement: to force veracity by vocal questions and prevent them to come up with a lie, similar to Lie Detection.
Variations
  • Hypnosis The psychic ability to put one into a trance-like state of extreme suggestibility.
  • Auto-hypnosis also called Autohypnotism, Autosuggestion, Hypnotic Self-Control or Hypnotic Autosuggestion is the psychic ability to place oneself under hypnotic control.
  • Hypnotic Beauty also called Blinding Beauty is the ability to stun subjects with unnaturally good looks (trapping them in the thought of one’s beauty like a deer in headlights, similar to Mesmerization or Stupefaction).
  • Hypnotic Breasts also called Bust Hypnosis is the ability to emit a powerful hypnotic trance upon visual contact with the user's breasts, while under the trance subjects are under the user's control over any suggestions the user desire (this effect may take a few minutes to work or can happen instantly depending on the subject).
  • Hypnotic Call, also called Hypnotic Lure is the ability to draw subjects to the user without the use of music or otherwise lyrical undertones.
  • Hypnotic Charm, also called Charisma or Animal Magnetism is the ability to hypnotically cause subjects to like the user, trust, respect and become doting sycophants that will do anything to please them.
  • Hypnotic Medium is the ability to channel one’s hypnotic powers through an object. The most common object to use is a pendulum with a jewel or gem on it (though other media can be used, even a pinwheel or the like).
  • Hypnotic Music also called Hypnotizing Music or Hypnotic Composition is a variation of Hypnotism in which the user channels their subliminal powers of hypnotic control (only the trance-inducing, not the commanding) through one’s music. This can be channeled through any instrument one plays (if one uses the voice, it is instead Hypnotic Song), as long as the music is played accurately.
  • Hypnotic Song is the ability to emit a beautiful song that entrances people and subliminally compels them to either follow any predetermined orders given by the user in the song, or to try to reach the source of the song, no matter what dangerous obstacles are in the way of the path (it may even just mesmerize a subject or make them want to dance).
  • Hypnotic Stare or Hypnotic Gaze is the ability to place subjects into a hypnotic trance by looking them in the eyes.
  • Hypnotic Touch or Tactile Hypnosis is the ability to place subjects into a hypnotic trance by touching them.
  • Hypnotic Voice is the ability to speak with a calm and soothing voice which places subjects into a state of extreme suggestibility.
  • Psychic Seduction The ability to psychically project thoughts into the minds of others, and otherwise seduce subjects.
  • Psychological Intuition A true manipulator's best quality is the capacity to see and understanding, predicting and manipulating personal behavior. A skilled user can spot another's deepest secrets or inherent flaws with but a short conversation, turning ones very Words into deadly weapons able to apply subtle mental pressure enabling the easy manipulation of individuals.
  • Able to manipulate people by making them hear what they need to follow your intentions
Associations
Limitations
  • Users of Control Immunity are immune.
  • Users of Psychic Shield (highly resistant) and Psychic Immunity (impervious).
  • User must be able to speak to control people, and subjects must be able to understand and hear the commands.
  • Someone with high or superintelligence may be resistant/immune to persuasion.
  • The same fault applies to those of low intellect, being too stupid to grasp the users meaning.
  • Anything that prevents the user from speaking or target from hearing blocks this power.
  • If wanting someone to forget something, sometimes they will make them stop thinking it but the thought would still linger in the back of their brain, and they may try to ask it again if it is a question.
  • Complex commands may be less effective than simple commands.
    • Complex command ex. - Telling your victim to bake a cake by reciting the recipe and instructions.
    • Simple command ex. - Telling your victim to pick something up.
Individuals with Enhanced Persuasion
 

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