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Futuristic EDENSEED - The Genesian War Characters

Lekiel

Two Thousand Club
Supporter
Main Thread: EDENSEED CHRONICLES - The Genesian War [wip]

OOC: EDENSEED - The Genesian War OOC

Interest Check: EDENSEED - The Genesian War (wip)

RP IC: EDENSEED - The Genesian War IC


~RP CHARACTERS~



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#1


-Dr. Eurica Sterne @ Guinevere-



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Name: Dr. Eurica Angelique Sterne

EdenKnight Codename: Subject 001, codename Guinevere

Age: 27

City of Birth: Ardennais

Current Address: Level 757, Sequester Lofts, Apartment 2, Point Sentinel, Sentinel.

Persona: Eurica has the tendency to choose to see the brighter side of things. Often giving everyone the benefit of the doubt. As such, she appears to be very approachable and friendly. When she gets close enough to you, be prepared for a barrage of annoying teasing that sometimes could get quite offensive; it's just her way of trying to point out a mistake or flaw without hurting the person's feelings. A keen observer, Eurica grew up having an exceptional interests for the forest life around Ardennais. As she tends to do a lot of reflecting and observing, she also indirectly is able to analyze and come up with many solutions or choices for most situations. She will not hesitate to take the best path when the pro's of it far outweigh all the other choices. Often she will make decisions for the greater good. Despite getting along relatively well socially, Eurica can quickly gain a strong dislike for selfish ideologies. Hence, she has a strong disdain for the rulers of the Confederation.

Always seeing the bright side of people or making light of their flaws can sometimes become a problem. When situations demand a strong judgement against whats right or what's wrong, such as when a person needs to be scolded firmly, Eurica tends to shy away. In addition to that, being accustomed to optimism does not prepare her well for dealing with situations that are severely dire (like the loss of her parents) as she does have the occasional bout of depression. The downside of over-analyzing every possibility is that it can sometimes freeze her into inaction. This is especially true when the pros and cons of each possibility are relatively similar.

Eurica is a sucker for dark horses, the people who are at a disadvantage but will fight for what its worth. Conversely, she dislikes people who give up too easily (instead of attempting to motivate them).

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Appearance: Eurica is fairly tall, standing at 5'9" (1.75m) and is graced with a tangle of long brown tresses which falls just below her shoulder-blades when not held in check; it is often pinned elegantly albeit neatly away from her face when in uniform. A lock of hair which would fall across her face is dyed sky blue and orange.

With her amber colored orbs and high cheekbones, her features are best described as striking rather than beautiful. She possesses a lithe and athletic body build.

7th Sense: Subject 001 has two 7th Senses ('cos plot reasons, shhh you!)

Aurasense. The lesser of the two senses, Eurica had an uncanny ability to feel the environment layout and people around her. As a result of her 7th Sense, she had never gotten lost before in her many wanderings during her younger days and had an innate sense to know who would be friendly enough to help her should she need it. Despite that, her Aurasense does not extend beyond a stone's throw away from her current position. This sense can be extended into greater definition at the cost of her lungs involuntarily constricting, making her unable to breathe.

Kinetic Barrier. Her more prominent 7th Sense. Eurica can summon a globe of ephemeral energy out from her person that will block anything going in and out in a 7 feet radius around her. The barrier appears as a light blue transparent bubble and usually lasts a second or two, after which she will be extremely lethargic. She can extend its duration at the cost of her lungs squeezing further and her heartbeat beating erratically. The longest she has held her barrier was 10 seconds, after which she promptly fainted into a coma which lasted for 2 days.

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Background Eurica grew up as the only child to childhood sweethearts Dr. Ivanov Sterne and Dr. Miranda Avondale. Her mother's grandfather Titus Avondale a well known icon throughout the NEU for leading the first survivors to find the Edenseed at Ardennais. Tragically, Eurica lost her mom due to an accident at the age of 16. Dr. Avondale's transport was caught in a magnetic storm en-route from Kasai back to the capital. Only the wreckage of an empty ship was found. Nevertheless, she put the incident behind her. She never felt any lack of love from Dr. Sterne, as he loved his daughter dearly, tutoring her in his art hoping that one day, she would replace him as Chief Scientist. Due to her upbringing (or perhaps her genes) Eurica does show exceptional aptitude when it comes to understanding the world of science and the Edenseeds, and has completed all her relevant studies to an exceptional degree. Growing up, she showed an afinity for her mother's field of biology than her father's (robotics). She was enrolled into Miranda's Academy as were all other Splyced Children. When the mandatory basic military training started, she quickly showed promise in marksmanship and battlefield tactics.

She was due to continue her training by joining a sniper squad, but appealed to be transfered to command school at the last minute. She did it for two reasons. Command School was located in Kasai, and afforded her slightly more free time to visit her mother's Academy and help around. The second reason being her father was adament that his only surviving loved one be as far from the war as possible. Regardless, when war broke out, she chose to take up a position as a lower ranking commanding officer in Ardennais to be closer to her father.

After the fall of Ardennais, she spent a fair amount of time in mourning. Stoically continuing her mother's research to overcome her grief where she earn her doctorate in IO Particle Biogenics. When Commanding General Odenheim contacted her regarding Sector 11, she quickly agreed vowing to do whatever she can to end the war.

Character Relations: Childhood friends with Nyala Perch

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EVE Description: Dubbed the MI0017 GUINEVERE, the MI0017's construction was overseen by Sector 11 who commissioned MYRIAD industries and Tsujinbo Corp. to design its shield system plus chassis and Weaponry respectively.

EVE Class & Height in ft: Artillery, 40 feet.

EVE Weaponry:

Tsujinbo Proto-4 Hammer and Anvil - The main weapon of the Guinevere. An extreme distance siege-sniping weapon system that employs the Hammer (non-siege) or Anvil (Siege mode). When in siege mode, the Anvil fires superheated compressed photon particles in a burst of pure energy, with superior armor-penetrating effect. The sound of the cannon firing is what gives it its name. When not in siege mode, the Hammer can be used as a medium range pulse rifle. Deploying ground stabilizers for Siege-sniping takes about 10 seconds, as does maximum particle compression of the Hammer and Anvil. The weapons system can be seen in the picture on the MI0017 GUINEVERE's back.

MI GALANTINE - The Galantine comprises of surface to surface bombardment cluster missile salvos. As its name suggests, Galantine fires a barrage of twenty semi-guided missiles in one go. Can be guided by the Guinevere's inbuilt optical laser spotter or an external one. Highly inaccurate when not in siege mode or fired without a spotter.

EVE Ability:

MI MORGANA - Built specifically to amplify Eurica's Aurasense. The MORGANA is a realtime battlefield scanner to provide an overview of the battlefield in the form of a minimap; which displays in the HUD of the Angelus V pilot bodysuit. Utilizes swarm echolocation, where it sends out small microbots to scan the battlefield via echolocation and extend Eurica's Aurasense; when low on power, each microbot returns to the Guinevere to recharge and a new bot is sent out to replace it similar to how a beehive operates. Effective range of 7 kilometers. Wider areas can be covered with relative decrease in definition. Can synchronize with other Sector 11 or MYRIAD machines and utilize their sensory equipment to further boost accuracy.

MYRIAD Rho Aias - The Rho Aias shield system overcharges the Heart of EVE to deploy a dome-shaped iridescent energy shield around the Guinevere. Blocks all projectiles, matter and Energy weapons. Highly energy inefficient and is prone to overheating the EVE's circuitry as such, its not something the pilot wants to forget to turn off. Eurica can directly boost the Rho Aias with her 7th Sense, but unlike the MORGANA systems, boosting the Rho Aias shield will have similar side effects as per normal use of her 7th Sense.

Jumpboosters - Basically boosters for quicker movement, allowing the SS0017 to hover several meters above the ground to quickly get into position. Hovering is not flying, so yeah. Don't expect the Guinevere to streak across the sky or break the sound barrier, it can however position itself atop buildings.


MYRIAD Angelus V powersuit. Used to pilot the SS 0017 GUINEVERE, can also act as a standard ground infantry powersuit. Allows rendering of MORGANA mapping system.
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EVE Weakness: While the Guinevere has been outfitted with an explosive amount of firepower, and a fair amount of durability with the shield, it is one of the least mobile of EVE's. While the Rho Aias blocks practically anything coming in, it also blocks anything from going out. Hence the Guinevere cannot attack or use its jumpboosters if the shield is deployed, to add to its energy efficiency problems. It can still move, but at a very slow pace. The Guinevere's lack of melee weaponry and anti-infantry also makes it vulnerable to sustained short range warfare; if you can get close enough... =)


#1


-Robert King Jr. @ Hercules-

Name: Robert King Jr.

EdenKnight Codename: Subject 025, Code-name Hercules

Age: 27

City of Birth: Sentinel

Current Address: Level 678, Apartment 22, Diamond Tower, Diamond Expanse, Sentinel

Persona: Robert is an introverted fellow. I mean he tends to keep away from people but not to far, just close enough where he can pop in when called upon. This kind of behavior has made him the social outcast as people tend to steer clear from him from time to time. People who took a chance on him know exactly what he is capable off and his level of trustworthy is off the charts. Tell him a secret and he will tell no one. Benefits of being an introvert i presume.

He has the uncanny ability to think on his feet. he can analyze a situation presented to him and quickly form a deductive and logical solution to walk out of it. This has one major flaw as emotions are cast aside. This led to almost killing his best friend and he is now training to be empathetic when it comes to life-or-death situations.

He is a strong believer of true friendships and will do almost anything to make those close to him smile and brighten the day. Also he can be very protective. He will jump into a fight when he sees a fellow comrade in danger. Suicidal but at the end of the day, it tends to make others smile which makes him smile.

Appearance: Robert is an African American male in his late 20's. He measures 6'1 inches and weighs 190lbs. He is well built with fully formed abs and has piercing brown eyes. He has a distinctive mark on his left arm and a full back tattoo of a skull with a rose on top. Very hardcore. Possesses a very unique set of earrings given to him by his mom as a gift for his 17th birthday. Father as usual was not pleased

7th Sense: Subject 025 Enhanced Sight
Enhanced Sight is pretty self explanatory. Increased sight so that he can see further and in good quality. Maximum distance he can see is 5km and can hold the sight for at least 10 seconds. As of now he cannot control the zooming distance so he instantly jumps to 5km viewing range

Background Robert was born to the family of technology moguls, King Industries located in Sentinel as the sole heir to the vast empire. The wealth and constant advice from his parents telling him not to speak to anyone about the family fortune made him keep to himself most of the time, thus making him comfortable with silence. His father was happy about him keeping quiet but the mother was very concerned about his son's psychological and emotional growth. So once in a while, he would walk to the commercial district with his mom so that he can interact with different individuals.

When he was 14 years old, he had a fatal accident where he lost his left arm and his left eye. Since his parents owned a tech facility, he was given mechanical implants of his left hand and eye. The eye has a seeing distance of 1km but it evolved hist sight to 20km but at a very heavy cost. Pulsating headaches which lasted 30 minutes made him rethink of peeping to girls bathrooms from the comfort of his home. The implants were easily disguised and he continued to live a very normal life.

After the war, he reconsidered his life choices and applied to be a knight. He swore to do anything to end this war which rummaged on and on. There was a girl he liked in his complex but he vowed to say hi after the war is over. A dumb move but it what keeps him going. His cybernetics made him qualify for sniper squad.

Character Relations: None

EVE Description: The SS0025 ZEUS was designed by Sector 11 and sent to Tsujinbo Corporation for the weaponry and Takeda Heavy Industries for the Armour


EVE Class & Height in ft: Artillery, 35ft

EVE Weaponry:
1. The Thunderbolt Graviton Rifle:
Developed by Tsujinbo Corp according to his specifications, this large sniper rifle has devastating damage to armor at long distance which fires micro missiles from extremely long range. Has two mods: Short barrel and Long Barrel. Short Barrel enables Robert to use the gun at a maximum distance of 6km. Long Barrel Mode triples the distance to 18km. Time taken to switch between barrels is 20 seconds.

2. Fusion Mark II Missile Launcher: This launcher fires laser guided or auto-locking fusion missiles which when explodes on impact, leads to the melting of metal against metal.

EVE Ability:
Oversight:
This ability helps Robert to use his Enhanced Vision in battle. It links with his vision cortex and pain center of his brain. What it does is it allows him to use his ability and once he is done, the suit pumps blocking agents to his brain, temporarily reducing his headache by at least 40%. using it will increase his range to 15km when using this ability

CloAking: Equipped with a Stealth Generator, it allows the pilot to be invisible for a particular amount of time. The duration is affected by the work being done. Light work, 8 minutes, Medium Work, 6 minutes and Heavy work, 4 minutes.

All Terrain Stabilizers: A system developed by Tsujinbo Corp that allows Zeus to do two major things: One is jump boost, which gives Zeus the ability to get to a vantage point.Thanks to the four engines on its back, maximum lift it can attain is 450m. And the second is ground clamps, a series of clamps which are located at the feet which hug the ground to provide stabilization to the pilot


EVE Weakness: Zeus is very weak while in the air as it can be targeted very easily. Since it has no shield and is composed of standard armor, it makes it the not the best when it comes to frontal assault and unarmed combat.
The Clocking ability has some minor flaws to be perfected hopefully in the near future. When the pilot fires a weapon when the EVE is in cloak mode, the generator loses some charge to power the suit, making the mech seen but only momentarily. Continuous firing negates the ability.
Also when the stealth generator only works on specific speeds. Flying at full speed negates the ability. Recommended speed is 45mph.


#1


-Dominic Tsujinbo @ Aniketos-

Name: Dominic Tsujinbo, prefers Dom.

EdenKnight Codename: Subject 043, codename Aniketos

Age: 24

City of Birth: Kasai

Current Address: 21 Arivale park, Level 343, Apartment 8, The Sapphire Alcove, Sentinel

Persona: Dom is very charming and approachable, which makes it very easy to be his friend. He is a very sociable person and is always looking to make conversation and new bonds with people he just met. If he thinks that you are uncomfortable, he will go out of his way to make you feel welcome. What appears to be a relentless positive energy at times can be very annoying to others which sometimes drives them away. However, he means well. He can also be too trusting sometimes which can lead to trouble for both himself and others. While he is positive most of the time, even in battle, he has been known to be defensive and angry especially when he or his friends are threatened.

Dom comes from a very rich household where he has never had to work or struggle for anything in his life. This combined with his natural athleticism and brains has made him to be rather arrogant. This can both be an advantage and a hinderance for him. His brilliance however, is primarily limited to engineering which he no doubt inherited from his mother, Diana Tsujinbo, who created the Tsujinbo Canons in Kasai. He is both handy and creative when it comes to engineering meaning that he can both fix and create whatever he sets his mind to. From his father, Senator Ellis DeRocco, he inherited his only his likability and not lying like all politicians are famous for. Dom never understood the point of lying and felt that it bred mistrust among friends; also he is terrible at lying.

If you are someone that he calls friend, than expect to have a loyal companion who will always put you first. If you are ever feeling down or upset, Dom is someone to turn to to cheer you up. He does not lie and can keep a secret making him a trustworthy confident and friend.

Appearance: Dom is 6'3" and big boned. He is stocky and looks like he could have probably been a farm-hand in another life. He is still relatively quick for his size and can really pack a punch. Dom has hazel eyes and thick flowing hair that he treasures deeply. Often he will tie it in a bun during most activities but for formal occasions he will let it down. He is usually clean shaven and wearing high end clothes due to his families wealth if he is not in engineer rags or military gear. His features can be hard and rugged but are usually softened by his smile or laugh.
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7th Sense:
Dom can stun others for 5-10 seconds within a 10 metre radius, and at its most extreme 20. The potency of this ability can either daze them briefly or completely render them unconscious. It depends on how much focus Dom is putting into it. If Dom concentrates too hard or expands the radius to wide, he is met with severe seizures that typically last 90 seconds. The most severe seizure he has had was when he pushed himself too far in military school and it lasted for 2 minutes and 45 seconds.

Background: Dom was born and raised on Kasai to a wealthy politician and a brilliant engineer. His mother was a lead designer for the Tsujinbo Canons that protected the city and a weapons expert for ground troops, EVE's, and NARC's. Her exceptional background made it Dom's destiny to become part of the military. Growing up, he never faced much hardship due to being one of Kasai's most elite families; however, both of his parents were always busy with work, leaving him by himself. Wanting to know more about the world and being the social creature that he was, he constantly went out to explore the world. This allowed him to meet an abundance of new people who taught him valuable skills and in fact, it was among the back alley's of Shura that he acquired his most treasured skill. On a night which seemed to be the fifth night in a row that both his parents were working, he wandered deep into the bowels of the poorest areas of Kasai. It was here that he stumbled upon a secret fighting ring where men beat each other ruthlessly for sport and money. Being only nine, the leader of the ring Brahm sent him away believing that this was too much violence for the lad. Dom, who was so intrigued with what he saw returned every night despite the warnings from Brahm. Finally the ring leader gave in and taught Dom how to fight and win against those who were bigger than him. He learned how to be fast and forceful with his punches and out maneuver his opponents. When he first starting fighting in the ring at 14, no one went easy on him. He often left the ring bloody and bruised with a loss on his hands. This carried on for another year until, in a surprising turn of events, beat a top contender. He started winning more and more until he was the ring champion and the best fighter in Kasai.

His training became especially helping during his time training in the military. Fighting kids his own age was a cake walk for him compared to fighting grown men trying to feed their families. He quickly became top in his class for hand-to-hand and close quarters combat. However, where he excelled most was his aptitude for engineering and he was assigned to help construct armour for NARC's. After the fall of Ardennais, he was approached by his mother and other prominent military figures who asked him to try their experimental EVE program due to his 7th sense and his performance in his military academy class. He of course agreed.

Character Relations: n/a

EVE Description: THI9771 Aniketos, the defender, is a EVE designed for gutting the enemy. It is equipped with middle-heavy weight armour making it able withstand quite a beating from a variety of attacks. Being on the lighter end of heavy armour as well as being smaller, it can still move relatively fast compared to other heavy-armoured EVE's and ATAC's. The armour comes from the pilot's home city of Kasai along with its devastating custom melee weaponry.
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EVE Class & Height in ft: Brawn, 38 ft

EVE Weaponry:

Dual Thermal Whiplash
A revolutionary design of Dom's own creation: Two metal chain-like whips that can link together and create a sword. Both the swords and the whips alike have a heat source within them making them capable of cutting through metal like butter. A single whip and a sword can be used at the same time and are often an efficient killing combo.
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MX-137 Minigun
This gun does not have a lot of accuracy at long ranges, however it packs a punch at close range. Spraying a total of 7500 rounds a minute and enough calibre to easy punch a hole through 2 metre thick iron, this gun can tear ATAC's to shreds.

EVE Ability:

D-17 Bulwark
The heaviest piece of armour on the entire EVE. A thick wall of protective metal acts as the only defence this machine has against effective heavy weaponry. It rests on the left arm of the EVE and can be used to protect vital parts of the EVE, particularly the helm where the pilot resides.

Reinforced Suspension and Hydrolics

A heavily reinforced shock system allows Aniketos to be dropped from incredible heights and still maintain integrity. Reinforced suspension and enhanced hydraulics also gives the EVE the ability to jump to certain heights and scale landscapes rather easily.

Stun
This ability enhances Dom's 7th sense to both last longer and affect large machinery. When activated, this ability temporarily shuts down systems of enemy ATAC's. This can still cause seizures for Dom.

EVE Weakness: The light armour that allows for this EVE to move as quickly and sharply as it does can be pierced by bullets easily. Aniketos has no explosive or long range weapons. As a result, Aniketos is ineffective against long range attacks and cannot provide offensive assistance during long-range warfare.


#1


-Gabrielle Reizenstein @ Andarta-

  • REIZENSTEIN, Gabrielle

    CODENAME
    Subject 036, Andarta

    AGE
    25

    CITY OF BIRTH
    Sentinel

    CURRENT ADDRESS
    Apartment 5, level 322, 8th & 1 Barracks, Opal Quarter, Sentinel

    APPEARANCE
    Height: 5'10"
    Weight: 160 lbs
    Hair Color: Light Brown
    Eye Color: Green


    Gabrielle has broad shoulders and a muscular build, earned from both her military service and her love of combat sports. Despite her frame, she has a rather unimposing presence.

    She has a few noticeable scars on her knuckles, arms and legs, and as well as a few fairly faint ones on her face. A set of wings made of black and green glass is tattooed across the span of her back.


    SEVENTH SENSE
    MIRAGE
    • This allows Gabrielle to blend in with her surroundings - and when pushed to her limit, completely render herself invisible and, by extension, her EVE.
    • A simple camouflage will result in disorientation at best or, more often than not, a bout of dissociation at worst. This entails zoning out and becoming both aware and unaware of her surroundings, as if she's suddenly watching from the sidelines, no longer holding the steering wheel.
    • While invisibility is within the range of her skills, using the ability longer than 40/20 seconds alone/with the EVE will result in severe disorientation, severe dissociation and a short-term memory loss.
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#1


-Aquilla Vaughn @ Fenrir-

Name: Aquilla Vaughn

EdenKnight Codename: Subject 92 codename Fenrir
Age: 25
City of Birth: Kasai
Current Address: Officers Quarters, Port Akeri, Level 233, Apartment 16

Persona: A soldier first, and everything else second, Aquilla is best characterized as cold, distant and professional at first glance. She seems to take in everything around her, content to merely observe the goings on in the world, only acting when those goings-on affect her personally or violate some unknown moral standard. What this standard is, however, can be considered ambiguous, as she is level-headed, and rarely gives much of an outward reaction, and it is well known that if something does break her façade, likely there was a catastrophe in the none too distant past, or something amazing has happened. Her calmness under fire, however, has earned her plenty of respect from the previously more ‘veteran’ soldiers, and well as the newer recruits in the aftermath of the fall of Ardennais. A refusal to let anyone do something she won’t do has helped with this, alongside her tendency to be commanding a force while still functioning as its primary forward spotter. This works best with her style of working on instinct and her own intuition as opposed to officers training, which she has only received parts of, after the fact.

Aquilla is more than a little awkward in social situations, or when dealing with people in general. Her entire life has been consumed by the military, and without that structure and innate understanding of shared experience, she tends to flounder helpless and make more than a bit of a fool of herself. Her self-confidence is lacking in anything not pertaining to math, guns, or punching you in the face, although she can fake it reasonably well until questioned. This is a trend throughout Aquilla’s life, she can do a passable job of faking being calm and collected even if she is totally panicking inside, at least until she is somewhere where that falling to pieces is acceptable. Humor sometimes will bounce right off, although she is quite fluent in sarcasm and dirty jokes, vestiges of times in the military. Compliments also will tend to roll off, due to her occasional inexperience in dealing with people, or not being good at taking them, although if one can get past this exterior, she is willing to open up, haltingly. If asked, she will freely admit she doesn’t think she’s a very good friend, as her life tends to be ruled by her perceived duty as a soldier, to protect the people who can’t protect themselves. How true this is depends on who you ask.

Outside of soldiering, her most defining trait is math, namely, rapid complex mathematical calculations required for sniping, or calling down artillery fire. She’s no genius in the field, but certainly well above the average person’s abilities. It isn’t a skill Aquilla talks about much, feeling some of the praise she has earned is undeserved, as well as viewing it as a fairly useless talent. This skill oddly doesn’t extend much to engineering or other mathematically based pursuits, although it is possible that is simply because she has never applied herself to them. Given her tendency to work herself to collapse, she doesn’t have much in the way of hobbies, as she doesn’t consider spending time training or on a firing range to be a hobby. If she does take a day off, it’s usually spent unconsciousness, or wishing she was, as nightmares and flashbacks to the fighting haunt her. She’s found sometimes that writing down accounts of those events helps the nightmares pass at least for a time, but this is hardly foolproof, and she can be too stubborn to admit even that much to a piece of paper.

She tends to take blame for problems onto herself, and refuses to accept that something isn’t her own fault, such as the deaths of those under her command during the Siege of Ardennais and in the retreat beforehand. These episodes of self-recrimination are often accompanied by the days where Aquilla is working until her body simply gives up, or her pushing her 7th sense to the very limits, in an effort to prolong how long she can fight. Her duty first mentality tends to leave her wellbeing as a secondary concern, despite the fact these two things exist at odds, as she feels that she doesn’t deserve her current rank, and that eventually, she’s just going to get everyone under her command killed.


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Appearance: Standing all of five foot five inches tall, and weighing at only a little over a hundred pounds, Aquilla isn’t the sort of person you’d expect to be running about battlefields. Not an ounce of fat on her, she resembles a sprinter or dancer, and not exactly the most intimidating one at that. This is only accentuated by her softer facial features, which tend to leave most assuming she is younger than she actually is. Short brown hair and eyes add to her somewhat unassuming appearance, although that all flies on the window considering that she usually remains in the body glove for her combat suit as a matter of expedience. While she will leave a sidearm behind, her communications gear remains on her person at all times, manifesting in the hologram over her left eye, and the headset on her right.


7th Sense: Surge: A boost in physical ability, including strength, reflexes, agility, and short range perception, similar to an adrenaline rush. Aquilla can maintain this state for 10-15 seconds to a burst, can be pushed longer with proportionally worse side effects. Shorter bursts produce the same effects an adrenaline rush or a hard workout: intense exhaustion, and full body soreness that inhibits effectiveness. Going beyond 20 seconds, coughing up blood, internal bleeding muscle damage, and unconsciousness are known side effects, and Aquilla has never managed more than 35 seconds, and doing that left her bedridden with torn muscles, internal bleeding, and that was after she woke up from the 2-day long coma.

Background Aquilla’s parents were both career soldiers in Kasai, a part of the scouting forces in the city. Growing up on a military base set the tone for Aquilla’s life. Even more so, as the government of Kasai started to catch the first rumblings of war, and began a subtle militarization alongside the early stage development of the Tsujinbo Cannons, including started hunting for potential military recruits. A young Aquilla, already starting to show some of her ability in quick mental calculations, seemed like a good place to start. However, being a child, she was merely marked down as someone to observe, because no one was willing to cross the moral horizon of training child soldiers. Her parents, meanwhile had no such compunctions, at by Aquilla’s tenth birthday, started teaching her to shoot, and the basics of self-defense.

This would prove to be a defining for Aquilla, as the first manifestation of her 7th sense happened when Aquilla stepped in to try and protect another student from what she perceived as bullying. Said bully, either being foolish, or forgetting that Aquilla as a military kid, and perfectly capable of beating him up, took a swing at her. In the next fifteen seconds, Aquilla broke his arm, jaw, and nose, before passing out from internal injuries there and then. Shortly thereafter, she was enrolled in the Academy. When, at 15, all the students underwent basic training, Aquilla’s excelled, and when they left the Academy, she enlisted in the Kasaian military. Fast-tracked through sniper training as a forward spotter, Aquilla’s training ended up being rushed to completion as war broke out. Although development and deployment of the Tsujinbo Cannon emplacements was well underway, they were not yet completed, and with the war in a stalemate, Kasai was more willing to deploy their scouts and snipers to help hold the line.

Assigned as the spotter for sniper team composed almost entirely of new recruits, Aquilla was deployed to the front lines, their orders to hold the line, however, was needed. Killing officers, hitting supply convoys and providing covering fire for the infantry, as the stalemate drug on. For a short time, that deadlock held, although day in day out combat started to wear upon everyone involved. Until the first ATaC’s appeared, shattering the battle line. To call what happened a battle would have been generous. The very definition of a surprise attack, they faced all but no resistance as Union lines broke. Dozens of officers on the front lines were killed, causing widespread disarray in the hours after the attack, leaving many units to attempt to fight a hopeless battle, Aquilla’s among them. Although there seemed to be some promise to using anti-tank rifles against the massive armored walkers, there was no time, as Confederacy forced rolled over their position, and a desperate fighting retreat began. By the third day, Aquilla had found herself in command of not only her own group, their commander having been killed in the initial wave of fighting, but several other Kasaian units caught up in the fall back to Ardennais. In an effort to prevent chaos in the ranks, Aquilla was given a hasty field promotion to Lieutenant and thrown headlong into a situation she was altogether unprepared for.

During the Siege itself, Aquilla, and those were pushed to the forefront of the fighting, providing fire support for NARC troops and the Crimson Guard, having achieved the dubious honor of being considered ‘veteran soldiers’ as a result of everything they survived to that point. Despite that, Aquilla wasn’t foolish enough to think any of her command would be the defining force in the siege, made up of scouts, snipers, and other light troops, the best they could do was keep Confederacy heads down while the others did their work. Where other units covered civilians retreating from the city, Aquilla kept her soldiers and herself at the front lines, fighting building to building if necessary to slow the advance. Exhaustion in her mind didn’t matter. Her duty was to fight and defend the fleeing civilians, even if she had to die to do it. She remained on the front lines, doing her best to direct what NARC groups could be spared on out of position enemy units, or directing covering fire to Crimson Guard right up to the eventual retreat from the city.

In the aftermath of Ardennais, Aquilla was officially promoted to a Captain, in recognition of her having commanded, heroism, and bravery under fire. If the politicians had their way, she would have been showered in medals and awards, including the newly christened Cross of Ardennais, considered the highest military honorable to be given, had she not refused any and all awards, even those for wounds sustained in combat. Since the Seige, she had only been sporadically deployed into combat, as a Kasaian officer, her superiors follow the example of the leadership, to hold their ground and let the heavy cannons do most of the work. When Sector 11 approached her, Aquila didn’t hesitate for a moment. Having seen firsthand the devastation wrecked by ATaC units, and the horror of trying to slow them down, she had no qualms joining a program that would prevent such a thing from happening again, and bring the war to a close.


Character Relations: None yet unless someone wants to?

EVE Description: Built by Takeda Heavy Industries, with Tsujinbo Corporation weaponry THI0092 Fenrir uses a scaled up Scout frame to provide mobility, while also packing enough punch to slug it out with enemy units should the need arise.
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EVE Class & Height in ft: Brawn, 35 feet

EVE Weaponry:

FIMBULVETR Tsujibo Scout Rifle – Designed to fill a medium range sniping role, the FIMBULVETR is capable of accurate fire to somewhat over a kilometer, or longer, although effectiveness drops off fast outside of that range. Primarily a rail-gun, firing high explosive conventional ammunition, the FIMBULVETR can also use sabot based precision anti-armor slugs. Swapping between ammunition types takes 45 seconds.

Takeda Swarm Missile System: An upgraded and somewhat repurposed NARC weapon, Swarm is a shoulder mounted semi-guided missile system, designed for use on light armored targets and installations. Due to the limitations of the Fenrir frame, these missiles are short range and do not carry advanced tracking/guidance systems, being given a target on launch before the Fenrir leaves the area. Intended use is to cause soften up targets prior to a heavier barrage, or finish off the remains of a target location after the heavier weapons have been brought to bear.

Takeda MJOLNIR Combat Hammer – Although a brute answer, the primary idea behind the MJOLNIR is that it’s easier to bend something than to puncture it. Amounting to little more than a high-density sledgehammer, MJOLNIR is designed to crush the joints and armor of opposing targets or failing that, at least break something inside from the force. Aquilla requested no additional functionality be added to the hammer, seeing it as a last resort weapon.

EVE Ability:

Overclock – In conjunction with Aquilla’s 7th sense, FENRIR’s systems can be overloaded, providing a considerable boost in strength and a boost in speed and reaction time as well. Although the EVE numbs much of the pain associated with using her ability, the extra mass and inertia of the EVE mean that sustaining durations longer than 15 seconds is unfeasible, and the side effects remain fairly unchanged.

MYRIAD Assistive Targeting Systems – A scaled up iteration on Aquilla’s headset, can perform several functions. If given a target, Assistive Targeting allows it to be ‘painted’ forwarding firing solutions and other relevant data to a rearward position, or other EVE. Alternatively, the Fenrir can establish a direct link to another EVE or installation, allowing them to utilize the targeting data provided by the Fenrir directly. Doing this leaves the Fenrir unable to engage rapid movements, or engage in combat of its own, so as to keep a steady flow or accurate information. There also is a power drain associated with this uplink that increases over distance and makes uplinks of longer than 15 km unfeasible.


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Jorumgand Scout-Infantry Combat Suit: Aquilla’s modification on the standard combat suit, specifically designed to interface with the communications gear, as well as provide a direct link back to command should it be needed. Used to pilot the

FREYA Command Assist System: the FREYA is a less advanced AI suite given to all Kasian officers, to assist in administrative duties, functioning as something of an electronic secretary/assistant, as well as provide real time assistance in combat, including monitoring incoming information from subordinate’s suits, forwarding tracking and targeting information, and managing communications channels. On foot, local battlefield mapping is provided, using laser scans built into the suit. However, this is only semi-reliable.

Although the AI can interact with the EVE, it is unable to assume total control in the event that Aquilla loses consciousness from her 7th sense. Instead, it performs it standard functions, controlling information flow to Aquilla, and forwards targeting information out again.



EVE Weakness: Although by no means as vulnerable as a Scout EVE, Fenrir has sacrificed some of its durability in favor of mobility. Although technically the Scout rifle can be used in long range warfare its effectiveness is sharply reduced and accuracy falls off quickly, forcing reliance on Artillery support for long range targets, and should the ammunition feed system jam, or suffer a malfunction, options become further limited.


#1


-Nyala Perch @ Mordred-

Name: Nyala Pierch

EdenKnight Codename: Subject 002, Codename Mordred

Age: 29

City of Birth: Ardennais.

Current Address: Level 702, Cerulean Heights, Apartment 2, Point Sentinel, Sentinel

Persona: During her upbringing she didn't get to meet and play with many children other than Eurica, this lead her to initially be quiet and shy toward strangers with only a few people to really talk to and interact with. When she joined the Academy she was naturally inclusive and shut others out until mandatory military training started where her instructor noticed her affinity on the obstacle course traversing it with relative ease. Her instructor became very interested with Nyala and often called her over to talk with. The instructor was kind and taught Nyala how to interact with others. Today she is still inadvertently avoids strangers but she is much more comfortable now. When she is angry she is blunt and straight to the point but when she is between friends she likes to act over confident and ignorant as a jest. When she is neutral she is usually daydreaming and focused on something in particular and would be aloof and unfocused in real life.

She is a quick thinker letting her able to switch topic, tactics and targets. (ooo the triple T threat) The downside to her quick mind is that she becomes mentally exhausted often and especially at the end of the day, needing to nap a lot.

Appearance: Nyala is a lower than average 5'4" and 110lbs with most of her body being lean and mean. Her eyes are a constant faintly glowing green with a few green veins on her face with the same hue and radiance of her eyes, and her hair is a dark black. she normally wears military fatigues when she isn't working out on the field as it is most comfortable for her however depending on who she goes out to civilian life with she usually dresses up with whats trendy. Although she usually wears something with a hood or a hat to hide her face from others.

The glowing green veins and eyes may be a bi-product of the fact that her parents heavily researched on the Edenseed and stayed near contact of it.

7th Sense: Danger sense, every time there is a danger to her or her friends she feels it. time slows down for her brain but her body and everything else except for a crucial limb, moves at the same speed as usual. She perceives things faster letting her have more time to react. This can work both ways for Nyala, as generally when she gets shot or something bad happens the moment is drawn out for her, meaning she can stare at a bullet for a long few seconds as it figs her or she can see one of her friends or loved ones slowly meet their fate. Her limbs that are using this 7th sense to move at super human speeds however, will take a toll as the bones and muscles struggle to keep up. The longer and more often she uses this the longer the recovery rate the longer the recovery rate the more numb/nearly dead the limb becomes. The advantages are obvious, with peaking around corners relatively safe for her or conducting stealth operations.

Background: Born in a family of scientists, her parents weren't exactly worried when she was found out to be a marked one, instead they were excited because they could conduct various (but safe) experiments on her as she grew up. When Nyala turned six they introduced her to the rest of the scientists researching on marked ones, this included Dr. Miranda Avondale, and Dr. Ivanov Sterne. This lead her to meet her childhood friend, Eurica Angelique Sterne, the two children became good friends and when Dr. Miranda died in a tragic accident Nyala had always felt bad for Eurica, always thinking she needs to help her out in some way. During her upbringing Nyala met many scientists and other marked children and she soon showed a talent for disappearing and a high cognitive usage.

When Nyala was enrolled into Miranda's Academy she was separated from Eurica as her talent was more into computer science and engineering. When the military training started they found that she was exceptional for infiltration and close quarters combat. That combined with her affinity for Computer science makes her a valuable spy and data gatherer. When the war started she quickly Volunteered and served under the crimson guard and she was eventually she was tasked with Evacuating Ardennais where she say the her father and the good Dr, Ivanov sacrifice themselves to protect their research. After that she and her mother fled Ardennais along with the cities refugees.

Character Relations: childhood friends with Eurica.

EVE Description: THI0791 Dubbed The Mordred, A truely experimental design, not in just NARC or EVE standpoint but from a purely principal stand point. It is lightly armored yet has one of the most deadly melee weapons equipped on an EVE. It is fast yet has medium to heavy ordinance, It has no shields in sacrifice to pure speed and weapons systems. With heavy gen-2 NARC inspirations and with unparalleled speed and a high emphasis on maneuverability at top speed the Mordred is truly a unpredictable asset on the battlefield with Nyala as its pilot its shining qualities are further enhanced.


EVE Class & Height in ft: Scout class 20

EVE Weaponry:

On the Mordreds left arm is a point black Maser cannon, however it cannon be used at range as the effect is quickly dissipated. It is only truely effective once its claw that the Maser is connected to clamps onto a armored vehicle or enclosed space where it essentially microwaves the insides causing whatever inside to both melt and bloat until the target is destroyed in a fiery mess. This makes the Mordred lethal in melee and one on one fights. This maser also has a downside however has it leaves the mordred exposed for the few seconds it takes to microwave the insides of whatever it clamps onto. The larger the target the longer it takes, the claws can also be used to slash lightly armored opponents and dig into heavier armored ones.


Located on the right arm the Gau-32 is a relatively short to medium ranged rail-gun, what makes it different from most rail-guns is that it is made to be fully automatic. However it is still plagued by the signature problem with all rail guns in that it has a slow rate of fire of about 250 rounds per minute and cause of this melding of power and speed the armor piercing capabilities are lackluster in rail-gun standards. it is able to easily shoot through most medium armored targets but it starts to struggle with heavier variants having to put in more rounds to pierce them. Although with all these jack of all trade traits there is one thing it excels at, firing on the move is easy and accurate even at longer ranges.

EVE Ability:

MI7682 Targeting jammers: To avoid getting hit as much as possible The Mordred is equipped with a Targeting jammer which shoots out a white smoke interfering with electronics and may be used as a temporary electromagnetic black out zone. It is only point blank with an area around the
Mordred and it is dangerous when using it around friendlies so the Mordred only uses it while alone or in disparate situations.

MI8821 omni-directional awareness system: The Mordred is equipped with a sensor system that once linked to the Edenknight, lets the user see in a 360 degree cone of vision. Letting the user able to react to ambush tactics that the enemy might use. It also has a wide array of sensors from thermal to radio sensors(bouncing radiowaves to and back letting the user see through smoke and many other obstacles) Further enhancing both close quarters and scouting operations. This can also be used with Nyala's 7th sense working just about the same with the Mordred's limbs

TH9942 AfterBurners: If the Mordred wasnt fast enough it just got faster with afterburners simlar to ones used on a jet fighter. Although the Mordred cant fly (yet) it is equpped with various rocket nozzles throughout its back. The boost is only temporary and in short bursts however, and it increases the Mordreds high heat signatures so it is only advised to only be used in emergencies and during escape.

EVE Weakness:
-The Mordred has absolutely no shields as it sacrifices it for pure speed and heavy hitting weapons.

-Its weapons systems are all experimental and also have a heavy heat load which makes them taxing on its heatsinks which may cause jams and weapon failure on prolonged missions in which The Mordred needs to use its weapons.

- Little to none systems are automatic and have to be targeted manually, Like the Gen-2 NARCS it was based after.


#1


-Connor McKinley @ Jotun-

Name: Connor James McKinley

EdenKnight Codename: Subject 005, "Jotun"

Age: 25

City of Birth: Ardennais

Current Address: 205 Main, 45th apartment, Opal Quarters, Sentinel.

Persona: Connor is a loud man, plain and simple. Him trying to be quite sounds, to others, like someone took a bee and threw it into a jar, then shook that jar around to really piss off the bee. And his large frame doesn't help either, nor does his perceived obliviousness to how not quite he really is.

Add to that, he is painfully aware of how strong he is and treats almost everything like it's glass. For example, let's say you just did something amazing and he's going to give you a pat on the back. He will restrain himself to the point where he'll barely touch you and call it good. You'd be left wondering if he actually gave you that pat on the back you deserve or not.

Connor has a fuse a mile long and thoroughly soaked. While he'll huff and puff, he does not get extremely mad. Usually. But fan that fire for long enough and watch as that fuse of his leads to a massive pile of TNT. He has very rarely lost his temper, but the few times he has are well recorded.

He has a soft spot for animals, anything smaller than him really, and likes to act as their protector. He once nearly beat a group of school yard hooligans to a pulp because they were throwing rocks at a kitten. One of the few times he let his anger get to him.

Appearance:
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Connor, like everyone else, went through a rebellious phase and got himself a tattoo of a celtic knot garden on the sides of his head. It could be argued that he's still kind of in that phase because of his refusal to let his hair cover up the tattoo, thus giving him his iconic mohawk that, every now and again, he dyes a vibrant color. Currently, that mohawk is not dyed.

On a side note, he stands an impressive 5'10" with a muscled physique that puts him at around 280 lbs. Muscle, after all, weighs more than fat.

7th Sense: Connor can, for a short burst, completely turn off pain receptors and greatly increase his regeneration. Wounds close up quickly overtime, the largest wound he's had having to take close to 20 minutes, and he doesn't react flinch when new ones are added. Depending on how much is regenerated, and/or for how long, he either experiences light dizzying spells to intense nausea. Additionally, all the pain he felt while he was regenerating crashes down on him. The worst case of both was during the attack on Ardennais, where he collapsed from the pain and vomited violently until there was nothing left in his stomach and dry heaved for another two minutes.

Background
Connor was born a green glowing baby to the McKinley clan, a large family that lived closer to the edge of Ardennais than most other's would. Like other parent's, his were fairly certain that a baby wasn't supposed to glow green and sought medical and pediatric help. Nothing seemed to be wrong with him, however, and after a while the glowing stopped. But he was now on the records, and when he was old enough uniformed men and women knocked on the McKinley's door to politely ask them to hand over Connor.

Once he was taken to Kasai, in better conditions than others might I add, his life didn't change much. He was still a kid, and they treated him as such. He was given a basic education, and when he entered his teen years they began giving him a more militaristic education. Unarmed combat, firearms safety and shooting, hell they even had him try his hand at commanding. Connor didn't see this as strange, this was life for him, he didn't really have anything else to go off of.

When he was released from the complex and told he could have a job of his choice, he decided to put his training to good use and joined the security force of Ardennais. It was a good job to. Safe (for the most part), it paid good, dental insurance, the whole nine yards. Until the war started.

It was only a matter of time until Ardennais was under siege and the fighting came to the streets. Connor's squad was all but wiped, he only survived because of his 7th Sense and was lucky enough to have an escape transport stop and pick him up. Now he's in Sentinel, certain that his family is okay, if now ruled by the Pyrkian Coalition.

Character Relations: (If your character knows any1 prior to the story beginning, include details here. Feel free to discuss this with me or any of the others)

EVE Description:
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MI4287 "Rook"

EVE Class & Height in ft: Atlas 55 ft

EVE Weaponry:
M58 Dragoon: An EVE sized machine gun that's able to fire rounds the size of bowling balls at a high rate. Belt fed, the M58 Dragoon does not require reloading. Set up is advised, but not necessary, as are short bursts of fire. The Dragoon is prone to overheating, requiring it to be cooled by either Rook's on board systems or a more support orientated personnel.

Forseti: A massive two handed axe. The weight and power Rook can put behind it makes it a devastating melee weapon.

EVE Ability:
Withstand: Tapping into his 7th sense, Rook and Connor form a hardened barrier, an extra layer of protection, while IO energy forms redundancies in Rook's mechanical, electrical, and programming systems. This allows the Rook to shrug off large amounts of damage and even operate parts that would otherwise be to far beyond broken to be even considered for use. However, this ability lasts for a whopping total of 30 seconds, a short window when you think about it. And once that time frame passes, Connor experiences the full shock of the damage he had taken, reflecting that of the damage taken by Rook, with the additional drawback's his 7th Sense brings and having to sit immobile while the Rook repairs itself, which can take upwards of 10 minutes. It should come as no surprise to anyone should there be vomit floating around in his capsule.

Castle Wall: Either a shield that Rook carries or deployable cover. The Caste Wall is made up of 5 ft thick steel, and with the assistance of clever mechanics, can have a max width of 20 ft and a height of 60 ft.

Rapid Cooling: Exhaust ports open all across Rook, quickly venting a large portion of heat. This is vital, as the large Eve is prone to overheating due to the massive amount of weight it carries. This also allows Rook to quickly cool down his Dragoon, allowing the oppressive fire to keep coming.

EVE Weakness:
Rook, though large and in charge, is painfully slow and unmanuverable. This allows smaller units to quite literally run circles around him. On top of that, the large amount of armor and heavy plating causes the Rook to overheat, requiring it to stop and vent frequently. These vents are one of only a few weak spots, but the frequency that he has to vent gives the enemy ample opportunity to exploit this.


#1


-Janson Terrano @ Lancelot-

Name: Janson Terrano
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EdenKnight Codename:
Subject 032, Codename Lancelot

Age: 25

City of Birth: Ardennais

Current Address: Level 821 High Pointe Cove, Apartment 113, Point Sentinel.

Persona: Janson likes having things done his way. He is quick to challenge someone who undermines his decisions, openly confronting anyone telling him what to do. For the most part, he is naive in his ignorance and generally thinks everyone else is wrong. Janson is hotheaded and temperamental, which makes it hard for many to work with him. As one would think, having him on a team would seem like more of a hindrance than anything else. However, his negative qualities where teamwork is concerned are counter-balanced by his expertise in raw talent as a pilot.

While Janson is imbued with a sense of justice and bravery, this can manifest itself in a stubborn personality, making him someone who refuses to back down from a fight despite any warnings from his teammates that he should flee. This can put him in situations far beyond his comfort zone but cause him to achieve impressive feats. Many tend to respect his skill though, regardless of how difficult he may be to work with at times. He's known to have saved many operations he was deployed on through his efforts alone. Recognizing this, his recent deployments have had him mostly being sent out on lone wolf or small squad reconnaissance missions. It was determined to be the path of least resistance, garnering the most reward.

Appearance: Janson stands at a generally average height of 6'2". His body being that of lean muscle and unmistakably in shape. Generally, standing in an upright and intimidating posture has him intentionally look down upon those that he physically does. Those that stand above him, aren't worth Janson even pushing his chest out. Preferring to only glare at them out of the slightly upturned corner of his hazel eyes.

Sitting, Janson tends to slouch more. Not hunched over in his seat, but actually leaning back. A pose that very often pegs him as uncaring.

His facial structure is somewhat egg shaped, accompanied with high cheekbones and a permanently lucid look in his eyes. His resting face generally appears as if he's half asleep. His hair is platinum blonde, a color passed down from his mother. It's shaved short on the sides with a longer top, usually only minimally brushed.

Something that's a new addition are his glasses. After his injury following the Siege of Ardennais, his eyes were damaged. Though they were mostly repaired through surgery in the hospital, it was recommended that he wore glasses to prevent any headaches.

7th Sense: Energy Emission. Janson is capable of augmenting a limb of his with the emission of pure EdenSeed energy. The telltale appearance of the bright green energy begins glowing brightly at his skins surface, allowing him to effectively use the energy as a weapon. It's been shown to easily cut through most material. The drawbacks to using this ability come in the form of the location the energy emits from will cause a sensation best described as feeling inflamed. The pain is quite literally akin to being lit on fire and causes an immense amount of pain. His brain's response is to shut down the nervous system in the area, rendering the body part completely numb and useless for hours.

Background: Heads over heels in love, Janson's parents longed for a life free of the bustling industrial life and the stresses that came with living in such a demanding society. Once realizing his wife was pregnant, Janson's father proposed and together they decided they would move out away from any of the designated territories. A beautiful cottage overlooking a grand lake was the location they finally decided on. The couple worked tirelessly to build their home and their hard work paid off. Nothing ends happily ever after, though, as Janson's mother was soon to give birth a glass storm blew through and completely shredded their homestead. Janson's father died protecting his wife.

Surviving the glass storm was only the start of her worries. Soon after burying her husband, a NEU patrol came across her and, with the help of their medics, prepared to help the stranded woman through labor. She gave birth to a baby boy and though considerable effort was made, she died soon after childbirth.

Janson was then brought back and raised through the surrogate mother program in Ardennais. Once coming of age, his desire to join the military and protect his home grew. He had never been told of his parents previous lives, he never came into contact with any of their relatives. So, growing up as an orphan with his only knowledge of his upbringing being that he was saved by the selfless patriots of the NEU filled him with respect for them and in turn fueled his motivation to enlist.

After serving for a few years as ground fodder, he witnessed a battle between both mecha armies at one point and realized exactly what he wanted to do. Janson had no one as a mentor or even a role model to help him qualify, but he put in the hard work and dedication that was required. Fighting so hard for a slot as a pilot worked well for him and he entered training at the age of 18.

For two years of piloting, Janson was assigned to an off-shoot squad that officially only contained three other pilots. His squad was regularly being sent outside the wire, working patrol missions and small incursions against forces behind enemy lines. On the eve of his third year as a pilot, 'The Siege of Ardennais' occurred. Considering it was such a large battle, Janson and his squad were called to the city to help.

Before the finale, he nicknamed the Big Bang, Janson and his squad had been pinned down by a regiment of enemy ATAC'S. With a valiant effort, he and his squad fought against the seeming insurmountable odds, Janson ended up as the only survivor from both sides of the fight. With the last ATAC critically failing and the pilot half dead as his body hung from the wreckage, he promptly stole the Confederate's dog tags to be a constant reminder of what he was fighting for that day.

Heavily wounded following that battle, Janson was picked up by a team rescuing refugees --led by a woman named Eurica-- and was subsequently taken to a hospital in Sentinel. After spending a year and a half in recovery, Janson was finally released. He now lives in Point Sentinel, spending each day training, attempting to recover what time he lost in the hospital.

Character Relations: Eurica Sterne. Towards the end of his recovery period in the hospital, Janson noticed the reoccurrence of a brunette woman. She was particularly noticeable by her blue and orange streak that shot through her bangs. Remembering the woman's name to be Eurica, she had apparently even gone so far as to volunteer to become his caretaker. He overheard a conversation in which she mentioned something about protecting long-term investments.

Janson lived with Eurica in her loft for two years as the two got to know each other and she taught him more about the city of Sentinel and it's inner-workings. Feeling an uncomfortable air between them grow after a night when they became particularly close, physically. Janson decided it would be best if he moved out and found his own place. Attachments were not a strong point of his and he would rather avoid the situation for fear of making it worse. Janson hasn't been in contact with Eurica for a year or so now, by the time he received the call. Meeting her again is definitely making him feel uneasy.


_________________________________________________________________________________________________________________________________________________________________________
EVE Description: MI0023 LANCELOT. The MI0023 model is the latest prototype by MYRIAD Industries.
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Pilot Suit:
MYRIAD Angelus VI Powersuit. A specially engineered suit that is required to pilot the LANCELOT that, once removing the helmet, can also act as an infantry exosuit. The suit's activation link is through the form of a circular HUD in the shape of a ring above the users head. Akin to a halo.
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EVE Class & Height in ft: Scout, 30 feet.

EVE Weaponry:
SS ARONDIGHT -
Named after the weapon that inspired it, the blade of Sir Lancelot, the Arondight strikes fear in the heart of its enemies just as did the myth it represents. A new design in the field of melee weapons, it is an arm gauntlet bearing a twin-pronged energy blade on it's lead end. The focused Edenseed Energy can cut through any material like a pair of hot scissors on paper.

MYRIAD EMP Cluster Darts -
Darts that are fired from a wrist mounted launcher. Once synced with the targeting system in the HUD, the EMP Darts can lock onto any electronic system the pilot is looking at. They have slight course alteration abilities if the target is fleeting. They have the ability to go from shutting down a system permanently to only stalling something for a few moments depending on the size of the system.


EVE Ability:
MYRIAD Sabre Drone System -
A drone system that is linked to the user's HUD. If desired, the imagery being linked back to the original pilot can be shared with any number of friendly systems within range. The farther away they are, however, the poorer the quality of imagery. Each drone is also equipped with a small energy turret and the ability to self-destruct. The Lancelot EVE can carry 4 drones in designated back slots.

MIDF Cloaking System -
A timed system that runs off of the EVE Core. It deploys a short range field that covers the user in nanobots engineered to displace the image behind the user and make it observable from the front. The MIDF System accounts for any look angle and will adjust it's imagery in a refresh rate of .25 seconds. After the time limit of 30 minutes has been reached, the system has a recharge rate of 90 minutes. The 30 minute run time would only be achievable if the LANCELOT doesn't move at all. Further reduced to 10 minutes if it's moving, with a slight visual distortion because of the refresh rate. Even further reduced to a 1 minute run time with significant visual distortion if attacking or using any other ability.

Mobility Jets - This EVE is equipped with multiple boosters across its body. They are located on the back of its legs, on its feet, on its back, and one on each elbow. These boosters are purely focused on horizontal movements however and do not angle downward for jump assist.

EVE Weakness: The EVE's clear weakness is combat outside of melee range. It's smaller size and focus on increased mobility attempt to make up for that, but pit the mecha in a battle of endurance and it will lose every time.



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Feel free to use the generic character sheet below. I allow customized sheets as long as the details are clearly legible and accessible :) do note ill be very strict with CS sheets. So pardon me in advance if I request changes, nothing personal ^~^

Code:
[b]Name:[/b]

[b]EdenKnight Codename:[/b] Subject<random number under 100> NameOfMythologicalBeing (examples can include Arthurian legend; Galahad, Lancelot, Greek/Norse Mythologies; Nuadha, Athena, Asian Legends; Izanami, Amaterasu) e.g. Subject 001, codename Guinevere

[b]Age:[/b] (Min 21-29)

[b]City of Birth:[/b]

[b]Current Address:[/b]

[b]Persona:[/b] (Include strengths and weaknesses)

[b]Appearance:[/b] (Include high quality digital art/paintings. If unable to locate one, I can help you :) Also include a few lines describing key features of your character)

[b]7th Sense:[/b] Include detailed description of the ability and the sacrifice which must happen to use it. Each character is only allowed one ability.

[b]Background[/b] Character backstory.

[b]Character Relations:[/b] (If your character knows any1 prior to the story beginning, include details here. Feel free to discuss this with me or any of the others)

[b]EVE Description:[/b] (Include picture and write any of its distinguishing characteristics. Picture is mandatory, writing is optional. If unable to locate suitable picture let me know ^_^) (EVE name's differ according to main manufacturer. MYRIAD Industries EVE begin with MI<4randomnumbers> <EdenKnight Codename i.e. GALAHAD>

[b]EVE Class & Height in ft:[/b]

[b]EVE Weaponry:[/b] (Max 3: Artillery, Brawn. Max 2: Scout, Atlas. Max 1: Disruptor. Only include damaging weapons here.)

[b]EVE Ability:[/b] (Max 3: For all except Disruptor. Disruptor max is 5. Note that maximum payload for both weapons and abilities combined is 5 for all EVEs except Disruptor, which is 6. One of the abilities must be closely related to your 7th Sense.)

[b]EVE Weakness:[/b]

[b]Sample Post:[/b] (Link me/attach with spoilers) one of your best posts. Or you may write out a 4 paragraph story about anything. Or you may write an epic character background for your character.

You can also use my CS code (its not fancy! Just with all the picture formatting code added in. Find it below! **Make sure you understand what is required for each CS section by reading through the Code above first ^^!**
Code:
[b]Name:[/b] Eurica Angelique Sterne

[b]EdenKnight Codename:[/b] Subject 001, codename Guinevere

[b]Age:[/b] 27

[b]City of Birth:[/b] Ardennais

[b]Current Address:[/b] Level 957, High Lofts, Apartment 2, Point Sentinel, Sentinel.

[b]Persona:[/b] Eurica has the tendency to choose to see the brighter side of things. Often giving everyone the benefit of the doubt. As such, she appears to be very approachable and friendly. When she gets close enough to you, be prepared for a barrage of annoying teasing that sometimes could get quite offensive; it's just her way of trying to point out a mistake or flaw without hurting the person's feelings. A keen observer, Eurica grew up having an exceptional interests for the forest life around Ardennais. As she tends to do a lot of reflecting and observing, she also indirectly is able to analyze and come up with many solutions or choices for most situations. She will not hesitate to take the best path when the pro's of it far outweigh all the other choices. Often she will make decisions for the greater good. Despite getting along relatively well socially, Eurica can quickly gain a strong dislike for selfish ideologies. Hence, she has a strong disdain for the rulers of the Confederation.

Always seeing the bright side of people or making light of their flaws can sometimes become a problem. When situations demand a strong judgement against whats right or what's wrong, such as when a person needs to be scolded firmly, Eurica tends to shy away. In addition to that, being accustomed to optimism does not prepare her well for dealing with situations that are severely dire (like the loss of her parents) as she does have the occasional bout of depression. The downside of over-analyzing every possibility is that it can sometimes freeze her into inaction. This is especially true when the pros and cons of each possibility are relatively similar.

Eurica is a sucker for dark horses, the people who are at a disadvantage but will fight for what its worth. Conversely, she dislikes people who give up too easily (instead of attempting to motivate them).

[imagefloat=left][heightrestrict=400][img]https://www.rpnation.com/media/eurica-2.32745/full[/img][/heightrestrict][/imagefloat][b]Appearance:[/b] Eurica is fairly tall, standing at 5'9" (1.75m) and is graced with a tangle of long brown tresses which falls just below her shoulder-blades when not held in check; it is often pinned elegantly albeit neatly away from her face when in uniform. With her amber colored orbs and high cheekbones, her features are best described as striking rather than beautiful. She possesses a lithe and athletic body build.

[b]7th Sense:[/b] Subject 001 has two 7th Senses [size=2]('cos plot reasons, shhh you!)[/size]

[i]Aurasense[/i]. The lesser of the two senses, Eurica had an uncanny ability to feel the environment layout and people around her. As a result of her 7th Sense, she had never gotten lost before in her many wanderings during her younger days and had an innate sense to know who would be friendly enough to help her should she need it. Despite that, her Aurasense does not extend beyond a stone's throw away from her current position. This [i]isense[/i] can be extended into greater definition at the cost of her lungs involuntarily constricting, making her unable to breathe.

[i]Kinetic Barrier[/i]. Her more prominent 7th Sense. Eurica can summon a globe of ephemeral energy out from her person that will block anything going in and out in a 7 feet radius around her. The barrier appears as a light blue transparent bubble and usually lasts a second or two. She can extend its duration at the cost of her lungs squeezing further and her heartbeat beating erratically. The longest she has held her barrier was 10 seconds, after which she promptly fainted into a coma which lasted for 2 days.

[imagefloat=right][heightrestrict=400][img]https://www.rpnation.com/media/eurica-1.32746/full[/img][/heightrestrict][/imagefloat][b]Background[/b] Eurica grew up as the only child to childhood sweethearts Dr. Ivanov Sterne and Dr. Miranda Avondale. Her mother's grandfather Titus Avondale a well known icon throughout the NEU for leading the first survivors to find the Edenseed at Ardennais. Tragically, Eurica lost her mom due to an accident at the age of 16. Dr. Avondale's transport was caught in a magnetic storm en-route from Kasai back to the capital. Only the wreckage of an empty ship was found. Nevertheless, she put the incident behind her. She never felt any lack of love from Dr. Sterne, as he loved his daughter dearly, tutoring her in his art hoping that one day, she would replace him as Chief Scientist. Due to her upbringing (or perhaps her genes) Eurica does show exceptional aptitude when it comes to understanding the world of science and the Edenseeds, and has completed all her relevant studies to an exceptional degree. Growing up, she showed an afinity for her mother's field of biology than her father's (robotics). She was enrolled into Miranda's Academy as were all other Splyced Children. When the mandatory basic military training started, she quickly showed promise in marksmanship and battlefield tactics.

She was due to continue her training by joining a sniper squad, but appealed to be transfered to command school at the last minute. She did it for two reasons. Command School was located in Kasai, and afforded her slightly more free time to visit her mother's Academy and help around. The second reason being her father was adament that his only surviving loved one be as far from the war as possible. Regardless, when war broke out, she chose to take up a position as a lower ranking commanding officer in Ardennais to be closer to her father.

After the fall of Ardennais, she spent a fair amount of time in mourning. Stoically continuing her mother's research to overcome her grief. When Commanding General Odenheim contacted her regarding Sector 11, she quickly agreed vowing to do whatever she can to end the war.

[b]Character Relations:[/b] None yet.

[imagefloat=right][heightrestrict=550][img]https://www.rpnation.com/media/guinevere.32749/full[/img][/heightrestrict][/imagefloat][b]EVE Description:[/b] Dubbed the SS0017 GUINEVERE, the SS0017's construction overseen by Sector 11 who commisioned MYRIAD industries and Tsujinbo Corp. to design its shield system and Weaponry respectively.

[b]EVE Class & Height in ft:[/b] Artillery, 40 feet.

[b]EVE Weaponry:[/b]

[color=red]Tsujinbo Proto-4 Hammer and Anvil[/color] - The main weapon of the Guinevere. An extreme distance siege-sniping weapon system that employs the Hammer (non-siege) or Anvil (Siege mode). When in siege mode, the Anvil fires high temperature compressed photon particles in a burst of pure energy, with superior armor-penetrating effect. The sound of the cannon firing is what gives it its name. When not in siege mode, the Hammer can be used as a medium range pulse rifle. Deploying ground stabilizers for Siege-sniping takes about 10 seconds, as does maximum particle compression of the Hammer and Anvil. The weapons system can be seen in the picture on the SS0017 GUINEVERE's back.

[color=red]SS GALANTINE[/color] - The Galantine comprises of surface to surface bombardment cluster missile salvos. As its name suggests, Galantine fires a barrage of twenty semi-guided missiles in one go. Can be guided by the Guinevere's inbuilt optical laser spotter or an external one. Highly inaccurate when not in siege mode or fired without a spotter.

[b]EVE Ability:[/b] 

[color=blue]SS MORGANA[/color] - Built specifically to amplify Eurica's Aurasense. The MORGANA is a realtime battlefield scanner to provide an overview of the battlefield in the form of a minimap; which displays in the HUD of the Angelus V pilot bodysuit. Utilizes swarm echolocation, where it sends out small microbots to scan the battlefield via echolocation and extend Eurica's Aurasense; when low on power, each microbot returns to the Guinevere to recharge and a new bot is sent out to replace it similar to how a beehive operates. Effective range of 7 kilometers. Wider areas can be covered with relative decrease in definition. Can synchronize with other Sector 11 or MYRIAD machines and utilize their sensory equipment to further boost accuracy.

[color=blue]MYRIAD Rho Aias[/color] - The Rho Aias shield system overcharges the Heart of EVE to deploy a dome-shaped iridescent energy shield around the Guinevere. Blocks all projectiles, matter and Energy weapons. Highly energy inefficient and is prone to overheating the EVE's circuitry as such, its not something the pilot wants to forget to turn off. Eurica can directly boost the Rho Aias with her 7th Sense, but unlike the MORGANA systems, boosting the Rho Aias shield will have similar side effects as per normal use of her 7th Sense.

[color=blue]Jumpboosters[/color] - Basically boosters for quicker movement, allowing the SS0017 to hover several meters above the ground to quickly get into position. Hovering is not flying, so yeah. Don't expect the Guinevere to streak across the sky or break the sound barrier, it can however position itself atop buildings.

[spoiler][center]
MYRIAD Angelus V powersuit. Used to pilot the SS 0017 GUINEVERE, can also act as a standard ground infantry powersuit. Allows rendering of MORGANA mapping system.
[img]https://www.rpnation.com/media/myriad-angelus.32750/full[/img]
[/center][/spoiler]

[b]EVE Weakness:[/b] While the Guinevere has been outfitted with an explosive amount of firepower, and a fair amount of durability with the shield, it is one of the least mobile of EVE's. While the Rho Aias blocks practically anything coming in, it also blocks anything from going out. Hence the Guinevere cannot attack or use its jumpboosters if the shield is deployed, to add to its energy efficiency problems. It can still move, but at a very slow pace. The Guinevere's lack of melee weaponry and anti-infantry also makes it vulnerable to sustained short range warfare; if you can get close enough... =)

ACCEPTED SHEETS WILL BE LICKED! I MEAN LIKED
 
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Name: Eurica Angelique Sterne

EdenKnight Codename: Subject 001, codename Guinevere

Age: 27

City of Birth: Ardennais

Current Address: Level 757, Sequester Lofts, Apartment 2, Point Sentinel, Sentinel.

Persona: Eurica has the tendency to choose to see the brighter side of things. Often giving everyone the benefit of the doubt. As such, she appears to be very approachable and friendly. When she gets close enough to you, be prepared for a barrage of annoying teasing that sometimes could get quite offensive; it's just her way of trying to point out a mistake or flaw without hurting the person's feelings. A keen observer, Eurica grew up having an exceptional interests for the forest life around Ardennais. As she tends to do a lot of reflecting and observing, she also indirectly is able to analyze and come up with many solutions or choices for most situations. She will not hesitate to take the best path when the pro's of it far outweigh all the other choices. Often she will make decisions for the greater good. Despite getting along relatively well socially, Eurica can quickly gain a strong dislike for selfish ideologies. Hence, she has a strong disdain for the rulers of the Confederation.

Always seeing the bright side of people or making light of their flaws can sometimes become a problem. When situations demand a strong judgement against whats right or what's wrong, such as when a person needs to be scolded firmly, Eurica tends to shy away. In addition to that, being accustomed to optimism does not prepare her well for dealing with situations that are severely dire (like the loss of her parents) as she does have the occasional bout of depression. The downside of over-analyzing every possibility is that it can sometimes freeze her into inaction. This is especially true when the pros and cons of each possibility are relatively similar.

Eurica is a sucker for dark horses, the people who are at a disadvantage but will fight for what its worth. Conversely, she dislikes people who give up too easily (instead of attempting to motivate them).

full
Appearance: Eurica is fairly tall, standing at 5'9" (1.75m) and is graced with a tangle of long brown tresses which falls just below her shoulder-blades when not held in check; it is often pinned elegantly albeit neatly away from her face when in uniform. A lock of hair which would fall across her face is dyed sky blue and orange.

With her amber colored orbs and high cheekbones, her features are best described as striking rather than beautiful. She possesses a lithe and athletic body build.

7th Sense: Subject 001 has two 7th Senses ('cos plot reasons, shhh you!)

Aurasense. The lesser of the two senses, Eurica had an uncanny ability to feel the environment layout and people around her. As a result of her 7th Sense, she had never gotten lost before in her many wanderings during her younger days and had an innate sense to know who would be friendly enough to help her should she need it. Despite that, her Aurasense does not extend beyond a stone's throw away from her current position. This sense can be extended into greater definition at the cost of her lungs involuntarily constricting, making her unable to breathe.

Kinetic Barrier. Her more prominent 7th Sense. Eurica can summon a globe of ephemeral energy out from her person that will block anything going in and out in a 7 feet radius around her. The barrier appears as a light blue transparent bubble and usually lasts a second or two, after which she will be extremely lethargic. She can extend its duration at the cost of her lungs squeezing further and her heartbeat beating erratically. The longest she has held her barrier was 10 seconds, after which she promptly fainted into a coma which lasted for 2 days.

full
Background Eurica grew up as the only child to childhood sweethearts Dr. Ivanov Sterne and Dr. Miranda Avondale. Her mother's grandfather Titus Avondale a well known icon throughout the NEU for leading the first survivors to find the Edenseed at Ardennais. Tragically, Eurica lost her mom due to an accident at the age of 16. Dr. Avondale's transport was caught in a magnetic storm en-route from Kasai back to the capital. Only the wreckage of an empty ship was found. Nevertheless, she put the incident behind her. She never felt any lack of love from Dr. Sterne, as he loved his daughter dearly, tutoring her in his art hoping that one day, she would replace him as Chief Scientist. Due to her upbringing (or perhaps her genes) Eurica does show exceptional aptitude when it comes to understanding the world of science and the Edenseeds, and has completed all her relevant studies to an exceptional degree. Growing up, she showed an afinity for her mother's field of biology than her father's (robotics). She was enrolled into Miranda's Academy as were all other Splyced Children. When the mandatory basic military training started, she quickly showed promise in marksmanship and battlefield tactics.

She was due to continue her training by joining a sniper squad, but appealed to be transfered to command school at the last minute. She did it for two reasons. Command School was located in Kasai, and afforded her slightly more free time to visit her mother's Academy and help around. The second reason being her father was adament that his only surviving loved one be as far from the war as possible. Regardless, when war broke out, she chose to take up a position as a lower ranking commanding officer in Ardennais to be closer to her father.

After the fall of Ardennais, she spent a fair amount of time in mourning. Stoically continuing her mother's research to overcome her grief, where she earned her doctorate in IO Particle Biogenics. When Commanding General Odenheim contacted her regarding Sector 11, she quickly agreed vowing to do whatever she can to end the war.

Character Relations: None yet.

full
EVE Description: Dubbed the MI0017 GUINEVERE, the MI0017's construction was overseen by Sector 11 who commissioned MYRIAD industries and Tsujinbo Corp. to design its shield system plus chassis and Weaponry respectively.

EVE Class & Height in ft: Artillery, 40 feet.

EVE Weaponry:

Tsujinbo Proto-4 Hammer and Anvil - The main weapon of the Guinevere. An extreme distance siege-sniping weapon system that employs the Hammer (non-siege) or Anvil (Siege mode). When in siege mode, the Anvil fires superheated compressed photon particles in a burst of pure energy, with superior armor-penetrating effect. The sound of the cannon firing is what gives it its name. When not in siege mode, the Hammer can be used as a medium range pulse rifle. Deploying ground stabilizers for Siege-sniping takes about 10 seconds, as does maximum particle compression of the Hammer and Anvil. The weapons system can be seen in the picture on the MI0017 GUINEVERE's back.

MI GALANTINE - The Galantine comprises of surface to surface bombardment cluster missile salvos. As its name suggests, Galantine fires a barrage of twenty semi-guided missiles in one go. Can be guided by the Guinevere's inbuilt optical laser spotter or an external one. Highly inaccurate when not in siege mode or fired without a spotter.

EVE Ability:

MI MORGANA - Built specifically to amplify Eurica's Aurasense. The MORGANA is a realtime battlefield scanner to provide an overview of the battlefield in the form of a minimap; which displays in the HUD of the Angelus V pilot bodysuit. Utilizes swarm echolocation, where it sends out small microbots to scan the battlefield via echolocation and extend Eurica's Aurasense; when low on power, each microbot returns to the Guinevere to recharge and a new bot is sent out to replace it similar to how a beehive operates. Effective range of 7 kilometers. Wider areas can be covered with relative decrease in definition. Can synchronize with other Sector 11 or MYRIAD machines and utilize their sensory equipment to further boost accuracy.

MYRIAD Rho Aias - The Rho Aias shield system overcharges the Heart of EVE to deploy a dome-shaped iridescent energy shield around the Guinevere. Blocks all projectiles, matter and Energy weapons. Highly energy inefficient and is prone to overheating the EVE's circuitry as such, its not something the pilot wants to forget to turn off. Eurica can directly boost the Rho Aias with her 7th Sense, but unlike the MORGANA systems, boosting the Rho Aias shield will have similar side effects as per normal use of her 7th Sense.

Jumpboosters - Basically boosters for quicker movement, allowing the SS0017 to hover several meters above the ground to quickly get into position. Hovering is not flying, so yeah. Don't expect the Guinevere to streak across the sky or break the sound barrier, it can however position itself atop buildings.


MYRIAD Angelus V powersuit. Used to pilot the SS 0017 GUINEVERE, can also act as a standard ground infantry powersuit. Allows rendering of MORGANA mapping system.
full


EVE Weakness: While the Guinevere has been outfitted with an explosive amount of firepower, and a fair amount of durability with the shield, it is one of the least mobile of EVE's. While the Rho Aias blocks practically anything coming in, it also blocks anything from going out. Hence the Guinevere cannot attack or use its jumpboosters if the shield is deployed, to add to its energy efficiency problems. It can still move, but at a very slow pace. The Guinevere's lack of melee weaponry and anti-infantry also makes it vulnerable to sustained short range warfare; if you can get close enough... =)
 
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Name: Robert King Jr.

EdenKnight Codename: Subject 025, Code-name Hercules

Age: 27

City of Birth: Sentinel

Current Address: Level 678, Apartment 22, Diamond Tower, Diamond Expanse, Sentinel

Persona: Robert is an introverted fellow. I mean he tends to keep away from people but not to far, just close enough where he can pop in when called upon. This kind of behavior has made him the social outcast as people tend to steer clear from him from time to time. People who took a chance on him know exactly what he is capable off and his level of trustworthy is off the charts. Tell him a secret and he will tell no one. Benefits of being an introvert i presume.

He has the uncanny ability to think on his feet. he can analyze a situation presented to him and quickly form a deductive and logical solution to walk out of it. This has one major flaw as emotions are cast aside. This led to almost killing his best friend and he is now training to be empathetic when it comes to life-or-death situations.

He is a strong believer of true friendships and will do almost anything to make those close to him smile and brighten the day. Also he can be very protective. He will jump into a fight when he sees a fellow comrade in danger. Suicidal but at the end of the day, it tends to make others smile which makes him smile.

Appearance:
8c5e041d69d19e95acafd3ce8a54ac34--african-american-art-african-art.jpg
Robert is an African American male in his late 20's. He measures 6'1 inches and weighs 190lbs. He is well built with fully formed abs and has piercing brown eyes. He has a distinctive mark on his left arm and a full back tattoo of a skull with a rose on top. Very hardcore. Possesses a very unique set of earrings given to him by his mom as a gift for his 17th birthday. Father as usual was not pleased

7th Sense: Subject 025 Enhanced Sight
Enhanced Sight is pretty self explanatory. Increased sight so that he can see further and in good quality. Maximum distance he can see is 5km and can hold the sight for at least 10 seconds. As of now he cannot control the zooming distance so he instantly jumps to 5km viewing range

Background Robert was born to the family of technology moguls, King Industries located in Sentinel as the sole heir to the vast empire. The wealth and constant advice from his parents telling him not to speak to anyone about the family fortune made him keep to himself most of the time, thus making him comfortable with silence. His father was happy about him keeping quiet but the mother was very concerned about his son's psychological and emotional growth. So once in a while, he would walk to the commercial district with his mom so that he can interact with different individuals.

When he was 14 years old, he had a fatal accident where he lost his left arm and his left eye. Since his parents owned a tech facility, he was given mechanical implants of his left hand and eye. The eye has a seeing distance of 1km but it evolved hist sight to 20km but at a very heavy cost. Pulsating headaches which lasted 30 minutes made him rethink of peeping to girls bathrooms from the comfort of his home. The implants were easily disguised and he continued to live a very normal life.

After the war, he reconsidered his life choices and applied to be a knight. He swore to do anything to end this war which rummaged on and on. There was a girl he liked in his complex but he vowed to say hi after the war is over. A dumb move but it what keeps him going. His cybernetics made him qualify for sniper squad.

Character Relations: None

EVE Description: The SS0025 ZEUS was designed by Sector 11 and sent to Tsujinbo Corporation for the weaponry and Takeda Heavy Industries for the Armour
osw_03_zeus___orbital_sniper_by_emersontung-d8lt3y9.png


EVE Class & Height in ft: Artillery, 35ft

EVE Weaponry:
1. The Thunderbolt Graviton Rifle:
Developed by Tsujinbo Corp according to his specifications, this large sniper rifle has devastating damage to armor at long distance which fires micro missiles from extremely long range. Has two mods: Short barrel and Long Barrel. Short Barrel enables Robert to use the gun at a maximum distance of 6km. Long Barrel Mode triples the distance to 18km. Time taken to switch between barrels is 20 seconds.

2. Fusion Mark II Missile Launcher: This launcher fires laser guided or auto-locking fusion missiles which when explodes on impact, leads to the melting of metal against metal.

EVE Ability:
Oversight:
This ability helps Robert to use his Enhanced Vision in battle. It links with his vision cortex and pain center of his brain. What it does is it allows him to use his ability and once he is done, the suit pumps blocking agents to his brain, temporarily reducing his headache by at least 40%. using it will increase his range to 15km when using this ability

CloAking: Equipped with a Stealth Generator, it allows the pilot to be invisible for a particular amount of time. The duration is affected by the work being done. Light work, 8 minutes, Medium Work, 6 minutes and Heavy work, 4 minutes.

All Terrain Stabilizers: A system developed by Tsujinbo Corp that allows Zeus to do two major things: One is jump boost, which gives Zeus the ability to get to a vantage point.Thanks to the four engines on its back, maximum lift it can attain is 450m. And the second is ground clamps, a series of clamps which are located at the feet which hug the ground to provide stabilization to the pilot


EVE Weakness: Zeus is very weak while in the air as it can be targeted very easily. Since it has no shield and is composed of standard armor, it makes it the not the best when it comes to frontal assault and unarmed combat.
The Clocking ability has some minor flaws to be perfected hopefully in the near future. When the pilot fires a weapon when the EVE is in cloak mode, the generator loses some charge to power the suit, making the mech seen but only momentarily. Continuous firing negates the ability.
Also when the stealth generator only works on specific speeds. Flying at full speed negates the ability. Recommended speed is 45mph.

"You know what i love the most about you, well apart from being well hung and very...very...very..." she looks deep into Robert's eyes before she realized she had digressed. "..well where was i..oh yea. You know what i love about you apart from this really good apartment and all. You saw something in me, something i had not seen in myself for a very long time. Beauty. I have been seeing myself as a very ugly woman for a long time but you have saved me..literally from this depression. I would be stupid enough to leave you for anyone else.Also that dick though..." Carol said as she planted a passionate kiss on his lips.

Robert instinctively grabbed her waist to roll on her back and he fell off the bed with a loud thud.

"Well fuck." He said as he groaned himself till he sat upright and leaned on the side of the bed. The dream has been repetitive for a couple of months now and no matter what he did, he could not shake it off his head. He looked at the hologram alarm clock on his side dresser. 7:34am. He groaned as he tried to stand up but gravity was not playing nice. So he slumped down to the depths of his side of the bed for another 10 minutes. After gravity has had his share of games, he stood up and headed to the shower. He turned the faucet and a torrent of water splashed on his body. He stood there for a few moments as the warm water hugged him intimately. He felt hands slowly massaging his arms but when he looked up, he saw nothing but steam. This was turning to be a nightmare.

After a long and weird shower, he wore his usual casual clothing. A white V-necked muscle shirt with a pair of baggy blue jeans and some really expensive Jordan's. he managed to save at least 4 pairs which were in pristine condition thanks to modern technology and the laziness to wear them on a daily basis. He looked at his reflection on the mirror and after psyching himself out, he grabbed the keys from the counter and walked out the door.

His first destination was his favorite cafe, "The Early Bird" where he would grab a cup of coffee with a side of 3 pancakes all socked with delicious honey and cream. Diabetes was calling unto him day by day but as usual, he ignored the calls. He took the express elevator to the ground floor and after a few pleasantries with the receptionist, he walked out the building and onto the usual busy street.

He was instantly received by the noise of traffic above. Even if we are in the future, i guess traffic will always follow us, maybe even to the depth of hell.Who knows. He turned left and walked towards the cafe which was 2 blocks away. As he walked on the pavement, the usuals were there. A loud obnoxious guy who kept yelling, "War. War never changes." whilst holding a hologram showing blasts in a repetitive manner. The sweet smell of freshly baked pastries from a shop owned by his neighbor, Margaret Smith. She is undoubtedly the best pastry maker in the Sentinel. Small shop but always full of customers.

Next to it was a restaurant well known for it's killer Lobster. Literally. Not their fault though. The guy was allergic and had no idea. Foolish mortal. After a thorough investigation, the shop was opened and business was booming again. However, at the entrance they do an "Allergy Panel Test." Customized menu. he made a metal note to have dinner next week.

The other shops were quiet. Clothes shop, book shops for those who love actual books. The musty smell of books printed from a press is a scent that never gets old. Just saying. Finally he reached the cafe. The baby blue color of the entrance with the logo written in red LED is a soothing sight. Clearly he has reached home.He smiled and looked at the restaurant again. It has this nostalgic feeling. A feeling he cannot yet describe it on words. He stepped in and was greeted by the sound of the bell on the door and the scent of fried bacon and eggs. Already his stomach was salivating hard. He sat down at his usual booth and his favorite waitress, Carol Danvers came to serve him.

"You have a spark in you today Robert. Wanna reel me in? I may add another pancake on your order today." Carol said as she poured a cup of coffee for him.

"Just this repetitive dream i have had for ages. It becoming more and more frequent" Robert said as he moved the cup near him.

"Well the solution is simple, act on it." She said ash she wrote his order on the order book.

"I wish it was simple. The girl in my dream is becoming more distant everyday. I have no idea what to do." Robert took a sip of his coffee letting the rich aroma and taste wake his senses up.

"Robert. You are one hell of a guy. i mean the far i have known you, you are simply the best. So in my opinion, the girl would be lucky to have you. So ask her out before you regret not doing so.I'll get your order ready."

He was about to say something but the chance was gone. She had already turned her back and walking towards the counter. He watched the queen majestically walking towards the counter, he golden hair swaying gracefully and her hips walking like she owned the land. She was the girl in his dreams and if he is not fast, she might be gone.
 
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Calista Mintz

  • f0f854322e75f14c7091b38d8f00d45c.jpg
    Name: Calista Mintz
    EdenKnight Codename: Subject 75 - Athena
    Age: 21
    City of Birth: Sentinal
    Current Address: Opal Quarter, Zone 3, Building 43, Floor 9, Apartment 57

    Appearance: In terms of body shape, Calista has a toned body, but not so much curvy and feminine. In fact, she's more on the muscular side of the spectrum. She stands at 5'8 with a weight of 140lbs. Calista has one tattoo on her back, on her left shoulder blade, of a star cluster.

    7th Sense: Quick Healing - Calista can heal her wounds quickly, the max amount of time varying on the amount of wounds she has at the moment and the severity of them. The risk that comes with this ability is that the longer it takes her to heal, the more physically weak she becomes, leaving her exposed for more fatal injuries that she wont be able to do defend herself from. To put in perspective, healing for a couple minutes will leave her winded and possibly dizzy. Healing for longer amounts of time will result in more severe drawbacks. The biggest drawback Calista has suffered so far is slipping into unconsciousness for 15 minutes after healing a fractured leg and a few bullet wounds.

    Persona: Calista is a calm individual. She's methodical and patient when it comes to thinking, analyzing every possible choice. As a person, she isn't social as much as others, though she has her manners, and entertains conversation when it arises.

    Background:
    Growing up in Sentinel wasn't all that bad for Calista. Born to a family of 5, she had 2 older brothers and both parents. Her mother was a stay-at-home parent, working part time jobs every now and then while her father was a freelance mechanic, servicing the various ships that came through the shipports.

    Calista wasnt much of the social type, and still isnt to this day. During her time at school, she never made friends, only acquaintances. She never got in trouble, nor did she ever fail her classes. However, her mind was as active as little children with no energy. Calista had always been interested in mechanics and how things worked. Every now and then, her father would take her along with him to work on the days she had no school, letting Calista watch what he was doing and even taught her how to do a few basic repairs on a wide variety of ships.

    It wasnt until Calista was at the age of 11 when her special "gift" was discovered. It was another day where Calista accompanied her father to his workplace. Everything seemed normal for the most part, until an accident occurred, an explosion going off and a fire breaking loose. Hot metal rained down from the ceiling as the flames weakened the building's structural integrity. During the evacuation, Calista was burned on the surface, cut by stray metal edges and overall beaten up by the environment. Outside, she was helped by other survivors to the safety zone. What stunned everyone, however, was the fact that all her physical injuries were already undergoing the healing process by the time they got her to the ambulance. For reassurance, she was still taken to the hospital.

    It took Calista 20 minutes to heal her wounds completely, without the aid of a doctor. However, she was still kept for a few days, just to monitor her. It was towards her day of release that Calista approached by a couple of strangers at the lobby. They told her that she was selected, along with a few others, to take part in a special program, saying that she meets all the criteria for it. However, it would result with her being taken to a location unknown. Calista didnt take much time to think, accepting the invitation with little regard to her personal future, as well as for other reasons.

    She was taken to a location known as the Academy, where she underwent training and conditioning in multiple fields, from self defense to firearms training. She spent a good portion of her life in the Academy and it wasn't until she was 20 when she had passed the Academy's graduation test, thus being informed of her transfer into the EdenKnight Project.


    Character Relations: N/A



Sample Post: (Link me/attach with spoilers) one of your best posts. Or you may write out a 4 paragraph story about anything. Or you may write an epic character background for your character.
 
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Name: Dominic Tsujinbo, prefers Dom.

EdenKnight Codename: Subject 043, codename Aniketos

Age: 24

City of Birth: Kasai

Current Address: 21 Arivale park, Level 343, Apartment 8, The Sapphire Alcove, Sentinel

Persona: Dom is very charming and approachable, which makes it very easy to be his friend. He is a very sociable person and is always looking to make conversation and new bonds with people he just met. If he thinks that you are uncomfortable, he will go out of his way to make you feel welcome. What appears to be a relentless positive energy at times can be very annoying to others which sometimes drives them away. However, he means well. He can also be too trusting sometimes which can lead to trouble for both himself and others. While he is positive most of the time, even in battle, he has been known to be defensive and angry especially when he or his friends are threatened.

Dom comes from a very rich household where he has never had to work or struggle for anything in his life. This combined with his natural athleticism and brains has made him to be rather arrogant. This can both be an advantage and a hinderance for him. His brilliance however, is primarily limited to engineering which he no doubt inherited from his mother, Diana Tsujinbo, who created the Tsujinbo Canons in Kasai. He is both handy and creative when it comes to engineering meaning that he can both fix and create whatever he sets his mind to. From his father, Senator Ellis DeRocco, he inherited his only his likability and not lying like all politicians are famous for. Dom never understood the point of lying and felt that it bred mistrust among friends; also he is terrible at lying.

If you are someone that he calls friend, than expect to have a loyal companion who will always put you first. If you are ever feeling down or upset, Dom is someone to turn to to cheer you up. He does not lie and can keep a secret making him a trustworthy confident and friend.

Appearance: Dom is 6'3" and big boned. He is stocky and looks like he could have probably been a farm-hand in another life. He is still relatively quick for his size and can really pack a punch. Dom has hazel eyes and thick flowing hair that he treasures deeply. Often he will tie it in a bun during most activities but for formal occasions he will let it down. He is usually clean shaven and wearing high end clothes due to his families wealth if he is not in engineer rags or military gear. His features can be hard and rugged but are usually softened by his smile or laugh.
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7th Sense:
Dom can stun others for 5-10 seconds within a 10 metre radius, and at its most extreme 20. The potency of this ability can either daze them briefly or completely render them unconscious. It depends on how much focus Dom is putting into it. If Dom concentrates too hard or expands the radius to wide, he is met with severe seizures that typically last 90 seconds. The most severe seizure he has had was when he pushed himself too far in military school and it lasted for 2 minutes and 45 seconds.

Background: Dom was born and raised on Kasai to a wealthy politician and a brilliant engineer. His mother was a lead designer for the Tsujinbo Canons that protected the city and a weapons expert for ground troops, EVE's, and NARC's. Her exceptional background made it Dom's destiny to become part of the military. Growing up, he never faced much hardship due to being one of Kasai's most elite families; however, both of his parents were always busy with work, leaving him by himself. Wanting to know more about the world and being the social creature that he was, he constantly went out to explore the world. This allowed him to meet an abundance of new people who taught him valuable skills and in fact, it was among the back alley's of Shura that he acquired his most treasured skill. On a night which seemed to be the fifth night in a row that both his parents were working, he wandered deep into the bowels of the poorest areas of Kasai. It was here that he stumbled upon a secret fighting ring where men beat each other ruthlessly for sport and money. Being only nine, the leader of the ring Brahm sent him away believing that this was too much violence for the lad. Dom, who was so intrigued with what he saw returned every night despite the warnings from Brahm. Finally the ring leader gave in and taught Dom how to fight and win against those who were bigger than him. He learned how to be fast and forceful with his punches and out maneuver his opponents. When he first starting fighting in the ring at 14, no one went easy on him. He often left the ring bloody and bruised with a loss on his hands. This carried on for another year until, in a surprising turn of events, beat a top contender. He started winning more and more until he was the ring champion and the best fighter in Kasai.

His training became especially helping during his time training in the military. Fighting kids his own age was a cake walk for him compared to fighting grown men trying to feed their families. He quickly became top in his class for hand-to-hand and close quarters combat. However, where he excelled most was his aptitude for engineering and he was assigned to help construct armour for NARC's. After the fall of Ardennais, he was approached by his mother and other prominent military figures who asked him to try their experimental EVE program due to his 7th sense and his performance in his military academy class. He of course agreed.

Character Relations: n/a

EVE Description: THI9771 Aniketos, the defender, is a EVE designed for gutting the enemy. It is equipped with middle-heavy weight armour making it able withstand quite a beating from a variety of attacks. Being on the lighter end of heavy armour as well as being smaller, it can still move relatively fast compared to other heavy-armoured EVE's and ATAC's. The armour comes from the pilot's home city of Kasai along with its devastating custom melee weaponry.
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EVE Class & Height in ft: Brawn, 38 ft

EVE Weaponry:

Dual Thermal Whiplash
A revolutionary design of Dom's own creation: Two metal chain-like whips that can link together and create a sword. Both the swords and the whips alike have a heat source within them making them capable of cutting through metal like butter. A single whip and a sword can be used at the same time and are often an efficient killing combo.
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MX-137 Minigun
This gun does not have a lot of accuracy at long ranges, however it packs a punch at close range. Spraying a total of 7500 rounds a minute and enough calibre to easy punch a hole through 2 metre thick iron, this gun can tear ATAC's to shreds.

EVE Ability:

D-17 Bulwark
The heaviest piece of armour on the entire EVE. A thick wall of protective metal acts as the only defence this machine has against effective heavy weaponry. It rests on the left arm of the EVE and can be used to protect vital parts of the EVE, particularly the helm where the pilot resides.

Reinforced Suspension and Hydrolics

A heavily reinforced shock system allows Aniketos to be dropped from incredible heights and still maintain integrity. Reinforced suspension and enhanced hydraulics also gives the EVE the ability to jump to certain heights and scale landscapes rather easily.

Stun
This ability enhances Dom's 7th sense to both last longer and affect large machinery. When activated, this ability temporarily shuts down systems of enemy ATAC's. This can still cause seizures for Dom.

EVE Weakness: The light armour that allows for this EVE to move as quickly and sharply as it does can be pierced by bullets easily. Aniketos has no explosive or long range weapons. As a result, Aniketos is ineffective against long range attacks and cannot provide offensive assistance during long-range warfare.

Sample Post:
DJ nodded and followed Charlie who seemed to be mimicking the smile he had at that very moment.


"It should be me apologizing to you. I'm actually not great company when I fly, it's usually just me talking in a very yelly kind of way towards myself. I've been told that I sound like a schizophrenic when I pilot." He gave the girl a toothy grin with a slight eye twitch to add effect. They headed through the mess hall through a series of corridors.


"And don't worry I have years of experience flying a wide variety of ships. I learn very quickly." This of course was the second time he had jinxed himself in a very short period of time. The pair entered the cockpit and immediately he was already eating his words. No matter how different the ship he was usually able to spot similarities and use patterns to learn how to pilot the ship very quickly. But this was far different than anything he had ever seen. As far as he could see, nothing about the arrangement of the controls or the controls themselves had any patterns or rhythmic at all. He imagined that this mess of buttons, switches, and pressure gauges is what a non-pilot sees whenever they in the cockpit of a normal ship.


DJ noted the various different seats and the various control yokes that were all around him. He counted five.


"Yeah... I'm guessing there are supposed to be five other pilots here... but there aren't..." He raised his eyebrows and took the comm from Charlie. "I'm as ready as I'll ever be. If we're being honest I feel like this is going to a learn-as-you-go experience so you're opinion on me may crash and burn..." He paused and realized what he just said, "given the circumstances that was probably not the most appropriate metaphor."He pursed his lips.


The pilot jumped over and in to the head pilots chair and began his ritual. He pulled his goggles out of his back pocket and used them as a headband to push his hair out of his eyes. Then he placed the comm in his ear and turned it on.


"Good evening, ladies and gentlemen. This is your pilot speaking, we are in for a bumpy ride on this fine evening... or whatever time it is right now... Please strap in and try not to panic too much." DJ spoke in a jokingly humorous tone both to lighten the mood and to relax himself. The controls in front of him were seriously stressing him out. "On a more serious note; mechanics, please inform me on everything thats going on. Right now I'm seeing on one of the displays that engine 1 is dropping rapidly, what's the status on that?" As he awaited his reply he flexed his fingers and cracked his knuckles, "Let's go to work".


DJ grabbed the yoke and began to study the controls.


*Auto Pilot Failing* read the tablet in front of him. He quickly switched the autopilot off, other than that nothing he saw looked familiar except for the throttle, which he used to immediately decrease the thrust in hopes that it would cool down and give a break to the dying engines. The current display was showing that the ship was straight and level, but as an experienced pilot he knew the weren't. The flickering of the power earlier must have disrupted some of the instruments which were now reading information wrong. He pulled back and down on the yoke with a small amount of force and spent a few minutes making adjustments, as he wasn't used to a vessel as large as the Gallion. He managed to get the vessel flying straight and level.


"Now to find Rasputin." He mumbled to himself out loud as he searched for the RST button among the maze of controls. Though he couldn't see the pattern now, he knew there had to be one if he looked hard enough. He managed to rule out a few controls which he believed to know the function of and remembered them for when he needed them later, but aside from that he was completely lost. If he had more time he delicately figure out the pattern without consequences, but that wasn't an option.


"Well, here goes nothing." He flipped a random switch. An object departed from the ship an flew out into the void.


The display flashed *Pod 7 Released*


"Uh... well hopefully we don't need that." He laughed nervously but gave him a spark of hope. "That narrows out this whole section of switches to Podricks." The name he gave to the pod switches.


He flipped another switch.


*Port flaps extended* DJ flipped the switch back off and ruled out that section of switches to the flaps and extensions.


He tried this method for a few more times slowly but surely figuring out the complex pattern that was displayed in front of him. Despite having figured out the functions of a few hundred switches and buttons, there was still a large chunk of controls that he didn't know.


"Well, this isn't going terribly." He smiled at the progress he was making and the fact that he hadn't completely destroyed the ship. And for the third time in that hour, he jinxed himself. Following the next switch came several warning lights. He had overheated the primary hydraulics system, incapacitating his steering.


"This is fine. I can fix it. I just need to find the controls to the pressurized cooling units. It's ok." He thought out loud to himself even as he felt the ship start to rotate slowly to the right and as things started sliding across the floor as the angle increased. DJ stood up, using his reach to cover more ground over the control board. He was making an attempt to strategically press buttons but at this point it was more like he was using educated guesses to determine where the button he needed was. He was calm but was pressing buttons as fast as he could before he killed everyone on accident. A very loud bang and a rumble throughout the whole ship followed the flip of the next switch. Engine four had blown. He didn't have to read it on the screen. He saw it with his own eyes as he looked behind him and saw the explosion. The ship was now no longer flying, it was now drifting and rotating into the abyss of space before him. Sweat started pouring down his forehead he tuned out what everyone else was doing and saying around him, the ship was now operating with two fewer engines and was burning through fuel faster than it would when all engines were operational. He was surprised at the overwhelming intense, focused, and calm he was feeling despite the mess that was unfolding in front of him. He totally forgot about everyone else on the ship or in the cockpit with him at that moment. All he knew in that moment was that he had to find the PCU.


DJ didn't give up, he flipped another switch. The artificial gravity turned off for a moment before he flipped it back on immediately. His heart leapt.


"YES!" He shouted and smiled ear to ear, "Then this should be the cooling unit." He pressed a small green button that lay beside Arty. It took a moment but the hydraulics started to cool down. He had his steering back which he used to level the ship, which was incredibly difficult with his short number of engines. the muscles on his arms tightened as he used brute strength to turn the yoke.


"Mechanics, Dax, Aeva, whoever's down there I need one of the two engines down up and running right now before I can do anything." He said calm into the comm hoping that they weren't completely messed up from the engine blowout.
 
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  • REIZENSTEIN, Gabrielle

    CODENAME
    Subject 036, Andarta

    AGE
    25

    CITY OF BIRTH
    Sentinel

    CURRENT ADDRESS
    Apartment 5, level 322, 8th & 1 Barracks, Opal Quarter, Sentinel


    APPEARANCE
    HEIGHT: 5'10"
    WEIGHT: 160 lbs
    HAIR COLOR: Light Brown
    EYE COLOR: Green

    Gabrielle has broad shoulders and a muscular build, earned from both her military service and her love of combat sports. Despite her frame, she has a rather unimposing presence.

    She has a few noticeable scars on her knuckles, arms and legs, and as well as a few fairly faint ones on her face. A set of wings made of black and green glass is tattooed across the span of her back.

    SEVENTH SENSE
    MIRAGE
    • This allows Gabrielle to blend in with her surroundings - and when pushed to her limit, completely render herself invisible and, by extension, her EVE.
    • A simple camouflage will result in disorientation at best or, more often than not, a bout of dissociation at worst. This entails zoning out and becoming both aware and unaware of her surroundings, as if she's suddenly watching from the sidelines, no longer holding the steering wheel.
    • While invisibility is within the range of her skills, using the ability longer than 40/20 seconds alone/with the EVE will result in severe disorientation, severe dissociation and a short-term memory loss.
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WORK IN PROGRESS

Name: Titania Noelle Cross

EdenKnight Codename: Subject 009, codename Valkyrie

Age: 25

City of Birth: Kasai

Current Address:

Persona: Titania has a tomboyish and fiery personality, yet at the same time possesses a down-to-earth attitude which has only strengthened as she has gotten older and more mature. While initially cold and even maybe irritable towards people, she warms up gradually overtime to be someone who is actually quite caring, if a bit rough around the edges, who wont betray or abandon someone else she considers a comrade for anything related to the battlefield. Stout-hearted and brave, she tries her best to keep her head held high regardless of how grim things may get. Sometimes she may even be a little wisecracking to hide her fear or when she's in pain. Titania is also as stubborn as a mule, so once she puts her mind to something it's difficult to change her mind.

Due to her rough upbringing however, she has a somewhat darker view of the world and knows about the less than savory things that go on in her city of birth beneath the high-ups notice, having at one point been involved in it herself but having since changed her ways for the better. In other words, she's stolen from individuals, mostly those she doesn't like, and done other somewhat illegal actions in order to survive. She understands how criminals think. Although intelligent, Titania is reckless at times, as well as a bit of a dare-devil, and is willing to undertake stunts a normal person would probably balk at, bringing into question how high her sense of self-preservation happens to be.

Titania still retains remnants of rebelliousness from her teenage years and can be incredibly blunt and can curse like the sailors of Old Earth, but that's usually only apparent when she's very kind-of-scary angry, which occurs the most often when someone has hurt her in some way. She has a habit of letting her emotions get the better of her sometimes. Nonetheless, she does possess a strong sense of justice and excellent work ethic when she puts her mind to something.
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Appearance: Standing at the slightly above average height of 5'7, Titania has a runner's build and very feminine figure that is often hid under her armor, making her appear to have a bulky body. Even so, she has defined muscles on her arms, showing that she can pack quite a punch when she wants to, with or without or a 7th sense. Her shortly cut and messy hair is a dark red hue which contrasts nicely with her piercing, emerald green eyes. Her face is full of freckles, showing that she has spent a lot of time outside. She has a few scars on her body, but nothing note worthy beyond the occasional clumsiness and recklessness of youth.

7th Sense:
Kinetic Force Redirection
This gives Titania the ability to move any physical attacks away from her, like punches or even bullets (because those also possess movement), back to their source or in another direction entirely.and making her nearly invincible for up to 7 seconds, as long as she possesses the energy to do so. Pure energy attacks, like electricity, can still hurt her. This power is not without an immense cost though, leaving her in a seizure for at least 30 seconds, tearing her muscles, and causing internal bleeding the longer she uses it. Because of this, she is often off the battlefield for weeks or even months at a time even with the enhanced medical technology of Neo-Earth. She must use it very sparingly, or she may never be able to be on the battlefield again, if she doesn't die in the process of using it that is. She will only use it in the absolute worse case scenario.

Background:

Character Relations: (If your character knows any1 prior to the story beginning, include details here. Feel free to discuss this with me or any of the others)

EVE Description: (Include picture and write any of its distinguishing characteristics. Picture is mandatory, writing is optional. If unable to locate suitable picture let me know ^_^) (EVE name's differ according to main manufacturer. MYRIAD Industries EVE begin with MI<4randomnumbers> <EdenKnight Codename i.e. GALAHAD>

EVE Class & Height in ft:

EVE Weaponry: (Max 3: Artillery, Brawn. Max 2: Scout, Atlas, Disruptor. Only include damagin weapons here.)

EVE Ability: (Max 3: For all except Disruptor. Disruptor max is 4. Note that maximum payload for both weapons and abilities combined is 5 for all EVEs except Disruptor, which is 6. One of the abilities must be closely related to your 7th Sense.)

EVE Weakness:

Sample Post:
BZZZT!

Groaning softly, a silver haired teen's hand shot out to hit the snooze button of the alarm clock placed on the table beside his bed. Thank God it's morning. Opening his one good eye, Gabriel ran his hands down his face, then looked up at the plain white ceiling of his room as he tried to push the dream-or nightmare rather-he had been having previously away. Unfortunately for him parts lingered, like a long lasting cold. He could remember hearing his sister's familiar laugh, a glimpse of his sister's long grey hair in his vision as she walked ahead of him, and suddenly she disappeared, fading into nothingness. He screamed her name to no avail, his hand outstretched for her, then heard the whooshing sound of an approaching vehicle from behind. He turned instinctively to face what was coming, his legs turning into cement as he did. Then there were bright lights, a blaring horn ringing through his ears, and nothing as the dream was cut off by his alarm clock....

Sitting up, he swung his legs over the side of the bed, refusing to think of it anymore for the time being. As his friend Cecilia had told him, he needed to move forward. He stood, his bare feet touching the wooden floorboards beneath as he felt the familiar throbbing pain in his right leg. He limped to the small bathroom, opened the medicine cabinet and grabbed a few pills of a painkiller, swallowing them as he chugged down a large class of water before going on with the rest of the morning routine. As he ate some cereal, his eyes met the letter in the middle of the counter, already having the typed words to memory. Greeting Gabriel! You have been selected to test our brand new...Gabriel rolled his eye, wondering what had possessed him to decide to undergo this venture. After...after the accident, he really just didn't feel like playing video games anymore, so it seemed silly, and yet, a part of his interest was piqued. Virtual reality had really come so far? Having a love for science and tech, he couldn't resist seeing what it would be like. He wasn't sure how they managed to get a hold of him. It must have been a random selection. Oh well. He had already bought a plane ticket to the city in which the beta testing would be held, so he couldn't turn back now. Just as he opened the door, he glanced around his apartment again. It had been two weeks since he had left home, no longer able to stand his father anymore, and so far everything was good as it could be considering the circumstances. As he didn't have a lot of money, it was small, barely looked lived in, with only the basics present: A living room, bathroom, bedroom, and kitchen. But it was his. Smiling slightly to himself, Gabriel shut the door, locked it, and made his way to the airport in his car. Once there, he began to scowl, trying to ignore the stares of those he passed. He had mostly gotten used to it, but after awhile it got tiring.

Halfway through the flight, a little girl who had been peering at him curiously the whole time asked, "Hey mister. Why do you wear an eyepatch? Are you a pirate?"

"Lisa!"
A woman he assumed was her mother scolded. "Don't ask him that!"

Despite himself, Gabriel chuckled. He had a soft spot for kids, no matter the circumstances in regards to his injuries. Some adults, on the other hand, he had a problem with though for obvious reasons. "It's alright, miss." Gabriel told the woman before looking at the girl again. He smiled gently. "I wear an eyepatch because I got injured awhile back. It hurts only sometimes."Mostly because of the pain killers. Besides the fact that neither his parents nor he could afford getting a glass eye due to his mounting medical bills, he just didn't feel like sugarcoating the fact that he had, well, lost an actual eye. It was a grim reminder of what had happened and a part of him didn't want to forget it. If people couldn't get it through their thick skulls that it wasn't polite to stare, that was their problem. And yet, some people, he realized, probably pitied him or thought he was some wanna-be delinquent who had gotten himself into trouble, that being only human nature. It made him angry, even though he didn't show it. He didn't need anyone's pity and hated stereotypes.

Realizing his thoughts were drifting, he turned his attention back to mother and child. Lisa inclined her head to the side, no doubt about to ask another question, but her mother stopped her. Nothing eventful happened the rest of the trip. Off the plane with his belongings, he rode a taxi, put them in a room within a cheap motel, and made his way to the rather inconspicuous building where the beta testing would take place. Inside, he saw a woman at the front desk and approached her. She looked as if something or someone had frazzled her. "Can I help y-" She stopped for a moment, taking a good look at him, then continued expertly, "H-how may I help you, sir?"

Showing her his ID and the letter, he said bluntly, "I'm here to be one of the beta testers for the virtual reality game Game Over."

"I...see." The woman said slowly. She squinted at his ID and smiled somewhat forcefully. "Very well Mr. Anders. Just fill out this confidentiality document and then you can go. Last door on your right is where you need to go. Feel free to get some coffee or other refreshments. Thank you for coming." She paused, before hesitantly adding, "If you need anything, just say the word."

Resisting to pinch the bridge of his nose, Gabriel inwardly sighed as his eyes memorized what was on the papers. "No thank you. That wont be necessary."

His brow twitched for a moment, then his face turned back into its usual mask of indifference. Gabriel made his way to the room after filling out the papers. Already some people were present, four guys and oddly only one girl, most of them nearly his age, greeting one another. Nodding to them in greeting, he poured himself half a cup of steaming coffee, not wanting to take the chance of it spilling, limping over to take a seat in one of the chairs at an empty table. Gabriel observed the other testers lazily, wondering what would happen next.
 
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Name: Aquilla Vaughn

EdenKnight Codename: Subject 92 codename Fenrir
Age: 25
City of Birth: Kasai
Current Address: Officers Quarters, Port Akeri, Level 233, Apartment 16

Persona: A soldier first, and everything else second, Aquilla is best characterized as cold, distant and professional at first glance. She seems to take in everything around her, content to merely observe the goings on in the world, only acting when those goings-on affect her personally or violate some unknown moral standard. What this standard is, however, can be considered ambiguous, as she is level-headed, and rarely gives much of an outward reaction, and it is well known that if something does break her façade, likely there was a catastrophe in the none too distant past, or something amazing has happened. Her calmness under fire, however, has earned her plenty of respect from the previously more ‘veteran’ soldiers, and well as the newer recruits in the aftermath of the fall of Ardennais. A refusal to let anyone do something she won’t do has helped with this, alongside her tendency to be commanding a force while still functioning as its primary forward spotter. This works best with her style of working on instinct and her own intuition as opposed to officers training, which she has only received parts of, after the fact.

Aquilla is more than a little awkward in social situations, or when dealing with people in general. Her entire life has been consumed by the military, and without that structure and innate understanding of shared experience, she tends to flounder helpless and make more than a bit of a fool of herself. Her self-confidence is lacking in anything not pertaining to math, guns, or punching you in the face, although she can fake it reasonably well until questioned. This is a trend throughout Aquilla’s life, she can do a passable job of faking being calm and collected even if she is totally panicking inside, at least until she is somewhere where that falling to pieces is acceptable. Humor sometimes will bounce right off, although she is quite fluent in sarcasm and dirty jokes, vestiges of times in the military. Compliments also will tend to roll off, due to her occasional inexperience in dealing with people, or not being good at taking them, although if one can get past this exterior, she is willing to open up, haltingly. If asked, she will freely admit she doesn’t think she’s a very good friend, as her life tends to be ruled by her perceived duty as a soldier, to protect the people who can’t protect themselves. How true this is depends on who you ask.

Outside of soldiering, her most defining trait is math, namely, rapid complex mathematical calculations required for sniping, or calling down artillery fire. She’s no genius in the field, but certainly well above the average person’s abilities. It isn’t a skill Aquilla talks about much, feeling some of the praise she has earned is undeserved, as well as viewing it as a fairly useless talent. This skill oddly doesn’t extend much to engineering or other mathematically based pursuits, although it is possible that is simply because she has never applied herself to them. Given her tendency to work herself to collapse, she doesn’t have much in the way of hobbies, as she doesn’t consider spending time training or on a firing range to be a hobby. If she does take a day off, it’s usually spent unconsciousness, or wishing she was, as nightmares and flashbacks to the fighting haunt her. She’s found sometimes that writing down accounts of those events helps the nightmares pass at least for a time, but this is hardly foolproof, and she can be too stubborn to admit even that much to a piece of paper.

She tends to take blame for problems onto herself, and refuses to accept that something isn’t her own fault, such as the deaths of those under her command during the Siege of Ardennais and in the retreat beforehand. These episodes of self-recrimination are often accompanied by the days where Aquilla is working until her body simply gives up, or her pushing her 7th sense to the very limits, in an effort to prolong how long she can fight. Her duty first mentality tends to leave her wellbeing as a secondary concern, despite the fact these two things exist at odds, as she feels that she doesn’t deserve her current rank, and that eventually, she’s just going to get everyone under her command killed.


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Appearance: Standing all of five foot five inches tall, and weighing at only a little over a hundred pounds, Aquilla isn’t the sort of person you’d expect to be running about battlefields. Not an ounce of fat on her, she resembles a sprinter or dancer, and not exactly the most intimidating one at that. This is only accentuated by her softer facial features, which tend to leave most assuming she is younger than she actually is. Short brown hair and eyes add to her somewhat unassuming appearance, although that all flies on the window considering that she usually remains in the body glove for her combat suit as a matter of expedience. While she will leave a sidearm behind, her communications gear remains on her person at all times, manifesting in the hologram over her left eye, and the headset on her right.


7th Sense: Surge: A boost in physical ability, including strength, reflexes, agility, and short range perception, similar to an adrenaline rush. Aquilla can maintain this state for 10-15 seconds to a burst, can be pushed longer with proportionally worse side effects. Shorter bursts produce the same effects an adrenaline rush or a hard workout: intense exhaustion, and full body soreness that inhibits effectiveness. Going beyond 20 seconds, coughing up blood, internal bleeding muscle damage, and unconsciousness are known side effects, and Aquilla has never managed more than 35 seconds, and doing that left her bedridden with torn muscles, internal bleeding, and that was after she woke up from the 2-day long coma.

Background Aquilla’s parents were both career soldiers in Kasai, a part of the scouting forces in the city. Growing up on a military base set the tone for Aquilla’s life. Even more so, as the government of Kasai started to catch the first rumblings of war, and began a subtle militarization alongside the early stage development of the Tsujinbo Cannons, including started hunting for potential military recruits. A young Aquilla, already starting to show some of her ability in quick mental calculations, seemed like a good place to start. However, being a child, she was merely marked down as someone to observe, because no one was willing to cross the moral horizon of training child soldiers. Her parents, meanwhile had no such compunctions, at by Aquilla’s tenth birthday, started teaching her to shoot, and the basics of self-defense.

This would prove to be a defining for Aquilla, as the first manifestation of her 7th sense happened when Aquilla stepped in to try and protect another student from what she perceived as bullying. Said bully, either being foolish, or forgetting that Aquilla as a military kid, and perfectly capable of beating him up, took a swing at her. In the next fifteen seconds, Aquilla broke his arm, jaw, and nose, before passing out from internal injuries there and then. Shortly thereafter, she was enrolled in the Academy. When, at 15, all the students underwent basic training, Aquilla’s excelled, and when they left the Academy, she enlisted in the Kasaian military. Fast-tracked through sniper training as a forward spotter, Aquilla’s training ended up being rushed to completion as war broke out. Although development and deployment of the Tsujinbo Cannon emplacements was well underway, they were not yet completed, and with the war in a stalemate, Kasai was more willing to deploy their scouts and snipers to help hold the line.

Assigned as the spotter for sniper team composed almost entirely of new recruits, Aquilla was deployed to the front lines, their orders to hold the line, however, was needed. Killing officers, hitting supply convoys and providing covering fire for the infantry, as the stalemate drug on. For a short time, that deadlock held, although day in day out combat started to wear upon everyone involved. Until the first ATaC’s appeared, shattering the battle line. To call what happened a battle would have been generous. The very definition of a surprise attack, they faced all but no resistance as Union lines broke. Dozens of officers on the front lines were killed, causing widespread disarray in the hours after the attack, leaving many units to attempt to fight a hopeless battle, Aquilla’s among them. Although there seemed to be some promise to using anti-tank rifles against the massive armored walkers, there was no time, as Confederacy forced rolled over their position, and a desperate fighting retreat began. By the third day, Aquilla had found herself in command of not only her own group, their commander having been killed in the initial wave of fighting, but several other Kasaian units caught up in the fall back to Ardennais. In an effort to prevent chaos in the ranks, Aquilla was given a hasty field promotion to Lieutenant and thrown headlong into a situation she was altogether unprepared for.

During the Siege itself, Aquilla, and those were pushed to the forefront of the fighting, providing fire support for NARC troops and the Crimson Guard, having achieved the dubious honor of being considered ‘veteran soldiers’ as a result of everything they survived to that point. Despite that, Aquilla wasn’t foolish enough to think any of her command would be the defining force in the siege, made up of scouts, snipers, and other light troops, the best they could do was keep Confederacy heads down while the others did their work. Where other units covered civilians retreating from the city, Aquilla kept her soldiers and herself at the front lines, fighting building to building if necessary to slow the advance. Exhaustion in her mind didn’t matter. Her duty was to fight and defend the fleeing civilians, even if she had to die to do it. She remained on the front lines, doing her best to direct what NARC groups could be spared on out of position enemy units, or directing covering fire to Crimson Guard right up to the eventual retreat from the city.

In the aftermath of Ardennais, Aquilla was officially promoted to a Captain, in recognition of her having commanded, heroism, and bravery under fire. If the politicians had their way, she would have been showered in medals and awards, including the newly christened Cross of Ardennais, considered the highest military honorable to be given, had she not refused any and all awards, even those for wounds sustained in combat. Since the Seige, she had only been sporadically deployed into combat, as a Kasaian officer, her superiors follow the example of the leadership, to hold their ground and let the heavy cannons do most of the work. When Sector 11 approached her, Aquila didn’t hesitate for a moment. Having seen firsthand the devastation wrecked by ATaC units, and the horror of trying to slow them down, she had no qualms joining a program that would prevent such a thing from happening again, and bring the war to a close.


Character Relations: None yet unless someone wants to?

EVE Description: Built by Takeda Heavy Industries, with Tsujinbo Corporation weaponry THI0092 Fenrir uses a scaled up Scout frame to provide mobility, while also packing enough punch to slug it out with enemy units should the need arise.
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EVE Class & Height in ft: Brawn, 35 feet

EVE Weaponry:

FIMBULVETR Tsujibo Scout Rifle – Designed to fill a medium range sniping role, the FIMBULVETR is capable of accurate fire to somewhat over a kilometer, or longer, although effectiveness drops off fast outside of that range. Primarily a rail-gun, firing high explosive conventional ammunition, the FIMBULVETR can also use sabot based precision anti-armor slugs. Swapping between ammunition types takes 45 seconds.

Takeda Swarm Missile System: An upgraded and somewhat repurposed NARC weapon, Swarm is a shoulder mounted semi-guided missile system, designed for use on light armored targets and installations. Due to the limitations of the Fenrir frame, these missiles are short range and do not carry advanced tracking/guidance systems, being given a target on launch before the Fenrir leaves the area. Intended use is to cause soften up targets prior to a heavier barrage, or finish off the remains of a target location after the heavier weapons have been brought to bear.

Takeda MJOLNIR Combat Hammer – Although a brute answer, the primary idea behind the MJOLNIR is that it’s easier to bend something than to puncture it. Amounting to little more than a high-density sledgehammer, MJOLNIR is designed to crush the joints and armor of opposing targets or failing that, at least break something inside from the force. Aquilla requested no additional functionality be added to the hammer, seeing it as a last resort weapon.

EVE Ability:

Overclock – In conjunction with Aquilla’s 7th sense, FENRIR’s systems can be overloaded, providing a considerable boost in strength and a boost in speed and reaction time as well. Although the EVE numbs much of the pain associated with using her ability, the extra mass and inertia of the EVE mean that sustaining durations longer than 15 seconds is unfeasible, and the side effects remain fairly unchanged.

MYRIAD Assistive Targeting Systems – A scaled up iteration on Aquilla’s headset, can perform several functions. If given a target, Assistive Targeting allows it to be ‘painted’ forwarding firing solutions and other relevant data to a rearward position, or other EVE. Alternatively, the Fenrir can establish a direct link to another EVE or installation, allowing them to utilize the targeting data provided by the Fenrir directly. Doing this leaves the Fenrir unable to engage rapid movements, or engage in combat of its own, so as to keep a steady flow or accurate information. There also is a power drain associated with this uplink that increases over distance and makes uplinks of longer than 15 km unfeasible.




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Jorumgand Scout-Infantry Combat Suit: Aquilla’s modification on the standard combat suit, specifically designed to interface with the communications gear, as well as provide a direct link back to command should it be needed. Used to pilot the

FREYA Command Assist System: the FREYA is a less advanced AI suite given to all Kasian officers, to assist in administrative duties, functioning as something of an electronic secretary/assistant, as well as provide real time assistance in combat, including monitoring incoming information from subordinate’s suits, forwarding tracking and targeting information, and managing communications channels. On foot, local battlefield mapping is provided, using laser scans built into the suit. However, this is only semi-reliable.

Although the AI can interact with the EVE, it is unable to assume total control in the event that Aquilla loses consciousness from her 7th sense. Instead, it performs it standard functions, controlling information flow to Aquilla, and forwards targeting information out again.



EVE Weakness: Although by no means as vulnerable as a Scout EVE, Fenrir has sacrificed some of its durability in favor of mobility. Although technically the Scout rifle can be used in long range warfare its effectiveness is sharply reduced and accuracy falls off quickly, forcing reliance on Artillery support for long range targets, and should the ammunition feed system jam, or suffer a malfunction, options become further limited.


Sample Post:
 
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Name: Nyala Pierch

EdenKnight Codename: 002, Codename, Mordred

Age: 29

City of Birth: Ardennais.

Current Address: Level 702, Cerulean Heights, Apartment 2, Point Sentinel, Sentinel

Persona: During her upbringing she didn't get to meet and play with many children other than Eurica, this lead her to initially be quiet and shy toward strangers with only a few people to really talk to and interact with. When she joined the Academy she was naturally inclusive and shut others out until mandatory military training started where her instructor noticed her affinity on the obstacle course traversing it with relative ease. Her instructor became very interested with Nyala and often called her over to talk with. The instructor was kind and taught Nyala how to interact with others. Today she is still inadvertently avoids strangers but she is much more comfortable now. When she is angry she is blunt and straight to the point but when she is between friends she likes to act over confident and ignorant as a jest. When she is neutral she is usually daydreaming and focused on something in particular and would be aloof and unfocused in real life.

She is a quick thinker letting her able to switch topic, tactics and targets. (ooo the triple T threat) The downside to her quick mind is that she becomes mentally exhausted often and especially at the end of the day, needing to nap a lot.

Appearance: Nyala is a lower than average 5'5" and 145lbs with most of her body being lean and mean. Her eyes are a constant faintly glowing green with a few green veins on her face with the same hue and radiance of her eyes, and her hair is a dark black. she normally wears military fatigues when she isn't working out on the field as it is most comfortable for her however depending on who she goes out to civilian life with she usually dresses up with whats trendy. Although she usually wears something with a hood or a hat to hide her face from others.

The glowing green veins and eyes may be a bi-product of the fact that her parents heavily researched on the Edenseed and stayed near contact of it.
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7th Sense: Danger sense, every time there is a danger to her or her friends she feels it. time slows down for her brain but her body and everything else except for a crucial limb, moves at the same speed as usual. She perceives things faster letting her have more time to react. This can work both ways for Nyala, as generally when she gets shot or something bad happens the moment is drawn out for her, meaning she can stare at a bullet for a long few seconds as it figs her or she can see one of her friends or loved ones slowly meet their fate. Her limbs that are using this 7th sense to move at super human speeds however, will take a toll as the bones and muscles struggle to keep up. The longer and more often she uses this the longer the recovery rate the longer the recovery rate the more numb/nearly dead the limb becomes. The advantages are obvious, with peaking around corners relatively safe for her or conducting stealth operations.

Background: Born in a family of scientists, her parents weren't exactly worried when she was found out to be a marked one, instead they were excited because they could conduct various (but safe) experiments on her as she grew up. When Nyala turned six they introduced her to the rest of the scientists researching on marked ones, this included Dr. Miranda Avondale, and Dr. Ivanov Sterne. This lead her to meet her childhood friend, Eurica Angelique Sterne, the two children became good friends and when Dr. Miranda died in a tragic accident Nyala had always felt bad for Eurica, always thinking she needs to help her out in some way. During her upbringing Nyala met many scientists and other marked children and she soon showed a talent for disappearing and a high cognitive usage.

When Nyala was enrolled into Miranda's Academy she was separated from Eurica as her talent was more into computer science and engineering. When the military training started they found that she was exceptional for infiltration and close quarters combat. That combined with her affinity for Computer science makes her a valuable spy and data gatherer. When the war started she quickly Volunteered and served under the crimson guard and she was eventually she was tasked with Evacuating Ardennais where she say the her father and the good Dr, Ivanov sacrifice themselves to protect their research. After that she and her mother fled Ardennais along with the cities refugees.

Character Relations: childhood friends with Eurica.

EVE Description: THI0791 Dubbed The Mordred, A truely experimental design, not in just NARC or EVE standpoint but from a purely principal stand point. It is lightly armored yet has one of the most deadly melee weapons equipped on an EVE. It is fast yet has medium to heavy ordinance, It has no shields in sacrifice to pure speed and weapons systems. With heavy gen-2 NARC inspirations and with unparalleled speed and a high emphasis on maneuverability at top speed the Mordred is truly a unpredictable asset on the battlefield with Nyala as its pilot its shining qualities are further enhanced.

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EVE Class & Height in ft: Scout class 20

EVE Weaponry:

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On the Mordreds left arm is a point black Maser cannon, however it cannon be used at range as the effect is quickly dissipated. It is only truely effective once its claw that the Maser is connected to clamps onto a armored vehicle or enclosed space where it essentially microwaves the insides causing whatever inside to both melt and bloat until the target is destroyed in a fiery mess. This makes the Mordred lethal in melee and one on one fights. This maser also has a downside however has it leaves the mordred exposed for the few seconds it takes to microwave the insides of whatever it clamps onto. The larger the target the longer it takes, the claws can also be used to slash lightly armored opponents and dig into heavier armored ones.

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Located on the right arm the Gau-32 is a relatively short to medium ranged rail-gun, what makes it different from most rail-guns is that it is made to be fully automatic. However it is still plagued by the signature problem with all rail guns in that it has a slow rate of fire of about 250 rounds per minute and cause of this melding of power and speed the armor piercing capabilities are lackluster in rail-gun standards. it is able to easily shoot through most medium armored targets but it starts to struggle with heavier variants having to put in more rounds to pierce them. Although with all these jack of all trade traits there is one thing it excels at, firing on the move is easy and accurate even at longer ranges.

EVE Ability:

MI7682 Targeting jammers: To avoid getting hit as much as possible The Mordred is equipped with a Targeting jammer which shoots out a white smoke interfering with electronics and may be used as a temporary electromagnetic black out zone. It is only point blank with an area around the
Mordred and it is dangerous when using it around friendlies so the Mordred only uses it while alone or in disparate situations.

MI8821 omni-directional awareness system: The Mordred is equipped with a sensor system that once linked to the Edenknight, lets the user see in a 360 degree cone of vision. Letting the user able to react to ambush tactics that the enemy might use. It also has a wide array of sensors from thermal to radio sensors(bouncing radiowaves to and back letting the user see through smoke and many other obstacles) Further enhancing both close quarters and scouting operations. This can also be used with Nyala's 7th sense working just about the same with the Mordred's limbs

TH9942 AfterBurners: If the Mordred wasnt fast enough it just got faster with afterburners simlar to ones used on a jet fighter. Although the Mordred cant fly (yet) it is equpped with various rocket nozzles throughout its back. The boost is only temporary and in short bursts however, and it increases the Mordreds high heat signatures so it is only advised to only be used in emergencies and during escape.

EVE Weakness:
-The Mordred has absolutely no shields as it sacrifices it for pure speed and heavy hitting weapons.

-Its weapons systems are all experimental and also have a heavy heat load which makes them taxing on its heatsinks which may cause jams and weapon failure on prolonged missions in which The Mordred needs to use its weapons.

- Little to none systems are automatic and have to be targeted manually, Like the Gen-2 NARCS it was based after.
 
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Name: Connor James McKinley

EdenKnight Codename: Subject 005, "Jotun"

Age: 25

City of Birth: Ardennais

Current Address: 205 Main, 45th apartment, Opal Quarters, Sentinel.

Persona: Connor is a loud man, plain and simple. Him trying to be quite sounds, to others, like someone took a bee and threw it into a jar, then shook that jar around to really piss off the bee. And his large frame doesn't help either, nor does his perceived obliviousness to how not quite he really is.

Add to that, he is painfully aware of how strong he is and treats almost everything like it's glass. For example, let's say you just did something amazing and he's going to give you a pat on the back. He will restrain himself to the point where he'll barely touch you and call it good. You'd be left wondering if he actually gave you that pat on the back you deserve or not.

Connor has a fuse a mile long and thoroughly soaked. While he'll huff and puff, he does not get extremely mad. Usually. But fan that fire for long enough and watch as that fuse of his leads to a massive pile of TNT. He has very rarely lost his temper, but the few times he has are well recorded.

He has a soft spot for animals, anything smaller than him really, and likes to act as their protector. He once nearly beat a group of school yard hooligans to a pulp because they were throwing rocks at a kitten. One of the few times he let his anger get to him.

Appearance:
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Connor, like everyone else, went through a rebellious phase and got himself a tattoo of a celtic knot garden on the sides of his head. It could be argued that he's still kind of in that phase because of his refusal to let his hair cover up the tattoo, thus giving him his iconic mohawk that, every now and again, he dyes a vibrant color. Currently, that mohawk is not dyed.

On a side note, he stands an impressive 5'10" with a muscled physique that puts him at around 280 lbs. Muscle, after all, weighs more than fat.

7th Sense: Connor can, for a short burst, completely turn off pain receptors and greatly increase his regeneration. Wounds close up quickly overtime, the largest wound he's had having to take close to 20 minutes, and he doesn't react flinch when new ones are added. Depending on how much is regenerated, and/or for how long, he either experiences light dizzying spells to intense nausea. Additionally, all the pain he felt while he was regenerating crashes down on him. The worst case of both was during the attack on Ardennais, where he collapsed from the pain and vomited violently until there was nothing left in his stomach and dry heaved for another two minutes.

Background
Connor was born a green glowing baby to the McKinley clan, a large family that lived closer to the edge of Ardennais than most other's would. Like other parent's, his were fairly certain that a baby wasn't supposed to glow green and sought medical and pediatric help. Nothing seemed to be wrong with him, however, and after a while the glowing stopped. But he was now on the records, and when he was old enough uniformed men and women knocked on the McKinley's door to politely ask them to hand over Connor.

Once he was taken to Kasai, in better conditions than others might I add, his life didn't change much. He was still a kid, and they treated him as such. He was given a basic education, and when he entered his teen years they began giving him a more militaristic education. Unarmed combat, firearms safety and shooting, hell they even had him try his hand at commanding. Connor didn't see this as strange, this was life for him, he didn't really have anything else to go off of.

When he was released from the complex and told he could have a job of his choice, he decided to put his training to good use and joined the security force of Ardennais. It was a good job to. Safe (for the most part), it paid good, dental insurance, the whole nine yards. Until the war started.

It was only a matter of time until Ardennais was under siege and the fighting came to the streets. Connor's squad was all but wiped, he only survived because of his 7th Sense and was lucky enough to have an escape transport stop and pick him up. Now he's in Sentinel, certain that his family is okay, if now ruled by the Pyrkian Coalition.

Character Relations: (If your character knows any1 prior to the story beginning, include details here. Feel free to discuss this with me or any of the others)

EVE Description:
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MI4287 "Rook"

EVE Class & Height in ft: Atlas 55 ft

EVE Weaponry:
M58 Dragoon: An EVE sized machine gun that's able to fire rounds the size of bowling balls at a high rate. Belt fed, the M58 Dragoon does not require reloading. Set up is advised, but not necessary, as are short bursts of fire. The Dragoon is prone to overheating, requiring it to be cooled by either Rook's on board systems or a more support orientated personnel.

Big Hands: THe name says it all really. Reinforcing the fingers and overall hands of the Rook made them heavier as well as more durable. So if worse comes to worse, he can literally punch all of his problems away.

EVE Ability:
Withstand: Tapping into his 7th sense, Rook and Connor form a hardened barrier, an extra layer of protection, while IO energy forms redundancies in Rook's mechanical, electrical, and programming systems. This allows the Rook to shrug off large amounts of damage and even operate parts that would otherwise be to far beyond broken to be even considered for use. However, this ability lasts for a whopping total of 30 seconds, a short window when you think about it. And once that time frame passes, Connor experiences the full shock of the damage he had taken, reflecting that of the damage taken by Rook, with the additional drawback's his 7th Sense brings and having to sit immobile while the Rook repairs itself, which can take upwards of 10 minutes. It should come as no surprise to anyone should there be vomit floating around in his capsule.

Castle Wall: Either a shield that Rook carries or deployable cover. The Caste Wall is made up of 5 ft thick steel, and with the assistance of clever mechanics, can have a max width of 20 ft and a height of 60 ft.

Rapid Cooling: Exhaust ports open all across Rook, quickly venting a large portion of heat. This is vital, as the large Eve is prone to overheating due to the massive amount of weight it carries. This also allows Rook to quickly cool down his Dragoon, allowing the oppressive fire to keep coming.

EVE Weakness:
Rook, though large and in charge, is painfully slow and unmanuverable. This allows smaller units to quite literally run circles around him. On top of that, the large amount of armor and heavy plating causes the Rook to overheat, requiring it to stop and vent frequently. These vents are one of only a few weak spots, but the frequency that he has to vent gives the enemy ample opportunity to exploit this.

Sample Post: (Link me/attach with spoilers) one of your best posts. Or you may write out a 4 paragraph story about anything. Or you may write an epic character background for your character.
 
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Name: Janson Terrano
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EdenKnight Codename:
Subject 032, Codename Lancelot

Age: 25

City of Birth: Ardennais

Current Address: Level 821 High Pointe Cove, Apartment 113, Point Sentinel.

Persona: Janson likes having things done his way. He is quick to challenge someone who undermines his decisions, openly confronting anyone telling him what to do. For the most part, he is naive in his ignorance and generally thinks everyone else is wrong. Janson is hotheaded and temperamental, which makes it hard for many to work with him. As one would think, having him on a team would seem like more of a hindrance than anything else. However, his negative qualities where teamwork is concerned are counter-balanced by his expertise in raw talent as a pilot.

While Janson is imbued with a sense of justice and bravery, this can manifest itself in a stubborn personality, making him someone who refuses to back down from a fight despite any warnings from his teammates that he should flee. This can put him in situations far beyond his comfort zone but cause him to achieve impressive feats. Many tend to respect his skill though, regardless of how difficult he may be to work with at times. He's known to have saved many operations he was deployed on through his efforts alone. Recognizing this, his recent deployments have had him mostly being sent out on lone wolf or small squad reconnaissance missions. It was determined to be the path of least resistance, garnering the most reward.

Appearance: Janson stands at a generally average height of 6'2". His body being that of lean muscle and unmistakably in shape. Generally, standing in an upright and intimidating posture has him intentionally look down upon those that he physically does. Those that stand above him, aren't worth Janson even pushing his chest out. Preferring to only glare at them out of the slightly upturned corner of his hazel eyes.

Sitting, Janson tends to slouch more. Not hunched over in his seat, but actually leaning back. A pose that very often pegs him as uncaring.

His facial structure is somewhat egg shaped, accompanied with high cheekbones and a permanently lucid look in his eyes. His resting face generally appears as if he's half asleep. His hair is platinum blonde, a color passed down from his mother. It's shaved short on the sides with a longer top, usually only minimally brushed.

Something that's a new addition are his glasses. After his injury following the Siege of Ardennais, his eyes were damaged. Though they were mostly repaired through surgery in the hospital, it was recommended that he wore glasses to prevent any headaches.

7th Sense: Energy Emission. Janson is capable of augmenting a limb of his with the emission of pure EdenSeed energy. The telltale appearance of the bright green energy begins glowing brightly at his skins surface, allowing him to effectively use the energy as a weapon. It's been shown to easily cut through most material. The drawbacks to using this ability come in the form of the location the energy emits from will cause a sensation best described as feeling inflamed. The pain is quite literally akin to being lit on fire and causes an immense amount of pain. His brain's response is to shut down the nervous system in the area, rendering the body part completely numb and useless for hours.

Background: Heads over heels in love, Janson's parents longed for a life free of the bustling industrial life and the stresses that came with living in such a demanding society. Once realizing his wife was pregnant, Janson's father proposed and together they decided they would move out away from any of the designated territories. A beautiful cottage overlooking a grand lake was the location they finally decided on. The couple worked tirelessly to build their home and their hard work paid off. Nothing ends happily ever after, though, as Janson's mother was soon to give birth a glass storm blew through and completely shredded their homestead. Janson's father died protecting his wife.

Surviving the glass storm was only the start of her worries. Soon after burying her husband, a NEU patrol came across her and, with the help of their medics, prepared to help the stranded woman through labor. She gave birth to a baby boy and though considerable effort was made, she died soon after childbirth.

Janson was then brought back and raised through the surrogate mother program in Ardennais. Once coming of age, his desire to join the military and protect his home grew. He had never been told of his parents previous lives, he never came into contact with any of their relatives. So, growing up as an orphan with his only knowledge of his upbringing being that he was saved by the selfless patriots of the NEU filled him with respect for them and in turn fueled his motivation to enlist.

After serving for a few years as ground fodder, he witnessed a battle between both mecha armies at one point and realized exactly what he wanted to do. Janson had no one as a mentor or even a role model to help him qualify, but he put in the hard work and dedication that was required. Fighting so hard for a slot as a pilot worked well for him and he entered training at the age of 18.

For two years of piloting, Janson was assigned to an off-shoot squad that officially only contained three other pilots. His squad was regularly being sent outside the wire, working patrol missions and small incursions against forces behind enemy lines. On the eve of his third year as a pilot, 'The Siege of Ardennais' occurred. Considering it was such a large battle, Janson and his squad were called to the city to help.

Before the finale, he nicknamed the Big Bang, Janson and his squad had been pinned down by a regiment of enemy ATAC'S. With a valiant effort, he and his squad fought against the seeming insurmountable odds, Janson ended up as the only survivor from both sides of the fight. With the last ATAC critically failing and the pilot half dead as his body hung from the wreckage, he promptly stole the Confederate's dog tags to be a constant reminder of what he was fighting for that day.

Heavily wounded following that battle, Janson was picked up by a team rescuing refugees --led by a woman named Eurica-- and was subsequently taken to a hospital in Sentinel. After spending a year and a half in recovery, Janson was finally released. He now lives in Point Sentinel, spending each day training, attempting to recover what time he lost in the hospital.

Character Relations: Eurica Sterne. Towards the end of his recovery period in the hospital, Janson noticed the reoccurrence of a brunette woman. She was particularly noticeable by her blue and orange streak that shot through her bangs. Remembering the woman's name to be Eurica, she had apparently even gone so far as to volunteer to become his caretaker. He overheard a conversation in which she mentioned something about protecting long-term investments.

Janson lived with Eurica in her loft for two years as the two got to know each other and she taught him more about the city of Sentinel and it's inner-workings. Feeling an uncomfortable air between them grow after a night when they became particularly close, physically. Janson decided it would be best if he moved out and found his own place. Attachments were not a strong point of his and he would rather avoid the situation for fear of making it worse. Janson hasn't been in contact with Eurica for a year or so now, by the time he received the call. Meeting her again is definitely making him feel uneasy.


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EVE Description: MI0023 LANCELOT. The MI0023 model is the latest prototype by MYRIAD Industries.
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Pilot Suit:
MYRIAD Angelus VI Powersuit. A specially engineered suit that is required to pilot the LANCELOT that, once removing the helmet, can also act as an infantry exosuit. The suit's activation link is through the form of a circular HUD in the shape of a ring above the users head. Akin to a halo.
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EVE Class & Height in ft: Scout, 30 feet.

EVE Weaponry:
SS ARONDIGHT -
Named after the weapon that inspired it, the blade of Sir Lancelot, the Arondight strikes fear in the heart of its enemies just as did the myth it represents. A new design in the field of melee weapons, it is an arm gauntlet bearing a twin-pronged energy blade on it's lead end. The focused Edenseed Energy can cut through any material like a pair of hot scissors on paper.

MYRIAD EMP Cluster Darts -
Darts that are fired from a wrist mounted launcher. Once synced with the targeting system in the HUD, the EMP Darts can lock onto any electronic system the pilot is looking at. They have slight course alteration abilities if the target is fleeting. They have the ability to go from shutting down a system permanently to only stalling something for a few moments depending on the size of the system.


EVE Ability:
MYRIAD Sabre Drone System -
A drone system that is linked to the user's HUD. If desired, the imagery being linked back to the original pilot can be shared with any number of friendly systems within range. The farther away they are, however, the poorer the quality of imagery. Each drone is also equipped with a small energy turret and the ability to self-destruct. The Lancelot EVE can carry 4 drones in designated back slots.

MIDF Cloaking System -
A timed system that runs off of the EVE Core. It deploys a short range field that covers the user in nanobots engineered to displace the image behind the user and make it observable from the front. The MIDF System accounts for any look angle and will adjust it's imagery in a refresh rate of .25 seconds. After the time limit of 30 minutes has been reached, the system has a recharge rate of 90 minutes. The 30 minute run time would only be achievable if the LANCELOT doesn't move at all. Further reduced to 10 minutes if it's moving, with a slight visual distortion because of the refresh rate. Even further reduced to a 1 minute run time with significant visual distortion if attacking or using any other ability.

Mobility Jets - This EVE is equipped with multiple boosters across its body. They are located on the back of its legs, on its feet, on its back, and one on each elbow. These boosters are purely focused on horizontal movements however and do not angle downward for jump assist.

EVE Weakness: The EVE's clear weakness is combat outside of melee range. It's smaller size and focus on increased mobility attempt to make up for that, but pit the mecha in a battle of endurance and it will lose every time.
 
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