Main Thread: EDENSEED CHRONICLES - The Genesian War [wip]
OOC: EDENSEED - The Genesian War OOC
Interest Check: EDENSEED - The Genesian War (wip)
RP IC: EDENSEED - The Genesian War IC
~RP CHARACTERS~
#1
-Dr. Eurica Sterne @ Guinevere-
Name: Dr. Eurica Angelique Sterne
EdenKnight Codename: Subject 001, codename Guinevere
Age: 27
City of Birth: Ardennais
Current Address: Level 757, Sequester Lofts, Apartment 2, Point Sentinel, Sentinel.
Persona: Eurica has the tendency to choose to see the brighter side of things. Often giving everyone the benefit of the doubt. As such, she appears to be very approachable and friendly. When she gets close enough to you, be prepared for a barrage of annoying teasing that sometimes could get quite offensive; it's just her way of trying to point out a mistake or flaw without hurting the person's feelings. A keen observer, Eurica grew up having an exceptional interests for the forest life around Ardennais. As she tends to do a lot of reflecting and observing, she also indirectly is able to analyze and come up with many solutions or choices for most situations. She will not hesitate to take the best path when the pro's of it far outweigh all the other choices. Often she will make decisions for the greater good. Despite getting along relatively well socially, Eurica can quickly gain a strong dislike for selfish ideologies. Hence, she has a strong disdain for the rulers of the Confederation.
Always seeing the bright side of people or making light of their flaws can sometimes become a problem. When situations demand a strong judgement against whats right or what's wrong, such as when a person needs to be scolded firmly, Eurica tends to shy away. In addition to that, being accustomed to optimism does not prepare her well for dealing with situations that are severely dire (like the loss of her parents) as she does have the occasional bout of depression. The downside of over-analyzing every possibility is that it can sometimes freeze her into inaction. This is especially true when the pros and cons of each possibility are relatively similar.
Eurica is a sucker for dark horses, the people who are at a disadvantage but will fight for what its worth. Conversely, she dislikes people who give up too easily (instead of attempting to motivate them).
Appearance: Eurica is fairly tall, standing at 5'9" (1.75m) and is graced with a tangle of long brown tresses which falls just below her shoulder-blades when not held in check; it is often pinned elegantly albeit neatly away from her face when in uniform. A lock of hair which would fall across her face is dyed sky blue and orange.
With her amber colored orbs and high cheekbones, her features are best described as striking rather than beautiful. She possesses a lithe and athletic body build.
7th Sense: Subject 001 has two 7th Senses ('cos plot reasons, shhh you!)
Aurasense. The lesser of the two senses, Eurica had an uncanny ability to feel the environment layout and people around her. As a result of her 7th Sense, she had never gotten lost before in her many wanderings during her younger days and had an innate sense to know who would be friendly enough to help her should she need it. Despite that, her Aurasense does not extend beyond a stone's throw away from her current position. This sense can be extended into greater definition at the cost of her lungs involuntarily constricting, making her unable to breathe.
Kinetic Barrier. Her more prominent 7th Sense. Eurica can summon a globe of ephemeral energy out from her person that will block anything going in and out in a 7 feet radius around her. The barrier appears as a light blue transparent bubble and usually lasts a second or two, after which she will be extremely lethargic. She can extend its duration at the cost of her lungs squeezing further and her heartbeat beating erratically. The longest she has held her barrier was 10 seconds, after which she promptly fainted into a coma which lasted for 2 days.
Background Eurica grew up as the only child to childhood sweethearts Dr. Ivanov Sterne and Dr. Miranda Avondale. Her mother's grandfather Titus Avondale a well known icon throughout the NEU for leading the first survivors to find the Edenseed at Ardennais. Tragically, Eurica lost her mom due to an accident at the age of 16. Dr. Avondale's transport was caught in a magnetic storm en-route from Kasai back to the capital. Only the wreckage of an empty ship was found. Nevertheless, she put the incident behind her. She never felt any lack of love from Dr. Sterne, as he loved his daughter dearly, tutoring her in his art hoping that one day, she would replace him as Chief Scientist. Due to her upbringing (or perhaps her genes) Eurica does show exceptional aptitude when it comes to understanding the world of science and the Edenseeds, and has completed all her relevant studies to an exceptional degree. Growing up, she showed an afinity for her mother's field of biology than her father's (robotics). She was enrolled into Miranda's Academy as were all other Splyced Children. When the mandatory basic military training started, she quickly showed promise in marksmanship and battlefield tactics.
She was due to continue her training by joining a sniper squad, but appealed to be transfered to command school at the last minute. She did it for two reasons. Command School was located in Kasai, and afforded her slightly more free time to visit her mother's Academy and help around. The second reason being her father was adament that his only surviving loved one be as far from the war as possible. Regardless, when war broke out, she chose to take up a position as a lower ranking commanding officer in Ardennais to be closer to her father.
After the fall of Ardennais, she spent a fair amount of time in mourning. Stoically continuing her mother's research to overcome her grief where she earn her doctorate in IO Particle Biogenics. When Commanding General Odenheim contacted her regarding Sector 11, she quickly agreed vowing to do whatever she can to end the war.
Character Relations: Childhood friends with Nyala Perch
EVE Description: Dubbed the MI0017 GUINEVERE, the MI0017's construction was overseen by Sector 11 who commissioned MYRIAD industries and Tsujinbo Corp. to design its shield system plus chassis and Weaponry respectively.
EVE Class & Height in ft: Artillery, 40 feet.
EVE Weaponry:
Tsujinbo Proto-4 Hammer and Anvil - The main weapon of the Guinevere. An extreme distance siege-sniping weapon system that employs the Hammer (non-siege) or Anvil (Siege mode). When in siege mode, the Anvil fires superheated compressed photon particles in a burst of pure energy, with superior armor-penetrating effect. The sound of the cannon firing is what gives it its name. When not in siege mode, the Hammer can be used as a medium range pulse rifle. Deploying ground stabilizers for Siege-sniping takes about 10 seconds, as does maximum particle compression of the Hammer and Anvil. The weapons system can be seen in the picture on the MI0017 GUINEVERE's back.
MI GALANTINE - The Galantine comprises of surface to surface bombardment cluster missile salvos. As its name suggests, Galantine fires a barrage of twenty semi-guided missiles in one go. Can be guided by the Guinevere's inbuilt optical laser spotter or an external one. Highly inaccurate when not in siege mode or fired without a spotter.
EVE Ability:
MI MORGANA - Built specifically to amplify Eurica's Aurasense. The MORGANA is a realtime battlefield scanner to provide an overview of the battlefield in the form of a minimap; which displays in the HUD of the Angelus V pilot bodysuit. Utilizes swarm echolocation, where it sends out small microbots to scan the battlefield via echolocation and extend Eurica's Aurasense; when low on power, each microbot returns to the Guinevere to recharge and a new bot is sent out to replace it similar to how a beehive operates. Effective range of 7 kilometers. Wider areas can be covered with relative decrease in definition. Can synchronize with other Sector 11 or MYRIAD machines and utilize their sensory equipment to further boost accuracy.
MYRIAD Rho Aias - The Rho Aias shield system overcharges the Heart of EVE to deploy a dome-shaped iridescent energy shield around the Guinevere. Blocks all projectiles, matter and Energy weapons. Highly energy inefficient and is prone to overheating the EVE's circuitry as such, its not something the pilot wants to forget to turn off. Eurica can directly boost the Rho Aias with her 7th Sense, but unlike the MORGANA systems, boosting the Rho Aias shield will have similar side effects as per normal use of her 7th Sense.
Jumpboosters - Basically boosters for quicker movement, allowing the SS0017 to hover several meters above the ground to quickly get into position. Hovering is not flying, so yeah. Don't expect the Guinevere to streak across the sky or break the sound barrier, it can however position itself atop buildings.
MYRIAD Angelus V powersuit. Used to pilot the SS 0017 GUINEVERE, can also act as a standard ground infantry powersuit. Allows rendering of MORGANA mapping system.
EVE Weakness: While the Guinevere has been outfitted with an explosive amount of firepower, and a fair amount of durability with the shield, it is one of the least mobile of EVE's. While the Rho Aias blocks practically anything coming in, it also blocks anything from going out. Hence the Guinevere cannot attack or use its jumpboosters if the shield is deployed, to add to its energy efficiency problems. It can still move, but at a very slow pace. The Guinevere's lack of melee weaponry and anti-infantry also makes it vulnerable to sustained short range warfare; if you can get close enough... =)
#1
-Robert King Jr. @ Hercules-
Name: Robert King Jr.
EdenKnight Codename: Subject 025, Code-name Hercules
Age: 27
City of Birth: Sentinel
Current Address: Level 678, Apartment 22, Diamond Tower, Diamond Expanse, Sentinel
Persona: Robert is an introverted fellow. I mean he tends to keep away from people but not to far, just close enough where he can pop in when called upon. This kind of behavior has made him the social outcast as people tend to steer clear from him from time to time. People who took a chance on him know exactly what he is capable off and his level of trustworthy is off the charts. Tell him a secret and he will tell no one. Benefits of being an introvert i presume.
He has the uncanny ability to think on his feet. he can analyze a situation presented to him and quickly form a deductive and logical solution to walk out of it. This has one major flaw as emotions are cast aside. This led to almost killing his best friend and he is now training to be empathetic when it comes to life-or-death situations.
He is a strong believer of true friendships and will do almost anything to make those close to him smile and brighten the day. Also he can be very protective. He will jump into a fight when he sees a fellow comrade in danger. Suicidal but at the end of the day, it tends to make others smile which makes him smile.
Appearance: Robert is an African American male in his late 20's. He measures 6'1 inches and weighs 190lbs. He is well built with fully formed abs and has piercing brown eyes. He has a distinctive mark on his left arm and a full back tattoo of a skull with a rose on top. Very hardcore. Possesses a very unique set of earrings given to him by his mom as a gift for his 17th birthday. Father as usual was not pleased
7th Sense: Subject 025 Enhanced Sight
Enhanced Sight is pretty self explanatory. Increased sight so that he can see further and in good quality. Maximum distance he can see is 5km and can hold the sight for at least 10 seconds. As of now he cannot control the zooming distance so he instantly jumps to 5km viewing range
Background Robert was born to the family of technology moguls, King Industries located in Sentinel as the sole heir to the vast empire. The wealth and constant advice from his parents telling him not to speak to anyone about the family fortune made him keep to himself most of the time, thus making him comfortable with silence. His father was happy about him keeping quiet but the mother was very concerned about his son's psychological and emotional growth. So once in a while, he would walk to the commercial district with his mom so that he can interact with different individuals.
When he was 14 years old, he had a fatal accident where he lost his left arm and his left eye. Since his parents owned a tech facility, he was given mechanical implants of his left hand and eye. The eye has a seeing distance of 1km but it evolved hist sight to 20km but at a very heavy cost. Pulsating headaches which lasted 30 minutes made him rethink of peeping to girls bathrooms from the comfort of his home. The implants were easily disguised and he continued to live a very normal life.
After the war, he reconsidered his life choices and applied to be a knight. He swore to do anything to end this war which rummaged on and on. There was a girl he liked in his complex but he vowed to say hi after the war is over. A dumb move but it what keeps him going. His cybernetics made him qualify for sniper squad.
Character Relations: None
EVE Description: The SS0025 ZEUS was designed by Sector 11 and sent to Tsujinbo Corporation for the weaponry and Takeda Heavy Industries for the Armour
EVE Class & Height in ft: Artillery, 35ft
EVE Weaponry:
1. The Thunderbolt Graviton Rifle: Developed by Tsujinbo Corp according to his specifications, this large sniper rifle has devastating damage to armor at long distance which fires micro missiles from extremely long range. Has two mods: Short barrel and Long Barrel. Short Barrel enables Robert to use the gun at a maximum distance of 6km. Long Barrel Mode triples the distance to 18km. Time taken to switch between barrels is 20 seconds.
2. Fusion Mark II Missile Launcher: This launcher fires laser guided or auto-locking fusion missiles which when explodes on impact, leads to the melting of metal against metal.
EVE Ability:
Oversight: This ability helps Robert to use his Enhanced Vision in battle. It links with his vision cortex and pain center of his brain. What it does is it allows him to use his ability and once he is done, the suit pumps blocking agents to his brain, temporarily reducing his headache by at least 40%. using it will increase his range to 15km when using this ability
CloAking: Equipped with a Stealth Generator, it allows the pilot to be invisible for a particular amount of time. The duration is affected by the work being done. Light work, 8 minutes, Medium Work, 6 minutes and Heavy work, 4 minutes.
All Terrain Stabilizers: A system developed by Tsujinbo Corp that allows Zeus to do two major things: One is jump boost, which gives Zeus the ability to get to a vantage point.Thanks to the four engines on its back, maximum lift it can attain is 450m. And the second is ground clamps, a series of clamps which are located at the feet which hug the ground to provide stabilization to the pilot
EVE Weakness: Zeus is very weak while in the air as it can be targeted very easily. Since it has no shield and is composed of standard armor, it makes it the not the best when it comes to frontal assault and unarmed combat.
The Clocking ability has some minor flaws to be perfected hopefully in the near future. When the pilot fires a weapon when the EVE is in cloak mode, the generator loses some charge to power the suit, making the mech seen but only momentarily. Continuous firing negates the ability.
Also when the stealth generator only works on specific speeds. Flying at full speed negates the ability. Recommended speed is 45mph.
#1
-Dominic Tsujinbo @ Aniketos-
Name: Dominic Tsujinbo, prefers Dom.
EdenKnight Codename: Subject 043, codename Aniketos
Age: 24
City of Birth: Kasai
Current Address: 21 Arivale park, Level 343, Apartment 8, The Sapphire Alcove, Sentinel
Persona: Dom is very charming and approachable, which makes it very easy to be his friend. He is a very sociable person and is always looking to make conversation and new bonds with people he just met. If he thinks that you are uncomfortable, he will go out of his way to make you feel welcome. What appears to be a relentless positive energy at times can be very annoying to others which sometimes drives them away. However, he means well. He can also be too trusting sometimes which can lead to trouble for both himself and others. While he is positive most of the time, even in battle, he has been known to be defensive and angry especially when he or his friends are threatened.
Dom comes from a very rich household where he has never had to work or struggle for anything in his life. This combined with his natural athleticism and brains has made him to be rather arrogant. This can both be an advantage and a hinderance for him. His brilliance however, is primarily limited to engineering which he no doubt inherited from his mother, Diana Tsujinbo, who created the Tsujinbo Canons in Kasai. He is both handy and creative when it comes to engineering meaning that he can both fix and create whatever he sets his mind to. From his father, Senator Ellis DeRocco, he inherited his only his likability and not lying like all politicians are famous for. Dom never understood the point of lying and felt that it bred mistrust among friends; also he is terrible at lying.
If you are someone that he calls friend, than expect to have a loyal companion who will always put you first. If you are ever feeling down or upset, Dom is someone to turn to to cheer you up. He does not lie and can keep a secret making him a trustworthy confident and friend.
Appearance: Dom is 6'3" and big boned. He is stocky and looks like he could have probably been a farm-hand in another life. He is still relatively quick for his size and can really pack a punch. Dom has hazel eyes and thick flowing hair that he treasures deeply. Often he will tie it in a bun during most activities but for formal occasions he will let it down. He is usually clean shaven and wearing high end clothes due to his families wealth if he is not in engineer rags or military gear. His features can be hard and rugged but are usually softened by his smile or laugh.
7th Sense:
Dom can stun others for 5-10 seconds within a 10 metre radius, and at its most extreme 20. The potency of this ability can either daze them briefly or completely render them unconscious. It depends on how much focus Dom is putting into it. If Dom concentrates too hard or expands the radius to wide, he is met with severe seizures that typically last 90 seconds. The most severe seizure he has had was when he pushed himself too far in military school and it lasted for 2 minutes and 45 seconds.
Background: Dom was born and raised on Kasai to a wealthy politician and a brilliant engineer. His mother was a lead designer for the Tsujinbo Canons that protected the city and a weapons expert for ground troops, EVE's, and NARC's. Her exceptional background made it Dom's destiny to become part of the military. Growing up, he never faced much hardship due to being one of Kasai's most elite families; however, both of his parents were always busy with work, leaving him by himself. Wanting to know more about the world and being the social creature that he was, he constantly went out to explore the world. This allowed him to meet an abundance of new people who taught him valuable skills and in fact, it was among the back alley's of Shura that he acquired his most treasured skill. On a night which seemed to be the fifth night in a row that both his parents were working, he wandered deep into the bowels of the poorest areas of Kasai. It was here that he stumbled upon a secret fighting ring where men beat each other ruthlessly for sport and money. Being only nine, the leader of the ring Brahm sent him away believing that this was too much violence for the lad. Dom, who was so intrigued with what he saw returned every night despite the warnings from Brahm. Finally the ring leader gave in and taught Dom how to fight and win against those who were bigger than him. He learned how to be fast and forceful with his punches and out maneuver his opponents. When he first starting fighting in the ring at 14, no one went easy on him. He often left the ring bloody and bruised with a loss on his hands. This carried on for another year until, in a surprising turn of events, beat a top contender. He started winning more and more until he was the ring champion and the best fighter in Kasai.
His training became especially helping during his time training in the military. Fighting kids his own age was a cake walk for him compared to fighting grown men trying to feed their families. He quickly became top in his class for hand-to-hand and close quarters combat. However, where he excelled most was his aptitude for engineering and he was assigned to help construct armour for NARC's. After the fall of Ardennais, he was approached by his mother and other prominent military figures who asked him to try their experimental EVE program due to his 7th sense and his performance in his military academy class. He of course agreed.
Character Relations: n/a
EVE Description: THI9771 Aniketos, the defender, is a EVE designed for gutting the enemy. It is equipped with middle-heavy weight armour making it able withstand quite a beating from a variety of attacks. Being on the lighter end of heavy armour as well as being smaller, it can still move relatively fast compared to other heavy-armoured EVE's and ATAC's. The armour comes from the pilot's home city of Kasai along with its devastating custom melee weaponry.
EVE Class & Height in ft: Brawn, 38 ft
EVE Weaponry:
Dual Thermal Whiplash
A revolutionary design of Dom's own creation: Two metal chain-like whips that can link together and create a sword. Both the swords and the whips alike have a heat source within them making them capable of cutting through metal like butter. A single whip and a sword can be used at the same time and are often an efficient killing combo.
MX-137 Minigun
This gun does not have a lot of accuracy at long ranges, however it packs a punch at close range. Spraying a total of 7500 rounds a minute and enough calibre to easy punch a hole through 2 metre thick iron, this gun can tear ATAC's to shreds.
EVE Ability:
D-17 Bulwark
The heaviest piece of armour on the entire EVE. A thick wall of protective metal acts as the only defence this machine has against effective heavy weaponry. It rests on the left arm of the EVE and can be used to protect vital parts of the EVE, particularly the helm where the pilot resides.
Reinforced Suspension and Hydrolics
A heavily reinforced shock system allows Aniketos to be dropped from incredible heights and still maintain integrity. Reinforced suspension and enhanced hydraulics also gives the EVE the ability to jump to certain heights and scale landscapes rather easily.
Stun
This ability enhances Dom's 7th sense to both last longer and affect large machinery. When activated, this ability temporarily shuts down systems of enemy ATAC's. This can still cause seizures for Dom.
EVE Weakness: The light armour that allows for this EVE to move as quickly and sharply as it does can be pierced by bullets easily. Aniketos has no explosive or long range weapons. As a result, Aniketos is ineffective against long range attacks and cannot provide offensive assistance during long-range warfare.
#1
-Gabrielle Reizenstein @ Andarta-
#1
-Aquilla Vaughn @ Fenrir-
Name: Aquilla Vaughn
EdenKnight Codename: Subject 92 codename Fenrir
Age: 25
City of Birth: Kasai
Current Address: Officers Quarters, Port Akeri, Level 233, Apartment 16
Persona: A soldier first, and everything else second, Aquilla is best characterized as cold, distant and professional at first glance. She seems to take in everything around her, content to merely observe the goings on in the world, only acting when those goings-on affect her personally or violate some unknown moral standard. What this standard is, however, can be considered ambiguous, as she is level-headed, and rarely gives much of an outward reaction, and it is well known that if something does break her façade, likely there was a catastrophe in the none too distant past, or something amazing has happened. Her calmness under fire, however, has earned her plenty of respect from the previously more ‘veteran’ soldiers, and well as the newer recruits in the aftermath of the fall of Ardennais. A refusal to let anyone do something she won’t do has helped with this, alongside her tendency to be commanding a force while still functioning as its primary forward spotter. This works best with her style of working on instinct and her own intuition as opposed to officers training, which she has only received parts of, after the fact.
Aquilla is more than a little awkward in social situations, or when dealing with people in general. Her entire life has been consumed by the military, and without that structure and innate understanding of shared experience, she tends to flounder helpless and make more than a bit of a fool of herself. Her self-confidence is lacking in anything not pertaining to math, guns, or punching you in the face, although she can fake it reasonably well until questioned. This is a trend throughout Aquilla’s life, she can do a passable job of faking being calm and collected even if she is totally panicking inside, at least until she is somewhere where that falling to pieces is acceptable. Humor sometimes will bounce right off, although she is quite fluent in sarcasm and dirty jokes, vestiges of times in the military. Compliments also will tend to roll off, due to her occasional inexperience in dealing with people, or not being good at taking them, although if one can get past this exterior, she is willing to open up, haltingly. If asked, she will freely admit she doesn’t think she’s a very good friend, as her life tends to be ruled by her perceived duty as a soldier, to protect the people who can’t protect themselves. How true this is depends on who you ask.
Outside of soldiering, her most defining trait is math, namely, rapid complex mathematical calculations required for sniping, or calling down artillery fire. She’s no genius in the field, but certainly well above the average person’s abilities. It isn’t a skill Aquilla talks about much, feeling some of the praise she has earned is undeserved, as well as viewing it as a fairly useless talent. This skill oddly doesn’t extend much to engineering or other mathematically based pursuits, although it is possible that is simply because she has never applied herself to them. Given her tendency to work herself to collapse, she doesn’t have much in the way of hobbies, as she doesn’t consider spending time training or on a firing range to be a hobby. If she does take a day off, it’s usually spent unconsciousness, or wishing she was, as nightmares and flashbacks to the fighting haunt her. She’s found sometimes that writing down accounts of those events helps the nightmares pass at least for a time, but this is hardly foolproof, and she can be too stubborn to admit even that much to a piece of paper.
She tends to take blame for problems onto herself, and refuses to accept that something isn’t her own fault, such as the deaths of those under her command during the Siege of Ardennais and in the retreat beforehand. These episodes of self-recrimination are often accompanied by the days where Aquilla is working until her body simply gives up, or her pushing her 7th sense to the very limits, in an effort to prolong how long she can fight. Her duty first mentality tends to leave her wellbeing as a secondary concern, despite the fact these two things exist at odds, as she feels that she doesn’t deserve her current rank, and that eventually, she’s just going to get everyone under her command killed.
Appearance: Standing all of five foot five inches tall, and weighing at only a little over a hundred pounds, Aquilla isn’t the sort of person you’d expect to be running about battlefields. Not an ounce of fat on her, she resembles a sprinter or dancer, and not exactly the most intimidating one at that. This is only accentuated by her softer facial features, which tend to leave most assuming she is younger than she actually is. Short brown hair and eyes add to her somewhat unassuming appearance, although that all flies on the window considering that she usually remains in the body glove for her combat suit as a matter of expedience. While she will leave a sidearm behind, her communications gear remains on her person at all times, manifesting in the hologram over her left eye, and the headset on her right.
7th Sense: Surge: A boost in physical ability, including strength, reflexes, agility, and short range perception, similar to an adrenaline rush. Aquilla can maintain this state for 10-15 seconds to a burst, can be pushed longer with proportionally worse side effects. Shorter bursts produce the same effects an adrenaline rush or a hard workout: intense exhaustion, and full body soreness that inhibits effectiveness. Going beyond 20 seconds, coughing up blood, internal bleeding muscle damage, and unconsciousness are known side effects, and Aquilla has never managed more than 35 seconds, and doing that left her bedridden with torn muscles, internal bleeding, and that was after she woke up from the 2-day long coma.
Background Aquilla’s parents were both career soldiers in Kasai, a part of the scouting forces in the city. Growing up on a military base set the tone for Aquilla’s life. Even more so, as the government of Kasai started to catch the first rumblings of war, and began a subtle militarization alongside the early stage development of the Tsujinbo Cannons, including started hunting for potential military recruits. A young Aquilla, already starting to show some of her ability in quick mental calculations, seemed like a good place to start. However, being a child, she was merely marked down as someone to observe, because no one was willing to cross the moral horizon of training child soldiers. Her parents, meanwhile had no such compunctions, at by Aquilla’s tenth birthday, started teaching her to shoot, and the basics of self-defense.
This would prove to be a defining for Aquilla, as the first manifestation of her 7th sense happened when Aquilla stepped in to try and protect another student from what she perceived as bullying. Said bully, either being foolish, or forgetting that Aquilla as a military kid, and perfectly capable of beating him up, took a swing at her. In the next fifteen seconds, Aquilla broke his arm, jaw, and nose, before passing out from internal injuries there and then. Shortly thereafter, she was enrolled in the Academy. When, at 15, all the students underwent basic training, Aquilla’s excelled, and when they left the Academy, she enlisted in the Kasaian military. Fast-tracked through sniper training as a forward spotter, Aquilla’s training ended up being rushed to completion as war broke out. Although development and deployment of the Tsujinbo Cannon emplacements was well underway, they were not yet completed, and with the war in a stalemate, Kasai was more willing to deploy their scouts and snipers to help hold the line.
Assigned as the spotter for sniper team composed almost entirely of new recruits, Aquilla was deployed to the front lines, their orders to hold the line, however, was needed. Killing officers, hitting supply convoys and providing covering fire for the infantry, as the stalemate drug on. For a short time, that deadlock held, although day in day out combat started to wear upon everyone involved. Until the first ATaC’s appeared, shattering the battle line. To call what happened a battle would have been generous. The very definition of a surprise attack, they faced all but no resistance as Union lines broke. Dozens of officers on the front lines were killed, causing widespread disarray in the hours after the attack, leaving many units to attempt to fight a hopeless battle, Aquilla’s among them. Although there seemed to be some promise to using anti-tank rifles against the massive armored walkers, there was no time, as Confederacy forced rolled over their position, and a desperate fighting retreat began. By the third day, Aquilla had found herself in command of not only her own group, their commander having been killed in the initial wave of fighting, but several other Kasaian units caught up in the fall back to Ardennais. In an effort to prevent chaos in the ranks, Aquilla was given a hasty field promotion to Lieutenant and thrown headlong into a situation she was altogether unprepared for.
During the Siege itself, Aquilla, and those were pushed to the forefront of the fighting, providing fire support for NARC troops and the Crimson Guard, having achieved the dubious honor of being considered ‘veteran soldiers’ as a result of everything they survived to that point. Despite that, Aquilla wasn’t foolish enough to think any of her command would be the defining force in the siege, made up of scouts, snipers, and other light troops, the best they could do was keep Confederacy heads down while the others did their work. Where other units covered civilians retreating from the city, Aquilla kept her soldiers and herself at the front lines, fighting building to building if necessary to slow the advance. Exhaustion in her mind didn’t matter. Her duty was to fight and defend the fleeing civilians, even if she had to die to do it. She remained on the front lines, doing her best to direct what NARC groups could be spared on out of position enemy units, or directing covering fire to Crimson Guard right up to the eventual retreat from the city.
In the aftermath of Ardennais, Aquilla was officially promoted to a Captain, in recognition of her having commanded, heroism, and bravery under fire. If the politicians had their way, she would have been showered in medals and awards, including the newly christened Cross of Ardennais, considered the highest military honorable to be given, had she not refused any and all awards, even those for wounds sustained in combat. Since the Seige, she had only been sporadically deployed into combat, as a Kasaian officer, her superiors follow the example of the leadership, to hold their ground and let the heavy cannons do most of the work. When Sector 11 approached her, Aquila didn’t hesitate for a moment. Having seen firsthand the devastation wrecked by ATaC units, and the horror of trying to slow them down, she had no qualms joining a program that would prevent such a thing from happening again, and bring the war to a close.
Character Relations: None yet unless someone wants to?
EVE Description: Built by Takeda Heavy Industries, with Tsujinbo Corporation weaponry THI0092 Fenrir uses a scaled up Scout frame to provide mobility, while also packing enough punch to slug it out with enemy units should the need arise.
EVE Class & Height in ft: Brawn, 35 feet
EVE Weaponry:
FIMBULVETR Tsujibo Scout Rifle – Designed to fill a medium range sniping role, the FIMBULVETR is capable of accurate fire to somewhat over a kilometer, or longer, although effectiveness drops off fast outside of that range. Primarily a rail-gun, firing high explosive conventional ammunition, the FIMBULVETR can also use sabot based precision anti-armor slugs. Swapping between ammunition types takes 45 seconds.
Takeda Swarm Missile System: An upgraded and somewhat repurposed NARC weapon, Swarm is a shoulder mounted semi-guided missile system, designed for use on light armored targets and installations. Due to the limitations of the Fenrir frame, these missiles are short range and do not carry advanced tracking/guidance systems, being given a target on launch before the Fenrir leaves the area. Intended use is to cause soften up targets prior to a heavier barrage, or finish off the remains of a target location after the heavier weapons have been brought to bear.
Takeda MJOLNIR Combat Hammer – Although a brute answer, the primary idea behind the MJOLNIR is that it’s easier to bend something than to puncture it. Amounting to little more than a high-density sledgehammer, MJOLNIR is designed to crush the joints and armor of opposing targets or failing that, at least break something inside from the force. Aquilla requested no additional functionality be added to the hammer, seeing it as a last resort weapon.
EVE Ability:
Overclock – In conjunction with Aquilla’s 7th sense, FENRIR’s systems can be overloaded, providing a considerable boost in strength and a boost in speed and reaction time as well. Although the EVE numbs much of the pain associated with using her ability, the extra mass and inertia of the EVE mean that sustaining durations longer than 15 seconds is unfeasible, and the side effects remain fairly unchanged.
MYRIAD Assistive Targeting Systems – A scaled up iteration on Aquilla’s headset, can perform several functions. If given a target, Assistive Targeting allows it to be ‘painted’ forwarding firing solutions and other relevant data to a rearward position, or other EVE. Alternatively, the Fenrir can establish a direct link to another EVE or installation, allowing them to utilize the targeting data provided by the Fenrir directly. Doing this leaves the Fenrir unable to engage rapid movements, or engage in combat of its own, so as to keep a steady flow or accurate information. There also is a power drain associated with this uplink that increases over distance and makes uplinks of longer than 15 km unfeasible.
Jorumgand Scout-Infantry Combat Suit: Aquilla’s modification on the standard combat suit, specifically designed to interface with the communications gear, as well as provide a direct link back to command should it be needed. Used to pilot the
FREYA Command Assist System: the FREYA is a less advanced AI suite given to all Kasian officers, to assist in administrative duties, functioning as something of an electronic secretary/assistant, as well as provide real time assistance in combat, including monitoring incoming information from subordinate’s suits, forwarding tracking and targeting information, and managing communications channels. On foot, local battlefield mapping is provided, using laser scans built into the suit. However, this is only semi-reliable.
Although the AI can interact with the EVE, it is unable to assume total control in the event that Aquilla loses consciousness from her 7th sense. Instead, it performs it standard functions, controlling information flow to Aquilla, and forwards targeting information out again.
EVE Weakness: Although by no means as vulnerable as a Scout EVE, Fenrir has sacrificed some of its durability in favor of mobility. Although technically the Scout rifle can be used in long range warfare its effectiveness is sharply reduced and accuracy falls off quickly, forcing reliance on Artillery support for long range targets, and should the ammunition feed system jam, or suffer a malfunction, options become further limited.
#1
-Nyala Perch @ Mordred-
Name: Nyala Pierch
EdenKnight Codename: Subject 002, Codename Mordred
Age: 29
City of Birth: Ardennais.
Current Address: Level 702, Cerulean Heights, Apartment 2, Point Sentinel, Sentinel
Persona: During her upbringing she didn't get to meet and play with many children other than Eurica, this lead her to initially be quiet and shy toward strangers with only a few people to really talk to and interact with. When she joined the Academy she was naturally inclusive and shut others out until mandatory military training started where her instructor noticed her affinity on the obstacle course traversing it with relative ease. Her instructor became very interested with Nyala and often called her over to talk with. The instructor was kind and taught Nyala how to interact with others. Today she is still inadvertently avoids strangers but she is much more comfortable now. When she is angry she is blunt and straight to the point but when she is between friends she likes to act over confident and ignorant as a jest. When she is neutral she is usually daydreaming and focused on something in particular and would be aloof and unfocused in real life.
She is a quick thinker letting her able to switch topic, tactics and targets. (ooo the triple T threat) The downside to her quick mind is that she becomes mentally exhausted often and especially at the end of the day, needing to nap a lot.
Appearance: Nyala is a lower than average 5'4" and 110lbs with most of her body being lean and mean. Her eyes are a constant faintly glowing green with a few green veins on her face with the same hue and radiance of her eyes, and her hair is a dark black. she normally wears military fatigues when she isn't working out on the field as it is most comfortable for her however depending on who she goes out to civilian life with she usually dresses up with whats trendy. Although she usually wears something with a hood or a hat to hide her face from others.
The glowing green veins and eyes may be a bi-product of the fact that her parents heavily researched on the Edenseed and stayed near contact of it.
7th Sense: Danger sense, every time there is a danger to her or her friends she feels it. time slows down for her brain but her body and everything else except for a crucial limb, moves at the same speed as usual. She perceives things faster letting her have more time to react. This can work both ways for Nyala, as generally when she gets shot or something bad happens the moment is drawn out for her, meaning she can stare at a bullet for a long few seconds as it figs her or she can see one of her friends or loved ones slowly meet their fate. Her limbs that are using this 7th sense to move at super human speeds however, will take a toll as the bones and muscles struggle to keep up. The longer and more often she uses this the longer the recovery rate the longer the recovery rate the more numb/nearly dead the limb becomes. The advantages are obvious, with peaking around corners relatively safe for her or conducting stealth operations.
Background: Born in a family of scientists, her parents weren't exactly worried when she was found out to be a marked one, instead they were excited because they could conduct various (but safe) experiments on her as she grew up. When Nyala turned six they introduced her to the rest of the scientists researching on marked ones, this included Dr. Miranda Avondale, and Dr. Ivanov Sterne. This lead her to meet her childhood friend, Eurica Angelique Sterne, the two children became good friends and when Dr. Miranda died in a tragic accident Nyala had always felt bad for Eurica, always thinking she needs to help her out in some way. During her upbringing Nyala met many scientists and other marked children and she soon showed a talent for disappearing and a high cognitive usage.
When Nyala was enrolled into Miranda's Academy she was separated from Eurica as her talent was more into computer science and engineering. When the military training started they found that she was exceptional for infiltration and close quarters combat. That combined with her affinity for Computer science makes her a valuable spy and data gatherer. When the war started she quickly Volunteered and served under the crimson guard and she was eventually she was tasked with Evacuating Ardennais where she say the her father and the good Dr, Ivanov sacrifice themselves to protect their research. After that she and her mother fled Ardennais along with the cities refugees.
Character Relations: childhood friends with Eurica.
EVE Description: THI0791 Dubbed The Mordred, A truely experimental design, not in just NARC or EVE standpoint but from a purely principal stand point. It is lightly armored yet has one of the most deadly melee weapons equipped on an EVE. It is fast yet has medium to heavy ordinance, It has no shields in sacrifice to pure speed and weapons systems. With heavy gen-2 NARC inspirations and with unparalleled speed and a high emphasis on maneuverability at top speed the Mordred is truly a unpredictable asset on the battlefield with Nyala as its pilot its shining qualities are further enhanced.
EVE Class & Height in ft: Scout class 20
EVE Weaponry:
On the Mordreds left arm is a point black Maser cannon, however it cannon be used at range as the effect is quickly dissipated. It is only truely effective once its claw that the Maser is connected to clamps onto a armored vehicle or enclosed space where it essentially microwaves the insides causing whatever inside to both melt and bloat until the target is destroyed in a fiery mess. This makes the Mordred lethal in melee and one on one fights. This maser also has a downside however has it leaves the mordred exposed for the few seconds it takes to microwave the insides of whatever it clamps onto. The larger the target the longer it takes, the claws can also be used to slash lightly armored opponents and dig into heavier armored ones.
Located on the right arm the Gau-32 is a relatively short to medium ranged rail-gun, what makes it different from most rail-guns is that it is made to be fully automatic. However it is still plagued by the signature problem with all rail guns in that it has a slow rate of fire of about 250 rounds per minute and cause of this melding of power and speed the armor piercing capabilities are lackluster in rail-gun standards. it is able to easily shoot through most medium armored targets but it starts to struggle with heavier variants having to put in more rounds to pierce them. Although with all these jack of all trade traits there is one thing it excels at, firing on the move is easy and accurate even at longer ranges.
EVE Ability:
MI7682 Targeting jammers: To avoid getting hit as much as possible The Mordred is equipped with a Targeting jammer which shoots out a white smoke interfering with electronics and may be used as a temporary electromagnetic black out zone. It is only point blank with an area around the
Mordred and it is dangerous when using it around friendlies so the Mordred only uses it while alone or in disparate situations.
MI8821 omni-directional awareness system: The Mordred is equipped with a sensor system that once linked to the Edenknight, lets the user see in a 360 degree cone of vision. Letting the user able to react to ambush tactics that the enemy might use. It also has a wide array of sensors from thermal to radio sensors(bouncing radiowaves to and back letting the user see through smoke and many other obstacles) Further enhancing both close quarters and scouting operations. This can also be used with Nyala's 7th sense working just about the same with the Mordred's limbs
TH9942 AfterBurners: If the Mordred wasnt fast enough it just got faster with afterburners simlar to ones used on a jet fighter. Although the Mordred cant fly (yet) it is equpped with various rocket nozzles throughout its back. The boost is only temporary and in short bursts however, and it increases the Mordreds high heat signatures so it is only advised to only be used in emergencies and during escape.
EVE Weakness:
-The Mordred has absolutely no shields as it sacrifices it for pure speed and heavy hitting weapons.
-Its weapons systems are all experimental and also have a heavy heat load which makes them taxing on its heatsinks which may cause jams and weapon failure on prolonged missions in which The Mordred needs to use its weapons.
- Little to none systems are automatic and have to be targeted manually, Like the Gen-2 NARCS it was based after.
#1
-Connor McKinley @ Jotun-
Name: Connor James McKinley
EdenKnight Codename: Subject 005, "Jotun"
Age: 25
City of Birth: Ardennais
Current Address: 205 Main, 45th apartment, Opal Quarters, Sentinel.
Persona: Connor is a loud man, plain and simple. Him trying to be quite sounds, to others, like someone took a bee and threw it into a jar, then shook that jar around to really piss off the bee. And his large frame doesn't help either, nor does his perceived obliviousness to how not quite he really is.
Add to that, he is painfully aware of how strong he is and treats almost everything like it's glass. For example, let's say you just did something amazing and he's going to give you a pat on the back. He will restrain himself to the point where he'll barely touch you and call it good. You'd be left wondering if he actually gave you that pat on the back you deserve or not.
Connor has a fuse a mile long and thoroughly soaked. While he'll huff and puff, he does not get extremely mad. Usually. But fan that fire for long enough and watch as that fuse of his leads to a massive pile of TNT. He has very rarely lost his temper, but the few times he has are well recorded.
He has a soft spot for animals, anything smaller than him really, and likes to act as their protector. He once nearly beat a group of school yard hooligans to a pulp because they were throwing rocks at a kitten. One of the few times he let his anger get to him.
Appearance:
Connor, like everyone else, went through a rebellious phase and got himself a tattoo of a celtic knot garden on the sides of his head. It could be argued that he's still kind of in that phase because of his refusal to let his hair cover up the tattoo, thus giving him his iconic mohawk that, every now and again, he dyes a vibrant color. Currently, that mohawk is not dyed.
On a side note, he stands an impressive 5'10" with a muscled physique that puts him at around 280 lbs. Muscle, after all, weighs more than fat.
7th Sense: Connor can, for a short burst, completely turn off pain receptors and greatly increase his regeneration. Wounds close up quickly overtime, the largest wound he's had having to take close to 20 minutes, and he doesn't react flinch when new ones are added. Depending on how much is regenerated, and/or for how long, he either experiences light dizzying spells to intense nausea. Additionally, all the pain he felt while he was regenerating crashes down on him. The worst case of both was during the attack on Ardennais, where he collapsed from the pain and vomited violently until there was nothing left in his stomach and dry heaved for another two minutes.
Background
Connor was born a green glowing baby to the McKinley clan, a large family that lived closer to the edge of Ardennais than most other's would. Like other parent's, his were fairly certain that a baby wasn't supposed to glow green and sought medical and pediatric help. Nothing seemed to be wrong with him, however, and after a while the glowing stopped. But he was now on the records, and when he was old enough uniformed men and women knocked on the McKinley's door to politely ask them to hand over Connor.
Once he was taken to Kasai, in better conditions than others might I add, his life didn't change much. He was still a kid, and they treated him as such. He was given a basic education, and when he entered his teen years they began giving him a more militaristic education. Unarmed combat, firearms safety and shooting, hell they even had him try his hand at commanding. Connor didn't see this as strange, this was life for him, he didn't really have anything else to go off of.
When he was released from the complex and told he could have a job of his choice, he decided to put his training to good use and joined the security force of Ardennais. It was a good job to. Safe (for the most part), it paid good, dental insurance, the whole nine yards. Until the war started.
It was only a matter of time until Ardennais was under siege and the fighting came to the streets. Connor's squad was all but wiped, he only survived because of his 7th Sense and was lucky enough to have an escape transport stop and pick him up. Now he's in Sentinel, certain that his family is okay, if now ruled by the Pyrkian Coalition.
Character Relations: (If your character knows any1 prior to the story beginning, include details here. Feel free to discuss this with me or any of the others)
EVE Description:
MI4287 "Rook"
EVE Class & Height in ft: Atlas 55 ft
EVE Weaponry:
M58 Dragoon: An EVE sized machine gun that's able to fire rounds the size of bowling balls at a high rate. Belt fed, the M58 Dragoon does not require reloading. Set up is advised, but not necessary, as are short bursts of fire. The Dragoon is prone to overheating, requiring it to be cooled by either Rook's on board systems or a more support orientated personnel.
Forseti: A massive two handed axe. The weight and power Rook can put behind it makes it a devastating melee weapon.
EVE Ability:
Withstand: Tapping into his 7th sense, Rook and Connor form a hardened barrier, an extra layer of protection, while IO energy forms redundancies in Rook's mechanical, electrical, and programming systems. This allows the Rook to shrug off large amounts of damage and even operate parts that would otherwise be to far beyond broken to be even considered for use. However, this ability lasts for a whopping total of 30 seconds, a short window when you think about it. And once that time frame passes, Connor experiences the full shock of the damage he had taken, reflecting that of the damage taken by Rook, with the additional drawback's his 7th Sense brings and having to sit immobile while the Rook repairs itself, which can take upwards of 10 minutes. It should come as no surprise to anyone should there be vomit floating around in his capsule.
Castle Wall: Either a shield that Rook carries or deployable cover. The Caste Wall is made up of 5 ft thick steel, and with the assistance of clever mechanics, can have a max width of 20 ft and a height of 60 ft.
Rapid Cooling: Exhaust ports open all across Rook, quickly venting a large portion of heat. This is vital, as the large Eve is prone to overheating due to the massive amount of weight it carries. This also allows Rook to quickly cool down his Dragoon, allowing the oppressive fire to keep coming.
EVE Weakness:
Rook, though large and in charge, is painfully slow and unmanuverable. This allows smaller units to quite literally run circles around him. On top of that, the large amount of armor and heavy plating causes the Rook to overheat, requiring it to stop and vent frequently. These vents are one of only a few weak spots, but the frequency that he has to vent gives the enemy ample opportunity to exploit this.
#1
-Janson Terrano @ Lancelot-
Name: Janson Terrano
EdenKnight Codename: Subject 032, Codename Lancelot
Age: 25
City of Birth: Ardennais
Current Address: Level 821 High Pointe Cove, Apartment 113, Point Sentinel.
Persona: Janson likes having things done his way. He is quick to challenge someone who undermines his decisions, openly confronting anyone telling him what to do. For the most part, he is naive in his ignorance and generally thinks everyone else is wrong. Janson is hotheaded and temperamental, which makes it hard for many to work with him. As one would think, having him on a team would seem like more of a hindrance than anything else. However, his negative qualities where teamwork is concerned are counter-balanced by his expertise in raw talent as a pilot.
While Janson is imbued with a sense of justice and bravery, this can manifest itself in a stubborn personality, making him someone who refuses to back down from a fight despite any warnings from his teammates that he should flee. This can put him in situations far beyond his comfort zone but cause him to achieve impressive feats. Many tend to respect his skill though, regardless of how difficult he may be to work with at times. He's known to have saved many operations he was deployed on through his efforts alone. Recognizing this, his recent deployments have had him mostly being sent out on lone wolf or small squad reconnaissance missions. It was determined to be the path of least resistance, garnering the most reward.
Appearance: Janson stands at a generally average height of 6'2". His body being that of lean muscle and unmistakably in shape. Generally, standing in an upright and intimidating posture has him intentionally look down upon those that he physically does. Those that stand above him, aren't worth Janson even pushing his chest out. Preferring to only glare at them out of the slightly upturned corner of his hazel eyes.
Sitting, Janson tends to slouch more. Not hunched over in his seat, but actually leaning back. A pose that very often pegs him as uncaring.
His facial structure is somewhat egg shaped, accompanied with high cheekbones and a permanently lucid look in his eyes. His resting face generally appears as if he's half asleep. His hair is platinum blonde, a color passed down from his mother. It's shaved short on the sides with a longer top, usually only minimally brushed.
Something that's a new addition are his glasses. After his injury following the Siege of Ardennais, his eyes were damaged. Though they were mostly repaired through surgery in the hospital, it was recommended that he wore glasses to prevent any headaches.
7th Sense: Energy Emission. Janson is capable of augmenting a limb of his with the emission of pure EdenSeed energy. The telltale appearance of the bright green energy begins glowing brightly at his skins surface, allowing him to effectively use the energy as a weapon. It's been shown to easily cut through most material. The drawbacks to using this ability come in the form of the location the energy emits from will cause a sensation best described as feeling inflamed. The pain is quite literally akin to being lit on fire and causes an immense amount of pain. His brain's response is to shut down the nervous system in the area, rendering the body part completely numb and useless for hours.
Background: Heads over heels in love, Janson's parents longed for a life free of the bustling industrial life and the stresses that came with living in such a demanding society. Once realizing his wife was pregnant, Janson's father proposed and together they decided they would move out away from any of the designated territories. A beautiful cottage overlooking a grand lake was the location they finally decided on. The couple worked tirelessly to build their home and their hard work paid off. Nothing ends happily ever after, though, as Janson's mother was soon to give birth a glass storm blew through and completely shredded their homestead. Janson's father died protecting his wife.
Surviving the glass storm was only the start of her worries. Soon after burying her husband, a NEU patrol came across her and, with the help of their medics, prepared to help the stranded woman through labor. She gave birth to a baby boy and though considerable effort was made, she died soon after childbirth.
Janson was then brought back and raised through the surrogate mother program in Ardennais. Once coming of age, his desire to join the military and protect his home grew. He had never been told of his parents previous lives, he never came into contact with any of their relatives. So, growing up as an orphan with his only knowledge of his upbringing being that he was saved by the selfless patriots of the NEU filled him with respect for them and in turn fueled his motivation to enlist.
After serving for a few years as ground fodder, he witnessed a battle between both mecha armies at one point and realized exactly what he wanted to do. Janson had no one as a mentor or even a role model to help him qualify, but he put in the hard work and dedication that was required. Fighting so hard for a slot as a pilot worked well for him and he entered training at the age of 18.
For two years of piloting, Janson was assigned to an off-shoot squad that officially only contained three other pilots. His squad was regularly being sent outside the wire, working patrol missions and small incursions against forces behind enemy lines. On the eve of his third year as a pilot, 'The Siege of Ardennais' occurred. Considering it was such a large battle, Janson and his squad were called to the city to help.
Before the finale, he nicknamed the Big Bang, Janson and his squad had been pinned down by a regiment of enemy ATAC'S. With a valiant effort, he and his squad fought against the seeming insurmountable odds, Janson ended up as the only survivor from both sides of the fight. With the last ATAC critically failing and the pilot half dead as his body hung from the wreckage, he promptly stole the Confederate's dog tags to be a constant reminder of what he was fighting for that day.
Heavily wounded following that battle, Janson was picked up by a team rescuing refugees --led by a woman named Eurica-- and was subsequently taken to a hospital in Sentinel. After spending a year and a half in recovery, Janson was finally released. He now lives in Point Sentinel, spending each day training, attempting to recover what time he lost in the hospital.
Character Relations: Eurica Sterne. Towards the end of his recovery period in the hospital, Janson noticed the reoccurrence of a brunette woman. She was particularly noticeable by her blue and orange streak that shot through her bangs. Remembering the woman's name to be Eurica, she had apparently even gone so far as to volunteer to become his caretaker. He overheard a conversation in which she mentioned something about protecting long-term investments.
Janson lived with Eurica in her loft for two years as the two got to know each other and she taught him more about the city of Sentinel and it's inner-workings. Feeling an uncomfortable air between them grow after a night when they became particularly close, physically. Janson decided it would be best if he moved out and found his own place. Attachments were not a strong point of his and he would rather avoid the situation for fear of making it worse. Janson hasn't been in contact with Eurica for a year or so now, by the time he received the call. Meeting her again is definitely making him feel uneasy.
_________________________________________________________________________________________________________________________________________________________________________
EVE Description: MI0023 LANCELOT. The MI0023 model is the latest prototype by MYRIAD Industries.
Pilot Suit: MYRIAD Angelus VI Powersuit. A specially engineered suit that is required to pilot the LANCELOT that, once removing the helmet, can also act as an infantry exosuit. The suit's activation link is through the form of a circular HUD in the shape of a ring above the users head. Akin to a halo.
EVE Class & Height in ft: Scout, 30 feet.
EVE Weaponry:
SS ARONDIGHT - Named after the weapon that inspired it, the blade of Sir Lancelot, the Arondight strikes fear in the heart of its enemies just as did the myth it represents. A new design in the field of melee weapons, it is an arm gauntlet bearing a twin-pronged energy blade on it's lead end. The focused Edenseed Energy can cut through any material like a pair of hot scissors on paper.
MYRIAD EMP Cluster Darts - Darts that are fired from a wrist mounted launcher. Once synced with the targeting system in the HUD, the EMP Darts can lock onto any electronic system the pilot is looking at. They have slight course alteration abilities if the target is fleeting. They have the ability to go from shutting down a system permanently to only stalling something for a few moments depending on the size of the system.
EVE Ability:
MYRIAD Sabre Drone System - A drone system that is linked to the user's HUD. If desired, the imagery being linked back to the original pilot can be shared with any number of friendly systems within range. The farther away they are, however, the poorer the quality of imagery. Each drone is also equipped with a small energy turret and the ability to self-destruct. The Lancelot EVE can carry 4 drones in designated back slots.
MIDF Cloaking System - A timed system that runs off of the EVE Core. It deploys a short range field that covers the user in nanobots engineered to displace the image behind the user and make it observable from the front. The MIDF System accounts for any look angle and will adjust it's imagery in a refresh rate of .25 seconds. After the time limit of 30 minutes has been reached, the system has a recharge rate of 90 minutes. The 30 minute run time would only be achievable if the LANCELOT doesn't move at all. Further reduced to 10 minutes if it's moving, with a slight visual distortion because of the refresh rate. Even further reduced to a 1 minute run time with significant visual distortion if attacking or using any other ability.
Mobility Jets - This EVE is equipped with multiple boosters across its body. They are located on the back of its legs, on its feet, on its back, and one on each elbow. These boosters are purely focused on horizontal movements however and do not angle downward for jump assist.
EVE Weakness: The EVE's clear weakness is combat outside of melee range. It's smaller size and focus on increased mobility attempt to make up for that, but pit the mecha in a battle of endurance and it will lose every time.
. , ; ' ` ~ * ~ ` ' ; , . , ; ' ` ~ * ~ ` ' ; , .
Feel free to use the generic character sheet below. I allow customized sheets as long as the details are clearly legible and accessible do note ill be very strict with CS sheets. So pardon me in advance if I request changes, nothing personal ^~^
You can also use my CS code (its not fancy! Just with all the picture formatting code added in. Find it below! **Make sure you understand what is required for each CS section by reading through the Code above first ^^!**
ACCEPTED SHEETS WILL BE LICKED! I MEAN LIKED
OOC: EDENSEED - The Genesian War OOC
Interest Check: EDENSEED - The Genesian War (wip)
RP IC: EDENSEED - The Genesian War IC
~RP CHARACTERS~
#1
-Dr. Eurica Sterne @ Guinevere-
EdenKnight Codename: Subject 001, codename Guinevere
Age: 27
City of Birth: Ardennais
Current Address: Level 757, Sequester Lofts, Apartment 2, Point Sentinel, Sentinel.
Persona: Eurica has the tendency to choose to see the brighter side of things. Often giving everyone the benefit of the doubt. As such, she appears to be very approachable and friendly. When she gets close enough to you, be prepared for a barrage of annoying teasing that sometimes could get quite offensive; it's just her way of trying to point out a mistake or flaw without hurting the person's feelings. A keen observer, Eurica grew up having an exceptional interests for the forest life around Ardennais. As she tends to do a lot of reflecting and observing, she also indirectly is able to analyze and come up with many solutions or choices for most situations. She will not hesitate to take the best path when the pro's of it far outweigh all the other choices. Often she will make decisions for the greater good. Despite getting along relatively well socially, Eurica can quickly gain a strong dislike for selfish ideologies. Hence, she has a strong disdain for the rulers of the Confederation.
Always seeing the bright side of people or making light of their flaws can sometimes become a problem. When situations demand a strong judgement against whats right or what's wrong, such as when a person needs to be scolded firmly, Eurica tends to shy away. In addition to that, being accustomed to optimism does not prepare her well for dealing with situations that are severely dire (like the loss of her parents) as she does have the occasional bout of depression. The downside of over-analyzing every possibility is that it can sometimes freeze her into inaction. This is especially true when the pros and cons of each possibility are relatively similar.
Eurica is a sucker for dark horses, the people who are at a disadvantage but will fight for what its worth. Conversely, she dislikes people who give up too easily (instead of attempting to motivate them).
With her amber colored orbs and high cheekbones, her features are best described as striking rather than beautiful. She possesses a lithe and athletic body build.
7th Sense: Subject 001 has two 7th Senses ('cos plot reasons, shhh you!)
Aurasense. The lesser of the two senses, Eurica had an uncanny ability to feel the environment layout and people around her. As a result of her 7th Sense, she had never gotten lost before in her many wanderings during her younger days and had an innate sense to know who would be friendly enough to help her should she need it. Despite that, her Aurasense does not extend beyond a stone's throw away from her current position. This sense can be extended into greater definition at the cost of her lungs involuntarily constricting, making her unable to breathe.
Kinetic Barrier. Her more prominent 7th Sense. Eurica can summon a globe of ephemeral energy out from her person that will block anything going in and out in a 7 feet radius around her. The barrier appears as a light blue transparent bubble and usually lasts a second or two, after which she will be extremely lethargic. She can extend its duration at the cost of her lungs squeezing further and her heartbeat beating erratically. The longest she has held her barrier was 10 seconds, after which she promptly fainted into a coma which lasted for 2 days.
She was due to continue her training by joining a sniper squad, but appealed to be transfered to command school at the last minute. She did it for two reasons. Command School was located in Kasai, and afforded her slightly more free time to visit her mother's Academy and help around. The second reason being her father was adament that his only surviving loved one be as far from the war as possible. Regardless, when war broke out, she chose to take up a position as a lower ranking commanding officer in Ardennais to be closer to her father.
After the fall of Ardennais, she spent a fair amount of time in mourning. Stoically continuing her mother's research to overcome her grief where she earn her doctorate in IO Particle Biogenics. When Commanding General Odenheim contacted her regarding Sector 11, she quickly agreed vowing to do whatever she can to end the war.
Character Relations: Childhood friends with Nyala Perch
EVE Class & Height in ft: Artillery, 40 feet.
EVE Weaponry:
Tsujinbo Proto-4 Hammer and Anvil - The main weapon of the Guinevere. An extreme distance siege-sniping weapon system that employs the Hammer (non-siege) or Anvil (Siege mode). When in siege mode, the Anvil fires superheated compressed photon particles in a burst of pure energy, with superior armor-penetrating effect. The sound of the cannon firing is what gives it its name. When not in siege mode, the Hammer can be used as a medium range pulse rifle. Deploying ground stabilizers for Siege-sniping takes about 10 seconds, as does maximum particle compression of the Hammer and Anvil. The weapons system can be seen in the picture on the MI0017 GUINEVERE's back.
MI GALANTINE - The Galantine comprises of surface to surface bombardment cluster missile salvos. As its name suggests, Galantine fires a barrage of twenty semi-guided missiles in one go. Can be guided by the Guinevere's inbuilt optical laser spotter or an external one. Highly inaccurate when not in siege mode or fired without a spotter.
EVE Ability:
MI MORGANA - Built specifically to amplify Eurica's Aurasense. The MORGANA is a realtime battlefield scanner to provide an overview of the battlefield in the form of a minimap; which displays in the HUD of the Angelus V pilot bodysuit. Utilizes swarm echolocation, where it sends out small microbots to scan the battlefield via echolocation and extend Eurica's Aurasense; when low on power, each microbot returns to the Guinevere to recharge and a new bot is sent out to replace it similar to how a beehive operates. Effective range of 7 kilometers. Wider areas can be covered with relative decrease in definition. Can synchronize with other Sector 11 or MYRIAD machines and utilize their sensory equipment to further boost accuracy.
MYRIAD Rho Aias - The Rho Aias shield system overcharges the Heart of EVE to deploy a dome-shaped iridescent energy shield around the Guinevere. Blocks all projectiles, matter and Energy weapons. Highly energy inefficient and is prone to overheating the EVE's circuitry as such, its not something the pilot wants to forget to turn off. Eurica can directly boost the Rho Aias with her 7th Sense, but unlike the MORGANA systems, boosting the Rho Aias shield will have similar side effects as per normal use of her 7th Sense.
Jumpboosters - Basically boosters for quicker movement, allowing the SS0017 to hover several meters above the ground to quickly get into position. Hovering is not flying, so yeah. Don't expect the Guinevere to streak across the sky or break the sound barrier, it can however position itself atop buildings.
MYRIAD Angelus V powersuit. Used to pilot the SS 0017 GUINEVERE, can also act as a standard ground infantry powersuit. Allows rendering of MORGANA mapping system.
EVE Weakness: While the Guinevere has been outfitted with an explosive amount of firepower, and a fair amount of durability with the shield, it is one of the least mobile of EVE's. While the Rho Aias blocks practically anything coming in, it also blocks anything from going out. Hence the Guinevere cannot attack or use its jumpboosters if the shield is deployed, to add to its energy efficiency problems. It can still move, but at a very slow pace. The Guinevere's lack of melee weaponry and anti-infantry also makes it vulnerable to sustained short range warfare; if you can get close enough... =)
#1
-Robert King Jr. @ Hercules-
Name: Robert King Jr.
EdenKnight Codename: Subject 025, Code-name Hercules
Age: 27
City of Birth: Sentinel
Current Address: Level 678, Apartment 22, Diamond Tower, Diamond Expanse, Sentinel
Persona: Robert is an introverted fellow. I mean he tends to keep away from people but not to far, just close enough where he can pop in when called upon. This kind of behavior has made him the social outcast as people tend to steer clear from him from time to time. People who took a chance on him know exactly what he is capable off and his level of trustworthy is off the charts. Tell him a secret and he will tell no one. Benefits of being an introvert i presume.
He has the uncanny ability to think on his feet. he can analyze a situation presented to him and quickly form a deductive and logical solution to walk out of it. This has one major flaw as emotions are cast aside. This led to almost killing his best friend and he is now training to be empathetic when it comes to life-or-death situations.
He is a strong believer of true friendships and will do almost anything to make those close to him smile and brighten the day. Also he can be very protective. He will jump into a fight when he sees a fellow comrade in danger. Suicidal but at the end of the day, it tends to make others smile which makes him smile.
Appearance: Robert is an African American male in his late 20's. He measures 6'1 inches and weighs 190lbs. He is well built with fully formed abs and has piercing brown eyes. He has a distinctive mark on his left arm and a full back tattoo of a skull with a rose on top. Very hardcore. Possesses a very unique set of earrings given to him by his mom as a gift for his 17th birthday. Father as usual was not pleased
7th Sense: Subject 025 Enhanced Sight
Enhanced Sight is pretty self explanatory. Increased sight so that he can see further and in good quality. Maximum distance he can see is 5km and can hold the sight for at least 10 seconds. As of now he cannot control the zooming distance so he instantly jumps to 5km viewing range
Background Robert was born to the family of technology moguls, King Industries located in Sentinel as the sole heir to the vast empire. The wealth and constant advice from his parents telling him not to speak to anyone about the family fortune made him keep to himself most of the time, thus making him comfortable with silence. His father was happy about him keeping quiet but the mother was very concerned about his son's psychological and emotional growth. So once in a while, he would walk to the commercial district with his mom so that he can interact with different individuals.
When he was 14 years old, he had a fatal accident where he lost his left arm and his left eye. Since his parents owned a tech facility, he was given mechanical implants of his left hand and eye. The eye has a seeing distance of 1km but it evolved hist sight to 20km but at a very heavy cost. Pulsating headaches which lasted 30 minutes made him rethink of peeping to girls bathrooms from the comfort of his home. The implants were easily disguised and he continued to live a very normal life.
After the war, he reconsidered his life choices and applied to be a knight. He swore to do anything to end this war which rummaged on and on. There was a girl he liked in his complex but he vowed to say hi after the war is over. A dumb move but it what keeps him going. His cybernetics made him qualify for sniper squad.
Character Relations: None
EVE Description: The SS0025 ZEUS was designed by Sector 11 and sent to Tsujinbo Corporation for the weaponry and Takeda Heavy Industries for the Armour
EVE Class & Height in ft: Artillery, 35ft
EVE Weaponry:
1. The Thunderbolt Graviton Rifle: Developed by Tsujinbo Corp according to his specifications, this large sniper rifle has devastating damage to armor at long distance which fires micro missiles from extremely long range. Has two mods: Short barrel and Long Barrel. Short Barrel enables Robert to use the gun at a maximum distance of 6km. Long Barrel Mode triples the distance to 18km. Time taken to switch between barrels is 20 seconds.
2. Fusion Mark II Missile Launcher: This launcher fires laser guided or auto-locking fusion missiles which when explodes on impact, leads to the melting of metal against metal.
EVE Ability:
Oversight: This ability helps Robert to use his Enhanced Vision in battle. It links with his vision cortex and pain center of his brain. What it does is it allows him to use his ability and once he is done, the suit pumps blocking agents to his brain, temporarily reducing his headache by at least 40%. using it will increase his range to 15km when using this ability
CloAking: Equipped with a Stealth Generator, it allows the pilot to be invisible for a particular amount of time. The duration is affected by the work being done. Light work, 8 minutes, Medium Work, 6 minutes and Heavy work, 4 minutes.
All Terrain Stabilizers: A system developed by Tsujinbo Corp that allows Zeus to do two major things: One is jump boost, which gives Zeus the ability to get to a vantage point.Thanks to the four engines on its back, maximum lift it can attain is 450m. And the second is ground clamps, a series of clamps which are located at the feet which hug the ground to provide stabilization to the pilot
EVE Weakness: Zeus is very weak while in the air as it can be targeted very easily. Since it has no shield and is composed of standard armor, it makes it the not the best when it comes to frontal assault and unarmed combat.
The Clocking ability has some minor flaws to be perfected hopefully in the near future. When the pilot fires a weapon when the EVE is in cloak mode, the generator loses some charge to power the suit, making the mech seen but only momentarily. Continuous firing negates the ability.
Also when the stealth generator only works on specific speeds. Flying at full speed negates the ability. Recommended speed is 45mph.
#1
-Dominic Tsujinbo @ Aniketos-
Name: Dominic Tsujinbo, prefers Dom.
EdenKnight Codename: Subject 043, codename Aniketos
Age: 24
City of Birth: Kasai
Current Address: 21 Arivale park, Level 343, Apartment 8, The Sapphire Alcove, Sentinel
Persona: Dom is very charming and approachable, which makes it very easy to be his friend. He is a very sociable person and is always looking to make conversation and new bonds with people he just met. If he thinks that you are uncomfortable, he will go out of his way to make you feel welcome. What appears to be a relentless positive energy at times can be very annoying to others which sometimes drives them away. However, he means well. He can also be too trusting sometimes which can lead to trouble for both himself and others. While he is positive most of the time, even in battle, he has been known to be defensive and angry especially when he or his friends are threatened.
Dom comes from a very rich household where he has never had to work or struggle for anything in his life. This combined with his natural athleticism and brains has made him to be rather arrogant. This can both be an advantage and a hinderance for him. His brilliance however, is primarily limited to engineering which he no doubt inherited from his mother, Diana Tsujinbo, who created the Tsujinbo Canons in Kasai. He is both handy and creative when it comes to engineering meaning that he can both fix and create whatever he sets his mind to. From his father, Senator Ellis DeRocco, he inherited his only his likability and not lying like all politicians are famous for. Dom never understood the point of lying and felt that it bred mistrust among friends; also he is terrible at lying.
If you are someone that he calls friend, than expect to have a loyal companion who will always put you first. If you are ever feeling down or upset, Dom is someone to turn to to cheer you up. He does not lie and can keep a secret making him a trustworthy confident and friend.
Appearance: Dom is 6'3" and big boned. He is stocky and looks like he could have probably been a farm-hand in another life. He is still relatively quick for his size and can really pack a punch. Dom has hazel eyes and thick flowing hair that he treasures deeply. Often he will tie it in a bun during most activities but for formal occasions he will let it down. He is usually clean shaven and wearing high end clothes due to his families wealth if he is not in engineer rags or military gear. His features can be hard and rugged but are usually softened by his smile or laugh.
7th Sense:
Dom can stun others for 5-10 seconds within a 10 metre radius, and at its most extreme 20. The potency of this ability can either daze them briefly or completely render them unconscious. It depends on how much focus Dom is putting into it. If Dom concentrates too hard or expands the radius to wide, he is met with severe seizures that typically last 90 seconds. The most severe seizure he has had was when he pushed himself too far in military school and it lasted for 2 minutes and 45 seconds.
Background: Dom was born and raised on Kasai to a wealthy politician and a brilliant engineer. His mother was a lead designer for the Tsujinbo Canons that protected the city and a weapons expert for ground troops, EVE's, and NARC's. Her exceptional background made it Dom's destiny to become part of the military. Growing up, he never faced much hardship due to being one of Kasai's most elite families; however, both of his parents were always busy with work, leaving him by himself. Wanting to know more about the world and being the social creature that he was, he constantly went out to explore the world. This allowed him to meet an abundance of new people who taught him valuable skills and in fact, it was among the back alley's of Shura that he acquired his most treasured skill. On a night which seemed to be the fifth night in a row that both his parents were working, he wandered deep into the bowels of the poorest areas of Kasai. It was here that he stumbled upon a secret fighting ring where men beat each other ruthlessly for sport and money. Being only nine, the leader of the ring Brahm sent him away believing that this was too much violence for the lad. Dom, who was so intrigued with what he saw returned every night despite the warnings from Brahm. Finally the ring leader gave in and taught Dom how to fight and win against those who were bigger than him. He learned how to be fast and forceful with his punches and out maneuver his opponents. When he first starting fighting in the ring at 14, no one went easy on him. He often left the ring bloody and bruised with a loss on his hands. This carried on for another year until, in a surprising turn of events, beat a top contender. He started winning more and more until he was the ring champion and the best fighter in Kasai.
His training became especially helping during his time training in the military. Fighting kids his own age was a cake walk for him compared to fighting grown men trying to feed their families. He quickly became top in his class for hand-to-hand and close quarters combat. However, where he excelled most was his aptitude for engineering and he was assigned to help construct armour for NARC's. After the fall of Ardennais, he was approached by his mother and other prominent military figures who asked him to try their experimental EVE program due to his 7th sense and his performance in his military academy class. He of course agreed.
Character Relations: n/a
EVE Description: THI9771 Aniketos, the defender, is a EVE designed for gutting the enemy. It is equipped with middle-heavy weight armour making it able withstand quite a beating from a variety of attacks. Being on the lighter end of heavy armour as well as being smaller, it can still move relatively fast compared to other heavy-armoured EVE's and ATAC's. The armour comes from the pilot's home city of Kasai along with its devastating custom melee weaponry.
EVE Class & Height in ft: Brawn, 38 ft
EVE Weaponry:
Dual Thermal Whiplash
A revolutionary design of Dom's own creation: Two metal chain-like whips that can link together and create a sword. Both the swords and the whips alike have a heat source within them making them capable of cutting through metal like butter. A single whip and a sword can be used at the same time and are often an efficient killing combo.
MX-137 Minigun
This gun does not have a lot of accuracy at long ranges, however it packs a punch at close range. Spraying a total of 7500 rounds a minute and enough calibre to easy punch a hole through 2 metre thick iron, this gun can tear ATAC's to shreds.
EVE Ability:
D-17 Bulwark
The heaviest piece of armour on the entire EVE. A thick wall of protective metal acts as the only defence this machine has against effective heavy weaponry. It rests on the left arm of the EVE and can be used to protect vital parts of the EVE, particularly the helm where the pilot resides.
Reinforced Suspension and Hydrolics
A heavily reinforced shock system allows Aniketos to be dropped from incredible heights and still maintain integrity. Reinforced suspension and enhanced hydraulics also gives the EVE the ability to jump to certain heights and scale landscapes rather easily.
Stun
This ability enhances Dom's 7th sense to both last longer and affect large machinery. When activated, this ability temporarily shuts down systems of enemy ATAC's. This can still cause seizures for Dom.
EVE Weakness: The light armour that allows for this EVE to move as quickly and sharply as it does can be pierced by bullets easily. Aniketos has no explosive or long range weapons. As a result, Aniketos is ineffective against long range attacks and cannot provide offensive assistance during long-range warfare.
#1
-Gabrielle Reizenstein @ Andarta-
- REIZENSTEIN, Gabrielle
CODENAME
Subject 036, Andarta
AGE
25
CITY OF BIRTH
Sentinel
CURRENT ADDRESS
Apartment 5, level 322, 8th & 1 Barracks, Opal Quarter, Sentinel
APPEARANCE
Height: 5'10"
Weight: 160 lbs
Hair Color: Light Brown
Eye Color: Green
Gabrielle has broad shoulders and a muscular build, earned from both her military service and her love of combat sports. Despite her frame, she has a rather unimposing presence.
She has a few noticeable scars on her knuckles, arms and legs, and as well as a few fairly faint ones on her face. A set of wings made of black and green glass is tattooed across the span of her back.
SEVENTH SENSE
MIRAGE
- This allows Gabrielle to blend in with her surroundings - and when pushed to her limit, completely render herself invisible and, by extension, her EVE.
- A simple camouflage will result in disorientation at best or, more often than not, a bout of dissociation at worst. This entails zoning out and becoming both aware and unaware of her surroundings, as if she's suddenly watching from the sidelines, no longer holding the steering wheel.
- While invisibility is within the range of her skills, using the ability longer than 40/20 seconds alone/with the EVE will result in severe disorientation, severe dissociation and a short-term memory loss.
- CHARACTER ASSESSMENT
Having been born to a predominantly military family has instilled a great sense of discipline and focus in Gabrielle. This is furthered by the belief instilled by her mother, that orders are orders. You either complete them or you die trying. Which means that she'll get to an objective even if it's the last thing she'll do. In that respect, it can be said that she lacks self-preservation and can be quite single-minded when given a task.
Due to this, she can be quite demanding of herself, but strangely enough, very rarely of others. She can be understanding when it comes to other people coming up short, that their best simply wasn't just enough. But when it comes to her own shortcomings and failures, she can be quite hard on herself.
Her background also causes Gabrielle to come off as standoffish at first, but she does have an amiable nature. She just needs to take a moment to observe the situation before springing into action. Her friendly nature comes from having grown up travelling a lot, resulting in having to meet new people and adapt to a new lifestyle constantly.
Gabrielle's ability to adapt is another defining feature of hers. She can and will adapt according to the situation, even if it's outside of her comfort zone. This, however, is amplified by her lack of self-preservation in all the worst ways, which results in bouts of taking too much risk and just a tiny bit of carelessness in her single-mindedness.
BACKGROUND
As the youngest child to a military officer and an engineer, Gabrielle grew up travelling around NEU, having been brought along by either her mother or her father during their trips. And whenever she wasn't, she was either left in the care of her two older half-brothers from her father's side, or when they couldn't either due to their military service, her maternal aunt and uncle.
Eventually, she was enrolled into the Miranda Academy and was finally given a sense of normalcy and stability as a teenager. Her time was mostly spent discovering what her seventh sense could do and dealing with the repurcussions of using it. For a very brief moment, her dissociation bled into her normal day-to-day life which lead to her having to take daily medication for, and was almost pulled back from mandatory military training until it was suggested that maybe the rigid schedule will have a positive, tangible effect on it.
Gabrielle took to the lifestyle like duck to water, to no one's surprise. As she was already familiar with how unforgiving the schedule was thanks to her family, she easily fell into the routine of training with her unit, getting to know weapons and learning combat tactics. This resulted in the lack of dissociative episodes outside of the Academy's research. (2195)
After boot camp and infantry school, due to her excellent records and test scores, she was invited to attend the basic recon primer course and then after that, the basic recon course. She breezed through the courses with relative ease, thanks to the advice from one of her brothers, who had also gone through the same courses and the help of her own ability. Her training was only disrupted by the discovery of her seventh sense's limit which lead to a long recovery period and an even longer observation period. (2196-2197)
In the months leading to her eighteenth birthday, she was placed in a reserve unit, as the brass hesitated to assign her to an active duty unit despite her parents' permission. These months were spent winning over her older squadmates as they were rather patronising and derisive, while maintaining her training schedule and studying as well. As soon as she hit her eighteenth, her unit was then deployed for a brief tour. The offer to be assigned to an active duty unit came and went as Gabrielle felt an obligation to continue with her unit after spending time and effort into getting to know them. (2198-2199)
As her mandatory stint in the military passed, Gabrielle decided to stay in the military, as a reservist since her commanding officer suggested getting her degree then going through officer candidate school so she could get into active duty as a commisioned officer. This plan, however, went to hell as the war between NEU and the Confederation broke out. (2200)
Her unit was deployed to help evacuate the citizens of Ardennais and was able to pretty much survive unscathed thanks to the effort of the NARC units and the Crimson Guard. The chaos and adrenaline finally died out, relief and grief settled in; Gabrielle was left to mourn the fact that only she and her eldest brother were left to survive their family. Gabrielle decided to hell with her plan to study as she turned in an active duty contract, and as well as most of her unit. (2200-2201)
When she was approached about Sector 11 five years after the fall of Ardennais, there was only a brief moment of hesitation - stemming from the fact that she'll be separated from her unit and the lifestyle she is now used to - before she accepted the proposal to be tested. (2205)
RELATIONS
N/A
- THI4510 ANDARTA
DESCRIPTION
The THI4510 ANDARTA is a lightweight EVE manufactured by the Takeda Heavy Industries. THI4510 is equipped with the ANANN AI.
CLASS & HEIGHT
Scout, 25 feet
WEAPONRY
- Takeda MACHA Pulse Trident - Designed by the Takeda Heavy Industries, the MACHA Pulse Trident is a another notch on their belt when it comes to producing melee weapons. The MACHA can deliver a minor shock to enemies when it penetrates armor to deal even more damage, but will not shut down systems and may only be used after a charging period of five minutes and upwards depending on the strength of the shock delivered.
- NEMAIN Burst Cannon - The NEMAIN allows Andarta to release a short burst of pulsating energy every five minutes. While it can be fired at an enemy, it is more meant to create distance by firing the projectile at a location, which knocks everything - both enemies and possibly allies - back within a 50 feet radius.
ABILITY
- Active Camouflage - The armor plating on the Andarta allows it to actively blend into its surrounding, with just a little bit of distortion in its projection. The area will appear noticeably bluer and more blurry than its surroundings. If no other equipment is use and ONLY then can the active camouflage system run indefinitely. However, when used with the thrusters and/or any of the weapons, the runtime severely decreases to a minute due to the amount of energy it needs and the plating may also glitch out as well.
- This can be boosted by Gabrielle's seventh sense. THI4510 will be rendered completely invisible for 20 seconds continuously at the best. It can, however, lead to a short bout of amnesia on Gabrielle's end.
- Heavy Thrusters - THI4510 is equipped with heavy thrusters that gives its already superior speed an extra boost. While the thrusters do not give the ability of flight, THI4510 can instead leap through the air across a significant distance. With enough momentum and under favorable conditions, the Andarta can leap up to 35 feet.
WEAKNESS
While the Andarta can easily maneuvre through enemies with great speed, it is severely lacking in its defense system, making it vulnerable in close quarter combat as it can only take a couple of glancing blows and shots. In addition to that, its lack of ranged weapons renders it nigh useless away from the heart of the fight, leaving no choice but to engage in close quarters.
The ANDARTA battle suit is a variation of the standard infantry battle suit, specialised only to host the ANANN AI. Once connected, the ANANN AI has full access to Gabrielle's status and is programmed to assume full control of the EVE if - when - she shows signs of dissociation and/or amnesia.
#1 An introduction post from earlier this year
#2 A post I'm actually still proud of up to this day
#3 Another post from earlier this year
Maybe I'll write a day in the life of Gabrielle Reizenstein one day.
#1
-Aquilla Vaughn @ Fenrir-
Name: Aquilla Vaughn
EdenKnight Codename: Subject 92 codename Fenrir
Age: 25
City of Birth: Kasai
Current Address: Officers Quarters, Port Akeri, Level 233, Apartment 16
Persona: A soldier first, and everything else second, Aquilla is best characterized as cold, distant and professional at first glance. She seems to take in everything around her, content to merely observe the goings on in the world, only acting when those goings-on affect her personally or violate some unknown moral standard. What this standard is, however, can be considered ambiguous, as she is level-headed, and rarely gives much of an outward reaction, and it is well known that if something does break her façade, likely there was a catastrophe in the none too distant past, or something amazing has happened. Her calmness under fire, however, has earned her plenty of respect from the previously more ‘veteran’ soldiers, and well as the newer recruits in the aftermath of the fall of Ardennais. A refusal to let anyone do something she won’t do has helped with this, alongside her tendency to be commanding a force while still functioning as its primary forward spotter. This works best with her style of working on instinct and her own intuition as opposed to officers training, which she has only received parts of, after the fact.
Aquilla is more than a little awkward in social situations, or when dealing with people in general. Her entire life has been consumed by the military, and without that structure and innate understanding of shared experience, she tends to flounder helpless and make more than a bit of a fool of herself. Her self-confidence is lacking in anything not pertaining to math, guns, or punching you in the face, although she can fake it reasonably well until questioned. This is a trend throughout Aquilla’s life, she can do a passable job of faking being calm and collected even if she is totally panicking inside, at least until she is somewhere where that falling to pieces is acceptable. Humor sometimes will bounce right off, although she is quite fluent in sarcasm and dirty jokes, vestiges of times in the military. Compliments also will tend to roll off, due to her occasional inexperience in dealing with people, or not being good at taking them, although if one can get past this exterior, she is willing to open up, haltingly. If asked, she will freely admit she doesn’t think she’s a very good friend, as her life tends to be ruled by her perceived duty as a soldier, to protect the people who can’t protect themselves. How true this is depends on who you ask.
Outside of soldiering, her most defining trait is math, namely, rapid complex mathematical calculations required for sniping, or calling down artillery fire. She’s no genius in the field, but certainly well above the average person’s abilities. It isn’t a skill Aquilla talks about much, feeling some of the praise she has earned is undeserved, as well as viewing it as a fairly useless talent. This skill oddly doesn’t extend much to engineering or other mathematically based pursuits, although it is possible that is simply because she has never applied herself to them. Given her tendency to work herself to collapse, she doesn’t have much in the way of hobbies, as she doesn’t consider spending time training or on a firing range to be a hobby. If she does take a day off, it’s usually spent unconsciousness, or wishing she was, as nightmares and flashbacks to the fighting haunt her. She’s found sometimes that writing down accounts of those events helps the nightmares pass at least for a time, but this is hardly foolproof, and she can be too stubborn to admit even that much to a piece of paper.
She tends to take blame for problems onto herself, and refuses to accept that something isn’t her own fault, such as the deaths of those under her command during the Siege of Ardennais and in the retreat beforehand. These episodes of self-recrimination are often accompanied by the days where Aquilla is working until her body simply gives up, or her pushing her 7th sense to the very limits, in an effort to prolong how long she can fight. Her duty first mentality tends to leave her wellbeing as a secondary concern, despite the fact these two things exist at odds, as she feels that she doesn’t deserve her current rank, and that eventually, she’s just going to get everyone under her command killed.
Appearance: Standing all of five foot five inches tall, and weighing at only a little over a hundred pounds, Aquilla isn’t the sort of person you’d expect to be running about battlefields. Not an ounce of fat on her, she resembles a sprinter or dancer, and not exactly the most intimidating one at that. This is only accentuated by her softer facial features, which tend to leave most assuming she is younger than she actually is. Short brown hair and eyes add to her somewhat unassuming appearance, although that all flies on the window considering that she usually remains in the body glove for her combat suit as a matter of expedience. While she will leave a sidearm behind, her communications gear remains on her person at all times, manifesting in the hologram over her left eye, and the headset on her right.
7th Sense: Surge: A boost in physical ability, including strength, reflexes, agility, and short range perception, similar to an adrenaline rush. Aquilla can maintain this state for 10-15 seconds to a burst, can be pushed longer with proportionally worse side effects. Shorter bursts produce the same effects an adrenaline rush or a hard workout: intense exhaustion, and full body soreness that inhibits effectiveness. Going beyond 20 seconds, coughing up blood, internal bleeding muscle damage, and unconsciousness are known side effects, and Aquilla has never managed more than 35 seconds, and doing that left her bedridden with torn muscles, internal bleeding, and that was after she woke up from the 2-day long coma.
Background Aquilla’s parents were both career soldiers in Kasai, a part of the scouting forces in the city. Growing up on a military base set the tone for Aquilla’s life. Even more so, as the government of Kasai started to catch the first rumblings of war, and began a subtle militarization alongside the early stage development of the Tsujinbo Cannons, including started hunting for potential military recruits. A young Aquilla, already starting to show some of her ability in quick mental calculations, seemed like a good place to start. However, being a child, she was merely marked down as someone to observe, because no one was willing to cross the moral horizon of training child soldiers. Her parents, meanwhile had no such compunctions, at by Aquilla’s tenth birthday, started teaching her to shoot, and the basics of self-defense.
This would prove to be a defining for Aquilla, as the first manifestation of her 7th sense happened when Aquilla stepped in to try and protect another student from what she perceived as bullying. Said bully, either being foolish, or forgetting that Aquilla as a military kid, and perfectly capable of beating him up, took a swing at her. In the next fifteen seconds, Aquilla broke his arm, jaw, and nose, before passing out from internal injuries there and then. Shortly thereafter, she was enrolled in the Academy. When, at 15, all the students underwent basic training, Aquilla’s excelled, and when they left the Academy, she enlisted in the Kasaian military. Fast-tracked through sniper training as a forward spotter, Aquilla’s training ended up being rushed to completion as war broke out. Although development and deployment of the Tsujinbo Cannon emplacements was well underway, they were not yet completed, and with the war in a stalemate, Kasai was more willing to deploy their scouts and snipers to help hold the line.
Assigned as the spotter for sniper team composed almost entirely of new recruits, Aquilla was deployed to the front lines, their orders to hold the line, however, was needed. Killing officers, hitting supply convoys and providing covering fire for the infantry, as the stalemate drug on. For a short time, that deadlock held, although day in day out combat started to wear upon everyone involved. Until the first ATaC’s appeared, shattering the battle line. To call what happened a battle would have been generous. The very definition of a surprise attack, they faced all but no resistance as Union lines broke. Dozens of officers on the front lines were killed, causing widespread disarray in the hours after the attack, leaving many units to attempt to fight a hopeless battle, Aquilla’s among them. Although there seemed to be some promise to using anti-tank rifles against the massive armored walkers, there was no time, as Confederacy forced rolled over their position, and a desperate fighting retreat began. By the third day, Aquilla had found herself in command of not only her own group, their commander having been killed in the initial wave of fighting, but several other Kasaian units caught up in the fall back to Ardennais. In an effort to prevent chaos in the ranks, Aquilla was given a hasty field promotion to Lieutenant and thrown headlong into a situation she was altogether unprepared for.
During the Siege itself, Aquilla, and those were pushed to the forefront of the fighting, providing fire support for NARC troops and the Crimson Guard, having achieved the dubious honor of being considered ‘veteran soldiers’ as a result of everything they survived to that point. Despite that, Aquilla wasn’t foolish enough to think any of her command would be the defining force in the siege, made up of scouts, snipers, and other light troops, the best they could do was keep Confederacy heads down while the others did their work. Where other units covered civilians retreating from the city, Aquilla kept her soldiers and herself at the front lines, fighting building to building if necessary to slow the advance. Exhaustion in her mind didn’t matter. Her duty was to fight and defend the fleeing civilians, even if she had to die to do it. She remained on the front lines, doing her best to direct what NARC groups could be spared on out of position enemy units, or directing covering fire to Crimson Guard right up to the eventual retreat from the city.
In the aftermath of Ardennais, Aquilla was officially promoted to a Captain, in recognition of her having commanded, heroism, and bravery under fire. If the politicians had their way, she would have been showered in medals and awards, including the newly christened Cross of Ardennais, considered the highest military honorable to be given, had she not refused any and all awards, even those for wounds sustained in combat. Since the Seige, she had only been sporadically deployed into combat, as a Kasaian officer, her superiors follow the example of the leadership, to hold their ground and let the heavy cannons do most of the work. When Sector 11 approached her, Aquila didn’t hesitate for a moment. Having seen firsthand the devastation wrecked by ATaC units, and the horror of trying to slow them down, she had no qualms joining a program that would prevent such a thing from happening again, and bring the war to a close.
Character Relations: None yet unless someone wants to?
EVE Description: Built by Takeda Heavy Industries, with Tsujinbo Corporation weaponry THI0092 Fenrir uses a scaled up Scout frame to provide mobility, while also packing enough punch to slug it out with enemy units should the need arise.
EVE Class & Height in ft: Brawn, 35 feet
EVE Weaponry:
FIMBULVETR Tsujibo Scout Rifle – Designed to fill a medium range sniping role, the FIMBULVETR is capable of accurate fire to somewhat over a kilometer, or longer, although effectiveness drops off fast outside of that range. Primarily a rail-gun, firing high explosive conventional ammunition, the FIMBULVETR can also use sabot based precision anti-armor slugs. Swapping between ammunition types takes 45 seconds.
Takeda Swarm Missile System: An upgraded and somewhat repurposed NARC weapon, Swarm is a shoulder mounted semi-guided missile system, designed for use on light armored targets and installations. Due to the limitations of the Fenrir frame, these missiles are short range and do not carry advanced tracking/guidance systems, being given a target on launch before the Fenrir leaves the area. Intended use is to cause soften up targets prior to a heavier barrage, or finish off the remains of a target location after the heavier weapons have been brought to bear.
Takeda MJOLNIR Combat Hammer – Although a brute answer, the primary idea behind the MJOLNIR is that it’s easier to bend something than to puncture it. Amounting to little more than a high-density sledgehammer, MJOLNIR is designed to crush the joints and armor of opposing targets or failing that, at least break something inside from the force. Aquilla requested no additional functionality be added to the hammer, seeing it as a last resort weapon.
EVE Ability:
Overclock – In conjunction with Aquilla’s 7th sense, FENRIR’s systems can be overloaded, providing a considerable boost in strength and a boost in speed and reaction time as well. Although the EVE numbs much of the pain associated with using her ability, the extra mass and inertia of the EVE mean that sustaining durations longer than 15 seconds is unfeasible, and the side effects remain fairly unchanged.
MYRIAD Assistive Targeting Systems – A scaled up iteration on Aquilla’s headset, can perform several functions. If given a target, Assistive Targeting allows it to be ‘painted’ forwarding firing solutions and other relevant data to a rearward position, or other EVE. Alternatively, the Fenrir can establish a direct link to another EVE or installation, allowing them to utilize the targeting data provided by the Fenrir directly. Doing this leaves the Fenrir unable to engage rapid movements, or engage in combat of its own, so as to keep a steady flow or accurate information. There also is a power drain associated with this uplink that increases over distance and makes uplinks of longer than 15 km unfeasible.
Jorumgand Scout-Infantry Combat Suit: Aquilla’s modification on the standard combat suit, specifically designed to interface with the communications gear, as well as provide a direct link back to command should it be needed. Used to pilot the
FREYA Command Assist System: the FREYA is a less advanced AI suite given to all Kasian officers, to assist in administrative duties, functioning as something of an electronic secretary/assistant, as well as provide real time assistance in combat, including monitoring incoming information from subordinate’s suits, forwarding tracking and targeting information, and managing communications channels. On foot, local battlefield mapping is provided, using laser scans built into the suit. However, this is only semi-reliable.
Although the AI can interact with the EVE, it is unable to assume total control in the event that Aquilla loses consciousness from her 7th sense. Instead, it performs it standard functions, controlling information flow to Aquilla, and forwards targeting information out again.
EVE Weakness: Although by no means as vulnerable as a Scout EVE, Fenrir has sacrificed some of its durability in favor of mobility. Although technically the Scout rifle can be used in long range warfare its effectiveness is sharply reduced and accuracy falls off quickly, forcing reliance on Artillery support for long range targets, and should the ammunition feed system jam, or suffer a malfunction, options become further limited.
#1
-Nyala Perch @ Mordred-
Name: Nyala Pierch
EdenKnight Codename: Subject 002, Codename Mordred
Age: 29
City of Birth: Ardennais.
Current Address: Level 702, Cerulean Heights, Apartment 2, Point Sentinel, Sentinel
Persona: During her upbringing she didn't get to meet and play with many children other than Eurica, this lead her to initially be quiet and shy toward strangers with only a few people to really talk to and interact with. When she joined the Academy she was naturally inclusive and shut others out until mandatory military training started where her instructor noticed her affinity on the obstacle course traversing it with relative ease. Her instructor became very interested with Nyala and often called her over to talk with. The instructor was kind and taught Nyala how to interact with others. Today she is still inadvertently avoids strangers but she is much more comfortable now. When she is angry she is blunt and straight to the point but when she is between friends she likes to act over confident and ignorant as a jest. When she is neutral she is usually daydreaming and focused on something in particular and would be aloof and unfocused in real life.
She is a quick thinker letting her able to switch topic, tactics and targets. (ooo the triple T threat) The downside to her quick mind is that she becomes mentally exhausted often and especially at the end of the day, needing to nap a lot.
Appearance: Nyala is a lower than average 5'4" and 110lbs with most of her body being lean and mean. Her eyes are a constant faintly glowing green with a few green veins on her face with the same hue and radiance of her eyes, and her hair is a dark black. she normally wears military fatigues when she isn't working out on the field as it is most comfortable for her however depending on who she goes out to civilian life with she usually dresses up with whats trendy. Although she usually wears something with a hood or a hat to hide her face from others.
The glowing green veins and eyes may be a bi-product of the fact that her parents heavily researched on the Edenseed and stayed near contact of it.
7th Sense: Danger sense, every time there is a danger to her or her friends she feels it. time slows down for her brain but her body and everything else except for a crucial limb, moves at the same speed as usual. She perceives things faster letting her have more time to react. This can work both ways for Nyala, as generally when she gets shot or something bad happens the moment is drawn out for her, meaning she can stare at a bullet for a long few seconds as it figs her or she can see one of her friends or loved ones slowly meet their fate. Her limbs that are using this 7th sense to move at super human speeds however, will take a toll as the bones and muscles struggle to keep up. The longer and more often she uses this the longer the recovery rate the longer the recovery rate the more numb/nearly dead the limb becomes. The advantages are obvious, with peaking around corners relatively safe for her or conducting stealth operations.
Background: Born in a family of scientists, her parents weren't exactly worried when she was found out to be a marked one, instead they were excited because they could conduct various (but safe) experiments on her as she grew up. When Nyala turned six they introduced her to the rest of the scientists researching on marked ones, this included Dr. Miranda Avondale, and Dr. Ivanov Sterne. This lead her to meet her childhood friend, Eurica Angelique Sterne, the two children became good friends and when Dr. Miranda died in a tragic accident Nyala had always felt bad for Eurica, always thinking she needs to help her out in some way. During her upbringing Nyala met many scientists and other marked children and she soon showed a talent for disappearing and a high cognitive usage.
When Nyala was enrolled into Miranda's Academy she was separated from Eurica as her talent was more into computer science and engineering. When the military training started they found that she was exceptional for infiltration and close quarters combat. That combined with her affinity for Computer science makes her a valuable spy and data gatherer. When the war started she quickly Volunteered and served under the crimson guard and she was eventually she was tasked with Evacuating Ardennais where she say the her father and the good Dr, Ivanov sacrifice themselves to protect their research. After that she and her mother fled Ardennais along with the cities refugees.
Character Relations: childhood friends with Eurica.
EVE Description: THI0791 Dubbed The Mordred, A truely experimental design, not in just NARC or EVE standpoint but from a purely principal stand point. It is lightly armored yet has one of the most deadly melee weapons equipped on an EVE. It is fast yet has medium to heavy ordinance, It has no shields in sacrifice to pure speed and weapons systems. With heavy gen-2 NARC inspirations and with unparalleled speed and a high emphasis on maneuverability at top speed the Mordred is truly a unpredictable asset on the battlefield with Nyala as its pilot its shining qualities are further enhanced.
EVE Class & Height in ft: Scout class 20
EVE Weaponry:
On the Mordreds left arm is a point black Maser cannon, however it cannon be used at range as the effect is quickly dissipated. It is only truely effective once its claw that the Maser is connected to clamps onto a armored vehicle or enclosed space where it essentially microwaves the insides causing whatever inside to both melt and bloat until the target is destroyed in a fiery mess. This makes the Mordred lethal in melee and one on one fights. This maser also has a downside however has it leaves the mordred exposed for the few seconds it takes to microwave the insides of whatever it clamps onto. The larger the target the longer it takes, the claws can also be used to slash lightly armored opponents and dig into heavier armored ones.
Located on the right arm the Gau-32 is a relatively short to medium ranged rail-gun, what makes it different from most rail-guns is that it is made to be fully automatic. However it is still plagued by the signature problem with all rail guns in that it has a slow rate of fire of about 250 rounds per minute and cause of this melding of power and speed the armor piercing capabilities are lackluster in rail-gun standards. it is able to easily shoot through most medium armored targets but it starts to struggle with heavier variants having to put in more rounds to pierce them. Although with all these jack of all trade traits there is one thing it excels at, firing on the move is easy and accurate even at longer ranges.
EVE Ability:
MI7682 Targeting jammers: To avoid getting hit as much as possible The Mordred is equipped with a Targeting jammer which shoots out a white smoke interfering with electronics and may be used as a temporary electromagnetic black out zone. It is only point blank with an area around the
Mordred and it is dangerous when using it around friendlies so the Mordred only uses it while alone or in disparate situations.
MI8821 omni-directional awareness system: The Mordred is equipped with a sensor system that once linked to the Edenknight, lets the user see in a 360 degree cone of vision. Letting the user able to react to ambush tactics that the enemy might use. It also has a wide array of sensors from thermal to radio sensors(bouncing radiowaves to and back letting the user see through smoke and many other obstacles) Further enhancing both close quarters and scouting operations. This can also be used with Nyala's 7th sense working just about the same with the Mordred's limbs
TH9942 AfterBurners: If the Mordred wasnt fast enough it just got faster with afterburners simlar to ones used on a jet fighter. Although the Mordred cant fly (yet) it is equpped with various rocket nozzles throughout its back. The boost is only temporary and in short bursts however, and it increases the Mordreds high heat signatures so it is only advised to only be used in emergencies and during escape.
EVE Weakness:
-The Mordred has absolutely no shields as it sacrifices it for pure speed and heavy hitting weapons.
-Its weapons systems are all experimental and also have a heavy heat load which makes them taxing on its heatsinks which may cause jams and weapon failure on prolonged missions in which The Mordred needs to use its weapons.
- Little to none systems are automatic and have to be targeted manually, Like the Gen-2 NARCS it was based after.
#1
-Connor McKinley @ Jotun-
Name: Connor James McKinley
EdenKnight Codename: Subject 005, "Jotun"
Age: 25
City of Birth: Ardennais
Current Address: 205 Main, 45th apartment, Opal Quarters, Sentinel.
Persona: Connor is a loud man, plain and simple. Him trying to be quite sounds, to others, like someone took a bee and threw it into a jar, then shook that jar around to really piss off the bee. And his large frame doesn't help either, nor does his perceived obliviousness to how not quite he really is.
Add to that, he is painfully aware of how strong he is and treats almost everything like it's glass. For example, let's say you just did something amazing and he's going to give you a pat on the back. He will restrain himself to the point where he'll barely touch you and call it good. You'd be left wondering if he actually gave you that pat on the back you deserve or not.
Connor has a fuse a mile long and thoroughly soaked. While he'll huff and puff, he does not get extremely mad. Usually. But fan that fire for long enough and watch as that fuse of his leads to a massive pile of TNT. He has very rarely lost his temper, but the few times he has are well recorded.
He has a soft spot for animals, anything smaller than him really, and likes to act as their protector. He once nearly beat a group of school yard hooligans to a pulp because they were throwing rocks at a kitten. One of the few times he let his anger get to him.
Appearance:
On a side note, he stands an impressive 5'10" with a muscled physique that puts him at around 280 lbs. Muscle, after all, weighs more than fat.
7th Sense: Connor can, for a short burst, completely turn off pain receptors and greatly increase his regeneration. Wounds close up quickly overtime, the largest wound he's had having to take close to 20 minutes, and he doesn't react flinch when new ones are added. Depending on how much is regenerated, and/or for how long, he either experiences light dizzying spells to intense nausea. Additionally, all the pain he felt while he was regenerating crashes down on him. The worst case of both was during the attack on Ardennais, where he collapsed from the pain and vomited violently until there was nothing left in his stomach and dry heaved for another two minutes.
Background
Connor was born a green glowing baby to the McKinley clan, a large family that lived closer to the edge of Ardennais than most other's would. Like other parent's, his were fairly certain that a baby wasn't supposed to glow green and sought medical and pediatric help. Nothing seemed to be wrong with him, however, and after a while the glowing stopped. But he was now on the records, and when he was old enough uniformed men and women knocked on the McKinley's door to politely ask them to hand over Connor.
Once he was taken to Kasai, in better conditions than others might I add, his life didn't change much. He was still a kid, and they treated him as such. He was given a basic education, and when he entered his teen years they began giving him a more militaristic education. Unarmed combat, firearms safety and shooting, hell they even had him try his hand at commanding. Connor didn't see this as strange, this was life for him, he didn't really have anything else to go off of.
When he was released from the complex and told he could have a job of his choice, he decided to put his training to good use and joined the security force of Ardennais. It was a good job to. Safe (for the most part), it paid good, dental insurance, the whole nine yards. Until the war started.
It was only a matter of time until Ardennais was under siege and the fighting came to the streets. Connor's squad was all but wiped, he only survived because of his 7th Sense and was lucky enough to have an escape transport stop and pick him up. Now he's in Sentinel, certain that his family is okay, if now ruled by the Pyrkian Coalition.
Character Relations: (If your character knows any1 prior to the story beginning, include details here. Feel free to discuss this with me or any of the others)
EVE Description:
MI4287 "Rook"
EVE Class & Height in ft: Atlas 55 ft
EVE Weaponry:
M58 Dragoon: An EVE sized machine gun that's able to fire rounds the size of bowling balls at a high rate. Belt fed, the M58 Dragoon does not require reloading. Set up is advised, but not necessary, as are short bursts of fire. The Dragoon is prone to overheating, requiring it to be cooled by either Rook's on board systems or a more support orientated personnel.
Forseti: A massive two handed axe. The weight and power Rook can put behind it makes it a devastating melee weapon.
EVE Ability:
Withstand: Tapping into his 7th sense, Rook and Connor form a hardened barrier, an extra layer of protection, while IO energy forms redundancies in Rook's mechanical, electrical, and programming systems. This allows the Rook to shrug off large amounts of damage and even operate parts that would otherwise be to far beyond broken to be even considered for use. However, this ability lasts for a whopping total of 30 seconds, a short window when you think about it. And once that time frame passes, Connor experiences the full shock of the damage he had taken, reflecting that of the damage taken by Rook, with the additional drawback's his 7th Sense brings and having to sit immobile while the Rook repairs itself, which can take upwards of 10 minutes. It should come as no surprise to anyone should there be vomit floating around in his capsule.
Castle Wall: Either a shield that Rook carries or deployable cover. The Caste Wall is made up of 5 ft thick steel, and with the assistance of clever mechanics, can have a max width of 20 ft and a height of 60 ft.
Rapid Cooling: Exhaust ports open all across Rook, quickly venting a large portion of heat. This is vital, as the large Eve is prone to overheating due to the massive amount of weight it carries. This also allows Rook to quickly cool down his Dragoon, allowing the oppressive fire to keep coming.
EVE Weakness:
Rook, though large and in charge, is painfully slow and unmanuverable. This allows smaller units to quite literally run circles around him. On top of that, the large amount of armor and heavy plating causes the Rook to overheat, requiring it to stop and vent frequently. These vents are one of only a few weak spots, but the frequency that he has to vent gives the enemy ample opportunity to exploit this.
#1
-Janson Terrano @ Lancelot-
Name: Janson Terrano
EdenKnight Codename: Subject 032, Codename Lancelot
Age: 25
City of Birth: Ardennais
Current Address: Level 821 High Pointe Cove, Apartment 113, Point Sentinel.
Persona: Janson likes having things done his way. He is quick to challenge someone who undermines his decisions, openly confronting anyone telling him what to do. For the most part, he is naive in his ignorance and generally thinks everyone else is wrong. Janson is hotheaded and temperamental, which makes it hard for many to work with him. As one would think, having him on a team would seem like more of a hindrance than anything else. However, his negative qualities where teamwork is concerned are counter-balanced by his expertise in raw talent as a pilot.
While Janson is imbued with a sense of justice and bravery, this can manifest itself in a stubborn personality, making him someone who refuses to back down from a fight despite any warnings from his teammates that he should flee. This can put him in situations far beyond his comfort zone but cause him to achieve impressive feats. Many tend to respect his skill though, regardless of how difficult he may be to work with at times. He's known to have saved many operations he was deployed on through his efforts alone. Recognizing this, his recent deployments have had him mostly being sent out on lone wolf or small squad reconnaissance missions. It was determined to be the path of least resistance, garnering the most reward.
Appearance: Janson stands at a generally average height of 6'2". His body being that of lean muscle and unmistakably in shape. Generally, standing in an upright and intimidating posture has him intentionally look down upon those that he physically does. Those that stand above him, aren't worth Janson even pushing his chest out. Preferring to only glare at them out of the slightly upturned corner of his hazel eyes.
Sitting, Janson tends to slouch more. Not hunched over in his seat, but actually leaning back. A pose that very often pegs him as uncaring.
His facial structure is somewhat egg shaped, accompanied with high cheekbones and a permanently lucid look in his eyes. His resting face generally appears as if he's half asleep. His hair is platinum blonde, a color passed down from his mother. It's shaved short on the sides with a longer top, usually only minimally brushed.
Something that's a new addition are his glasses. After his injury following the Siege of Ardennais, his eyes were damaged. Though they were mostly repaired through surgery in the hospital, it was recommended that he wore glasses to prevent any headaches.
7th Sense: Energy Emission. Janson is capable of augmenting a limb of his with the emission of pure EdenSeed energy. The telltale appearance of the bright green energy begins glowing brightly at his skins surface, allowing him to effectively use the energy as a weapon. It's been shown to easily cut through most material. The drawbacks to using this ability come in the form of the location the energy emits from will cause a sensation best described as feeling inflamed. The pain is quite literally akin to being lit on fire and causes an immense amount of pain. His brain's response is to shut down the nervous system in the area, rendering the body part completely numb and useless for hours.
Background: Heads over heels in love, Janson's parents longed for a life free of the bustling industrial life and the stresses that came with living in such a demanding society. Once realizing his wife was pregnant, Janson's father proposed and together they decided they would move out away from any of the designated territories. A beautiful cottage overlooking a grand lake was the location they finally decided on. The couple worked tirelessly to build their home and their hard work paid off. Nothing ends happily ever after, though, as Janson's mother was soon to give birth a glass storm blew through and completely shredded their homestead. Janson's father died protecting his wife.
Surviving the glass storm was only the start of her worries. Soon after burying her husband, a NEU patrol came across her and, with the help of their medics, prepared to help the stranded woman through labor. She gave birth to a baby boy and though considerable effort was made, she died soon after childbirth.
Janson was then brought back and raised through the surrogate mother program in Ardennais. Once coming of age, his desire to join the military and protect his home grew. He had never been told of his parents previous lives, he never came into contact with any of their relatives. So, growing up as an orphan with his only knowledge of his upbringing being that he was saved by the selfless patriots of the NEU filled him with respect for them and in turn fueled his motivation to enlist.
After serving for a few years as ground fodder, he witnessed a battle between both mecha armies at one point and realized exactly what he wanted to do. Janson had no one as a mentor or even a role model to help him qualify, but he put in the hard work and dedication that was required. Fighting so hard for a slot as a pilot worked well for him and he entered training at the age of 18.
For two years of piloting, Janson was assigned to an off-shoot squad that officially only contained three other pilots. His squad was regularly being sent outside the wire, working patrol missions and small incursions against forces behind enemy lines. On the eve of his third year as a pilot, 'The Siege of Ardennais' occurred. Considering it was such a large battle, Janson and his squad were called to the city to help.
Before the finale, he nicknamed the Big Bang, Janson and his squad had been pinned down by a regiment of enemy ATAC'S. With a valiant effort, he and his squad fought against the seeming insurmountable odds, Janson ended up as the only survivor from both sides of the fight. With the last ATAC critically failing and the pilot half dead as his body hung from the wreckage, he promptly stole the Confederate's dog tags to be a constant reminder of what he was fighting for that day.
Heavily wounded following that battle, Janson was picked up by a team rescuing refugees --led by a woman named Eurica-- and was subsequently taken to a hospital in Sentinel. After spending a year and a half in recovery, Janson was finally released. He now lives in Point Sentinel, spending each day training, attempting to recover what time he lost in the hospital.
Character Relations: Eurica Sterne. Towards the end of his recovery period in the hospital, Janson noticed the reoccurrence of a brunette woman. She was particularly noticeable by her blue and orange streak that shot through her bangs. Remembering the woman's name to be Eurica, she had apparently even gone so far as to volunteer to become his caretaker. He overheard a conversation in which she mentioned something about protecting long-term investments.
Janson lived with Eurica in her loft for two years as the two got to know each other and she taught him more about the city of Sentinel and it's inner-workings. Feeling an uncomfortable air between them grow after a night when they became particularly close, physically. Janson decided it would be best if he moved out and found his own place. Attachments were not a strong point of his and he would rather avoid the situation for fear of making it worse. Janson hasn't been in contact with Eurica for a year or so now, by the time he received the call. Meeting her again is definitely making him feel uneasy.
_________________________________________________________________________________________________________________________________________________________________________
Pilot Suit: MYRIAD Angelus VI Powersuit. A specially engineered suit that is required to pilot the LANCELOT that, once removing the helmet, can also act as an infantry exosuit. The suit's activation link is through the form of a circular HUD in the shape of a ring above the users head. Akin to a halo.
EVE Class & Height in ft: Scout, 30 feet.
EVE Weaponry:
SS ARONDIGHT - Named after the weapon that inspired it, the blade of Sir Lancelot, the Arondight strikes fear in the heart of its enemies just as did the myth it represents. A new design in the field of melee weapons, it is an arm gauntlet bearing a twin-pronged energy blade on it's lead end. The focused Edenseed Energy can cut through any material like a pair of hot scissors on paper.
MYRIAD EMP Cluster Darts - Darts that are fired from a wrist mounted launcher. Once synced with the targeting system in the HUD, the EMP Darts can lock onto any electronic system the pilot is looking at. They have slight course alteration abilities if the target is fleeting. They have the ability to go from shutting down a system permanently to only stalling something for a few moments depending on the size of the system.
EVE Ability:
MYRIAD Sabre Drone System - A drone system that is linked to the user's HUD. If desired, the imagery being linked back to the original pilot can be shared with any number of friendly systems within range. The farther away they are, however, the poorer the quality of imagery. Each drone is also equipped with a small energy turret and the ability to self-destruct. The Lancelot EVE can carry 4 drones in designated back slots.
MIDF Cloaking System - A timed system that runs off of the EVE Core. It deploys a short range field that covers the user in nanobots engineered to displace the image behind the user and make it observable from the front. The MIDF System accounts for any look angle and will adjust it's imagery in a refresh rate of .25 seconds. After the time limit of 30 minutes has been reached, the system has a recharge rate of 90 minutes. The 30 minute run time would only be achievable if the LANCELOT doesn't move at all. Further reduced to 10 minutes if it's moving, with a slight visual distortion because of the refresh rate. Even further reduced to a 1 minute run time with significant visual distortion if attacking or using any other ability.
Mobility Jets - This EVE is equipped with multiple boosters across its body. They are located on the back of its legs, on its feet, on its back, and one on each elbow. These boosters are purely focused on horizontal movements however and do not angle downward for jump assist.
EVE Weakness: The EVE's clear weakness is combat outside of melee range. It's smaller size and focus on increased mobility attempt to make up for that, but pit the mecha in a battle of endurance and it will lose every time.
. , ; ' ` ~ * ~ ` ' ; , . , ; ' ` ~ * ~ ` ' ; , .
Feel free to use the generic character sheet below. I allow customized sheets as long as the details are clearly legible and accessible do note ill be very strict with CS sheets. So pardon me in advance if I request changes, nothing personal ^~^
Code:
[b]Name:[/b]
[b]EdenKnight Codename:[/b] Subject<random number under 100> NameOfMythologicalBeing (examples can include Arthurian legend; Galahad, Lancelot, Greek/Norse Mythologies; Nuadha, Athena, Asian Legends; Izanami, Amaterasu) e.g. Subject 001, codename Guinevere
[b]Age:[/b] (Min 21-29)
[b]City of Birth:[/b]
[b]Current Address:[/b]
[b]Persona:[/b] (Include strengths and weaknesses)
[b]Appearance:[/b] (Include high quality digital art/paintings. If unable to locate one, I can help you :) Also include a few lines describing key features of your character)
[b]7th Sense:[/b] Include detailed description of the ability and the sacrifice which must happen to use it. Each character is only allowed one ability.
[b]Background[/b] Character backstory.
[b]Character Relations:[/b] (If your character knows any1 prior to the story beginning, include details here. Feel free to discuss this with me or any of the others)
[b]EVE Description:[/b] (Include picture and write any of its distinguishing characteristics. Picture is mandatory, writing is optional. If unable to locate suitable picture let me know ^_^) (EVE name's differ according to main manufacturer. MYRIAD Industries EVE begin with MI<4randomnumbers> <EdenKnight Codename i.e. GALAHAD>
[b]EVE Class & Height in ft:[/b]
[b]EVE Weaponry:[/b] (Max 3: Artillery, Brawn. Max 2: Scout, Atlas. Max 1: Disruptor. Only include damaging weapons here.)
[b]EVE Ability:[/b] (Max 3: For all except Disruptor. Disruptor max is 5. Note that maximum payload for both weapons and abilities combined is 5 for all EVEs except Disruptor, which is 6. One of the abilities must be closely related to your 7th Sense.)
[b]EVE Weakness:[/b]
[b]Sample Post:[/b] (Link me/attach with spoilers) one of your best posts. Or you may write out a 4 paragraph story about anything. Or you may write an epic character background for your character.
You can also use my CS code (its not fancy! Just with all the picture formatting code added in. Find it below! **Make sure you understand what is required for each CS section by reading through the Code above first ^^!**
Code:
[b]Name:[/b] Eurica Angelique Sterne
[b]EdenKnight Codename:[/b] Subject 001, codename Guinevere
[b]Age:[/b] 27
[b]City of Birth:[/b] Ardennais
[b]Current Address:[/b] Level 957, High Lofts, Apartment 2, Point Sentinel, Sentinel.
[b]Persona:[/b] Eurica has the tendency to choose to see the brighter side of things. Often giving everyone the benefit of the doubt. As such, she appears to be very approachable and friendly. When she gets close enough to you, be prepared for a barrage of annoying teasing that sometimes could get quite offensive; it's just her way of trying to point out a mistake or flaw without hurting the person's feelings. A keen observer, Eurica grew up having an exceptional interests for the forest life around Ardennais. As she tends to do a lot of reflecting and observing, she also indirectly is able to analyze and come up with many solutions or choices for most situations. She will not hesitate to take the best path when the pro's of it far outweigh all the other choices. Often she will make decisions for the greater good. Despite getting along relatively well socially, Eurica can quickly gain a strong dislike for selfish ideologies. Hence, she has a strong disdain for the rulers of the Confederation.
Always seeing the bright side of people or making light of their flaws can sometimes become a problem. When situations demand a strong judgement against whats right or what's wrong, such as when a person needs to be scolded firmly, Eurica tends to shy away. In addition to that, being accustomed to optimism does not prepare her well for dealing with situations that are severely dire (like the loss of her parents) as she does have the occasional bout of depression. The downside of over-analyzing every possibility is that it can sometimes freeze her into inaction. This is especially true when the pros and cons of each possibility are relatively similar.
Eurica is a sucker for dark horses, the people who are at a disadvantage but will fight for what its worth. Conversely, she dislikes people who give up too easily (instead of attempting to motivate them).
[imagefloat=left][heightrestrict=400][img]https://www.rpnation.com/media/eurica-2.32745/full[/img][/heightrestrict][/imagefloat][b]Appearance:[/b] Eurica is fairly tall, standing at 5'9" (1.75m) and is graced with a tangle of long brown tresses which falls just below her shoulder-blades when not held in check; it is often pinned elegantly albeit neatly away from her face when in uniform. With her amber colored orbs and high cheekbones, her features are best described as striking rather than beautiful. She possesses a lithe and athletic body build.
[b]7th Sense:[/b] Subject 001 has two 7th Senses [size=2]('cos plot reasons, shhh you!)[/size]
[i]Aurasense[/i]. The lesser of the two senses, Eurica had an uncanny ability to feel the environment layout and people around her. As a result of her 7th Sense, she had never gotten lost before in her many wanderings during her younger days and had an innate sense to know who would be friendly enough to help her should she need it. Despite that, her Aurasense does not extend beyond a stone's throw away from her current position. This [i]isense[/i] can be extended into greater definition at the cost of her lungs involuntarily constricting, making her unable to breathe.
[i]Kinetic Barrier[/i]. Her more prominent 7th Sense. Eurica can summon a globe of ephemeral energy out from her person that will block anything going in and out in a 7 feet radius around her. The barrier appears as a light blue transparent bubble and usually lasts a second or two. She can extend its duration at the cost of her lungs squeezing further and her heartbeat beating erratically. The longest she has held her barrier was 10 seconds, after which she promptly fainted into a coma which lasted for 2 days.
[imagefloat=right][heightrestrict=400][img]https://www.rpnation.com/media/eurica-1.32746/full[/img][/heightrestrict][/imagefloat][b]Background[/b] Eurica grew up as the only child to childhood sweethearts Dr. Ivanov Sterne and Dr. Miranda Avondale. Her mother's grandfather Titus Avondale a well known icon throughout the NEU for leading the first survivors to find the Edenseed at Ardennais. Tragically, Eurica lost her mom due to an accident at the age of 16. Dr. Avondale's transport was caught in a magnetic storm en-route from Kasai back to the capital. Only the wreckage of an empty ship was found. Nevertheless, she put the incident behind her. She never felt any lack of love from Dr. Sterne, as he loved his daughter dearly, tutoring her in his art hoping that one day, she would replace him as Chief Scientist. Due to her upbringing (or perhaps her genes) Eurica does show exceptional aptitude when it comes to understanding the world of science and the Edenseeds, and has completed all her relevant studies to an exceptional degree. Growing up, she showed an afinity for her mother's field of biology than her father's (robotics). She was enrolled into Miranda's Academy as were all other Splyced Children. When the mandatory basic military training started, she quickly showed promise in marksmanship and battlefield tactics.
She was due to continue her training by joining a sniper squad, but appealed to be transfered to command school at the last minute. She did it for two reasons. Command School was located in Kasai, and afforded her slightly more free time to visit her mother's Academy and help around. The second reason being her father was adament that his only surviving loved one be as far from the war as possible. Regardless, when war broke out, she chose to take up a position as a lower ranking commanding officer in Ardennais to be closer to her father.
After the fall of Ardennais, she spent a fair amount of time in mourning. Stoically continuing her mother's research to overcome her grief. When Commanding General Odenheim contacted her regarding Sector 11, she quickly agreed vowing to do whatever she can to end the war.
[b]Character Relations:[/b] None yet.
[imagefloat=right][heightrestrict=550][img]https://www.rpnation.com/media/guinevere.32749/full[/img][/heightrestrict][/imagefloat][b]EVE Description:[/b] Dubbed the SS0017 GUINEVERE, the SS0017's construction overseen by Sector 11 who commisioned MYRIAD industries and Tsujinbo Corp. to design its shield system and Weaponry respectively.
[b]EVE Class & Height in ft:[/b] Artillery, 40 feet.
[b]EVE Weaponry:[/b]
[color=red]Tsujinbo Proto-4 Hammer and Anvil[/color] - The main weapon of the Guinevere. An extreme distance siege-sniping weapon system that employs the Hammer (non-siege) or Anvil (Siege mode). When in siege mode, the Anvil fires high temperature compressed photon particles in a burst of pure energy, with superior armor-penetrating effect. The sound of the cannon firing is what gives it its name. When not in siege mode, the Hammer can be used as a medium range pulse rifle. Deploying ground stabilizers for Siege-sniping takes about 10 seconds, as does maximum particle compression of the Hammer and Anvil. The weapons system can be seen in the picture on the SS0017 GUINEVERE's back.
[color=red]SS GALANTINE[/color] - The Galantine comprises of surface to surface bombardment cluster missile salvos. As its name suggests, Galantine fires a barrage of twenty semi-guided missiles in one go. Can be guided by the Guinevere's inbuilt optical laser spotter or an external one. Highly inaccurate when not in siege mode or fired without a spotter.
[b]EVE Ability:[/b]
[color=blue]SS MORGANA[/color] - Built specifically to amplify Eurica's Aurasense. The MORGANA is a realtime battlefield scanner to provide an overview of the battlefield in the form of a minimap; which displays in the HUD of the Angelus V pilot bodysuit. Utilizes swarm echolocation, where it sends out small microbots to scan the battlefield via echolocation and extend Eurica's Aurasense; when low on power, each microbot returns to the Guinevere to recharge and a new bot is sent out to replace it similar to how a beehive operates. Effective range of 7 kilometers. Wider areas can be covered with relative decrease in definition. Can synchronize with other Sector 11 or MYRIAD machines and utilize their sensory equipment to further boost accuracy.
[color=blue]MYRIAD Rho Aias[/color] - The Rho Aias shield system overcharges the Heart of EVE to deploy a dome-shaped iridescent energy shield around the Guinevere. Blocks all projectiles, matter and Energy weapons. Highly energy inefficient and is prone to overheating the EVE's circuitry as such, its not something the pilot wants to forget to turn off. Eurica can directly boost the Rho Aias with her 7th Sense, but unlike the MORGANA systems, boosting the Rho Aias shield will have similar side effects as per normal use of her 7th Sense.
[color=blue]Jumpboosters[/color] - Basically boosters for quicker movement, allowing the SS0017 to hover several meters above the ground to quickly get into position. Hovering is not flying, so yeah. Don't expect the Guinevere to streak across the sky or break the sound barrier, it can however position itself atop buildings.
[spoiler][center]
MYRIAD Angelus V powersuit. Used to pilot the SS 0017 GUINEVERE, can also act as a standard ground infantry powersuit. Allows rendering of MORGANA mapping system.
[img]https://www.rpnation.com/media/myriad-angelus.32750/full[/img]
[/center][/spoiler]
[b]EVE Weakness:[/b] While the Guinevere has been outfitted with an explosive amount of firepower, and a fair amount of durability with the shield, it is one of the least mobile of EVE's. While the Rho Aias blocks practically anything coming in, it also blocks anything from going out. Hence the Guinevere cannot attack or use its jumpboosters if the shield is deployed, to add to its energy efficiency problems. It can still move, but at a very slow pace. The Guinevere's lack of melee weaponry and anti-infantry also makes it vulnerable to sustained short range warfare; if you can get close enough... =)
ACCEPTED SHEETS WILL BE LICKED! I MEAN LIKED
Last edited: