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Fantasy Eaethix Lore

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Thalia_Neko

Ten Thousand Club
This is the lore so far. Right now it's a bit barebones, but I will definitely expand upon it as the rp continues. I'll add stuff that players come up with, too.


Plot Synopsis
This rp will primarily take place in Wraevadar, though obviously will touch upon Eaduxath and maybe even Inaera. (Or more?)

Something -specific to your char (maybe a past they’re running from, or some major issue they caused, etc)- causes your character to flee, and/or decide to enter Wraevadar. To survive in Wraevadar, our chars band together by pure coincidence, then go through this land, exploring it and figuring out its mysteries, fighting and surviving.

Will be considered relatively casual and stressless to rp. You don’t need to put huge paragraphs or anything. Peeps can post whenever they feel like it. Created with “if you’re bored and tired of waiting on other rps, post here” in mind.


Lore~

Eaethix, The Split World

The name of the full world this rp takes place. A large sprawling world with many mysteries, creatures, and sprawling lands with different societies, cultures and peoples.

Major Locations

Inaera, the Dominion of the Divine

Often called Inaera, the Divine Isle, due to it being a gorgeous, abundant land. Though it is bigger than a simple island. It is where the gods reside. Humans are not known or capable of walking here normally. Though you shouldn’t count out the mystic ways of the Eaethixians below.

Eaduxath, the Enchanted Lands

This is where all Eaethixians now live. These enchanted lands can host life. And even though there are still dangers, they are nowhere near as threatening as those in Wraevadar. Eaduxath is like a smaller Eaethix; it is split into many territories with various biomes, ruled by various societies and empires. It is dwarfed by the size of Wraevadar, and modern sages seek a way to reclaim the lands in Wraevadar.


Hyperiaura, the City of Light
Often called The Shining City. Hyperiaura is the pride of the Humans and Har Elves. A work of mastery from both races best artisans working together. Elves (especially Har Elves) and Humans always had their differences in the past, but after a summit, they decided to try to mend bridges. The first thing that came from it was the construction of a city... That would become the new capital of a joint nation between Humans and Har Elves. That city eventually arose to become the shining beacon of modernity known as Hyperiaura. It's known for gleaming towers of ivory, brass, and gold, and its opulent stores and shops, filled to the brim with all the top quality goods you can hope to find, from armors, to common household items, to adventuring gear, to gourmet foods. Hyperiaura is a metropolis with a modern edge. It is also where The Church's Grand Cathedral is located, in the Saint's District. Hyperiaura is split into many Districts, all with their own unique flare. For instance, there's the Commercial District, where shopping is to be had. The aforementioned Saint's District, where the pious live. The Residential District, home to the many wealthy citizens who make Hyperiaura their home. The Elvish Society District, where the Har Elves live. And the Human Society District, where of course, the humans live. Amongst several others.​
The Grand Cathedral
Many many cathedrals dot the land of Eaduxath. Each one in a prime location to best distribute the teachings of The Church. Where each Prime Archbishop is stationed. But it is the Grand Cathedral that dwarfs them all. Dead center of the city which is dead center of Eaduxath, the Grand Cathedral is a grand achievement in architecture and engineering even amongst grand achievements. It towers above, reaching high into the heavens. Where the Throne of Voice sits high atop the cathedral amongst the clouds. It is said that here, the Crown Cardinal speaks to Emersity Theota, and the other gods. The Grand Cathedral has many High Priests. People are always coming and going. There are always lectures and sermons to hear. There are always people wandering the corridors and reading in the expansive library. And there is a constant flow of coin from tax collecting. For some, the Grand Cathedral represents the best of the world, progress, and the future. For others it is a monument to over-indulgence, greed, and wanton depravity disguised as piety, and is a symbol of enslavement of the controlled masses. But whatever you view it as, the structure is indeed a splendid, grand sight to behold.​

Wraevadar, the Dying Realm

Also called the “Jailed Realm”, as it is sealed to stop the unusual corrupting expansion that the place exudes. Hence why it is so large, and why it is so feared, as it is ever-expanding. If it were not for the many seals placed on it, Wraevadar’s expansion would be much quicker, and be a crisis that would demand the attention of all of Eaduxath.

The aged lands of Wraevadar are forbidden, and taboo from entering. The land is typically viewed as desolate where nothing lives, other than monsters, devils, violent spirits, and roaming terrors. Wraevadar was once known as Vrucurial, and was once a living, thriving world where most Eaethixian’s lived. But that was a very long time ago. Now Wraevadar is nothing but a vast, dangerous wasteland that people fear and never go to. Or so people believe. What caused Wraevadar to become the treacherous place it is known as today is a mystery.

The Dreadbreak
The name of the barrier that seals in Wraevadar and its expanding corruption.​

The Strip of Despair
Immediately upon entering Wraevadar (from the Dreadbreak) is the Strip of Despair. It is a lengthy expanse of gray-black soot-like land. Featuring nearly nothing. With toxic air and horrors wandering the place. It is said no one survives the Strip of Despair.​

Vialassgarth, the Nether Sea

Connected to Wraevadar by some ancient gate lost somewhere in its lands. Vialassgarth is the land of devils and demons and fallen gods. It is largely considered the reason for Wraevadar’s decay, and is considered extremely dangerous to even attempt to travel. Also known as the Land of Death, it isn’t even clear if travel is even possible here.

Netherworld
A "zone" within Vialassgarth, home to the indigenous people of the Demon race.​

Vrucurial, the Pearly Plane

The ancient land that was and is now known as Wraevadar. Vrucurial is where ancient Eaethixians used to live. Its lands were more reminiscent of Inaera’s. Abundant, thriving, and beautiful. It died so long ago that very few even remember its name. It even has a dead language that the ancient Eathixians once used to write and speak.

Smaller Areas

Qhoun Village​

Faiglyn’s home. Called a ‘village’ but really a larger settlement located deep within Qhoun Forest. The people are primarily humans, elves, and Hyu Elves. With a few other races sprinkled in there. Have trained warriors called Dryar. As the villagers revere Dryads. Very low tech level. The villagers live humbly in wood and thatch homes, that are often carved into trees. Fishing, hunting, and textile manufacturing are the village’s primary jobs, resulting in their primary exports. Still with its size and position, it is recognized as a major town by the Grand Cathedral, and has a Shrine established there for worship and prayer. A primary Priestess lives within the Shrine. Priests and Zealots often come by to collect taxes for the church.

Uronne
Once capital of Genderan, now known as the city of the Steelbound. The city once had pillars and towers that scraped the skies with their magnificance, but now all that is left is a city, surrounded by blighted wastelands, towns governed and guarded by cursed souls bound in armor, and a peasantry who toil day and night in a harsh and unforgiving land, who are required literally give their souls as part of a Soul Tithe to satisfy the needs of their lords, less the Lords are consumed by their enslaver, Morrv, the Soul Drinker God. And in return, the Lords protect the peasants with all their might and power.

The city and its connected towns is governed by 11 Houses, a fraction of what was once a grand collection of nobles lords and honorable knights, as many had either been lost during the Cursed Binding, and more had been lost, leaving only 11.

The Houses are; House Joselyn, the original royal family. House Deyval, the wealthiest House. House Bishop, known as great scholars as well as swordsman. House Julian, who prided themselves on being renown monster hunters. House Leofric, the only non-human House back before the Binding, as they were made up of entirely of Elven Knights. House Whitechapel, a religious House who still follow the teachings of Genderan's original pantheon, even though practically no one within Uronne worships the Old Pantheon save for those of House Whitechapel, but it does not deter them as they consider themselves the holiest of the noble houses, even adding wings onto their armor to symbolize their faith. House Weybridge, who sport the largest number of peasants and serfs within their holdings and is said to be the most kind House. House Port, the largest and most militarized House. House Unwin, the smallest House but are renown smiths and sigil casters. House Martin, a noble yet ambitious House who specializes in diplomacy and administration rather then warfare and physical prowess. And House Samhane, who is the only House who had embraced their new bodies fully, and is actively attempting to recreate the Cursed Binding but on a smaller scale.​
More on the houses
House Deyval, before the Cursed Binding, were known for having the largest amounts of fully armored and properly trained knights, able to muster many regiments of mounted knights and mounted men-at-arms. Now, even as a shadow of their former selves, Deyval still maintains the traditions of cavalry combat, though in a strange way. Unable to maintain entire stables of war horses due to a lack of available food, they instead had the smiths of House Unwin forge new bodies for themselves, turning the most elite of their House into what can be considered an armored centaur, with the upper body of an armored knightly man, and the lower half of a fully barded warhorse.​
House Leofric, as an entirely elvish house, were considered rather unorthodox by many of their peers. Wearing medium to light armor, rather then the full plate or half-plate of many other houses, and preferring fighting using glaives, bows and throwing spears, the latter two being considered peasant weaponry. They also seek to fight using hit and run tactics, striking the enemy at specific weak points, probing their formations before landing the killing blow, which is considered quite dishonorable by most House standards. Still, their skills in these tactics and accuracy with a bow or crossbow is nothing short of elite, making every member of House Leofric a master skirmisher, before and after the Binding.​
House Whitechapel prided themselves at having the closest connections to the old pantheon, a collection of saints and old gods worshipped once by the majority of the Houses and their serfs, but now, in these harsh times, many spend their lives toiling and working rather then praying. Still House Whitechapel maintain these old traditions, and as more and more people abandoned the old pantheon, they became more and more dedicated to their gods, crafting extremely ornate armor, attaching wings onto their backs to make them look angelic in nature, as heralds of the past ways, and even engraving Sigils onto their wings to allow them to take flight for up to an hour before in order to drive home that they nothing less then holy heralds.​
House Unwin is the smallest house, but is considered the most important house. They took the most casualties during the Cursed Binding, as their members tend to focus more on the art of Sigil Casting and smithing instead of combat, and thus many of their ranks are powerful Sigil Smiths, but during the Cursed Binding, many were unfortunate enough to not be wearing any of their armor, including some of their oldest and most knowledgeable Sigil Smiths. Despite the loss of many of their ranks, the Knights of House Unwin is still considered a valuable and formidable force, as a single Sigil Smith is capable of turning the tide of a battle as they cast powerful spells to rain death upon enemies, or strength the front lines by hardening the metal bodies of their comrades.​



Gods

Airros​

The god of the sky and storms. He is known for his quick temper, and many call upon him for quickly enacting retribution. Storms are said to rise up when retribution has been called upon. Or when he is angry. An angry Airros can lead to a cataclysmic event for a village, so many seek to appease him. Lightning is said to be an extension of Airros, and when he is meting out punishment. Priestesses of Airros are said to have a high Air affinity. And said to be excellent marksmen. Some are given mystic abilities of foresight.

Morrv
A minor god of dealings and ruinous trades. The Soul Drinker god. Morrv enjoys making deals with mortals who either seek him out on their own, or if opportunity strikes, give the Mortals exactly what they want in exchange for a hefty price, for Morrv is an ambitious god, who seems to grow in power through the consumption of souls. Morrv is capable of fulfilling any wish, and do any task, but often he will turn a wish, no matter how simple, into a curse, one that requires the mortal to constantly pay the god back, less he consumes their souls in return.

The most famous example with the kingdom of Genderan, whose noble families enacted a ritual to turn them immortal, and Morrv answered, and he granted their request, and unleashed a powerful wave that consumed the souls of most mortals within the kingdom, while at the same time, binding the armored knights and lords to the armor they once wore. The knights gained immortality, becoming living armor, but in return Morrv demanded souls, a constant supply of it in fact. And if a Knight does not "consume" a soul often enough, Morrv will strip the knight's soul from their armor and consume it instead, for Morrv does not care where the souls come from, nor who it belonged to. Only that it enters his hungering maw, and fills his bottomless gut.


Emersity Theota, The Preeminence
Dual-gendered head god (Head God) of The Church. Literally some days Emersity Theota is a god (male), and other days they are a goddess (female). It isn't clear why Emersity Theota does this, or even how it is clear which gender Emersity Theota is at any given time. But somehow the upper staff of The Church seem to know. (Or at least pretend to know.) Called by many names and titles. The Monarch Deity. The Divine One. And especially, Above All, The Preeminence. Emersity Theota is literally the personification of the day. Therefore is said to constantly be watching while the sun is up. And when it goes down, Emersity Theota is said to slumber. Emersity Theota is also known as the god/goddess of Light and an Extension of the Heavens. In other words, it is through his/her grace that a path to Inaera exists. And that other gods are even allowed down to Eaethix. Which would mean without a doubt, that Emersity Theota rules the other gods from his/her throne in Inaera. Emersity Theota is also known as The Forward Walker. A literal translation of "going towards the future." Which The Church believes to mean that it is through Emersity Theota's grace that the planet receives blessings and abundance, which will literally allow the people of Eaduxath to continue living. Hence why they worship him/her so. They also believe it is literally Emersity Theota who is the Sun in the sky. And the sun's path through the sky is Emersity Theota walking as he/she watches over the world.

Groups

The Church
The major religion across Eaduxath. Their influence stretches far and wide, from coast to coast, across the seas, and over other countries and continents. There are various other religions, but none compare to the size and zealotry of The Church. The Church technically worships all gods, and will add any god to their Pantheon the moment they are discovered. In this way, they co-opt other gods, and other religions, hence why they've grown to such proportions. (Not However, they worship Emersity Theota Above All. Emersity Theota is their patron deity, and their Monarch Deity. They believe he/she rules over all other gods, and while they do acknowledge the divinity of other gods, will first and foremost, beseech Emersity Theota for their needs. However, it is often that other gods answer, or that Emersity Theota simply delegates to other gods. And The Church willingly accepts this, as they fear angering Emersity Theota in any way. The Church's main operatives are Crusaders and Zealots. Whereas Priests and Priestesses serve their own unique purpose.

~~Church Hierarchy~~
Crown Cardinal
The top most man who heads all of The Church. He is said to have a direct line straight to Emersity Theota, and a handful of other Greater Gods. He also has a high affinity with Light and Holy magicks. And is considered an extremely powerful Holy-man.​
Prime Archbishops
There are Four of them. They are directly beneath the Crown Cardinal, and act as his council. While it falls ultimately upon the Crown Cardinal what The Church does, he typically delegates these duties to the Prime Archbishops. The Crown Cardinal acts more like a Pope would. The Four Prime Archbishops are spread out across the four continents that make up Eaduxath, and each rule their own territory of The Church. Once every 3 months they come together in a Holy Summit to discuss issues.​
Archbishops
Just higher-ups that are directly under the Prime Archbishops. They will succeed the others if something should happen to the Prime Archbishops. They all are under a lot of competitive stress with one another, as there are many many many more Archbishops, and only 1 will be chosen for a Prime Archbishop position. And the power that comes with it is very coveted.​
Grand Crusaders
Essentially General-like units in The Church's Holy Army. They possess a lot of power in their districts. And are much stronger than normal Crusaders.​
Head Zealots
Similar to the Grand Crusaders, though taking a more council-like role to their Crusader counterparts. Possess a lot of magical power, and tend to have communicative lines to gods.​
Major Crusaders
Crusaders under the Grand Crusaders, but above the regular Crusader. They're used to order platoons of Crusaders and Zealots. Even still, usually answer to Head Zealots.​
Captain Crusaders
Crusaders under Major Crusaders, that head a squad of Crusaders. Typically seen as stronger than the average Crusader, but in the grand scheme of things, probably really aren't.​
Crusaders
The typical "Holy Knight" in the Holy Army of The Church. Generally speaking, relatively weak. But their enchanted heavy armors and weapons make them a force to not be taken lightly. Can use magicks sometimes.​
Zealots
Wear lighter armors and robes. Typically lean into the mystic side of things, and use magics granted to them by gods, or by the Head Zealots who are connected to gods. These people tend to be very fanatical. And, indeed, "Zealot" is often just used for any brainwashed member of The Church. Even those with non-combative skill.​
The Holy Chosen
A Unique 6-man squad of The Church. Each Holy Chosen is just that. A person that has been specifically chosen by a god and granted power above the usual to them. The Holy Chosen have special authority in The Church, and their word can overwrite some of the upper staff, though they typically just take orders and act them out regardless.​
Priests and High Priests
Non-combative members of The Church that reside in The Grand Cathedral, and other Cathedrals. Proselytize teachings of The Church. The Church's Doctrine, and Gospels of gods. Though they're typically categorized as "non-combative", they often have magicks that can harm and heal.​
Priestesses and Head Priestesses
A role specifically for women. Priestesses are granted a connection with a particular god, which grants them many many magical abilities. For indentured servitude to said god. And requiring the Priestess to remain at her shrine. (And in some cases, celibate.) Act similarly to Priests at said shrines, but offer more, different wisdoms, and places of refuge for the needy.​
 
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