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Realistic or Modern Dying to Live, Living to Die REBOOT (Not cliche Zombie survival) *COMPLETED*

The Omen of Death

My presence has marked your eventual demise.
(As I said those who partook in From a Great Height, are being linked here to make up for me putting an end to it, obviously anyone else who is interested in this is welcome to join. As this was by far my best quest log and I intend to make this like I did back then and to provide a great experience and hopefully let it go on longer than the original ViciousVip3R ViciousVip3R official clown business official clown business pioca pioca Taji Taji Hope you all have fun and join!)

You are drifting through darkness, floating weightless in an inky black void. Slowly you realize you are not quite awake, but coming out of unconsciousness; you must have passed out for some reason. You try to sit up, but some unseen force holds your body down. With a note of frustration, you realize again that you are still not fully awake. Focusing your will you try to start yourself awake, and for a moment it seems to work – you sit up and look around and can see that you are in a dark tunnel with very little light. You notice a man stooped over some object to your right and try to call out to him, but your voice does not work. Regardless, the man turns to look at you and it is then that you see it is not a man at all, but a smoky silhouette of shadow in vaguely a man-like shape. The thing sets upon you in a flash and you feel a smothering presence overpowering you in the darkness, wrapping you up, holding you down; trying to invade you. In panic you jolt awake – this time for real.

The first thing you notice is a sharp stabbing pain in your head. Reaching up, you feel your hair matted in blood and grimace as you run your fingers over the jagged edges of what must surely be a serious head wound. Part of your scalp has actually been torn free of your skull and hangs in a greasy mess over your ear. You’re not bleeding from the wound very much – it seems to have clotted – but you definitely should get it seen by a medical professional sooner than later…

In addition, your left arm, shoulder, and side are numb. Moving them slightly, you wince at small twinges of pain here and there, but are relieved to see that they are not broken – though it does seem that you have been thrown down on that side recently and with significant force.

Sitting yourself up against a wall of cool damp stone you take in your surroundings. The floor is of hard packed dirt with a thick layer of dust on top and (from what you can feel), quite a bit of shattered safety glass lays around you. In the air, you smell a mix of smoke and ozone, like when an electrical outlet shorts out. That and the heavy stink of blood (your own maybe, you do seem to have lost quite a bit) and something reminiscent of burning hair… All in all, it’s somewhat hard to breathe, as if you’re not quite getting enough oxygen with each breath.

It is very dark, but a dim greenish glow stemming from a huge mass of twisted metal before you gives enough illumination to at least make out your hand in front of your face, as well as what’s immediately around you. Looking at the mass in front of you, you can see that it is the wreckage of a subway train – or perhaps even two trains – as if one had run up into another on the same track. Now, however, the subway cars choke the dark tunnel you are in, cast zigzag across the tracks in a crumpled and jagged pile of wreckage. The greenish glow comes from inside the smashed train cars themselves and you surmise that it would be illumination from the emergency exits.

Looking to your right, you see a mangled body without a head. You shudder and wonder what it was you saw standing over that body in your half-conscious dream state.

Thinking back, you try to remember how you could have arrived in such a predicament, but you can’t get past the pain in your head. Your memory is all cloudy. How much of it have you lost? All of it apparently; you can’t even recall your own name. Looking yourself over for a clue to your own identity, you note that you are wearing reasonably savvy business attire with a gold watch. Unfortunately, the watch is broken, its face smashed and the hands stopped at 7:40 am.

Checking your back pocket you find your wallet and upon looking inside, you find your license.

“Greg Bradley”, you say to yourself, reading the name off the ID. The address shows a street in the suburbs. There’s also a photo of the wife and kids (you guess). The woman is pretty enough and there are two cute girls – a ten-year-old and a younger one, maybe seven.

A twinge of frustration creeps into your mind. Why can’t you remember anything? Isn’t seeing things like this supposed to jar a memory or something? You take the photo out of the wallet and tuck it into your breast pocket. Checking the rest of the contents, you find a number of low-end credit cards, $50 cash, and a half dozen of your own business cards; showing that you are an accountant for the Morgan Corporation, located on the 24th floor of the Summit Tower.

Also in your possession is a crushed cell phone (totally dead) and a ring of keys including the key and fob to a Toyota, a house key, a PO Box key, a padlock key, and what you think is an elevator key marked ‘ST 24’. Incidentally, your key chain also includes a small LED penlight – which upon testing in the darkness of the tunnel, seems to offer minuscule comfort against the engulfing blackness.

It occurs to you that you should probably find something to bandage your head with. You consider for a moment trying to use your shirt as a makeshift bandage. It seems to work in the movies.

It is then that you hear the rattle of movement from within the pile of train wreckage before you, followed by a long mournful sounding groan. Instinctively, you quickly turn off your penlight and remain still; waiting to see what is making the noise without yet revealing your presence. You don’t hear the sound again and wonder if some injured person is trapped there in the twisted subway cars, waiting for you to make the first move…

1. Wait quietly for help to arrive

2. Bind your head with cloth from your shirt

3. Call out to whoever is there

4. Try to sneak toward the source of the sound without revealing your presence

5. Ignore the sound and climb through the wreckage to the front of the subway train

6. Ignore the sound and climb through the wreckage to the rear of the subway train
 
In any emergency situation, the first thing you should do before helping others is making sure you are safe. So it is in your best interests to secure your head wound first, before deciding what to do next.

2.
 
(Great to hear we have some interest! Hopefully the others will join us! Anyway, Option 2 has been chosen with 2 votes!)

As you tear some strips from your shirt, the noise seems to attract the attention of the person trapped in the train wreckage. The low mournful groans suddenly turn into heavy desperate panting snarls and a flurry of rattling and shaking from that direction. Whoever is making those noises does not sound very well off or even sane at this point.

You quickly bind your head and…

1. Wait to see what happens

2. Go to see if you can help this poor soul

3. Ignore the person in the wreckage and climb through the mess to the front of the subway train

4. Ignore the person in the wreckage and climb through the mess to the rear of the subway train
 
✧ ignore the person in the wreckage and climb through the mess to the front of the subway train

ahhaha,,, yeah,,, not waiting around to see what's waiting out there, so we're outta here!
 
1. get killed by the thing when it comes out of the train
2. get killed by the thing when you walk in the train

3. Ignore the person in the wreckage and climb through the mess to the front of the subway train
4. normally, being in front of a train is a terrible idea, but the opposite applies when it is reduced to a derailed wreck
 
>3. Ignore the person in the wreckage and climb through the mess to the front of the subway train.
 
(Cool the whole gang is here! Any who Option 3 has been chosen with 4 votes! Also sorry if this is long, I got rid of a pointless choice that would've stopped this midway and would've only took away from the flow of the story and during this time which is something I will try to replicate I wrote a lot more for certain choices, so this will be long. Expect longer, more detailed posts for this entire thing.)

You move quickly, ignoring the mess behind you and the throbbing pain of your injuries, making your way over and through the wreckage of the train cars that scatter the tunnel in the direction the train was headed before the wreck.

Along the way you see dead bodies everywhere, smashed into the twisted metal of the wrecked train cars – each more gruesome than the last. Disturbingly, you also notice an unusually large amount of entrails scattered about. You somehow doubt that that many people could all have been disemboweled simultaneously by a simple train wreck – even one as serious as this one appears to be. You’re not sure (and you certainly don’t want to get close enough to find out firsthand), but some of the bodies even look as if they have recently been savaged, as if by some wild animals’ rending jaws. As you get further along, you also notice a large number of bloody footprints headed in the same direction you are going. They seem to be joined by more and more footprints as you pass through one mangled subway car after another.

At length you get to the front of the train you must have been riding on. In walking, you surmise that you had been on the train and thrown out a window when it crashed. You must have struck your head when you landed, which knocked you out for who knows how long. On that thought, you risk approaching a random victim’s arm sticking out of the wreckage to take their watch. Unlike yours, this one still works and indicates the time to be 6:04 pm. If that is correct, and your watch indicates the time of the crash, that means you were out of it for roughly ten hours. Wow, you’d better not go back to sleep until you can get yourself to a hospital or you might not wake up again. You also find a working cell phone in the aisle as you go and see that it still works, but there’s no signal down here in the subway tunnel.

Looking at the first car of your train, you see that it is completely flattened under the rear cars of another train. It looks as if the first train was stopped on the tracks and your train somehow ran into the back of it at a rather high rate of speed.

Continuing on, you cautiously pass through the scattered cars of this train with much the same scene of carnage cast before your eyes, until you finally arrive at the head of the first train. Unlike your train the first car of this train is relatively intact. You know that at the very front of the train is a control room, which hopefully will have at least a first aid kit and if you’re lucky, a working radio. As you approach, you see that all the bloody footprints leave the train at this point and continue down the tunnel in the direction the train was headed. They are quickly lost however in the hard-packed dirt and darkness of the tunnel itself – though following them won’t be a problem.

The door to the train’s control room is locked, but you are able to go outside and pull the smashed remains of the train car’s windshield out, allowing you to climb inside. When the train was hit from behind, it caused the cars of both trains to accordion together, sending them sliding almost sideways down the tunnel into each other until this particular car got wedged in a narrow spot and caused the massive and jagged pileup behind it. As you enter the control room, you see that the driver of the train has been crushed to death by the front of the train as it smashed into the side of the tunnel and got wedged in. You try not to look too closely at his flattened and gore drained shell; or the pool of mess under what’s left of his seat.

Checking the area, you see a map of the train lines on one wall and note that the train was headed into the city before it crashed. That makes sense to you, as you would have been traveling from your house in the suburbs to your office in the city during the morning rush. Looking around some more, you find a well-stocked first aid kit, a proper flashlight, a crowbar, some signal flares, a large fire extinguisher, and working CB radio. You also find the train operator’s book bag with his lunch in it and help yourself to the contents, seeing as he won’t miss it anytime soon. You’re actually surprised that it tastes so good, given that you’re eating it in a small room with a horribly mangled corpse just a few feet away.

After eating, you wrap your wounds in proper bandages and down a couple of pain pills and a no doze. You’re pretty sure you don’t want to fall asleep in here regardless of the head injury. You definitely don’t feel safe down here in this tunnel of death. Packing the first aid kit, flashlight, and signal flares in the book bag, you heft the crowbar in your hand and check out the CB Radio – unfortunately, it’s not the portable kind, but definitely worth trying to call for help on.

You consider trying to take the large fire extinguisher, but are not sure about the weight versus utility. It can wait till you’re ready to leave, so you decide to address it again after trying the radio.

After a while trying the current channel with no response, you try calling out on the other channels. Just when you are ready to give up, you dial channel 7 and hear a voice answer you on the other end.

“Help, I’ve been in a subway train wreck!” you say over the com.

“This is Officer Main of the 3rd Precinct, who is this, over.”

“Uh, my name is Greg Bradley”, you identify yourself, “I’m on a wrecked subway car down in the tunnels, I don’t know where exactly. Everyone on board is either dead or gone.”

You hear an awkward pause on the other end of the com, and then Officer Main’s voice comes back on, slow and grim.

“Listen Greg, there is no easy way to tell you this, but the whole world has gone to shit, just like that train down there. Some sort of terrorist bio-weapon released on the city this morning. A poison gas, or virus, or the like. It causes those exposed to suffer death-like symptoms, including a semi rigor mortis like state, and then they go crazy with cannibalistic rage. Just like the zombies in them movies. And like the movies, you got to hit them in the head and destroy their brain in order to put them down for good. Also, if you get bit by one you got roughly ten minutes before you’re one of them yourself – though I did heard this one guy actually lasted three hours before he changed. You haven’t been bitten now have you” he asks, pausing for a reply.

“No”, you say quickly, not wanting to lose contact with what could possibly be the last living soul in the city.

“All right then,” Officer Main continues, “Here’s what you need to do. Follow the tracks to the first station and get to the streets above. The first thing you need to do is avoid contact with any zombies. Next, you need to get your bearings and know where you are in the city – get a street map if you can. Then find a pry bar or tire iron and drop yourself into the nearest ‘center of the street’ manhole cover. It has to be one in the center of a main street, not a side street or manhole cover near the curb. And unless you’re Lou Ferrigno, you’ll need the tire iron to lever up the hundred and seventy five pound manhole cover. Obviously a light is going to be handy down there too.”

“You still with me?” he asks.

“Uh, yeah, I understand,” you reply – more than a little apprehensive about some plan to go down into more dark tunnels with ravening cannibalistic zombies lurking about.

“Good” he continues. “Once inside, set the manhole cover back behind you – this should keep the zombies from following you in, unless you really piss them off for some reason. There shouldn’t be any zombies in the sewer tunnels – or if there are, there’ll be a hell of a lot less in there than on the streets. Once in the main sewer line, follow it just like you would the streets above to our Precinct House here on 3rd and Spring Street. You’ll see street names marked at each intersection of the tunnels and they run directly under the center of most streets. When you get to 3rd and Spring Street, you’ll need to be careful. The zombies are thick in this area, but we’re nice and safe here in our Precinct House. Like a fortress here, and well-armed, so you don’t got to worry once you’re inside – you just have to make a dash from the street to the door is all – you are good at running right? Over.”

“I’m injured; got a head wound”, you reply, “but I suppose I can run a short distance all right. What about the hospitals though? I think I really need medical attention rather quickly. Uh, over.”

“No, don’t go to any hospital! They are all overrun with the dead and undead. We have medical supplies here and a triage unit with doctors and a surgeon. You get yourself here and we can help you. You hear?”

“Yeah, thanks for the information. I’ll try to get to you,” you say, not really certain about it just yet.

“Good Luck. Over” comes back the final reply.

After giving it some thought you conclude that you now have a number of things to consider. If the city really is overrun with zombies, then you’ll need more than a crowbar to survive. You need real medical attention pretty soon too.

The 3rd Precinct seems to offer both and is in the direction the train was going.

Then there is your home and family. You don’t remember anything of them yet, but perhaps seeing one of them in person will trigger the return of your memories. You know they must love you and wonder if they are safe.

Has the attack spread into the suburbs; or is it contained in the city? What if it spreads further? Is this the only city to be attacked; or are there more cities across the country facing the zombie threat?

You’re not entirely sure how far your home is from the city, but you think you had just over a 40 minute commute – yeah, that sounds right. You try to work out in your head how far that would be in miles if you estimate the average speed of the train, when it occurs to you just to look at the line map on the wall of the control room. There you see that your suburb is twenty-six miles away from Summit Station (you presume under Summit Tower where you work), taking the green line from Summit Station to Fairmont Station and from there, the yellow line to Suburbia Station. Now all you need to know is where on the green line you are currently, which you won’t find out until you walk in one direction or the other to a station.

Looking at your new watch, you see that it is now 6:35 pm.

With this weighing on your mind…

1. Take the heavy fire extinguisher & continue heading further into the city in the direction the train was going

2. Leave the heavy fire extinguisher & continue heading further into the city

3. Take the heavy fire extinguisher & head back the way you came in the direction the train was coming from

4. Leave the heavy fire extinguisher & head back the way you came
 
2. Don't see how the pros of taking a heavy fire extinguisher outweigh the cons, your one main objective is to get to the Precinct as fast as possible, where you will allegedly be provided asylum. Taking the fire extinguisher will only slow you down and leave you vulnerable to attacks from any hostiles you meet, and it has little practical use. So I believe we should just get to the Precinct as soon as possible to at least check it out, and maybe get a little more bearing into what has happened. Then we will decide if we should trust the survivors there (if there even are any).

The Omen of Death The Omen of Death
 
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2. Don't see how the pros of taking a heavy fire extinguisher outweigh the cons, your one main objective is to get to the Precinct as fast as possible, where you will allegedly be provided asylum. Taking the fire extinguisher will only slow you down and leave you vulnerable to attacks from any hostiles you meet, and it has little practical use. So I believe we should just get to the Precinct as soon as possible to at least check it out, and maybe get a little more bearing into what has happened. Then we will decide if we should trust the survivors there (if there even are any).

agreed.
 
(Sorry for the delay, Option 2 has been chosen with 2 votes!)

Leaving the wrecked subway train, you move carefully through the silent darkness of the tunnel, heading further into the city. After moving without incident for twenty minutes you suddenly hear a low moaning from ahead and feel your heart begin to race. You really want to turn out your light and hide, but you need to see!

You ready your crowbar and risk shining your light up the tunnel at the source of the sound. There, you see two mangled subway passengers shuffling toward you. Obviously undead, they react to the light instantly and growl loudly, beginning a clumsy trot toward you on their zombie stiff legs.

One of them looks like businessman in a once fine suit and the other is a teenage girl with long sandy-blond hair, wearing loose jeans and striped t-shit. The girl also carries a broken coffee mug in one hand, probably not even realizing that she is doing so. The man looks bit-up pretty bad, but the teen girl only has a large gash across her stomach, where you can see some of her insides. You don’t actually see any bites on her and the gash looks like something you’d get from a train wreck, rather than a zombie.

It makes you wonder how the hell she became a zombie in the first place, but you really don’t have time to give it much more thought than that…

1. Temporarily flee back the way you came.

2. Attack them with your crowbar.
 
(Sorry for the delay again, things should move like they should be again, and this one should be worth the wait. So Option 2 has been chosen with 2 votes!)

Holding your flashlight in one hand and your crowbar in the other, you take a defensive stance and steel yourself for the onslaught.

Lucky for you the businessman zombie stumbles on the tracks as it approaches, slowing it down enough to line the two of them up nicely – rather than having to take them both at once. Also lucky for you, zombies aren’t much for defending themselves.

As the teen zombie reaches for you with both hands, you simply swing the crowbar over its arms and smash it solidly in the head. There is a loud crack and it reels back in a spray of blackish blood. Still on its feet though, you don’t want to give it a chance to recover and dropping your light, you use both hands to clobber it again. This time the side of its skull caves in with a wet crunch and it falls for good.

The other zombie meanwhile, is on you fast, but being free of the first allows you to jog back enough to ready yourself again and wait for it to come to you. It does of course, and you give it the hardest double overhand swing you can muster just as it lunges to grab you. The force of the blow instantly crushes its head down to its nasal cavity and showers you in an explosion of the contents.

The once unfortunate subway passenger falls limply to the ground while you double over to empty your stomach. Once you stop heaving, you do what you can to wipe off your face and go to retrieve your flashlight.

You cautiously move through the silence of the tunnel, listening carefully as you go. You’d rather be anywhere else in the world than here right now, and the temptation just to give up, lie down, and die is almost overwhelming. You’ve never been prone to anxiety attacks, but this shit certainly has you on the edge.

After traveling for what you thought was at least an hour, you look at your watch and see that it hasn’t even been a full thirty minutes. Time flies when you’re having fun, you think sarcastically.

After another five or so minutes of plodding along, you begin to think you can see a dull light in the tunnel way up ahead. Turning your own light out momentarily confirms this, as you can definitely see a dull white glow in the tunnel – maybe a station you hope.

Whatever it is, you’re still a ways off; perhaps a quarter mile or so…

Eventually you approach the opening at the end of the tunnel, where it empties into a large underground subway station. Your heart sinks as you draw near and hear the echoing din of a large mass of zombies from within. You hover in the darkness of the tunnel, carefully venturing forward just enough to get a look inside.

A hundred and some of the former subway passengers – all trapped in the rush hour mob and unable to escape the initial outbreak – pack the area, half on the landing platform itself and half down on the tracks.

Those on the tracks look a lot worse for wear; most torn up from the subway crash you just came from – or even other crashes farther up ahead. They moan and snarl at each other, jostling and crowding toward the edge of the loading platform, trying most ineffectually at climbing up the four foot ledge. Occasionally one does manage to get up, but is quickly pulled back down by the rest trying to climb up over its back.

You are reminded of a bucket of crabs. You remember once seeing one in Maine – there’s another memory – you don’t need to put a lid on a full bucket of crabs; they all try to climb up over each other. The moment one gets to the top, it is collectively grabbed by the rest and dragged back down to the bottom of the bucket.

You snap out of your reflection and focus on the area itself. The zombies don’t see you yet and you doubt they’d hear you over the clamor, unless you did something to intentionally attract their attention.

The station is large and tiled, with a high vaulted ceiling and a large placard reading: “Fox Park Station”. You see that the light is coming from a large number of battery powered emergency lights along the top of the walls. You also see, just beyond the crowded landing platform, two exits. The first is a turnstile gate at your end of the platform with an escalator and set of stairs going up on the other side. The second is an open set of stairs and an escalator at the far end of the platform beyond all the zombies.

On the track level itself are two sets of rails, both empty of any trains. Apparently, the platform side is for stopping, while the outer track is for passing through. As the trains all go the same way through the tunnels, you know there must also be another tunnel and station nearby for the trains going in the opposite direction. Typically, it would be close enough that you could buy a ticket in the terminal above the tunnels and then simply come down the right set of escalators to your platform.

You spot a dingy red metal door in the outer wall of the tunnel opposite the landing platform. While the light’s not great, there is enough that you can make out the words on its surface: "Railway Workers Only!"

As you stand in the shadows of the tunnel looking over the scene, you also spot a four foot long piece of heavy planking, lying on the ground where you would exit the tunnel. You’ll have to be sure not to trip over it when you are ready to go.

Man there are a lot of zombies in here!

Given that, you think over your options – The open stairs and escalator at the far end of the landing platform is a no go – way too many zombies to get past even to think about it. Then there is the turnstile exit gate with the escalator and stairs on the other side. The problem with that is: to get to the stairs you’ll have to hop onto the landing platform with hundreds of zombies and make it to the turnstile exit gate and jam it before they swarm you. There is also the matter of the turnstiles being one-way. If there are zombies on the other side of it, you won’t be able to come back the way you came.

The red door option on the other side of the tunnel would be much easier to get to, but if you’re detected, the zombies on the tracks will move after you and block your way back to the tunnels. You don’t even know if it’s locked or even goes anywhere – for all you know it may just be an access door to firefighting equipment – though you would think it would say so if that was the case…

You could also try to sneak past the horde altogether, while they are distracted, in order to continue further down the tunnels towards the center of the city. If the rest of the stations are like this one though, then you’ll have to deal with getting out of the tunnels sooner or later…

You could also just turn around and head back the way you came; trying instead to leave the city altogether rather than move any deeper into it.

After weighing your odds, you:

1. Make a run for the turnstile gate through the zombie horde

2. Use the heavy plank like a battering ram to bull-rush your way through the zombie horde to the turnstile gate

3. Try to sneak unnoticed to the red metal door

4. Try to sneak unnoticed through the station to the other side of the tunnel and keep on going

5. Turn around and head back the way you came
 
Sneaking seems like it would be heavily preferable in this situation, and there are two ways to get this done. That red metal door seems far riskier than simply going through the station, though...

so let's go for the red door, shall we?
 
I agree. Even if it is a dead end we can simply out wait the zombies, I doubt they have a very long attention span. As a back up plan perhaps we can take the board into the room? To use either as a battering ram to force ourselves out or as a distraction later on.
 
(From today forward there shouldn't any 2 day delay, I promise next one will come tomorrow as they should be. Anywho Option 3 has been chosen with 3 votes!)

Taking a breath and steeling your nerves, you move to out from the shadows and walk nonchalantly into the station and along the far wall, hoping the zombies won’t even notice you – maybe if you move slowly enough, they’ll even think you’re one of them.

You get about halfway to the red door, when you notice that you have caught the attention of some of the zombies on the landing platform; while those on the tracks are still looking the other way, as they continue to scrabble at the platform ledge. Those that see you however, move your way and are joined by others, until they reach the edge of the landing platform. You keep going the same pace for now, not wanting to get the zombies down on the tracks alerted as well. That is when those that see you on the platform walk off the edge, falling onto the zombies crowded below. As they do and scramble back to their feet, the zombies on the ground begin to notice you too. It’s only a matter of moments before you’ll have the entire zombie hoard after you!

You pick up your pace a bit, but fight the urge to outright sprint, for fear of alerting the zombies currently looking away from you – which, for now, impede the progress of the others heading your way. By the time you get to the red door, the rest of the zombies have finally turned and the entire mass is shambling after you with hungry moans. Looking, you see that the door has no lock, but appears to be shut tight.

You pull on the handle, but it’s stuck fast – or barred from the other side. Looking over your shoulder, you see the zombies closing in on you fast. Taking your crowbar, you jam it into the side of the door and pry at it with all your strength. To your great relief, the door pops open with a rusty creak. You hurry through and pull it shut behind you, just as the zombies shuffle up and try to reach in after you.

You hear the zombies on the other side pulling on the door and scratching at its surface. As of now, you are obliged to stand there holding the door shut against the pulling zombies on the other side. Taking a quick look around, you see that you are in the space between the north and south bound subway tunnels. A similar red door is set in the wall opposite you and reads: “South Tunnel”, while the door you are currently holding shut reads: “North Tunnel”. You can guess that the south station and subway platform is on the other side of the opposite door – and probably just as zombie infested as the north station was.

Also in the area is a large collection of unknown machinery and a giant spool of old-fashion canvas fire hose. You don’t see anywhere to hook the hose up to (and it’s far too brittle to use anymore), but do notice a fire axe on a wall not too far from you next to a large fire extinguisher. Looking to the far end of the area, you see a green illuminated ‘exit’ sign over an open doorway, with a set of stairs leading up beyond.

The first thing you have to do though is get this door secure. You see that you could thread your crowbar through the door handle to bar it crudely from the inside. That or use the fire axe in a similar fashion (you think you can stretch far enough to reach it without letting go of your current hold on the door handle).

Or you could just let go of the door and dash for the stairs.

1. Use your crowbar to secure the door

2. Secure the door with the fire axe

3. Make a break for it
 
Tough choice, but I think one can do a fair bit more with a crowbar than they can with a fire axe - and surely an axe is a lot better at holding doors in place. So, let's go with that.
 
Are zombies trying to 'pull' a door open?
Anyways, I was thinking of sealing the door with the crowbar, seeing as I think that a fire axe is more suited to dealing with zombies. They can still open doors... though with a bit more noise. Oh well, let's make that decision before we're toast.
 
Huh, I thought I already replied but I guess I didn't send it. To me, the only choice to make is whether to barricade the door or not. We need the crowbar to reach the precinct so that is out if the equation. The fire axe would make a good weapon, but would slow us down and close our line of retreat, so my choice is 2.
 
(I told you guys I would get back into the 1 post a day routine that has been my norm since I first started doing these, anywho Option 2 has been chosen with 3 votes! Also welcome newcomer!)

You keep a firm grip on the door with one hand and stretch as far as you can with the other, reaching for the fire axe. The axe is barely within your grasp, but you manage to get a hold of it. Just then, the zombies get enough of a grip on the door to pull it open slightly. Instantly a number of arms are reaching through, some even grabbing hold of your arm and digging their claws in.

You take the axe and chop at the limbs, hacking them apart in a bloody frenzy, until you are finally able to pull the door closed again and secure it with the haft of the fire axe. You wait to make sure it will hold and then cautiously step back.

It occurs to you to secure the other door as well, but you have a moment to look around and find some lengths of old iron piping behind the machinery. Taking two lengths of it, you not only secure the opposite door, but are able to swap out the fire axe at the first door with the iron piping – giving you the option of taking the fire axe with you if you want.

Now that you have both doors barred from this side, you don’t have to worry about the zombies coming in through them. That still leaves the open doorway and stairs leading up however – who knows how many zombies are at the top of those stairs. As that is currently your only way out, it occurs to you to scout up the stairs first before spending any length of time down here.

You also take a moment to weigh the option of carrying a crowbar versus fire axe. Both are useful, but heavy, and you don’t want to get loaded down with too much – as you’re already fatigued and want to be able to move fast when you have to. The crowbar offers a little more utility than the fire axe, but has less reach. You’re pretty sure however, that as a weapon the fire axe will do more damage, but you can also envision it getting stuck in some zombie’s skull if you’re not careful.

Given that, you:

1. Choose the fire axe and go scout the stairs with the option of returning here if it’s secure

2. Choose the crowbar and scout

3. Choose the fire axe and search the room you are in now, before heading up the stairs

4. Choose the crowbar and search
 
3. Nowhere to run while searching so might as well take the better weapon. Hopefully we can find some supplies here.
 

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