Dusk Elias Leonfeld

IG42

Paranoid Android
Roleplay Availability
Appearance: Often hides his Faunus ears under a beanie hat. Wears long sleeves to cover Grimm scars. 


View attachment 230469


Name: Dusk Elias Leonfeld


Age: 16


Color relation to name: Dusky (XD) purple


Alignment: Good


Faunus: Coyote (canine ears)


Weapon name and description: Royal Flush; A set of five throwing knives each named after one of the card making up the Royal Flush Poker hand, the first four each use a specific type of Dust. 'Ten' uses Ice, 'Jack' Earth, 'Queen' Fire and 'King' Wind, the 'Ace' is the exception in that it can be imbued with varied types of Dust from his secondary weapon.


Dealer; A wrist mounted Dust capsule launcher loaded with a variety of powdered Dust types which can be used to strengthen attacks with his knives or incorporated into his Aura using his Semblance.


Semblance:  Aura Manipulation: Dusk can exert a unique level of control over his Aura to use it as a telekinetic force and to transfer or extend protection to the Auras of others. His Aura can also be imbued with elemental properties from powdered Dust. The degree to which Dusk can manipulate his Aura is tied in directly to his emotional state: feelings of panic or anger cause his Aura to become unstable and launch random burst of force.


Personality: A generally nervous person, Dusk, while not actually cowardly is the type to go out of his way to avoid trouble as much as possible, particularly confrontation with his peers. However if physically backed into a corner he will respond with a desperate violence. Having a Semblance that effectively telegraphs his emotional state Dusk acts in as much of a reserved manner as he can manage to avoid accidents ranging from accidentally grabbing food to putting a perceived threat through a wall.


When working in a team Dusk usually defers to another's leadership preferring to act as support rather than risk antagonising people he relies on to take the front line instead of himself. Making him openly angry is an extremely difficult task, short of seriously injuring a friend or kicking children he tries to remain passive due to the disastrous consequences of losing control which forms a near constant source of anxiety for him.


Backstory: Dusk was raised as a rare child of a Faunus & a Human in an isolated village bordering the swamps in Mistral until an attack by a roaming Beowulf pack killed his mother. Fleeing from the Grimm the boy managed to instinctively use his aura to survive a few attacks before a huntsman that had been tracking the pack appeared and slew them all.


Intrigued by the child that had used aura defensively without any training the huntsman urged Dusk to enter combat academy to learn how to properly use his skills.


While training Dusk quickly learned to manipulate his aura using his semblance but struggled with weaponry until he began practising with throwing knives physically and eventually honed his control to use them telekinetically. Observing other trainees using dust to augment their skills led Dusk to experiment with dust himself leading to the integration of elemental properties to his aura.


Leaving his out of the way home has exposed Dusk to his first serious experiences of Human racism towards the Faunus. His reaction to the initial incident was one of frank disbelief, after that he took to keeping watch for familiar troublemakers and hiding his ears under a hat. On occasions when he was caught out by bullies his panicked reactions resulted in explosive bursts of his aura.


A personal belonging they keep in their room: Various spare Dust capsules. X-Ray and Vav comic books. Worn deck of playing cards.
 

Users who are viewing this thread

Back
Top