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Fantasy Dramatis Personae

How about, he saw a gun, an old style one with gunpowder, and he adapted it into what it is now?
I'd rather have it be explained as some type of weapon from an ancient culture that employs the use of complex magecraft to create new, tangible bullets and shoot them. And each clip instead of having ammunition has some sort of magical dust in it... or just raw mana? No idea.

You can go about it how you want, I'm just here to make sure it's fitting. Pweeze don't get mad at me X_X
 
It's short and has no bbcode pls forgive

BASIC INFORMATION
Name
: Kazareth
Age: 15
Gender: Male
Race: Dragonborn (Eastern variant)
Class: Best described as an alchemist.
PERSONAL
Sexuality
: He's 15 you perv
High Concept: Teenage drug dealer
Character Alignment: True Neutral
Organizations\Affiliations: Him race
Personality: Kazareth is essentially the antithesis of the "cool kid with buried insecurities" archetype. From the outside, he radiates discomfort. He speaks awkwardly, fidgets, and avoids overly social people like the plague. However, when he's comfortable (read: not in a situation where social skills would come in handy) Kazareth is surprisingly calm, quick-witted, and perhaps a little arrogant.
Backstory: Kazareth is from a kingdom on a completely separate continent, far to the east. When he was very young, it was discovered that he had a high aptitude for magic. However, right before Kazareth became of age to start magical training, he came down with a disease that disfigured his vocal cords, preventing him from speaking. At first, he tried to cast spells mentally, but a) mental magic is an advanced technique, and b) Kazareth could rarely relax enough to cast clearly. His vocal cords recovered, but this setback almost proved fatal to his future as an archmage. But then, he tried enchanting, and it worked like a charm. Pun intended. After that, it was a slippery slope to alchemy. The only issue was that there was little knowledge of enchanting and even less so of alchemy to be found within the entire kingdom. Thus, Kazareth set for the western continent to continue his studies.
PHYSICAL
Appearance
: Kazareth looks like a dragon, but smaller, and bipedal. Unlike his western counterparts, his body is a lot more sleek to match the dragons on his home continent, with less spines, a thinner snout, and smoother scales. He's 5'10", with a lithe build. (By human standards; to his kind, he's chubby.) His scales are the color of an eggplant, and he sports a hot pink mane that he dyes to a mulberry color and usually ties up in a ponytail. He has a short pair of horns, and gold eyes with vertical pupils.
As for attire, Kazareth mainly wears wears robes, loose pants, sandals, and a hooded cloak. All of his gear is dyed richly, but plain.
Weapons & Armor: Kazareth mainly uses potion bullsh*t to fight, but he does have a flintlock pistol to fall back on if need be. And his clothes probably count as light armor.
Items & Belongings: Bag of Tricks - That's literally what he calls it. It's a bag enchanted to have infinite storage area. Full of potions, herbs, books, and everything but the kitchen sink.
Seal of Membership - Hit Kazareth at a high velocity while he was in the market. He kept it as revenge against the person who threw it at him.
Skills & Abilities: He's a decent cook. Goes hand-in-hand with potions.
Spells & Magic: Great at enchanting and making potions for every status effect under the sun. Has some theoretical knowledge of spells.
Weaknesses: Charisma stat is in the negative, almost zero self defense, and prone to throat issues.
 
055079d52f5272e5b479e9052002d730.jpg

Name:
Xavier Colfield


Age:
19

Gender:
Male

Race:
Demigod
(He doesn't know who his godly parent is)

Class:
Jack of all trades
Because of Xavier's rather unique ability, it's hard to pinpoint his exact class as he can easily take the role of most combat classes. Making him a Jack of all trades.

Personal
robin_by_lyrmeii-d845jft.png
PERSONAL
Sexuality:
Heterosexual

High Concept:
A young demigod looking for answers while trying to not be taken advantage of because of his power.
Makes the term no pain no gain to a whole new level.


Character Alignment:
Lawful Good

Relatives:
Mortal mother ~ Alive
Unknown godly father

Organizations\Affiliations:
Guild of Heroes

Personality:
Deadly yet kind. Granted currently he isn't that strong yet, but his potential is staggering. Give him about 20 years, and after countless fights he'll be extremely powerful... and that scares him. Before he was treated like a normal kid, and now he fears that if he becomes too strong then everyone will be afraid of him. Because of this Xavier tries his best to hide his godly ties from everyone else, and only use his ability when he absolutely needs to. Other than that Xavier is kind which is an attribute that he gets from his mother, he'll always be there to lend a hand. At times he can be serious in tense situations, it's surprising how much of a change his personality takes when faced with danger, but hey that's probably a given to everyone. At times he can even be cocky, and oddly enough he acts like this when he's near the breaking point.

Backstory:
Nineteen years ago a God fell in love with a mortal Woman. This God was known for being cruel and bloodthirsty those who worshiped him feared of his wrath. The god forced himself upon the Woman and several months later the Woman gave birth to his son, and the child was named Xavier. At first the Woman was sceptical about raising the child, but she vowed to never let him be like his father. A young Xavier had an average life in the small farming village. Working in the field with his step-father, Xavier had a peaceful life, something that he wishes to go back to. Several years passed and a traveling magician visited the small village, looking for a way to make some money from the ignorant villagers. The Magician put on a show for them, taunting the villagers, saying that nobody could match his magic. Even though Xavier had never used magic he volunteered. The two readied themselves, and having the advantage the Magician used a simple shock spell, nothing too dangerous. Instinctively Xavier copied the spell in a weaker form and the crowd went wild. The Magician claimed that Xavier was gifted and proceeded to test out his gift. After that Xavier's mother told him about his true father, and now Xavier is traveling around the continent to search for answers.



Physical
13b8484c36aded4b.jpg
PHYSICAL
Weapons & Armor:
- Sturdy clothing that is well adjusted for traveling
- A simple shortsword that is cheaply made
- A small spell book that contains basic spells

Items & Personal Belongings:
Seal of Membership ~ Found it lying in the dirt, thought it was cool so he picked it up

Skills & Abilities:
Fighting Intuition ~ Xavier has a natural fighting instinct that allows him to decipher and analyze his opponents movements to determine patterns or weaknesses.
Sturdy~ Xavier can both take a hit, and dish one out.
Fast Reflexes ~ Xavier has notably fast reflexes. It's easy to tell that its greater than an average human.

Spells & Magic:
Resilient body ~ For both physical and magical attacks, Xavier can take a beating before going down. Though it does nothing to numb the pain.
Technique copying ~ Xavier most unique and powerful ability. Something that he assumes was passed down by his father. And it is what makes him have so much potential. Xavier can copy other peoples attacks, though there are special requirements. First Xavier must be physically hit by the attack, he can't just watch someone do it and then replicate it. Secondly when first using a copied attack it will not be perfect, for example if he copied a fireball attack, then the fireball will be significantly smaller and will have less range. And thirdly Xavier cannot become better at these copied attacks through repetition, the only was to become better at them is to be hit again, and again, and again. Though he cannot become better at it than the original user. There are exceptions to this ability of course.
Goes in a order of 1-10 with 1 being just learned and 10 being as good as the original user. And after one hour the copied ability goes down by one.


Weaknesses:
Fear ~ Xavier fears his own power, even to the point to where he sees it as a curse. Meaning that he'll try his best to not use it.
Closed off ~ He has trouble expressing his own troubles or feeling, especially when it's about his godly heritage.
Inexperienced ~ Even though he's a natural fighter, Xavier still needs to learn through experience. This applies to the outside world as he's only lived in a small farming village.
Weak ~ Since Xavier has little to no copied attacks right now it's hard for him to do anything in battle. Making him rely on his defensive body which in turn means that he'll get hurt a lot.
slow learner ~ Despite being able to copy other peoples attacks when learning anything else Xavier is extremely slow. It takes him a long time to learn anything that doesn't involve stabbing someone.



Fluff

1941295_413853688813689_66532153_n.jpg

(A rare case of Playful Xavier)

FLUFF
Hobbies:
Reading and sleeping

Quote\s:
"Is that the best you've got?"
"Here, let me help you with that,"
"I'm sorry, but I don't really want to talk about that..."
"I'll only use this power when I need to."

Theme:


 
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Dark Helios History


History: After Akena killed Woguran, she when back to the order of the black lotus and began recreating their society of assassins. However after some time Kyro came back and challenged Akena to a dual for the right to rule their people. Akena remembered that Kyro had been pulling some strings and decided to fight him. If he lost he must serve her. The fight was seeming bad for Kyro so he used some kind of enchanted crystal. What it did and how he won was never told. Kyro just returned and Akena never did. Kyro gained control over their society and began forming them into a new culture. It was no longer about teaching people to be better it was about becoming stronger. You must challenge people and if you beat them you can ascend to the next level. You can only challenge the person in the position one higher than you, and you continue this. The leader is always the strongest. They are also called the Black Helios now. Kyro ruled uncontested for the longest time, he took over the entire underground and even concurred a city in his name. However one day he disappeared. After that they became very stuck to this religious idea that their is a shadow god that has chosen them. And they shall become immortal gods upon his return. Fast forward to present and they are still a powerful underground origination with most everyone fight to become stronger and climb the ranks, to leader.

Yin.full.916441.jpg
Basic Information


Name: Venge F. Rigidum
Aliases: Vena, Clara
Age: 17
Gender: Female
Race: Human
Class: Creative Mage: This just means her magic highly realize on her own creativity. What she designs, It's not set and stone always the same.

Personal


Sexuality: Straight
High Concept: Powerful and strong leader among a dark origination.
Character Alignment: True Neutral
Relatives:
  • Iris Valum (Mother)
  • Digiro Rigidum (Father/Previous Leader)
Organizations\Affiliations: Black Helios
Personality: Vengeful and Full of herself. She has torn through flesh and blood to get where she is now, and she knows it. Life to her is just a chess piece in her rise to power. Thousands could die and she wouldn't care as long as it was in her interest. She see's people as investments and doesn't have interest in anyone she doesn't think is worth her time. She doesn't try to hide the way she acts and in fact embraces it. She is every good at thinking ahead and also will change sides depending on what they offer and the risk.
Backstory:
For generation the Valum family served whoever the leader of The Order of The Black Lotus was. When Woguran killed Akena's family they urged her to become the new leader and forget about Woguran, but her rage was too great. While Akena still was the leader the Valum family lead the Order of the Black Lotus until Akena could kill Woguran. When Akena returned she was a hero and Valum gladly stepped aside to let her lead. When Akena was going to fight Kyro they urged her again not to. But Akena didn't listen. When Kyro beat her they didn't believe it, he had to have cheated! But Akena was gone, and she would never return. The Valum family wouldn't follow Kyro and was sent to poverty. They had relied on inheritance for their strength, not power. When their entire society became about beating others for power they were plunged to the bottom, generation after generation they very the peasants.
However that changed when Digiro, the leader of Helios, fell in love with Iris. He was very powerful but Iris was the last daughter of the Valum, meaning the name would die out. She married him anyway and they had Venge.

Venge was very weak and never enjoyed the art of the shadow. She wasn't stealthy, she couldn't control shadows or even use shadow blades, however Vena lived a happy life. She never believed in the Shadow god returning, but she respected other peoples beliefs. She enjoyed helping people and she always felt sad that her mother let their name get lost. To her parents though, Vange was a failure. Knowing that she would never become powerful enough to rule again Digiro infused the same crystal Kyro has used to beat Akena, it had been passed down for so long. He stabbed the crystal in her chest and it thrived and consumed her. Giving her powers with great abilities.

With this she rose through the chain of power, reaching all the way to her father. Finally challenging him, but he would not fight her. He felt as his daughter that he should hand it over to her. She however didn't agree, almost killing her father as he begged for life, she banished her parents out of the Dark Helios. She always hated both of them, especially her mother for denouncing the family name. From that point on she ruled stronger than anyone, Dark Helios was and is more power now than ever. With their underground influence stretching across the world. She will control everything.

Physical


Appearance:
Weapons & Armor:

  • Shadow Queens Cloths - Her Cloths are a special type of armor. Made from the best shadow black smiths. Light weight and can stop and basic weapon. Swords, knifes, etc. Any powerful weapon and pierce it just fine.
Items & Personal Belongings:
  • Hair Tie - It's cute, and holds her hair.
Skills & Abilities:
  • Knowledge - She has access to a crazy amount of knowledge from her underground network.
  • Dealing - She knows how to negotiate very well, and is a very powerful ally.
  • Unknowing Lie - She can lie really well.
Spells and Magic
  • Power Underwhelming - Vena's entire magic is based on energy. She has a maximum of 7000 energy. Every spell she casts uses that energy. If she has no energy she can't cast her spells. Notice: Her Energy is different from physical energy. She might be tired and have full energy, or vice versa.
  • Eternal Life - This is a regeneration spell. Vena become unable to move and flouts in the air. The spell regenerates about 50 energy per second. About 2 minutes to full energy. But it requires 10 seconds to cast. If she is interrupted in anyway the spell is broken and completely undone and she loses all her energy that was gained.
  • All Seeing Eye - This is her only other no energy requiring spell. It makes her see anything that is unnatural. For instance if there is a invisible person or a hallucination she can tell it's fake. However This ability halts her energy usage for 15 minutes. Meaning it's not a battle spell, but a negotiation spell. The spell can tell if someone is reacting differently to something, like if their bad at lying. It can also tell imperfections in form, if someone looks human but isn't really human.
  • Creational Wisdom - This is her main ability and is what uses energy. She can create red energy and form it into different objects.She can also control what it does. She can make it levitate or whatever. The side of the object depends on the energy invested, as does the strength of the object. In other words she could create a sword for say 100 energy but it would be weak and not worth the energy as say a 1500 energy sword. Also it should be noted that the amount of energy invested translates to time in existence. Again the sword with 100 would not stay much more than 15ish mins. But the 1500 would stay a lot longer.
  • Blink - She can Blink a short distance. No more that 6-7 feet. Cost 150 energy each
  • Pulse - Self explanatory, sends a pulse of energy that knocks back everyone/thing around her. Can be used to pulse her forward. 200 Energy cost.
  • Envy's Price - Costly ability with a 1000 investment and using it requires another 1000. Places down a spell on the ground that takes 15 seconds to form. The spell will stay as long as it's not found and destroyed, she cancels it, or after several days. At any point she can teleport back to that location by using 1000 energy. When she uses the spell it disappears and must be recast (Can't use Eternal Life for a bit after using this)
  • Eternal Energy - When something dies, with soul energy, she can steal that soul energy for a certain amount of energy. Normal human about 750. Animals would be less and undead are even less. But as long as she's killing the energy is flowing.
  • Jester's Revenge - This is her final ability, it doubles her max energy to 14000 and gives her insta full energy. It also reduces the energy cost for all spells by 50%. This is a last resort and although it doesn't physically hurt her it does turn her hair red. The spell can last as long as she want BUT halts all energy gain. She has to decast it to gain energy again. Upon decast her max energy goes to 0/0 for several days. After her max returns she has 0/7000 and must use Eternal life or Eternal energy to gain it back.
Weaknesses:
Over Willed
- VERY overconfident, and believes the world was created for her.
Weak - Any very offensive abilities could destroy her defense, because of high energy cost, and kill her.
Starved - If she isn't killing and she has no way out, then she will always lose the endurance game. She is also not conservative and will likely use all her energy and be defenseless.
Lack of Friends - She only makes friends for the their usefulness she doesn't care about them. And because of that she would lose to anyone with loving friends and a strong will.
Additional Notes

Additional Notes


Hobbies: She loves to play cards.
Quotes:
"Everything, Every country, every race, and every city on this god forsaken planet will be MINE."
"Yes Yes Yes, very good. We have won today. But tomorrows fight starts today."
Theme:

Additional Notes:
Her signature: Venge F. Rigidum
 
Last edited:
It's short and has no bbcode pls forgive

BASIC INFORMATION
Name
: Kazareth
Age: 15
Gender: Male
Race: Dragonborn (Eastern variant)
Class: Best described as an alchemist.
PERSONAL
Sexuality
: He's 15 you perv
High Concept: Teenage drug dealer
Character Alignment: True Neutral
Organizations\Affiliations: Him race
Personality: Kazareth is essentially the antithesis of the "cool kid with buried insecurities" archetype. From the outside, he radiates discomfort. He speaks awkwardly, fidgets, and avoids overly social people like the plague. However, when he's comfortable (read: not in a situation where social skills would come in handy) Kazareth is surprisingly calm, quick-witted, and perhaps a little arrogant.
Backstory: Kazareth is from a kingdom on a completely separate continent, far to the east. When he was very young, it was discovered that he had a high aptitude for magic. However, right before Kazareth became of age to start magical training, he came down with a disease that disfigured his vocal cords, preventing him from speaking. At first, he tried to cast spells mentally, but a) mental magic is an advanced technique, and b) Kazareth could rarely relax enough to cast clearly. His vocal cords recovered, but this setback almost proved fatal to his future as an archmage. But then, he tried enchanting, and it worked like a charm. Pun intended. After that, it was a slippery slope to alchemy. The only issue was that there was little knowledge of enchanting and even less so of alchemy to be found within the entire kingdom. Thus, Kazareth set for the western continent to continue his studies.
PHYSICAL
Appearance
: Kazareth looks like a dragon, but smaller, and bipedal. Unlike his western counterparts, his body is a lot more sleek to match the dragons on his home continent, with less spines, a thinner snout, and smoother scales. He's 5'10", with a lithe build. (By human standards; to his kind, he's chubby.) His scales are the color of an eggplant, and he sports a hot pink mane that he dyes to a mulberry color and usually ties up in a ponytail. He has a short pair of horns, and gold eyes with vertical pupils.
As for attire, Kazareth mainly wears wears robes, loose pants, sandals, and a hooded cloak. All of his gear is dyed richly, but plain.
Weapons & Armor: Kazareth mainly uses potion bullsh*t to fight, but he does have a flintlock pistol to fall back on if need be. And his clothes probably count as light armor.
Items & Belongings: Bag of Tricks - That's literally what he calls it. It's a bag enchanted to have infinite storage area. Full of potions, herbs, books, and everything but the kitchen sink.
Seal of Membership - Hit Kazareth at a high velocity while he was in the market. He kept it as revenge against the person who threw it at him.
Skills & Abilities: He's a decent cook. Goes hand-in-hand with potions.
Spells & Magic: Great at enchanting and making potions for every status effect under the sun. Has some theoretical knowledge of spells.
Weaknesses: Charisma stat is in the negative, almost zero self defense, and prone to throat issues.
Dark Helios History


History: After Akena killed Woguran, she when back to the order of the black lotus and began recreating their society of assassins. However after some time Kyro came back and challenged Akena to a dual for the right to rule their people. Akena remembered that Kyro had been pulling some strings and decided to fight him. If he lost he must serve her. The fight was seeming bad for Kyro so he used some kind of enchanted crystal. What it did and how he won was never told. Kyro just returned and Akena never did. Kyro gained control over their society and began forming them into a new culture. It was no longer about teaching people to be better it was about becoming stronger. You must challenge people and if you beat them you can ascend to the next level. You can only challenge the person in the position one higher than you, and you continue this. The leader is always the strongest. They are also called the Black Helios now. Kyro ruled uncontested for the longest time, he took over the entire underground and even concurred a city in his name. However one day he disappeared. After that they became very stuck to this religious idea that their is a shadow god that has chosen them. And they shall become immortal gods upon his return. Fast forward to present and they are still a powerful underground origination with most everyone fight to become stronger and climb the ranks, to leader.

Yin.full.916441.jpg
Basic Information


Name: Venge F. Rigidum
Aliases: Vena, Clara
Age: 17
Gender: Female
Race: Human
Class: Creative Mage: This just means her magic highly realize on her own creativity. What she designs, It's not set and stone always the same.

Personal


Sexuality: Straight
High Concept: Powerful and strong leader among a dark origination.
Character Alignment: True Neutral
Relatives:
  • Iris Valum (Mother)
  • Digiro Rigidum (Father/Previous Leader)
Organizations\Affiliations: Black Helios
Personality: Vengeful and Full of herself. She has torn through flesh and blood to get where she is now, and she knows it. Life to her is just a chess piece in her rise to power. Thousands could die and she wouldn't care as long as it was in her interest. She see's people as investments and doesn't have interest in anyone she doesn't think is worth her time. She doesn't try to hide the way she acts and in fact embraces it. She is every good at thinking ahead and also will change sides depending on what they offer and the risk.
Backstory:
For generation the Valum family served whoever the leader of The Order of The Black Lotus was. When Woguran killed Akena's family they urged her to become the new leader and forget about Woguran, but her rage was too great. While Akena still was the leader the Valum family lead the Order of the Black Lotus until Akena could kill Woguran. When Akena returned she was a hero and Valum gladly stepped aside to let her lead. When Akena was going to fight Kyro they urged her again not to. But Akena didn't listen. When Kyro beat her they didn't believe it, he had to have cheated! But Akena was gone, and she would never return. The Valum family wouldn't follow Kyro and was sent to poverty. They had relied on inheritance for their strength, not power. When their entire society became about beating others for power they were plunged to the bottom, generation after generation they very the peasants.
However that changed when Digiro, the leader of Helios, fell in love with Iris. He was very powerful but Iris was the last daughter of the Valum, meaning the name would die out. She married him anyway and they had Venge.

Venge was very weak and never enjoyed the art of the shadow. She wasn't stealthy, she couldn't control shadows or even use shadow blades, however Vena lived a happy life. She never believed in the Shadow god returning, but she respected other peoples beliefs. She enjoyed helping people and she always felt sad that her mother let their name get lost. To her parents though, Vange was a failure. Knowing that she would never become powerful enough to rule again Digiro infused the same crystal Kyro has used to beat Akena, it had been passed down for so long. He stabbed the crystal in her chest and it thrived and consumed her. Giving her powers with great abilities.

With this she rose through the chain of power, reaching all the way to her father. Finally challenging him, but he would not fight her. He felt as his daughter that he should hand it over to her. She however didn't agree, almost killing her father as he begged for life, she banished her parents out of the Dark Helios. She always hated both of them, especially her mother for denouncing the family name. From that point on she ruled stronger than anyone, Dark Helios was and is more power now than ever. With their underground influence stretching across the world. She will control everything.

Physical


Appearance:
Weapons & Armor:

  • Shadow Queens Cloths - Her Cloths are a special type of armor. Made from the best shadow black smiths. Light weight and can stop and basic weapon. Swords, knifes, etc. Any powerful weapon and pierce it just fine.
Items & Personal Belongings:
  • Hair Tie - It's cute, and holds her hair.
Skills & Abilities:
  • Knowledge - She has access to a crazy amount of knowledge from her underground network.
  • Dealing - She knows how to negotiate very well, and is a very powerful ally.
  • Unknowing Lie - She can lie really well.
Spells and Magic
  • Power Underwhelming - Vena's entire magic is based on energy. She has a maximum of 7000 energy. Every spell she casts uses that energy. If she has no energy she can't cast her spells. Notice: Her Energy is different from physical energy. She might be tired and have full energy, or vice versa.
  • Eternal Life - This is a regeneration spell. Vena become unable to move and flouts in the air. The spell regenerates about 50 energy per second. About 2 minutes to full energy. But it requires 10 seconds to cast. If she is interrupted in anyway the spell is broken and completely undone and she loses all her energy that was gained.
  • All Seeing Eye - This is her only other no energy requiring spell. It makes her see anything that is unnatural. For instance if there is a invisible person or a hallucination she can tell it's fake. However This ability halts her energy usage for 15 minutes. Meaning it's not a battle spell, but a negotiation spell. The spell can tell if someone is reacting differently to something, like if their bad at lying. It can also tell imperfections in form, if someone looks human but isn't really human.
  • Creational Wisdom - This is her main ability and is what uses energy. She can create red energy and form it into different objects. The side of the object depends on the energy invested, as does the strength of the object. In other words she could create a sword for say 100 energy but it would be weak and not worth the energy as say a 1500 energy sword. Also it should be noted that the amount of energy invested translates to time in existence. Again the sword with 100 would not stay much more than 15ish mins. But the 1500 would stay a lot longer.
  • Blink - She can Blink a short distance. No more that 6-7 feet. Cost 150 energy each
  • Pulse - Self explanatory, sends a pulse of energy that knocks back everyone/thing around her. Can be used to pulse her forward. 200 Energy cost.
  • Envy's Price - Costly ability with a 1000 investment and using it requires another 1000. Places down a spell on the ground that takes 15 seconds to form. The spell will stay as long as it's not found and destroyed, she cancels it, or after several days. At any point she can teleport back to that location by using 1000 energy. When she uses the spell it disappears and must be recast (Can't use Eternal Life for a bit after using this)
  • Eternal Energy - When something dies, with soul energy, she can steal that soul energy for a certain amount of energy. Normal human about 750. Animals would be less and undead are even less. But as long as she's killing the energy is flowing.
  • Jester's Revenge - This is her final ability, it doubles her max energy to 14000 and gives her insta full energy. It also reduces the energy cost for all spells by 50%. This is a last resort and although it doesn't physically hurt her it does turn her hair red. The spell can last as long as she want BUT halts all energy gain. She has to decast it to gain energy again. Upon decast her max energy goes to 0/0 for several days. After her max returns she has 0/7000 and must use Eternal life or Eternal energy to gain it back.
Weaknesses:
Over Willed
- VERY overconfident, and believes the world was created for her.
Weak - Any very offensive abilities could destroy her defense, because of high energy cost, and kill her.
Starved - If she isn't killing and she has no way out, then she will always lose the endurance game. She is also not conservative and will likely use all her energy and be defenseless.
Lack of Friends - She only makes friends for the their usefulness she doesn't care about them. And because of that she would lose to anyone with loving friends and a strong will.
Additional Notes

Additional Notes


Hobbies: She loves to play cards.
Quotes:
"Everything, Every country, every race, and every city on this god forsaken planet will be MINE."
"Yes Yes Yes, very good. We have won today. But tomorrows fight starts today."
Theme:

Additional Notes:
Her signature: Venge F. Rigidum

Accepted, you two.

Also, I am in love with the idea of Kazareth.
055079d52f5272e5b479e9052002d730.jpg

Name:
Xavier Colfield


Age:
19

Gender:
Male

Race:
Demigod
(He doesn't know who his godly parent is)

Class:
Jack of all trades
Because of Xavier's rather unique ability, it's hard to pinpoint his exact class as he can easily take the role of most combat classes. Making him a Jack of all trades.

Personal
robin_by_lyrmeii-d845jft.png
PERSONAL
Sexuality:
Heterosexual

High Concept:
A young demigod looking for answers while trying to not be taken advantage of because of his power.


Character Alignment:
Lawful Good

Relatives:
Mortal mother ~ Alive
Unknown godly father

Organizations\Affiliations:
Guild of Heroes

Personality:
Deadly yet kind. Granted currently he isn't that strong yet, but his potential is staggering. Give him about 20 years, and after countless fights he'll be extremely powerful... and that scares him. Before he was treated like a normal kid, and now he fears that if he becomes too strong then everyone will be afraid of him. Because of this Xavier tries his best to hide his godly ties from everyone else, and only use his ability when he absolutely needs to. Other than that Xavier is kind which is an attribute that he gets from his mother, he'll always be there to lend a hand. At times he can be serious in tense situations, it's surprising how much of a change his personality takes when faced with danger, but hey that's probably a given to everyone. At times he can even be cocky, and oddly enough he acts like this when he's near the breaking point.

Backstory:
W.I.P
Short version: Born in a small farming village, lived a seemingly normal life until a certain event (Which I'm still trying to think of) revealed that he was a Demigod, now Xavier sets out to discover the truth of himself.



Physical
13b8484c36aded4b.jpg
PHYSICAL
Weapons & Armor:
- Sturdy clothing that is well adjusted for traveling
- A simple shortsword that is cheaply made
- A small spell book that contains basic spells

Items & Personal Belongings:
Seal of Membership ~ Found it lying in the dirt, thought it was cool so he picked it up

Skills & Abilities:
Fighting Intuition ~ Xavier has a natural fighting instinct that allows him to decipher and analyze his opponents movements to determine patterns or weaknesses.
Sturdy~ Xavier can both take a hit, and dish one out.
Fast Reflexes ~ Xavier has notably fast reflexes. It's easy to tell that its greater than an average human.

Spells & Magic:
Resilient body ~ For both physical and magical attacks, Xavier can take a beating before going down. Though it does nothing to numb the pain.
Technique copying ~ Xavier most unique and powerful ability. Something that he assumes was passed down by his father. And it is what makes him have so much potential. Xavier can copy other peoples attacks, though there are special requirements. First Xavier must be physically hit by the attack, he can't just watch someone do it and then replicate it. Secondly when first using a copied attack it will not be perfect, for example if he copied a fireball attack, then the fireball will be significantly smaller and will have less range. And thirdly Xavier cannot become better at these copied attacks through repetition, the only was to become better at them is to be hit again, and again, and again. Though he cannot become better at it than the original user. There are exceptions to this ability of course.
Goes in a order of 1-10 with 1 being just learned and 10 being as good as the original user.


Weaknesses:
Fear ~ Xavier fears his own power, even to the point to where he sees it as a curse. Meaning that he'll try his best to not use it.
Closed off ~ He has trouble expressing his own troubles or feeling, especially when it's about his godly heritage.
Inexperienced ~ Even though he's a natural fighter, Xavier still needs to learn through experience. This applies to the outside world as he's only lived in a small farming village.
Weak ~ Since Xavier has little to no copied attacks right now it's hard for him to do anything in battle. Making him rely on his defensive body which in turn means that he'll get hurt a lot.
slow learner ~ Despite being able to copy other peoples attacks when learning anything else Xavier is extremely slow. It takes him a long time to learn anything that doesn't involve stabbing someone.



Fluff

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(A rare case of Playful Xavier)

FLUFF
Hobbies:
Reading and sleeping

Quote\s:
"Is that the best you've got?"
"Here, let me help you with that,"
"I'm sorry, but I don't really want to talk about that..."
"I'll only use this power when I need to."

Theme:



Accepted, but obviously I still want you to finish backstory.

Alright people, a promise is a promise. We will start when I am back home!
 
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BASIC INFORMATION
Name
:
Ingvarr Okeer
*Aliases: Ing, Var, Okeer, the rest are unsuitable for polite company.
Age: 36
Gender: Male
Race: Human
Class: Fighter​


PERSONAL
*Sexuality
: Heterosexual
*High Concept: A self-serving mercenary out to survive till the next payday.
Character Alignment: Neutral Evil
*Relatives: Rikasa Torvani [Bastard Daughter [4] || Alive]
*Organizations\Affiliations: Varies.
Personality: Selfish, cynical, survivalist, Ingvarr is a mercenary to his core. He cares only for himself and his own survival, of course, gold is always appreciated, but at the end of the day, he can't spend if he isn't breathing and if he is terrified of anything, it is death. This crippling fear makes him utterly ruthless when it comes to staying alive, he will betray or abandon his 'allies', switch sides, cheat, lie or more. This is not to say he does not accept death in his line of work, he does, but only a fool welcomes it. This desire to remain alive makes him incredibly cynical of others as he sure as shite wouldn't trust himself, no reason to trust others, and he delights in poking fun in the plans and flaws of others, but is not above doing the same to himself. While he is not an 'intelligent' man in the ways of the written word, Ingvarr is brutally cunning and manipulative as, well, it has helped him survive in the past as Ingvarr knows, better then anyone, that he is just a man. Not a hero. Not a wizard. Not a demigod. Just a man with a sword and his wits in a world of monsters.


*Backstory: Ingvarr's story is not truly worthy of being called such. He is the son of a farmer, joined the Imperial Army when he had the chance, eager for adventure and a life away from work.. well, and to earn enough coin to marry his sweetheart. But the army changed him. It wasn't a life of adventure, it was cold, harsh and grim work. He wasn't some noble hero, he was just a grunt, a foot soldier in an army of thousands, a nameless soldier who, if he was lucky, would have the honor of having his pockets rifled through after his body had the chance to grow cold, but none of it should have been so surprising. The tales of bards are just that, tales. They never talk about the smell, of how grown men and women shite themselves when a blade is thrust into their guts, the screams and moans of pain that fill the battlefield as, no, foes don't just die when you give them a right thrust... they tend to linger on, bleeding out as their intestines spill out. Despite his.. aversion to what he was, Ingvarr was damnable good at it. Not the stuff of commanders, but he was a great footslogger.

From there it is a simple and time-worn tale, the sweetheart he wanted to marry grew tired of waiting and found another man, he took up the vices of drink and dice, engaged in fights and illegal head hunting during skirmishes with the various beast as many a sorcerer will pay well for 'exotic' ingredients and following a particularly brutal goblin ambush, it was simple enough to fake his death and make his exit from the army, with his gear in toe as it would hardly be fitting to give it back. Little else in his life, he started selling his sword arm, if he was going to be a paid killer, then, unlike in the army, he was going to be a well paid killer... and that is it. Truly. He has some incredible and often amusing stories of various contracts he has taken, but there is no real deep, dark, secret behind the man. Nothing special that separates him from the legion of other vagabonds.

PHYSICAL
da9c8e49f346bc666d4ff71ed8eddb89.jpg


Weapons & Armor:
  • Kriegsmesser - Battered steel messer of surprising quality. No magical properties whatsoever.
  • Flanged Mace - Powerful, heavy one-handed flanged mace, one of the flanges have snapped off. No magical properties whatsoever.
  • Dagger - A long dagger with numerous scratches and mares running along its surface, has a worn leather handle. No magical properties whatsoever.
  • Three Throwing Knives - Slightly off-balance, cheaply forged knives. One inside the sleeve of his left wrist, one in either boot. No magical properties whatsoever.
  • Mail Armor - Worn, battered 1-in-8 chain mail, along with the full suit of chain mail, he has steel gauntlets and greaves. Underneath the chain, he has a nice gambeson. Wears a great helm. No magical properties whatsoever.
Items & Personal Belongings:
  • Woefully Lacking Coin Pouch - Almost enough to make him weep.
  • Smaller Coin Pouch - A second, smaller coin pouch, hidden in his left boot.
  • Roll of parchment, inkwell, two quills - For writing up contracts.
  • Two pairs of leather boots - ... For walking. And that is just what he shall do.
  • Four changes of clothes - Hard to carry more.
  • Two pieces of flint - For.. fire.. making.
  • Water and Wine Skin - Has both, often 'forgets' which is which.
  • Small satchel full of dried meats and hardtack - For.. eating.
  • Small steel locket - For reasons that are his own.
Skills & Abilities:
  • Survivalist - Ingvarr is quite used to surviving on his own. He knows how to mend his clothes, care for his armor, scavenge the wilds for food and herbs, including the creation of traps, as well as bandage and care for most wounds.. to varying results. Along with this comes the almost incredible strength of will Ingvarr has that fuels him, allows him to crawl and drag his beaten, broken body until he can find refuge. He is quite proud of his ability to survive on his own like this and, second only to his career sword arm, is his most prized skill.
  • Slippery Mind - A naturally cunning and deceiving man, Ingvarr's mind is.. slippery. It is very difficult to read his mind or gain anything other then shallow surface thoughts he creates, on instinct, to throw off such invasions. This same natural ability also makes his mind incredibly difficult to control.
  • Veteran Sellsword - A veteran of numerous battles, skirmishes and duels, Ingvarr is a veteran warrior. While he does not have the sheer formal training of knights and other such dedicated professionals, Ingvarr is incredibly deadly with a blade and what he lacks in training he makes up with in experience and an efficent, brutal fighting style.
  • Iron-Stomach - Having eaten many.. dubious things in his life as well as being nearly poisoned by various employers or 'comrades', Ingvarr has an 'iron-stomach', he is highly resistant to most poisons, including bad cooking.
  • Negotiator - As a Sellsword, he lives by, well, selling his sword. He knows his value, and often lack there of, and considers himself a rather solid negotiator, able to work out most deals to his favor even if the situation, itself, is far against him. It should go without saying, but, Ingvarr never pays full price for anything. Ever.
  • Brutally Cunning - While lacking a formal education, having taught himself how to read and not particularly well at that, Ingvarr makes up for it with a brutal, almost base, cunning. His mind is incredibly sharp and constantly looks for ways to get him out of sticky situation, keeps a unending vigil on the people and surroundings and is adept at looking at every angle of a situation. This, above all, is what has kept him alive in his line of work for so long.
Spells & Magic: N/A

Weaknesses:
  • Coward - While Ingvarr will face down foes with his sword, fight and kill when paid.. but when push comes to shove, Ingvarr will leg it rather then die. He has no desire to die, to end up as a corpse feeding the carrion birds, and he has little shame in that, on that note, he will also go out of his way to avoid fighting beings he has no chance against and is not above throwing down his sword and surrendering if he thinks the enemy is gullible enough to accept it.
  • Loner - As a mercenary, and someone who will readily betray his comrades or employer if needed, Ingvarr has no friends or true 'comrades'. He claims he prefers it, but when push comes to shove, and all the cards are down, no one would stick their neck out for him or weep at his passing, and this is an aspect of himself that is unlikely to ever change.
  • Alcoholic - Almost a par for the course, Ingvarr has a heavy dependence upon spirits and will spend the vast majority of his income on indulging his need to the point he will let his gear fall to pieces, be woefully under supplied or even cloud his judgement during times when he needs it the most in order to fuel his crutch.
  • Criminal - He has participated in more underhanded activites then he would ever admit, has worked for numerous gangs, criminal lords and aspiring world conquerers... He is a wanted man and while he is not famous enough to truly garner a lot of attention or 'unique' looking enough to be easily recongized, he must take care where he goes and what he says as living out the rest of his days in a jail cell until they can bugger a headsmen is not his ideal way to go.
  • Just A Man - Ingvarr is just a man. He is not some holy knight clad in mastercrafted armor. He is not some young boy touched by destiny. Not a powerful sorcerer. Just a mercenary with no land and little coin to his name.
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FLUFF
*Hobbies
:
  • Drinking
  • Equipment Maintenance
  • Star Gazing
  • Exploring/Scavenging
  • Gambling
  • Providing 'insightful' words of wisdom to others

*Quote\s: "When the going gets tough, the smart run the opposite direction."

"Should you ever encounter an oddity, as you are serving some arsehole or another, that looks almost like some kid in a weird getup that has, somehow, managed to push deep into your territory or camp, which, of course, defies all known rules of logic as such a young kid shouldn't have the necessary skill, experience or even fully developed body to do any of this shite, do yourself a favor, go ahead and run. Run like you owe the Gods themselves coin because they are probably the long lost son or daughter of some-such in important-name-this-and-that and this is not going to end well for you. Trust me, nothing is worse then being remembered as dead henchmen #43."

"Alright, quarter up front, rest when the contract is up, and I reserve the right to cancel the contract depending on the situation. No refunds on the collateral. I don't do babies or animals. Animals? Long story, involves an apple, seven gnomes and a horse. No, you really don't want to know."

*Theme:
 
Last edited:
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BASIC INFORMATION
Name
:
Ingvarr Okeer
*Aliases: Ing, Var, Okeer, the rest are unsuitable for polite company.
Age: 36
Gender: Male
Race: Human
Class: Fighter​


PERSONAL
*Sexuality
: Heterosexual
*High Concept: A self-serving mercenary out to survive till the next payday.
Character Alignment: Neutral Evil
*Relatives: Rikasa Torvani [Bastard Daughter [4] || Alive]
*Organizations\Affiliations: Varies.
Personality: Selfish, cynical, survivalist, Ingvarr is a mercenary to his core. He cares only for himself and his own survival, of course, gold is always appreciated, but at the end of the day, he can't spend if he isn't breathing and if he is terrified of anything, it is death. This crippling fear makes him utterly ruthless when it comes to staying alive, he will betray or abandon his 'allies', switch sides, cheat, lie or more. This is not to say he does not accept death in his line of work, he does, but only a fool welcomes it. This desire to remain alive makes him incredibly cynical of others as he sure as shite wouldn't trust himself, no reason to trust others, and he delights in poking fun in the plans and flaws of others, but is not above doing the same to himself. While he is not an 'intelligent' man in the ways of the written word, Ingvarr is brutally cunning and manipulative as, well, it has helped him survive in the past as Ingvarr knows, better then anyone, that he is just a man. Not a hero. Not a wizard. Not a demigod. Just a man with a sword and his wits in a world of monsters.


*Backstory: Ingvarr's story is not truly worthy of being called such. He is the son of a farmer, joined the Imperial Army when he had the chance, eager for adventure and a life away from work.. well, and to earn enough coin to marry his sweetheart. But the army changed him. It wasn't a life of adventure, it was cold, harsh and grim work. He wasn't some noble hero, he was just a grunt, a foot soldier in an army of thousands, a nameless soldier who, if he was lucky, would have the honor of having his pockets rifled through after his body had the chance to grow cold, but none of it should have been so surprising. The tales of bards are just that, tales. They never talk about the smell, of how grown men and women shite themselves when a blade is thrust into their guts, the screams and moans of pain that fill the battlefield as, no, foes don't just die when you give them a right thrust... they tend to linger on, bleeding out as their intestines spill out. Despite his.. aversion to what he was, Ingvarr was damnable good at it. Not the stuff of commanders, but he was a great footslogger.

From there it is a simple and time-worn tale, the sweetheart he wanted to marry grew tired of waiting and found another man, he took up the vices of drink and dice, engaged in fights and illegal head hunting during skirmishes with the various beast as many a sorcerer will pay well for 'exotic' ingredients and following a particularly brutal goblin ambush, it was simple enough to fake his death and make his exit from the army, with his gear in toe as it would hardly be fitting to give it back. Little else in his life, he started selling his sword arm, if he was going to be a paid killer, then, unlike in the army, he was going to be a well paid killer... and that is it. Truly. He has some incredible and often amusing stories of various contracts he has taken, but there is no real deep, dark, secret behind the man. Nothing special that separates him from the legion of other vagabonds.

PHYSICAL
da9c8e49f346bc666d4ff71ed8eddb89.jpg


Weapons & Armor:
  • Kriegsmesser - Battered steel messer of surprising quality. No magical properties whatsoever.
  • Flanged Mace - Powerful, heavy one-handed flanged mace, one of the flanges have snapped off. No magical properties whatsoever.
  • Dagger - A long dagger with numerous scratches and mares running along its surface, has a worn leather handle. No magical properties whatsoever.
  • Three Throwing Knives - Slightly off-balance, cheaply forged knives. One inside the sleeve of his left wrist, one in either boot. No magical properties whatsoever.
  • Mail Armor - Worn, battered 1-in-8 chain mail, along with the full suit of chain mail, he has steel gauntlets and greaves. Underneath the chain, he has a nice gambeson. Wears a great helm. No magical properties whatsoever.
Items & Personal Belongings:
  • Woefully Lacking Coin Pouch - Almost enough to make him weep.
  • Smaller Coin Pouch - A second, smaller coin pouch, hidden in his left boot.
  • Roll of parchment, inkwell, two quills - For writing up contracts.
  • Two pairs of leather boots - ... For walking. And that is just what he shall do.
  • Four changes of clothes - Hard to carry more.
  • Two pieces of flint - For.. fire.. making.
  • Water and Wine Skin - Has both, often 'forgets' which is which.
  • Small satchel full of dried meats and hardtack - For.. eating.
  • Small steel locket - For reasons that are his own.
Skills & Abilities:
  • Survivalist - Ingvarr is quite used to surviving on his own. He knows how to mend his clothes, care for his armor, scavenge the wilds for food and herbs, including the creation of traps, as well as bandage and care for most wounds.. to varying results. Along with this comes the almost incredible strength of will Ingvarr has that fuels him, allows him to crawl and drag his beaten, broken body until he can find refuge. He is quite proud of his ability to survive on his own like this and, second only to his career sword arm, is his most prized skill.
  • Slippery Mind - A naturally cunning and deceiving man, Ingvarr's mind is.. slippery. It is very difficult to read his mind or gain anything other then shallow surface thoughts he creates, on instinct, to throw off such invasions. This same natural ability also makes his mind incredibly difficult to control.
  • Veteran Sellsword - A veteran of numerous battles, skirmishes and duels, Ingvarr is a veteran warrior. While he does not have the sheer formal training of knights and other such dedicated professionals, Ingvarr is incredibly deadly with a blade and what he lacks in training he makes up with in experience and an efficent, brutal fighting style.
  • Iron-Stomach - Having eaten many.. dubious things in his life as well as being nearly poisoned by various employers or 'comrades', Ingvarr has an 'iron-stomach', he is highly resistant to most poisons, including bad cooking.
  • Negotiator - As a Sellsword, he lives by, well, selling his sword. He knows his value, and often lack there of, and considers himself a rather solid negotiator, able to work out most deals to his favor even if the situation, itself, is far against him. It should go without saying, but, Ingvarr never pays full price for anything. Ever.
  • Brutally Cunning - While lacking a formal education, having taught himself how to read and not particularly well at that, Ingvarr makes up for it with a brutal, almost base, cunning. His mind is incredibly sharp and constantly looks for ways to get him out of sticky situation, keeps a unending vigil on the people and surroundings and is adept at looking at every angle of a situation. This, above all, is what has kept him alive in his line of work for so long.
Spells & Magic: N/A

Weaknesses:
  • Coward - While Ingvarr will face down foes with his sword, fight and kill when paid.. but when push comes to shove, Ingvarr will leg it rather then die. He has no desire to die, to end up as a corpse feeding the carrion birds, and he has little shame in that, on that note, he will also go out of his way to avoid fighting beings he has no chance against and is not above throwing down his sword and surrendering if he thinks the enemy is gullible enough to accept it.
  • Loner - As a mercenary, and someone who will readily betray his comrades or employer if needed, Ingvarr has no friends or true 'comrades'. He claims he prefers it, but when push comes to shove, and all the cards are down, no one would stick their neck out for him or weep at his passing, and this is an aspect of himself that is unlikely to ever change.
  • Alcoholic - Almost a par for the course, Ingvarr has a heavy dependence upon spirits and will spend the vast majority of his income on indulging his need to the point he will let his gear fall to pieces, be woefully under supplied or even cloud his judgement during times when he needs it the most in order to fuel his crutch.
  • Criminal - He has participated in more underhanded activites then he would ever admit, has worked for numerous gangs, criminal lords and aspiring world conquerers... He is a wanted man and while he is not famous enough to truly garner a lot of attention or 'unique' looking enough to be easily recongized, he must take care where he goes and what he says as living out the rest of his days in a jail cell until they can bugger a headsmen is not his ideal way to go.
  • Just A Man - Ingvarr is just a man. He is not some holy knight clad in mastercrafted armor. He is not some young boy touched by destiny. Not a powerful sorcerer. Just a mercenary with no land and little coin to his name.
incisel.png

FLUFF
*Hobbies
:
  • Drinking
  • Equipment Maintenance
  • Star Gazing
  • Exploring/Scavenging
  • Gambling
  • Providing 'insightful' words of wisdom to others

*Quote\s: "When the going gets tough, the smart run the opposite direction."

"Should you ever encounter an oddity, as you are serving some arsehole or another, that looks almost like some kid in a weird getup that has, somehow, managed to push deep into your territory or camp, which, of course, defies all known rules of logic as such a young kid shouldn't have the necessary skill, experience or even fully developed body to do any of this shite, do yourself a favor, go ahead and run. Run like you owe the Gods themselves coin because they are probably the long lost son or daughter of some-such in important-name-this-and-that and this is not going to end well for you. Trust me, nothing is worse then being remembered as dead henchmen #43."

"Alright, quarter up front, rest when the contract is up, and I reserve the right to cancel the contract depending on the situation. No refunds on the collateral. I don't do babies or animals. Animals? Long story, involves an apple, seven gnomes and a horse. No, you really don't want to know."

*Theme:

He's pretty dark, but... I actually like it. He adds balance and provides a nice... window, to the cold reality. That even though there might be heroes out there, there might be evil sorcerers. In the end, we are all the part of an uncaring universe where people die... Normal people, that is.

Enough strange poetry! I looove this guy! Creative and original, as you'd expect from a fairly good writer. (Get it? It's a pun referencing your nam--)
Accepted.
 


BASIC INFORMATION


Name:
Azalea Primrose Peterova

Aliases:
Az, A, The Red Assasin. Assasin Queen.

Age:
Is one hundred and sixty four years old, but she's actually twenty-one.

Gender:
Female

Race:
Vampire

Class:
The Shadow-Assasin


PERSONAL

Sexuality
:
Heterosexual

High Concept:
A famous vampire assassin, with a dark past and a caring heart she keeps hidden.

Character Alignment:
Chaos Neutral

Relatives:
• Gunmar Peterova: Father- Dead
• Miranda Peterova: Mother- Dead
• Cal Peterova: Uncle- Dead
• Wren Peterova: Older Brother- Alive
• Peter Peterova: Older Brother- Alive
• Inir Peterova: Younger Brother- Alive
• Clover Peterova: Younger Sister- Alive
• Kale Peterova- Younger Brother
• Elijah Peterova- Younger Brother- Dead


*Organizations\Affiliations:
None, she's all solo.

Personality:
What can be said about Az? Other then the fact she has no qualifying good traits whatsoever. Azalea is a selfish, impulsive girl, who does what she wants when she wants, even when she cares for people, she'll never say it, and even deny it with another excuse, she's cocky and sarcastic, she isn't afraid to speak her mind, even to enemies. Azalea is quick to anger, she doesn't get upset, she gets even, when she loses someone, or something she cares about, she spirals out of control. She's pessimistic most the time, and if she doesn't agree with a plan, she'll go her own way. Azalea has no remorse for the hundreds of people she's killed over the years, and hasn't changed for years, she's manipulative, and a good liar, and she's do whatever it takes to get revenge, or get someone she cares for back, no matter how many bodies she leaves.


Backstory:
Azalea was born into one of the most noble families in Bowerstone, they practically had a manor, they were filthy rich, the family attended parties and balls hosted by other families, Azalea was tight knit with her siblings, and her mother. Her mother was a healer, kind and caring, she looked after most the children. Her father was always busy, and distant for as long as Azalea could remember, for some reason, his occupation was kept secret, but he was firm and formal, and made sure they followed all the rules, but Gunmar loved Miranda dearly.

When Azalea was fifteen, she had all sorts of noble men vying for her affections, but she was not of age in Gunmars words, and was not allowed to have any conversations with any men. Things went from bad to worse, Azalea suddenly became trapped indoors, as if she was some prized possession, she was the beautiful one, Gunmar had already arranged her marriage, and he didn't want Azalea's mouth or her actions scaring them away. Tensions became high as Gunmar demanded more from the noble houses. Miranda did not approve, but she mysteriously took ill around that time, some days she was well enough to roam the gardens and play with the siblings, other days, she couldn't even get out of bed.

One winter night, after giving birth to Kale, she'd died instantly after giving birth. Gunmar was heartbroken, he left the next day, packed to leave for months, leaving the children to take care of themselves. He didn't even attend her funeral. Gunmar was gone for good it seemed. Azalea was miserable, Wren took care of them best as he could, but she couldn't take the boring life of dresses and tea. She wanted thrill. She sought answers in town, she began to sneak out at nights. Watching a commoners life, unknowingly, Wren followed, but he went somewhere else every night. A year passed before one night, in a tavern Wren approached Azalea, dressed in shadowy armor. He told her a story she'd been unaware of.

Two years before, when their mother had still lived. Wren fell in love with a girl named Lily, but she was a thief, which made Wren fall for her harder. They kept the relationship a secret, because Clover had such a big mouth, she'd rat to Gunmar in a heartbeat. When Miranda took ill, Wren snuck out to see her more. One night, when they were departing, a group of guards surrounded Lily, the knocked out a helpless and useless Wren as they dragged her away. The men weren't guards at all, they worked for some man, a man Lily stole from. Wren looked for months, he trained himself to fight, just like she did, but he became more then a thief, but an assasin he not all resented law enforcement, but crime itself, her occupation made her get taken, Wren became an enemy of both, but he could never get a lead on finding Lily. No matter how good of an assasin he was, he couldn't come close. He needed help.

Azalea obliged. Wanting nothing more then to help Wren get the love of his life back. Through Wren, she met his best friend, Ahren. As two years passed, she became a master assasin, surpassing even Wren. But that wasn't all, she and Ahren had fallen in love. Together, the three worked to fine Lily, Azalea caught a lead, and things were finally looking up. They were living to different lives, one between a life of riches and wealth, and murder and crime. Following a lead, they went all the way to Fairfax for a couple months, where they found Lily, as a slave. They grabbed her after a carefully devised plan, and barely escaped with their lives.

When they returned home, they found an angry Gunmar had awaited them. Wren, Azalea and the rest of the siblings resented him. Gunmar told none where he went, but he was not mentally stable it seemed. When Azalea was nineteen, and things had somewhat calmed down, Ahren went missing. She searched everywhere, for an entire year, looking restlessly, but she'd given up after a full year, and presumed him dead.

When she was twenty one, and she'd just finished a big contract, and brought home lots of gold, Gunmar served his children glasses of wine as a "celebration", though he didn't know Azalea's occupation, he didn't care, they had a feast and served the wine, spiked with strange blood. Then he killed them all, slaughtering them with a sword, and he wasn't gentle about it either. When they awoke, he claimed that now, they could live forever, and he'd never have to lose anybody again. Inir was mad with bloodlust, being only seventeen, he attacked Gunmar, there was blood, Inir couldn't control himself, he killed Gunmar. It was later found out Ahren had been murdered by Gunmar. Some things never changed. Peter refused to feed off humans, he drank off animals, he hated what they were, now he just broods in his own misery. Wren and Lily were finally together, he turned her into a vampire as well. The siblings became estranged, and angry with each other, but they still loved each other, enough to live in the same house. But Azalea did change as well. Years passed, a hundred and more, but Azalea and Wren became full fledged assasins, Azalea was better, and nobody knew her true name except her family, she became famous and was a person to be feared amoung the streets, the family did not move from their home, but the Peterova family was well known, and feared. Azalea takes contracts, even the most dangerous, Wren is more of a thief, stealing valuable items for people, she refuses to ever love again, and has made it so she doesn't care.



PHYSICAL
Appearance:
img_0274-jpg.288207


She stands to be 5'8" with a slim, curvy but also petite build, she's fragile as in she has little muscle, and obviously not built for strength, she has pale porcelain skin, and an innocent look, much different then her personality itself, which is how so many are fooled.


Weapons and Armor:

Armor
female_assassin_by_agnzm-d33datj.jpg

Weapons
Azalea has a series of hidden knifes hidden in spots all over her armor, wether it be throwing knives, or normal ones, along with that, she has certain vials of poisons in her satchel, along with a bow that looks like:
latest




Items & Personal Belongings:
• Daylight Bracelet
• Seal of Membership (Stole it)
• Small leather Satchel
• Lots of gold coins
• A vial of human blood (Food)
• A rope
• A small, maroon cloth
• Folded piece of crumpled paper
• A ring that allows the jewel to flip open, which she fills with a powder that can knock people out cold in about five minutes.
• A vial of powder
• A hook
• A small, thin, clear wire (like a fishing wire)

Skills & Abilities:
Acting
• Agility
• Intimidation
• Pickpocket
• Lock picking
• Stealthy
• Silent
• Manipulator
• Quick, fasting attacks with spot on precision.

Spells & Magic:
Enhanced Senses (Hearing, smelling, reflexes, etc)

Enhanced Speed - When she runs as fast as she can she moves so fast she's just a blur, she can do it silently too, one moment she's there, the next she isn't, she can only do this for a limited time, she has stamina too ya know.

• Enhanced Strength- Another perk with being a vampire is her strength, she has enough to barely throw someone against the wall, and snap their neck, much more then a normal human.

Enhanced Jump- If she pushes off the ground with all her strength, she had to ability to jump up into a tree in one blur.

Hear the heartbeats of the living

Supernatural Healing- Azalea has the ability to heal her wounds in a matter of seconds, due to her vampiric blood, however, a certain herb that's rarely found prevents that. Depending on the injury, cuts heal in a matter of seconds, major injuries take all day.

• Fangs

Immortal- She doesn't age, unless she dies, she'll always be twenty one.



Weaknesses:
• Burns in sunlight if she isn't wearing her Daylight Ring
• Vervain- A toxic herb to vampires, it burns her at the touch, and weakens them when digested, possibly to unconsciousness.
• Wood- is the most effective material of hurting a vampire.
• Getting hurt- When someone upsets Azalea, she has a bad habit of spiraling out of control, as in going on a complete rampage, getting drunk, etc.
• Lack of blood- She physically gets weaker and weaker until she can no longer talk or move, she'll mummify.
• People bringing up her past- she dodges the question, if pursed, could possibly lead to a spiral.

Death (The only ways she can die):
• Steak to the heart- Instant death
• Decapitation- Instant death
• Heart getting ripped out- Instant death
• Blood starvation- Takes more then a couple centuries without blood for her to die.

Quotes:
• "
I've been in love. It's painful, pointless, and overrated."
• "You know you were dreaming about me. Explains the drool."
• "It came to me in a dream, I was naked, you loved it."
• "I can't drink this all by myself. I mean, I can, but then...somebody's getting naked."
•"Have you been eating the relatives again?"
• [Doing a Peter impression] "" Dear Diary, a chipmunk asked me my name today, I told him it was Joe. That lie will haunt me forever.""
• "I proved your theory, diagnosed psycho case. Your welcome."
• "Ooo, chocolate dough balls. You know what they say; a way to a psycho killer's heart is through his stomach."

Wren-
vampire_anime_boy_by_amethystshadowhunter-d4cbbj9.jpg

Peter-
1bc5cb54ee9cfc50d2e8db9f417d8825.jpg

Inir-
a9f8bcbb1c3f5736ea18df4443e29c16.jpg


Clover-
IriFlina.png
 
Last edited:
055079d52f5272e5b479e9052002d730.jpg

Name:
Xavier Colfield


Age:
19

Gender:
Male

Race:
Demigod
(He doesn't know who his godly parent is)

Class:
Jack of all trades
Because of Xavier's rather unique ability, it's hard to pinpoint his exact class as he can easily take the role of most combat classes. Making him a Jack of all trades.

Personal
robin_by_lyrmeii-d845jft.png
PERSONAL
Sexuality:
Heterosexual

High Concept:
A young demigod looking for answers while trying to not be taken advantage of because of his power.


Character Alignment:
Lawful Good

Relatives:
Mortal mother ~ Alive
Unknown godly father

Organizations\Affiliations:
Guild of Heroes

Personality:
Deadly yet kind. Granted currently he isn't that strong yet, but his potential is staggering. Give him about 20 years, and after countless fights he'll be extremely powerful... and that scares him. Before he was treated like a normal kid, and now he fears that if he becomes too strong then everyone will be afraid of him. Because of this Xavier tries his best to hide his godly ties from everyone else, and only use his ability when he absolutely needs to. Other than that Xavier is kind which is an attribute that he gets from his mother, he'll always be there to lend a hand. At times he can be serious in tense situations, it's surprising how much of a change his personality takes when faced with danger, but hey that's probably a given to everyone. At times he can even be cocky, and oddly enough he acts like this when he's near the breaking point.

Backstory:
Nineteen years ago a God fell in love with a mortal Woman. This God was known for being cruel and bloodthirsty those who worshiped him feared of his wrath. The god forced himself upon the Woman and several months later the Woman gave birth to his son, and the child was named Xavier. At first the Woman was sceptical about raising the child, but she vowed to never let him be like his father. A young Xavier had an average life in the small farming village. Working in the field with his step-father, Xavier had a peaceful life, something that he wishes to go back to. Several years passed and a traveling magician visited the small village, looking for a way to make some money from the ignorant villagers. The Magician put on a show for them, taunting the villagers, saying that nobody could match his magic. Even though Xavier had never used magic he volunteered. The two readied themselves, and having the advantage the Magician used a simple shock spell, nothing too dangerous. Instinctively Xavier copied the spell in a weaker form and the crowd went wild. The Magician claimed that Xavier was gifted and proceeded to test out his gift. After that Xavier's mother told him about his true father, and now Xavier is traveling around the continent to search for answers.



Physical
13b8484c36aded4b.jpg
PHYSICAL
Weapons & Armor:
- Sturdy clothing that is well adjusted for traveling
- A simple shortsword that is cheaply made
- A small spell book that contains basic spells

Items & Personal Belongings:
Seal of Membership ~ Found it lying in the dirt, thought it was cool so he picked it up

Skills & Abilities:
Fighting Intuition ~ Xavier has a natural fighting instinct that allows him to decipher and analyze his opponents movements to determine patterns or weaknesses.
Sturdy~ Xavier can both take a hit, and dish one out.
Fast Reflexes ~ Xavier has notably fast reflexes. It's easy to tell that its greater than an average human.

Spells & Magic:
Resilient body ~ For both physical and magical attacks, Xavier can take a beating before going down. Though it does nothing to numb the pain.
Technique copying ~ Xavier most unique and powerful ability. Something that he assumes was passed down by his father. And it is what makes him have so much potential. Xavier can copy other peoples attacks, though there are special requirements. First Xavier must be physically hit by the attack, he can't just watch someone do it and then replicate it. Secondly when first using a copied attack it will not be perfect, for example if he copied a fireball attack, then the fireball will be significantly smaller and will have less range. And thirdly Xavier cannot become better at these copied attacks through repetition, the only was to become better at them is to be hit again, and again, and again. Though he cannot become better at it than the original user. There are exceptions to this ability of course.
Goes in a order of 1-10 with 1 being just learned and 10 being as good as the original user.


Weaknesses:
Fear ~ Xavier fears his own power, even to the point to where he sees it as a curse. Meaning that he'll try his best to not use it.
Closed off ~ He has trouble expressing his own troubles or feeling, especially when it's about his godly heritage.
Inexperienced ~ Even though he's a natural fighter, Xavier still needs to learn through experience. This applies to the outside world as he's only lived in a small farming village.
Weak ~ Since Xavier has little to no copied attacks right now it's hard for him to do anything in battle. Making him rely on his defensive body which in turn means that he'll get hurt a lot.
slow learner ~ Despite being able to copy other peoples attacks when learning anything else Xavier is extremely slow. It takes him a long time to learn anything that doesn't involve stabbing someone.



Fluff

1941295_413853688813689_66532153_n.jpg

(A rare case of Playful Xavier)

FLUFF
Hobbies:
Reading and sleeping

Quote\s:
"Is that the best you've got?"
"Here, let me help you with that,"
"I'm sorry, but I don't really want to talk about that..."
"I'll only use this power when I need to."

Theme:



All I ask of you is for the Copied Attacks to have a decay rate of some sort.

For an instance; it goes down one level of skill for every 30 minutes to 3 hours depending on how often he uses it. Just an example, because by the end of the roleplay he'd have such a vast sea of various attacks from different schools, types, and styles that he'd be like all martial artists, mages, knights and rogues in the world combined into one vessel. All I ask for is that if he had an ability on level 10, he does not have it 10 days later, unless he got hit again. That's my minimum.
 
All I ask of you is for the Copied Attacks to have a decay rate of some sort.

For an instance; it goes down one level of skill for every 30 minutes to 3 hours depending on how often he uses it. Just an example, because by the end of the roleplay he'd have such a vast sea of various attacks from different schools, types, and styles that he'd be like all martial artists, mages, knights and rogues in the world combined into one vessel. All I ask for is that if he had an ability on level 10, he does not have it 10 days later, unless he got hit again. That's my minimum.
Will do my dude.
 
Name: Vetr Snorrison

*Aliases: The North Wind

Age: 23

Gender: Male

Race: Frost
Hailing from the Northern Wastes, are the People known as the Frost. Like most beings of Gael, they share a common ancestor, Homo Sapian.
Despite their common ancestor, they are far more different to humans than many think. The Frosts (Homo Glacies), are actually the result of a magical mutation that most northerners have within their genes. When magic "Reentered" the world, the northern regions were a hot-spot for magic. Much like the magnetic fields produced by our planet's core at both the north and south poles, so too are these magical fields, commonly referred to as Leylines.
Due to the proximity of the humans in the wastes to these leylines, the change practically happened overnight. Their hair lost pigment, becoming white as snow, as did their skin, becoming alabaster in hue. Eye colors became silver or Icy Blue, and the people became hardier. Their core temperature dropped, averaging at about 89.7 degrees F, allowing them to adapt to cold weather and climates with ease. And their affinity to the cold made them far more suited to their environment.
But what sets them apart as a species all together, is their natural ability to manipulate, control, and even create ice. In fact, their control is so absolute, they can even influence the temperature, making it drop rapidly.

Class: Elemental Warrior (Ice)

PERSONAL

*Sexuality: Hetero

*High Concept: Calm, Patient, Driven, deadly to those that earn his Ire. These are but a few words to describe the warrior known as Vetr.

Character Alignment: Chaos Neutral

*Relatives: None left alive. Killed by an Ice Troll.

*Organizations\Affiliations: Troll Slayers, Blacksmith.

Personality: Vetr has been known to be vicious towards his enemies, leaving nothing but mangled corpses in his wake. But that is only when he's angry. When pissed, Vetr has been known to encase the offender in solid ice, leaving them to a slow horrible death. Besides his hot hotheadedness in battle, he has a creative side, proof given by his arms and armour that he had crafted for himself and those that have earned his friendship.

*Backstory: Vetr was born to Ingrid and Snorri, of Snowspire. When he was six, he was apprenticed to Fjalar, the village blacksmith. For ten years, he toiled under the heat of the forge, Shaping steel and Ice, like the frosts of old. When He turned 17, he joined the local Troll Slayer's guild. For the next five years, he advanced through the guild, much like his father , becoming highly renown throughout the wastes. That was till that fateful day when Snowspire was attacked by a hoard of the beasts. His mother Ingrid was crushed during the assult, and his father died putting down the last of the foul beasts attacking their home. Having nowhere to go, and nothing to keep him in the Wastes, Vetr left for the docks, and made his way towards Hook Coast across the frozen seas.

PHYSICAL

Appearance:
72850_20170315182824_1.png

Weapons & Armor:

Vetr's Fury.
72850_20170315182953_1.png
Plate of the North
72850_20170315182803_1.png

Items & Personal Belongings: "Seal of Membership," Blacksmith tools, Random ores and minerals that he always finds a use for

Skills & Abilities: Linguist, Die hard (Auto Stabilizes when down), Greatsword Specialization

Spells & Magic: Ice Based Magic
  • Ice Manipulation
  • Icy Carapace (a shell of thick ice covers Vetr's form, much like the Physical Shield spell)
  • Frostbite (freeze anything to atomic levels making it fragile)
  • Winter's Retribution (Ice counterpart to Inflame Spell)
  • Primordial Ice Manipulation Level 1: User can create, shape and manipulate ice of a ancient primordial nature.
    • Applications
    • Unmeltable Ice
    • Snow Manipulation
    • Winter Inducement

Weaknesses: Fears Spiders, Can only learn Ice Based Magic, Is unable to feel Remorse making him a psychopath

FLUFF (Optional)

*Hobbies: Blacksmithing

*Quote\s: "Some People's Children..."
"Rejoice! For Bad Things Are About To Happen!"
"What? I'm not ashamed." (When naked in the snow.),
"I'd Say I'm Sorry, but we both know that's not true..."


*Theme:
 
Last edited:
Name: Vetr Snorrison

*Aliases: The North Wind

Age: 23

Gender: Male

Race: Frost
Hailing from the Northern Wastes, are the People known as the Frost. Like most beings of Gael, they share a common ancestor, Homo Spapian.
Despite their common ancestor, they are far more different to humans than many think. The Frosts (Homo Glacies), are actually the result of a magical mutation that most northerners have within their genes. When magic "Reentered" the world, the northern regions were a hotspot for magic. Much like the magnetic fields produced by our planet's core at both the north and south poles, so too are these magical fields, commonly refered to as Leylines.
Due to the proximity of the humans in the wastes to these leylines, the change practically happened overnight. Their hair lost pigment, becoming white as snow, as did their skin, becoming alabaster in hue. Eye colors became silver or Icy Blue, and the people became harier. Their core temperature dropped, averaging at about 89.7 degrees F, allowing them to adapt to cold weather and climates with ease. And their afinity to the cold made them far more suited to their environment.
But what sets them apart as a species all together, is their natural ability to manipulate, control, and even create ice. Infact, their control is so absolute, they can even influence the temperature, making it drop rapidly.

Class: Elemental Warrior (Ice)

PERSONAL

*Sexuality: Hetero

*High Concept: Calm, Patient, Driven, deadly to those that earn his Ire. These are but a few words to describe the warrior known as Vetr.

Character Alignment: Chaos Neutral

*Relatives: None left alive. Killed by an Ice Troll.

*Organizations\Affiliations: Troll Slayers, Blacksmith.

Personality: Vetr has been known to be vicious towards his enemies, leaving nothing but mangled corpses in his wake. But that is only when he's angry. When pissed, Vetr has been known to encase the offender in solid ice, leaving them to a slow horrible death. Besides his hot headedness in battle, he has a creative side, proof given by his arms and armour that he had crafted for himself and those that have earned his friendship.

*Backstory: Vetr was born to Ingrid and Snorri, of Snowspire. When he was six, he was apprenticed to Fjalar, the village blacksmith. For ten years, he toiled under the heat of the forge, Shaping steel and Ice, like the frosts of old. When He turned 17, he joined the local Troll Slayer's guild. For the next five years, he advanced through the guild, much like his father , becoming highly reknown throughout the wastes. That was till that faitful day when Snowspire was attacked by a hoard of the beasts. His mother Ingrid was crushed during the assult, and his father died putting down the last of the foul beasts attacking their home. Having nowhere to go, and nothing to keep him in the Wastes, Vetr left for the docks, and made his way towards Hook Coast across the frozen seas.

PHYSICAL

Appearance:
View attachment 287843

Weapons & Armor:

Vetr's Fury.
View attachment 287845
Plate of the North
View attachment 287846

Items & Personal Belongings: "Seal of Membership," Blacksmith tools, Random ores and minerals that he always finds a use for

Skills & Abilities: Linguist, Die hard (Auto Stabilizes when down), Greatsword Specialization

Spells & Magic: Ice Based Magic
  • Ice Manipulation
  • Icy Carapace (a shell of thick ice covers Vetr's form, much like the Physical Shield spell)
  • Frostbite (freeze anything to atomic levels making it fragile)
  • Winter's Retribution (Ice counterpart to Inflame Spell)

Weaknesses: Fears Spiders, Can only learn Ice Based Magic, Is unable to feel Remorse making him a psychopath

FLUFF (Optional)

*Hobbies: Blacksmithing

*Quote\s: "Some People's Children..."
"Rejoice! For Bad Things Are About To Happen!"
"What? I'm not ashamed." (When naked in the snow.),
"I'd Say I'm Sorry, but we both know that's not true..."


*Theme:

The Guild is glad to have you on our side.
Accepted, also I get this vibe from this guy - that he's going to do some badass stuff. Seriously, he smells like badassery made manifest.
 
055079d52f5272e5b479e9052002d730.jpg

Name:
Xavier Colfield


Age:
19

Gender:
Male

Race:
Demigod
(He doesn't know who his godly parent is)

Class:
Jack of all trades
Because of Xavier's rather unique ability, it's hard to pinpoint his exact class as he can easily take the role of most combat classes. Making him a Jack of all trades.

Personal
robin_by_lyrmeii-d845jft.png
PERSONAL
Sexuality:
Heterosexual

High Concept:
A young demigod looking for answers while trying to not be taken advantage of because of his power.
Makes the term no pain no gain to a whole new level.


Character Alignment:
Lawful Good

Relatives:
Mortal mother ~ Alive
Unknown godly father

Organizations\Affiliations:
Guild of Heroes

Personality:
Deadly yet kind. Granted currently he isn't that strong yet, but his potential is staggering. Give him about 20 years, and after countless fights he'll be extremely powerful... and that scares him. Before he was treated like a normal kid, and now he fears that if he becomes too strong then everyone will be afraid of him. Because of this Xavier tries his best to hide his godly ties from everyone else, and only use his ability when he absolutely needs to. Other than that Xavier is kind which is an attribute that he gets from his mother, he'll always be there to lend a hand. At times he can be serious in tense situations, it's surprising how much of a change his personality takes when faced with danger, but hey that's probably a given to everyone. At times he can even be cocky, and oddly enough he acts like this when he's near the breaking point.

Backstory:
Nineteen years ago a God fell in love with a mortal Woman. This God was known for being cruel and bloodthirsty those who worshiped him feared of his wrath. The god forced himself upon the Woman and several months later the Woman gave birth to his son, and the child was named Xavier. At first the Woman was sceptical about raising the child, but she vowed to never let him be like his father. A young Xavier had an average life in the small farming village. Working in the field with his step-father, Xavier had a peaceful life, something that he wishes to go back to. Several years passed and a traveling magician visited the small village, looking for a way to make some money from the ignorant villagers. The Magician put on a show for them, taunting the villagers, saying that nobody could match his magic. Even though Xavier had never used magic he volunteered. The two readied themselves, and having the advantage the Magician used a simple shock spell, nothing too dangerous. Instinctively Xavier copied the spell in a weaker form and the crowd went wild. The Magician claimed that Xavier was gifted and proceeded to test out his gift. After that Xavier's mother told him about his true father, and now Xavier is traveling around the continent to search for answers.



Physical
13b8484c36aded4b.jpg
PHYSICAL
Weapons & Armor:
- Sturdy clothing that is well adjusted for traveling
- A simple shortsword that is cheaply made
- A small spell book that contains basic spells

Items & Personal Belongings:
Seal of Membership ~ Found it lying in the dirt, thought it was cool so he picked it up

Skills & Abilities:
Fighting Intuition ~ Xavier has a natural fighting instinct that allows him to decipher and analyze his opponents movements to determine patterns or weaknesses.
Sturdy~ Xavier can both take a hit, and dish one out.
Fast Reflexes ~ Xavier has notably fast reflexes. It's easy to tell that its greater than an average human.

Spells & Magic:
Resilient body ~ For both physical and magical attacks, Xavier can take a beating before going down. Though it does nothing to numb the pain.
Technique copying ~ Xavier most unique and powerful ability. Something that he assumes was passed down by his father. And it is what makes him have so much potential. Xavier can copy other peoples attacks, though there are special requirements. First Xavier must be physically hit by the attack, he can't just watch someone do it and then replicate it. Secondly when first using a copied attack it will not be perfect, for example if he copied a fireball attack, then the fireball will be significantly smaller and will have less range. And thirdly Xavier cannot become better at these copied attacks through repetition, the only was to become better at them is to be hit again, and again, and again. Though he cannot become better at it than the original user. There are exceptions to this ability of course.
Goes in a order of 1-10 with 1 being just learned and 10 being as good as the original user. And after one hour the copied ability goes down by one.


Weaknesses:
Fear ~ Xavier fears his own power, even to the point to where he sees it as a curse. Meaning that he'll try his best to not use it.
Closed off ~ He has trouble expressing his own troubles or feeling, especially when it's about his godly heritage.
Inexperienced ~ Even though he's a natural fighter, Xavier still needs to learn through experience. This applies to the outside world as he's only lived in a small farming village.
Weak ~ Since Xavier has little to no copied attacks right now it's hard for him to do anything in battle. Making him rely on his defensive body which in turn means that he'll get hurt a lot.
slow learner ~ Despite being able to copy other peoples attacks when learning anything else Xavier is extremely slow. It takes him a long time to learn anything that doesn't involve stabbing someone.



Fluff

1941295_413853688813689_66532153_n.jpg

(A rare case of Playful Xavier)

FLUFF
Hobbies:
Reading and sleeping

Quote\s:
"Is that the best you've got?"
"Here, let me help you with that,"
"I'm sorry, but I don't really want to talk about that..."
"I'll only use this power when I need to."

Theme:



Thanks a lot.
Accepted <3
 
Nymkos Telena
t8Z74ja.png
Basic Information

Name: NYMKOS TELENA
Aliases: Silk
Age: 76
Gender: Male
Race: Drider
Driders are an artificial race, derivating from the Drow. Driders are centaur-like creatures, appearing as drow from the waist up, with their lower portions replaced by the abdomen and legs of immense spiders. Few ones survive the ordeal without going mad.
Class:Ranger
Physical

HEIGHT: 11 feet 5 inches
WEIGHT: 330 lbs
HAIR COLOR: White
EYE COLOR: Dark Purple
NOTABLE MARKINGS: Nymkos has a mark of the profane goddess Lolth tattooed on his chest.
Lolth_symbol_-_Mike_Schely.jpg

Weapons and Armor: Silk Bow: A long bow made with his own web, Nymkos' bow is stronger, and is able to shoot farther than normal.
Daggers: A pair of simple steel daggers are Nymkos' choice of close combat, as they're light, and makes Nymkos' strike fast and strong.
Legs: Nymkos' spider legs are strong and swift, often trampling someone medium sized.
Items & Personal Belongings:Seal of Membership: The crest of the Guild of Heroes, Nymkos found it on the gut of a vicious beast.
Skills and Abilities:
Precision: Nymkos' time as a hunter made his sight keen, and along with his drider eyes, he's incredibly precise in his shots.
Webbed Shot: Placing a bundle of his web on an arrow, he can shoot to incapacicate an enemy without harming them
Intimidation: Nymkos' lower half makes him a terrifying presence. Enemies are more compelled to do what he asks out of fear.
Lolth Web: Drider web is 2 times stronger than a normal spider web. Nymkos can spin about 50 meters of web every day, although the amount doesn't stack.
Climb: Nymkos is capable of climbing walls and other things with ease, much like a spider.
Agility: Nymkos' spider legs are incredibly agile, and although he can't run as fast as a normal drow anymore, he can dodge and leap farther and faster.
Spells & Magic: None.
Weaknesses:
Monster: Driders aren't quite pleasing to the eye. Most people are wary when near Nymkos.
Unwieldy Armor: Most armors don't fit Nymkos, because of his lower body. He can't use any kind of lower armor.
Hunger: Once a month, Nymkos needs to drink the blood of a living being, due to his curse. If he doesn't, his behavior will turn more and more feral until he'll finally snaps, beconing just another monster in the wilderness.

Personal

Sexuality: Heterossexual
High Concept: A monster with a dark past and a heart of gold.
Character Alignment: Chaotic Good
Relatives:
Alessa Telena - Mother(Unknown)
Markuth Telena - Father(Deceased)
Organizations\Affiliations: None
Personality: Nymkos is usually distant from people, mostly because of the prejudice he sufferent when he found himself on this condition. When the outer shell is cracked, though, Nymkos is really friendly and loyal. He's silent and light on his feet, making sure he draws as little attention as possible, and in combat, he likes to take distance from the foe, setting up snare traps to incapacicate and hinder, while he goes for the kill. When he's Hungry, his lower half makes him stalk and kill his enemies up close and envelop his "prey" in white silk.
Backstory: Nymkos is, or was, one of the Drow. Drows are an underground race, usually with blue skin and pointed ears. They're extremely wary of outsiders, especially humans, mostly because of prejudice. Nymkos was a simple hunter, bringing meat and other goods back to sell, along with his father, and his mother usually took care of the house. Life was simple, but not without his fair share of dangers. One day, as he went about his business with his father, they encountered a group of bandits, who took the father and son back to his hideout, planning to sell them as slaves. Although clever, his father wasn't strong, and when he tried to flee with his son, fighting the bandits from his horrible fate, he was promptly killed in front of Nymkos, who managed to escape. Returning home, he grieved and cried for many days, usually getting help from the other villagers.
His mother, in despair and grievance, entered a cult, seeking help. Nymkos didn't like it, but as the days went by, his mother grew more and more devoted, coercing him into joining as well. Without seeing a choice, he went with his mother. The cult praised the ancient goddess Lolth, also called the "Queen of Spiders" by its followers. The cult praised Lolth as the patronus of the drow, and her ways were of absolute dominance and aggression. Nymkos was concerned about her mother's safety, but when he tried to talk to her, she saw his own son as a heretic, and turned him in to the cult's elders.
He was chained in the inner parts of the temple, with little food and water, a tactic to break the will of the poor drow. However, Nymkos will was stronger than the elders have imagined it, and finally, they took him to become a sacrifice to their profane goddess. Chained to a stone table, the elders chanted and cast their profane magic unto him, and if not of Nymkos' memories of his family, including his father, who sacrificed himself to save him, he would dscend into utter madness. When the ritual ended, he woke up yet again on the inner temple, but something was strange. As he became aware of himself, he noticed the horrendous form that was forced on him: Half drow, half spider. In fury, he managed to escape the temple, killing everyone in his wake, and fleeing into the forest, where he would live for a few months. For survival, he would hunt, and slow but surely, he made his way back int ocivilization. Most people still treat him with caution, but he now lives a more normal life. In his travels, searching the cure for his condition, he stumbled upon a curious crest, which he pocketed it without thinking too much. Until it spoke.
Fluff

Hobbies: walking in the woods, listening to bards's stories
Quote\s: "Look beyond the chitin, my friend. This body is only temporary."

 


BASIC INFORMATION


Name:
Azalea Primrose Peterova

Aliases:
Az, A, The Red Assasin. Assasin Queen.

Age:
Is one hundred and sixty four years old, but she's actually twenty-one.

Gender:
Female

Race:
Vampire

Class:
The Shadow-Assasin


PERSONAL

Sexuality
:
Heterosexual

High Concept:
A famous vampire assassin, with a dark past and a caring heart she keeps hidden.

Character Alignment:
Chaos Neutral

Relatives:
• Gunmar Peterova: Father- Dead
• Miranda Peterova: Mother- Dead
• Cal Peterova: Uncle- Dead
• Wren Peterova: Older Brother- Alive
• Peter Peterova: Older Brother- Alive
• Inir Peterova: Younger Brother- Alive
• Clover Peterova: Younger Sister- Alive
• Kale Peterova- Younger Brother
• Elijah Peterova- Younger Brother- Dead


*Organizations\Affiliations:
None, she's all solo.

Personality:
What can be said about Az? Other then the fact she has no qualifying good traits whatsoever. Azalea is a selfish, impulsive girl, who does what she wants when she wants, even when she cares for people, she'll never say it, and even deny it with another excuse, she's cocky and sarcastic, she isn't afraid to speak her mind, even to enemies. Azalea is quick to anger, she doesn't get upset, she gets even, when she loses someone, or something she cares about, she spirals out of control. She's pessimistic most the time, and if she doesn't agree with a plan, she'll go her own way. Azalea has no remorse for the hundreds of people she's killed over the years, and hasn't changed for years, she's manipulative, and a good liar, and she's do whatever it takes to get revenge, or get someone she cares for back, no matter how many bodies she leaves.


Backstory:
Azalea was born into one of the most noble families in Bowerstone, they practically had a manor, they were filthy rich, the family attended parties and balls hosted by other families, Azalea was tight knit with her siblings, and her mother. Her mother was a healer, kind and caring, she looked after most the children. Her father was always busy, and distant for as long as Azalea could remember, for some reason, his occupation was kept secret, but he was firm and formal, and made sure they followed all the rules, but Gunmar loved Miranda dearly.

When Azalea was fifteen, she had all sorts of noble men vying for her affections, but she was not of age in Gunmars words, and was not allowed to have any conversations with any men. Things went from bad to worse, Azalea suddenly became trapped indoors, as if she was some prized possession, she was the beautiful one, Gunmar had already arranged her marriage, and he didn't want Azalea's mouth or her actions scaring them away. Tensions became high as Gunmar demanded more from the noble houses. Miranda did not approve, but she mysteriously took ill around that time, some days she was well enough to roam the gardens and play with the siblings, other days, she couldn't even get out of bed.

One winter night, after giving birth to Kale, she'd died instantly after giving birth. Gunmar was heartbroken, he left the next day, packed to leave for months, leaving the children to take care of themselves. He didn't even attend her funeral. Gunmar was gone for good it seemed. Azalea was miserable, Wren took care of them best as he could, but she couldn't take the boring life of dresses and tea. She wanted thrill. She sought answers in town, she began to sneak out at nights. Watching a commoners life, unknowingly, Wren followed, but he went somewhere else every night. A year passed before one night, in a tavern Wren approached Azalea, dressed in shadowy armor. He told her a story she'd been unaware of.

Two years before, when their mother had still lived. Wren fell in love with a girl named Lily, but she was a thief, which made Wren fall for her harder. They kept the relationship a secret, because Clover had such a big mouth, she'd rat to Gunmar in a heartbeat. When Miranda took ill, Wren snuck out to see her more. One night, when they were departing, a group of guards surrounded Lily, the knocked out a helpless and useless Wren as they dragged her away. The men weren't guards at all, they worked for some man, a man Lily stole from. Wren looked for months, he trained himself to fight, just like she did, but he became more then a thief, but an assasin he not all resented law enforcement, but crime itself, her occupation made her get taken, Wren became an enemy of both, but he could never get a lead on finding Lily. No matter how good of an assasin he was, he couldn't come close. He needed help.

Azalea obliged. Wanting nothing more then to help Wren get the love of his life back. Through Wren, she met his best friend, Ahren. As two years passed, she became a master assasin, surpassing even Wren. But that wasn't all, she and Ahren had fallen in love. Together, the three worked to fine Lily, Azalea caught a lead, and things were finally looking up. They were living to different lives, one between a life of riches and wealth, and murder and crime. Following a lead, they went all the way to Fairfax for a couple months, where they found Lily, as a slave. They grabbed her after a carefully devised plan, and barely escaped with their lives.

When they returned home, they found an angry Gunmar had awaited them. Wren, Azalea and the rest of the siblings resented him. Gunmar told none where he went, but he was not mentally stable it seemed. When Azalea was nineteen, and things had somewhat calmed down, Ahren went missing. She searched everywhere, for an entire year, looking restlessly, but she'd given up after a full year, and presumed him dead.

When she was twenty one, and she'd just finished a big contract, and brought home lots of gold, Gunmar served his children glasses of wine as a "celebration", though he didn't know Azalea's occupation, he didn't care, they had a feast and served the wine, spiked with strange blood. Then he killed them all, slaughtering them with a sword, and he wasn't gentle about it either. When they awoke, he claimed that now, they could live forever, and he'd never have to lose anybody again. Inir was mad with bloodlust, being only seventeen, he attacked Gunmar, there was blood, Inir couldn't control himself, he killed Gunmar. It was later found out Ahren had been murdered by Gunmar. Some things never changed. Peter refused to feed off humans, he drank off animals, he hated what they were, now he just broods in his own misery. Wren and Lily were finally together, he turned her into a vampire as well. The siblings became estranged, and angry with each other, but they still loved each other, enough to live in the same house. But Azalea did change as well. Years passed, a hundred and more, but Azalea and Wren became full fledged assasins, Azalea was better, and nobody knew her true name except her family, she became famous and was a person to be feared amoung the streets, the family did not move from their home, but the Peterova family was well known, and feared. Azalea takes contracts, even the most dangerous, Wren is more of a thief, stealing valuable items for people, she refuses to ever love again, and has made it so she doesn't care.



PHYSICAL
Appearance:
b79221ae2ca5033b994324475e1c961b.jpg

She's the one with the purple eyes and long lilac hair on the left. She stands to be 5'8" with a slim, curvy but also petite build, she's fragile as in she has little muscle, and obviously not built for strength, she has pale porcelain skin, and an innocent look, much different then her personality itself, which is how so many are fooled.


Weapons and Armor:

Armor
female_assassin_by_agnzm-d33datj.jpg

Weapons
Azalea has a series of hidden knifes hidden in spots all over her armor, wether it be throwing knives, or normal ones, along with that, she has certain vials of poisons in her satchel, along with a bow that looks like:
latest




Items & Personal Belongings:
• Daylight Bracelet
• Seal of Membership (Stole it)
• Small leather Satchel
• Lots of gold coins
• A vial of human blood (Food)
• A rope
• A small, maroon cloth
• Folded piece of crumpled paper
• A ring that allows the jewel to flip open, which she fills with a powder that can knock people out cold in about five minutes.
• A vial of powder
• A hook
• A small, thin, clear wire (like a fishing wire)

Skills & Abilities:
Acting
• Agility
• Intimidation
• Pickpocket
• Lock picking
• Stealthy
• Silent
• Manipulator
• Quick, fasting attacks with spot on precision.

Spells & Magic:
Enhanced Senses (Hearing, smelling, reflexes, etc)

Enhanced Speed - When she runs as fast as she can she moves so fast she's just a blur, she can do it silently too, one moment she's there, the next she isn't, she can only do this for a limited time, she has stamina too ya know.

• Enhanced Strength- Another perk with being a vampire is her strength, she has enough to barely throw someone against the wall, and snap their neck, much more then a normal human.

Enhanced Jump- If she pushes off the ground with all her strength, she had to ability to jump up into a tree in one blur.

Hear the heartbeats of the living

Supernatural Healing- Azalea has the ability to heal her wounds in a matter of seconds, due to her vampiric blood, however, a certain herb that's rarely found prevents that. Depending on the injury, cuts heal in a matter of seconds, major injuries take all day.

• Fangs

Immortal- She doesn't age, unless she dies, she'll always be twenty one.



Weaknesses:
• Burns in sunlight if she isn't wearing her Daylight Ring
• Vervain- A toxic herb to vampires, it burns her at the touch, and weakens them when digested, possibly to unconsciousness.
• Wood- is the most effective material of hurting a vampire.
• Getting hurt- When someone upsets Azalea, she has a bad habit of spiraling out of control, as in going on a complete rampage, getting drunk, etc.
• Lack of blood- She physically gets weaker and weaker until she can no longer talk or move, she'll mummify.
• People bringing up her past- she dodges the question, if pursed, could possibly lead to a spiral.

Death (The only ways she can die):
• Steak to the heart- Instant death
• Decapitation- Instant death
• Heart getting ripped out- Instant death
• Blood starvation- Takes more then a couple centuries without blood for her to die.

Quotes:
• "
I've been in love. It's painful, pointless, and overrated."
• "You know you were dreaming about me. Explains the drool."
• "It came to me in a dream, I was naked, you loved it."
• "I can't drink this all by myself. I mean, I can, but then...somebody's getting naked."
•"Have you been eating the relatives again?"
• [Doing a Peter impression] "" Dear Diary, a chipmunk asked me my name today, I told him it was Joe. That lie will haunt me forever.""
• "I proved your theory, diagnosed psycho case. Your welcome."
• "Ooo, chocolate dough balls. You know what they say; a way to a psycho killer's heart is through his stomach."

Accepted.
 
Nymkos Telena
t8Z74ja.png
Basic Information

Name: NYMKOS TELENA
Aliases: Silk
Age: 76
Gender: Male
Race: Drider
Driders are an artificial race, derivating from the Drow. Driders are centaur-like creatures, appearing as drow from the waist up, with their lower portions replaced by the abdomen and legs of immense spiders. Few ones survive the ordeal without going mad.
Class:Ranger
Physical

HEIGHT: 11 feet 5 inches
WEIGHT: 330 lbs
HAIR COLOR: White
EYE COLOR: Dark Purple
NOTABLE MARKINGS: Nymkos has a mark of the profane goddess Lolth tattooed on his chest.
Lolth_symbol_-_Mike_Schely.jpg

Weapons and Armor: Silk Bow: A long bow made with his own web, Nymkos' bow is stronger, and is able to shoot farther than normal.
Daggers: A pair of simple steel daggers are Nymkos' choice of close combat, as they're light, and makes Nymkos' strike fast and strong.
Legs: Nymkos' spider legs are strong and swift, often trampling someone medium sized.
Items & Personal Belongings:Seal of Membership: The crest of the Guild of Heroes, Nymkos found it on the gut of a vicious beast.
Skills and Abilities:
Precision: Nymkos' time as a hunter made his sight keen, and along with his drider eyes, he's incredibly precise in his shots.
Webbed Shot: Placing a bundle of his web on an arrow, he can shoot to incapacicate an enemy without harming them
Intimidation: Nymkos' lower half makes him a terrifying presence. Enemies are more compelled to do what he asks out of fear.
Lolth Web: Drider web is 2 times stronger than a normal spider web. Nymkos can spin about 50 meters of web every day, although the amount doesn't stack.
Climb: Nymkos is capable of climbing walls and other things with ease, much like a spider.
Agility: Nymkos' spider legs are incredibly agile, and although he can't run as fast as a normal drow anymore, he can dodge and leap farther and faster.
Spells & Magic: None.
Weaknesses:
Monster: Driders aren't quite pleasing to the eye. Most people are wary when near Nymkos.
Unwieldy Armor: Most armors don't fit Nymkos, because of his lower body. He can't use any kind of lower armor.
Hunger: Once a month, Nymkos needs to drink the blood of a living being, due to his curse. If he doesn't, his behavior will turn more and more feral until he'll finally snaps, beconing just another monster in the wilderness.

Personal

Sexuality: Heterossexual
High Concept: A monster with a dark past and a heart of gold.
Character Alignment: Chaotic Good
Relatives:
Alessa Telena - Mother(Unknown)
Markuth Telena - Father(Deceased)
Organizations\Affiliations: None
Personality: Nymkos is usually distant from people, mostly because of the prejudice he sufferent when he found himself on this condition. When the outer shell is cracked, though, Nymkos is really friendly and loyal. He's silent and light on his feet, making sure he draws as little attention as possible, and in combat, he likes to take distance from the foe, setting up snare traps to incapacicate and hinder, while he goes for the kill. When he's Hungry, his lower half makes him stalk and kill his enemies up close and envelop his "prey" in white silk.
Backstory: Nymkos is, or was, one of the Drow. Drows are an underground race, usually with blue skin and pointed ears. They're extremely wary of outsiders, especially humans, mostly because of prejudice. Nymkos was a simple hunter, bringing meat and other goods back to sell, along with his father, and his mother usually took care of the house. Life was simple, but not without his fair share of dangers. One day, as he went about his business with his father, they encountered a group of bandits, who took the father and son back to his hideout, planning to sell them as slaves. Although clever, his father wasn't strong, and when he tried to flee with his son, fighting the bandits from his horrible fate, he was promptly killed in front of Nymkos, who managed to escape. Returning home, he grieved and cried for many days, usually getting help from the other villagers.
His mother, in despair and grievance, entered a cult, seeking help. Nymkos didn't like it, but as the days went by, his mother grew more and more devoted, coercing him into joining as well. Without seeing a choice, he went with his mother. The cult praised the ancient goddess Lolth, also called the "Queen of Spiders" by its followers. The cult praised Lolth as the patronus of the drow, and her ways were of absolute dominance and aggression. Nymkos was concerned about her mother's safety, but when he tried to talk to her, she saw his own son as a heretic, and turned him in to the cult's elders.
He was chained in the inner parts of the temple, with little food and water, a tactic to break the will of the poor drow. However, Nymkos will was stronger than the elders have imagined it, and finally, they took him to become a sacrifice to their profane goddess. Chained to a stone table, the elders chanted and cast their profane magic unto him, and if not of Nymkos' memories of his family, including his father, who sacrificed himself to save him, he would dscend into utter madness. When the ritual ended, he woke up yet again on the inner temple, but something was strange. As he became aware of himself, he noticed the horrendous form that was forced on him: Half drow, half spider. In fury, he managed to escape the temple, killing everyone in his wake, and fleeing into the forest, where he would live for a few months. For survival, he would hunt, and slow but surely, he made his way back int ocivilization. Most people still treat him with caution, but he now lives a more normal life. In his travels, searching the cure for his condition, he stumbled upon a curious crest, which he pocketed it without thinking too much. Until it spoke.
Fluff

Hobbies: walking in the woods, listening to bards's stories
Quote\s: "Look beyond the chitin, my friend. This body is only temporary."

Rest in peace; anyone with arachnophobia.
Accepted!
 
crusader_by_gvc060905-d34puxl.jpg
crusader_by_stationx-d2yue3i.jpg
The merciless Hunt
The 13th legion, also oftenly reffered to as "The merciless Hunt" or just "The Hunt" is a corp of knights that stand under direct order of the emperor. Their task is to purify the land of any criminals, villians and other evil-doers that are to be found.

The Hunt oftenly is reffered to as a bunch of cruel barbarians, criminals themselves under the kings protection murdering. They are feared and looked down onto oftenly by those who never met them in friendly circumstances. Those who met them under unfriendly circumstances mostly don´t look anywhere anymore. The legion if often also reffered to as murderers and bringers of destruction, they are commonly just not seen very nicely. While it is true, that their tasks are dirty, their missions usually leave only burning ruines and corpses of what they attacked, it is wrong what is said about the knights of the 13th. Each and every of the men is a disciplined and honorable warrior and they follow all laws and rules. They are very loyal to their emperor.
35536.jpg


Commander of the 13th Legion
"Once the 13th has a target, there is only one motto. No superstes."


Full Name: Johanna von Flammenfels
Age: 27
Gender: Female
Sexual Orientation: Heterosexual
Race: Human
Class: Knight



Johanna​

4f99f8ede2e3b0955304ce55b15efc91.jpg



Personality
Likes:
Art
Sweets of any kind
Dancing
Fighting

Dislikes:
Laziness
Bitter food
Betrayal
Dishonesty

Fears:
Height
Spiders

Personality:
Johanna is very duty oriented. She is mostly serious and can be quite harsh oftenly. Despite her rank, she does not see herself as something better than others. She still demands the respect she deserves from soldiers below her in rank, but she does not go around and brag with her rank. She does not really get much glory and fame for what she does anyways. Johanna is very blunt and rather tells truth than to make it look better through lies. She is often coming off rude, but that is not true, Johanna knows very well how to be polite around those that deserve it or demand it through their rank or position.
However sometimes, her lively and happy personality comes through with a joke or something similar. She hides a lot of herself most of the time.
Abilities
Johanna has enhanced body strength and endurance. She can easily lift a grown man without trouble, despite her dainty and small frame. However, she does do training every day to keep at peak condition, otherwise her strength and stamina would decay over time.

After seeing too much blood, Johanna will fall into a blood rush. Once it activates, she thirsts for battle. She can still make out her team mates, but what she can't make out is, when it's too much. Too much here meaning both, a won battle and further killing thus only being a blood bath, or too much meaning that she can't take on such enemies without getting into a bad spot. Once in the blood rush, each kill will strengthen Johanna physically and refresh her from exhaustment and minor injuries.

As active ability, Johanna has the fire of hatred and war. Johanna can induce herself with that fire, or her weapon. This fire does not have the properties of usual fire, however. It makes unstoppable. That means, no physical or magical force can intercept Johanna's current movement, when burning like that, the only thing that can stop her is herself. It always just stays for a few seconds, but if used right, is a fight winning ability.

Another active ability is the "glorious revenge". Once taking severe, but non-lethal damage, Johanna can activate this ability to make all injuries disappear temporarily, immediately get into her blood rush and further enhance her physical strength even more. She can remain in that mode for about 10 minutes, until she goes back to normal. All injuries taken during the "glorious revenge" disappear, but the ones she had before activation of said ability reappear.
Visuals

Height: 5,6 feet / 1,69 meters

Weight: 110 lbs / 50 kg

Hair Color: Blonde

Eye Color: Brown

Outfit:
She can usually be found wearing her armor, the ceremonical armor, casual clothes, however her casual clothes still look like a basic leather armor.

Equipment:
Johanna uses a morning star as weapon. Further, she has a strong iron shield, that most others would most likely not even be able to lift using both hands. Further, she wears heavy armor, shown on the picture. Due to her strength, she can carry it without it limiting her too much, but she still isn´t the fastest runner there is when wearing it, obviously.

Items:
Besides an armor simply for looks, that she wears when around the royal castle or on official events, Johanna owns, besides money of course, she owns a golden feather. It´s one to write with. This feather is nothing special, but it belonged to her father and she keeps it in memory of him. Further, she has an amulett, that her father gave her and said, no injust being could kill her while she has it. If that´s true has yet to be found out, Johanna herself doesn´t believe it though.
Backround
History:
There is not much to be said about Maria´s past. She was the child a knight who served in the 13th and naturally learned discipline and loyalty. She, once in the age, applied for the army and rose in ranks quickly, through natural talent and hard work in combination. When she was high enough to choose her path, she immdiatly applied for the 13th, as she understood that their task was essential for the peace of the country. She never did her work for fame and was dedicated to give it all she had, which led her to rise to the commander of The Hunt despite her young age. She is not doubted by her men at all, as she proved herself multiple times already and is a sympathetic leader.

Affiliations:
The 13th Legion, Albion



Additions
Skills:
-Close combat
-very endurable
-very strong
-levelheaded
- talented and trained fighter

Weaknesses:
- Ranged combat
- Magic (those that she cant block with her shield)
- The loss of control after certain amounts of combat

Theme:

 

crusader_by_gvc060905-d34puxl.jpg
crusader_by_stationx-d2yue3i.jpg

The merciless Hunt
The 13th legion, also oftenly reffered to as "The merciless Hunt" or just "The Hunt" is a corp of knights that stand under direct order of the emperor. Their task is to purify the land of any criminals, villians and other evil-doers that are to be found.

The Hunt oftenly is reffered to as a bunch of cruel barbarians, criminals themselves under the kings protection murdering. They are feared and looked down onto oftenly by those who never met them in friendly circumstances. Those who met them under unfriendly circumstances mostly don´t look anywhere anymore. The legion if often also reffered to as murderers and bringers of destruction, they are commonly just not seen very nicely. While it is true, that their tasks are dirty, their missions usually leave only burning ruines and corpses of what they attacked, it is wrong what is said about the knights of the 13th. Each and every of the men is a disciplined and honorable warrior and they follow all laws and rules. They are very loyal to their emperor.
35536.jpg


Commander of the 13th Legion
"Once the 13th has a target, there is only one motto. No superstes."


Full Name: Johanna von Flammenfels
Age: 27
Gender: Female
Sexual Orientation: Heterosexual
Race: Human
Class: Knight




Johanna

4f99f8ede2e3b0955304ce55b15efc91.jpg



Personality
Likes:
Art
Sweets of any kind
Dancing
Fighting

Dislikes:
Laziness
Bitter food
Betrayal
Dishonesty

Fears:
Height
Spiders

Personality:
Johanna is very duty oriented. She is mostly serious and can be quite harsh oftenly. Despite her rank, she does not see herself as something better than others. She still demands the respect she deserves from soldiers below her in rank, but she does not go around and brag with her rank. She does not really get much glory and fame for what she does anyways. Johanna is very blunt and rather tells truth than to make it look better through lies. She is often coming off rude, but that is not true, Johanna knows very well how to be polite around those that deserve it or demand it through their rank or position.
However sometimes, her lively and happy personality comes through with a joke or something similar. She hides a lot of herself most of the time.
Abilities
Johanna has enhanced body strength and endurance. She can easily lift a grown man without trouble, despite her dainty and small frame. However, she does do training every day to keep at peak condition, otherwise her strength and stamina would decay over time.

After seeing too much blood, Johanna will fall into a blood rush. Once it activates, she thirsts for battle. She can still make out her team mates, but what she can't make out is, when it's too much. Too much here meaning both, a won battle and further killing thus only being a blood bath, or too much meaning that she can't take on such enemies without getting into a bad spot. Once in the blood rush, each kill will strengthen Johanna physically and refresh her from exhaustment and minor injuries.

As active ability, Johanna has the fire of hatred and war. Johanna can induce herself with that fire, or her weapon. This fire does not have the properties of usual fire, however. It makes unstoppable. That means, no physical or magical force can intercept Johanna's current movement, when burning like that, the only thing that can stop her is herself. It always just stays for a few seconds, but if used right, is a fight winning ability.

Another active ability is the "glorious revenge". Once taking severe, but non-lethal damage, Johanna can activate this ability to make all injuries disappear temporarily, immediately get into her blood rush and further enhance her physical strength even more. She can remain in that mode for about 10 minutes, until she goes back to normal. All injuries taken during the "glorious revenge" disappear, but the ones she had before activation of said ability reappear.

Visuals

Height: 5,6 feet / 1,69 meters

Weight: 110 lbs / 50 kg

Hair Color: Blonde

Eye Color: Brown

Outfit:
She can usually be found wearing her armor, the ceremonical armor, casual clothes, however her casual clothes still look like a basic leather armor.

Equipment:
Johanna uses a morning star as weapon. Further, she has a strong iron shield, that most others would most likely not even be able to lift using both hands. Further, she wears heavy armor, shown on the picture. Due to her strength, she can carry it without it limiting her too much, but she still isn´t the fastest runner there is when wearing it, obviously.

Items:
Besides an armor simply for looks, that she wears when around the royal castle or on official events, Johanna owns, besides money of course, she owns a golden feather. It´s one to write with. This feather is nothing special, but it belonged to her father and she keeps it in memory of him. Further, she has an amulett, that her father gave her and said, no injust being could kill her while she has it. If that´s true has yet to be found out, Johanna herself doesn´t believe it though.

Backround
History:
There is not much to be said about Maria´s past. She was the child a knight who served in the 13th and naturally learned discipline and loyalty. She, once in the age, applied for the army and rose in ranks quickly, through natural talent and hard work in combination. When she was high enough to choose her path, she immdiatly applied for the 13th, as she understood that their task was essential for the peace of the country. She never did her work for fame and was dedicated to give it all she had, which led her to rise to the commander of The Hunt despite her young age. She is not doubted by her men at all, as she proved herself multiple times already and is a sympathetic leader.

Affiliations:
The 13th Legion, Albion



Additions
Skills:
-Close combat
-very endurable
-very strong
-levelheaded
- talented and trained fighter

Weaknesses:
- Ranged combat
- Magic (those that she cant block with her shield)
- The loss of control after certain amounts of combat

Theme:


The Fire really scares me, but alright.

Accepted.
 
Shun Kantar.jpg
(Human Form)




BASIC INFORMATION

Name
: Shun Kantar

*Aliases: Beast of Kantar

Age: 24

Gender: Male

Race: Shura Demon (A race of armored demons of Eastern Descent.)

Class: Yakuza (A Samurai/Monk Variant, with certain 'criminal' aspects)

*Sexuality: Heterosexual

*High Concept: Alcohol, Women, and a good fight, that is what it means to be Yakuza, that is what it means to be Shun Kantar.

Character Alignment: Chaotic Neutral

*Relatives
:

  • Haken Kantar (Adopted Father - Family Patriarch/Don of Kantar Crime Syndicate. Master Swordsmen.)
  • Maria Navalos Kantar (Adopted Mother - Family Matriarch/ Madonna of Kantar Crime Syndicate. Master Martial Artist.)
  • Rai Kantar (Adopted Older Brother- Lieutenant of Kantar Crime Syndicate.)
  • Elise Kantar (Adopted Older Sister - Lieutenant of Kantar Crime Syndicate.)
  • Kina Kantar (Adopted Older Sister - Head of Avalon Financial Company.)
  • Vera Kantar (Adopted Older Sister - Enforcer of Kantar Crime Syndicate.)
  • Shia Kantar (Adopted Older Sister - Member of Avalon Financial Company.)
  • Ikki Kantar (Adopted Little Brother.)
  • Nue Kantar (Adopted Little Sister.)

*Organizations\Affiliations: Avalon Financial Company (Kantar Crime Syndicate/Mafia)

Personality: Proud and Loyal, a warrior always looking for a grand battle or a way to show loyalty to his boss. Shun is rather cheerful and easy going, usually laid back in even the most tense of situations, Shun can come off as one of the most approachable people to ever live, ready to enthrall you with a good story or witty joke, with drops of lighthearted sarcasm laced within his words, always ready to defend the innocent and strike down the evil. However, underneath this is a raging beast, who lusts for furious battles, thirst for the finest alcohol, and ravages the most divine of women. A Villain masquerading as a Hero, that is Shun Kantar

*Backstory:
It was never a strange sight to see abandoned children in the underworld of Bowerstone. Whether the parents were killed from hitmen or gave away their children to pay off debts, it was never a strange sight to see an orphaned child, just laying in the streets. Usually they would be ignored, sold to the highest bidder, or even sometimes killed, but in this situation it was different.

This child was found in the middle of a battle torn area in the back alleys, a strange amulet upon his chest, as if a rampant beast had surged forth from the pits of hell and claimed the lives of those around it. This was the scene Haken Kantar, Leader of Avalon Finance and (secret) boss of Kantar Crime Family came across. A child, surround by bodies and scorched earth, gazed at him without a single cry of fear. Instead, there was an overwhelming aura of strength flowing from the child, a vicious glare set upon the young one's image as Haken sense an colossal amount of mana surging from the child. A beastly grin set on Haken's face as he decided then and there that he would claim this child as his own and raise this beast given human form, to see what type of monster he would turn out to be.

On that day, the child was named Shun Kantar, a beast in human flesh, brought into the folds of Albion's underworld, being adopted into the very organization that ruled said underworld. The Kantar Clan, the strongest and most violent gang in Albion, a gang so far above the law, that even government officials were in debt to them, never being caught as they covered themselves with the lucrative Avalon Financial Company, made to cover over the Kantar Clan's shady business. Shun was raised by the very ideals of 'might makes right'. It wasn't long before Shun grew older and swore undying loyalty to the gang that raised him. He was a beast that was given the weapons of man, a deadly combination. With his monstrous strength, the teachings of his adopted mother and father, Shun rose through the ranks quite easily, carrying out missions in the shadows of the underworld, taking on human, monster, and mythical beings alike. His ability to take on in the most vicious creatures of the night lied in his race. It was quickly discovered that Shun was not human, but rather, a demon. It didn't really change how he was viewed inside Kantar, matter of fact, it just gave him more missions to do.

His strength and martial ability had earned Shun the nickname, Beast of Kantar, among the many gangs of Albion. It was a match made in hell, with Shun's power and strength in the underworld and his silver tongue for business, Shun only elevated Kantar's power. Truly a monster in human skin, all those who oppose Kantar, beware the Beast that lies in wait.


PHYSICAL

Appearance
: (Check above)

Eye Color: Silver (Which usually leads to people believing he is blind, but is swiftly solved with a punch to their face.)

Height: 6'0

Weapons & Armor:

  • Kantar Fashion: Shun doesn't really wear armor, slows him down and he says it makes him itchy. However, his clothes are laced with enchanted silk, sewn by the Madonna herself, Lady Maria. It prevents the clothes he wears from getting damaged during some of Shun's more 'extreme' outings, although they don't really have any defensive benefits, they're just really durable ("Lady Maria got tired of me destroying all the clothes she made for me, so she made me this and threatened to castrate me if I ruined it.")
  • StormHowl: An enchanted Nodachi given to Shun by his boss Haken. The blade itself if about four feet with the handle and guard adding an extra one and a half, making the entire sword five and a half feet. It is rarely drawn by Shun, who only wields his blade when he comes across only the most worthy of foes. The blade can be infused with Mana (Ki) to use for long range attacks. There are a few more secrets to the blade that Shun has yet to uncover. ("Lord Haken refuses to tell me what this freakin' sword does....TELL ME DAMNIT!")


Items & Personal Belongings:
  • Seal of Membership: This was found of Shun when he was a child, much to the curiosity of the Kantar Clan, it didn't really indicate his origin or even his name. Shun keeps it around his neck for sentimental value, calling it his lucky charm, still doesn't know what it is though.
  • Gold: If one want's to be a gangster, one must have the cash to throw around.
Skills & Abilities:
  • Master Swordsman: Shun was trained by Haken himself in the art of the sword. Instilling in Shun the code of Bushido, as formed by Haken's ancestors. Shun became so fierce with a blade, that none could challenge him. It's now at a point where Shun will not draw his blade unless the opponent he is facing is truly powerful, deeming them worthy of his blade.
  • Master Martial Artist: Shun's most common way of fighting. Taught by (surprisingly) Lady Maria herself, Shun's hand-to-hand abilities is what earned him his nickname and the fear/awe of enemies and allies alike. Although trained in multiple arts, Shun favors Wrestling and Karate Maneuvers, with a few secret techniques here and there. His martial ability has taken down gigantic beasts, entire gangs, and a few high ranking warriors.
  • Demonic Strength/Speed: The main reason Shun is so powerful lies in his demonic heritage. While not evil by nature, his heritage is a warrior race of demons who have been known to crush mountains and split seas. Shun isn't at a level where he can crumble entire plateaus to dust, but he's definitely strong enough to cave in a dragon's skull. And while fast, Shun can't run at the speed of light, but he can disappear from a person's view in the blink of an eye, although stronger foes can track him.
  • Demonic Durability: Shun doesn't need armor, because his skin is armor. Normal blades and weapons can't pierce his skin, lower tier spells simply fade away against his body, and you'll find your hand broken if you try to punch this man. However, that doesn't mean he is invincible, enchanted weapons of Upper-Mid Tier and higher can cut him, same with spells, and while he can take quite a lot of punches, beings of supernatural strength can hurt him.
  • World-Class Chef/Mixologist: Weirdly, Shun is quite the culinary master. It was quickly found out that none of his adopted siblings knew how to cook, so he tried his hand at it, lo and behold, a king of the kitchen was born. His cooking ability can turn even the noblest of kings into mad dogs for a taste. His knowledge of wines and ales is so refined, that it would get a dragon drunk on a sip. His food has even succubi to faint in pleasure. Shun is blessed with this divine ability, and it helps that he loves to feed people.
Spells & Magic:

  • Immense Mana Reserves: While not a mage, Shun has an immense reserve of mana, to the point that simply releasing his power can make weaker enemies faint on the spot. His Mana (Ki) is commonly used to reinforce his body, increasing his already monstrous strength and speed, healing his body of minor wounds, and giving him the ability to sense those around him to a certain degree.
  • Kantar Style Mana/Ki Manipulation: With his Mana being so large, Shun can not learn regular spells. Instead, he learned the Kantar Style of Mana or Ki, as they sometimes refer to it as, manipulation. These techniques are applied to the body, rather then the mind, so instead of a incantation that allows arcane abilities, they instead channel their energies into Ki attacks like blades of energy or even blasts shot from their hands or feet. There are many Kantar techniques that Shun knows, however, he favors using his energy with his blade to create blades of energy for long range attacks, his mana hardening abilities to increase his destructive force, and waves of energy used as blasts.
  • Shura Demon Armor: The Pinnacle of Shun's power. An ability he unlocked when he turned eighteen, Shun's heritage was slightly uncovered that day. Shun's body transforms into a hulking figure, with his strength and mana surging into monstrous levels. It was as if a raging god had taken form, with his body transforming into an armored giant. While in this form, Shun's power is at maximum and his battle lust increases to dangerous levels, to the point it's near impossible to stop him from fighting. The downside to this form is that, for all its power, it wears Shun out, for he is unused to such power. It drains him to the point of being in a near comatose state wher he has to rest for an entire day, but even then he is still weakened.
Brave Valefor.jpg

Weaknesses:
  • Single-Minded Berserker: Once in a fight, it is very difficult to get Shun away from said fight. Even if you are in insurmountable odds, with escape your only option, Shun will opt to stay, even if it means his certain death.
  • The Clan, The Boss, The Family: Shun is extremely loyal to the Kantar Clan and his adopted family, to the point that if they asked him to kill the emperor and turn all of the world against him, he would.
  • Follower of Bushido: While a gangster, Shun was raised on the code of Bushido. He will always give the benefit of the doubt, and will put his trust in people quite easily. It has lead to him being tricked before and quite a few knives in his back.

FLUFF (Optional)
*Hobbies: Cooking amazing meals. Pleasuring woman to the point of exhaustion. Drinking the finest wines. Star gazing (Weird right?)
*Quote\s:
"Oi, Oi- You call that a punch? Well then, clench your teeth asswipe, cause this is a punch."
"If a man turns his back on a crying girl, then he is no man at all."
"A woman like you needs to be treated right, cause only a fool would abandon a goddess."
"So that's how it's gonna be, alright then, I'LL TAKE YOU ALL ON!"
"You better hope this kills me, cause if it doesn't, i'm coming back and i'm SHOVING MY FIST DOWN YOUR THROAT!"

*Theme:
 
Last edited:
BASIC INFORMATION
Name: Nirvana Montilyet

Aliases Crow

Age: Twenty-Five

Gender: Female

Race: Elf

Class: Rouge: Assassin, Scout, Thief
PERSONAL
Sexuality: Bisexual

High Concept: A bitch with issues, who is also probably to damn selfless.

Character Alignment: Chaotic Good

Relatives: She doesn't have any family

Organizations\Affiliations: Black Briars, and group of assassins and theives who wanna do the right thing for the little people of the world.

Guild of Heros

Personality: Nirvana is a... she's a mess. Stresses out and depressed beyond belief it's amazing she's even still functioning normally. She still seems like the quirkly sarcastic bitch she always was. The clam and collected in the battle feild, loud and kinda obnoxious alcoholic otherwise. Still getting into and winning dights as she can take a beating and dish one out, and still passing out at three am only to wake up and hour later, two of she's luckly. Still violent as ever, yet all her smiles and laughs are faked.

Backstory:
To be revealed my duckies
PHYSICAL
Appearance:
835e55ebd14517257d158a7a3592c3b6.jpg

Nirvana is a woman who stands at about five feet five inches tall. She has a toned, hourglass figure, bright blue eyes, and soft, wavy, light brown hair. She have various scars all over her body, the largest being a burn scar on her right hip.

Weapons & Armor:
  • Enchanted Cobalt Elven Armor: Made of a blue, leather like cloth that protects her as well as any steel would. 71e68683a2632f791fbc698128641fc4.jpg
  • Daggers: Nirvana has two daggers. Each with a silver blade and elven enscriptions, yet one has an ebony hilt, and the other has ivory.
  • Steel Short Sword: A steel short sword made by a darwven smiths.
  • Jars of bees: An excellent distraction, yet slightly difficult to obtain.
  • A mini wrist crossbow: A small crossbow that's part of one of her wrist braces.
Items & Personal Belongings:
  • A rucksack: A plain rucksack that holds: a bedroll, dried meat, a bottle of whiskey, a bottle of water, a coin purse, a jornal, two maps, lock pick kit, a Seal Of Membership, and a folded up picture.
Skills & Abilities:
  • Picking locks and pockets
  • Hand to hand combat
  • Swordplay
  • Lying
  • Stealth
  • Daydrinking
Spells & Magic:
  • Fire Magic: She can manipulate fire into attacks, and creates fire using her mana.
  • Birds Eye: This is how she earned her nickname. Nirvana is followed by a crow she nicknamed Yuma. She is able to shomare his sight as he flies around battle fields and places she's spying on to gain valuable information.
  • Mirror Mirror: Nirvana is able to send two copies of herself out to distract people allowing herself and others time to live around. The copies last about 20 seconds after they've be created.
  • Mana Manipulation: Although everyone has mana, and is able to use it in a variety of ways, Nirvana can manipulate her own into buffs. She can make basic sheilds and heal small injuries on her own body, and make buffs to make her slightly faster or stronger.
Weaknesses:
  • Alcoholic: Due to her past, Nirvana turned to drinking to help her cope, and sleep. Though now it's loosing its helpfulness as her tolerance increases.
  • Broken Rib: Nirvana has a broken rib. Hit her there and she's down for a bit.
  • Stressed and Depressed: Nirvana is a stressed and depressed smol bean who just needs a hug and more the two hours of sleep. And like a lot of therapy.
FLUFF
Hobbies: She draws, and reads. Sometimes, she goes for walks. She'll even bake once in a while.

Quote\s:
"I can't believe you are this stupid."
"I'm sorry, I don't speak little bitch."
"Im just tired, it's fine."
"Please, for the sake of your face, leave me the hell alone."
Theme:
 
View attachment 288177
(Human Form)




BASIC INFORMATION

Name
: Shun Kantar

*Aliases: Beast of Kantar

Age: 24

Gender: Male

Race: Shura Demon (A race of armored demons of Eastern Descent.)

Class: Yakuza (A Samurai/Monk Variant, with certain 'criminal' aspects)

*Sexuality: Heterosexual

*High Concept: Alcohol, Women, and a good fight, that is what it means to be Yakuza, that is what it means to be Shun Kantar.

Character Alignment: Chaotic Neutral

*Relatives
:

  • Haken Kantar (Adopted Father - Family Patriarch/Don of Kantar Crime Syndicate. Master Swordsmen.)
  • Maria Navalos Kantar (Adopted Mother - Family Matriarch/ Madonna of Kantar Crime Syndicate. Master Martial Artist.)
  • Rai Kantar (Adopted Older Brother- Lieutenant of Kantar Crime Syndicate.)
  • Elise Kantar (Adopted Older Sister - Lieutenant of Kantar Crime Syndicate.)
  • Kina Kantar (Adopted Older Sister - Head of Avalon Financial Company.)
  • Vera Kantar (Adopted Older Sister - Enforcer of Kantar Crime Syndicate.)
  • Shia Kantar (Adopted Older Sister - Member of Avalon Financial Company.)
  • Ikki Kantar (Adopted Little Brother.)
  • Nue Kantar (Adopted Little Sister.)

*Organizations\Affiliations: Avalon Financial Company (Kantar Crime Syndicate/Mafia)

Personality: Proud and Loyal, a warrior always looking for a grand battle or a way to show loyalty to his boss. Shun is rather cheerful and easy going, usually laid back in even the most tense of situations, Shun can come off as one of the most approachable people to ever live, ready to enthrall you with a good story or witty joke, with drops of lighthearted sarcasm laced within his words, always ready to defend the innocent and strike down the evil. However, underneath this is a raging beast, who lusts for furious battles, thirst for the finest alcohol, and ravages the most divine of women. A Villain masquerading as a Hero, that is Shun Kantar

*Backstory:
It was never a strange sight to see abandoned children in the underworld of Bowerstone. Whether the parents were killed from hitmen or gave away their children to pay off debts, it was never a strange sight to see an orphaned child, just laying in the streets. Usually they would be ignored, sold to the highest bidder, or even sometimes killed, but in this situation it was different.

This child was found in the middle of a battle torn area in the back alleys, a strange amulet upon his chest, as if a rampant beast had surged forth from the pits of hell and claimed the lives of those around it. This was the scene Haken Kantar, Leader of Avalon Finance and (secret) boss of Kantar Crime Family came across. A child, surround by bodies and scorched earth, gazed at him without a single cry of fear. Instead, there was an overwhelming aura of strength flowing from the child, a vicious glare set upon the young one's image as Haken sense an colossal amount of mana surging from the child. A beastly grin set on Haken's face as he decided then and there that he would claim this child as his own and raise this beast given human form, to see what type of monster he would turn out to be.

On that day, the child was named Shun Kantar, a beast in human flesh, brought into the folds of Albion's underworld, being adopted into the very organization that ruled said underworld. The Kantar Clan, the strongest and most violent gang in Albion, a gang so far above the law, that even government officials were in debt to them, never being caught as they covered themselves with the lucrative Avalon Financial Company, made to cover over the Kantar Clan's shady business. Shun was raised by the very ideals of 'might makes right'. It wasn't long before Shun grew older and swore undying loyalty to the gang that raised him. He was a beast that was given the weapons of man, a deadly combination. With his monstrous strength, the teachings of his adopted mother and father, Shun rose through the ranks quite easily, carrying out missions in the shadows of the underworld, taking on human, monster, and mythical beings alike. His ability to take on in the most vicious creatures of the night lied in his race. It was quickly discovered that Shun was not human, but rather, a demon. It didn't really change how he was viewed inside Kantar, matter of fact, it just gave him more missions to do.

His strength and martial ability had earned Shun the nickname, Beast of Kantar, among the many gangs of Albion. It was a match made in hell, with Shun's power and strength in the underworld and his silver tongue for business, Shun only elevated Kantar's power. Truly a monster in human skin, all those who oppose Kantar, beware the Beast that lies in wait.


PHYSICAL

Appearance
: (Check above)

Eye Color: Silver (Which usually leads to people believing he is blind, but is swiftly solved with a punch to their face.)

Height: 6'0

Weapons & Armor:

  • Kantar Fashion: Shun doesn't really wear armor, slows him down and he says it makes him itchy. However, his clothes are laced with enchanted silk, sewn by the Madonna herself, Lady Maria. It prevents the clothes he wears from getting damaged during some of Shun's more 'extreme' outings, although they don't really have any defensive benefits, they're just really durable ("Lady Maria got tired of me destroying all the clothes she made for me, so she made me this and threatened to castrate me if I ruined it.")
  • StormHowl: An enchanted Nodachi given to Shun by his boss Haken. The blade itself if about four feet with the handle and guard adding an extra one and a half, making the entire sword five and a half feet. It is rarely drawn by Shun, who only wields his blade when he comes across only the most worthy of foes. The blade can be infused with Mana (Ki) to use for long range attacks. There are a few more secrets to the blade that Shun has yet to uncover. ("Lord Haken refuses to tell me what this freakin' sword does....TELL ME DAMNIT!")


Items & Personal Belongings:
  • Seal of Membership: This was found of Shun when he was a child, much to the curiosity of the Kantar Clan, it didn't really indicate his origin or even his name. Shun keeps it around his neck for sentimental value, calling it his lucky charm, still doesn't know what it is though.
  • Gold: If one want's to be a gangster, one must have the cash to throw around.
Skills & Abilities:
  • Master Swordsman: Shun was trained by Haken himself in the art of the sword. Instilling in Shun the code of Bushido, as formed by Haken's ancestors. Shun became so fierce with a blade, that none could challenge him. It's now at a point where Shun will not draw his blade unless the opponent he is facing is truly powerful, deeming them worthy of his blade.
  • Master Martial Artist: Shun's most common way of fighting. Taught by (surprisingly) Lady Maria herself, Shun's hand-to-hand abilities is what earned him his nickname and the fear/awe of enemies and allies alike. Although trained in multiple arts, Shun favors Wrestling and Karate Maneuvers, with a few secret techniques here and there. His martial ability has taken down gigantic beasts, entire gangs, and a few high ranking warriors.
  • Demonic Strength/Speed: The main reason Shun is so powerful lies in his demonic heritage. While not evil by nature, his heritage is a warrior race of demons who have been known to crush mountains and split seas. Shun isn't at a level where he can crumble entire plateaus to dust, but he's definitely strong enough to cave in a dragon's skull. And while fast, Shun can't run at the speed of light, but he can disappear from a person's view in the blink of an eye, although stronger foes can track him.
  • Demonic Durability: Shun doesn't need armor, because his skin is armor. Normal blades and weapons can't pierce his skin, lower tier spells simply fade away against his body, and you'll find your hand broken if you try to punch this man. However, that doesn't mean he is invincible, enchanted weapons of Upper-Mid Tier and higher can cut him, same with spells, and while he can take quite a lot of punches, beings of supernatural strength can hurt him.
  • World-Class Chef/Mixologist: Weirdly, Shun is quite the culinary master. It was quickly found out that none of his adopted siblings knew how to cook, so he tried his hand at it, lo and behold, a king of the kitchen was born. His cooking ability can turn even the noblest of kings into mad dogs for a taste. His knowledge of wines and ales is so refined, that it would get a dragon drunk on a sip. His food has even succubi to faint in pleasure. Shun is blessed with this divine ability, and it helps that he loves to feed people.
Spells & Magic:

  • Immense Mana Reserves: While not a mage, Shun has an immense reserve of mana, to the point that simply releasing his power can make weaker enemies faint on the spot. His Mana (Ki) is commonly used to reinforce his body, increasing his already monstrous strength and speed, healing his body of minor wounds, and giving him the ability to sense those around him to a certain degree.
  • Kantar Style Mana/Ki Manipulation: With his Mana being so large, Shun can not learn regular spells. Instead, he learned the Kantar Style of Mana or Ki, as they sometimes refer to it as, manipulation. These techniques are applied to the body, rather then the mind, so instead of a incantation that allows arcane abilities, they instead channel their energies into Ki attacks like blades of energy or even blasts shot from their hands or feet. There are many Kantar techniques that Shun knows, however, he favors using his energy with his blade to create blades of energy for long range attacks, his mana hardening abilities to increase his destructive force, and waves of energy used as blasts.
  • Shura Demon Armor: The Pinnacle of Shun's power. An ability he unlocked when he turned eighteen, Shun's heritage was slightly uncovered that day. Shun's body transforms into a hulking figure, with his strength and mana surging into monstrous levels. It was as if a raging god had taken form, with his body transforming into an armored giant. While in this form, Shun's power is at maximum and his battle lust increases to dangerous levels, to the point it's near impossible to stop him from fighting. The downside to this form is that, for all its power, it wears Shun out, for he is unused to such power. It drains him to the point of being in a near comatose state wher he has to rest for an entire day, but even then he is still weakened.

Weaknesses:
  • Single-Minded Berserker: Once in a fight, it is very difficult to get Shun away from said fight. Even if you are in insurmountable odds, with escape your only option, Shun will opt to stay, even if it means his certain death.
  • The Clan, The Boss, The Family: Shun is extremely loyal to the Kantar Clan and his adopted family, to the point that if they asked him to kill the emperor and turn all of the world against him, he would.
  • Follower of Bushido: While a gangster, Shun was raised on the code of Bushido. He will always give the benefit of the doubt, and will put his trust in people quite easily. It has lead to him being tricked before and quite a few knives in his back.

FLUFF (Optional)
*Hobbies: Cooking amazing meals. Pleasuring woman to the point of exhaustion. Drinking the finest wines. Star gazing (Weird right?)
*Quote\s:
"Oi, Oi- You call that a punch? Well then, clench your teeth asswipe, cause this is a punch."
"If a man turns his back on a crying girl, then he is no man at all."
"A woman like you needs to be treated right, cause only a fool would abandon a goddess."
"So that's how it's gonna be, alright then, I'LL TAKE YOU ALL ON!"

*Theme:

BASIC INFORMATION
Name: Nirvana Montilyet

Aliases Crow

Age: Twenty-Five

Gender: Female

Race: Elf

Class: Rouge: Assassin, Scout, Thief
PERSONAL
Sexuality: Bisexual

High Concept: A bitch with issues, who is also probably to damn selfless.

Character Alignment: Chaotic Good

Relatives: She doesn't have any family

Organizations\Affiliations: Black Briars, and group of assassins and theives who wanna do the right thing for the little people of the world.

Guild of Heros

Personality: Nirvana is a... she's a mess. Stresses out and depressed beyond belief it's amazing she's even still functioning normally. She still seems like the quirkly sarcastic bitch she always was. The clam and collected in the battle feild, loud and kinda obnoxious alcoholic otherwise. Still getting into and winning dights as she can take a beating and dish one out, and still passing out at three am only to wake up and hour later, two of she's luckly. Still violent as ever, yet all her smiles and laughs are faked.

Backstory:
To be revealed my duckies
PHYSICAL
Appearance:
View attachment 288209

Nirvana is a woman who stands at about five feet five inches tall. She has a toned, hourglass figure, bright blue eyes, and soft, wavy, light brown hair. She have various scars all over her body, the largest being a burn scar on her right hip.

Weapons & Armor:
  • Enchanted Cobalt Elven Armor: Made of a blue, leather like cloth that protects her as well as any steel would. View attachment 288215
  • Daggers: Nirvana has two daggers. Each with a silver blade and elven enscriptions, yet one has an ebony hilt, and the other has ivory.
  • Steel Short Sword: A steel short sword made by a darwven smiths.
  • Jars of bees: An excellent distraction, yet slightly difficult to obtain.
  • A mini wrist crossbow: A small crossbow that's part of one of her wrist braces.
Items & Personal Belongings:
  • A rucksack: A plain rucksack that holds: a bedroll, dried meat, a bottle of whiskey, a bottle of water, a coin purse, a jornal, two maps, lock pick kit, a Seal Of Membership, and a folded up picture.
Skills & Abilities:


    • Picking locks and pockets
    • Hand to hand combat
    • Swordplay
    • Lying
    • Stealth
    • Daydrinking

Spells & Magic:
  • Fire Magic: She can manipulate fire into attacks, and creates fire using her mana.
  • Birds Eye: This is how she earned her nickname. Nirvana is followed by a crow she nicknamed Yuma. She is able to shomare his sight as he flies around battle fields and places she's spying on to gain valuable information.
  • Mirror Mirror: Nirvana is able to send two copies of herself out to distract people allowing herself and others time to live around. The copies last about 20 seconds after they've be created.
  • Mana Manipulation: Although everyone has mana, and is able to use it in a variety of ways, Nirvana can manipulate her own into buffs. She can make basic sheilds and heal small injuries on her own body, and make buffs to make her slightly faster or stronger.
Weaknesses:
  • Alcoholic: Due to her past, Nirvana turned to drinking to help her cope, and sleep. Though now it's loosing its helpfulness as her tolerance increases.
  • Broken Rib: Nirvana has a broken rib. Hit her there and she's down for a bit.
  • Stressed and Depressed: Nirvana is a stressed and depressed smol bean who just needs a hug and more the two hours of sleep. And like a lot of therapy.
FLUFF
Hobbies: She draws, and reads. Sometimes, she goes for walks. She'll even bake once in a while.

Quote\s:
"I can't believe you are this stupid."
"I'm sorry, I don't speak little bitch."
"Im just tired, it's fine."
"Please, for the sake of your face, leave me the hell alone."

Theme:



Both are accepted.
If you hurry up, you can make it in time for Mephisto's speech in Fort Black
 
BASIC INFORMATION


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Name: Jasmine Nevias
Aliases: N/A
Age: 19
Gender: Female
Race: Human
Class: Barbarian

PERSONAL

Sexuality: Homosexual
High Concept: A wild huntress who wants to live life to its fullest and have fun.
Character Alignment: Chaotic Neutral
Relatives: Rianna Nevias [Mother], Theolonor Nevias [Father], Roy Nevias [Younger Brother]
Organizations\Affiliations: N/A
Personality: Jasmine is outgoing and bold, expressing her thoughts and feelings without thinking of the consequences. When given a challenge she's almost certain to try and complete it to try and prove that she is worthy, to whoever that may be. In fact, most of her life has been led by challenges. When first meeting someone she tries to act all cutesy and innocent, but once she starts seeing that someone more she starts acting much rowdier and more like her normal self, which is definitely not cutesy or innocent. She could be described as wild considering her behaviour and the fact that she doesn't have a home, preferring to live off of what nature has given them.However she has a short temper, and if broken she can go off on quite a tangent and it's unlikely that the provoker would be able to leave without getting into a fight with her first.She usually does things that she deems to be fun, usually resulting in her committing many petty crimes. Because of her hazardous lifestyle she usually gets into trouble with the law, but she doesn't particularly care.

Backstory: WIP
PHYSICAL


Weapons & Armor:

  • Kitty gloves - Large lightweight gloves that have metal claws on the end of them as well as metallic blunt parts in case it isn't too easy to The are fashioned to look like a cat's paws.
  • Leather dress - A dress made from some of the animals she has killed. It doesn't do too well for protection both physically and magically.
Items & Personal Belongings:
  • Kitty ears - Ears that were cut off a beast as a trophy. She has turned them into an accessory to wear on her head.
  • Pouch - A small where she usually keeps small amount of money
  • Pocket knife - A little knife that she uses for opening of making small cuts in things.
  • Flask - A flask filled with water.
Skills & Abilities:
  • Experienced Hunter - After hunting many beasts of all sizes, Jasmine is rather experienced in tracking down things and taking them down.
  • Swift Feet - She is quick and somewhat agile on her feet.
  • Strong Blows - Despite her petite build she can pack quite a punch with her arms.
  • Wilderness Master - She knows how to survive in the wild with practically nothing.
Spells & Magic:
  • Frenzy - If Jasmine is angered enough then she can channel her anger into her attacks, making them stronger and hit more frequently.

Weaknesses:

  • Posh and wealthy aristocrats don't really like her for her rudeness.
  • She has no chance against magic that directly hit her.
  • Intense fear of fire.
  • She can get carried away once fighting or angered.
  • Doesn't know how to read or write.



FLUFF

Hobbies: Hunting, Exploring, Looking for kittens.
Quote\s:

  • "What are you, chicken?"
  • "Pah, that's nothing!"
  • "Sometimes, I like to think I'm like a cute little kitten with big paws."
  • "Was that a challenge?"




 
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