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Fantasy Dragon Heart CS

Gohan510

Zero Mortal Plan!
Hello adventurer welcome to Asgard. I'm the spirit that's going to help you create a Character so you can get accepted and adventure in this vast world!

Note: You can go all out there is no limitations on what you can do (just don't be super op please!). Oh yeah also you can have up to as many characters as you want!

Note: If your a Demi god try not to be over powered as crap lol. Same for Dragons!

Skeleton



Name:


Age:


Gender:


Sexuality:


Image: (Real picture, Anime, Drawing, Etc)


Personality:


Species: (Be creative)


Guild:


Location of Guild Mark:


Rank: (What rank are you in your guild. Lowest starts from E,D,C,B,A,S, and the strongest is S+. I'll only accept 5 characters to be S+)


Region:


Bio:


Magic:


Magic Aura: (Like in dbz the Aura that surrounds them, what color do you have? If you where to charge up your Mana?)


Spells: (If you use Magic)


Weapons: (If you have any)


Fighting Style: (Close Combat, Ranged Combat, Ariel Combat, Balanced)


Quirks:


Other:


Theme Song:


Dragon Skeleton

Name:


Age:


Gender:


Sexuality:


Image:


Personality:


Type of Dragon:


Region:


Spells:


Quirks:


Other:


Theme Song:


Demi God Skeleton

Name:


Title: (If you have any)


Age:


Gender:


Sexuality:


Image:


Magic:


Magic Aura: (Like in dbz the Aura that surrounds them, what color do you have? If you where to charge up your Mana?)


Spells:


Personality:


Bio:


Quirks:


Other:


Theme Song:
 
Name: Amos Kaiten
Age: 867yrs
Gender: Male
Sexuality: Bi-sexual
e33e9c4fc3f557dc591873921b79e30c.jpg
Personality: Amos is a solitary man often Spending his time alone in the forests. When he does come to the guild he is always very friendly and helpful towards his guildmates. He never seems to have much of a problem with anything, though he does take a strong stance against what he considers to be amoral such as Murder, senseless destruction, and thievery.

Species: Primordial Life spirit.

Guild: Dragon Heart.

Location of Guild Mark: Left wrist.

Rank: S

Region: Terisa

Bio: Amos is the reincarnation if an ancient natural force. He doesn't remember being born but that's because he wasn't. His previous self died and he awoke fully grown in Noxus Over eight hundred years ago. He has spent the past eight centuries mastering his abilities and growing alone to be a powerful warrior and mage. After many journey's across the lands he came to Terisa. Upon meeting the guild he decided to make his home within the guild.

Magic: Light/Life magic

Magic Aura: Pure White.

Spells:
Mend- A simple spell which can either repair objects or minor injuries such as cuts, bruises and, small burns.

Animate- A powerful spell which allows Amos to give life to a target. Be it a Pile of stones, a suit of armor, or even a gust of wind. By bringing life to the object it becomes a golem under his command. The more Energy he puts I to the construct the more powerful it becomes.

Resurrection- One of Amos most powerful spells, it is cast via a ritual which takes 24 hours of meditation. Using this spell he can bring a soul back from the afterlife, repair the body, and wipe the memories of their afterlife. This spell cannot be cast more than 3 days after the death of the target.

Merciful bounty- This spell is an enchantment which Amos can put on himself or an ally, it grants them accelerated healing which can heal nearly any non-fatal wound, and it conquers most diseases and infections.

Primal surge- Another enchantment Amos can cast on himself of another target. This spell greatly enhances the targets physical capabilities by 10x.

Surge of life/Flora- Unleashing a surge of life energy in a spherical blast, Amos can summon A rapid growth of any kind of plant at the target.

Surge of life/Fauna- Similar to the other surge of life spell Amos shoots a powerful orb of Life energy which spawns any naturally occurring animal Amos chooses upon impact.

Nature Form-
alectorfencer_s_plant_spirit_by_sandara-d7jwyak.jpg
Amos is able to shift into a Plant/animal hybrid. This is a passive ability and requires no effort on his end, he can still cast Spells in his animal form.


Tongues- another of Amos's passive spells grants him the ability to communicate with any living thing. This doesn't apply to undead.

Illumination- Amos can use this to summon a point of light with varying levels of brightness, from normal light to aid in vision, to Blinding light to incapacitate enemies, to Searing hot light which can melt stone.

Weapons:
Bow and Arrow- Many of Amos's spells are enchanted onto his arrows for long distance spells.

Twin stone daggers- Amos is quite skilled with the usage of daggers in close range but he prefers to stick with his boy.


Fighting Style: Ranged combat primary, melee combat secondary.


Quirks: Amos values all living things and tends to engage in full fledged conversations with birds, plants, and even insects. He claims that he is never truly alone.


Other: Amos is often considered to be a Tactician. He is very crafty with how he uses his spells and is well known for supporting his teammates.


Theme Song: Searching...
 
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Name: Amos Kaiten
Age: 867yrs
Gender: Male
Sexuality: Bi-sexual
View attachment 331925
Personality: Amos is a solitary man often Spending his time alone in the forests. When he does come to the guild he is always very friendly and helpful towards his guildmates. He never seems to have much of a problem with anything, though he does take a strong stance against what he considers to be amoral such as Murder, senseless destruction, and thievery.

Species: Primordial Life spirit.

Guild: Dragon Heart.

Location of Guild Mark: Left wrist.

Rank: S+ (if acceptable)

Region: Terisa

Bio: Amos is the reincarnation if an ancient natural force. He doesn't remember being born but that's because he wasn't. His previous self died and he awoke fully grown in Noxus Over eight hundred years ago. He has spent the past eight centuries mastering his abilities and growing alone to be a powerful warrior and mage. After many journey's across the lands he came to Terisa. Upon meeting the guild he decided to make his home within the guild.

Magic: Light/Life magic

Magic Aura: Pure White.

Spells:
Mend- A simple spell which can either repair objects or minor injuries such as cuts, bruises and, small burns.

Animate- A powerful spell which allows Amos to give life to a target. Be it a Pile of stones, a suit of armor, or even a gust of wind. By bringing life to the object it becomes a golem under his command. The more Energy he puts I to the construct the more powerful it becomes.

Resurrection- One of Amos most powerful spells, it is cast via a ritual which takes 24 hours of meditation. Using this spell he can bring a soul back from the afterlife, repair the body, and wipe the memories of their afterlife. This spell cannot be cast more than 3 days after the death of the target.

Merciful bounty- This spell is an enchantment which Amos can put on himself or an ally, it grants them accelerated healing which can heal nearly any non-fatal wound, and it conquers most diseases and infections.

Primal surge- Another enchantment Amos can cast on himself of another target. This spell greatly enhances the targets physical capabilities by 10x.

Surge of life/Flora- Unleashing a surge of life energy in a spherical blast, Amos can summon A rapid growth of any kind of plant at the target.

Surge of life/Fauna- Similar to the other surge of life spell Amos shoots a powerful orb of Life energy which spawns any naturally occurring animal Amos chooses upon impact.

Nature Form-
View attachment 331957
Amos is able to shift into a Plant/animal hybrid. This is a passive ability and requires no effort on his end, he can still cast Spells in his animal form.


Tongues- another of Amos's passive spells grants him the ability to communicate with any living thing. This doesn't apply to undead.

Illumination- Amos can use this to summon a point of light with varying levels of brightness, from normal light to aid in vision, to Blinding light to incapacitate enemies, to Searing hot light which can melt stone.

Weapons:
Bow and Arrow- Many of Amos's spells are enchanted onto his arrows for long distance spells.

Twin stone daggers- Amos is quite skilled with the usage of daggers in close range but he prefers to stick with his boy.


Fighting Style: Ranged combat primary, melee combat secondary.


Quirks: Amos values all living things and tends to engage in full fledged conversations with birds, plants, and even insects. He claims that he is never truly alone.


Other: Amos is often considered to be a Tactician. He is very crafty with how he uses his spells and is well known for supporting his teammates.


Theme Song: Searching...
Accepted!
 
Name: Balmond Logoth
Age:???
Gender: Male
Sexuality: Asexual
Herc1.png
Personality: Balmond is a being of Unparalleled hatred, he wishes to see all things reduced to lifeless dust and intends to see his wishes to fruition. He hates all living things and even undead and fellow demons are barely tolerated by him
Species: Demi-Demon
Guild: Dark Seekers
Location of Guild Mark: Center of shoulder blades
Rank:S
Region:Noxus
Bio: Balmond is a Savage being born long ago From his Father Shadar. He had no mother and was simply a manifestation of his father's hatred. He has always been working at his father's side to spread chaos and destruction. But recently he and his father aren't seeing eye to eye. He wishes to unleash their destructive potential now, but his father demands they wait an idea that doesn't sit well with Balmond.
Magic: Rage & Destruction magic.
Magic Aura: A Dark blood red tinged with black.
Spells:
Avatar of Rage- A passive ability that grants Balmond incredible strength which grows with his anger.

Avatar of Destruction- A passive ability that grants Balmond a climbing Mana reserve, the more destruction he causes the more his Mana rises.

Avatar of Malice- A passive ability that grants Balmond incredible durability and a healing factor that speeds up the more he hates his foes.

Devastation wave- When his Mana has gathered enough he can focus it into an arc of destruction magic that explodes on contact. This arc travels surprisingly fast and expands up to 30ft wide.

Annihilation Sphere- Balmond creates a 6ft wide bubble of destruction energy which moves slowly towards the target. Any living thing caught in this sphere will suffer high levels of pain and eventual destruction unless they expend energy equal to the amount used to create the sphere.

Shout of fury- By gathering his Mana into his lungs he can unleash a powerful concussion wave tinged with destruction energy. This spell is his lowest damage ability but it has the highest hit rate since the shockwave covers a 160° angle in front of him.

Blast step- Similar to the flash step, the Blast step costs more Mana but upon landing it unleashes a powerful but focused pulse of energy which causes small explosions upon his take off, and his return.

Weapons:
Will Breaker- A simple cleaver weapon forged from the bones of a ancient demon. This weapon has no magical properties yet is unbreakable.
Fighting Style: Very very close combat.
Quirks: Balmond has an obsession with power, if he meets what he thinks is a powerful foe he will undoubtedly try to fight them. If he beats them he will stop pursuing them as a rival. But if he is defeated he will see them as a worthy rival and will seek to always meet them in battle.
Other: this beast seems to only fear one being, his father Shadar Logoth.
Theme Song: coming soon.
 
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Name: Shadar Logoth
Age: ???
Gender: Male
Sexuality: Pan-sexual
125_154119_58ee3_lit.jpg
Personality:
Species: Primordial Demon
Guild: Dark Seekers
Location of Guild Mark: Back of his neck.
Rank: Guildmaster
Region:Noxus
Bio: A being who was locked away long ago, this dark entity has been long since forgotten. No one knows when or why he returned, yet he arrived with his son two years ago and claims he will bring absolute power to the Dark Seekers.
Magic: Darkness/Evil/Dark elemental magic.
Magic Aura: Jet black
Spells:
Cursed power bestowal- Shadar is capable of bestowing A variety of dark abilites to people. These take the form of a cursed mark that the person wears on their skin. They can activate this mark at any point in time to grant themselves a sizable power boost (.05-2.5x normal levels.)

Mana link- One of shadars more terrifying abilites allows him to link his Mana to another, allowing him to access their Mana for spells an vice versa. He can use this to boost his allies by giving them access to his own Mana or to boost himself while simultaneously weakening his enemies.

Darkness rebirth- By leaving a mass of dark energy somewhere (at least 50% of his max power) Shadar can successfully resurrect himself post mortem, from this dark energy orb.

Demon gear- By focusing his dark energy Shadar can summon magic weapons from hell, these weapons are then gifted to his allies in order to boost their capabilities.

Darkworld Fire- A dark version of fire magic, it summons fire magic with the same properties of normal fire, with the exception of being unusable to Any non darkworld entities. The fire is A ghostly blue

Darkworld Earth- A Dark version of Earth magic that manifests as normal earth magic, with the exception that it is unusable for any non darkworld entities. The stone is jet black and reflective.

Darkworld Wind- a dark version of wind magic that manifests as normal wind magic with the exception that it is unusable to non darkworld entities
It is a purplish Foglike wind.

Darkworld Water- A dark version of water that manifests as normal water magic with the exception that it is unusable for non darkworld entities. The water is blood red.

Darkworld Lightning- A dark version of Lightning magic which manifests as normal lightning magic with the exception of it being unusable for non darkworld entities. The lightning is A neon green.

Darkworld Sol/Null- the darkworld has two Suns one white called Sol, and one black called Null. The white sun generates a magic boosting light which can heal and replinish Mana to wicked beings, whereas the black sun absorbs magic from non wicked beings as a black hole would. He can summon a miniature version of either one or both of these Suns. All that they cast their "light" on feels the effects.

Darkworld Spawn- Using this Shadar can put a portion of his power into making a Dark creature spawn. This is the same process that summoned Balmond, at the cost of 25% of shadars maximum power. If Balmond is destroyed Shadar regains this power. While he can summon many different cratures simultaneously each one lowers his power so he usually only has one or two active at a time.

Weapons: N/A
Fighting Style: Aerial Ranged
Quirks: Shadar logoth is very fond of granting power to people, at a cost. He often grants a person more power than they can control if they aren't his associates. All for the purpose of spreading madness.
Other: Shadar logoth rarely gets involved in conflicts besides fueling his allies. When he does get involved it is usually at Half power first, as he will cast darkness rebirth in order to safely scope out the power of those who threaten him. However when he does use his full power (not using darkness rebirth) he is a nigh apocalyptic foe.
Theme Song: Searching
 
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The Demi-God of the Sky

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Name: Nyko Rain

Title: Demi-God of the Sky

Age: 25

Gender: Male

Sexuality: Homosexual

Magic: wind/ shapeshifting

Magic Aura: Silver

Spells:
Break down- causes the air around him to turn into deadly blades of wind
Breakdown.gif
Vanquish - a spell that when activated he can practically vaporize objects and leave gashes on living things using deadly high impact wind
Vanquish.gif
Tempest/angels flight- by controlling the air around his body, he can levitate(Tempest) and fly(Angels flight)

Elemental spells- commands wind

Shockwave-a spell that creates blast of energy created from his aura (the energy is silver, not what's shown)
Shockwave.gif
Shape shift- able to shift into two forms( a silver haired wolf, and an snowy owl)
owl.jpg wolf.jpg
Personality: Nekros is a fun loving guy, from a young age he always helped people in need. Although he chooses to not get involved with altercations that don't concern him. He is always ready for a good fight


Bio: Nyko grew up in the forest, until his mother died. after this he decide to venture out into the world in search of adventure....but what he found was absolute mayhem. this caused him to go back into the forest and act as its guardian , protecting it from people who would do it harm. around his 22nd birthday he soon discovered that he was not a mage as he was led to believe, but instead he was the son of the Destruction god Zion (hinting in his massive amount of magic energy and devastating magic spells) this made Nyko want to learn more about his godly heritage and so once again he left the forest but this time he was prepared for fights and mayhem more than he was last time.


Quirks: runs his hand through his hair a lot. has a tendency to float rather than walk. never goes without his jacket Shadow's jacket.jpg


Other:


Theme Song:
tell me if he seems to over powered
 

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Marksman Alice

Name: Alice "Cheshire" Aimi

Age: 17

Gender: Female

Sexuality: Heterosexual

Image:
400

19fcd6a945466d734af0785d2d237b3c--neko-girls-anime-girls.jpg

(Don't pay mind to the weapon lol )

Personality. Alice is to many a minx and somewhat of a tomboy. She is very bold, cunning, flirtatious, and hates being ignored. When angered, she can strike fear those around her with her furry and sometimes how cold she can be. Alice doesn't like seeing the innocent being mistreated to the point where it angers her. Alice always teases others when it come to thing like relationships and other things along those lines. She is also nice to others who don't seem to be complete jerks and acts as a sister to her companions. Alice is very affectionate too, she will usually hug, nuzzle on, and even lay on top of her friends and guildmates. Ultimately Alice is a warm and lovable person who can be stern and aggressive.


Species: Mei'la
Mei'la are a species with cat like features such as cat ears and tails. Some Mei'la have one of these features or both. Mei'la have heightened sight, hearing, and night vision.

Guild: Dragon Heart

Location of Guild Mark: Right arm

Rank: B

Region: Terisa

Bio: Alice grew up very poor. Raised in Darkzul, her family was robbed often leaving them with no food or clothing leaving Alice and her family miserable. Alice's mother spent most of her time with causing Alice to inherit most of her traits like the teasing and the affectionate actions. Alice's father on the other hand was always out trying to find a safer place to live and ways to stop the criminals from targeting them. Alice spent some time time with her father enjoyed whatever time she had with him. The brightest parts of Alice's past was when she was with both of her parent, smiling and enjoying the little bit of peace they had. When Alice was 10 her father was finally fed up with what was going on and thought that joining the Dark Seeker guild would stop everything but instead he was killed by a random man before he could step foot near the guild. Later that day, the same man came and murdered her mother Alice managed to escape but was scared for the rest of her life. Alice was all alone on the streets until she heard of a guild by the name of Dragon Heart in Terisa which was know by many to be a very gleeful region. Alice the spent a few months traveling to Terisa by any form of transportation she could get and swiftly stealing food and clothing from people and shops at night.. Upon Alice's arrival she stood in an orphanage in the village and watched over the younger children. Once Alice was 14 she managed to join the Dragon Heart guild and has stayed and considered the guild her family.

Magic: Dark Magic / Gravity Magic

Magic Aura: Violet

Spells:

  • Charge Shot - Alice transfers some of her magic in her shotguns and charges. Once it's ready the gun shoots a violet bullet that does lots of damage.
  • Dark Fireworks - Alice extends her arm forward and releases ghosts figures from a magic circle of in their hand like fire works.
  • Shadow Claws - Alice summons two magic circles that wrap around her arms giving them a purple almost black aura that have claws at the end of each finger. This spell is used for close combat purposes, dealing lots of damage and scratching foes. Can also be used defensively to block attacks with it's aura.
  • Gravity Pulse - With a wave of Alice's hand she can send of huge pulse of immense gravity sending her target flying back.
  • Black Hole - If Alice focus enough on a certain area a magic circle will appear in that area and the circle generates its own gravitational field, drawing in everything around itself and can cause an explosion if Alice wanted it to.
  • Lightweight - Alice can lower someone or her own gravitational field to make gravity have less of an effect on them to make them to float.
Weapons:
Babies - Dual Wielding Shotguns
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Crafted by Alice, unlike other shotguns these can shot from afar and deal the same amount of damage.

Fighting Style: Balanced (mostly on the ranged side)


Quirks:
Alice some times meows or ends her sentences by saying nya~

Other:
Alice is sometimes attracts the attention of men because of her looks and flirtatiousness.

Is fast even without the lightweight spell.

Cheshire is a nickname she got because of her feline features. This nickname angers her.

 

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After the Great Mage War 2
WIP

Name:


Hinari Ai


Age:


37


Gender:


Female


Sexuality:


Straight


Image:

Before the War:
1609396-bigthumbnail.jpg

After the War:
upload_2017-7-15_1-35-25.png

Personality:
Very kind and elegant woman as many other ladies look up to her as a true role model. Even after everything she goes through in her life she still tries her very best to satisfy her guild mates needs and wants. She enjoys to make everyone around her happy, but don't take her kindness for weakness as she can snap on a matters notice. She generally brings the snapping out on Kai as he tends to do idiotic things that irritate her. Beyond all of that she loves all her guild members as if they where her kids. She no longer as a reason to fight.

Species: Wizard


Guild: Dragon Heart


Location of Guild Mark: On her Back


Rank: Guild Master


Region: Originated from Temuels


Bio: Tba


Magic: Nine tails magic, fire magic


Magic Aura: Orange


Spells:


-Transform into Nine tails form:


ahri_foxfireskin.jpg



-Mana Mode:



naruto_bijuu_mode_by_alxnarutoall-d4njxfn.png



-Fire Magic


-Sealing Magic


Weapons: Magical Crystal Ball

connect_crystal_ball.jpg

Fighting Style: (Close Combat, Ranged Combat, Ariel Combat, Balanced)


Quirks: scratches her leg when she gets nervous


Other: She enjoys drinking!
-----------------
Name:


Kai Takeshi


Age:


19


Gender:


Male


Sexuality:


Straight


Image:


tumblr_mss4skTbza1ssxyezo3_500.gif



giphy.gif



Personality:
A very calm person who generally takes many things lightly. He rather not get involved with other peoples problems, he can be very selfish at times when he doesn't want to be bothered. Sometimes can be very self centered and self absorbed as Kai only thinks for himself most of the time. If you where to come to him and say hi he'd look at you to see if you're worth talking to. He genuinely hates drama and can not stand it at the upmost, but enjoys to fight. Showing stronger people his power enlightens him which makes him a very competitive person, and hardly ever ask for help. The more you get to know Kai the more comfortable he gets with you, he shows this goofy and completely different side of himself instead of being shallow.

Species: Wizard/Fire Dragon Dancer/Semi-God


Guild: Dragon Heart


Location of Guild Mark: On his Chest


Rank: S (Doesn't want to promote but he's really the level of S+)


Birth-Region: Originated from Temuels


Bio: Being raised by a dragon Kai learned all the spells he would need to as he gotten older he was taken in by Hinari who treats him as her own son. Many people wonder the bond between them, and why it's so strong but they have nothing more to say but family.


Magic: Fire Dragon Dancer


Magic Aura: Red


Spells:

-Semi-God magic: He hardly uses these type of spells as it takes to much mana to use them. He uses these spells as a sign of him taking the fight seriously.
+Soul Punisher:
f2703706a0c1cf26b5aaa4f65ea35c856007b1e2_hq.gif

-Fire Dragon Dancer Roar: Breathes fire


-Fire Dragon Dancer Wing strike: Sways his arms in a motion that he strikes from his fist.


-Fire Dragon Dancer Tail: Kicking with flames around his foot


-Secret Fire Dragon Dancer Magic

+Limit Breaker/ Overheat (Passive): Growing stronger of the course of battle his body begins to Limit break, while limit breaking it has a chance of overheating. When the body overheats his power is doubled beyond the Limit breakers original boost. The power gain fades after he has exited combat.
-Limit Breaker/Overheat: Because of his body beginning to beyond its limits further then need he starts taking physical strain, his body tries to let off steam by using mana stored in his body and drawing it out of him forcefully.

-Dragon God form (Rage and Tamed): Over going into his dragon transformation against the black Terror after the great mage war 2 he overcame and harness the power of his semi-god and dragon side blending it with his human side.
Rage: This form is no longer able to be obtainable anymore as it was only a one time transformation as he first blended his semi-god magic with his god magic allowing him to enter the realms of the gods!
upload_2017-7-15_1-20-27.png
Tamed: This form takes a huge amount of Mana, stamina, and concentration so he only uses this form as a trump card. He refers to this form as in blaze blue. Changing his flame from Red and orange to pure blue which increases his damage by more then you could imagine. He gains a blue flame like aura around him, while his hair sticks up and turns blue as well. This is a blend of his dragon and Semi-god magic together as they combine as one into one single power.​
goku_super_saiyan_blue_v2_by_rmehedi-db1s78n.png


Weapons: None


Fighting Style: (Close Combat, Ranged Combat, Ariel Combat, Balanced)


Balanced, but can't really fly unless he uses fire on his feet to launch him in the air.


Quirks: picks his ear randomly


Other: Loves fighting a lot


Theme Song:

------------
Name:


Ahri Inoue


Age:

19

Gender:


Female


Sexuality:


Straight


Image:
Before the war: upload_2017-7-15_1-10-53.png
After: upload_2017-7-15_1-51-50.png (Same outfit as she wore before)
Personality: Ahri is usually friendly, kind, and polite towards others and her family. She gets along well with others and tries to help them whenever she can. She's one of the smartest students in her school and regularly studies to keep her grades up. She can be stubborn and quick tempered when pushed, such as when others upset her or she's embarrassed, she can lash out to others (Meaning mostly Kai).


Species: Angel/Wizard


Guild: Dragon Heart


Location of Guild Mark: On her shoulder


Rank: S


Birth-Region:


Bio: She was the daughter of prophecy as she was trained by her father to become a great medic/warrior. He spent days and weeks with her endlessly trying to make her the top of her race. Growing up she's always wanted to explore the world and meet all kinds of people and experience all magic. So she asked her father on her 15th birthday to set out, and he accepted and asked her to return to him one day. He also wanted her to promise him when she comes back home she'll tell him all the adventures she had to him and her younger brother.

She has always been hoping that someone would say "come with me" so that that person could break her meaningless life once and for all. Which Kai did. Ahri has since truly started running and doesn't want to regret. Doing so stopped her from feeling ashamed of having done nothing all day. And states only she could get rid of the old her who was bored and useless. Ahri's own mother has stated that Kai's willpower has gone into Ahri, and inspired her to push herself into higher heights.


Magic: Holy magic


Magic Aura: Bright Yellow and white


Spells: Holly Spells ( More defensive then offensive)
+Healing Magic (Advanced): Able to heal deadly wounds
+Holy Missiles: Self explained.
Angelic Form:
461124-anime-and-manga-cute-angel-wallpaper.jpg


Divine Form: She can barely hold in this form as it takes a lot of mana and stamina. She obtained this form after watching Kai get completely beat down by the Black Terror, nearly on the verge of death. Her final cry for Kai's life put her in a burst of power.
upload_2017-7-15_1-15-24.png

Weapons: Lance


Fighting Style:
Balanced

Quirks: Sings to herself

Other: Loves eating apples and drinking tea

Theme Song:



Sarah Lo

Before the War:
Yukino_Aguria_Tenue_GJM.png

After:
wallhaven-337633.jpg


[tab=Basic Info]

Name: Sarah Lo

Age: 22, (Time Leap)

Species: Wizard

Gender: Female

Sexuality: Homosexual

Guild: None
Team Gear: The robe upload_2017-7-15_1-48-12.png
Rank: Council Level (When this is stated meaning very strong)

Affiliation: Crow, Syndraxia Juju Juju . Known as team "Time"

Quirks: Plays with her belly button when she gets bored

[/tab]

[tab=Detailed Info]

Region: Paretheon, (She wonders though)

Bio: Was born the same era when Dragons roamed the world. She lived through the great war, but what made her so significant in the history of Asgard. Kai's mom and her where the reason the Dragon Dancer's and Most Dragons where brought to this Era. The only child that was left out longer then supposed to be was Kai, because they couldn't find him but he was with Kazusho the whole time (Whenever she mentions the "Lost Child" That's who she's talking about). Knowing a lot as she travels around the world either in time or teleporting she had seen a lot. Finally understanding that Dragons no longer sore the sky unless the area they are in has 0 wizard activites.

[/tab]

[tab=Magic]

Teleportation, Time Magic, Beam Magic, Basic Spells

Spells: Clock Work:[/tab]​
[tab=Magic]
Can rewind someone's wounds to be completely healed

Ex:

latest


Instant Transmission: (Able to teleport at high speeds)

Divine Time Leap: Able to travel through time
-Divine Time Leap drains all of her mana so it takes her a while to be able to go through it again if she's not using a sacred scroll, or a time scroll.

Basic Beam Magic

Basic Time Magic

[/tab]

[/Tabs]


Crow Fullbring

Azazel_New.png





  • Name: Crow Fullbring



    Age: 30, Old as the Dragons (The time leap)



    Species: Fallen Angel/Demon



    Gender: Male



    Sexuality: Straight



    Guild: None



    Rank: Council Level (When this is stated meaning very strong)


    Team Gear The robe upload_2017-7-15_1-48-12.png

    Quirks: Twirls his hair a lot.


 
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Marksman Alice

Name: Alice "Cheshire" Aimi

Age: 17

Gender: Female

Sexuality: Heterosexual

Image:
400

19fcd6a945466d734af0785d2d237b3c--neko-girls-anime-girls.jpg

(Don't pay mind to the weapon lol )

Personality. Alice is to many a minx and somewhat of a tomboy. She is very bold, cunning, flirtatious, and hates being ignored. When angered, she can strike fear those around her with her furry and sometimes how cold she can be. Alice doesn't like seeing the innocent being mistreated to the point where it angers her. Alice always teases others when it come to thing like relationships and other things along those lines. She is also nice to others who don't seem to be complete jerks and acts as a sister to her companions. Alice is very affectionate too, she will usually hug, nuzzle on, and even lay on top of her friends and guildmates. Ultimately Alice is a warm and lovable person who can be stern and aggressive.


Species: Mei'la
Mei'la are a species with cat like features such as cat ears and tails. Some Mei'la have one of these features or both. Mei'la have heightened sight, hearing, and night vision.

Guild: Dragon Heart

Location of Guild Mark: Right arm

Rank: B

Region: Terisa

Bio: Alice grew up very poor. Raised in Darkzul, her family was robbed often leaving them with no food or clothing leaving Alice and her family miserable. Alice's mother spent most of her time with causing Alice to inherit most of her traits like the teasing and the affectionate actions. Alice's father on the other hand was always out trying to find a safer place to live and ways to stop the criminals from targeting them. Alice spent some time time with her father enjoyed whatever time she had with him. The brightest parts of Alice's past was when she was with both of her parent, smiling and enjoying the little bit of peace they had. When Alice was 10 her father was finally fed up with what was going on and thought that joining the Dark Seeker guild would stop everything but instead he was killed by a random man before he could step foot near the guild. Later that day, the same man came and murdered her mother Alice managed to escape but was scared for the rest of her life. Alice was all alone on the streets until she heard of a guild by the name of Dragon Heart in Terisa which was know by many to be a very gleeful region. Alice the spent a few months traveling to Terisa by any form of transportation she could get and swiftly stealing food and clothing from people and shops at night.. Upon Alice's arrival she stood in an orphanage in the village and watched over the younger children. Once Alice was 14 she managed to join the Dragon Heart guild and has stayed and considered the guild her family.

Magic: Dark Magic / Gravity Magic

Magic Aura: Violet

Spells:

  • Charge Shot - Alice transfers some of her magic in her shotguns and charges. Once it's ready the gun shoots a violet bullet that does lots of damage.
  • Dark Fireworks - Alice extends her arm forward and releases ghosts figures from a magic circle of in their hand like fire works.
  • Shadow Claws - Alice summons two magic circles that wrap around her arms giving them a purple almost black aura that have claws at the end of each finger. This spell is used for close combat purposes, dealing lots of damage and scratching foes. Can also be used defensively to block attacks with it's aura.
  • Gravity Pulse - With a wave of Alice's hand she can send of huge pulse of immense gravity sending her target flying back.
  • Black Hole - If Alice focus enough on a certain area a magic circle will appear in that area and the circle generates its own gravitational field, drawing in everything around itself and can cause an explosion if Alice wanted it to.
  • Lightweight - Alice can lower someone or her own gravitational field to make gravity have less of an effect or more of an effect on them to make them lighter or heavier.
Weapons:
Babies - Dual Wielding Shotguns
il_570xN.1138503774_8bta.jpg

Crafted by Alice, unlike other shotguns these can shot from afar and deal the same amount of damage.

Fighting Style: Balanced (mostly on the ranged side)


Quirks:
Alice some times meows or ends her sentences by saying nya~

Other:
Alice is sometimes attracts the attention of men because of her looks and flirtatiousness.

Is fast even without the lightweight spell.

Cheshire is a nickname she got because of her feline features. This nickname angers her.


Accepted!
 
Name: Eerika Catherine Jonan


Title: "Oh great, it's her..."


Age: 14


Gender: Female


Sexuality: Open Minded


Image:
face_12_by_sandara-dbfvl1e.jpg

d8fd847c3968fec178a0e89c811c2dde--blue-artwork-art-of-animation.jpg



Personality: Rika, as she likes to be called, is many many things. Her personalities seem to change like her physical forms do as well. Usually, she seems pretty okay and will converse if spoken to. She might make a semi offensive joke about you, but that'll be it. She's usually calm and shrugs most things off... A bit of a charmer in these times.

Then you get the times when she goes full out hyper and will run around almost as though she was a five year old again. A hyper child with a really weird sense of humor and might offer to slay some weird creature for you (Most commonly a rock or some weed in the garden. Sometimes a herd of wild radishes) It's weird.

And then think about the side where she literally does nothing and just watches very strangely. Let's just call this mute form.

Overall it's weird. Not Split personality, or Bi-Polar, just her being her with different moods.



Guild: Dragon Heart


Location of Guild Mark: The left side of her neck


Rank: E


Region: Terisa


Bio: Rika was born strange. A few hours after being born, the doctors came back to check on her after ten minutes away, and they found a little brown kitten. People were confused and went on a frantic search for the missing child as they thought she had been abducted. Nope. Turns out she just had some magic that she liked to use.

And so her mother freaked and dropped her off at the closest Orphanage. It wasn't too bad, the other kids weren't the greatest, but they weren't the worst either. She had some friends growing up, and the staff was usually nice (Not Belinda. Rika hated Belinda. Belinda liked to hurt the kids). One staff member actually went to prison for what she did to the children (She blamed Rika because Rika called her out and hit back).

Rika studied her magic and everything in between, finally getting good enough to actually join a guild. Yay! So she shipped herself away to Dragon Heart to finally actually do something with herself.



Magic: Shapeshifting
Capable of changing her physical form into that of other species, but only those she has a deeper understanding of and has seen. In short, she must know the biology, have the energy, and have seen the creature personally



Magic Aura: Mostly Gold with a hint of purple


Spells:
Form Change- Shifting into another form of a creature



Weapons: A silver sword with a custom handle to fit her hand


Fighting Style: Though Rika prefers close combat, she is fairly well versed in many of them


Quirks: She constantly
-Tries to feel things to get a sense of them
-Looks around as though not paying attention
-Taps her foot or fingers
-And picks at skin



Other: Rika does not tend to disclose her lineage. She also has a long scar down her left arm, which makes that a little harder to use (Blame Belinda. Blame everything on Belinda. If you spilled your soup it's definitely Belinda)


Theme Song:
 
Last edited:
May clouds bare you shade..

8dd1d05fa75c1e804c690743f2773d6b--fantasy-creatures-mythical-creatures.jpg


G E N E R A L
Full Name: Zilar
Official Title: The Feathered
Age: Ancient, well into her thousands



H I S T O R Y
Born into a time where Dragons were one of the worlds most precious creatures, Zilar has been around since the beginning. She watched as he brothers, sisters and all the others fell before themselves. Yet she remained in hiding for many years beneath the caverns and within the clouds. Few of her kind to have feathers instead of scales, many have hunted her for this and only trait.

P E R SO N A L I T Y
A gentle giant. Zilar is one of the kindness creatures in all of Asgard. She has never harmed a soul when unprovoked. Her temper is none-existent and would rather use her size to remove hostility from a situation rather than engage in an violent act.

I N D E P T H
Type: Zilar is a cloud dragon. Able to manipulate clouds she is a fast flyer that is barely seen unless the bares on her body and a shadow is cast to the ground.

Region: Mainly keeping herself within Temmel, she has found this to be a safe heaven yet she often ventures out to the more dangerous parts of Asgard if the time calls for it.

Quirks: Zilar is a past dragon of a rider. Once with a strong bound of a wizard, she is not afraid of the humanoids that roam the land but prefers to keep her distance. Yet she is also often playing small jokes on them without knowing.

A B I L I T I E S
Spells:
Fog of war - Zilar is able to release out a large cloud of fog, thick enough to blind sight, few can see meters in front of their face, giving both her and them the advantage of surprise yet also giving both the ability to run.
Spirit healing - While many of her kind can, Zilar has adapted her healing ways. She is able to breath in moisture from the clouds above and fire them back onto skin. Giving a slight burn to the skin, she is able to wounds to some extremity. However she has never tried this on a major wound.
Blue flames - Instead of the typical red fire, Zilar lets out long blue flame, slightly hotter than the typical yet she is only able to due this in short periods.
For-sight - Zilar often speaks out of tone without knowing. She speaks of what is, what was and what could happen. Yet she has no control of when it may happen or what is said.

M I S C
Theme: [x]
Voice: [x]

feathered_dragon_by_mazeyelle-d48607h.png

 
Last edited:
Name: Eerika Catherine Jonan


Title: "Oh great, it's her..."


Age: 14


Gender: Female


Sexuality: Open Minded


Image:
face_12_by_sandara-dbfvl1e.jpg

d8fd847c3968fec178a0e89c811c2dde--blue-artwork-art-of-animation.jpg



Personality: Rika, as she likes to be called, is many many things. Her personalities seem to change like her physical forms do as well. Usually, she seems pretty okay and will converse if spoken to. She might make a semi offensive joke about you, but that'll be it. She's usually calm and shrugs most things off... A bit of a charmer in these times.

Then you get the times when she goes full out hyper and will run around almost as though she was a five year old again. A hyper child with a really weird sense of humor and might offer to slay some weird creature for you (Most commonly a rock or some weed in the garden. Sometimes a herd of wild radishes) It's weird.

And then think about the side where she literally does nothing and just watches very strangely. Let's just call this mute form.

Overall it's weird. Not Split personality, or Bi-Polar, just her being her with different moods.



Guild: Dragon Heart


Location of Guild Mark: The left side of her neck


Rank: C


Region: Terisa


Bio: Rika was born strange. A few hours after being born, the doctors came back to check on her after ten minutes away, and they found a little brown kitten. People were confused and went on a frantic search for the missing child as they thought she had been abducted. Nope. Turns out she just had some magic that she liked to use.

And so her mother freaked and dropped her off at the closest Orphanage. It wasn't too bad, the other kids weren't the greatest, but they weren't the worst either. She had some friends growing up, and the staff was usually nice (Not Belinda. Rika hated Belinda. Belinda liked to hurt the kids). One staff member actually went to prison for what she did to the children (She blamed Rika because Rika called her out and hit back).

Rika studied her magic and everything in between, finally getting good enough to actually join a guild. Yay! So she shipped herself away to Dragon Heart to finally actually do something with herself.



Magic: Shapeshifting
Capable of changing her physical form into that of other species, but only those she has a deeper understanding of and has seen. In short, she must know the biology, have the energy, and have seen the creature personally



Magic Aura: Mostly Gold with a hint of purple


Spells:
Form Change- Shifting into another form of a creature



Weapons: A silver sword with a custom handle to fit her hand


Fighting Style: Though Rika prefers close combat, she is fairly well versed in many of them


Quirks: She constantly
-Tries to feel things to get a sense of them
-Looks around as though not paying attention
-Taps her foot or fingers
-And picks at skin



Other: Rika does not tend to disclose her lineage. She also has a long scar down her left arm, which makes that a little harder to use (Blame Belinda. Blame everything on Belinda. If you spilled your soup it's definitely Belinda)


Theme Song:

Accepted!
 
May clouds bare you shade..

my_sleepy_dragon_by_eleestel-d4vwd8n.png


G E N E R A L
Full Name: Zilar
Official Title: The White Fortune
Age: Ancient, well into her thousands



H I S T O R Y
Born into a time where Dragons were one of the worlds most precious creatures, Zilar has been around since the beginning. She watched as he brothers, sisters and all the others fell before themselves. Yet she remained in hiding for many years beneath the caverns and within the clouds. Few of her kind to have feathers instead of scales, many have hunted her for this and only trait.

P E R SO N A L I T Y
A gentle giant. Zilar is one of the kindness creatures in all of Asgard. She has never harmed a soul when unprovoked. Her temper is none-existent and would rather use her size to remove hostility from a situation rather than engage in an violent act.

I N D E P T H
Type: Zilar is a cloud dragon. Able to manipulate clouds she is a fast flyer that is barely seen unless the bares on her body and a shadow is cast to the ground.

Region: Mainly keeping herself within Temmel, she has found this to be a safe heaven yet she often ventures out to the more dangerous parts of Asgard if the time calls for it.

Quirks: Zilar is a past dragon of a rider. Once with a strong bound of a wizard, she is not afraid of the humanoids that roam the land but prefers to keep her distance. Yet she is also often playing small jokes on them without knowing.

A B I L I T I E S
Spells:
Fog of war - Zilar is able to release out a large cloud of fog, thick enough to blind sight, few can see meters in front of their face, giving both her and them the advantage of surprise yet also giving both the ability to run.
Spirit healing - While many of her kind can, Zilar has adapted her healing ways. She is able to breath in moisture from the clouds above and fire them back onto skin. Giving a slight burn to the skin, she is able to wounds to some extremity. However she has never tried this on a major wound.
Blue flames - Instead of the typical red fire, Zilar lets out long blue flame, slightly hotter than the typical yet she is only able to due this in short periods.

M I S C
Theme: [x]
Voice: [x]

d85caf6012eea80bd824acaf42cba3b0.png

accepted nice looking dragon!
 
Name: Asher Brown
Age:19
Gender: Male
Sexuality: Heterosexual
swordsman_by_christopheronciu-d99vzig.png
Personality: Asher is a bold and Brave young Knight who rarely Fails to rise to an occasion. His will power is nearly indomitable and his he is notoriously stubborn and rarely accepts any limitations. Never surrendering is simply a part of his honor code, however his allies mean more to him than any Amount of pride or honor.

Species: Human

Guild: Dragon Heart

Location of Guild Mark: Right shoulder.

Rank: B

Region: Terisa

Bio: Asher was always a stubborn boy, he was rambunctious as well, often finding himself in trouble. His mother was a tailor and his father a city guard. When his father perished in the guild war, he decided that the guilds needed an example. He joined Dragon Heart only to find later that his father was once a member there. His anger towards the guilds abated,he has since been a valuable asset to the guilds.

Magic: Knight/Metal magic

Magic Aura: His aura manifests as a gray almost silver color.

Spells:
Flash blade- One of the seven ancient knight techniques. By applying the speed of the flash step to his blade only Asher can unleash a flurry of blows faster than the speed of sound.

Grindstone- An ancient Knights spell Which imbues ones armor with a weapon breaking enchantment. Asher can only cast this on his sheild and it will only work for a single strike, it bounces the attack damage back into the weapon/attacker. If it is a weapon it will either break or be knocked away if it cannot break, if it is a spell it will be rebounded, if it is a physical attack it will cause pain to the attacker.

Heart of Steel- another old knights enchantment this spell allows Asher to temporarily boost his strength and endurance 5x his normal levels.


Weapons:
Sheild of Honor & Sword of Truth- two ancient knight weapons weilded by Asher's Father. These were gifted to him when he entered the guild as per his father's request. These weapons are not unbreakable, but are much harder than any normal sheild and sword. In addition if broken they will heal themselves over a 24 hour period. Inscribed on the blade is the Spell for the Flash Blade Technique. Whereas on the Sheild is the Grindstone Technique. Only a knight with a pure heart can see these enchantments and once learned they can be used with any weapon or Sheild.

Fighting Style: Close combat

Quirks: Asher has a habit of inviting himself on quests with other guildmates...

Other: Asher also holds the Iron heart contract, which has on it the Inscription for the heart of iron spell. It also holds the Pledge of the knights, and the Quest to find the seven artifacts
The Sheild of Honor- Grindstone
The Sword of Truth- Flash Blade
The Breastplate of Courage- ???
The Helm of Wisdom- ???
The Boots of Assurance- ???
The Bow of Heroes- ???
The Gauntlets of Strength -???
Each of these seven items boosts the weilders overall power and grants them a new spell if they are found worthy. And this is why he is constantly questing with others.

Theme Song:
 
Name: Asher Brown
Age:19
Gender: Male
Sexuality: Heterosexual
View attachment 332163
Personality: Asher is a bold and Brave young Knight who rarely Fails to rise to an occasion. His will power is nearly indomitable and his he is notoriously stubborn and rarely accepts any limitations. Never surrendering is simply a part of his honor code, however his allies mean more to him than any Amount of pride or honor.

Species: Human

Guild: Dragon Heart

Location of Guild Mark: Right shoulder.

Rank: B

Region: Terisa

Bio: Asher was always a stubborn boy, he was rambunctious as well, often finding himself in trouble. His mother was a tailor and his father a city guard. When his father perished in the guild war, he decided that the guilds needed an example. He joined Dragon Heart only to find later that his father was once a member there. His anger towards the guilds abated,he has since been a valuable asset to the guilds.

Magic: Knight/Metal magic

Magic Aura: His aura manifests as a gray almost silver color.

Spells:
Flash blade- One of the seven ancient knight techniques. By applying the speed of the flash step to his blade only Asher can unleash a flurry of blows faster than the speed of sound.

Grindstone- An ancient Knights spell Which imbues ones armor with a weapon breaking enchantment. Asher can only cast this on his sheild and it will only work for a single strike, it bounces the attack damage back into the weapon/attacker. If it is a weapon it will either break or be knocked away if it cannot break, if it is a spell it will be rebounded, if it is a physical attack it will cause pain to the attacker.

Heart of Steel- another old knights enchantment this spell allows Asher to temporarily boost his strength and endurance 5x his normal levels.


Weapons:
Sheild of Honor & Sword of Truth- two ancient knight weapons weilded by Asher's Father. These were gifted to him when he entered the guild as per his father's request. These weapons are not unbreakable, but are much harder than any normal sheild and sword. In addition if broken they will heal themselves over a 24 hour period. Inscribed on the blade is the Spell for the Flash Blade Technique. Whereas on the Sheild is the Grindstone Technique. Only a knight with a pure heart can see these enchantments and once learned they can be used with any weapon or Sheild.

Fighting Style: Close combat

Quirks: Asher has a habit of inviting himself on quests with other guildmates...

Other: Asher also holds the Iron heart contract, which has on it the Inscription for the heart of iron spell. It also holds the Pledge of the knights, and the Quest to find the seven artifacts
The Sheild of Honor- Grindstone
The Sword of Truth- Flash Blade
The Breastplate of Courage- ???
The Helm of Wisdom- ???
The Boots of Assurance- ???
The Bow of Heroes- ???
The Gauntlets of Strength -???
Each of these seven items boosts the weilders overall power and grants them a new spell if they are found worthy. And this is why he is constantly questing with others.

Theme Song:
Accepted!
 
image.jpegName: Shirinis "The True God"


Age: Unknown, possibly ancient, into thousands to ten of thousands of years possibly.


Gender: Male


Sexuality: Heterosexual


Image:

Original Form:
image.jpeg

Personality: Shirinis is a creature who actually thinks he's a god, having never been proven wrong but feels confident that if he ever did fight one, his corruption would infect them and turn themselves over to his side. He's something akin to pure evil, often experimenting corruption magic on various things like animals to mages, often creating abominations but rarely will the subject retain their sanity allowing them to improve their new found power from pure corruption. He accepts the most brutal of sacrifices and sometimes will perform the rite out of pure enjoyment of the act.


He has a sadistic curiosity in the expansion of corruption magic and blood magic, often trying to find new ways to use the magic in a more powerful way. Usually he tortures victims by using high amounts of both magic to see their effect on the subject.

After the Great War, nobody has seen hide nor tail of Shirinis or Thormic for about a year. During this period Shirinis has gained much more power from accepting in huge amounts of unfiltered Corruption from Shalindar. The result is a beast that has evolved from its older form to truly spread fear into the hearts of such inferior creatures.


Type of Dragon: Nobody is really sure if he even is a Dragon, even if he has the appearance of one. If he is a dragon it would most likely be a Pure Corruption Dragon.

Corruption Dragons are dragons who are located where high amounts of Corruption is located. Such a place is the far away land of Shalindar, a place no person from Asgard has ever stepped foot in. They are one of the most powerful types of Dragons because of the Corruption, it empowers the beasts to incredible heights, even for a dragon which is already powerful.

A Pure Corruption Dragon is a Dragon that has no hint of its original self, like say if the dragon was a Water Dragon, the corruption erased any hints of that. Making sure that all that's left is corruption. There are only few in existence, and Shirinis is one of them.

Region: Shalindar


Spells:


Knows mainly Corruption magic and some blood magic spells.


Corruption magic is the offensive magic the beast mainly uses, it's spell consists of offensive spells like say a fireball or ice shard though the difference is is that the spells are filled with Corruption magic giving it a more black and green appearance while actually giving the spell more power than the original, it costs more mana but the damage it creates is all the well worth it.

Solar Eclipse: A spell of Corruption that taints the light of the sun, empowering Corruption magic for all who use such magic, useful for a pure invasion against Asgard. It was learned through deep meditation by Shirinis after the Great War.

Dark Forsight: A spell that only activates when a Death Blow is about to befall Shirinis, it informs the beast so he can make a counter attack this can happen only three times. A Result from the Meditation Shirinis endured.

Corrupting Destruction: A spell one activated will unleash a Devastating explosion of corruption focusing of the user. This was learned by meditation for Shirinis.

Blood magic is a magic that relies on blood to fuel it, it's spells consist of controlling an opponent, buffing up allies in all types of attributes, weakening the opposing force, stuff like that.
Shirinis can only use the blood of his enemies, due to the corruption he has. But this allows him to buff himself up before a battle, even if they are minor buffs, even the most minor of things can save a god.


Quirks:


Shirinis when in rage goes berserk often killing anything around him, even his own followers.


He truly thinks he is a god.


Other: He's Extremely stronger than most dragons due to the deeply rooted corruption, but death is a thing, just don't expect it to be easy, he isn't called a god for nothing. There's always a fool that tries.


Theme Song:


Battle theme 1: WIP


Battle theme 2: WIP


Final Battle Theme: WIP
 
image.jpeg Name: Arch Divine Thormic


Age: 35


Gender: Male


Sexuality: Heterosexual


Personality: Thormic has no morals, he'll do anything for his God. Sacrifice a baby? He'll do it, as well as the most brutal of sacrificing. The only thing he will never do is kill himself, he's there as a vessel in case his God ever dies it can still live on in his body. He's like his God though just at a lesser scale of brutality than him, otherwise they're like each other.


Species: Forlinsir


The Forlinsir are like humans, except they've been exposed to high amounts of natural corruption from the land they inhabit. Because of this they are given a Dark grey skin tone, they have sharper nails and teeth, they're 7-8 feet in height when fully grown. They have black and green veins that are visible on their skin.


Now what sets them apart from normal humans is that due to the corruption, they are able to use corruption magic. This magic is powerful as it is able to replicate spells from different magics and gives it more power and it turns it black so like imagine a Black fire ball. The downside is that this magic costs more mana than most magics.


Due to their people, the Forlinsir are able to use Blood Magic which existed since they've first written records. Blood magic is more like enchanting but much more powerful, the downside is that to use powerful blood magic the Mage must use their own blood for the full effect. Using too much will leave them weak and drained of their blood.


In physical aspect compared to normal humans, the Forlinsir are better in all aspects like strength, endurance, speed, stuff like that, they could be called a sub species of humans but are just better because of the corruption they've been exposed to.


Guild: Shalindernis "The Black Order"


It isn't a guild, more like a religious group of warriors really, they serve as the bodyguard of their God. They are the elite soldiers of the Forlinsir people, they're the ones who oversee the training and commanding of the Shalindir armies. They are the ones who anyone, no matter race, should fear since most members of this group are powerful.


Location of Guild Mark: Nowhere anyone can see.


Rank: S+ or is called Arch Divine ((Basically he leads the order, but takes orders from his God))


Region: Shalindir


Bio:


Not much is said about Thormic other than he was stronger than most in all aspects in his childhood. When his God took notice of this, he trained him to be more powerful with corruption magic though he couldn't learn everything there is to know since the more powerful spells would destroy lesser creatures, only their God had the capability to use such powerful magic. He was never raised by the God so he was never became a Dragon Dancer but he's still powerful nonetheless.


When he grew older he took over the Shalindernis and was made into the Arch Divine by recommendation of their God, Shirinis, after he challenged the dragon to combat. The God won of course but recognized his power so he made his Arch Divine. Soon after he had armor that he enchanted himself made for the new divine which when worn stuck to his skin and cannot ever be removed. The enchantments give the wearer increased power and eliminates all needs of normal human function such as eating and drinking.


Since they left Temuel and Asgard in general, Arch Divine Thormic has been training vigorously for their next move. He increased in power and strength while also improving upon the Shalindernis too, making them into a force to be reckoned with. The group immensely increased in size and the overall quality of the elite group certainly increased with better armor, better magic, and better discipline and morale. The normal army of Shalindir also got an upgrade but they are like children to an ogre when compared to the Shalindernis.


Magic:


Corruption Magic and Blood Magic


Magic Aura: Black


Spells:


Corruption Magic:


All common spells of replication.


Doomsday: summons a large, dark cloud that spews out fire, ice, and lightning.


Vessel Ritual: can only be used once Shirinis is dead, when he is the user basically absorbs all his corruption, basically giving Shirinis a new body.


Corruption Burst: When this ability is activated, the user unlocks their deep mana reserves and pulls them forth to mix with the corruption within their body, resulting in a more powerful form. This ability costs all of the users mana to work but they don't need mana to kick serious ass.


Corruption Blast: This ability when activated causes a huge explosion of corruption and uses all the users mana to use it, but it's extremely powerful though it does hurt the user.


Blood Magic:


All spells associated with Blood Magic


Blood Delusions: This ability when activated can cause the opponent to hallucinate their worst fears, and clouds their mind for a minute or two giving the user time to attack the defenseless person or simply sit back as they attack their friends.


Blood Frenzy: This ability calls for a lot of blood but when activated the user is extremely powerful and goes into a blood rage.


Weapons: Nothing physical like a real life sword. He does summon two Longswords witch are transparent black which generates a black mist.


Fighting Style: Balanced


Quirks: When he speaks it's like he has a metallic voice.


Other: He's completely evil.


Battle theme: WIP
 
View attachment 332231 Name: Arch Divine Thormic


Age: 35


Gender: Male


Sexuality: Heterosexual


Personality: Thormic has no morals, he'll do anything for his God. Sacrifice a baby? He'll do it, as well as the most brutal of sacrificing. The only thing he will never do is kill himself, he's there as a vessel in case his God ever dies it can still live on in his body. He's like his God though just at a lesser scale of brutality than him, otherwise they're like each other.


Species: Forlinsir


The Forlinsir are like humans, except they've been exposed to high amounts of natural corruption from the land they inhabit. Because of this they are given a Dark grey skin tone, they have sharper nails and teeth, they're 7-8 feet in height when fully grown. They have black and green veins that are visible on their skin.


Now what sets them apart from normal humans is that due to the corruption, they are able to use corruption magic. This magic is powerful as it is able to replicate spells from different magics and gives it more power and it turns it black so like imagine a Black fire ball. The downside is that this magic costs more mana than most magics.


Due to their people, the Forlinsir are able to use Blood Magic which existed since they've first written records. Blood magic is more like enchanting but much more powerful, the downside is that to use powerful blood magic the Mage must use their own blood for the full effect. Using too much will leave them weak and drained of their blood.


In physical aspect compared to normal humans, the Forlinsir are better in all aspects like strength, endurance, speed, stuff like that, they could be called a sub species of humans but are just better because of the corruption they've been exposed to.


Guild: Shalindernis "The Black Order"


It isn't a guild, more like a religious group of warriors really, they serve as the bodyguard of their God. They are the elite soldiers of the Forlinsir people, they're the ones who oversee the training and commanding of the Shalindir armies. They are the ones who anyone, no matter race, should fear since most members of this group are powerful.


Location of Guild Mark: Nowhere anyone can see.


Rank: S+ or is called Arch Divine ((Basically he leads the order, but takes orders from his God))


Region: Shalindir


Bio:


Not much is said about Thormic other than he was stronger than most in all aspects in his childhood. When his God took notice of this, he trained him to be more powerful with corruption magic though he couldn't learn everything there is to know since the more powerful spells would destroy lesser creatures, only their God had the capability to use such powerful magic. He was never raised by the God so he was never became a Dragon Dancer but he's still powerful nonetheless.


When he grew older he took over the Shalindernis and was made into the Arch Divine by recommendation of their God, Shirinis, after he challenged the dragon to combat. The God won of course but recognized his power so he made his Arch Divine. Soon after he had armor that he enchanted himself made for the new divine which when worn stuck to his skin and cannot ever be removed. The enchantments give the wearer increased power and eliminates all needs of normal human function such as eating and drinking.


Since they left Temuel and Asgard in general, Arch Divine Thormic has been training vigorously for their next move. He increased in power and strength while also improving upon the Shalindernis too, making them into a force to be reckoned with. The group immensely increased in size and the overall quality of the elite group certainly increased with better armor, better magic, and better discipline and morale. The normal army of Shalindir also got an upgrade but they are like children to an ogre when compared to the Shalindernis.


Magic:


Corruption Magic and Blood Magic


Magic Aura: Black


Spells:


Corruption Magic:


All common spells of replication.


Doomsday: summons a large, dark cloud that spews out fire, ice, and lightning.


Vessel Ritual: can only be used once Shirinis is dead, when he is the user basically absorbs all his corruption, basically giving Shirinis a new body.


Corruption Burst: When this ability is activated, the user unlocks their deep mana reserves and pulls them forth to mix with the corruption within their body, resulting in a more powerful form. This ability costs all of the users mana to work but they don't need mana to kick serious ass.


Corruption Blast: This ability when activated causes a huge explosion of corruption and uses all the users mana to use it, but it's extremely powerful though it does hurt the user.


Blood Magic:


All spells associated with Blood Magic


Blood Delusions: This ability when activated can cause the opponent to hallucinate their worst fears, and clouds their mind for a minute or two giving the user time to attack the defenseless person or simply sit back as they attack their friends.


Blood Frenzy: This ability calls for a lot of blood but when activated the user is extremely powerful and goes into a blood rage.


Weapons: Nothing physical like a real life sword. He does summon two Longswords witch are transparent black which generates a black mist.


Fighting Style: Balanced


Quirks: When he speaks it's like he has a metallic voice.


Other: He's completely evil.


Battle theme: WIP
Both accepted
 
Name: Ka'el Davos


Age: 24


Gender: Male


Sexuality: Bisexual


Image: upload_2017-7-17_0-53-4.png

Personality: Ka'el is a strange person, usually keeping to himself. but because of his curse he has an insatiable bloodlust which causes him to seem a little crazy even though he is actually kinda nice


Species: Nephalem (Demon-Angel Hybrid)


Guild: Dragon Heart


Location of Guild Mark: left arm


Rank: A


Region: Temuels


Bio: Ka'el is the unholy offspring of an angel and a demon. his father being the angel and his mother the demon. because of this he never really fit in with either side of his family which caused him to turn more over to his demonic side. after years of torture from his family, his mother decided to teach him a certain type of magic that could combat demons so he could protect himself. but what she didn't tell him is that this magic came with a curse. the more he fought, the more he would never want to stop fighting. and eventually he would go insane with bloodlust killing everything in his sight. Ka'el didn't want this to happen so he joined Dragon heart hopping he could use his magic for good.


Magic:
Devil Slayer magic

Magic Aura: Purple with small flecks of gold


Spells: (If you use Magic)
Darkness/hell fire Magic

Demon Shock Black fire-

Black fire tornado-

Darkness mode/Hell hound raid-


Weapons: None

-
Fighting Style:Balanced


Quirks: he always has a pout on his face and he tends to play with his jacket zipper.




Theme Song:
 

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A living legend
cf46dbb89414t.jpg




  • (this is the knowledge of the public. Crow, Sarah and a few others would know a different tale than this account.)

    -- The First Mage War --

    By now, everyone knows the tale of the Black Terror; the bane of Asgard and shadow of the world. So too is the fiend’s ascension to power and of The Betrayer who brought forth the destruction of the dragon race.

    It began long ago when dragonkin was plentiful and still ruled the skies. As the legend tells, it was the obsidian dragon Syndraxia who betrayed the dragons and gave the Black Terror the power to rival the gods. Obsidian dragons are a species as old as the land, and their blood runs rich with raw magic power. Some even say the first wizard was born of drinking obsidian blood.

    However, it was not the blood of the obsidian dragoness that birthed The Terror, but the very soul of the beast. There is an ancient artifact we mortals call The Dragon Heart. Syndraxia stole this artifact from her dragonic brethren and in finding its true power, infused her soul with it and gave it to the Terror. With the artifact under his control, Genju rose to a power so great even the sun seemed to wither before him. He and his wife, the betrayer, raised cities and toppled empires. They hunted dragons, forcing many species into extinction. It was this that began the First Mage War.

    The Age of Terror ended when the wizards banded together and sealed The Terror away. As for the dragoness, her heart was nowhere to be found… hidden away from her for what would be eternity. She raged over the land in search of it, but could not find it. She became The Heartless One, and over time came to slumber within the ashen remains of the old empire -- the one she and The Terror had destroyed -- and guarded the vast wealth with a black hole in place of her missing heart. She faded from living memory and took the place as a legend.


    -- The Second Mage War --

    Thanks to the prodding of the time traveler Sarah Love, Syndraxia’s wings cast a shadow upon Asgard once more, a sure sign to mortals of what was to come. When Genju, The Black Terror reemerged many thought it was her doing and the council strongly opposed the dragoness.
    This assumption was put into question when the last obsidian dragon was seen combating the dark terror during the final battle. Known as The Betrayer, she was still widely seen as malicious and unworthy of trust.
    With the help of Sarah Love and Crow Fullbring, Syndraxia was legally redeemed (since she had played a crucial role in the imprisonment of Genju) by the council and made an official member of Team Time. Eventually Syndraxia became a member of the council as part of the team, but many still don't trust the dragon. As for the remaining dragons, she is still known as either Kinslayer or The Betrayer and very few of her remaining kin forgive her transgressions.


 
Last edited:
Name: Sarah


Age: 12


Gender: Female


Sexuality: Bi-Sexual


Image:
Leona.West.full.1796117.jpg

Personality: Sarah is a peaceful girl that prefers to solve conflicts with a friendly conversation. She doesn't like hurting people in any shape or form, so she only stays in the side lines to support her allies. Sarah also tries to respect anyone she meets, no matter their race or status.


Species: Human


Guild: Dragon Heart


Location of Guild Mark: Right palm


Rank: C


Region: Terisa


Bio: After living with her parents for twelve years, and studying heal spells, they believe she's ready to face the world outside. Given a staff and words of encourage, she then joined The Dragon Heart Guild.


Magic: Healing Magic
Support Magic



Magic Aura: Pink


Spells: Minor Heal: Can heal small cuts and bruises.
Medium Heal: Can heal gashes and bruises
Buff: Strengthens the targets defense
Cure: Can cure an ally from poison


Weapons: Wooden Staff


Fighting Style: (Close Combat, Ranged Combat, Ariel Combat, Balanced)


Quirks:


Other:


Theme Song:
 
Name: Sarah


Age: 12


Gender: Female


Sexuality: Bi-Sexual


Image:
View attachment 334069

Personality: Sarah is a peaceful girl that prefers to solve conflicts with a friendly conversation. She doesn't like hurting people in any shape or form, so she only stays in the side lines to support her allies. Sarah also tries to respect anyone she meets, no matter their race or status.


Species: Human


Guild: Dragon Heart


Location of Guild Mark: Right palm


Rank: C


Region: Terisa


Bio: After living with her parents for twelve years, and studying heal spells, they believe she's ready to face the world outside. Given a staff and words of encourage, she then joined The Dragon Heart Guild.


Magic: Healing Magic
Support Magic



Magic Aura: Pink


Spells: Minor Heal: Can heal small cuts and bruises.
Medium Heal: Can heal gashes and bruises
Buff: Strengthens the targets defense
Cure: Can cure an ally from poison


Weapons: Wooden Staff


Fighting Style: (Close Combat, Ranged Combat, Ariel Combat, Balanced)


Quirks:


Other:


Theme Song:
Accepted
 

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