Deviltigerr
Elder Member
Ages have passed since the last horrific Blight ravaged the world of Thedas. Some thought the current era, the Dragon Age, would pass without a Blight as well. They were wrong. Beneath the ground, darkspawn stir. A new archdemon has risen and with it a Blight that scourges the lands and darkens the skies. The nations of Thedas need a new generation of heroes. Will you answer the call?
In the Dragon Age RPG, you take on the role of characters in a dark fantasy setting with conflicts between cultures, nations and even neighbors against neighbors.
Will you be a free spirit who fled from an arranged marriage to live a life of adventures? Someone who only trust coins and little else? A wild child more comfortable in the woods than with humans? A refugee from a destroyed village?
Your adventures begin in Sothmere, a village in south Ferelden, maybe you are visiting a friend or family, or maybe you are even one of the locals, during the Sothmere Groundbreaking Festival.
How to get started:
1) Would recommend to have a concept in mind, this should help you and guide you toward making a solid character and will help me, picking you the right background.
2) You have 8 abilities:
Communication, Constitution, Cunning, Dexterity, Magic, Perception, Strength, and Willpower.
Roll 3d6 for each of the abilities above and I will tell you the result of the score. At the end, you can swap two abilities.
3) Pick a Background, it would basically depend on what you want to play. If you want to be a Highborn Dwarf, an Elf apostate, a priest of the Chantry or even just a blacksmith etc...The book has a quite a choice of background but simply tell me what you want to play (backgrounds do include races at the same time.). As part of your background you will have choices to make and also roll 2d6 twice.
4) Pick a class, your background will give some classes restriction but anyway there are 3 classes in the game: Mage, Rogue, Warrior. There are some choices to make here.
5) Pick Equipment: Will help with that.
6) Calculate Defense and Speed
7) Pick a Name
8) Goals and Ties. A good way to get started, knowing about your characters long term goals/ties. 3 goals (mix of short terms and long terms ones) minimum.
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