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Nation Building Re: Rebirth of Tyrium - Overview

SecondBreaking

The Dragon Reborn
I have created my own setup for the single player gameplay.


In this game, there are many different character classes to encompass all of the possible different characters.



1st, choose your character class. HP (Hit Points) are determined by your class.



no slide
Fighter (1)
images
1. Fighter - The archetype of physical-type warriors. Able to wield a variety of weapons and armor with skill. Also able to take a high amount of damage during a fight. Fighters are the most versatile of the physical-type characters, with the most varied branches of classes to level up through.


At level 1, the Fighter gains these bonuses;


HP: 2d6 + 1d20


Strength: +1


Dexterity: +1


Constitution: +2


Intelligence: +0


Wisdom: +0


Charisma: +0


Proficiency: +1


Gladiator (2)



images
2. Gladiator - Deadly fighter-type characters who developed their abilities through constant, rigorous battles. Focused more on offense than defense.


HP: 2d4 + 1d12



Strength:+1



Dexterity:+2



Constitution:+1



Intelligence:+0



Wisdom:+0



Charisma:+0



Proficiency:+1



Skills:+2



Paladin (3)



270px-Paladin_by_yuu_(pixiv)_-_resized.jpg
3. Paladin - Paladins are very durable fighters, but can only specify in certain types of fighting, due to their extensive training required of their faith.


At level 1, the paladin gains these bonuses:



HP: 2d6 + 1d20



Strength: +1



Dexterity: +0



Constitution: +1



Intelligence: +0



Wisdom: +2



Charisma: +0



Proficiency: +1



Spells: +1



Spellsword (4)



images
4. Spellsword - Warriors who posses the natural ability to access the arcane arts. They both dabble in magical abilities, as well as hone their physical skills.


HP: 2d4 + 1d12



Strength: +1



Dexterity: +1



Constitution: +1



Intelligence: +1



Wisdom: +0



Charisma: +0



Proficiency: +1



Spells: +2



Assassin (5)



images
5. Assassin - Swift, silent, and deadly. Assassins initiate their battles carefully, picking out targets to render inert. They utilize skills instead of spells or brute force to kill their targets.


HP: 1d8 + 1d10



Strength: +0


Dexterity: +2



Constitution: +0



Intelligence: +1



Wisdom: +0



Charisma: +1



Proficiency: +1



Skills: +2



Thief (6)



images
6. Thief - The thief is an infiltration specialist, excelling in dexterous tasks such as lockpicking. Sneak-based melee-type fighter.


HP: 1d6 + 1d10






Strength: +0


Dexterity: +3



Constitution: +0



Intelligence: +0



Wisdom: +0



Charisma: +1



Skills: +3


Slayer (7)



images
7. Slayer - A stealthy knight, skilled in only killing those that they choose to kill. Unable to fight groups of enemies, shadowguards use magic in order to disable or incapacitate enemies while they kill their target.


HP: 1d8 + 1d8


Strength: +0


Dexterity: +2


Constitution: +0


Intelligence: +2


Wisdom: +0


Charisma: +0


Skills: +2



Spells: +2



Druid (8)



images
8. Druid - Druids use the allied forces of nature to defeat their foes. They are one with nature, and feel more at home away from heavily populated areas. Druids start with an allied wild creature as a familiar.


HP: 1d6 + 1d8



Strength: +1


Dexterity: +0



Constitution: +0



Intelligence: +1



Wisdom: +1



Charisma: +1



Skills: +1



Spells: +2



Ranger (9)



images
9. Ranger - Agile warriors that are able to assess the battlefield, responding to enemies with powerful ranged attacks. Rangers are swift and deadly, dabbling in magic that aids them in woodlore.


HP: 1d6 + 1d10



Strength: +1



Dexterity: +2



Constitution: +0



Intelligence: +0



Wisdom: +1



Charisma: +0



Proficiency: +2



Spells: +1



Metalurgist (10)



images
10. Metalurgist - Wizards that focus all of their efforts on the ways of metal. They are able to control multiple weapons at the same time, as well as manipulate metal to their will.


HP: 1d6 + 1d8


Strength: +1


Dexterity: +1


Constitution: +0


Intelligence: +2


Wisdom: +0


Charisma: +0


Skills: +1


Spells: +3


Elementalist (11)



images
11. Elementalist - A wizard that subjugates the four elements. Elementalists are physically weak, but extremely powerful when it comes to the world of magic, and knowledgeable in worldly affairs.


HP: 1d4 + 1d4



Strength: +0


Dexterity: +0


Constitution: +0


Intelligence: +4


Wisdom: +0


Charisma: +0


Spells: +4



Summoner (12)



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12. Summoner - Summoners call upon beings from other planes of existence to aid them in battle. They rely on their ability to effectively communicate with these beings, and skills in utilizing their diverse attributes, in order to defeat foes.


HP: 1d4 + 1d6



Strength: +0



Dexterity: +0


Constitution: +0


Intelligence: +3


Wisdom: +0


Charisma: +1


Spells: +2


Gleeman (13)



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13. Gleeman - Known for their skill in performing arts, songs, and stories in small backwater towns, gleemen are also very well informed, and the only source of information for isolated villages. Gleemen utilize their expertise to either avoid battles, or defeat their foes with magical incantations.


HP: 1d6 + 1d8



Strength: +0


Dexterity: +0



Constitution: +0



Intelligence: +2



Wisdom: +0



Charisma: +2



Skills: +2



Spells: +2






2nd, choose your character race. Races are provided below, if you are unsure of what races you are allowed to use.



Human


Elf



Dwarf



Orc



Halfling



Gnome



Tiefling



Celestial



Dragonborn



Lizardfolk



Yuan-ti



Minotaur



Knoll




3rd, choose what type of weapons your character uses, and what type of equipment they should start out with. Be sure to make things work according to their social class and skillset.


Ex. Don't make an orc character that starts out with aristocratic clothing, unless it's a rich orc.



4th, stats. Each section for stats (str, dex, con) starts out with 8 points. You have 18 points to spend on each of the sections, but a respective stat cannot exceed 16 at level 1. For example, you cannot have 20 intelligence. For modifiers (the numbers next to the stat with parenthesis around them), it's the stat -10 / 2. So if you have 16 strength, 16 - 10 = 6, 6/2 = 3. So the modifier is (+3).





Code:
[side=right]
Name:
Title: (Can be given by Nation characters or moderators)
Appearance:

[accordion]
{slide=Description}
Name:
Age:
Race:
Gender:
Nationality:
Height:
Weight:
Eye Color:
Hair Color:
{/slide}
{slide=Character}
Level:
Class:
Deity:
Alignment:
Organization:
Hit Points:
Speed:
{/slide}
{slide=Stats}
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
{/slide}
{slide=Skills}
Physical:
1.
2.
Magical:
1.
2.
{/slide}
{slide=Inventory}
Weapon:
Armor:
Misc:
{/slide}
[/accordion][/side]

Feel free to make as many characters as you want. When making a main character, please designate that the character is your main character by saying "Main Character" Under the name above appearance. Under the lore section, I will be placing stats for basic wildlife encounter creatures that characters may face in the future.



(Thank
@SnakyDragon for that idea.) Btw Snaky, you wanna join? I'll give you a moderator position if you want to.
 
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THELGRIM





Kastor


Title: Wielder of Shards


Appearance:


images



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Description



Name: Kastor Argos


Age: 24


Race: Human


Gender: Male


Nationality: Thelgrim


Height: 6'2"


Weight: 174 lbs


Eye Color: Black


Hair Color: Black


Character



Level: 1


Class: Metalurgist


Deity: Tormidus


Alignment: Lawful Evil


Organization: The Eclipse


Hit Points: 14


Speed: 35 ft


Stats



Strength: 16 (+4)


Dexterity: 10 (+1)


Constitution: 14 (+2)


Intelligence: 10 (+2)


Wisdom: 8 (-1)


Charisma: 8 (-1)


Skills



Magical:


1. Weapon: Able to use two any-sized weapon during battle.


2. Metalurgy II: Able to manipulate moderate amounts of metal.


-Applied to armor +2 AC



-Applied to weapons +2 dmg



Inventory



Weapon: Bastard Sword, 2d6 dmg


Armor: Breastplate, 14 AC


Misc: Two swords, around 40 shards of 1x1 inch metal shards.







Grey


Title: Electromancer


Appearance:


feat214a_ral_zarek.jpg



Description



Name: Grey Drakor


Age: 28 Years


Race: Human


Gender: Male


Nationality: Kygar


Height: 6'2"


Weight: 153 lbs


Eye Color: Blue


Hair Color: White


Character



Level: 1


Class: Elementalist


Deity: None


Alignment: Chaotic Evil


Organization:


Hit Points:
7


Speed: 40 ft


Stats



Strength: 10 (+0)


Dexterity: 16 (+3)


Constitution: 8 (-1)


Intelligence: 16 (+7)


Wisdom: 8 (-1)


Charisma: 8 (-1)


Skills



Magical


1. Lightning Lash;
Fires a bolt of lightning that deals 1d10 dmg to opponent.


2. Shockwave; Launches an arc of expanding electricity, deals 1d4 dmg to enemies in a 5x5 radius. DC save 10 or opponent is stunned.


3. Teleport; Teleports down a trail caused by Lightning Lash, appearing at any interval along the path the spell was cast.


4. Shocking Grasp; Deals 1d4 dmg to opponent at melee range, stuns opponent. DC save 14


Inventory



Weapon: None


Armor: Traveler's Outfit, AC 10


Misc: None







Name: Malok Eroth


Title: The Black Hand


Appearance:


f840183c370378c74a3f5a0184106234.jpg



Description



Name: Malor Eroth


Age: 327 Years


Race: Drow Elf


Gender: Male


Nationality: Thelgrim


Height: 5'8"


Weight: 142 lbs


Eye Color: Purple


Hair Color: White


Character



Level: 1


Class: Spellsword


Deity: Tormidus


Alignment: Lawful Evil


Organization: The Eclipse


Hit Points: 12


Speed: 30 ft


Stats



Strength: 10


Dexterity: 14


Constitution: 8


Intelligence: 16


Wisdom: 12


Charisma: 12


Skills



Physical:


1. Parry



2. Riposte



Magical:



1.
Deceive


2. Arcane Bolt



Inventory



Weapon: Dagger, 1d6 dmg


Armor: Chain Mail, 14 AC


Misc:







Name:


Title:
The Unseen Blade


Appearance:


assassin_by_shenfeic-d7adqas.jpg



Description



Name: Antis Deteri


Age: 32


Race: Human


Gender: Male


Nationality: Thelgrim


Height: 5'7"


Weight: 166 lbs


Eye Color: Black


Hair Color: Black


Character



Level: 1


Class: Assassin


Deity: None


Alignment: Evil


Organization: Brotherhood of Blades


Hit Points: 14


Speed: 35 ft


Stats



Strength: 12


Dexterity: 14


Constitution: 10


Intelligence: 10


Wisdom: 10


Charisma: 16


Skills



Physical:


1. Disguise;



2. Backstab;
deals extra 1d6 damage to unsuspecting targets


Magical:


1. Facechange;
able to change his appearance, DC 13 to see through disguise


Inventory



Weapon: Sword, 1d6 dmg, 2 Daggers, 2d4 dmg


Armor: Scale Mail, 16 AC


Misc:


 
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WIP





Name: Marin Elutra


Title: Lord


Appearance:
0b49393544adfb16a24877bd356850c2.jpg



Description



Name: Marin Elutra


Age:36


Race:Human


Gender:Male


Nationality:Fortune's Federacy


Height:5'11


Weight:178


Eye Color:Blue


Hair Color:Brown


Character



Level:1


Class:Fighter


Deity:


Alignment:Lawful good


Organization:


Hit Points:19


Speed:30 feet


Stats



Strength:14


Dexterity:10


Constitution:10


Intelligence:12


Wisdom:12


Charisma:14


Skills



Physical:


1.


2.


Magical:


1.


2.


Inventory



Weapon: Large long sword


Armor: Steel plate armor


Misc:







Name: Gunther Inber


Title: Sir


Appearance:
berserker_armor_by_kuroyusei-d4rfn7c.jpg



Description



Name: Gunther Inber


Age:29


Race:Human


Gender:Male


Nationality:Fortune's Federacy


Height:6'1


Weight:186


Eye Color:Red


Hair Color:Black


Character



Level:1


Class:Paladin


Deity:


Alignment:Chaotic good


Organization:


Hit Points:24


Speed:25


Stats



Strength:16


Dexterity:12


Constitution:16


Intelligence:8


Wisdom:10


Charisma:8


Skills



Physical:


1.Cleave: Attacks deal damage to multiple enemies within an arc of 5 feet


2.


Magical:


1.


2.


Inventory



Weapon: A colossal sword that has tasted the blood of many creatures and damnation. (1d14+strength)


Armor: A enchanted suit of armor called the Berserker armor: AC is 18 but 20 when activated, when activated attack, strength, and speed are doubled, but the wearer will have to roll 1d5 damage roll for every turn his beserk armor is activated.


Misc:


 
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Palador





Demaceus


Title:


Appearance:



images



Description



Name: Artur Demaceus


Age: 88 Years


Race: Half-Elf


Gender: Male


Nationality: Palador


Height: 5'10"


Weight: 167 lbs


Eye Color: Blue


Hair Color: Blonde


Character



Level: N/A


Class: N/A


Deity: Asuris


Alignment: Lawful Good


Organization: None


Hit Points: 24


Speed: 25 ft


Stats



Strength: 8 (-1)


Dexterity: 8 (-1)


Constitution: 8 (-1)


Intelligence: 14 (+2)


Wisdom: 16 (+3)


Charisma: 12 (+1)


Skills



Physical:


None


Magical:


1. Voice:
+2 to persuasion rolls


2. Presence: Enemies suffer -2 on attack rolls


Inventory



Weapon: None


Armor: King's Garb, 10 AC


Misc: Wears a crown







Cain


Title:


Appearance:



images



Description



Name: Cain Arganda


Age: 23 Years


Race: Human


Gender: Male


Nationality: Palador


Height: 6'


Weight: 165 lbs


Eye Color: Blue


Hair Color: Black


Character



Level: 1


Class: Paladin


Deity: Asuris


Alignment: Good


Organization: None


Hit Points: 21


Speed: 25 ft


Stats



Strength: 16 (+4)


Dexterity: 10 (+0)


Constitution: 16 (+4)


Intelligence: 8 (-1)


Wisdom: 8 (+1)


Charisma: 8 (-1)


Skills



Magical:


1. Light:
Object glows, giving off light, revealing area in a 10x10 square.


Inventory



Weapon: Longsword


Armor: Half-Plate, 16 AC


Misc: Shield, +4 AC







Evalise


Title:


Appearance:



images



Description



Name: Lady Evalise


Age: 67 Years


Race: Half-Elf


Gender: Female


Nationality: Palador


Height: 5'8"


Weight: 129 lbs


Eye Color: Blue


Hair Color: Blonde


Character



Level: N/A


Class: N/A


Deity: Asuris


Alignment: Good


Organization: None


Hit Points: 12


Speed: 25 ft


Stats



Strength: 8 (-1)


Dexterity: 14 (+2)


Constitution: 8 (-1)


Intelligence: 12 (+1)


Wisdom: 10 (+0)


Charisma: 16 (+3)


Skills



Magical:


1. Charm:
+4 persuasion on those of opposite gender.


2. Presence: -2 to attack rolls of enemies.


Inventory



Weapon: None


Armor: Queen's Garb, 10 AC


Misc: None


 
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Edgar


Title: The Raven Prince


Appearance:


images



Description



Name: Edar Kota


Age: 26 Years


Race: Half-Elf


Gender: Male


Nationality: Mesitian


Height: 6'3"


Weight: 163 lbs


Eye Color: Red


Hair Color: Purple


Character



Level: 1


Class: Slayer


Deity: None


Alignment: Chaotic Evil


Organization: Brotherhood of Blades


Hit Points: 13


Speed: 35 ft


Stats



Strength: 12 (+1)


Dexterity: 16 (+5)


Constitution: 10 (+0)


Intelligence: 8 (+1)


Wisdom: 8 (-1)


Charisma: 12 (+1)


Skills



Physical:


1. Disarm:
Roll higher than an opponent's attack roll, opponent drops weapon.


2. Parry: Attempt to block attack, if attack is blocked, free counter attack.


Magical:


1. Immobilize:
Opponent cannot move, DC 14


2. Incapacitate I: Opponent cannot see, but can hear and feel, DC 12


Inventory



Weapon: Scimitar, 1d8 dmg


Armor: Leather Armor, AC 12


Misc: Normally fights with 2 daggers to confuse opponents.


 
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Name: Rikkard Gunnar Blacklash


Title: Chief Falsorian Illuminator


Main Character


Appearance:<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.818eb77033d1d6877271cc915bfb35e8.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87072" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.818eb77033d1d6877271cc915bfb35e8.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Rikkard Gunnar Blacklash


Age: 24 years


Race: Human


Gender: Male


Nationality: Falsorian, Fortune's Federacy


Height: 5'11"


Weight: 130lbs


Eye Color: Brown


Hair Color: Brown


Personality



Background: An inventor who's a special kind of crazy from a normal middle class family residing in Falsoria, Rikkard's ingenuity is renown throughout the Fortune's Federacy. Rikkard is always on the move, and is constantly getting ideas from his surroundings. He's made quite alot of improvements to the ships in the Fold's navy out of the bark from the trees of Setora, making them faster, more durable, and much more agile. He's made minor modifications to the telescope as well. He was hired by the Fold's military as head engineer for his brilliance and christened "Chief Falsorian Illuminator". Now he's working with 'the black sand', and has made some prototypes of weapons that he uses.


Quote: If I can think it, I can make it, you bet on that."


Character



Level: 1


Class: Metalurgist


Deity: Shyama Phoros


Alignment: Neutral


Organization: Institute of Powder


Hit Points: 14


Speed: 35 feet


Stats



Strength: 9 (-0.5)


Dexterity: 15 (+2.5)


Constitution: 11 (+0.5)


Intelligence: 16 (+3)


Wisdom: 9 (-0.5)


Charisma: 10 (-+0)


Skills



Physical:


1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack


Magical:


1. Metalurgy II: Able to manipulate moderate amounts of metal.


-Applied to armor +2 AC


-Applied to weapon +2 dmg


2. Weapon: Able to use two any sized weapon during battle


3. Rusting grasp: Any iron or iron alloy item you touch becomes instantaneously rusted, pitted, and worthless, effectively destroyed. Only usable in combat with a sucessful melee touch attack.


Inventory



Weapon: Twin flintlock pistols 2d5 dmg


Armor: Jacket (picture) Hat (picture) Falsorian treebark vest AC 13


Misc: Flintlock musket w/bayonet, 1d6 dmg melee, 1d8 dmg ranged, pouch full of 'The black sand', pouch full of 30 metal musketballs



 

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Name: Rigario Sandstrider


Title: Bodyguard


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.gif.a0bbecd1fc1965963c1d692c2227f17d.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87228" src="<fileStore.core_Attachment>/monthly_2015_11/image.gif.a0bbecd1fc1965963c1d692c2227f17d.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Rigario Sandstrider


Age: 23 years


Race: Lizardfolk


Gender: Male


Nationality: Kygarian, Ordos


Height: 6'0"


Weight: 182lbs


Eye Color: Yellow


Hair Color: None


Personality



Background: Rigario is a member of the Ordos tribe, born and bred. The harsh environment has granted him with extreme endurance. This muscular lizardfolk has gained the respect of his elders due to his immense strength and courage in battle, but is content to remain a defender of his people. He claims to only serve the tribe, and is religiously devout in his beliefs in Alyzalia, the godess of time.


Quote: "Rigario just hits things."


Character



Level: 1


Class: Gladiator


Deity: Alyzaia


Alignment: Chaotic Good


Organization: None


Hit Points: 16


Speed: 25 feet


Stats



Strength: 16 (+4)


Dexterity: 16 (+3)


Constitution: 9 (-0.5)


Intelligence: 8 (-1)


Wisdom: 12 (+1)


Charisma: 8 (-1)


Skills



Physical:


1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack


2. Cleave: Attacks deal damage to multiple enemies within an arc of 5 feet


Inventory



Weapon: One handed bone sword 1d7 damage


Armor: Heavy boneplate armor, 14 AC


Misc: Shield made of the skull of a wyrm, 4AC on sucessful block, pouch of sand blessed by the tribe shaman



 

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Name: Clash Halberk


Title: None


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.f5a89a755a0f3c95f0dc874abc4c885f.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87265" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.f5a89a755a0f3c95f0dc874abc4c885f.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Clash Halberk


Age: 19


Race:Human


Gender: Male


Nationality: Fridjorian


Height: 5'9"


Weight: 125lbs


Eye Color: Blue


Hair Color: Blonde


Personality



Background: Clash isn't as big as the others in Fridjor, but he can fight just as well. He took advantage of his slight size, manuvering about the ships and using ranged weapons. He's skilled with a bow, and can throw an axe or a knife like nobody's business. He's a spotter for a ship.


Quote: "Let's go, I haven't got all day to fight! There's places to sail to!"


Character



Level: 1


Class: Ranger


Deity: None


Alignment: Chaotic Neutral


Organization: None


Hit Points: 16


Speed: 25 feet


Stats



Strength: 9 (-0.5)


Dexterity: 15 (+4.5)


Constitution: 10 (-+0)


Intelligence:10 (-+0)


Wisdom: 12 (+1)


Charisma: 12 (+1)


Skills



Magical:


1. Hunter's Mark: You deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom check you make to find it. If the target drops to 0 hit points, use a bonus action on a subsequent turn of yours to mark a new creature.


Inventory



Weapon: Longbow, 1d8 dmg ranged


Armor: Chain mail, 14 AC


Misc: Waraxe, 1d6 dmg melee, 1d6 dmg ranged, Dagger, 1d4 dmg melee, 1d4 damage ranged, quiver of arrows



 

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Name: Ar Ramlah


Title:


Status:
Leader of the Indus Tribe, Kygarian Council Member


Appearance:


the_prince_of_desert_by_koni_art-d7olwuv.jpg



Description



Name: Ar Ramlah


Age: 24


Race: Rassakar


Gender: Male


Nationality: Kygar, Kalahari/Indus


Height: 6' 2"


Weight: 138lbs


Eye Color: Blue


Hair Color: Blond


Character



Level: 1


Class: Ranger


Deity: Alyzaia


Alignment: Lawful Good


Organization: None


Hit Points: 14


Speed: 35ft


Stats



Strength: 8 (-1) [+1]


Dexterity: 14 (+2) [+2]


Constitution: 8 (-1) [+0]


Intelligence: 12 (+1) [+0]


Wisdom: 12 (+1) [+1]


Charisma: 10 (+0) [+2]


Proficiency Bonus: +2


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possesed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)


1. Infrared Vision: Allows the user to see heat or the absence of it.


Inventory



Weapon: Long Bow, Two Daggers


Armor: Light Leather


Misc:







Name: Janusia


Title:


Status:
Youngling Seeker


Appearance:


wizard_of_leandriss_church_by_keleus-d4w05hi.jpg



Description



Name: Janusia


Age: 15


Race: Half-Rassakar and Half-Elf


Gender: Female


Nationality: Kygar, Indus/Neutral


Height: 5' 8"


Weight: 98lbs


Eye Color: Green


Hair Color: Blond/Tinted Red


Character



Level: 1


Class: Elementalist


Deity: Alyzaia


Alignment: Lawful Good


Organization: None


Hit Points: 8


Speed: 40ft


Stats



Strength: 8 (-1) [+0]


Dexterity: 14 (+2) [+0]


Constitution: 8 (-1) [+0]


Intelligence: 12 (+1) [+4]


Wisdom: 12 (+1) [+0]


Charisma: 10 (+0) [+0]


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possesed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)


1. Icebolt: Shoots an icebolt formed from the air dealing 1d6 damage, dc12 for slow.


2. Firebolt: Shoots a firebolt formed from the air dealing 1d4 damage for 2 rounds.


3. Earthshard: 1d4 rock shards are formed dealing 1d4 damage each round as long as their hit their target and are active.


4. Shock: Shocks target dealing 1d6 damage, dc17 for paralysis.


Inventory



Weapon: Staff


Armor: Gray cloak with a blue trimmed border


Misc: Travelers Pack



Code:
[side=right]
Name: Ar Ramlah
Title:
Status: Leader of the Indus Tribe, Kygarian Council Member
Appearance:
[img=https://www.rpnation.com/proxy.php?image=http://img10.deviantart.net/3dcc/i/2014/181/d/2/the_prince_of_desert_by_koni_art-d7olwuv.jpg&hash=1d9e081083c35733e47bbff1384d29ab]

[accordion]
{slide=Description}
Name: Ar Ramlah
Age: 24
Race: Rassakar
Gender: Male
Nationality: Kygar, Kalahari/Indus
Height: 6' 2"
Weight: 138lbs
Eye Color: Blue
Hair Color: Blond
{/slide}
{slide=Character}
Level: 1
Class: Ranger
Deity: Alyzaia
Alignment: Lawful Good
Organization: None
Hit Points: 14
Speed: 35ft
{/slide}
{slide=Stats}
Strength: 8 (-1) [+1]
Dexterity: 14 (+2) [+2]
Constitution: 8 (-1) [+0]
Intelligence: 12 (+1) [+0]
Wisdom: 12 (+1) [+1]
Charisma: 10 (+0) [+2]
Proficiency Bonus: +2
{/slide}
{slide=Skills}
Magical:
(Natural: Sandshift: Sandshift is a natural ability possesed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)
1. Infrared Vision: Allows the user to see heat or the absence of it.
{/slide}
{slide=Inventory}
Weapon: Long Bow, Two Daggers
Armor: Light Leather
Misc:
{/slide}
[/accordion][/side]
[side=right]
Name: Janusia
Title:
Status: Youngling Seeker
Appearance:
[img=https://www.rpnation.com/proxy.php?image=http://pre05.deviantart.net/5009/th/pre/i/2013/260/1/1/wizard_of_leandriss_church_by_keleus-d4w05hi.jpg&hash=1dae0088b469c28a8c6d4ff33d57bd0c]
[accordion]
{slide=Description}
Name: Janusia
Age: 15
Race: Half-Rassakar and Half-Elf
Gender: Female
Nationality: Kygar, Indus/Neutral
Height: 5' 8"
Weight: 98lbs
Eye Color: Green
Hair Color: Blond/Tinted Red
{/slide}
{slide=Character}
Level: 1
Class: Elementalist
Deity: Alyzaia
Alignment: Lawful Good
Organization: None
Hit Points: 8
Speed: 40ft
{/slide}
{slide=Stats}
Strength: 8 (-1) [+0]
Dexterity: 14 (+2) [+0]
Constitution: 8 (-1) [+0]
Intelligence: 12 (+1) [+4]
Wisdom: 12 (+1) [+0]
Charisma: 10 (+0) [+0]
{/slide}
{slide=Skills}
Magical:
(Natural: Sandshift: Sandshift is a natural ability possesed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)
1. Icebolt: Shoots an icebolt formed from the air dealing 1d6 damage, dc12 for slow.
2. Firebolt: Shoots a firebolt formed from the air dealing 1d4 damage for 2 rounds.
3. Earthshard: 1d4 rock shards are formed dealing 1d4 damage each round as long as their hit their target and are active.
4. Shock: Shocks target dealing 1d6 damage, dc17 for paralysis.
{/slide}
{slide=Inventory}
Weapon: Staff
Armor: Gray cloak with a blue trimmed border
Misc: Travelers Pack
{/slide}
[/accordion][/side]
 
Last edited by a moderator:



Name: Kharro Val'Zuur


Title: Grand Magic Vizier


Status: Leader of the Kalahari Tribe, Kygarian Council Member


Appearance:
mage.jpg



Description



Name: Kharro Val'Zuur


Age: 38


Race: Rassakar


Gender: Male


Nationality: Kygar


Height: 6'1"


Weight: 171


Eye Color: Gray


Hair Color: Brown


Character



Level: 1


Class: Elementalist


Deity: The Kygarian Trinity


Alignment: Lawful Neutral


Organization: None


Hit Points: 8


Speed: 30ft


Stats



Strength: 8 (-1)


Dexterity: 8 (-1)


Constitution: 10 (0)


Intelligence: 16 (+7)


Wisdom: 12 (+1)


Charisma: 12 (+1)


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possessed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)


1. Prestidigitation - Creates a small magical effect, i.e. light/snuff a small fire, create a tiny object/illusion, etc.


2. Fire Bolt - Ranged touch attack (120ft) deals 1d10 fire damage.


3. Mage Armor - Arcane protection increases AC to 13+DEX modifier for 8 hours.


4. Gust of Wind - Creates a column of wind 10 feet wide and 60 feet long to blast from the caster. Creatures starting their turn in the column must pass a strength check or be pushed back 15 feet. Movement within the column is twice as difficult.


Inventory



Weapon: Quarterstaff: 1d6 bludgeoning, Versatile (1d8)


Armor: Vizier Robes (AC10)


Misc: Ceremonial Shamshir


 
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Ásbjörn


Blizzard walker (wanderer)


tumblr_nwnwuhqWid1rc85kko1_500.jpg



Description



Ásbjörn Bjork


Age:
36


Race: Human


Gender: Male


Nationality: Inland Fridjorian


Height: 6'7"


Weight: 226 lbs


Eye Colour: Blue


Hair Colour: Blonde


Character



Level: 1


Class: Fighter


Deity: Rán


Alignment: Lawful evil


Organization: N/A


Hit Points: 20


Speed: 25 feet


Stats



Strength: 15 (+2.5)


Dexterity: 11 (+0.5)


Constitution: 12 (+1)


Intelligence: 8 (-2)


Wisdom: 14 (+2)


Charisma: 10 (0)


Personality



Background: A normal upbringing makes a normal man. Ásbjörn had no normal upbringing. His mother gave birth to him while she was in exile. He was raised to respect the law and to love the people the law protected. This caused great conflict inside him since he was raised wandering the snow because of this very law. At the age of eighteen, his mother passed away from hypothermia.


He still wanders the snow with a nickname his mother gave him. He refers to himself as the 'Blizzard walker' and goes out of his way to perform acts of evil while still remaining inside the laws of the land.


Quote: "Snow is warm to the ice. Fire is cold to the sun."


Inventory



Weapon: Rusted broad sword (1d8)


Armour: Furs over steel plate (14 AC)


Misc: Frost covered skull - Belonging to his mother


 



Name: Natalia Povaldi


Title: Princess of Cegoria


Appearance:
anime_princess_girl-1680x1050.jpg



Description



Name: Natalia Povaldi


Age: 19


Race: Human


Gender: Female


Nationality: Cegorian


Height: 5'8


Weight: 115lbs


Eye Color: Golden Brown


Hair Color: Dark Pink-Purple


Character



Level: 1


Class: Gleeman


Deity: Mitra Bala


Alignment: Lawful Good


Organization: N/A


Hit Points: 15


Speed: 30


Stats



Strength: 10


Dexterity: 12


Constitution: 10


Intelligence: 12


Wisdom: 10


Charisma: 12


Skills



Physical:


1. Dagger Swipe- Attack target with a furious dagger slash.


2. Parry - Deflect an attack from a blade.


Magical:


1. Serenade - Sings a serenading tune to nullify a hostile target.


2. Harmony Crush - Sings a deathly chant to inflict damage on a target.


Inventory



Weapon: Large Spearhead Dagger.


Armor: Padded Dress


Misc: Coin Purse




@Rand @Cookie the Brave
 



Alexius Povaldi


His majesty, the king


1-wallpaper_fantasy_warrior_1024x768%2B-%2BCopy.jpg



Description



Name: Alexius Povaldi


Age: 46


Race: Human


Gender: Male


Nationality: Cegorian, Fortune's Federacy


Height: 6'3"


Weight: 169 lbs


Eye Colour: Hazel


Hair Colour: Black


Character



Level: 1


Class: Paladin


Deity: Mitra Bala


Alignment: Lawful Good


Organization: N/A


Hit Points: 24


Speed: 25 feet


Stats



Strength: 15 (+2.5)


Dexterity: 4 (-3)


Constitution: 11 (+0.5)


Intelligence: 12 (+1)


Wisdom: 14 (+2)


Charisma: 14 (+2)


Skills



Magical:


1.
Inspiring presence - Cancels out 'presence' for allies or (in absence of presence) +1 attack roll for allies.


Inventory



Weapon: Bastard sword - 1d8


Armour: Steel helmet, leather leggings, fur gloves - AC 14


Misc: Coin purse,







Maria Povaldi


Her majesty, the queen


c9079e7603bfad205a5770278ca39d89.jpg



Description



Name: Maria Povaldi


Age: 33


Race: Human


Gender: Female


Nationality: Paladorian genetically, Cegorian mentally.


Height: 5'8"


Weight: 138 lbs


Eye Colour: Green


Hair Colour: Blonde


Character



Level: 1


Class: Gleeman


Deity: Mitra Bala


Alignment: Neutral Good


Organization: N/A


Hit Points: 11


Speed: 35 feet


Stats



Strength: 2 (-4)


Dexterity: 12 (+1)


Constitution: 12 (+1)


Intelligence: 16 (+3)


Wisdom: 12 (+1)


Charisma: 16 (+3)


Skills



Physical:


1.
Flight - Switches her intelligence buff with her dexterity buff for two posts.


2. Disarm - Roll higher than an opponent's attack roll, opponent drops weapon.


Magical:


1.
Charm - +4 persuasion on members of the opposite sex/gender.


2. Presence - All enemies suffer -2 attack rolls.


Inventory



Weapon: None


Armour: Queenly dress - AC 10


Misc: Expensive jewellery, Royal crown, Beauty products, Coin purse.


 
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Name: Grunjoor Brokenhelm


Title: Harbinger


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.da5c96d514c8f2f420b5136969524607.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87704" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.da5c96d514c8f2f420b5136969524607.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Grunjoor Brokenhelm


Age: 56


Race: Human


Gender: Male


Nationality: Fridjorian


Height: 6'5"


Weight: 195lbs


Eye Color: Blue


Hair Color: Brown


Personality



Background: Harbinger Grunjoor is a strong willed, hard headed man who enjoys drinking, fighting, and adventure, all three at once preferably. He is in charge of Fridjoor's military movements and tactics.


Quote: "No man should die without a weapon in his hand."


Character



Level: 1


Class: Fighter


Deity: None


Alignment: Chaotic Neutral


Organization: None


Hit Points: 22


Speed: 25 feet


Stats



Strength: 16 (+3)


Dexterity: 9 (-0.5)


Constitution: 15 (+2.5)


Intelligence: 10 (-+0)


Wisdom: 10 (-+0)


Charisma: 10 (-+0)


+1 Proficiency


Inventory



Weapon: Double sided waraxe, 1d8 dmg melee, 1d8 dmg thrown


Armor: Chain mail, 14 AC


Misc: Wooden halberd shield, 6AC on sucessful block, dagger, 1d4 dmg melee, 1d4 dmg thrown



 

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Name: Eira Knai


Title: Shieldmaiden


Appearance:<p><a href="<fileStore.core_Attachment>/monthly_2015_11/Shieldmaiden.jpg.930c8c19e50a3b677b513dfdef5dc7ac.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87709" src="<fileStore.core_Attachment>/monthly_2015_11/Shieldmaiden.jpg.930c8c19e50a3b677b513dfdef5dc7ac.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Eira Knai


Age: 26


Race: Human


Gender: Female


Nationality: Fridjorian


Height: 5'7"


Weight: 135


Eye Color: Blue


Hair Color: Blond


Personality



Background: Eira's father was the last harbinger of Fridjor and thus has a family name to uphold. She learned her place at court as a peace weaver and ring bearer at a young age when her mother passed. Fearless in battle and wielding a wicked halberd, she has also distinguished herself as a capable warrior.


Quote: "The man who perceives our mercy as weakness is a fool soon to feel our wrath."


Character



Level: 1


Class: Gladiator


Deity: Rán


Alignment: Lawful Neutral


Organization: None


Hit Points: 19


Speed: 30 ft


Stats



Strength: 14 (+3)


Dexterity: 14 (+4)


Constitution: 12 (+2)


Intelligence: 8 (-1)


Wisdom: 8 (-1)


Charisma: 10 (0)


Skills



Proficiency +1


Physical:


1. Shove: After making a successful attack, target makes a strength save. On a fail, target is pushed up to 15 feet away.


2. Trip: After making a successful attack, target makes a strength save. On a fail, target in knocked prone.


Inventory



Weapon: Halberd - 1d10 piercing, Heavy, Reach, Two-handed


Longsword - 1d8 slashing, Versatile (1d10)


Armor: Breastplate - AC 14 + DEX modifier (max 2)


Misc: Painted Wooden Round Shield - AC +2



 

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