SecondBreaking
The Dragon Reborn
I have created my own setup for the single player gameplay.
In this game, there are many different character classes to encompass all of the possible different characters.
1st, choose your character class. HP (Hit Points) are determined by your class.
no slide
2nd, choose your character race. Races are provided below, if you are unsure of what races you are allowed to use.
Feel free to make as many characters as you want. When making a main character, please designate that the character is your main character by saying "Main Character" Under the name above appearance. Under the lore section, I will be placing stats for basic wildlife encounter creatures that characters may face in the future.
(Thank @SnakyDragon for that idea.) Btw Snaky, you wanna join? I'll give you a moderator position if you want to.
In this game, there are many different character classes to encompass all of the possible different characters.
1st, choose your character class. HP (Hit Points) are determined by your class.
no slide
- Fighter (1)
-
At level 1, the Fighter gains these bonuses;
HP: 2d6 + 1d20
Strength: +1
Dexterity: +1
Constitution: +2
Intelligence: +0
Wisdom: +0
Charisma: +0
Proficiency: +1
- Gladiator (2)
-
HP: 2d4 + 1d12
Strength:+1
Dexterity:+2
Constitution:+1
Intelligence:+0
Wisdom:+0
Charisma:+0
Proficiency:+1
Skills:+2
- Paladin (3)
-
At level 1, the paladin gains these bonuses:
HP: 2d6 + 1d20
Strength: +1
Dexterity: +0
Constitution: +1
Intelligence: +0
Wisdom: +2
Charisma: +0
Proficiency: +1
Spells: +1
- Spellsword (4)
-
HP: 2d4 + 1d12
Strength: +1
Dexterity: +1
Constitution: +1
Intelligence: +1
Wisdom: +0
Charisma: +0
Proficiency: +1
Spells: +2
- Assassin (5)
-
HP: 1d8 + 1d10
Strength: +0
Dexterity: +2
Constitution: +0
Intelligence: +1
Wisdom: +0
Charisma: +1
Proficiency: +1
Skills: +2
- Thief (6)
-
HP: 1d6 + 1d10
Strength: +0
Dexterity: +3
Constitution: +0
Intelligence: +0
Wisdom: +0
Charisma: +1
Skills: +3
- Slayer (7)
-
HP: 1d8 + 1d8
Strength: +0
Dexterity: +2
Constitution: +0
Intelligence: +2
Wisdom: +0
Charisma: +0
Skills: +2
Spells: +2
- Druid (8)
-
HP: 1d6 + 1d8
Strength: +1
Dexterity: +0
Constitution: +0
Intelligence: +1
Wisdom: +1
Charisma: +1
Skills: +1
Spells: +2
- Ranger (9)
-
HP: 1d6 + 1d10
Strength: +1
Dexterity: +2
Constitution: +0
Intelligence: +0
Wisdom: +1
Charisma: +0
Proficiency: +2
Spells: +1
- Metalurgist (10)
-
HP: 1d6 + 1d8
Strength: +1
Dexterity: +1
Constitution: +0
Intelligence: +2
Wisdom: +0
Charisma: +0
Skills: +1
Spells: +3
- Elementalist (11)
-
HP: 1d4 + 1d4
Strength: +0
Dexterity: +0
Constitution: +0
Intelligence: +4
Wisdom: +0
Charisma: +0
Spells: +4
- Summoner (12)
-
HP: 1d4 + 1d6
Strength: +0
Dexterity: +0
Constitution: +0
Intelligence: +3
Wisdom: +0
Charisma: +1
Spells: +2
- Gleeman (13)
-
HP: 1d6 + 1d8
Strength: +0
Dexterity: +0
Constitution: +0
Intelligence: +2
Wisdom: +0
Charisma: +2
Skills: +2
Spells: +2
2nd, choose your character race. Races are provided below, if you are unsure of what races you are allowed to use.
Human
Elf
Dwarf
Orc
Halfling
Gnome
Tiefling
Celestial
Dragonborn
Lizardfolk
Yuan-ti
Minotaur
Knoll
3rd, choose what type of weapons your character uses, and what type of equipment they should start out with. Be sure to make things work according to their social class and skillset.
Ex. Don't make an orc character that starts out with aristocratic clothing, unless it's a rich orc.
4th, stats. Each section for stats (str, dex, con) starts out with 8 points. You have 18 points to spend on each of the sections, but a respective stat cannot exceed 16 at level 1. For example, you cannot have 20 intelligence. For modifiers (the numbers next to the stat with parenthesis around them), it's the stat -10 / 2. So if you have 16 strength, 16 - 10 = 6, 6/2 = 3. So the modifier is (+3).
Elf
Dwarf
Orc
Halfling
Gnome
Tiefling
Celestial
Dragonborn
Lizardfolk
Yuan-ti
Minotaur
Knoll
3rd, choose what type of weapons your character uses, and what type of equipment they should start out with. Be sure to make things work according to their social class and skillset.
Ex. Don't make an orc character that starts out with aristocratic clothing, unless it's a rich orc.
4th, stats. Each section for stats (str, dex, con) starts out with 8 points. You have 18 points to spend on each of the sections, but a respective stat cannot exceed 16 at level 1. For example, you cannot have 20 intelligence. For modifiers (the numbers next to the stat with parenthesis around them), it's the stat -10 / 2. So if you have 16 strength, 16 - 10 = 6, 6/2 = 3. So the modifier is (+3).
Code:
[side=right]
Name:
Title: (Can be given by Nation characters or moderators)
Appearance:
[accordion]
{slide=Description}
Name:
Age:
Race:
Gender:
Nationality:
Height:
Weight:
Eye Color:
Hair Color:
{/slide}
{slide=Character}
Level:
Class:
Deity:
Alignment:
Organization:
Hit Points:
Speed:
{/slide}
{slide=Stats}
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
{/slide}
{slide=Skills}
Physical:
1.
2.
Magical:
1.
2.
{/slide}
{slide=Inventory}
Weapon:
Armor:
Misc:
{/slide}
[/accordion][/side]
Feel free to make as many characters as you want. When making a main character, please designate that the character is your main character by saying "Main Character" Under the name above appearance. Under the lore section, I will be placing stats for basic wildlife encounter creatures that characters may face in the future.
(Thank @SnakyDragon for that idea.) Btw Snaky, you wanna join? I'll give you a moderator position if you want to.
Last edited: