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Viewpoint Do roleplays slow down or lose priority with you? Do you try to resolve it?


Your Local Germophobe.
I'm experiencing this thing, where I see a reply for a roleplay yet somehow it's not grabbing/holding my attention,,,,so I don't reply.

Is it bad to not say anything about this and just let it fade into the background? Do you tell the person that you think the roleplay is dead or dying?

Anyone ever experienced this? How do you react?

Does it count as ghosting?


The Pun Tyrant The Gif Hydra
I'm experiencing this thing, where I see a reply for a roleplay yet somehow it's not grabbing/holding my attention,,,,so I don't reply.
Anyone ever experienced this? How do you react?
Here is a stock image illustrating hype:

As you can see by the image, hype is something which builds up, but at one point goes down again. Nomatter how much you enjoy an idea, the fact is that any story and anything you work on really will see a lowering of motivation, because not every scene is going to be a big moment- slow moments are inevitable, moments were you are neither at A or B but just getting there.

Now in this situation, there are three types of causes which warrant different responses:
A) The hype died out quickly as a result of you starting a roleplay with an unsustainable idea, this is, you started a roleplay on a whim because of a craving, but it was too reliant on hype and so it was doomed from the start.
For this kind of roleplay, you are better letting go and trying to hold back next time. I recommend as a rule of thumb 3 weeks between finishing whatever was making you hype for a roleplay idea, and actually putting it into action. If your hype can't last for 3 weeks, then it wouldn't in a roleplay either.

B) The hype died because the idea or character you were playing didn't match your expectations for what they would be like. If this is the case, you should leave the roleplay and ask yourself why those expectations weren't met. Did you have unrealistic expectations or was there simply a misunderstanding somewhere?

C) The hype died because altough you can sustain the idea, you reached a point in the story where the things that appealed to you have either been overdone or are in a process of transition, AKA a slower moment. If this is the situation, then you should still post. Letting go here means letting go of a roleplay you actually enjoy just because of a low moment. Of course, if you are in this situation either way you should be having some degree (even if minor) of fun even at this moment.
I'm not going to say it can't be difficult, but if you get through this your RP becomes more sustainable and more enjoyable after. Low moments don't last forever, and as you gain more skill as a roleplayer, you should gradually be able to craft your posts and organize with your partner in such a way as to improve your enjoyment even during those moments.

Is it bad to not say anything about this and just let it fade into the background? Do you tell the person that you think the roleplay is dead or dying?
Does it count as ghosting?
This doesn't just count as ghosting, what you're suggesting here IS ghosting. If you don't talk to your partner, things can't get better, and if you just "let it fade" from your partner's perspective you dropped from the face of the Earth with no warning.


|aquatic authority | ✎ art: peritwinkle
Mmmm yeah, it happens occasionally. For me, I have two categories when it comes to replying:

1) All I want is to drop everything and read/reply.
2) Not feeling it at the moment/no urgency to reply.

The vast majority of the time it falls into the first category so there's never a problem, it simply comes down to me having the free time to reply. When it's the second category things get a little tricky.

Now, I believe that when you're in a writing partnership with someone, you have an obligation to be open and honest with them when things aren't working. The nice thing about writing is that it isn't hard to inject something new/fresh into a story to revitalize it, and it's also equally acceptable to scrap the project altogether. What isn't okay is leaving your partner in the dark about how you're feeling. If you just... never respond then yeah, that's the textbook definition of ghosting.

Personally, when I have days like that I normally just force myself to reply anyway. It might not be my best writing, but it gets something out there. I'll either add something in my post to create some drama/conflict to suck me back in, or directly message my partner to ask about plot-related stuff we can do to make it better.

If you don't think any of that is going to help then straight-up telling your partner "I've lost interest and I don't think I want to continue" is still world's better than saying nothing. Best case scenario you guys can work out a way to fix it (or create a new, more interesting, roleplay altogether) and worst case scenario they're upset at you but at least you didn't leave them hanging.


I'd recommend powering on through and posting anyway UNLESS this goes on for a significant period of time. For example, not feeling it today, phone in a post and maybe send an apology to your partner telling them you aren't feeling it, because most likely things will pick up. Maybe you need to discuss the plot direction with them. This isn't a problem and will happen from time to time even if the RP is super fun. If it goes on for literally weeks, and every time it's your post you can't stand the idea of writing it - drop the RP and TELL your partner. Communication, people!

I find that I do lose interest in RPs if I have been playing them for a really long time enthusiastically, because I just get tired at a certain point. But then I usually just move on to something else with the same partner or another partner. With my most successful RPs we have allowed ourselves to take breaks and change track, and follow where the enthusiasm leads. But it does involve talking to the person(s), so do that!


Kris; 00’ Liner
I have experienced this quite a few times. Where the hype that was once there suddenly dies. Which is always a shame. The longest I had an RP last is around six to seven or so months. That is for a group. But what I usually do when an RP dies, is to just keep replying. Keep it active for as long as possible. Though, eventually, it would be good to say something. Especially if you enjoy RPing with that person, and want to keep RPing with them. What you can do is try to suggest new ideas and change up the plot. Though, personally if you're unmotivated usually after slow moments, comes times of fast pacing. Usually, not always. But for me I usually still try to write or think of something even if it may take a while. Like I personally, think it doesn't matter how long you take to reply to an RP as long as in the end you're satisfied with what your wrote. As well, as you tried is all.

Now, I think personally not saying anything is possibly the worst thing you can do. I've done it before, and I regretted it. Especially by not saying anything you lose a lot of great partners and friends. So if you feel that way it's best to be honest. Or tell the person you're writing with, you want to take a break. I've had a couple of partners tell me that recently. And trust me it feels better than if they didn't say anything. But, if you sincerely like the roleplay experience you had with the person. Don't let it fade. Talk it out, figure things out. Sure I've been guilty of ghosting on numerous occasions. Mainly, cause I feel like with those individuals we were not fit to be partners. Though, I don't exactly know how to let them down gently. Or explain to them that I personally feel that we can't be partners. So in essence, best thing would be to be honest and open with your partner on how you feel.​

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