• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Do Not Go Gentle - Item Shop

Bang Bang

what can I say except
I T E M S


GENERAL STORE


Massive WIP

Credit is due to Squared Squared , CrimsonEclipse CrimsonEclipse , and Dover Dover for assistance. In addition, items have been 'borrowed' from Alice in Wonderland, The Wizard of Oz, The Bloody Chamber, The Adventure Zone, and others.​


  • fine clothes
    No. of Uses: -
    Description: Well-made, fine clothing for when you want to be just a little more fancy.
    No. Available: -
    Cost: 10 Gold

    traveller's clothes
    No. of Uses: -
    Description: Perfect for long journeys. Resists rain and will keep you warm.
    No. Available: -
    Cost: 5 Gold

    Fine Cloak
    No. of Uses: -
    Description: A well-made cloak more suited for fashion than form.
    No. Available: -
    Cost: 10 Gold

    traveller's cloak
    No. of Uses: -
    Description: A sturdy cloak that will protect you from the elements.
    No. Available: -
    Cost: 5 Gold

    rations
    No. of Uses: Enough for one day.
    Description: Standard rations. Will keep you fed for the day but leaves much to be desired.
    No. Available: -
    Cost: 1 Gold

    waterskin
    No. of Uses: -
    Description: Holds enough water to last through the day.
    No. Available: -
    Cost: 1 Gold

    blanket
    No. of Uses: -
    Description: Keeps you warm, but may not be enough for harsh environments.
    No. Available: -
    Cost: 2 Gold

    bedroll
    No. of Uses: -
    Description: Keeps you warm in all nights but the harshest.
    No. Available: -
    Cost: 3 Gold

    camping gear
    No. of Uses: -
    Description: Perfect for nights when you can't be in town. Contains a tent large enough for 2 people, a backpack, a blanket, a bedroll, a waterskin, ten days of rations, a length of rope, a lantern, a vial of oil, a torch, 3 candles, a cooking pot, 4 pitons, first aid kit, and a tinderbox.
    No. Available: -
    Cost: 40 Gold

    rope
    No. of Uses: -
    Description: Strong, durable rope that work great for all your climbing and knot tying needs. Very flammable.
    No. Available: -
    Cost: 3 Gold

    first aid kit
    No. of Uses: -
    Description:A necessary part of any adventurer's tools. Contains bandages, alcohol, and a sewing kit with a spool of thread and a needle.
    No. Available: -
    Cost: 5 Gold

    lantern
    No. of Uses: -
    Description: Light your way! Comes in hooded and bullseye varieties. Each new lantern is sold filled with oil. Each vial of oil lasts about half a night.
    No. Available: -
    Cost: 10 Gold

    vial of oil
    No. of Uses: 2 refills
    Description: A simple vial of oil. Highly flammable.
    No. Available: -
    Cost: 3 Gold

    torches/candles
    No. of Uses: -
    Description: Short-term use items to illuminate small spaces.
    No. Available: -
    Cost: 1 Gold

    tinderbox
    No. of Uses: -
    Description: A small metal container with flint, firesteel, and enough tinder for 3 uses.
    No. Available: -
    Cost: 3 Gold

    basic weaponary
    No. of Uses: -
    Description: A number of basic weapons. Prices varies depending on type. Purchasable weapons include bundles of crossbow bolts or arrows, swords, bows, daggers, knives, staffs, axes, etc.
    No. Available: -
    Cost: 50-200 Gold

    basic armor
    No. of Uses: -
    Description: Basic armor. Includes shields, cloth armor, leather armor, and metal armor.
    No. Available: -
    Cost: 50-200 Gold

    horse
    No. of Uses: -
    Description: Your trustworthy steed. Prices vary depending on quality and type of horse. A healthy riding horse costs around 500 gold.
    No. Available: -
    Cost: 300-700 Gold

    night at an inn
    No. of Uses: -
    Description: Tired of sleeping outdoors? Rest your head at an inn. Prices vary depending on quality of the establishment.
    No. Available: -
    Cost: 5-20 Gold

    food at an inn
    No. of Uses: -
    Description: If you cannot stand to eat rations any longer, stop by an inn to get yourself a hot meal. Quality varies depending on the establishment.
    No. Available: -
    Cost: 1-5 Gold

    carriage ride
    No. of Uses: -
    Description: Slower than travelling on a horse but faster than foot travel. Tends to be warmer. Prone to attack by highwaymen and deadly creatures.
    No. Available: -
    Cost: varies

    other?
    No. of Uses: -
    Description: ask, might be in stock
    No. Available: -
    Cost: varies
 
Last edited:


MAGNAR'S
shop of magnificent trinkets

mgowID2.jpg

[class=tabs] background-color: #792578; border-radius: 5px; box-shadow: 0px 0px 5px #000088; box-sizing: border-box; color: #e4eeff; font-size: 12px; line-height: 1; margin: 20px auto; min-width: 350px; text-align: center; width: 50%; [/class] [class=tab] box-sizing: border-box; cursor: pointer; display: inline-block; padding: 10px 0; width: 33%; [/class] [class name=tab state=hover] background-color: #2b7abb; [/class] [script class=tab on=click] hide tabsContent set currentTab (getText) if (eq ${currentTab} About) (show tabsContentAbout) if (eq ${currentTab} Wearables) (show tabsContentWearables) if (eq ${currentTab} Useables) (show tabsContentUseables) [/script] [div class=tabs][div class=tab style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;"]About
[div class=tab]Wearables[/div][div class=tab style="border-top-right-radius: 5px; border-bottom-right-radius: 5px; width: 34%;"]Useables[/div][/div] [div class="tabsContent tabsContentAbout"]
A mysterious travelling salesman who, legend has it, can appear and disappear seemingly out of nowhere. No one knows who he truly is, or what, but memories and records of him can be tracked back hundreds of years; often with a certain man by his side. Magnar specialises in unique and unusual items, though his prices, much like him, are a fickle thing. They are never set, and can change depending on the weather, how he woke up in the morning, what he had for dinner, or how much he likes the other person. Apart from gold, prices may include more unconventional things, for example the colour of one's hair, or a year's worth of memories.
IMPORTANT Some of the items have special effects or abilities, and not everything is always as it appears. Before using an item bought in this shop in a RP post, send me a message letting me know, so I can inform you of any special parameters.

Gameplay-wise, Magnar will randomly appear in different places, and be gone without notice. Players may go looking for him specifically —it is said he has a way of finding those who seek him out— but success is not guaranteed. Characters will have to interact and roleplay with Magnar properly, in order to purchase his items.
[/div] [div class="tabsContent tabsContentWearables" style="display: none;"]
Amulet of languages
Allows the wearer to speak any language, but only using bad slang and terrible grammar.
Boots of levitation
Boots with the power to levitate, up to three feet above the ground.
Boots of silly walks
While worn these boots' owner walks in a rather silly fashion. No impact on speed. Anyone who sees them walking in these boots drops their weapons out of laughter.
Cloak of heroic flapping
This cloak provides no bonuses, but constantly flaps in a magical breeze, even indoors, making the wearer look incredibly heroic.
Incidental musicbox
A music box to be hung at one's belt, which plays incidental music, depending on what you’re doing or what is happening around you. It will play a comical tune if you say something funny or trip over, hum creepily if you are in a scary or dangerous area, play battle drums when fighting, etc.
Kinky bracelet
Will make anything you say sound kinky to the listener.
Laced light boots
These boots will make the wearer faster, lighter, and more agile.
Ring of contrariness
Forces the wearer to disagree with everything anyone says.
Stylish belt
This magical belt can have its appearance changed by pure thought alone. It can only be reshaped as another type of belt or object of belt-like appearance of the same size as the belt had before. The belt may not be reshaped into a form which contains any metal other than iron, nor any type of gem or anything else remotely valuable.
Sun glasses
These shiny yellow spectacles prevent dazzling from bright light while not inhibiting vision in dark environments, and also allow the wearer to see through most illusions. Although, the fact that each lens is bright yellow and shaped like a pointy sun-icon makes many cringe at the idea of actually wearing them. When worn for 12 hours, they cause the wearer to get a nice, even, dark tan over their entire body —except for about an inch around both eyes, which is left pale.
[/div] [div class="tabsContent tabsContentUseables" style="display: none;"]
Conch shell of seagull-calling
A single seagull always shows up when it's blown, but is not under anyone's command and leaves after a few minutes.
Figurine of cat summoning
A cat shaped figurine that summons 7 normal house cats. It does not allow any sort of control over the animals.
Hidden sword
If this sword is tucked behind a robe or cloak it will not be found by anyone searching for it other than the person that hid it there.
Ice diamond
This diamond is found submerged in crushed ice in a specially sealed box. If it is removed from the ice it will gradually change over the next minute until it resembles a grey pebble. If submerged in crushed ice again it will quickly return to its diamond appearance.
Lucky coin
A normal looking coin, which grants whoever holds it good luck for two hours when they rub it. Can be used once a day.
Magic 8 ball
This pure black sphere with an eight emblazoned on it will answer a yes or no question that's asked of it.
Pot of rainbows
Makes a rainbow sprout out of it when used, even indoors.
Quill of languages
Can write in any language you wish, however, anything you write will magically convert to Comic Sans.
Ring of invisibility
As the name suggests, a ring of invisibility. Can be used three times a day, and its effect lasts for one hour.
Wand of misplaced objects
Using the wand causes the target to become surrounded by golden orbs which spin around him. When they disappear, the target discovers all his items have been moved —his sword is back in its sheath, things in his pockets are in his backpack, his shoe is on his hand, etc.
[/div]
[/div]
 
Last edited:


High Warlock of Ursuna​

tumblr_niluuy5P671s6bxzqo1_500.gif

I am the High Warlock of Ursuna. I believe most of you have already heard of me. If you don't, go ask someone.

Services include, and are not limited to:
☩ Implantation of a curse
☩ Tracking livings/non-livings
☩ Providing charms of all sort
☩ Information source
☩ Healing
☩ Further inquiries, contact me

Booking must be done at least a day prior to meeting. A spot is not guaranteed as I am most of the time busy. The price of the service is to be negotiated during the meeting. Serious customers only- I'm warning you. Further inquiries and booking can be done by the contact number below. If I am not around leave a message consisting of a summary of to problem, not more than 150 words or I won't be bothered to read. Address will be given after I confirm. If you have no business, please do not visit- unless you are clearly bored of living.


contact: xxx - xxxxxx (V. Mávros)

 
Last edited:

Users who are viewing this thread

Back
Top