Not a problem.
The truest words I've heard in a long time!Not a problem.
As some friendly parting advice, asking questions about lore and mechanics of the GM is usually the best thing to do before just throwing a character at them. Because even if you think you understand the world and mechanics based on whether or not it sounds similar to something you've done before, then you're wasting not only your time, but mine as well.
Well, yes. Lots of people are magical because this is a magical world with magic there to use. So why not use it?Oh, and another question: Anti-magic. Or, at least, magical blanks. I'm largely taking this idea from Warhammer 40k, with integration help from concepts from DnD and Pathfinders.
I'm still working on the fluff (Because, well, you have to accept this idea first... :/)
Mechanically, the person projects an aura, about five feet in diameter. In this aura, spell casters can't cast magic whilst in it, though, if they are outside, they can cast magic through it. However, magic cannot touch the person itself. Whenever magic hits the person's skin, or some sort of invisible shell that encases the person, it dissipates.
However, this magical defense isn't perfect; extremely (Maybe less than extremely) powerful magic users can breach this aura and shell, though the magic is still diminished- though even the diminished state depends on the 'power ratio', so to speak, between the two. The anti-magic can learn from such incidents, but it's not like a one and done deal; it has to face such repeated attacks MULTIPLE (and I stress multiple) times.
Another thing (Though this is a bit prototypical): Since the antimagic user is effectively cut off from mana, people perceive that said anti magic user as a bit...strange and queer. Even a bit unlikable. The effect is amplified with the more magically inclined race/user.
I'm sorry for proposing an entirely new system, one that probably disrupts your already complex magical system; I'm just seeing that lots of people are magical.