A tasty byte of a dark Digimon story.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Since it seems we're coming up on the game starting, I want to quickly go over power I intend to address power scaling - at least, in general.
My intention is to use a modified stat system adapted from the Cyber Sleuth games. Stats are going to end up being pretty Digimon-specific with some elements of certain species having big advantages in some fields. For example, to me, it only makes sense that a giant borderline Kaiju of a Digimon also have considerably higher brute strength. Additionally, I want the Digital World to feel somewhat like a game, but not so much that it can easily be abused. Stats are intended to add flavor to the world, not break it down into easily-abusable little chunks of content. What this also means is that, depending on your Digivolution line, previous evolutions might at times have a gimmick or stat line higher than their next form; this is an intended mechanic so that previous forms don't just become forgotten elements as they so often do.
So, without further delay, I'll go over some of the basic stats I had in mind:
Level [Lvl. XX] Digimon will have a level ranging from 1 - 99 that affects various factors of their existence, ranging from stats to move use to Digivolution lines. Levels do not reset upon Digivolution; which is a big departure from Cyber Sleuth, but is better for story-telling to keep things clean.
Experience / Data [EXP/D] A combined stat that mostly affects what will be the "level" of a Digimon, which itself will essentially be a culmination of its stats, maturity, and power. This one is straight forward, but I do want to establish that the mechanic of "absorbing data" will advance levels / grow power, much like it did in Frontier.
Health We will not be using a traditional health stat. There won't be an HP bar or points to track.
Datapool [DP] This will act as a "mana" pool for certain, more powerful abilities. The idea here is that some attacks are probably free to use whereas more powerful ones will be limited. A Datapool regenerates over time. This mechanic is meant mostly to allow me to design encounters / situations that are more complex than just spamming your most powerful ability until x target dies. Additionally, there is another mechanic to note here: if a Digimon's Datapool is entirely expended, they can tap into the Data uses for their level/experience. Some abilities can be charged or enhanced with more data, so this means there may be a time when you may strategically choose to literally expend levels to become more powerful, or at least risk it. In essence, this entire mechanic isn't meant to limit anyone (although it technically does), but to add some depth to combat.
Strength [STR] Strength is exactly what it sounds like; the intrinsic physical strength of a Digimon.
Virtual Processing Power [VP] This is the "intelligence" or "special" stat from other game systems. Whether it is borderline magical or augmenting a physical attack, VP is going to be the measure of how intense an effect it is.
Physical Defense [PD] This will be a measure of durability and toughness to direct physical damage.
Virtual Attack Firewall [VAF] This will be a measure of resistance to attacks that are related to VP. Think "special defense" if we're using other stat analogies.
Absolute Digital Potential [ADP] A "hidden" stat; one not even the characters can see like the others, but I think it's worth explaining. ADP represents the potential for a Digimon to grow and level. Up until now with the plotline, this has been set at birth. Sometimes, it remains so low Digimon never get past level 10. ADP basically creates a type of caste system where for the lifetime of the Digimon, they cannot exceed a set level and they won't know said level until they reach it. This is going to be a major part of the power dynamic in this game. Many Digivolutions and general stat increases will be locked behind levels that, for some Digimon, are impossible to achieve. In addition to that, ADP represents how much personal growth a Digimon can gain in certain stats if they choose to train them. If this were Pokemon, for example, imagine ADP affects the maximum amount of effort values a Digimon could get if they tried to strength train their whole lives. At a point, they just stop getting physically stronger. ADP dictates that point.
Alright, so the stat system in place is mostly about power and defense. I did not include speed, reflexes, etc. in the system here. Reason being, I don't want this to devolve into some numbers crunching game of who can go first and tracking some type of initiative. What I want this system to be is a fairly relative way of seeing "how powerful" Digimon are. Not only that, but a way to make Digimon of lower forms potentially match higher forms, thus increasing narrative flexibility. To further this logic, I will now reveal another game mechanic.
Most of the sins can only see stats as ranks: F - SSS. They only get a vague placement on them they they must learn over time. The sin of Sloth has the unique ability to see stats as their true numbers and make better calculations based on that. Additionally, the sin of Sloth can see if a Digimon is a Data, Virus, or Vaccine type as well as its primary elemental attribute. That is because the game will work on the premise that certain types do more damage to certain Digimon, though only for Virtual Attacks. Physical Attacks are "typeless" for the most part.
It's not super complicated, I assure you. At core, there are three options: hit something really hard (physical), hit something with a virtual (special attack), or hit something with a really strong attack that drains their Datapool. From there, it's just figuring out what works.
Each of the other five sins will have special, unique abilities I will reveal in time.
Now, the reason I bring this up now while there is still the chance to switch around forms:
Some Digimon forms will have certain higher stats just based on their form. For example, SkullGreymon is probably going to just have a higher Strength stat than WarGreymon due to the fact SkullGreymon is a giant kaiju of a mon. Where Wargreymon wins out here is that it will have far more maneuverability and attack options as well as a higher VP and Datapool. Since SkullGreymon isn't a Dramon, this would also mean the Dramon Destroyers don't do extra damage to it. Thus, there may be situations where the extra size and strength of SkullGreymon may be advantageous.
This will ultimately apply to all Digimon forms. Unique abilities, potential, or traits of a form maybe more relevant at times than the raw power of a higher form.