KAmber
Reverse Grip Apologist
It's what it's called.
Main part is a RPS5 squared system.
There's 25 classes and 5 classifications.
Melee (beats Special and Defensive)
Warrior(beats brute and rogue)
Rogue (beats duelist and spellblade)
Duelist(beats warrior and Brute)
Brute(beats rogue and spellblade)
Spellblade(beats duelist and warrior)Magic Warrior
Ranged(beats melee and magic)
Bowman(beats gunner and sniper)
gunner(beats sniper and boomeranger)
sniper(beats Ballista and boomeranger)
boomeranger(beats ballista and bowman)
Ballista(beats bowman and gunner) Ballista is like Specialized ranged, like crossbows.
Defensive(beats ranged and special)
Guard(beats paladin and Bouncer)
Knight(beats guard and Minion)
Paladin(beats Bouncer and Knight)
Minion(beats Paladin and Guard)
Bouncer(Beats Knight and Minion)yanno, one of the giant guard guys in a night club?
Magic(beats Defensive and Melee)
Cleric/Priest(Beats Wizard/Magi and Necromancer)
Wizard/Magi(beats Necromancer and Sorceror)
Necromancer(beats sorcerer and Runecaster)
Sorcerer(beats rune caster and cleric) Magic bloodline
Runecaster(beats cleric and wizard) Primal magic, like lightning. Runecasters use old rune magic.
Special(beats Magic and Ranged)
Craftsman(beats Scholar and Alchemist)Can be a woodcrafter, a blacksmith, anything.
Whip person(specialized medium range)(beats craftsman and scholar)
Cook(beats Whip and Craftsman)
Alchemist(beats Cook and Whip)The guy who brews potions and bombs and useful stuff.
Scholar(beats Alchemist and Cook)A scholar. Very useful, but not so much in a fight.
When you decide to be a class, tell me and I'll give you the stats.
Each class has 1 main power and 4 skills. the main power can't be changed and the 4 skills can be modified.
The 4 skills get marks +,o,or -.
You get 1 +, 2 o marks, and 1 -.
The + improves the skill by one bit. for example, a small magic power turns in to a medium magic power.
The o makes the skill stay the same, and the - decreases by one bit, so if you had a small magic power with a -, it goes to magic level 0 and is no longer something you can use.
Some classes let you use them as subs, and grant you bonuses or something. For example, a person who wants to be a mifwa(cat human) must be a sorcerer subtype to show they have nonhuman ancestry. This gives them a minor magic power.
Other classes have squires, which only can be played with another of those classes. Squires gain 3 of the abilities the class uses and get a different ability that helps out other people a lot.
Classes are given a speed and strength. it goes in this order.
Speed
Frozen(worst)
Slowest
Even Slower
Slower
Slow
Sluggish
Slow-ish
Average
a little faster
Fast
Faster
Quick
Nimble
Even Faster(fastest normally)
Fastest
CRAZY FAST
SUPA CRAZY FAST(best)
Strength
Breeze-shattered(worst)
tap-shattered
Really Weak
Weakest
Weaker
Weak
Not exactly weak
Weak-ish
Average
a little stronger
Strong
Stronger
Fortified
Dang Strong(best normally)
Fort Knox
SO STRONG
STRONGEST
CRAZY STRONG
Atlas(best)
CS:
Name
Age
Class
Subclass/other info related to class
Speed level(average class speed + modifier)
Strength level(average class strength + modifier)
Ability
Skills:
Skill 1(mark)
Skill 2(mark)
Skill 3(mark)
Skill 4(mark)
Bio
Other
(The modifier is, for example, if speed is one level higher, then strength is one level lower.
Main part is a RPS5 squared system.
There's 25 classes and 5 classifications.
Melee (beats Special and Defensive)
Warrior(beats brute and rogue)
Rogue (beats duelist and spellblade)
Duelist(beats warrior and Brute)
Brute(beats rogue and spellblade)
Spellblade(beats duelist and warrior)Magic Warrior
Ranged(beats melee and magic)
Bowman(beats gunner and sniper)
gunner(beats sniper and boomeranger)
sniper(beats Ballista and boomeranger)
boomeranger(beats ballista and bowman)
Ballista(beats bowman and gunner) Ballista is like Specialized ranged, like crossbows.
Defensive(beats ranged and special)
Guard(beats paladin and Bouncer)
Knight(beats guard and Minion)
Paladin(beats Bouncer and Knight)
Minion(beats Paladin and Guard)
Bouncer(Beats Knight and Minion)yanno, one of the giant guard guys in a night club?
Magic(beats Defensive and Melee)
Cleric/Priest(Beats Wizard/Magi and Necromancer)
Wizard/Magi(beats Necromancer and Sorceror)
Necromancer(beats sorcerer and Runecaster)
Sorcerer(beats rune caster and cleric) Magic bloodline
Runecaster(beats cleric and wizard) Primal magic, like lightning. Runecasters use old rune magic.
Special(beats Magic and Ranged)
Craftsman(beats Scholar and Alchemist)Can be a woodcrafter, a blacksmith, anything.
Whip person(specialized medium range)(beats craftsman and scholar)
Cook(beats Whip and Craftsman)
Alchemist(beats Cook and Whip)The guy who brews potions and bombs and useful stuff.
Scholar(beats Alchemist and Cook)A scholar. Very useful, but not so much in a fight.
When you decide to be a class, tell me and I'll give you the stats.
Each class has 1 main power and 4 skills. the main power can't be changed and the 4 skills can be modified.
The 4 skills get marks +,o,or -.
You get 1 +, 2 o marks, and 1 -.
The + improves the skill by one bit. for example, a small magic power turns in to a medium magic power.
The o makes the skill stay the same, and the - decreases by one bit, so if you had a small magic power with a -, it goes to magic level 0 and is no longer something you can use.
Some classes let you use them as subs, and grant you bonuses or something. For example, a person who wants to be a mifwa(cat human) must be a sorcerer subtype to show they have nonhuman ancestry. This gives them a minor magic power.
Other classes have squires, which only can be played with another of those classes. Squires gain 3 of the abilities the class uses and get a different ability that helps out other people a lot.
Classes are given a speed and strength. it goes in this order.
Speed
Frozen(worst)
Slowest
Even Slower
Slower
Slow
Sluggish
Slow-ish
Average
a little faster
Fast
Faster
Quick
Nimble
Even Faster(fastest normally)
Fastest
CRAZY FAST
SUPA CRAZY FAST(best)
Strength
Breeze-shattered(worst)
tap-shattered
Really Weak
Weakest
Weaker
Weak
Not exactly weak
Weak-ish
Average
a little stronger
Strong
Stronger
Fortified
Dang Strong(best normally)
Fort Knox
SO STRONG
STRONGEST
CRAZY STRONG
Atlas(best)
CS:
Name
Age
Class
Subclass/other info related to class
Speed level(average class speed + modifier)
Strength level(average class strength + modifier)
Ability
Skills:
Skill 1(mark)
Skill 2(mark)
Skill 3(mark)
Skill 4(mark)
Bio
Other
(The modifier is, for example, if speed is one level higher, then strength is one level lower.
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