Tlon
An illusion of the internet
Hey folks, it’s been a while since I’ve played any pen and paper type thing but covid has me wanting to try on here. I’m looking for 2-3 players who would be interested in a detective or crime RP, set in the world of Disco Elysium. I’d also prefer to play with people who are also sort of new or rusty, that way we can learn through it together. Familiarity with the lore/world is not necessary - I can help explain and offer pointers on what characters would look like in this world. It’s mostly a modernish setting anyway.
Like Disco Elysium we will be using the Metric RPG System. The Metric system is pretty straightforward. It’s focused more on dialogue and story than combat, which will also be true of this RP. Character sheets look like this:
Name:
Attributes
(Each value must be within 1-6. 12 points total to spend.)
Intellect - Raw brain power, how smart you are. Your capacity to reason.
Psyche - Sensitivity, how emotionally intelligent you are. Your power to influence yourself and others.
Motorics - Your senses, how agile you are. How well you move your body.
Physique - Your musculature, how strong you are. How well your body is built.
Skills
(The attribute value from above is the skill cap for all skills based on that attribute. 2 points to spend along with 1 Signature Skill which increases the skill as well as increasing that skills cap by 1.)
(Intellect Based)
Rhetoric
Drama
Logic
Visual Calculus
Encyclopedia
Conceptualization
(Psyche Based)
Suggestion
Empathy
Authority
Volition
Esprit de Corps
Inland Empire
(Physique Based)
Half-light
Shivers
Physical Instrument
Endurance
Electro-chemistry
Pain Threshold
(Motorics Based)
Composure
Perception
Hand-eye Coordination
Reaction Speed
Savoir Faire
Interfacing
(More description on skills can be found here)
Brief Physical Description: (500 or so words)
A task is accomplished by taking the relevant skill, adding the attribute base, and then a 2d6 roll. If that sum is higher than the difficulty of the task the player succeeds, otherwise they fail. Snake eyes (1s) is always a fail and Boxcars (6s) is always a success, regardless of what the actual skill and difficulty values are. Acquiring more skill points should happen rather quickly, so don’t worry, you’ll have time to pick up other skills.
As far as campaign I have a few ideas, and would leave it up to players to choose which one of the following they’d like to go with:
Interisolary Sequence Killer: Detectives from the Revachol’s Citizens Militia have been dispatched to solve a series of killings, all of them done in a distinct style that has become infamous across Caillou. It becomes clear that the elusive killer is not only becoming more bold but that the killer has also been active on the isolas of Mundi and Graad, evading capture primarily due to the fact that police departments across isolas do not often work together. To help stop the killings the detectives will need to start casting a wider investigatory net.
The Dossier on Isola X: The death of a low ranking Wild Pines executive appears at first glance like a suicide by a man stressed by corporate life. It becomes complicated when the two detectives conducting the routine investigation stumble upon a strange dossier that contains data on the mythical Isola X. Said to exist somewhere in the vast Pale between Seol and Samara, Isola X is said to be a land rich in natural resources, ruled by a people that live in cities made of gold. The detectives don’t know about all that, but they do know that since the dossier has fallen into their possession shadowy figures keep appearing in the corners of their vision…
Magenta Reál: When several lorries inbound from southern Caillou go missing RCM detectives are sent to find their drivers. The case is straightforward: they discover their fellow officers are responsible for the disappeared lorries and that the motive is the money to be made shipping magenta cocaine out to the rest of Elysium. The detectives are threatened with death and blackmail and they struggle with how to proceed. When an ex-dealer comes to them pleading for protection in exchange for testimony their hands are forced. Now they have to try to find which other officers they can trust to uphold their oaths while keeping their witness safe in the streets of Revachol.
Respond here if interested or if you have questions!
Like Disco Elysium we will be using the Metric RPG System. The Metric system is pretty straightforward. It’s focused more on dialogue and story than combat, which will also be true of this RP. Character sheets look like this:
Name:
Attributes
(Each value must be within 1-6. 12 points total to spend.)
Intellect - Raw brain power, how smart you are. Your capacity to reason.
Psyche - Sensitivity, how emotionally intelligent you are. Your power to influence yourself and others.
Motorics - Your senses, how agile you are. How well you move your body.
Physique - Your musculature, how strong you are. How well your body is built.
Skills
(The attribute value from above is the skill cap for all skills based on that attribute. 2 points to spend along with 1 Signature Skill which increases the skill as well as increasing that skills cap by 1.)
(Intellect Based)
Rhetoric
Drama
Logic
Visual Calculus
Encyclopedia
Conceptualization
(Psyche Based)
Suggestion
Empathy
Authority
Volition
Esprit de Corps
Inland Empire
(Physique Based)
Half-light
Shivers
Physical Instrument
Endurance
Electro-chemistry
Pain Threshold
(Motorics Based)
Composure
Perception
Hand-eye Coordination
Reaction Speed
Savoir Faire
Interfacing
(More description on skills can be found here)
Brief Physical Description: (500 or so words)
A task is accomplished by taking the relevant skill, adding the attribute base, and then a 2d6 roll. If that sum is higher than the difficulty of the task the player succeeds, otherwise they fail. Snake eyes (1s) is always a fail and Boxcars (6s) is always a success, regardless of what the actual skill and difficulty values are. Acquiring more skill points should happen rather quickly, so don’t worry, you’ll have time to pick up other skills.
As far as campaign I have a few ideas, and would leave it up to players to choose which one of the following they’d like to go with:
Interisolary Sequence Killer: Detectives from the Revachol’s Citizens Militia have been dispatched to solve a series of killings, all of them done in a distinct style that has become infamous across Caillou. It becomes clear that the elusive killer is not only becoming more bold but that the killer has also been active on the isolas of Mundi and Graad, evading capture primarily due to the fact that police departments across isolas do not often work together. To help stop the killings the detectives will need to start casting a wider investigatory net.
The Dossier on Isola X: The death of a low ranking Wild Pines executive appears at first glance like a suicide by a man stressed by corporate life. It becomes complicated when the two detectives conducting the routine investigation stumble upon a strange dossier that contains data on the mythical Isola X. Said to exist somewhere in the vast Pale between Seol and Samara, Isola X is said to be a land rich in natural resources, ruled by a people that live in cities made of gold. The detectives don’t know about all that, but they do know that since the dossier has fallen into their possession shadowy figures keep appearing in the corners of their vision…
Magenta Reál: When several lorries inbound from southern Caillou go missing RCM detectives are sent to find their drivers. The case is straightforward: they discover their fellow officers are responsible for the disappeared lorries and that the motive is the money to be made shipping magenta cocaine out to the rest of Elysium. The detectives are threatened with death and blackmail and they struggle with how to proceed. When an ex-dealer comes to them pleading for protection in exchange for testimony their hands are forced. Now they have to try to find which other officers they can trust to uphold their oaths while keeping their witness safe in the streets of Revachol.
Respond here if interested or if you have questions!