Hurrah! And yes still in that tentative pre-application stage.
Still working out the start of the plot, by which I mean condensing my stream-of-consciousness into actually readable paragraphs. The basics is a Quest™ to ultimately free humanity, but they'll need to start off small if it begins with the characters meeting up with the common goal.
Also! Before I write too much: I'm interested what parts of this appeal to most people, so which should get more focus than others.
Travelling and exploring different parts of the galaxy? Fighting, whether in space or on land/in stations? Infiltrating places to carry out rescue missions or to obtain/steal information? Utilising blackmail and threats? Investigating and trying to end the smuggling and kidnap of humans? Hijacking or sabotaging others' ships? Becoming wanted criminals and forced on the run? Considered nothing more than a weird annoyance? Something else entirely?
I like idea of missions within the group. I think that might be further down the line once its formed and the characters have been introduced. I think rescue and stealth missions would be fun, regardless if it’s on ground or in ship!
The idea forming an underground resistance and other institutions, alien and otherwise, and how they operate within the world would really inform where the alliances are too. I could even see neutral factions that probably don’t want to participate - maybe the Meduls, who just want to be left to innovate?
Playing fugitives is something I love in these type of quests too. Having characters who play on the other side/the antagonistic aside (those who want to continue human experiments) would be cool too see as well.
I forgot to comment this earlier, but to your question; I think it might be fun if we were a (somewhat haphazardly put together) team of infiltrators/sabotageurs for some manner of 'human liberation front', possibly? Anything with stealth, intrigue and hacking-based heists sounds good to me!
I was planning on playing as a sort of rogue/outlaw character and a human they'd kidnapped, if that helps? (On a related note, I should ask: is there a character limit per person?)
This is so interesting! I'd very much love to play an Archivist. Is there an OOC thread? ^^
Not yet- once I finish getting the CSs tidied up then I'll post that thread along with an OOC.
(Also yeeee for Archivists! There should be a good bit of variation there, for character creating)
This is sounding like what I was tending towards (so good to know we're somewhat on the same page!). And expanding the world as we go, figuring out who does what.
So, so far tending towards a more stealthy/sabotage/infiltration approach rather than guns blazing. With room for political drama in terms of factions pitted against each other and trying to manipulate the turn of events in their own ways.
Certain races will definitely not care one way or another, or may offer shelter without actually offering assistance. Others will try to scupper plans they encounter to keep things as they are, or respond with violence. Some may be more widely sympathetic. Exactly who has which opinion is up for debate though (and of course not every group will follow the plans of their species).
As far as I'd planned, the Archivists would be ostensibly neutral (just wanting to observe things as they happen), but certain members could easily lean one way or another and try to influence events- they're still allowed to have their own opinions on matters like that, and get involved as they wish.
The Mysae would likely be in favour of the New Earth Project continuing- there's profit in taking humans and other creatures/artefacts from Earth and selling them on. Lifting the restrictions and letting the humans free would be a big loss in terms of novelty revenue. So they'd be likely to counter-sabotage.
The Hume also are in favour of the project continuing: "uncorrupted" humans are something sacred, a relic to the past. It's an open secret that many of their temples house humans inside as some kind of "living deities", though they'd never openly condone taking them from Earth, and are kind of uncomfortable with the idea of them roaming around the galaxy. But maybe they could be swayed, convinced that it's cruel to keep humans trapped on a dying planet past their time.
Can definitely see the Meduls being more laid-back about the whole thing and less interested in getting involved in the politics.
I’m interested to see how you decide to flesh out the races. I’m curious to see how they will interact - whether they stay within their kind or choose to live more tolerantly with others, despite the differences. Even then, maybe there are caste systems within each kind.
Will there be a centralized government (for all) or are each species in charge of their own government/laws?
If you need help world building, I’d like to volunteer. I’m interested in making an alien species or adopting one - the Meduls, more likely - when it comes to character creation.
Yeah, if you're looking for any assistance or just stuff like feedback, I'd love to help with the Archivists!
Hmm... Kind of wondering how plausible/likely it is that certain companies would try to make artificial humans to meet the demand for legit ones. And how illegal THAT would be. Mainly asking because I have a favorite character of mine I might bring in.
The original concept was mass cloned explorers/colony starters given some kind of Neural Uplink to an AI, trained entirely in VR dreamscapes, but in this world it would probably make more sense that it’s small batch cloning with a high degree of customization ala Gattaca. Probably openly artificial to avoid legal concerns. (Past versions of the corporation responsible were shut down over rights violations, leaving the artificial humans kind of on their own) But... Hm... Unsure about any other details right now, just kind of gauging how well it meshes with the existing world building.