Michi
Keep your enemies close, and your friends DEAD!
Home from the airport after a long trip, Character A realizes he has the wrong suitcase. He’s halfway to freaking out because, “I’m gonna have to get new bad graphic tee’s woe is me”, and pulls open the bag to see if he can find something to show who the owner is, as the tags aren’t any help. What he finds inside, however, leads him to believe the bag’s real owner might be a witch with a mean streak and, “oh god, is that a real human skull on top of that spell book?” What’s worse, if this crazy person has his bag, they know exactly where he lives because this student listened to their mother and put a return address. This would be the worst day ever even if Character B didn’t just pound on their door and demand they hand over the bag otherwise an underground world of magic and mischief Character A never imaged might be doomed if the witch is ever reconnected with their book of spells.
Maximillian
CHARACTER NOTES!
Maximillian
The underground: This is a society of all manner of magical creatures and supernaturally inclined humans. The underground can be found in the subways, sewers and abandoned buildings of the city. Indeed, one might assume that the subway was dead but below the city is a world teeming with life and stretches for miles.
Nightmares: Think of these creatures as the monsters of the underground, ranging from Goblins and Redcaps to the elusive banshee’s. These creatures are not evil per-say but they run toward the malevolent. Nightmares were officially part of the Unseelie court when it still held sway and their seasons are Fall and Winter.
Daydreams: These are the good creatures, or rather the mostly benevolent ones, ranging from brownies to elves to sylphs. They are not always kind but do not seek to hurt people. Daydreams were the Seelie court when it still held sway and their seasons are Summer and Spring.
Sleepers: Normal humans unaware of the Underground
Restless: Witches, Psychics and humans who know of the underground. These are the few who can pass between worlds and hold great power in the secrets they keep.
Unseelie court/ Nightmares: The Unseelie Court consists of the darkly-inclined fairies. Unlike the Seelie Court, no offense is necessary to bring down their assaults. As a group (or "host"), they appear at night and assault travelers, often carrying them through the air, beating them, and forcing them to commit such acts as shooting at cattle. Like the beings of the Seelie Court who are not always benevolent, neither are the fairies of the Unseelie Court always malevolent. Most Unseelies can become fond of a particular human if they are viewed as respectful, and would choose to make them something of a pet. Some of the most common characters in the Unseelie Court are Bogies, Bogles, Boggarts, Abbey Lubbers and Buttery Spirits.
Seelie court/Daydreamers: The Seelie court are known to seek help from humans, to warn those who have accidentally offended them, and to return human kindness with favors of their own. Still, a fairy belonging to this court will avenge insults and could be prone to mischief. The most common time of day to see them is twilight. Other names for the Seelie court are 'The Shining Throne' or 'The Golden Ones' and 'The Summer Court'. Seelies are known for playing pranks on humans and having a light hearted attitude, forgetting their sorrows quickly and not realizing how they might be affecting the humans they play pranks on.
(Fae range from elves, to goblins to dragons. Some fae don’t even have a name. As long as they are aloof, powerful and inhumane, bam a convincing fae.)
The Infected Humans- Soul infected, Bodily infected or Mentally infected by lore standards.
Witches: Witches are humans with the ability to use magic. Technically any human could be a witch but some humans have more talent for it than others. While their magic will never truly measure up to that of the High fae (elves, kings, princes, etc etc) they can become a force of nature to rival most anyone else. They receive extended lives for their use of magic however most die early because of a botched spell or enemies. It is said that magic infects a witches soul. Iron will stop a witches magic just as quickly as it will a fae unless they are extraordinarily power or have an artifact.
Werewolves/Shapeshifters: These creatures were once human before being bitten and turned into half animal. Depending on the creature the moon, sun or stars drives them. The more proficient they are in controlling their changes the more powerful they become. It is said that magic has infected their body. Shifters age slowly, though faster than witches, as their body will always return to the state it was when they transformed, however if they spend most of their time as human they will age as a human. Silver will stop a were.
Vampires: The longest lived of the ‘transformed’ human races. Wood does not harm them but silver is unappealing and the only true way to kill one is to remove their head and burn the body. They are created by an exchange of blood and will live indefinitely unless killed. It is said they have been infected magically through the mind.
Nightmares: Think of these creatures as the monsters of the underground, ranging from Goblins and Redcaps to the elusive banshee’s. These creatures are not evil per-say but they run toward the malevolent. Nightmares were officially part of the Unseelie court when it still held sway and their seasons are Fall and Winter.
Daydreams: These are the good creatures, or rather the mostly benevolent ones, ranging from brownies to elves to sylphs. They are not always kind but do not seek to hurt people. Daydreams were the Seelie court when it still held sway and their seasons are Summer and Spring.
Sleepers: Normal humans unaware of the Underground
Restless: Witches, Psychics and humans who know of the underground. These are the few who can pass between worlds and hold great power in the secrets they keep.
Unseelie court/ Nightmares: The Unseelie Court consists of the darkly-inclined fairies. Unlike the Seelie Court, no offense is necessary to bring down their assaults. As a group (or "host"), they appear at night and assault travelers, often carrying them through the air, beating them, and forcing them to commit such acts as shooting at cattle. Like the beings of the Seelie Court who are not always benevolent, neither are the fairies of the Unseelie Court always malevolent. Most Unseelies can become fond of a particular human if they are viewed as respectful, and would choose to make them something of a pet. Some of the most common characters in the Unseelie Court are Bogies, Bogles, Boggarts, Abbey Lubbers and Buttery Spirits.
Seelie court/Daydreamers: The Seelie court are known to seek help from humans, to warn those who have accidentally offended them, and to return human kindness with favors of their own. Still, a fairy belonging to this court will avenge insults and could be prone to mischief. The most common time of day to see them is twilight. Other names for the Seelie court are 'The Shining Throne' or 'The Golden Ones' and 'The Summer Court'. Seelies are known for playing pranks on humans and having a light hearted attitude, forgetting their sorrows quickly and not realizing how they might be affecting the humans they play pranks on.
(Fae range from elves, to goblins to dragons. Some fae don’t even have a name. As long as they are aloof, powerful and inhumane, bam a convincing fae.)
The Infected Humans- Soul infected, Bodily infected or Mentally infected by lore standards.
Witches: Witches are humans with the ability to use magic. Technically any human could be a witch but some humans have more talent for it than others. While their magic will never truly measure up to that of the High fae (elves, kings, princes, etc etc) they can become a force of nature to rival most anyone else. They receive extended lives for their use of magic however most die early because of a botched spell or enemies. It is said that magic infects a witches soul. Iron will stop a witches magic just as quickly as it will a fae unless they are extraordinarily power or have an artifact.
Werewolves/Shapeshifters: These creatures were once human before being bitten and turned into half animal. Depending on the creature the moon, sun or stars drives them. The more proficient they are in controlling their changes the more powerful they become. It is said that magic has infected their body. Shifters age slowly, though faster than witches, as their body will always return to the state it was when they transformed, however if they spend most of their time as human they will age as a human. Silver will stop a were.
Vampires: The longest lived of the ‘transformed’ human races. Wood does not harm them but silver is unappealing and the only true way to kill one is to remove their head and burn the body. They are created by an exchange of blood and will live indefinitely unless killed. It is said they have been infected magically through the mind.
Rules of magic:
— Cannot expend more energy than you have in your body.
—If you drip blood on something it is yours. Blood is a claiming act and the magic will bind to your blood.
—Magical artifacts, wants, staffs, books, skulls, daggers, swords etc etc can augment your magical power, however, these artifacts are magically ‘living’ and have a mind of their own. They will try to convince you to do their bidding rather than your own, whether it be good or bad, and some will even manifest a form or speak to the user.
—Using magic on people is harder than using magic on inanimate objects. Stubborn people are resistant to most mind spells and very stubborn people are immune.
Rules of interacting with fae:
—Politeness and respect goes a long way.
—Do not purposely insult the Fae. They will kill you.
—Never eat or drink something a Fae gives you.
—According to lore it would be wise not to walk into circles of mushrooms. In Faerie they are spellbound. Circles of dark green grass, too.
—Cold Iron will kill a Fae and it is rude to carry it in polite company.
—Do not say thank you. The fae find it disrespectful as it dilutes their act of kindness or whatever they have done for you. Say "you are most kind" or "I appreciate your help/act of kindness/fellowship" etc. as a means of gratitude.
—Not over or under, but in-between, is where you'll find the blessed and unblessed unseen.
—Nothing in Faerie is black or white, everything is gray.
—Do not say ‘I'm sorry’. Say "my apologies", "pardon me", or "I express regret".
—When the fae speak they mean everything they say, they can’t lie outright. The tongue holds power so be careful what you say and listen closely to them because they may be saying more than they let on.
—If you get the fae to promise something they will stick to that promise even if it means them death. The phrases "a faery's promise" and "you have my word" are very powerful. Either of these sayings mean business.
—Fae are masters of manipulation. They will twist your words and generally make you regret what you asked for. Do understand that manipulation is a survival skill and it honestly isn't narrowed down to just Fae culture.
—You can actually contract a fae: bond between you and them where both parties have to do something for one another– be careful. Faeries are very good at finding loopholes. Ex: You say they can't cause you any injury and then they bite you, explaining the fact that they simply chose to take injury as meaning "verbal insult" instead of "bodily harm".
—The fae are able use glamour.
—Wearing your coat inside out, carrying stale bread, iron nails above doors will persuade Fae to stay away from you, unless they are a High fae.
Note on royalty: There is an Unseelie and Seelie King and Queen, they are not married and rule jointly. The Queens are Spring and Fall and the Kings are summer and winter, in most cases. These beings, as well as Dukes, princes etc, are commonly "the shinning ones" and are said to be both hauntingly beautiful and endlessly cruel to those to stray out of bounds. Witches, shapeshifter and vampires have no royalty and have organizations that are run by councils of 10, making 30 council members in total.
— Cannot expend more energy than you have in your body.
—If you drip blood on something it is yours. Blood is a claiming act and the magic will bind to your blood.
—Magical artifacts, wants, staffs, books, skulls, daggers, swords etc etc can augment your magical power, however, these artifacts are magically ‘living’ and have a mind of their own. They will try to convince you to do their bidding rather than your own, whether it be good or bad, and some will even manifest a form or speak to the user.
—Using magic on people is harder than using magic on inanimate objects. Stubborn people are resistant to most mind spells and very stubborn people are immune.
Rules of interacting with fae:
—Politeness and respect goes a long way.
—Do not purposely insult the Fae. They will kill you.
—Never eat or drink something a Fae gives you.
—According to lore it would be wise not to walk into circles of mushrooms. In Faerie they are spellbound. Circles of dark green grass, too.
—Cold Iron will kill a Fae and it is rude to carry it in polite company.
—Do not say thank you. The fae find it disrespectful as it dilutes their act of kindness or whatever they have done for you. Say "you are most kind" or "I appreciate your help/act of kindness/fellowship" etc. as a means of gratitude.
—Not over or under, but in-between, is where you'll find the blessed and unblessed unseen.
—Nothing in Faerie is black or white, everything is gray.
—Do not say ‘I'm sorry’. Say "my apologies", "pardon me", or "I express regret".
—When the fae speak they mean everything they say, they can’t lie outright. The tongue holds power so be careful what you say and listen closely to them because they may be saying more than they let on.
—If you get the fae to promise something they will stick to that promise even if it means them death. The phrases "a faery's promise" and "you have my word" are very powerful. Either of these sayings mean business.
—Fae are masters of manipulation. They will twist your words and generally make you regret what you asked for. Do understand that manipulation is a survival skill and it honestly isn't narrowed down to just Fae culture.
—You can actually contract a fae: bond between you and them where both parties have to do something for one another– be careful. Faeries are very good at finding loopholes. Ex: You say they can't cause you any injury and then they bite you, explaining the fact that they simply chose to take injury as meaning "verbal insult" instead of "bodily harm".
—The fae are able use glamour.
—Wearing your coat inside out, carrying stale bread, iron nails above doors will persuade Fae to stay away from you, unless they are a High fae.
Note on royalty: There is an Unseelie and Seelie King and Queen, they are not married and rule jointly. The Queens are Spring and Fall and the Kings are summer and winter, in most cases. These beings, as well as Dukes, princes etc, are commonly "the shinning ones" and are said to be both hauntingly beautiful and endlessly cruel to those to stray out of bounds. Witches, shapeshifter and vampires have no royalty and have organizations that are run by councils of 10, making 30 council members in total.
CHARACTER NOTES!
Cedric Dafydd
Race: Witch
Age: 29
Height: 5'8
Body type: average
Hair: Dark, curly, messy, medium length
Eyes: Brown
Glasses: Yes
|Key notes|
Bound to book: Sweet Dream Diary - Sachi
Home: Dafydd Cottage - once owned by Fae, with an abundance of natural magic. Won in a gamble centuries ago by his ancestors, as long as one of Dafydd name AND blood resides on the land, the land cannot be reclaimed. Once a Dayfdd no longer lives on the land, the Fae may reclaim the land.
Race: Witch
Age: 29
Height: 5'8
Body type: average
Hair: Dark, curly, messy, medium length
Eyes: Brown
Glasses: Yes
|Key notes|
Bound to book: Sweet Dream Diary - Sachi
Home: Dafydd Cottage - once owned by Fae, with an abundance of natural magic. Won in a gamble centuries ago by his ancestors, as long as one of Dafydd name AND blood resides on the land, the land cannot be reclaimed. Once a Dayfdd no longer lives on the land, the Fae may reclaim the land.
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