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Nation Building Days of Chivalry Character Archive

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Shireling

A Servant of King and Country
CHARACTER REPOSITORY FOR DAYS OF CHIVALRY

DAYS OF CHIVALRY CHARACTER APPLICATION SHEET
NAME: Your character's name. Should be appropriate for their nationality, or something that would be found in a medieval European-inspired fantasy setting.
AGE: Almost all lord or soldier characters should be at least 20.
NATIONALITY: Where your character is from.
SEX: Male or female, in Velania women are excluded in most societies from direct combat roles, although there are famous examples of warrior women dotted throughout Velanian history. Long story short, female characters will have a bit rougher of a time as soldiers in most cases.
STATUS: Your character's social standing among their people. Are they a Lord, Knight, Captain, Guildsman, Freeman, Scholar, Peasant, or Cleric?
OCCUPATION: What is their trade or profession? For most people, this will be self-explanatory given the title. Lords and knights might have additional duties besides being military servants, for example, as Spymasters or Royal Castellans.
LOYALTY: Which faction do you pledge your allegiance to? Are you a sworn lord, a loyal subject, or a sellsword?
CLASS: If you are a warrior, what is your fighting style? Two-handed swords? Axe and shield? Archer? Etc.
BIOGRAPHY: Your character's backstory. Give at least two paragraphs of at least three sentences each.
PERSONALITY: Their temperment, how they react in battle, etc. Give a solid paragraph.
APPEARANCE: Include a faceclaim of some type (preferably a portrait or period artwork, but not mandatory) and a description or picture of what they might look like decked in armor or their typical regalia.


SAMPLE CHARACTER SHEET (MOD CHARACTER)

NAME: Prince Eduardo Veluca del Toleno Antonio_Moro_-_Willem_I_van_Nassau.jpgAGE: 27-Years-Old
NATIONALITY: Royal Espadan
SEX: Male
STATUS: Crown Prince of Espada
OCCUPATION: Commander of Royal Companies, Champion of the House Veluca
LOYALTY: The Auspicious Kingdom of Espada
CLASS: Medium Armor Sword-and-Buckler Melee Specialist
BIOGRAPHY: Born in the lap of luxury, Eduardo wanted for nothing as a young boy and heir to the Espadan throne save the chance to go on globetrotting adventures like his father. The Young Eduardo was always disappointed when, after months at home, his father departed Espada to fight in foreign wars and bring back riches and hours of stories. This filled Eduardo with the hope that he could follow in his father's footsteps and become a great adventurer.

When he was 19, there were stirrings at the Court of Toleno given the unexpected but not anomalous death of his grandfather at 64, which precipitated his father's rising to the throne. The Lord Hector Pontedilio accused the king of murdering his father to gain the throne, an accusation that was specious but nonetheless threw the court into disarray. Eduardo, always his father's stalwart defender, advanced to take the place of the King's champion in representing him in judicial combat. He met Lord Pontedilio on the field at San Domesco where they engaged in combat for King Veluca's honor. Eduardo was victorious, and in defeating Pontedilio he gained the contrarian lord's respect for sparing him his life and the respect of an older and distinguished knight-errant Sir Jorge Quejada de la Colinas, who became ever after his travelling companion. Since then, he has grown to be a respected general and captain of men in his own right, as well as a distinguished master of the blade.

PERSONALITY: Eduardo is fiery, much like the Espadan stock from which he descends. He is generally considered to be the most tastefully flamboyant gentleman of the Espadan court, who pays proper respect to ladies and is generally honorable in his dealings with other gentlemen. He is, like his father, a bit snobbish towards those of lower social standing unless they can gain his respect through feats of valor. He prizes success in battle not so much as courage under arms and valor in the face of death. Additionally, he is personally quite devoutly Paragonic and while he will extend mercy towards Velanian lords and knights in combat, he has no such mercy to spare the Sarazin.
 
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DAYS OF CHIVALRY CHARACTER APPLICATION SHEET

NAME: Bryant Helarnd

AGE: 24

NATIONALITY: Ironforged

SEX: Male

STATUS: New blood Infantry Officer/ Low-Born Courtier

OCCUPATION: Newly promoted Lieutenant of the 'Walls of Stathford' and Woodworker

LOYALTY: Born and bred Ironforged, loyal to the state, to comrades, to lord, in that order

CLASS: Bastard axe and shield in formation, preference of two-handed war axe at liberty

BIOGRAPHY: Born in the snowy forests north of Stathford to a woodworker and the local laundry woman, he joined what would be a family of twelve as the seventh. Living through the sparse conditions and growing through the hard winters and quick summers that defines the north kept him on his toes from an early age, many of his siblings dying to the conditions whether they be animals or sickness. In the end he survived five of his siblings and soon it became apparent that the family would need to get their children working as soon as possible or send them away. As Bryant had picked up on his fathers teachings the fastest he was kept, as well as two of his brothers, the rest of his brothers and sisters being sent around the country for coin. From a young age he came to love working the wood into useful things and appreciating his father he learned to make everything from bows to building pegs, weapon hafts to animal troughs. During his formative years his the family unit truly became one, and though fights were common it was nothing a quick hot stew or a nice snow chilled ale leading to a scuffle couldn't get laughed away. The family had always been a part of the local militia, and it was no exception for him or his brothers, and due to the relative space and solidarity of the small dots of families it was more of a self-sufficiency training than the show of force from patrolling. It became clear however to the more veteran members of the militia that the younger son of Sylan had a hunger for battle, and just as quickly as he picked up his craft, he picked up a new one: The Two Handed axe. Paying his father his small penance to higher on another helper, and with tears in his eyes he felt the call to arms, and the day after he left to the lords manner, to sign his name into the roster. He took to soldiering with a thirst and soon was taught the weapons of war, the bastard axe and shield, quickly feeling the kinship of his family with his new brothers. At 16 he signed his name, and at 18 he replaced the chosen man of his line, 20 the Sergeant, and finally at 24, was made a Lieutenant by the lord himself. Brought in as a courtier to hear the more simple opinion of the average man and as a soldier budding with the ideas of tactic and greater battle, many eyes fell to him, some eyeing him to fall, others hoping to watch him soar.

PERSONALITY: A mishmash of when and where, his opinions are offered freely or are required to be coaxed out, loudly the life of the party but other times the quiet on the wall. From his upbringing manners meant simply not spitting in the same bowl but now he is having to learn quickly what it means to be an officer under a standard. What is the enemy on or off the field? Where is the battle that takes place? How many men do I have following me, how many is assaulting us? Is being bookish going to solve the issue or is a headbutt? Who am I fighting? I am no longer in the simple world of a woodworker or even a soldier, variables matter, and acting in accordance to these variables will get me farther in this new world than what I have faced so far

APPEARANCE: Brown haired and green eyed, like most of his northern kin he is taller than the average Ironforged and built to boot. Scratched and beaten, his average face now misshapen from fights, practices and accidents, he fits well into the shiny new armour. Out of armour his utilitarian suit of northern leather pants and boots, his leather pocketed tool vest over his simple cloth shirt, a simple fur hat hanging off his belt. Now when required, by noble standards, a simple tabard of Stathford hanging over simple finery, and his fur cap still on his belt, it is by many standards, the bare minimum of need.
 
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[IMG='width:1226px;']https://i.pinimg.com/564x/ea/53/6d/ea536dbdb921bd9a4204bddb14093305.jpg[/IMG]|| NAME ||
Alveis Esmerelda
Pronounced: Al-vee-is

|| AGE ||
14

|| NATIONALITY ||
Kingdom of Espada

|| SEX ||
Male

|| STATUS ||
Peasant

|| OCCUPATION ||
Thief

|| LOYALTY ||
Alveis is only loyal to his siblings, and no one else. He would do anything for his siblings, even to die for them as long as they get a second chance to live their life comfortably.

|| CLASS ||
Rogue
Having a dagger in his boot along with the skills of sneaking, he belongs to the rogue class.

|| BIOGRAPHY ||
Born to a very poor couple, Alveis was the eldest of three. Although Alveis and his parents never really had much money or wealth, they certainly considered themselves as wealthy because they had what most didn't: love. The family loved each other, and would die for each other. They got by without much money, and certainly tried to live without it. His father was a shepherd and his mother helped around the house, cooking, cleaning, and caring for her children. Growing up, Alveis had an inseparable bond with his siblings, who were both three and four years younger than him. He cared for them and protected them along with cherishing them. Overall, his childhood was a normal one, filled with love and happiness even without wealth.

That is, until a wealthy, rich man decided to clear the area for his personal cottage.

His parents argued with him, and demanded that they left their property at once and never to touch even a single grass blade. The man, however, decided against it, and set fire to their home one night. The crimson, graceful flames licked the wood, and the fire was immediately spread. Alveis was awake that night, and smelled the fire. He immediately alerted his family, and saved his siblings. Before his parents could save themselves and run out, the fire burned them to a crisp, and they perished into the heat of the flames.

Alveis lost his parents and home that night, while the rich man laughed at his wrongdoings and simply built a large cottage there with beautiful flowers and fields. Alveis and his siblings were turned in to an orphanage, where they stayed there for the rest of their lives. The orphanage was a horrid place, where they served small servings of food and the elders were abusive towards the children. Alveis and his siblings yearned for an escape, and they ended up running away.

Over the years since that night, Alveis grew a burning hatred and resentment towards the rich, nobility, and royalty. They were the cause of his loss. They were the cause of this unhappy life. He turned into a street rat--a petty thief--and started to rob. With the items he had stolen, he either sells them or keeps them. He steals to keep his siblings happy. He steals to keep them well-fed and comfortable. However, his hatred had not died down, and his hatred for the wealthy still burns to this day.

|| PERSONALITY ||
Alveis Esmerelda is a very clever individual who's got street smarts. He's a young lad who's a very selfish individual and values money, but he can become a courageous person who will do anything to save the people he cares about. He's a very sneaky and crafty boy who's very open minded and thinks outside the box. He's also quite the charming boy who's an "annoying brat", as the people in the villages claim. Being a creative boy who's a sneaky "bastard", he enjoys creating chaos and destruction. He's a mischievous troublemaker who's very laid back and chill. Alveis is a cocky and arrogant person who thinks too highly of himself. He's also a tad bit childish and very dishonest. Having a short temper, he's a hotheaded boy who can get angry really easily and can't control his own anger. Even with this negative traits, Alveis comes off as a very determined person who won't give up at the task at hand, and he will never give up. He's also a very reliable person you can depend on. During battle, Alveis is mostly likely to try to defend himself using his dagger, however, he isn't a great fighter, and he'll most likely get beaten. However, he will never retreat. He will try to complete the battle, since retreating would hurt his pride. Although he will has a large ego, he will never fight a battle that he knows he'll lose, since he knows it'll definitely either kill him and/or his pride.

|| APPEARANCE ||
Alveis is a very charming boy with fair skin and thick, raven hair that's stylized in a pony tail. He has bushy eyebrows and light blue eyes that seemed to reflect light like shattered glass. He stands at 5'3 with a chill, laid back composer. With his lopsided grin, his own mischievous personality is hinted. He carries himself like a cocky person, his chin up and his eyes looking down at people. His usual wear is in the picture above.
 
DAYS OF CHIVALRY CHARACTER APPLICATION SHEET

NAME: Jarl Eindride Sjaelfund
AGE: 27
NATIONALITY: Svaeland.
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SEX: Yes Plase
STATUS: Lord/Jarl
OCCUPATION: Lord/Jarl/Raider
LOYALTY: Jarl Eindride Sjaelfund holds land on the Edge of Svaeland but has little to do with the national affairs and looks to the affairs of his own region. His Loyalty is to his Jarldom not his Kingdom.
CLASS: Sword and Round Shield
BIOGRAPHY: Eindride was born the son of the Jarldom but in his early youth saw his fathers claim to the Jarldom challenged. The Challenger has a small group of supporters but was otherwise disliked by the populous and thus the Challenge was unexpected. While Eindride's Father Reign was far from perfect to all within it was the Status Quo and more then bearable but this Challenger seemed to surely be a worse Jarl. However no one feared anything as the old Jarl was a more then capable fighter and this young Challenger seemed nothing but inexperienced, however all were shocked as the Jarls blood stained corpse dropped to the floor and his foe held his head high for all to see. Those close to this man were rewarded generously and given wealth and authority over the Jarldom, however maintaining that required a larger portion of the Jarldoms wealth and that meant increased Tax's and harsher punishments to both ensue payment of such tax and as yet more income streams.

Some Twenty years passed and Eindride had grown up in the new Jarls Court, given all the respect and wealth of the son of a Jarl. The new Jarl hoped the boy, now man, was too young to remember what he did to his father and, to his merit, he was. Eindride mere accepted the Status Quo and the New Jarl appeared to be Barren and had no heir to speak of. Eventually the Jarl had a son and a Daughter, at the same time Eindride had his first son. Overnight he went from first in line with no expected to challenge his claim to third in line and relying on kindness of a Jarl that owed him nothing. The Jarl, fearing the Disloyalty of Eindride and a possible Challenge, offered his Daughter to be betrothed to Eindride's son so that they may be wed when they were old enough. Eindride refused, stating that he wished his son to find love as he did and not be given an allotted women. This infuriated the Jarl and he ordered Eindride to accept 'or else'. The Jarl however did not expect Eindride to pick the latter option and tried to have his guards kill him there and then. Eindride barely escaped with his life and just managed to smuggle his wife out with him, his son, however, was kept captive by the Jarl.

Eindride knew that no Challenge would be respected by the Jarl and so would have to issue it with enough witnesses that he could not ignore it. During a midwinter feast he sought his moment, strolling into the festivities and standing across from the large fire and issuing his Challenge. The Jarl was furious and desperately tried to find excuses, he was not aged and not as able to fight as he knew Eindride was. Those Loyal to the Jarl attempted to approach him and cut him down but the people stood around him and formed a circle for them to battle in. He then drew the crying toddler son of Eindride to him and calmly took him into his arms before drawing his blade and placing it at the child's neck, threatening to kill the child if he pursued his arguement. Eindride prayed it was a bluff and pressed his case. The Jarl had no more cards to play and met the challenge, as he did so he handed the child off to one of his men, it was a short battle with Eindride as the Victor, his final statement was "I would let you live but we both know you would return the favour eventually." before beheading him as he had his father. Eindride's first born, along with the Jarls family were never seen from again, most assumed the killed the boy and fled. In the time since Eindride has ruled justly and has been a good Jarl, respected by all who serve him, far more so then the last Jarl or even his own father who certainly had enemies.
PERSONALITY: Kind and Generous to all he considers kin and yet dismissive to all others. Members of his Jarldom and those around him he respects and considers kin, unless they prove themselves not worthy of such respect, yet those who are not of his region must earn that respect and will be looked down upon until they earn it. The few that prove themselves not just unworthy of respect but worthy of disdain and derision are subject only to his wrath, regardless of whatever respect their title and position is meant to afford them. In Battle he is more then happy to risk his own live to save a group of his men but is also not averse to sacrifice to achieve his goal, especially if it is a sacrifice given by the men of an ally whom has not yet truly earned his respect.
 
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  • NAME: Harold Solene 'the bastard of' DeRamure.
    AGE: Forty one.
    NATIONALITY: Clairmontain, North-East kingdom of Clerimont.
    SEX: Male.
    STATUS: Knight-errant.
    OCCUPATION: Military officer, Servant of the faith.
    LOYALTY: To God, King, and Clerimont.
    CLASS: One handed and shield on foot, lance and shield on horse.

 
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DAYS OF CHIVALRY CHARACTER APPLICATION SHEET
NAME: Godwin Brooker
AGE: 28
NATIONALITY: Halestaffen
SEX: Male
STATUS: Military Officer
OCCUPATION: Calvary Captain in the Halestaffen Army
LOYALTY: The Kingdom of Halestaff
CLASS: Sword and Shield
BIOGRAPHY:
Godwin was born to a family that holds a history of military service to their country, whether it be standard infantry, military officers, or knights. These roots of military service run deep in the family, dating back as far as the days of Halestaff’s status as a Clerimontain duchy to as early as the conflicts with the Kingdom of Ironhold. From an early age, Godwin’s parents, have engrained just one idea into his and his siblings’ minds: uphold the family legacy.

Godwin, a native of Halestaff, spent much of his early childhood with his father learning how to properly handle a sword, along with his 2 brothers, Hopkin, Godwin’s younger brother, and William, Godwin’s older brother. Ingrained with the lessons of their father and their family legacy, Godwin and his brothers would spend most of their free time in their youth having sword fights with each other, often using long sticks as makeshift swords. Life went on like this until one day their father was called upon by the army. Weeks passed as the Brooker family awaited his return. These weeks became months, and months into years, until eventually the family lost all hope that he would return home to them.

However, the loss of their father did not deter the Brooker brothers in following in their ancestors’ footsteps. The relative carefree and playful environments of the pretend sword fights of their early youth were replaced with a more serious atmosphere, acting as if these were life and death situations. The brothers decided to enlist in the Halestaffen military together, however were split up upon entry. Today Godwin stands as a Calvary Captain in the Halestaffen army, not knowing the whereabouts of his two brothers.

PERSONALITY:
Godwin’s family legacy is the main driver of his actions, acting in ways that will help him preserve that legacy. However, that is not to say Godwin will send all of his men to die in a heartbeat. Godwin would often choose the approach that will keep the most of his forces alive, although this is mostly because of strategic purposes. How could you fight an enemy battalion with no men to fight them? Godwin is also described to be deeply devoted to the wellbeing of his family. He was crushed by the realization that his father would come back from the army. The loss of his father resulted in Godwin being protective of his siblings and mother, despite being not being the oldest. Godwin would often spend nights wondering about the whereabouts of his two brothers, hoping for their safety. Overall, Godwin can be described a placid individual, that is if you don’t talk poorly of his family in his presence.

APPEARANCE:
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NAME: Lord Sebastian Romero
AGE: 57
NATIONALITY: Solabella
SEX: Male
STATUS: He is a Lord of minor nobility, the Romero name slowly fading away as it's bloodline dwindled. Because of this, he is more a glorified mayor in the eyes of most people, common and noble alike. His title of Lord, not to mention his experience, still gives him authority to command a small force of around one hundred fighting men.
OCCUPATION: Lord
LOYALTY: Though he is a Lord of Solabella, he has no particularly strong bonds with either the other nobility or his Liege. And on top of that, he has heard whispers of a man who claims to fight in the name of God.
CLASS: Sebastian is a military officer who serves in the back lines ensuring everything is going as it should. His appearance in the frontlines is solely for improving morale.
BIOGRAPHY: Nothing is to out of the ordinary for Sebastian. The only thing truly of note of his early childhood is that he is the only child of the Romero House between a begrudging political marriage that had cost the Romero House a large amount. Because of this, while he was treated as their child, he really wasn't their child. He was simply next in line in a long line of Romeros, though it looked like the end was near.

He did distinguish himself slightly in the military, however. Making a name for himself as a brave front line officer, rallying the men as and where it was needed. Until he experienced a tragic hunting accident with a bear, blinding him in one eye. From then on, he took a more guiding role within the military, assisting in logistics and battle planning. From that, he has gained the reputation of being a stalwart, if not entirely noteworthy, officer of the military.

PERSONALITY: He is an abnormally calm man at all times, claiming he needs to be in his line of work. Though if one is observant, they could notice the tell tale signs of emotions. A twitch here, a tremor there, it's all there. Surely someone raised in courtly life would be able to see this. And though it isn't obvious, as all things are with this man, he is a fairly religious individual.
APPEARANCE:
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Sebastian, when not in armor befitting his title, wears what one might expect of a nobleman. Though, his day to day clothing is made of sturdy wool instead of the fanciful silks of his more wealthy colleagues.
 
DAYS OF CHIVALRY CHARACTER APPLICATION SHEET
NAME: August von Korov
AGE: 33
NATIONALITY: Korovian
SEX: Male
STATUS: Mercenary Captain
OCCUPATION: August von Korov commands the Scwharze Reiter Kompanie, a fearsome mercenary troop of no more than fifty mounted pistoliers that is centered in the Free City of Nueheim; it is willing to fight for anyone except the Al'Sharam Sultunate.
LOYALTY: To the Free City of Nueheim if the need arises.
CLASS: Pistol and Sword

BIOGRAPHY: August von Korov, as his name suggests, was born and raised in the inhospitable and unforgiving lands of Korov under the oppressive rule of Tsar Borovin. Yet unlike most others, he was lucky enough to be born into the Korovian bourgeoisie, the son of a merchant, and was trained in the art of horse archery from an early age as was customary. Following his mother's death during a particularly brutal winter during his youth, his father would take up the mantle of raising him and would bring him along in his travels across Velania. It was during the last of these many trips, when August was near maturity, that their small convoy was ambushed in the Al'Sharam Sultunate by raiders. Although he attempted to fight back from upon his horse and save his father, it was no use and he was left for dead in the desert with the first of many scars to come. Since that faithful day, he has resided in the Free City of Nueheim and worked tirelessly to become one of the most infamous mercenary captains in the city, known for his brutal yet effective tactics during battle.
PERSONALITY: August von Korov is an uncaring and heartless man infamous for his willingness to use any means to achieve an end. He is no stranger to battle and has accrued more than a decade of combat experience by now. Yet while he may seem an utterly selfish and despicable human being, von Korov has yet to betray a client or abandon his men, his beloved black riders, during the heat of battle. He will die a thousand deaths before he is forced to leave behind a brother in arms, a trait that the few who know him well attribute to the traumatic loss of his father.
APPEARANCE:
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[IMG='width:1226px;']https://i.pinimg.com/564x/06/24/eb/0624ebb454e62847e0efb90df0d93d62.jpg[/IMG]|| Name ||
Celeste Salvatore

|| Age ||
23

|| Gender ||
Female

|| Race ||
Human

|| Nationality ||
Celeste is from the Kingdom of Clerimont.

|| Status ||
Ex Noble (Or child of a noble)

|| Occupation ||
Captain of a Pirate Ship
Celeste ventures the seas and oceans in search of treasure and new land. Although she spends most of her time on her ship in the water, she can be occasionally be seen on land as well.

|| Loyalty ||
Celeste pledges loyalty to her pirate crew and no one else. She will fight and die for her crew, but never another soul or place.

|| Class ||
Fighter
The female pirate fights with her long, silver sword, and a silver dagger. Her fighting skills are very good, and she's very skillful, since she has practiced and done this a billion times. She fights with poise and grace, as if it were a dance like ballet or some other form of dance. Even though she can be pretty reckless and cocky, she believes that she would always win a battle or duel fairly, and will always fight fair, even if the other person doesn't. She's a skillful and strong fighter, even without her sword. Although she can fight without weapons, she prefers weapons. But if the other person she's battling does not have weapons, she will certainly withdraw her own, and use her own fists to make it a fair fight

|| Appearance ||
Celeste Esmerelda is a charming lady, yet quite scary. She has long, whitish blonde hair that's stylized into a ponytail. Her eyes are a light blue with a hint of silverish grey, and it seems as though light reflects from her eyes like shattered glass. She has fair, pale skin and luscious pink lips that are naturally glossy. Standing at 5'4", she's a mesomorph build. Her posture is completely straight like an aristocrat, and she carries herself with poise and grace. She wears normal, brown pirate attire and a large brown pirate hat with a white feather.
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|| Personality ||
Celeste is a very calm and woman with a great composer. She's a very graceful and poised young woman who carries herself with pride and dignity. Celeste is a very mature person who will never back down from a fight. Even though she's pretty cocky, she lives up to her cockiness. She's very clever and intelligent who seems to know her ways through the seas. Being courageous and bold, she's also very quick and agile. Celeste is also alert around her surroundings, since she has trust issues. Along with being dedicated, she will never give up even with the hardest obstacles thrown her way. Even with these positive traits, she has quite the number of negative ones too. Even though she's very calm, she tends to be cold and ruthless towards others, putting others down in a very tranquil way. She's a selfish woman who cares more about her money than friendship. Being anti-social, she doesn't really make many friends, since she tends to shoo them away due to her creepy behavior. She's pretty rebellious against the government, royalty, and nobility, and believes every word from their mouth is a blunt lie (due to her parents' cruel behavior). Or rather, a truth that's too far stretched. She's a very troublesome girl who's pretty stubborn and will never change her own point of view unless given clear logic and fact and you somehow convince her. Taking away her sarcasm, she's pretty humorless, too. Overall, her character alignment is in between chaotic evil and neutral evil.

|| Backstory ||
Celeste Esmerelda was born to nobility, a silver spoon in her mouth. Although she had both parents, money, and her siblings, she never had the one thing that she desired: love. Her parents were too busy with either work or counting money. They were cruel people who would use their title to their advantage. Slowly, Celeste would start doing obscure things to gain her parents' attention. They would work for only a mere second or a minute, but they would go back to what they were initially doing. Celeste slowly started to become more distant, copying her parents' behaviors. She wouldn't bother her parents anymore, and instead, did her own thing. That was, until her father passed from a carriage accident.

The mother started to drink, and take out her anger and sorrow on her child. The aristocratic family was crumbling to pieces, and Celeste knew that. She felt as though she were the cause of her mother's problems, and hated herself for that. Slowly, her hatred turned to her mother, who hated being a widow and was in search for a wealthy man. Why wouldn't her mother stay independent? Why did she have to take out her anger on the child? Why was she not over father's death already? Celeste heard them argue each night, so why? Or, could she be mourning over the fact that she was a widow now? A realization came over Celeste that her mother was a selfish whore who valued money and men.

And so, unable to take the heat, Celeste decided to run away from home.

Deciding to leave her own home, she packed up things she'd need on her journey. Some extra clothes, food, water, etc. She even packed some money for the journey. Quietly, as she was walking, she noticed her mother passed out from drinking, green amulet in hand. The green amulet was a very expensive item. It was a gift from her father to her mother. Grinning, Celeste stole the amulet from her mother, believing she could fetch a nice price from it in case her money supply depletes. With the amulet, she quickly ran away for her own freedom from her mother.

When she ran off, she was in the streets for a good amount of weeks. She bought and stole food, and tried to survive. She slept in the streets, lacking a bed or a blanket to keep herself warm. A man walked up to her. He was a man in his mid twenties, and took her in. Celeste's new guardian was a captain of his pirate ship, and her new home was the pirate ship itself. The man needed a new member of the crew, and why not take a girl with emotional issues? He raised Celeste to be a cold-hearted pirate who would do anything for her crew, captain, and treasure. His name was Captain John Leonardo.

John and Celeste grew close. They were simply best friends. Celeste was crowned First Mate, and would take over the ship if that man would not be able to any longer. That was, until one day, when Celeste was eighteen years old, the captain perished in the hands of another notorious pirate in a ship heist. Celeste, determined to take revenge for John and save the ship, ended up battling the pirate, and killed the pirate once and for all. Celeste had earned the title of Captain and stayed a great captain for five years. Currently, she resides in Truth of the Sea, that man's beloved ship, which is now Celeste's, working as a captain of her pirate crew. She's currently an infamous pirate that many land-dwellers know of. They call her "Ice Heart" due to her cold and rude demeanor.

|| Equipment ||
Silver Death - "Silver Death" is her trusty silver pirate cutlass. It's pretty long, about 30 inches in length. The cutlass has a black leather handle with designs carved into the leather, and the cutlass's blade is very sharp and clean. It's blade's color is a graceful silver that shimmers with true beauty. It's sheath is long with black leather and silver designs on it.

Reaper - "Reaper" is "Silver Death"'s sister, or a small dagger that Celeste uses. It's the average size of a dagger. It has a black leather handle with carved-in designs on it. It's color is a glistening silver that reflects light easily.

|| Items ||
Truth of the Sea - "Captain Esmerelda"'s beloved pirate ship. She cares for it and treasures it like her own child. She wouldn't know what to do with herself if Truth of the Sea went missing, destroyed, or stolen. It was her only friend.

Mother's Amulet - Her green amulet. She always wears this amulet (as seen in her images), and she keeps it with her at all times even if she isn't wearing it. It was stolen out of spite for her mother. Even though she hated her mother... she can't bring herself to destroy or sell the momentum.

|| Dialogue ||
Talking: Green, Bold.
Thinking: Green, Italic.

|| Quotes ||
"I assume you haven't heard about me... and that's fine. I'll just give you a head start."

"Truth? You believe what your own government says, no matter if it's Truth or Lies, and you believe they're Truth because of your goddamn loyalty."
"Pardon me, but I'm enjoying my wine. I don't have time for such a dumbass."


|| Theme ||
 
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DAYS OF CHIVALRY CHARACTER APPLICATION SHEET

NAME: Otto Murad Pasha
AGE: 31
NATIONALITY: Oldenreich
SEX: Male
STATUS: Bey (Chieftain/Noble)
OCCUPATION: Military Officer/Noble
LOYALTY: AL'SHARAM SULTANATE
CLASS: Janissary
BIOGRAPHY: Bey Pasha was born to an Oldenreich family whose ancestors had long lived in the lands near Alvez. However, as a youth, he was volunteered to serve as a Janissary in the Sultanate. It was a system developed to patiently welcome the new subjects of the Sultanate and provide a different perspective in the burgeoning bureaucracy. Regardless, many Velanian children were volunteered to join the Janissary Corp because it provides a means of rapid social mobility in the Sultanate with many accomplished Janissaries reaching high posts in the government and military. Bey Pasha is among those due to his ability to find diplomatic solutions to many ethnic and religious conflicts within the Sultanate. Thus, him and his men have been granted land and a position on the border lands to help maintain peace and unity in the ethnically diverse region.

However, his tactful approach is not to be mistaken with weakness as when needed, he is swift to raise his saber as seen in his past performance in putting down rebellions in the past. Bey Pasha's engineering abilities were proven on a particular day when a fortified town was swiftly taken after Pasha led 50 other Janissaries as sappers to collapse the town's wall from underneath with explosives. However, rather than blowing up half of the town, Pasha had managed to minimize collateral damage and only collapsed a portion of the wall.

PERSONALITY: Bey Pasha is a cool and calculating figure in battle who doesn't look to just win the next battle, but rather to win the war. He may suffer from tactical defeats, but it is rare for him to suffer strategically. Outside of battle, perhaps its to compensate for the horrors that he had to commit during war and to cleanse his conscious, Bey Pasha is a fair and generous leader who makes sure that his own men prosper along with him. Even the people under his rule find little to complain about Pasha's policies and actions.

APPEARANCE:
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NAME: Uthman Fillipa
AGE: 32
NATIONALITY: Espada
SEX: Male
STATUS: Ghazi warrior
OCCUPATION: Commander
LOYALTY: Rebel Caliph del Sol.
CLASS: Uses a sword and shield in combat
BIOGRAPHY: Born Enrico Fillipa, Uthman is the son of a blacksmith in the city of Valeria. Growing up, he saw his family, as well as his fellow commoners, abused by the regional nobility, while being unable to do anything to stop it. As a result, he developed a strong sense of hatred against nobility, especially those of the Kingdom of Espada. At the age of 18, Uthman came home to find his entire family butchered by a drunken noble. In a fit of rage, he gruesomely murdered said noble, before fleeing to the countryside, where he became a bandit. During his years spent as a bandit, he met a few others who shared his hatred towards the nobility, and together, they formed a small band of bandits at the Valerian countryside, preying only on the rich and the noble. Soon enough, their little band has gained infamy across the country, famous for leaving behind badly mangled corpses of their victims, and the Kingdom was forced to take action.

Uthman and his band soon found themselves pursued by an army. Knowing that they couldn't hope to beat said army, they fled south into the lands of the Rebel Caliph del Sol in the hopes that the Espadans wouldn't risk venturing deep into enemy lands without suitable preparations, and it worked. The pursuing Espadan army was unwilling to risk an ambush by the Caliphate forces and returned to Valeria. Uthman's band soon made their way to Cartoda and converted to the Desert Precepts before pledging their loyalty to Caliph Ali Aburki. Ever since, Uthman and his band, now loyal soldiers of the Caliphate, had been involved in raids on the Espadan countryside, as well as sabotaging supply lines and engaging minor congregations of Espadan troops. Occasionally, his forces would manage to capture a noble or two, whom he emasculates(if possible) before enslavement. In recognition of his fine service, Uthman was finally rewarded with the status of a ghazi warrior by the Caliphate five years ago. After years of fighting for the Caliphate and it's cause, Uthman's hate towards nobility eventually transformed into a hatred of the Espadans and the Paragonic Communion in general, and he now strives to defend the realm against the non-believers.
PERSONALITY: Uthman is a devout believer of the Desert Precepts, and hates the Paragonic Communion with passion. As a result, he tries his best to defend the realms of the true believers, and is enraged whenever tragedy strikes his fellow believers. He is also famous for his ruthless treatment of his captives, either mutilating them, if they are nobles, or forcing them to convert. However, he cares a lot for the men who serve under him, and tries to search for the best engagements for them if possible, as he doesn't want them to die pointlessly against the foe.
APPEARANCE:
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NAME: Konrad Welfons

AGE: 42

NATIONALITY: Oldenreich / Nueheim

SEX: Male

STATUS: Knight of Nueheim

OCCUPATION: Leader of the underworld mercenary crime guild known as "The Wolves", knighted by the merchant lords of Nueheim after some suspicious errands done.

LOYALTY: The Wolves are renowed for their services, both in wartime and at home, for the right price.

CLASS: Heavy plated armor, with a a heater shield and a standard knight sword, with a flintlock pistol as a secondary weapon, plus a dagger.

BIOGRAPHY: Konrad was born to a family of freemen, courtesy to his father's distinguished military career. Earliest memories of Konrad recall the heavy discipline his father imposed upon him. The military philosophy of his father echoed through with Konrad, shaping his pragmatic and tactical personality. However, honesty and good morale weren't inherited, as Konrad always had a taste for the bad side of life, running with gangs in his youth on the streets of Oldemburg. Racketering was a daily income for Konrad, and he always found himself in petty trouble with the authorities, much to his father's dismay. Coming by age, Konrad was forced by his father to join the ranks of the military, serving for several times as border guard, town watch and even got his share of petty campaigns, displaying valiant bravery upon the field when needed.

During his military career of 10 years, Konrad formed close bonds with his military colleagues, including connections with mercenaries and wealthy lords. After the military, Konrad formed The Wolves early in his 30's, together with a handful of close friends. The greatest hit for Konrad came when he was offered to work for lord Avery, a wealthy and well connected merchant from Nueheim. Two years of rough service for Avery proved fruitful, and in the aftermath of some questionable acts, Konrad was knighted by the powerful Avery at 40 years old. In the last 2 years, The Wolves grew greatly, achieving notoriety as unscrupulous mercenaries. Some call The Wolves a criminal underworld organisation.

PERSONALITY: Konrad is a very friendly and charismatic person, enjoying the little things of life, including coin. He's very temperamental when irritated, but manages to maintain a calm attitude most of the times when not under pressure. He's well versed in warfare and criminal activity, and prides himself with his wolves, having grown very closely related to it's members, including his top captains. He's a womanizer, and an advocate for hypermasculinity, also racist by some standards. In battle, he uses a combination of defense and offense according to the pattern of the battle, and does not abide by any knight code or honor. Isn't a pious man, unless required at times for the facade.

APPEARANCE:
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WIP
NAME: Merneith Bey Mesih-Titianus

AGE: 34

NATIONALITY: AL'SHARAM SULTANATE

SEX: Female

STATUS: Priest-General

OCCUPATION: Due to the marginalized status of women, Merneith serves as only a tactician, but works behind the scenes politically with her cards as a religious figure.

LOYALTY: First to her own interests in the religious sect of the Desert Precepts, second to the Sultan.

CLASS: Layers of silk cloth embroidered with steel and leather, designed to fit minimal armor if needed. Merneith carries a short sword, and an experimental pistol with the capacity to fire twice. When on horseback, Merneith accompanies her gear with javelins and a single bomb, ready for a suicidal explosion if capture comes into play.

BIOGRAPHY:

PERSONALITY: Their temperment, how they react in battle, etc. Give a solid paragraph.

APPEARANCE: Include a faceclaim of some type (preferably a portrait or period artwork, but not mandatory) and a description or picture of what they might look like decked in armor or their typical regalia.
 

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