Darkening Skies - Characters

Like beautiful women made of plant materials. Though as a Communer you've probably done a lot of work to yourself, so she can look more or less however you want.
 
She could look like this:

undead_dryad_2_by_urielx1x-d4garul.jpg
or this:

li203_dryad.jpg



or this:




dryad.jpg
Captain Hesperus
 
Yeah, that could be her 'public face' and the lower one for when she 'get serious'.


Captain Hesperus
 


  • Strength:



    Dexterity:



    Fitness:





    Intellect:




    Intuition

    :



    Willpower:



    Bearing:




    Guile:


    Composure:

 
So I've been thinking about her family background and how they're going to sell that silk and so I've come up with a family background I hope is okay. I don't have much family background but the more you write for a character the more you learn about the character.


Family background


Her mother is the only daughter of the Prince and Princess of Skydancer Spire. Her grandfather is known as His Eminence the Prince of Skydancer Spire, or simply as the Prince of Sky. Together her grandparents are introduced as the Prince and Princess of Skydancer whereas her grandmother is called Lady Sky. She has two maternal uncles. The eldest twin has abdicted his right to his father's seat in favor of his younger brother who would, in his estimation, make a far better Prince for our Spire and all who are protected therein. He has, instead, chosen a military path and is the Lord Marshal. She is not a serious contender for her grandfather's seat as she has several cousins by her two uncles to claim it.


Her grandfather was not in favor of his only daughter marrying into Silverlight Spire since her station was above her husband's but it wasn't a bad match and she was in love and he didn't know how to refuse her so he gave her his permission. After the death of her husband, her daughter was the only reason she remained in Silverlight Spire and it would probably be smart of her to return to her home Spire.


When she was going to escape from her uncle, her grandfather refused to give her leave to remain with him saying she needs to go about the world, learn a little of it and grow up. He didn't have the time or the energy to coddle her. He did give her permission to use the name Shadowdancer as that is the name used by the bastard line. It's known that though the bastard line has no legitimate ties to the throne, they are regarded no less than his more legitimate children and grandchildren.


Her maternal grandmother was born Her Serene Highness, Mara of Hagan Spire. Her elder sister is the Supreme Highness of Hagan Spire and rules it with an iron thumb. Hagan spire is traditionally a seat ruled by women and it always passes down to the eldest female. She has remained unmarried and, upon her death her seat will pass down to L'ámnia's grandmother, then down to her mother and, finally, as the eldest surviving female, to L'ámnia herself. She would have gone to stay with her Great Aunt but her Great Aunt is only marginally aware of her existence. And Hagan Spire is a fair distance from both Skydancer and Silverlight Spires.


Also the red hair is a maternal thing
 
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Olimak Sutra, The Wind-Sundering Fist


Brother-Captain Suraya Kinnoch


Garuk, The Windsword


Tikrit Ra, Sand Fury


Hulbrad Irene, The Dark Star


Dellebron Nikita
 
L'ámnia Silverlight, history revised


Her Serene Highness, L'ámnia Silverlight, First Daughter of Silverlight Spire, Countess EastWing of Hagan Spire, Baroness of Windsong of Skydancer Spire


She always knew she her blood was aristocratic, indeed, none ever let her forget it. Her father, Sylvan, was the last brother to survive the systematic purging of all the males with Silverlight blood who had any claim to the Silverlight throne. Stormlord Kael Silverlight was a jealous man who saw lies, and treachery everywhere. He had only one son and when his wife produced nothing but daughters, he saw fit to have her destroyed. He ordered the assassinations of all of his brothers as well as their sons. By the time L'ámnia, the youngest of Sylvan's offspring, was ten she had become an only child. There were always rumors that some of the Silverlight males had survived but Kail was quick to make sure that such talk was unfounded. The family had no hope of ever knowing for certain.


To keep L'ámnia safe from her uncle, her mother attempted to send her to live with her maternal grandparents on Skydancer spire where her grandfather, the Prince of Sky, ruled with a strong, but benevolent fist. When he heard about this, Kail forbade L'amnia from ever leaving his Spire. In desperation Miri Silverlight begged her maternal aunt to send for L'ámina. Hagan spire was traditionally ruled by a woman and so Naia of Hagan sent a formal request to Kail that he send to her her great-niece so that she might be trained in the ways of law, rulership, and civics, "by which she might better serve our people, the citizens and free people of Hagan Spire upon once it is her turn to rule in our stead." This request too, was refused and to prevent further meddling by her family, Kael forbade mother and daughter to spend any time alone. All communication to and from Hagan and Skydancer Spires was cut off.


L'ámnia's closest companion and best friend was her cousin Norm, her uncle's only heir. They grew up together in the political arena that was her uncle's courtroom. Through pain and diligence L'ámnia learned how to be a gracious hostess, how to organize, plan, and throw a party for five hundred and more guests. She learned the finer feminine arts and grew up a silent flower in, "Stormlord Silverlight's flower garden of beautiful women." Kael was not sure he approved of his only son playing with someone who could prove a threat to his throne but when his son pointed out that their friendship was a great way to keep her around, Kael relented and forbade her from having interactions with anyone else.


Though privileged, with the promise to become a ruler of her own spire, L'ámnia was quite well aware that the longer she stayed under her uncle's thumb the shorter her life might be. She knew of the way her uncle had seen to the deaths of her loved ones and so, at sixteen, when young women were produced as potential brides for Norm, she prepared. She hoarded money, jewels, and small riches when she could. When her mother and cousin discovered her plot, they began to aid her as well. Eventually all was in readiness for when she could run. Using secret messages to her grandfather, it was agreed that she would escape, adopt the name of the bastard line of Skydancer, and flee. She was to try and make her way either to Skydancer where she'd then be sent to Hagan to begin her training


She was just shy of 19 when her uncle sent her off to be an ambassador to the town of Broswold that does not look kindly upon those who practice magic. Despite the guard her uncle sent with her, she managed to escape them and now she is on the run, trying to hide her identity. After escaping her guards, she adopted the name Moran Shadowdancer and attempted to hide her identity of taking on the appearance and mannerisms of a boy. She soon found herself on a ship headed somewhere other than either Skydancer or Hagan spires. The captain and the crew soon discovered she was a girl and bade her tell of her situation. She was free to go by her real name but, after having an episode by which she used magic beyond her ken, she almost died as a result of tearing her soul. She has since taken the name Namia Shadowdancer and is trying very hard to forget who she was, how she was raised, and learn to be a well rounded woman. She is not finding the task very easy.
 
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  • Parents: Bronwyn Morrikin, Sean-Paul Morrikin (took his wife's name)


    Kaidan's Spire [born 22nd Greentide, YD 168]


    Lacharius Spire [As a child]


    Traveling with the crew:


    Ruined Tower in the wastes


    Hannubar Reach (Shaydensea)


    Iron Tower (Kroms)


    Ollanius Spire (counterfactual history remnant, timey wimey, wibbly wobbly)


    Puddleglum Spire


 
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Lezekim Seral Leketh


The Right Macelord of the Highfather, Third Ascendant of the Winged Glories, Bearer of the Shield of Leketh and Wielder of the Litany of Pride Forever Astride the Light.


Appearance: Of almost supreme Noble stature, Seral holds his head high as the Linekeeper of the Leketh Bloodline. Far older than his appearance, his head of Golden hair is kept short in a tight crewhawk. Both eyes are a solid gold, as if someone replaced them with polished ingots. A pair of fawn like horns sprout from above his brow, accentuating a sharp jaw and cheeks. Impossibly muscular and nearly eight feet tall. His chief point of pride though lies in the two pairs of wings sprouting from his back. An abnormality befitting a Bloodline leader.


Equipment:


Beholder of the Rapturous Mace of Crushing Faith and Everbearing Pride. A flanged mace, inlaid with the traditional gold and white, the weight of the weapon is staggering yet wielded with absurd quickness. Little known can withstand the full force of it applied with absolute precesion to a vital point.


The Shield of Leketh. Named after the Son of the Lightbringer and founder of His line, The Shield is less wide than the average tower shield, ending in a sharp point. As so long as the bearers truth in Pride is strong, it remains nigh impenetrable .
 
Expressions


Lightning Reflexes


Great Stature


Pure Steel


Unseen Sense


Ephemeral Shroud


Sustained By Storm


Gear


Ceramic Armour


Wavecutter
 
Name: Roland Macrus


Age: 38


Birthday: The 19th of Memento


image-jpg.66923



Description & Background


Roland is tall, dark-haired and eyed, and has the rugged and hard beaten looks of a mercenary, made more clear by the terrible burn on his left cheek and running up and down his face.


----


Roland Macrus is a man of no land, but he goes to many to fight for those who will pay him. Born of a clan of merchants desperate enough to take the land routes for trading their wares, it was Roland's hereditary job to guard the caravans as they progressed from Spire to Spire, nation to nation.


It was brutal work, prone to bad weather and attacks, and eventually the caravan's luck ran out. A horde of bandits came down from the hills in the wastes outside Kaer, and overwhelmed the meager guard in the night.


One particularly vicious raider struck Roland with a torch, causing terrible and lasting burns on his left check, a memory of the horrid bloodshed. Those few who escaped, spearheaded by Roland, had little choice but to give up and offer services for battle - it was all they had left.


Roland has been fighting since, but most of the band that remained of the Macrus caravan have died, and the remainder have split their ways - Roland now travels, looking for a new person to fight for, and their gold too. He does, though he won't acknowledge it, desire the same communal feeling like the family he once had.


Sheet


Attributes



Strength 3


Dexterity 4


Fitness 3


Intellect 2


Intuition 3


Willpower 3


Bearing 2


Guile 2


Composure 2


Skills


Athletics (Endurance 4)


Academics 1


Awareness 3


Defense (Dodge 5)


Empathy 1


Melee (Swords 5)


Mingling 1


Ranged (Shortbow 5)


Stealth 3


Unarmed (Striking 5)


Language: Tradetongue


Advantages


Familiarity: Mercenaries [Persuasion, Mingling, and Subterfuge when talking to mercs]


Knowledge: Tactics [Administration - Small Unit Tactics, Investigation - Terrain, Lore - Magical Warfare]


Training: Mercenary [Melee - Swords, Ranged - Shortbow, Defense - Evasion]


Derived Traits


Speed: 7


Combat Pool: 11


Ranged Pool: 10


Offense: Melee: 9


Offense: Ranged: 9


Offense: Unarmed: 9


Defense (Parry): (7) 10


Defense (Dodge): (9) 12


Soak: 9 (3 Natural)


Magic Resistance: 5


Condition 20


Health 10


Equipment


Money: 420 gems


Short sword, Stormtech [Damage +2, Pen 2


On any hit that causes at least a point of damage, or which is parried by a conductive weapon or soaked by conductive armour, add +4 Condition damage and +2 Health damage from shock.]


Coilbow [Damage +8, Pen 7, Nock another arrow to the acceleration coil for 2 CP dice.]


Short sword [Damage +2, Pen 2]


Shortbow [Damage +2, Pen 2]


Dagger [Damage +1, Pen 1]


Colby's Masterwork Armor:


Cuirass, Pauldrons, Bracers, Gloves, Greaves, Helm


6 Soak


Studded Leather Armour:


Jerkin, Pauldrons, Bracers, Gloves, Greaves, Helm


2 Soak


Upstanding Soldier Style


Linked Skills: Melee, Dodge, Parry. Requires Sword specialty.


Unlocked Ranks


Rank 1: Fighting Stance


The Upstanding Soldier is prepared for any opponent. Adds +1 to Parry and Dodge, and an additional +1 up to Rank 3.


Rank 2: Reprisal


Job one is not getting stabbed. Job two is stabbing the other bugger while he's recovering. After any successful Dodge or Parry, the Upstanding Soldier can counterattack at +2 Dice.


Rank 3: Disarm


A disarmed enemy isn't quite out of the fight, but can probably be persuaded to quit while he's still got actual arms. Roll an attack which will deal no damage, but can disarm a foe if successful. If used following a Parry, this maneuver gains +2 Dice.


Rank 4: Withdrawal


It's sometimes necessary to buy yourself some breathing space. The Upstanding Soldier can take up to [Fitness] Dodge actions per Turn which allow him to move beyond his free movement Range without spending Combat Pool. This can be combined with deployment of Yrvanim Pocketsand .


Rank 5: The Dirty Work


People die when you kill them. The Upstanding Soldier gets three automatic successes against an opponent with no Combat Pool left instead of the usual one.

Balance: 1 XP
 
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That's fine. So still perfectly mundane gear? Just checking. I'll put you in the main thread 'ere long.
 
Fierja





  • Name: Fierja


    Gender: Female


    Age: 16


    Race: Steeltooth Elemental


    Concept: Ferrofluid Rogue/Performer


    Attunement: Metal/Water


 
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Crunching numbers since my stats in my main post are for non-war/fire channeling.


In Fire/Primus/War:


Strength: 7


Bearing: 7


Intuition: 7


Willpower: 4


Ranged Pool: 14 (Dex 4 + Intuition 7 + Ranged 3)
 
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    • Nearly seven foot tall and sporting a broad, athletic build, Gin is fairly noticeable in a crowd from the onset. With the white fur covering the majority of his body, the sharp, vulpine snout of his face beneath hard yellow eyes, prominent black eyebrows, and pale tufted ears, all complete with a fluffy white tail, being noticeable is something of an understatement.


      Gin's garments are simple enough, mostly undyed cottons and linens, all short limbed baggy robes. Large stone beads encircle his wrists, neck, and ankles, along with bandages wrapped around his hands and feet. Generally, the Elemental carries a long oaken staff with him, partially as a travelers staff, partially to remind himself of home.


      Hailing from the Awakened Woods, Gin is mostly a drifter, looking to find a home that's relatively comfortable.





 
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Oh, Blackadder, your 4th ranks of Unarmed and Ranged only cost 9XP each, not 12 each, so you've still got 6XP to kick around or save.
 

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