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Futuristic Dark Trade - Galactic Federation Database (CS)

Birdsie

The God-Emperor of Mankind

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IC
OOC
CS


BASIC INFORMATION
Name
: (Their true name)
Aliases: (Other names, titles, nicknames, and aliases)
Age: (Biological age. How long have you been there?)
Gender: (Male, Female, Genderless, or Hermaphrodite depending on Race)
Species: (Feel free to make one up. No interspecies breeding)
Homeworld: (Planet of origin for federal records)
Psionic Level:

PERSONAL
Sexuality
: (Ships gotta sail, then sink each other)
High Concept: (Sum up your character in a sentence)
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Personality: (At least 3 lines. Make sure the character has it's strengths and flaws)
Backstory: (At least a solid paragraph. Feel free to put in a criminal record and anything else worth knowing)

PHYSICAL
Appearance
:
Weapons & Armor:
Items & Personal Belongings: (Include space vessel, if any)
Skills & Abilities:
Cybernetic Enhancements:
Genetic Enhancements:
Psykic Powers:
Weaknesses:

FLUFF (Optional)
Hobbies: (What does the bureaucratic gang boss do in his free time, when not vying for supremacy over the galaxy?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
 
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Name: John McDonald
Aliases: Mac
Age: 29
Gender: Male
Species: Human
Homeworld: Mars
Psionic Level: -1
Sexuality: Bisexual
High Concept: Cyborg guy who kicks ass and fixes ships. Basically exploded unto a bunch of pieces fighting in the Martian Civil War, and was pieced together like a cooler version of Robocop.
Organizations\Affiliations: M.L.F. (Mars Liberation Front)
Personality: Mac is... well, he's Mac. He's a sarcastic, stubborn, and somewhat grumpy cyborg who likes to cook food, fix machines, and listen to his 'Old World Tunes'.
Backstory: TBR? (Mac doesn't really know his past, and that is one of his main
Appearance:
80885995ad82366b6ffde0630dcb4de6.jpg

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Weapons & Armor:
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latest

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latest

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Items & Personal Belongings:
il_570xN.669337317_q913.jpg
Skills & Abilities:
  • Brilliant Mechanic
  • Hand-to-hand combat expert
  • Firearm and melee weapon expert
Cybernetic Enhancements:
CASIE Social Enhancer
Wayfinder Radar System
Stealth Enhancer
Infolink Telecommunications Package
MHD-995 Hacking Device
Sentinel RX Health System
Sarif Series 8 Energy Converter
Implanted Rebreather
Typhoon Explosive System
Cybernetic Arm Prosthesis
Aim Stabilizer
Hermes 2027 Cybernetic Leg Prosthesis
Eye-Know Retinal Prosthesis
Eye-See Vision Enhancement Package
Quicksilver Reflex Booster
Icarus Landing System
Rhino Dermal Armor
GlassShield Cloaking System
Genetic Enhancements: None
Psykic Powers: None, really.
Weaknesses:
Hobbies
:
  • Building stuff
  • Collecting 'Old World' music
  • Upgrading his cybernetic prosthetics
  • Drinking
  • Smoking
  • Listening to his music
  • Learning how to play music
Theme:
 
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BASIC INFORMATION
Name
: Bhaur Xix Hij
Aliases: Xix
Age: 61
Gender: Male
Species: Sadou
Homeworld: Clarcence
Psionic Level: 5

PERSONAL
Sexuality
: Asexual
High Concept: If knowledge is power, then I must know it all.
Organizations\Affiliations: Isn't officially affiliated with any organizations but has fingers (er talons) in many pies
Personality: Xix has very little empathy for any living thing. His main concern is first and foremost obtaining knowledge, especially if said knowledge could be of use to him. This does include genetic research. In combination with Xix's lack of empathy, he has no qualms with experimenting on other people and species.
Backstory: The Sadou are known for their stupidity. To most, they're mindless, violent creatures that are often taken advantage of by other species. They're legally shipped by the Federation as guard dogs or as an extra force in battles. Xix was a part of one of these said shipments to be sold to one of those planets waging war. Little did they know that the opposing force had a Psychic that could operate the dumb creatures as puppets. The Psychic force had 'woken' up some of the Sadou's mental capacity as an unforeseen symptom. Among them, only a few of them survived the sudden upsurge of mental activity but those that did found that they were self aware and had intelligent thought for the first time. Xix grew addicted to this new feeling of realization and sought to know more.

At the current moment, his research is over the development of Psychics and growing his own Psychic power.

PHYSICAL
Appearance
:
download-20.jpg

Weapons & Armor:
  • Two Plasma Guns
  • Taser Gun
Items & Personal Belongings:
  • Two Person Space Vessel
  • Scouter Bracelet (Basically a mini hologram computer on his wrist)
Skills & Abilities:
  • Intimate knowledge of xeno-anatomy, particularly in races with a high level of Psychic activity
  • Increased mental capacity
  • Basic understanding of science and of genetic engineering
Cybernetic Enhancements: N/A
Genetic Enhancements: N/A
Psykic Powers: After much research, Xix can defend against some low level Psychic attacks (up to level 7)
Weaknesses:
  • Negotiating & communication
  • Poor control over emotions
  • Impatient
  • Allergic to many substances. Ex: Itching, watery eyes and sneezing in reaction to almost all kinds of flowers, especially pollen producing ones. Vomits up fruit. Deadly reactions to citrus. Grows ill when bitten by foreign bugs. A rash appears whenever touched with wool or materials similar to wool.

FLUFF
Hobbies
:
  • Studying other languages and cultures and mythology
  • Collecting gems
Quote\s:
"Interesting. Tell me more."
Theme: Probably won't add this. But ya never know.
 
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Homeworld: Earth
Yo, just letting you know before it's too late.

Earth can't be your homeworld. Humanity abandoned it, because it literally became INHOSPITABLE for any form of life. It is a polluted wasteland full of radioactive waste. I am pretty sure you could make an expedition to Earth with the right (and expensive) equipment to uncover artifacts of the human history and past, but surely no being is insane enough to live there.

To give you an image of what Earth looks like:
Basically this, but imagine that it was abandoned 1000 years ago, everything has rotten and only gotten worse and worse.
pollution11.jpg
 
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BASIC INFORMATION
Name
: Bhaur Xix Hij
Aliases: Xix
Age: 61
Gender: Male
Species: Sadou
Homeworld: Clarcence
Psionic Level: 5

PERSONAL
Sexuality
: Asexual
High Concept: If knowledge is power, then I must know it all.
Organizations\Affiliations: Isn't officially affiliated with any organizations but has fingers (er talons) in many pies
Personality: Xix has very little empathy for any living thing. His main concern is first and foremost obtaining knowledge, especially if said knowledge could be of use to him. This does include genetic research. In combination with Xix's lack of empathy, he has no qualms with experimenting on other people and species.
Backstory: The Sadou are known for their stupidity. To most, they're mindless, violent creatures that are often taken advantage of by other species. They're legally shipped by the Federation as guard dogs or as an extra force in battles. Xix was a part of one of these said shipments to be sold to one of those planets waging war. Little did they know that the opposing force had a Psychic that could operate the dumb creatures as puppets. The Psychic force had 'woken' up some of the Sadou's mental capacity as an unforeseen symptom. Among them, only a few of them survived the sudden upsurge of mental activity but those that did found that they were self aware and had intelligent thought for the first time. Xix grew addicted to this new feeling of realization and sought to know more.

At the current moment, his research is over the development of Psychics and growing his own Psychic power.

PHYSICAL
Appearance
:
download-20.jpg

Weapons & Armor:
  • Two Plasma Guns
  • Taser Gun
Items & Personal Belongings:
  • Two Person Space Vessel
  • Scouter Bracelet (Basically a mini hologram computer on his wrist)
Skills & Abilities:
  • Intimate knowledge of human anatomy
  • Increased mental capacity
  • Basic understanding of science and of genetic engineering
Cybernetic Enhancements: N/A
Genetic Enhancements: N/A
Psykic Powers: After much research, Xix can defend against some low level Psychic attacks (up to level 7)
Weaknesses:
  • Negotiating & communication
  • Poor control over emotions
  • Impatient
  • Allergic to many substances

FLUFF
Hobbies
:
  • Studying other languages and cultures and mythology
  • Collecting gems
Quote\s: Might add later...
Theme: And this too...
Seems good, but I do have a few questions.

1. Why does he know human anatomy? Wouldn't he study xenobiology, xeno-anatomy, and anatomy overall, to maximize the number of species he has coherent knowledge about?
2. If it is natural for his race, can you list the substances they are allergic to? If it's a personal development, then you can leave it as it is.
3. How much is his mental capacity increased? You can compare it to the human brain, if you need to. I don't need specifics, like memory (a human brain has around 2.5 petabytes of memory, for an example,) just how superior his brain is to an ordinary man's.

Other than that, it seems good. Accepted.
 
Seems good, but I do have a few questions.

1. Why does he know human anatomy? Wouldn't he study xenobiology, xeno-anatomy, and anatomy overall, to maximize the number of species he has coherent knowledge about?
2. If it is natural for his race, can you list the substances they are allergic to? If it's a personal development, then you can leave it as it is.
3. How much is his mental capacity increased? You can compare it to the human brain, if you need to. I don't need specifics, like memory (a human brain has around 2.5 petabytes of memory, for an example,) just how superior his brain is to an ordinary man's.

Other than that, it seems good. Accepted.
1.) He has, but not as extensively since it's mostly humans that has Psychic powers, right? If that's not the case, then I'll have to change it as that's his main thing haha.

2.) I'll go back and add that since it's a species thing. I just felt lazy because, well, there might be alien substances that I'd have to come up with a name for. That seemed like a hassle at the time, you know? I'm bad at names so it was hard enough to come up with a planet name, species name and a name-name. But, I'll add it like I said. Just give me about... ehhh, let's say half an hour?

3.) In terms of IQ, it would be around 120. So it's high but not genius level.
 
1.) He has, but not as extensively since it's mostly humans that has Psychic powers, right? If that's not the case, then I'll have to change it as that's his main thing haha.

2.) I'll go back and add that since it's a species thing. I just felt lazy because, well, there might be alien substances that I'd have to come up with a name for. That seemed like a hassle at the time, you know? I'm bad at names so it was hard enough to come up with a planet name, species name and a name-name. But, I'll add it like I said. Just give me about... ehhh, let's say half an hour?

3.) In terms of IQ, it would be around 120. So it's high but not genius level.
Alright, accepted.

Also, humans don't mostly have psykic powers.
A majority of humans have the psykic level of 1, but some tend to have 0.
Around 33% of all human population have above a level above 4. And 50% of that have psychic potential above 6.
That's very low, with around 16.5% humans having ACTUAL powers, compared to some alien species that could have even up to 90% of them with psychic powers.
 
Alright, accepted.

Also, humans don't mostly have psykic powers.
A majority of humans have the psykic level of 1, but some tend to have 0.
Around 33% of all human population have above a level above 4. And 50% of that have psychic potential above 6.
That's very low, with around 16.5% humans having ACTUAL powers, compared to some alien species that could have even up to 90% of them with psychic powers.
Then I did make a mistake in my assumption. I'll have to change that as well. Thank you for telling me :)
 
BASIC INFORMATION
Name: Titus Aurel
Aliases: C677, Crusader, Super Soldier
Age: 23
Gender: Male
Species: Homo Invictus
Homeworld: Nocturne
Psionic Level: Negative 10

PERSONAL
Sexuality: Hetero Sexual
High Concept: Titus is calm and collected most the time, due to years of physical and psychological training; although when upon receiving a near mortal/mortal wound, he goes into a berserk state, killing till he finally succumbs to his wounds.
Organizations\Affiliations: Redacted
Personality: Titus is the pinnacle of martial discipline, be it from sense of duty, or years of indoctrination. Calm, collected, duty bound, and loyal, are but a few words to describe C677. Despite this, he has been seen as antisocial, withdrawn, and borderline sociopathic. Due to the mutation to his frontal lobe during his incubation period, his body is unable to go into shock, allowing him to keep fighting till he succumbs to his wounds. Although a side effect to this, is he goes into a berserk state, killing indiscriminately, beside those he calls "friend".

Backstory: Titus Aurel, Crusader 677, was part of a top secret super soldier project. Many might say Born into it. Since his conception, he belonged to Redacted, receiving numerous genetic therapies and mutations, going as far as "Hybridization" through the use of Retro-viruses. Upon his birth, he was shipped off to Redacted Complex, where he was raised till the age of five. For ten years, he was trained in the arts of combat, science, occult, tactics, and numerous other topics.
When he turned 16, he and 700 candidates underwent further genetic and technological augmentations. To say the least, it was a complete success. For the next three years, he and the surviving 238 Crusaders trained to harness these new abilities.
When he and his brothers and sisters reached the age of 18, they were sent on their first missions. All Black Op, and all illegal. It wasn't until Titus and his team were sent to put down a supposed Rebel cell, that they realized the truth. The supposed Cell, happened to be a refugee center. disgusted with the government he served, he and his team deserted. For six years he had been on the run, finally ending up on Voyrillia.

PHYSICAL
Appearance:
917da5f50aad1fc02c3f327ffcd2d8cb.jpg

3ec6588759f239c8d80234e20f1356a7.jpg

Weapons & Armor: HK-74 Einharjar Powered Battle Suit Valkyrie Variant: The H-74 Has a neural interface, and is linked to the user via Uplink ports on the body. So far very few have been produced due to the risks of the surgery involved for the soldier to use the Exoskeleton. Made from an aluminum-titanium alloy, and a carbon fiber underlay, the suit is highly resistant to damage, and is light weight. It sports a HUD that shows individual vital signs, compass, targeting reticle, and team roster/vital signs.

GSM-45 RAC (Rail Assault Carbine): Lightweight and compact, The GSM-45 is the chaice weapon of the Crusaders. The GSM-45 fires a .45mm electromagnetic slug made up of cobalt at high velocity, shredding body armour and the victim beneath it. Like most weapons in the Federal government, it is modular, allowing for upgrades and other mods to be added and removed with ease.
1470594200539.jpg


Mono-molecular Falcata
Peter-Lyon-Sword-WETA-The-Lord-Of-The-Rings-The-Hobbit-1.jpg


Items & Personal Belongings: Dog tags, Photo of his team.
Skills & Abilities:
Experimental Super soldier (Tech Specialist),
CQC

Cybernetic Enhancements: Uplink Ports (Allows him to use his armour), Neural Computer (For later use)

Genetic Enhancements: Toxin Filtering lungs (Immune to most gas based toxins), Enhanced Night Vision, Carbon Nano-tube laced Bones, Mutated Frontal lobe (Unable to go into shock, forcing him into a berserk state.), Enhanced strength (Extremely toned muscles), Enhanced Reflexes (3x faster than the average Shock Trooper, Psychic Immunity/Sponge (Negative 10 PL.
Psykic Powers: N/A
Weaknesses: Berserk State, Hunted by Redacted, Antisocial, Uncomfortable around people he doesn't know. Suffers from a unique form of PTSD where he suffers from black outs from time to time, leaving him confused and possibly dangerous to friend or foe alike. Mutated Frontal Lobe (Due to his inability to go into shock, it can leave him in a rather dangerous situation, where he may not even realize he is wounded.)

FLUFF (Optional)
Hobbies: Tinkering/inventing
Quote\s:
  • "Compared to me, you little more than a neanderthal, While I am a God.
  • "I warned you..."
  • "Is this a test?"
Theme:
 
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BASIC INFORMATION
Name: Titus Aurel
Aliases: C677, Crusader, Super Soldier
Age: 23
Gender: Male
Species: Homo Invictus
Homeworld: Nocturne
Psionic Level: Negative 10

PERSONAL
Sexuality: Hetero Sexual
High Concept: Titus is calm and collected most the time, due to years of physical and psychological training; although when upon receiving a near mortal/mortal wound, he goes into a berserk state, killing till he finally succumbs to his wounds.
Organizations\Affiliations: Redacted
Personality: Titus is the pinnacle of martial discipline, be it from sense of duty, or years of indoctrination. Calm, collected, duty bound, and loyal, are but a few words to describe C677. Despite this, he has been seen as antisocial, withdrawn, and borderline sociopathic. Due to the mutation to his frontal lobe during his incubation period, his body is unable to go into shock, allowing him to keep fighting till he succumbs to his wounds. Although a side effect to this, is he goes into a berserk state, killing indiscriminately, beside those he calls "friend".

Backstory: Titus Aurel, Crusader 677, was part of a top secret super soldier project. Many might say Born into it. Since his conception, he belonged to Redacted, receiving numerous genetic therapies and mutations, going as far as "Hybridization" through the use of Retro-viruses. Upon his birth, he was shipped off to Redacted Complex, where he was raised till the age of five. For ten years, he was trained in the arts of combat, science, occult, tactics, and numerous other topics.
When he turned 16, he and 700 candidates underwent further genetic and technological augmentations. Titus' including a prototype Quantum Transmogrification Energy Condenser, or QTEC Module. To say the least, it was a complete success. For the next three years, he and the surviving 238 Crusaders trained to harness these new abilities.
When he and his brothers and sisters reached the age of 18, they were sent on their first missions. All Black Op, and all illegal. It wasn't until Titus and his team were sent to put down a supposed Rebel cell, that they realized the truth. The supposed Cell, happened to be a refugee center. disgusted with the government he served, he and his team deserted. For six years he had been on the run, finally ending up on Voyrillia.

PHYSICAL
Appearance:
917da5f50aad1fc02c3f327ffcd2d8cb.jpg

3ec6588759f239c8d80234e20f1356a7.jpg

Weapons & Armor: HK-74 Einharjar Powered Battle Suit Valkyrie Variant, GSM-45 RAC (Rail Assault Carbine), QTEC, Mono-molecular Falcata
Items & Personal Belongings: Dog tags, Photo of his team.
Skills & Abilities:
Experimental Super soldier (Tech Specialist),
CQC
Transmogrification (Titus has been imbued with technology that grants him abilities that seem almost magical in a way, through the use of Arcane Sciences. In his case the Art of transmogrification, or to lesser folk, alchemy. Using said Sciences, he can bend the very fundamental forces of the universe to his will, Transmuting compounds of one form to another.)

Cybernetic Enhancements: QTEC Module
Genetic Enhancements: Toxin Filtering lungs, Enhanced Night Vision, Carbon Nano-tube laced Bones, Mutated Frontal lobe (Unable to go into shock, forcing him into a berserk state.), Enhanced strength (Extremely toned muscles), Enhanced Reflexes, Psychic Immunity/Sponge.
Psykic Powers: N/A
Weaknesses: Berserk State, Hunted by Redacted, Antisocial, Uncomfortable around people he doesn't know. Ruthless

FLUFF (Optional)
Hobbies: Tinkering/inventing
Quote\s:
  • "Compared to me, you little more than a neanderthal, While I am a God.
  • "I warned you..."
  • "Is this a test?"
Theme:
No offense, but it's a little overpowered. The weaknesses hardly compare to the number of genetic enhancements, not to mention that he will crush any other character he comes across. Look at that poor alien scientist above you. Titus would eat him for breakfast. All I ask for: Tone it down a notch, okay?

I also need more details on all of his cybernetic enhancements and genetic enhancements. What do they do precisely?
Details about the weapons and armor would also be much appreciated.
 
No offense, but it's a little overpowered. The weaknesses hardly compare to the number of genetic enhancements, not to mention that he will crush any other character he comes across. Look at that poor alien scientist above you. Titus would eat him for breakfast. All I ask for: Tone it down a notch, okay?

I also need more details on all of his cybernetic enhancements and genetic enhancements. What do they do precisely?
Details about the weapons and armor would also be much appreciated.
Speaking of the poor alien scientist, I fixed it. Is this better?
 
No offense, but it's a little overpowered. The weaknesses hardly compare to the number of genetic enhancements, not to mention that he will crush any other character he comes across. Look at that poor alien scientist above you. Titus would eat him for breakfast. All I ask for: Tone it down a notch, okay?

I also need more details on all of his cybernetic enhancements and genetic enhancements. What do they do precisely?
Details about the weapons and armor would also be much appreciated.


Fixed
 

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"We are our people's last hope of survival, and by the Burning Rain's light we will succeed! Zethi's blood, I hope we made the right decision." "It seems... That we were the lucky ones... Tasked with saving our planet... I only hope this... er... Gal ack ticl .. Fe dehr ashun can ... help us..."
Anise and Absinth
Detailed Tabs Below


  • All information disclosed is for Galactic Federation Personnel eyes only. Clearance level 4-D15 Required

    Name: Applicant No.181973 - Full name is Valainath Shezerre-Kodravski
    Applicant No.181974 - Full name is Aartyom Shezerre-Kodravski

    Aliases: Applicant No 181973 - Surname is Anise.
    Applicant No.181974 - Surname is Absinthe

    Age: Both Applicants have reported their age to be 24 Years old in Zethiin Years. After careful calculations, True age is revealed as 61 Galactic Years old. Disclosure behind this is that the Planet Zethi circles it's Star in 927 Standard Earth Days.

    Gender: Applicant No. 181973 - Is recognized as Female due to Galactic Federation Standards.
    Applicant No.181974 - Is recognized as Male due to Galactic Federation Standards.

    Species: Both Applicants have reported their Species as Zethiin. Based on new Charting Records their Planet has been discovered and their species verified.

    Homeworld: Both Applicants have reported their Home Planet as Zethi in the Southeastern Quadrant. Recent Charting Reports have indeed confirmed the location of their planet, thus affirming their Homeworld.

    Psionic Level: Applicant No. 181973 - Has been read and been rated as a level 12 Psyker. Applicant has been seen lifting immensely heavy objects, taking items apart at a molecular and atomic level, telepathic conversations with like minded Psykers, and slightly altering the biological structure of living creatures. Most commonly healing small cuts, but it is to be assumed she is capable of much more. Eyes must be kept on this applicant by Galactic Federation Personnel.
    Applicant No.181974 - Has been read and rated as a level 7 Psyker. Applicant has been seen having telepathic conversations with his sister. Applicant has also been seen capable of damaging the molecular structure of organic items, similar to 181973 but has far limited potential.
 
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BASIC INFORMATION
Name
: Jack Rosenthal
Aliases:

  • Bounty Hunter
  • JSR-003
  • That Guy
  • This Guy
  • The Guy that keeps shooting at me
  • The Guy that shot me
  • The Guy that--Argh.

Age: 24
Gender: Male
Species: Homo Sapiens - Human
Homeworld: Apollyon Secundus (Second Moon of Apollyon)
Psionic Level: 0

PERSONAL
Sexuality
: Heterosexual
High Concept: A cocky, young bounty hunter, full of himself and confident in his abilities.
Organizations\Affiliations:
  • Exodus Regime: Although Jack is a free-lance bounty hunter, the Exodus Regime is his go-to place when there's no one else with jobs available. They don't pay the best but are a way to get money nevertheless.
  • Hellsing Arms: His go-to place to get weaponry, toys, explosives, vehicles, and anything in between.
Personality: Jack is young and confident, but not to the point of being a jackass about his pride. He rarely takes his job seriously, unless the person he is after have proven themselves to be a dangerous being. He is keen to joke around and rarely takes whoever he fights seriously, as much as he might know and realize he'll regret it afterward. His criminal record is longer than the amount of federal prisons that apprehended him. He is seen as a menace to society and has been in prison several times (managing to escape all of them.) He makes little of law enforcement, seeing them as a big joke that can't even correctly reform a "little fish like me."

Despite that, he genuinely enjoys his job. He has some psychotic tendencies but has proven himself more than capable as a bounty hunter. Although excellent in the field, he improperly takes care of his gear and rarely pays attention to maintaining it, leading to larger expenses on equipment. Despite that, he is still very intelligent strategically and tactically.
Backstory: Jack wasn't born into a womb. He was a vat grown part of a failed cloning program that wished to create the perfect super soldier. His assignment was JSR-003 (Juvenile Supersoldier Reconnaissance unit (program) - Number 3.) After two failed previous attempts, Jack was the first successful child to grow into a proper human with all of his modifications. He was always narcissistic much to the irritation of all of the staff. Relying on his superior abilities, he quickly found out about who he really was. Disagreeing with the whole undertaking, in just one night, he infiltrated the facility and destroyed it from within. Not a single clone, researcher, worker, or piece of evidence was left after the explosion, and Jack took a shuttle to the nearest space station.

Although he had plenty of experience from his early training, he was still just an edgy teenager trying to find a place among dangerous men and criminals. He found a mentor in Gh'ar Mor'lik, an elderly alien bounty hunter. The being passed all of it knew onto Jack, who used it for the rest of his life. He went to prison multiple times, despite being used by the government to do their dirty work as well. Eventually, he arrived on Voyrillia like all others wanting to earn an easy credit.

Criminal Record:
Multiple Instances of (and their attempted variants): Aiding & Abetting, Assault, Battery, Burglary, Theft, Arson, Aggravated Assault, Bribery, Computer Crime, Conspiracy, Criminal Contempt of Court, Cyber Bullying, Disorderly Conduct, Disturbing the Peace, Extortion, Forgery, Fraud, Harassment, Hate Crimes, Homicide, Xenocide, Identity Theft, Kidnapping, Manslaughter: Voluntary and Involuntary variants, Perjury, Probation Violation, Robbery, Public Intoxication, Stalking, Vandalism.

PHYSICAL
Weapons & Armor
:
  • ARA Powered Armor Mark II (Modified): Also known as Assault and Reconnaissance-Attack Powered Armor, this is the Mk.II, superior to the previous design. It is strong enough to resist blasts of ordinary weaponry, but not better armaments like plasma. It has been outfitted with enhanced sensors and reception devices and modified to fit the work style of a bounty hunter and with a sol-panel on the left wrist that is equipped with a microcomputer. It can change into the heat, night, and sonar spectrums. It also has a scanner that allows the user to recognize wanted targets, their specifics, information, data, and even armaments.
    • Mask View:
      Prey2Screen4.jpg
  • Multiple Weapons: Before he sets out on a mission, he will usually contact Hellsing Arms and order new weapons and gadgets, unless he already has them. I will update the list down below as he orders new ones. Don't worry, he won't have an arsenal by page 10, I promise.
    • 15mm MS Pistol: 15-milimeter Master Shooter Pistol is a larger caliber of small firearms. It is still an advanced projectile weaponry that is useless for anything that wears hard armor unless special ammunition is utilized.
      • Incendiary Slugs: Special bullets that explode with a fiery chemical on impact.
      • Explosive Slugs: Special bullets that explode with fragments and lethal force on impact.
      • Penetrative Slugs: Special bullets with a sharpened, diamantine tip that makes them capable of piercing most types of armor even despite the small caliber.
    • Grenades
      • Frag Grenades: Explodes with deadly, heated fragments.
      • Flash Grenades: Stuns target unless they wear protection.
      • Smoke Grenades & Pellets: The former are simple grenades, however, the latter is a special impact-based variant that explodes as soon as it hits any surface instead of bouncing.
Items & Personal Belongings:
  • Small Fortune: A little over 8 years of bounty hunting under the tutelage of Gh'ar Mor'lik brought him quite the amount of credits to spend.
  • Gadgets: Multiple gadgets utilized by him. As with weapons, he orders them from Hellsing Arms and I will update the list below as he orders new ones in the RP.
    • Wrist-Mounted Retracting Grappling Hook Launcher: Exactly what it says on the tin. His wrist bracelet is equipped with a grappling hook launcher. The hook will penetrate or wrap itself around whatever it hits. Jack can then retract the mechanism, causing the target to be pulled to him, or vice versa with high force.
  • Baudo-Class Specter: An alien ship that was once owned by Gh'ar Mor'lik. Jack inherited it from him. Its maximum atmosphere speed is up to 900km/h. It uses the Girodyne SRB38 Sublight Engine and the Isu-Sim SSP04 Hyperdrive, with a customized Quadex Powercore. It has an advanced auto-pilot that can be turned on and an extended sensor array.
    • Armaments:
      • Torplex Mark III Deflector Shield: Will resist basic ordnance carried by any ground troops. Will take one to two missiles from spacecraft and a bunch of bullets. Takes a while to regenerate, which is its major con. Another con is the lack of armor, so if the shield fails, the ship won't take much damage.
      • CEG AG-2G Quad-Plasma Cannon: A single plasma turret composed of 4 plasma exhausts that aim in the same place, that can be manned by the co-pilot, or put on autopilot. Alternatively, the pilot can use it, but it is very impractical to do it this way during dogfighting. Will mow down any infantry, even one that wears power armor, within seconds. Will deal considerable damage to vehicles and aircraft, unless they have shields.
      • 2 Arakyd Missile Launchers: Air-To-Ground Missiles that can destroy tanks with a single shot and penetrate shields with another one. Very efficient and deadly. Can also be used against infantry.
      • 2 BlasTech Ax-108 Launchers: Dogfighting Missiles with heat-seeking capabilities. A single missile is enough to take down average shields and another one will take down an average ship.
      • Cloaking Module: The ship is capable of becoming nigh-undetectable to enemy sonars and bends light around itself to create the illusion of being invisible.
    • View:
      af4de323b4fd7ba89f85629b47b3b265.jpg
Skills & Abilities:
  • Extensive Training: Master of CQC and a skilled marksman. His skill in close combat is comparable to that of a real-life martial arts expert, while his marksmanship, to that of a veteran soldier in the army. He also has multiple other skills often seen in the army, like engineering, and explosives expertise, but not as large as the above. He's also adept at military strategy and tactics, but not on "absolute tactical genius" levels.
  • Pilot: Capable of above-average piloting and maneuvers. He prides himself on taking down many military freighters back in the day...
Cybernetic Enhancements: None.
Genetic Enhancements:
  • DNA Rearrangement Procedure: As a part of his growth, Jack's DNA was re-arranged slightly. He ages at a slower pace, with his body technically still being in the late teens (18-19,) biologically. His bone structure is somewhat stronger and capable of greater tensile strength, while his muscles are enhanced to work at 66% of their capability, while an ordinary human uses 20-30%. This, in addition to extensive training, makes him a little above thrice stronger than a normal human. He is immune to fatigue and most types of disease and poison. His organism also regenerates from injury notably faster, but he doesn't have a regenerative healing factor of high levels. The most he could do is survive several bullet wounds straight to the chest and recover from them in a few days without complex surgery.
Psykic Powers: Due to being born as a clone, Jack's Psykic Level is 0. This is technically the worst possible level, as it does not grant resistance to psychic powers and disables him from sensing changes to the psionic tides.
Weaknesses:
  • Slight Narcissism: Being prideful and overconfident is a notable weakness. He is likely to underestimate all opponents until after he's actually had his ass delivered to him by them. The first fight against him is always easier because he won't give all effort into the encounter. Only when the enemy proved to be dangerous does he become serious.
  • PL0: Psionic Level of 0 is technically the worst. It does not allow for extensive psychic protection, whilst also leaving the person completely dumbstruck when it comes to psychic power and energies.
  • EMP Waves: EMP Waves will temporarily scramble all of his Power Armor's systems, sensors, and computer. They can prove to be somewhat blinding and even restricting overall. It may not harm him, but will overall make beating him easier.
  • Powerful Weapons: Normal projectiles will hardly be capable of penetrating his armor, but plasma is strong enough to burn through and deal damage.
  • Police Officers: They will not apprehend him easily, but their mere presence will be a contributing factor to pissing him off.
FLUFF (Optional)
Hobbies:
  • Collecting mementos of memorable kills. If a target has proven dangerous and Jack killed that person, he feels obliged to take a memento of said person. Often a personal belonging of theirs. He sometimes calls them trophies and they serve to feed his massive ego.
  • Reading about ancient human culture, civilization, and history. Like the 80's for example.
  • Alcohol. Cantinas. Nights. Clubs. Hangovers.
  • Sometimes, but rarely: training.
  • Setting up cans and shooting them for fun.
  • Threatening and scaring people.
Quote\s:
  • "What's up. I came to kill you."
  • "You look up at me, you'll see a friend. Look down at me, you'll see a foe. Look me in the eye and I'll challenge you to a staring contest... Then again, this mask could be a problem."
  • "Bang." *When pulling the trigger*
Theme:
 


Sueckra%20kissy%20name.png





Sue.jpg
  • Name: Sueckra Vinyl
    Nickname:
    Sue
    Age: 315
    Sex: Female
    Psionic Level: 10


    Alien Appearance: Sueckra has pale blue skin with multi-colored suckers all over her body. Each sucker is usually circular and bowl-like. On her planet, her suckers are also known as beauty marks. She has two upper cephalopod limbs, fourteen lower cephalopod limbs, and two lower non-cephalopod limbs. All her tentacle-like limbs are slim until the ends form into a tentacular club. Her lower fourteen cephalopod limbs take on a similar shaped commonly known as a skirt to the Humans while her two lower non-cephalopod limbs are used to walk on land. Her lower cephalopod limbs usually curl at the ends when she is walking upon the land. This is to prevent her suckers from, you know, sucking. Sueckra's kind does not wear clothing or accessories. Her upper body has a similar form to female Humans, but has no, as Humans call it, nipples. She is simply covered throughout her skin with alluring beauty marks.


    4e9a6cc0-ef4a-49f5-b81e-a700fd5dfd45.jpg


    Human Appearance: In her human disguise, she is portrayed as a black woman with plentiful of freckles similar to the beauty marks on her alien body. Her hair is still pink in a pixie like hairstyle. Sueckra's limbs are disguised with her mirage ability. Her upper limbs are perceived as human arms while her lower limbs are disguised as dress of some sort and two human legs.


 


Sueckra%20kissy%20name.png





Sue.jpg
  • Name: Sueckra Vinyl
    Nickname:
    Sue
    Age: 315
    Sex: Female
    Psionic Level: 10


    Alien Appearance: Sueckra has pale blue skin with multi-colored suckers all over her body. Each sucker is usually circular and bowl-like. On her planet, her suckers are also known as beauty marks. She has two upper cephalopod limbs, fourteen lower cephalopod limbs, and two lower non-cephalopod limbs. All her tentacle-like limbs are slim until the ends form into a tentacular club. Her lower fourteen cephalopod limbs take on a similar shaped commonly known as a skirt to the Humans while her two lower non-cephalopod limbs are used to walk on land. Her lower cephalopod limbs usually curl at the ends when she is walking upon the land. This is to prevent her suckers from, you know, sucking. Sueckra's kind does not wear clothing or accessories. Her upper body has a similar form to female Humans, but has no, as Humans call it, nipples. She is simply covered throughout her skin with alluring beauty marks.


    4e9a6cc0-ef4a-49f5-b81e-a700fd5dfd45.jpg


    Human Appearance: In her human disguise, she is portrayed as a black woman with plentiful of freckles similar to the beauty marks on her alien body. Her hair is still pink in a pixie like hairstyle. Sueckra's limbs are disguised with her mirage ability. Her upper limbs are perceived as human arms while her lower limbs are disguised as dress of some sort and two human legs.


Accepted, but to clarify.
Psychic powers don't = magic
 
lms_gabriel_fan_art_by_markvano-d7ewi9m.jpg
BASIC INFORMATION
Name
: Jack Rosenthal
Aliases:

  • Bounty Hunter
  • JSR-003
  • That Guy
  • This Guy
  • The Guy that keeps shooting at me
  • The Guy that shot me
  • The Guy that--Argh.

Age: 24
Gender: Male
Species: Homo Sapiens - Human
Homeworld: Apollyon Secundus (Second Moon of Apollyon)
Psionic Level: 0

PERSONAL
Sexuality
: Heterosexual
High Concept: A cocky, young bounty hunter, full of himself and confident in his abilities.
Organizations\Affiliations:
  • Exodus Regime: Although Jack is a free-lance bounty hunter, the Exodus Regime is his go-to place when there's no one else with jobs available. They don't pay the best but are a way to get money nevertheless.
  • Hellsing Arms: His go-to place to get weaponry, toys, explosives, vehicles, and anything in between.
Personality: Jack is young and confident, but not to the point of being a jackass about his pride. He rarely takes his job seriously, unless the person he is after have proven themselves to be a dangerous being. He is keen to joke around and rarely takes whoever he fights seriously, as much as he might know and realize he'll regret it afterward. His criminal record is longer than the amount of federal prisons that apprehended him. He is seen as a menace to society and has been in prison several times (managing to escape all of them.) He makes little of law enforcement, seeing them as a big joke that can't even correctly reform a "little fish like me."

Despite that, he genuinely enjoys his job. He has some psychotic tendencies but has proven himself more than capable as a bounty hunter. Although excellent in the field, he improperly takes care of his gear and rarely pays attention to maintaining it, leading to larger expenses on equipment. Despite that, he is still very intelligent strategically and tactically.
Backstory: Jack wasn't born into a womb. He was a vat grown part of a failed cloning program that wished to create the perfect super soldier. His assignment was JSR-003 (Juvenile Supersoldier Reconnaissance unit (program) - Number 3.) After two failed previous attempts, Jack was the first successful child to grow into a proper human with all of his modifications. He was always narcissistic much to the irritation of all of the staff. Relying on his superior abilities, he quickly found out about who he really was. Disagreeing with the whole undertaking, in just one night, he infiltrated the facility and destroyed it from within. Not a single clone, researcher, worker, or piece of evidence was left after the explosion, and Jack took a shuttle to the nearest space station.

Although he had plenty of experience from his early training, he was still just an edgy teenager trying to find a place among dangerous men and criminals. He found a mentor in Gh'ar Mor'lik, an elderly alien bounty hunter. The being passed all of it knew onto Jack, who used it for the rest of his life. He went to prison multiple times, despite being used by the government to do their dirty work as well. Eventually, he arrived on Voyrillia like all others wanting to earn an easy credit.

Criminal Record:
Multiple Instances of (and their attempted variants): Aiding & Abetting, Assault, Battery, Burglary, Theft, Arson, Aggravated Assault, Bribery, Computer Crime, Conspiracy, Criminal Contempt of Court, Cyber Bullying, Disorderly Conduct, Disturbing the Peace, Extortion, Forgery, Fraud, Harassment, Hate Crimes, Homicide, Xenocide, Identity Theft, Kidnapping, Manslaughter: Voluntary and Involuntary variants, Perjury, Probation Violation, Robbery, Public Intoxication, Stalking, Vandalism.

PHYSICAL
Weapons & Armor
:
  • ARA Powered Armor Mark II (Modified): Also known as Assault and Reconnaissance-Attack Powered Armor, this is the Mk.II, superior to the previous design. It is strong enough to resist blasts of ordinary weaponry, but not better armaments like plasma. It has been outfitted with enhanced sensors and reception devices and modified to fit the work style of a bounty hunter and with a sol-panel on the left wrist that is equipped with a microcomputer. It can change into the heat, night, and sonar spectrums. It also has a scanner that allows the user to recognize wanted targets, their specifics, information, data, and even armaments.
    • Mask View:
      Prey2Screen4.jpg
  • Multiple Weapons: Before he sets out on a mission, he will usually contact Hellsing Arms and order new weapons and gadgets, unless he already has them. I will update the list down below as he orders new ones. Don't worry, he won't have an arsenal by page 10, I promise.
    • 15mm MS Pistol: 15-milimeter Master Shooter Pistol is a larger caliber of small firearms. It is still an advanced projectile weaponry that is useless for anything that wears hard armor unless special ammunition is utilized.
      • Incendiary Slugs: Special bullets that explode with a fiery chemical on impact.
      • Explosive Slugs: Special bullets that explode with fragments and lethal force on impact.
      • Penetrative Slugs: Special bullets with a sharpened, diamantine tip that makes them capable of piercing most types of armor even despite the small caliber.
    • Grenades
      • Frag Grenades: Explodes with deadly, heated fragments.
      • Flash Grenades: Stuns target unless they wear protection.
      • Smoke Grenades & Pellets: The former are simple grenades, however, the latter is a special impact-based variant that explodes as soon as it hits any surface instead of bouncing.
Items & Personal Belongings:
  • Small Fortune: A little over 8 years of bounty hunting under the tutelage of Gh'ar Mor'lik brought him quite the amount of credits to spend.
  • Gadgets: Multiple gadgets utilized by him. As with weapons, he orders them from Hellsing Arms and I will update the list below as he orders new ones in the RP.
    • Wrist-Mounted Retracting Grappling Hook Launcher: Exactly what it says on the tin. His wrist bracelet is equipped with a grappling hook launcher. The hook will penetrate or wrap itself around whatever it hits. Jack can then retract the mechanism, causing the target to be pulled to him, or vice versa with high force.
  • Baudo-Class Specter: An alien ship that was once owned by Gh'ar Mor'lik. Jack inherited it from him. Its maximum atmosphere speed is up to 900km/h. It uses the Girodyne SRB38 Sublight Engine and the Isu-Sim SSP04 Hyperdrive, with a customized Quadex Powercore. It has an advanced auto-pilot that can be turned on and an extended sensor array.
    • Armaments:
      • Torplex Mark III Deflector Shield: Will resist basic ordnance carried by any ground troops. Will take one to two missiles from spacecraft and a bunch of bullets. Takes a while to regenerate, which is its major con. Another con is the lack of armor, so if the shield fails, the ship won't take much damage.
      • CEG AG-2G Quad-Plasma Cannon: A single plasma turret composed of 4 plasma exhausts that aim in the same place, that can be manned by the co-pilot, or put on autopilot. Alternatively, the pilot can use it, but it is very impractical to do it this way during dogfighting. Will mow down any infantry, even one that wears power armor, within seconds. Will deal considerable damage to vehicles and aircraft, unless they have shields.
      • 2 Arakyd Missile Launchers: Air-To-Ground Missiles that can destroy tanks with a single shot and penetrate shields with another one. Very efficient and deadly. Can also be used against infantry.
      • 2 BlasTech Ax-108 Launchers: Dogfighting Missiles with heat-seeking capabilities. A single missile is enough to take down average shields and another one will take down an average ship.
      • Cloaking Module: The ship is capable of becoming nigh-undetectable to enemy sonars and bends light around itself to create the illusion of being invisible.
    • View:
      af4de323b4fd7ba89f85629b47b3b265.jpg
Skills & Abilities:
  • Extensive Training: Master of CQC and a skilled marksman. His skill in close combat is comparable to that of a real-life martial arts expert, while his marksmanship, to that of a veteran soldier in the army. He also has multiple other skills often seen in the army, like engineering, and explosives expertise, but not as large as the above. He's also adept at military strategy and tactics, but not on "absolute tactical genius" levels.
  • Pilot: Capable of above-average piloting and maneuvers. He prides himself on taking down many military freighters back in the day...
Cybernetic Enhancements: None.
Genetic Enhancements:
  • DNA Rearrangement Procedure: As a part of his growth, Jack's DNA was re-arranged slightly. He ages at a slower pace, with his body technically still being in the late teens (18-19,) biologically. His bone structure is somewhat stronger and capable of greater tensile strength, while his muscles are enhanced to work at 66% of their capability, while an ordinary human uses 20-30%. This, in addition to extensive training, makes him a little above thrice stronger than a normal human. He is immune to fatigue and most types of disease and poison. His organism also regenerates from injury notably faster, but he doesn't have a regenerative healing factor of high levels. The most he could do is survive several bullet wounds straight to the chest and recover from them in a few days without complex surgery.
Psykic Powers: Due to being born as a clone, Jack's Psykic Level is 0. This is technically the worst possible level, as it does not grant resistance to psychic powers and disables him from sensing changes to the psionic tides.
Weaknesses:
  • Slight Narcissism: Being prideful and overconfident is a notable weakness. He is likely to underestimate all opponents until after he's actually had his ass delivered to him by them. The first fight against him is always easier because he won't give all effort into the encounter. Only when the enemy proved to be dangerous does he become serious.
  • PL0: Psionic Level of 0 is technically the worst. It does not allow for extensive psychic protection, whilst also leaving the person completely dumbstruck when it comes to psychic power and energies.
  • EMP Waves: EMP Waves will temporarily scramble all of his Power Armor's systems, sensors, and computer. They can prove to be somewhat blinding and even restricting overall. It may not harm him, but will overall make beating him easier.
  • Powerful Weapons: Normal projectiles will hardly be capable of penetrating his armor, but plasma is strong enough to burn through and deal damage.
  • Police Officers: They will not apprehend him easily, but their mere presence will be a contributing factor to pissing him off.
FLUFF (Optional)
Hobbies:
  • Collecting mementos of memorable kills. If a target has proven dangerous and Jack killed that person, he feels obliged to take a memento of said person. Often a personal belonging of theirs. He sometimes calls them trophies and they serve to feed his massive ego.
  • Reading about ancient human culture, civilization, and history. Like the 80's for example.
  • Alcohol. Cantinas. Nights. Clubs. Hangovers.
  • Sometimes, but rarely: training.
  • Setting up cans and shooting them for fun.
  • Threatening and scaring people.
Quote\s:
  • "What's up. I came to kill you."
  • "You look up at me, you'll see a friend. Look down at me, you'll see a foe. Look me in the eye and I'll challenge you to a staring contest... Then again, this mask could be a problem."
  • "Bang." *When pulling the trigger*
Theme:

I FUCKING KNEW THAT OLD PICTURE WAS OF DIO! YOU CAN'T POST ROUNDABOUT AND NOT BE A JOJO FAN.
 
BASIC INFORMATION
Name
: K'Lam Dur.
Aliases: Mr. D, Malko Ts'Yo (emergency identity), Stickyfingers.
Age: 28.
Sex: Male.
Species: Caeliferan.
Homeworld: Betelgeuse IV.
Psionic Level: 3.

PERSONAL
Sexuality
: Heterosexual.
High Concept: Monopolistic mobster for whom lasting satisfaction is continually elusive.
Organizations\Affiliations:
  • The Two-Headed Serpent (agent, unofficial).
  • GlobalMobile (CEO).
  • Orion Union (subsidiary).
Personality: K'Lam is of the calm, calculating sort whose brains only ever stop plotting when sleeping. He's ruthless, driven only by his own logic and sense of obligation. He doesn't let anything deter him, and he's an ambitious overachiever. He's also prideful, so defeat of any sort bothers him to the point of anger. He's a bit reckless by nature too, so he's more inclined to take risks if he thinks they'll benefit him.
Backstory: K'Lam was born on a dead-end world suffering a slow death. His ancestors had immigrated to Betelgeuse IV following the mining boom after industry was finally established following a harsh colonization process. By the time K'Lam was born, the mines were all drained or near empty. With nothing to keep them, corporate interests left seemingly overnight, and anyone who could left with them. The only benefit, if you could call it that, was a sudden lack of oversight. Criminal elements quickly took root on Betelgeuse, using it as a staging point for interstellar operations. In another life, K'Lam might have been a politician or legitimate businessman, but on Betelgeuse, there was only one place with advancement opportunities that high. He earned a reputation running his own operations and was soon recruited by one of the Two-Headed Serpent's predecessors. He quickly advanced, encountering only a few roadblocks along the way. He did three years in a Galactic Federation prison for tax evasion, and his standing in T.H.S was jeaporadized after an accounting mix-up came to light, but his problems have since stabilized. Now, he's a forward liason for both GlobalMobile and T.H.S., who's found himself drawn to Voryllia's...potential.

PHYSICAL
Appearance
:
t_cha_lok_lok_by_mysticaldonkey1-d6u2nn9.jpg

He has four arms, one pair being smaller and located on his abdomen. He has three clawed fingers on each of his hands. He's bipedal, and his feet have three clawed toes. Two toes face forward, one smaller toe faces backwards. He files his claws to dullness, and the third finger on his upper-right hand is missing.
Weapons & Armor: He carries a licensed twelve milimeter handgun:
gun_speed_paint_gun___straiht_by_torvenius.jpg

His suits are also custom designed to withstand most solid ammunitions.
Items & Personal Belongings:
  • Wealth: K'Lam has amassed a considerable fortune over the years, some of which he keeps as platinum ingots.
  • PDA: K'Lam always has his Personal Digital Assistant nearby to help with his day-to-day activities. It's low-tech compared to most.
  • The SS Beacon: A 55 meter vessel with a permanent crew of seven: a pilot, co-pilot, weapons operator, navigator/radioman, engineer, medical officer, and chief security officer. It has enough room for eight passengers (excluding K'Lam), but six are usually in use by: a chef, a custodian, and four security officers. It's weapons have been modified to be as follows: a single top mounted plasma cannon, two side mounted 20 milimeter anti-aircraft dual-gauss repeaters, and two vertically parallel center mounted rear gauss repeaters of the same make. It's hangar has four one-man unarmed shuttles.
dark_nova__tiberian_deckplans_by_breandan_ociarrai.jpg

  • O6: A seven-foot tall bodyguard robot named for the first two digits of it's AI designation number: O6SK8. It takes orders only from K'Lam, and only in his native language. It's left arm unfolds into a 12.7 milimeter machine gun. It's EMP shielded, but it's AI is very basic, which limits it's capabilities.
grey_mech_by_rawwad-d30xbn7.jpg

Skills & Abilities
:
  1. Friends in High Places: K'Lam has connections in the federal, economic, and criminal worlds to pull from.
  2. Caeliferan Physiology: K'Lam can jump nearly twenty feet into the air, and he can control his short-lived flight using small wings on his back. He also has an exoskeleton tougher than a human's endoskeleton, and can see in dark enviornments.
  3. Martial Artist: K'Lam practices a Caeliferan martial art that makes use of his many limbs.
  4. Intellect: K'Lam is a learned individual possessing a wide range of knowledge on many subjects.

Cybernetic Enhancements: A translator chip implanted within K'Lam's larynx.
Genetic Enhancements: None.
Psykic Powers: None.
Weaknesses: His antennae are incredibly sensitive to touch, and his joints are actually weaker than most humans.

FLUFF
Hobbies
: K'Lam enjoys meditating, gardening, and new experiences of any sort.
Quote\s:
  • "The easiest way to gain someone's trust is by telling the truth."
  • "Half the reason all great lies work is because the victim wants to believe."
  • "For an ambitious crook, a code of honor protects him as much as anyone else."
Theme:
 
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