Zaltusinel
Novelist and Word Whisperer
Welcome Travelers to Agora. I bid thee welcome and have a wonderful stay here on the Observation deck. There will be quite a show below. Hehe, we have all that you may require. - ???
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Thread Navigation:
In Character: https://www.rpnation.com/threads/the-dark-experiment-of-agora-in-character.331535/
OOC: Check out Our Discord at https://discord.gg/Hrgb5x5 There will be no RpN OOC out of redundancy.
Current Players: Spicy Serious :TBA SpookySableye :TBA Heyitsjiwon :The Adonai General Deth Glitch :The Viriarch GrieveWriter :The Syndel
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Faction Worksheet:
Naturally, all of these are subject to change. Also dear players, it should be noted that your faction will not be genetically identical, meaning that it is possible to have siblings at the start of this game. Also it means that there is slight genetic variance between members of your faction. In non-key areas of course. While you belabor on your faction, I would like to inform you that the experimenters have goals of their own. If you stray too far from them, you will be eradicated. However, when you land on Agora, you will have no idea. The experimenter's involvement will be little, to preserve the validity of the experiment. I will run actions for the experimenters.
Le Basics:
Name:
Ideology:
Leader:
Name:
Personality:
Talents:
Weaknesses:
Interests (Like trains etc.):
Family (Does your leader have siblings that have been created with them?):
Background (Before their memory was wiped by the forerunners, what did they do on the Nosiré, the experimenters capital spaceship?):
Vision (What is your leader's vision for your faction?) :
Population:
For you population of your faction at start, it will be determined by the responses to the following questions/statements. Please respond in the views of your leader.
1. Why is the sky blue?
2. What is something you've always wanted?
3. If a family member, such as a sister, committed a horrible crime, how would they be punished? If at all. Then why?
Pick a number between one and fifty.
Resources and Personal:
Supplies:
Side Package 1, "I Feel Good!": For those who expect quite a hostile world, this side package will allow factions to heal their comrades faster than others and give protective equipment in forms of armor often found in the Stone or Bronze ages. Also factions who select this package will receive a statistical edge in their physical regeneration. This will allow them to gain regeneration statistics faster than other factions. It should be noted that all of the supplies inside can be made from Agoran native materials and are actually native to the planet.
Side Package 2, "Cheap Whiskey": Those of the mind to begin the trade empire of Agora early will find extra building supplies to set up their stores and warehouses. Also, some valuable Agoran trade goods will be supplied allowing the faction whom chooses this package to trade for supplies from the other factions. Factions will receive an edge in their silver tongue abilities and will notice a faster increase in their language abilities.
Side Package 3, "Get Dunked On!": Those who see themselves looking to crush the enemy will find weapons and ammunition in this side Package. Those who select this package will find an edge to their tactical abilities and increase their combat effectiveness overall. It should be noted that all of the supplies inside can be made from Agoran native materials and are actually native to the planet. Weapons will be roughly in the Stone or Bronze ages.
Side Package 4, "Corvo Attano": If you ever wanted to be a league of assassins, this package will get you there faster. Supplies include camouflage, stealth weapons such as hidden blades, other stealthy tools. Factions who select this package will find that their abilities to sneak will improve faster and their noise production will reduce faster. All supplies can be redrafted with Agoran materials.
Side Package Selection:
Gene Molds (Now let us determine your faction's desire specialties. These could be professions such as weaponsmith, armorer, famer, etc. So you will receive two of your choices. The others may be something radically different. So think outside the box. These count as faction specialties and allow each faction, in reserves of trade, to have a unique identity.):
Relics of the Forerunners, each faction will select a relic to be used in their favor. Keep in mind, that each relic is only loyal to those who possess it with one exception.
Shadow Disk, a plate of full darkness that obscures surroundings and generates illusions.
Renanimator, a crystal powered by blood that can restore allies. Three uses until machine malfunctions. The forth use and those afterwards will have an unknown effect.
Augmentor, a device that will slowly improve those who bear its draining will. This applies to entire faction.
The "Elemental Shards", crystals that are advanced in technology to emulate their fantasy counterparts. May choose one of fire, ice, or toxin. Multiple shards formed together will produce a higher tier element. Can be made on Agora, but the cost is insane.
Hallowed Guardian, a machine that fights. However, it has a small battery. Also stays true to faction it was assigned to unless they are dead. Then it will be loyal to its current possessor until they are eliminated. The battery is rechargeable.
Relic selection:
Faction Notes, This is where you keep track of all of the materials, people, specialties, and other noteworthy things on your faction. This is highly encouraged that you keep track as I will be quite burdened with the game as a whole.
------
Thread Navigation:
In Character: https://www.rpnation.com/threads/the-dark-experiment-of-agora-in-character.331535/
OOC: Check out Our Discord at https://discord.gg/Hrgb5x5 There will be no RpN OOC out of redundancy.
Current Players: Spicy Serious :TBA SpookySableye :TBA Heyitsjiwon :The Adonai General Deth Glitch :The Viriarch GrieveWriter :The Syndel
-----------------------------
Faction Worksheet:
Naturally, all of these are subject to change. Also dear players, it should be noted that your faction will not be genetically identical, meaning that it is possible to have siblings at the start of this game. Also it means that there is slight genetic variance between members of your faction. In non-key areas of course. While you belabor on your faction, I would like to inform you that the experimenters have goals of their own. If you stray too far from them, you will be eradicated. However, when you land on Agora, you will have no idea. The experimenter's involvement will be little, to preserve the validity of the experiment. I will run actions for the experimenters.
Le Basics:
Name:
Ideology:
Leader:
Name:
Personality:
Talents:
Weaknesses:
Interests (Like trains etc.):
Family (Does your leader have siblings that have been created with them?):
Background (Before their memory was wiped by the forerunners, what did they do on the Nosiré, the experimenters capital spaceship?):
Vision (What is your leader's vision for your faction?) :
Population:
For you population of your faction at start, it will be determined by the responses to the following questions/statements. Please respond in the views of your leader.
1. Why is the sky blue?
2. What is something you've always wanted?
3. If a family member, such as a sister, committed a horrible crime, how would they be punished? If at all. Then why?
Pick a number between one and fifty.
Resources and Personal:
Supplies:
In this section, players will decide on which side package they would like to be dropped with. The supplies will be locked and can be opened only by the faction's leader. Primary supplies will include everything one should require on Agora for the first three Agoran months. (Six Earth Months) The side packages are purposed to provide a strategic ace to factions and allow them to complete their early goals quicker. As the experimenters would rather not watch factions be nomadic for a period of time. This request will be insinuated into faction leaders by a drive to settle down. Not following this request may cause penalties to your faction. The time to do this will remain unknown.
Side Package 1, "I Feel Good!": For those who expect quite a hostile world, this side package will allow factions to heal their comrades faster than others and give protective equipment in forms of armor often found in the Stone or Bronze ages. Also factions who select this package will receive a statistical edge in their physical regeneration. This will allow them to gain regeneration statistics faster than other factions. It should be noted that all of the supplies inside can be made from Agoran native materials and are actually native to the planet.
Side Package 2, "Cheap Whiskey": Those of the mind to begin the trade empire of Agora early will find extra building supplies to set up their stores and warehouses. Also, some valuable Agoran trade goods will be supplied allowing the faction whom chooses this package to trade for supplies from the other factions. Factions will receive an edge in their silver tongue abilities and will notice a faster increase in their language abilities.
Side Package 3, "Get Dunked On!": Those who see themselves looking to crush the enemy will find weapons and ammunition in this side Package. Those who select this package will find an edge to their tactical abilities and increase their combat effectiveness overall. It should be noted that all of the supplies inside can be made from Agoran native materials and are actually native to the planet. Weapons will be roughly in the Stone or Bronze ages.
Side Package 4, "Corvo Attano": If you ever wanted to be a league of assassins, this package will get you there faster. Supplies include camouflage, stealth weapons such as hidden blades, other stealthy tools. Factions who select this package will find that their abilities to sneak will improve faster and their noise production will reduce faster. All supplies can be redrafted with Agoran materials.
Side Package Selection:
Now that you have read things on Statistics, let me enlighten you what exactly that means. Each faction will begin with three statistical modifiers.
Intelligence At 1
Physical Prowess At 2
Adaptability At 1
These modifiers will be used in rolls to determine outcomes. To get better perspective, the initial intelligence value will place your faction at roughly 75 IQ. Physical prowess will be comparable to humans. And your Adaptability modifier represents your factions ability to evolve over time. If a faction constructs a library, then they will receive progress to their intelligence value among others at the rate of one. If Adaptability is higher, this rate will increase. Adaptability is the strongest statistic in this roleplay and players are strongly advised to raise this stat. By advanced technology, a faction does not need to concentrate on one job for the entire faction to receive the benefit. To better understand the Adaptability modifer, I would estimate that humanity's value in this respect is ten times ten to negative twenty-fifth power. Mostly due to the fact that humanity must reproduce to evolve. The factions on Agora do not have this limit. Your leader will progressively grow stronger as the game progresses. It should also be noted that everyone starts as the same species, however do not be discouraged as you will develop your race over time. You decide how they grow and how they appear. This beginning common allows me to reduce the amount of time needed to balance. Right now, all I need to do is calculate your population and determine you molds. There is some balance question, but you will notice that this is minor. Overall, this process will be quite faster than you may expect. Let us continue, some fields remain.
Intelligence At 1
Physical Prowess At 2
Adaptability At 1
These modifiers will be used in rolls to determine outcomes. To get better perspective, the initial intelligence value will place your faction at roughly 75 IQ. Physical prowess will be comparable to humans. And your Adaptability modifier represents your factions ability to evolve over time. If a faction constructs a library, then they will receive progress to their intelligence value among others at the rate of one. If Adaptability is higher, this rate will increase. Adaptability is the strongest statistic in this roleplay and players are strongly advised to raise this stat. By advanced technology, a faction does not need to concentrate on one job for the entire faction to receive the benefit. To better understand the Adaptability modifer, I would estimate that humanity's value in this respect is ten times ten to negative twenty-fifth power. Mostly due to the fact that humanity must reproduce to evolve. The factions on Agora do not have this limit. Your leader will progressively grow stronger as the game progresses. It should also be noted that everyone starts as the same species, however do not be discouraged as you will develop your race over time. You decide how they grow and how they appear. This beginning common allows me to reduce the amount of time needed to balance. Right now, all I need to do is calculate your population and determine you molds. There is some balance question, but you will notice that this is minor. Overall, this process will be quite faster than you may expect. Let us continue, some fields remain.
Gene Molds (Now let us determine your faction's desire specialties. These could be professions such as weaponsmith, armorer, famer, etc. So you will receive two of your choices. The others may be something radically different. So think outside the box. These count as faction specialties and allow each faction, in reserves of trade, to have a unique identity.):
The Nerje, the group hunt. Adonai participate in large group hunts where the males form a long line and drive all game and prey from an area. Thus, the goal is to not let the prey in the area escape and to slaughter them all. It requires and enforces discipline and cooperation among the hunters.
The Scholar, the Adonai are naturally curious and wish to learn anything they come across that is new.
The Scholar, the Adonai are naturally curious and wish to learn anything they come across that is new.
Relics of the Forerunners, each faction will select a relic to be used in their favor. Keep in mind, that each relic is only loyal to those who possess it with one exception.
Shadow Disk, a plate of full darkness that obscures surroundings and generates illusions.
Renanimator, a crystal powered by blood that can restore allies. Three uses until machine malfunctions. The forth use and those afterwards will have an unknown effect.
Augmentor, a device that will slowly improve those who bear its draining will. This applies to entire faction.
The "Elemental Shards", crystals that are advanced in technology to emulate their fantasy counterparts. May choose one of fire, ice, or toxin. Multiple shards formed together will produce a higher tier element. Can be made on Agora, but the cost is insane.
Hallowed Guardian, a machine that fights. However, it has a small battery. Also stays true to faction it was assigned to unless they are dead. Then it will be loyal to its current possessor until they are eliminated. The battery is rechargeable.
Relic selection:
Now, if I missed anything of note in this worksheet, please let me now. I am so happy to be your gamemaster, but I am not perfect. So if anyone has questions, concerns, or things to add that would improve upon this sheet. Please let me know, you will receive kudos and possibly a prize in game. Also, please put my dialog in spoilers and don't remove them. This is so each sheet has all the information so if we have a lot of sheets, no one has to scroll to the top to see one small detail.
Enjoy my players, we have much to come.
-Zaltusinel
Enjoy my players, we have much to come.
-Zaltusinel
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