Dakul Tavvan - Terra [Approved]

CarpeNoctem1213

The Immortal Law








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General Information
Full Name
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Lord Dakul Lortentius Percivial Akord Tavvan III

Nickname(s)
Dak, Dakul

Age
114

Birth Date
13 Tempu, 3386

Gender
Male

Species
Frost Elf

Aspect
Terra

Birthmark
On the back of his left hand:
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Element
Ice

Class
Cryomancer

Sexuality
Bisexual

Marital Status
Engaged (Arranged by his parents)

Appearance
Hair Style
Short and messy, like in the picture

Hair Color
Silver-white

Eye Color
Icy blue iris, silver pupil, white sclera

Skin Color
Pale white with a faint bluish tint

Height
6'2"

Weight
154 lbs

Body Type
Lean

Tattoo(s)
An intricate facial tattoo marking him as a sorcerer among his people

Scar(s)
Small (1 1/2 inch) scar above his mouth he got falling out of a tree as a child

Other
N/A

Personal Information
Personality
Dakul is a carefree yet studious individual. Growing up around nobles has given him an air of haughty aloofness, but only around other nobles. When he's with the "common folk," as his mother likes to refer to them, he is very laid back and loose. He likes to crack jokes and play pranks with his magic to amuse his friends. He's very driven to succeed, especially in magic, as his parents were leery about sending him to school to learn combat-based magic, but he managed to talk them into it and has studied as much as he's able.

Deep down, he dislikes having to live up to his family's expectations and wants to have a life away from the stifling atmosphere of court gatherings and balls, but he puts up with it because he doesn't want to upset his parents. He has a sense of wanderlust that many elves his age develop and wishes more than anything to explore the world and see all it has to offer. He gets flustered when he's upset or around people he finds attractive and, despite his usual calm, charismatic demeanor, can turn into a babbling fool in a manner of moments.

Likes
~Snow
~The cold
~Adventure
~Pranks
~Jokes
~Learning

Dislikes
~Hot environments
~Stuffy nobles
~How overbearing his parents are
~Disrespect of magic

Goals
To prove to his parents that he can be a powerful adventurer.

Fears
Failing at becoming a master of combat magics and having to become a transmuter or diviner like his parents.

Background
Lord Dakul Lortentius Percivial Akord Tavvan III was born in a small Elven city known as Elnthyr in the frozen North of Landfall. Long ago, his people had left Skyshard and began their own settlement away from the other immortals. Dakul's parents are nobles in Elnthyr, two of the few people of their city who ventured out of it to recruit promising individuals to the college--the city's most prominent feature. Growing up, Dakul was practically raised by his live-in tutor, who took care of him and taught him the art of magic while his parents were away. His parents expected him to learn their magic and become a transmuter like his father or a diviner like his mother and serve as an adviser for the college. He, however, wanted to learn combat magics and travel around the world adventuring like the heroes told of in Elnthyr's stories. His tutor, a sorceress named Ikirthi, relented to his stubborn requests and taught him the basics of cryomancy, her specialty, and kept it their secret from his parents.

After his 50th year his parents started taking him on recruiting jobs with him, giving him his first taste of the world outside their snowy little hamlet. Travelling with them, he got to see sprawling cities and tiny villages all over Landfall. The people he got to meet were as varied as the locales and had made many acquaintances, some of whom he still communicates with to this day. The college generally only accepts humans and elves ( with some exceptions when great magical affinity is detected in a "lesser" race), so Dakul hasn't had much exposure to many people who weren't either of those two races. He has a bit of trouble adjusting to other climates as well, in the few deserts he's visited he went as far as keeping a thin layer of ice over his body to keep himself cool, which amused his father to no end.

When it was time for him to begin his education at the college three years ago, Dakul begged his parents to allow him to study combat magics at the college, insisting that, if he were to fail an not become a great adventurer, he would relent and take on the job his parents wanted for him. Before he was even conceieved, he was engaged to a young Elven woman from his village who also currently studies at the college, Lassana Velren, an arrangement between his parents and Lassana's family. Dakul doesn't much want to marry her, but he's acquiesced to his parents' wishes, as they were very insistent that it would be good for all parties involved. His education has gone well thus far and he has advanced his studies further than even he expected, especially since he got a job helping with the college's vast library of arcane lore. He's spent hours poring over books that he (probably) shouldn't have access to, but his thirst for knowledge kept him from really caring.

Powers/Abilities
Magical Abilities
Ice Generation:
The ability to create and manipulate ice. Users are capable of creating weapons, objects, and even barrages of razor-sharp shards of ice with this ability.

Ice Healing:
The ability of the user to use ice to close or even heal wounds, depending on the severity and amount of ice available.

Ice Shapes:
This ability allows the user to create quasi-sentient forms from ice which can, with practice, take orders and perform tasks for their creators. At their base level they can be used as distractions and hindrances for enemies.

Ice Armor:
The user creates a thin but very strong layer of ice over their body, making them more resistant to physical attacks and fire-based abilities for a short time.

Ice Burrowing:
The user of this ability is capable of moving through ice almost effortlessly. In its more advanced forms users don't displace the ice they move through and can even bring others with them.

Ice Shell:
A forbidden ice magic that allows the user to fully encase a person in non melting ice. The person remains conscious and can still hear, see, and feel, but does not age or require air, though their body still feels the need to breathe, making this an extremely cruel practice. This is a very hard magic to master that can take decades to gain proper control of and is dangerous to use without proper training.

Armour
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Weapons
A staff made of unnaturally hard ice

Strengths
Charismatic
Powerful Magic
Diplomatic Access

Weaknesses
Physically Weak
Heat
Inexperienced

Miscellaneous
His body temperature naturally sits somewhere around 75 degrees F
His favorite food is a pale white berry his people call the "losa yave" or "snow fruit" which grows only in snow.

 
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