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Realistic or Modern Daggers in The Dark (Character sheet page)

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Here
Other
Here

yoikes

The (Not So) Evil Mastermind
Modern Self
Name:
Age: (13 - 20 years old)
Gender:
Height:
Appearance: (You may describe your character if you feel there is nothing that represents their appearance)
Personality: (A paragraph min.)
History: (A paragraph min.)
Trivia: (optional)
Relationships: (optional)

Past Self
Name:
Age: (17 - 45 years old)
Gender:
Height:
Appearance: (You may describe your character if you feel there is nothing that represents their appearance)
Abilities: (A paragraph min. The more detailed you are with what they can do / their skill with magic or sword and stuff will be better!)
Personality: (A paragraph min.)
History: (A paragraph min.)
Trivia: (optional)
Relationships: (optional)

--

Roles will be selected after everyone registered their character!
 

Howl

울부짖는 늑대.
Supporter





Past Self



Past Stats



History



CURRENT SELF



Gallery











  • Past Self









    Past Self: Freya






























    Voice: LiSA



    Song: Rising Hope






















    Full Name



    Freya Del Amari










    Hero Name



    Antihero: Pink Archer










    age



    26










    Gender



    Female (She/Her)










    date of birth



    lorem ipsum























♡design by natasha., coded by uxie♡
 
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The Fluffiest Floof

Floof, truly the fluffiest

  • Name: Yuki Kirashita
    Age: 17
    Gender: Female
    Height: 165cm
    Appearance:
    __original_drawn_by_mano_aaa__sample-78f5d727ef6d6cf4d4772c53c547005d.jpg

    Personality:
    If asked to describe herself, Yuki would call herself an individualist. If her parents or teachers were asked the same thing, they would call her a delinquent. That is because no matter how you look at it, Yuki usually does what she wants. She does not go out of her way to harm others, nor does she commit any real crimes (most of the time), but she has a terrible problem with authorities. She enjoys learning, but not in school. She enjoys company, but hates the strict rules of etiquette enforced by her parents. Yuki is an intelligent young woman, who according to adults "wastes her life".
    Besides that, she is quite laid back, unless of course you really tick her off. It takes a lot to cause that, though. She enjoys helping others, though her bad reputation makes it hard to believe that sometimes. Yuki does struggle with expressions of emotion and with things like nuance. She is very straight forward and never beats around the bush, which can catch some people off guard and others might even find it rude. Though that also means you can always count on her meaning whatever she said.

    History:
    Yuki was born as the daughter of an upper class family in Kashioka. She grew up being taught the strict values and etiquette rules that were traditional in the country. However, most contact she had was with house staff, as her parents were often on buisness trips and meetings, being home very rarely and having time for her at even less locations. At the same time, she was facing high expectations from them.
    This led to her being a rebel from a young age. At first, she broke rules and misbehaved to get the smallest sliver of attention from her parents. But she found that the only thing that happened was that she would get even stricter rules and regulations, despite only wanting to be loved by he father and mother. Yuki found that dastically unfair, leading to her devleoping a disregard for rules in general, instead doing what felt good and right to her. She canalized a lot of her frustration into art, something that she found herself to be quite talented at, too.
    Yuki's grades were usually as inconsistent as could be. Subjects that would interest her would see her as the top student of her class, while those things that she never really cared for falling far behind. Her parents, thinking that the teachers were not strict enough with the girl, therefore came up with a decision. They would send their daugther to a school fa away, keep her on a strict budget and have her earn anything extra by working. Hoping that as a transfer student, she would finally learn respect and order. That way, Yuki ended up as a student of White Mountain High School. However, it did not take long for her to get the reputation of a foreign delinquent, as she would skip classes, "vandalize" walls with her graffiti and from time to time even gets into fights with another student. Of course, the story usually leaves out the part where that student was bullying another, usually Yuumi and Yuki stepped in, but that is just how rumors work.

    Trivia:
    -Yuki is talented in arts. She is infamous for her graffitis, but also draws and doodles during classes a lot. Rumors say she also is a talented tattoo artist, but people haven't really put that to the test.
    -Yuki works in a tattoo parlour after school, though she officially only does cleaning and manages the appointments.
    -People that never met Yuki tend to assume her relatively harmless and while she is usually not one to get violent, she has proven more than once that it takes a single strike to end a fight.

    Relationships:
    -
    Something along the lines of friends with Yuumi
    -Distaste for Amelia, though thinks she's kinda cute
    Theme:

 
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yoikes

The (Not So) Evil Mastermind
Name: Blake Haynes
Age: 15 years old (1st year)
Gender: Male
Height: 5'6
Appearance:
1642262377058.png
Personality: Timid and shy, Blake prefers the company of books or his close friends, which are not much. He never had much throughout his life, and because of that he understands that he should cherish his friends, and stay loyal to them. Despite his initial shyness, when it comes to something that interests him, he could passionately speak non-stop about it, especially when he met someone who shared the same interest and curiosity. He feels comfortable in a space he is comfortable in, which may lead to rare occasions of confidence, such as that one time in the past when he joined a convention and put on a display about aliens.
History: Blake was born in a comfortable life with the Haynes, a middle-class family. They are always have just enough to live comfortably, and Blake was raised by loving parents who are strict but doesn't pressure him, and encourage his curiosity though sometimes they are worried about his interest in the supernaturals. But they think of it as nothing much than a temporary fixation, like how Blake used to be so into dinosaurs and space, and just want him to explore his desire for knowledge. Blake's family moved to town when he was in middle school, due to his father's jobs, and managed to quickly settle into their new environment relatively quickly.
Trivia: (optional)
Relationships:
  • Hans Fischer (15): Neighbour who lives across the street, a confident boy who curiously greeted the Hayes on their moving day, and from there befriended Blake. He is childhood friends with Daniel, who also lived nearby, and helped Blake to settle into the new town. He was their middle school's basketball ace, which shot him to popularity in the school, but chose to hang out with Blake and Daniel instead.
  • Daniel Mason (15): Neighbour who lives right next to the Hayes, who met and befriended Daniel at about the same time as Hans was. To describe him simply, Daniel is a big geek, especially when it comes to fantasy and sci-fi. He is a part of the local LARP community and has managed to drag Blake and Hans to join him in the past.
  • Percy and Rosa Haynes (40): Blake's parents. Percy is a salaryman, while Rosa recently decided to start working in a bakery by the town's main shopping street, so they are both often out of home until late at night. They have a good relationship with the neighbours, especially the Fischers and the Masons, and doesn't mind Blake staying over at their place for a night or two for games with his friends.

Name: Loma
Age: 22 years old
Gender: Female
Height: 5'6
Appearance:
1642262492826.png
Abilities: She studied the art of light magic, one that is more familiarly known as holy magic. Although Loma is vastly knowledgeable in the art of the magic itself in theory, alongside impressive spell-casting time and a familiarity with the ancient words, compared to her peers Loma lacked the combat experience as she has been put to help in the library and research labs instead. Joining the Heroes' party was pretty much her first time in the field proper and worked to support the heroes from behind the lines with various spells that heals and support them.
Personality: Loma was an independent and confident person, and can occasionally come off as headstrong or dominating to others who don't know her well, when she was actually a good team player and work the most effective in one. She was smart at studying and sharp enough to survive, despite her lack of experience, her skills growing with each combat. Being raised in a strict environment, she was organized and disciplined, and care about others-- in this case, her "comrades", the other heroes. Loma was brave and willing to sacrifice herself for what's right, such as making sure that the High Oracle will seal the Demon Lord, an idealistic goal that was born from having a strong conviction of her own.
History:
Loma didn't have any memories of her parents, her earliest memory was living in an orphanage that is run by the Holy Temple. While the temple took them in out of kindness, they are expected to put in some work, such as washing the plates or cleaning the temple to give back to the temple. Not everyone sees them kindly, some-- especially those in higher rank or from a nobler born, see them as nothing more than tools and servants. Loma, and the other orphans who lived with her, was lucky that the priests who raised them are kind and even taught them to read and to count.

When they reached the age of 13, the Temple orphans all went through a test to see their magical capabilities. They are told to hold a small ball of crystal and recite a spell. Depending on one's magical abilities, the ball might not light at all, or it could shine very brightly. Loma's was so bright it blinded everyone in the room for a moment. The discovery excited the priests examining her, and she was soon transported to the capital, where she was essentially drafted into one of the Temple's young apprentices.

At first, Loma was not pleased with the idea of being put into an apprenticeship that she did not want, and was slacking in her classes and her tasks. It all changed when she attended High Oracle Emera's appointment. When she saw her for the first time, Loma thought that she saw the Goddess herself, fair and beautiful. Her cart suddenly halted to avoid hitting a child that stumbled into the streets, and the angered soldiers were about to drag the child away when Emera stopped them and blessed the child instead. That was just one of the many kindnesses of Emera that Loma has witnessed, and moved by it, Loma decided to start doing her best to be of help to her and the Temple that she governed.

However, when she was 15, the Calamity hits. It came out of nowhere, seemingly coming from every direction. Armies of demons rise, the monsters seemed to turn into a frenzy and become more aggressive than ever, as if they were spurred by the darkness. It was a horror to hear about the fall and ruin of faraway countries, but the horror is truly felt when it started to creep closer to them, wave after wave of refugees coming into the city and filling the streets. Soon, there will be no place to run away anymore.

Their kingdom called the people to arms, the military and militia alike start their fight to keep the Calamity of their land. But you cannot defeat a horde that is not afraid of dying, and instead seemingly desire to see the annihilation of the realm. Loma lost so many people, friends, classmates, mentors, over the years. They left to give their best assistance, and yet never return. Loma threw herself into the books even more, spending hours studying and practicing an obscure minor ancient spell that might save more lives.

Her passion and innate abilities caught the eyes of High Oracle Emera herself, who personally invited her to join her special group of talented priests to dig through the archive to find out how the High Oracle of the past stopped the Calamity. They managed to dig out old magical scripts, written in ancient words, some of them are so old that they didn't even know how to read them. However, Emera, imbued by the gifts given to her by the Goddess could, and a glint of hope shone in her eyes.

Within the week, the High Oracle announced that she has found a way to seal the Demon Lord, but are seeking help from brave heroic figures to do the deed. To join her in her adventure are the priests who helped her to find the script, Loma included.

Trivia:
  • Although she mainly is of support to the Heroes' party, Loma is skilled in combat spells as well. Other than that, she is also more than capable of making use of her staff to fight off enemies when necessary.
  • Her cooking skill is so horrendous that she was banned from kitchen duty.
Relationships:
  • High Oracle Emera (32): She revered Emera, not only because of her position as the holiest figure in the realm but also because of her general personality as a human being. Kind, generous, and warm, Emera reaches out to everyone and treats them all equally. For Loma, Emera was her role figure. Their relationship grew more during the course of their journey, and Loma started to see Emera more as an older sister than a distant idol-like figure, and it greatly pleased her that Emera seemed to be seeing her as a little sister as well.
  • Kailan the Brave (28): The de facto leader of the Heroes party. He was a knight of great renown, but what solidify his position was not his reputation and experience, but his natural-born gift as a leader that shine at a time of crisis-- such as the Calamity. Loma greatly admires the man, who often looked after her, as she was among the youngest in their group of 300.
 

Hiuly of Starmoon

Hey! How's it going?
Current Self

Amelia Brooks.jpg

Name: Amelia Brooks
Age: 17
Gender: Female
Height: 5' (155 cm)
Personality:
There are only three places where Amelia typically is: at home, at school or on the track field. Aspiring to become an olympic runner, she trains very hard every day to become even faster and even stronger than she was the day before. It goes without saying that she's very ambitious, and often feeling down for a day after she lost a competition, which is getting second place or lower for her.

Her social group are the popular girls of the school. She initially didn't want to hang out with them, but they would always be near her, so she sort of became friends with them and is now with Olivia and Sophia the most popular girl at school. She often gets dragged along with the other two bullying other girls and sometimes participates in it herself. Especially when it involves Yuumi. She wished she could be more like her, but her current social status, mixed with the pressure of always having to be the best, results in her feeling better when Yuumi feels worse.

History:
Amelia has started running as soon as she could walk and at age 4 her parents put her in the local track team, where she's still running at to this day. At age 5 she also started with gymnastics, that she also does to this day, though less intensively than running. For fun she rather recently started dance classes once a week.

She's an only child to the two sports commentators on ESPN, so her parents are also sport fanatics, though less than her.

Amelia has also ran several races across the country and a few ones in Europe as well, ending up on 1st place in most of them. A news article that recently covered her called her to be "most likely to win the Olympic Summer games in Paris in 2024".

Trivia:
- she likes to experiment with making drinks (with and without alcohol)
- very punctual
- there's a trophy and medal room in her house where everything's on display
- has way too much pressure all the time
- her favorite thing in gymnastics is floor

Relationships:
-"Friends" with the popular girls
- secretly finds Yuki very pretty

Theme song:



Past self

Kali Shaikh.png

Name: Kali Shaikh
Age: 23
Gender: Female
Height: 5' (152 cm)
Abilities:
The typical rogue abilities: High dexterity, fast runner and high stealth. Additionally to that, she has some knowledge in healing people and makes potions for specific effects, which last for a specific amount of time, before the effect has to be renewed. Potions she can make include: ones that facilitate the healing process, invisibility, the effect of jumping super high, underwater breathing, sight in the dark, etc. or just pretty much anything that can be useful.

Personality:
Kali is optimistic, usually seeing the bright side of everything and everyone. She's also very protective of her friends, people she cares about and obviously also her own stuff. She's constantly trying a new recipe to find out new combinations for potions, usually forcing her friends to try them, wether they like it or not. For instance: if she asked and said friend declined, she'd put the potion in the next drink for said friend.

She's also independent, usually choosing to work alone instead of with others, unless they have a set of skills that are also useful to her ambitions. Which is why she helped with trying to save the world.

History:
Kali was born far off civilisation as child number 15 out of 21. Her parents and siblings lived on a farm and all of them had to help with taking care of the animals, the crops and selling their products on the market in the rather nearby city, which was a days walk away. The Shaikh family was famous for their baked goods, that always seemed to make people very happy. What they didn't know was, that in the cookies and cakes were a special set of potions that made them feel that way.

Ever since she was little her mother had taught her and her siblings all the recipes she knew, but Kali was the one who started experimenting with them, finding some really powerful potions. When she was older, she moved to the city, working at a bakery, where she met the others and left with them to save the world.

Theme song:
 
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Eccentric_Undead

Oddity is the mother of creation. Be weird.
(I hope you guys catch how I did him.)

Modern Self
Name:
Jason Riley

Age:
20

Gender:
Male

Height:
6'2"

Appearance:
handsome-anime-boy-with-hot-coffee-0jf0e4z4j3cnxhao.jpg


Personality:​
Jason is what can be defined as an autistic mess. He hates social conversations and prefers to stay up to himself. He doesn't understand people or the way they do things. To him, most things that people do are unnecessary and overcomplicated. As such, he prefers to keep his life in as much simple terms as he possibly can. It's just a lot easier that way. He is the first person you want to go to when you have a problem, because he will not hesitate to give you the blunt and honest truth. Whether you want to hear it or not. In all honesty, he is probably a bit too honest for his own good. It's part of the reason that he chooses to be a wallflower and recluse. Social, emotional and most other things that come common knowledge to humans seems to elude him. He doesn't understand certain social normalities. As such, it is always good to have someone who understands the way he thinks around. It makes it easier for them to translate for him or translate to him. Despite his many social flaws, if you allow him, he could be the greatest friend you could ever have.

History:​
Growing up, Jason had never really had the ability to talk to people. It wasn't like he was completely incapable of it, but he just found himself always alone. People were difficult to talk to because he could never read them. Soon he figured out is because he was diagnosed autistic at a young age. He was low enough on the scale that he could pass his relatively normal, but it was still difficult for him to know how to read people. Life was a never-ending struggle of trying to fit in socially and never getting the hang of it. He found his solace alone. Reading books and teaching himself different subjects. He wasn't exactly good at everything he tried, but most things that required a decent intellect were simple to him. His family had always been supportive of his intellectual pursuits and never really bothered to treat him any differently despite the autism. In fact, they were quite proud of him. At the age of 10, he was considered one of the best chess players in the state. Despite this, he absolutely hated the spotlight. It forced people to talk to him and it made it impossible for him to hide away.

His entire life was spent in that pattern. Hiding away anywhere he could, even in public. Once hidden he would find a subject to study or to improve on his own skills. He got straight A's, but never mastered the art of having friends. Despite this, he did learn about people. Always being outside and looking in, it made it really easy to look out and see what was happening. He saw the flaws of human nature and how fickle humans can be. He saw that many mistakes that they had made that just seemed so unnecessary. He watched females wine and complain about needing a good boy, only to wind up making out with the bad boy around the corner. He saw women claim that their lives were happy, only to go home to be beaten by their husband or significant other. He saw good guys claim that they were good, only to be seen making unwanted sexual advances at women. It had come to his attention that the human philosophy was unequivocally faulted. Humans in general were just not that great of a species. Despite having evolved greater intellect, they were worse than animals. Violent, crude and unnecessarily complicated.

Having seen this, he spent his entire time lost in his own head. The only time he interacted with people was when he had to. The only time he spoke to anyone was at home, because despite his parents and siblings having the same human flaws, at least he knew that they loved him. Love being the only redeeming quality he could find inside the human race. So, he does intend to find love someday, but honestly he's waiting for someone who doesn't annoy him to the point of their human beings do.

Trivia:
Jason is a well versed chess player. Ranked 3rd internationally, but he doesn't care for the spotlight.

Relationships:
Dating Yuumi Aikawa

Past Self
Name:
Bartrace Earlkin

Age:
29

Gender:
Male

Height:
6'3"

Appearance:
f12ba5752eac4b74b53ffea6caa43eef.jpg

cb24990ad1e4c236aab0022449736b64.png

aaf52458a4cc1d60862f17dd3a18cb34.png

Abilities:​
Sword and Shield Mastery:
As is expected of a paladin, he's proficient in the art of combat. More specifically he is a master of using sword and shield. Obviously, he uses the shield to prevent damage, while looking for the perfect opportunity to strike with his sword. Unlike most wielder's of this weapon combo, Bartrace is rather fast on his feet. This allows him to perfectly cover anyone who needs to be covered, then deliver a devastating strike with his sword.

Cover Move:
A defensive ability that allows him to immediately teleport to an ally within a 30-foot range of himself. This ability allows him to attempt to intervene if an opponent is overwhelming allies. This does not automatically make a successful block, but it does ensure that he will have the chance to block.

Aura of the Crimson Rose:
An attack specific buff. Anyone within a 30 ft range of himself and himself will gain a 25% attack boost. This will not only boost an attack, but will also boost an allies physical capabilities so long as they are within that bubble. Enemies within this bubble will gain the opposite effect, becoming weaker and losing strength.

Aura of the Alabaster Rose:
This Aura is for defensive measures. Any ally within 20 ft of him and he himself will automatically gain skin roughly as hard as marble. However, this buff only lasts for about a minute. Combine this with the fact that the flow of battle is hard to predict and you cannot always stay so close to your partner, and this buff is not as wonderful as it seems. However, it is rather useful against a volley of arrow fire.

Crimson Pillar:
This ability will set up a dome of transparent crimson energy 100 ft around himself. This dome will not defend, rather it will slowly start to heal any Ally within it, keeping the physical bodies of opponents out. This does not keep out magic or thrown objects of any kind. All damaged healed within this perimeter is transferred to Bartrace. He cannot heal this damage with his own abilities and cannot give it back or stop the process once it begins. If an ally sustains damage inside that bubble, it will also be transferred to him. The dome will fall once all injuries are relocated to Bareltrace.

Scarlet Vengeance:
This ability allows him to transfer any damage dealt directly to him back at an opponent. This does not heal injuries nor does it use any damage taken from Crimson Pillar. Rather, it is an opponent specific attack. Any damage dealt by a specific opponent can be delivered back to them by imbuing his sword with power. This means, he cannot attack some other opponent with that damage. The counter resets for each opponent he is facing. However, he can store that damage so he can use it against that opponent later if he is fighting multiple opponents.

Rite of Red:
This is a healing ability. He holds a specific amount of healing energy. This healing energy is replaced every day, but nothing can add to it in the middle of the day. If it is used up he will have to wait for the next sunrise to gain a new pool of healing. It is the equivalent to about 10 mid tier healing potions.

Note: As a paladin, his powers come from a source. Specifically a being that has followed him to his new life. This being has chosen him to be the bearer of her power. This being is only visible to him and a few others who have the site to see her.
Lady Distrecia is the being that provides him with all of his abilities that affect both himself and his allies. However, these abilities do not come free. She is also not a god. It is unclear exactly what she is, but it is clear that she has unimaginable power and is something not of divinity, nor is she something of demonic power. Rather, she falls somewhere in between. She is incredibly wise, beautiful and always seems to pop up when he needs to ask a question. She is calm and reserved. Not allowing emotions to show on a regular basis.
0253cc360fde1847155c263bd6aaf76f.jpg

The rules he must follow to maintain his power:

  1. He must pray for at least 1 hour at both the beginning and end of the day. This must be done facing the west, inside a circle of rose pedals.​
  2. He is to have tea with her daily at some point. No talking needed, but it must be rose pedal tea.​
  3. He never allowed to defy the code of ethics he placed upon himself.​
  4. He must use his powers to their fullest in order to complete any goal set out for himself. No matter the cost.​
  5. He must never ignore her or her existence.​
  6. He is to offer her a bouquet of roses every day. At least a dozen, all in perfect condition. They may be white or red.​
Breaking any one of these rules can result in losing his abilities for an hour or death and everything in between.

Personality:​
Bartrace is a relatively straightforward guy. He is earnest and what he does and doesn't really have too much issue with anybody. He does apply his moral code of ethics to everything he does. Despite it being his own moral code, he generally expects most people to stick to it, because it can be applied to anybody. He truly believe that everyone should be treated as equal. There should be absolutely no need for any discrimination or prejudice against anyone. Those who do wrong should be punished and you should always attempt to look at something from the other point of view. With that being said, he also understands that some people are just beyond the point of reconciliation or saving. It's not that he doesn't want to save them, but he understands that some people just cannot be saved. He is very willing to put himself in line for everyone, but not as a sacrifice. He believes that the best way to protect someone is to be there. He doesn't want to lay his life on the line for anyone else, simply because that means he could not protect others after that. Applying a realist view to an optimistic point. That is his best method of living a good life.

History:​
Bartrace was not born into a house of nobility or high status. Nor would be born into a home of the knighthood. He lived a simple peasant life. Spending his days in the fields with his father and at home with his family. No one quite understood him though. He had a good head on his shoulders and could talk really well. He followed a moral code that everybody seemed to agree with, but there was one thing about him that nobody really understood. Constant talks of a woman. He could be seen daily talking with a woman that no one else could see. A woman apparently dressed in complete crimson red. People around town assume that he was being contacted by a witch. So, they attempted to isolate him. They locked him in a small house for weeks, apparently blocked off by religious seals and other such things. However, this never stopped the Crimson woman from coming to him. She came with tales and conversation that he had never had before. Someone who understood why he wanted so badly for the people to understand his morales.

He received this so-called saving several times throughout his life. It eventually became a regular thing. Unfortunately, the church saw that their efforts was doing no good. No matter how hard they tried, this Crimson woman never stopped coming to the young lad. Eventually, they forced both the town and parents to give up on him. Forcing him out into the cruel world.

At the young age of 12, he was already out on his own. Forced out of the life that he had always known. Forced to leave his family in the fields that he loved so much. Now, lost and alone in the dense woods with only the Crimson woman to keep him company. During these many years of isolation within the woods, she was the one who taught him. She taught him how to fight with a sword and shield that he had found on a Dead soldier in a swamp. She taught him about the gifts that she bestowed upon him in the magic that he now wielded. She taught him how to survive. Eventually, when he emerged from those dark woodlands, he emerged in the outer reaches of Ballamith, the kingdom far from his home village.

When he emerged, there was a great taking place just outside the walls of the Kingdom. He didn't know who to fight for, but he assumed anyone invading the kingdom did not fall within his morals. So, he joined the fight for the kingdom. Every soldier there was immensely shocked. Here comes This boy, no older than 16, dressed in shitty armor and dawned with soiled sword and shield. They expected his almost immediate death, but to their shock this random warrior seem to make them all stronger. He fought as though he had trained his entire life to do so. Helping to almost completely overwhelm the invading army. No one on that battlefield will ever say that they would have won without him.

After the battle, he was taken to the king. The situation was explained and when asked about his skill, Bartrace explains that he was a paladin for a crimson woman. He explained that he had his own moral code to follow. Hesitant, the king decided that he was just too great an asset to lose. The king gave him full station in his kingdom. Replaced all armor and weaponry. Things remained relatively uneventful until a great calamity began and he was sent off to fight for the world. Eventually joining with the party to defeat the demon lord as their trusted tank.

Trivia:
Bartrace has a soft spot for singing from a woman. The soft notes at a pitch a man normally could not reach. It soothes him.

Relationships:
Not so secretly in love with Aiko

Theme Song:
(Just for Funsies)
 
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Chiester

knows things

  • 20220117_132451.jpgName: Maya Miyami

    Age: 15yo

    Gender: Female

    Height:

    Appearance: Fair skin, brown eyes and dark blue eyes like the depts of the ocean. Maya is an athletic girl that anyone would call pretty. Though she obsolutely sucks at makeup, so she keeps a more practical/natural look.

    Personality: Some call her a weirdo, and others call her a problem child. She? She wouldn't call herself anything. People are free to see her however they want.

    Though Maya has a very calm attitude, she has a very active and independant personality. She is always moving around and doing whatever she feels like in the moment. Because of this most of the students know her as a total weirdo, and she makes most of the school's staff worry for her future. Though she is not actually seen as any sort of delinquent as she is friendly to both the students ad the teachers. She just doesn't listen to any of them.

    History: Anyone would think she would grow up as some sort of somber, depressed girl after her being left an orphan at an early age, but instead she grew up as happy and carefree as anyone could be. This was because of the big influence her adoptive father was on her.

    As soon as her first years of school Maya began gaining the reputation of being troublesome. Escaping from boring classes and suddenly arriving with weird treasures and animals she found around town, something her parent never bothered to teach her not to do.

    Though with age she developed some common sense, not much has really changed. It just that now she has some extra memories to go with it.

    Trivia: She makes a point to visit every single club each yeah to try them out just in case she grew to like them during vacation, but never actually joins them.

    Relationships:

    -Adoptive Father: Mauro Miyami
    The man Maya calls "Uncle" is actually her adoptive father. He is a strange, poker-faced bakery owner. Though he is cold and unexpressive, those who know him know that he is not trying to be mean or anything like that. Thats just the way he is.
 
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Klown

indiscriminate sloth
N a m e . . . Elias Headley
A g e . . . Sixteen years old
G e n d e r . . . Cisgender male ; he/him
O r i e n t a t i o n . . . Biromantic bisexual
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A p p e a r a n c e . . .
five feet and ten inches tall with a charming boyish face, lanky under heaps of oversized clothes.
his hair is gracelessly flopped to the side, messy ash blonde hair, pleasantly soft to the touch.
smooth pale skin, easily bruised and blemished, has callused fingertips from playing guitar.
big round blue eyes gleaming with youthful impulse and wonder. Long lashes.

P e r s o n a l i t y . . .
Missing a few braincells but makes up for it with a massive heart. A presence that demands attention without trying. Rarely—if at all—seen without a smile. Too dumb and caring to even fathom malicious intent. You could probably convince him the moon was made of cheese. A musically inclined jock. Will let you copy homework off him but you’re better off not turning it in. That one kid who’s friendly with all the teachers despite his questionable academic standing. Tends to figure out things on accident. Awful at lying, will only lie if it’s absolutely necessary, but the tips of his ears will turn red. Golden retriever energy. Supports his friends even when he doesn’t entirely understand their interests and shares their excitement like it’s his own.

H i s t o r y . . .
No one expects someone like Elias to come from money with his unrefined mannerisms, lack of engagement in classes, and passion for music. Elias, of course, doesn’t go around flaunting that he has thousands already accumulated in his trust fund for college, university, and whatever else the future might hold. His mother, Sonja, is a huge figure in the real estate scene while his other mother, Yelena, is an acclaimed lawyer. They adopted Elias as a baby and spoiled him, yet he never became rotten. In fact, Elias grew up being a loving boy with an occasional streak for troublemaking. His passion for music surfaced especially young from his nanny, who was a musician and would often play for Elias. A guitar was bought for him in an instant by his mothers who were very encouraging of his newfound passion.

T r i v i a . . .
Is bilingual and speaks both English and Spanish since his moms’ first language is Spanish.
Has been taking guitar and singing lessons since he was seven years old.
His dream is to one day start a band, but he’s too scatterbrained to organize it.

R e l a t i o n s h i p s . . .
Sonja Headley: He calls her mom. She’s a charismatic hard worker who sells nearly every house she gets her hands on. She lets Elias help with catering snacks for open house viewings.

Yelena Headley: He calls her mami. Has a noticeable accent when speaking in English, though she understand the language perfectly. Always finds time for her family even when mountains deep in paperwork.

Blake Haynes : . . .

Yuki Kirashita : Elias met her through his moms who had arranged an apartment for Yuki's precarious living situation. Wary of the young girl living alone, Elias was charged with bringing her food and checking up on her, but more importantly, being her friend. In the lightest sense, the two function like siblings. While Elias may occasionally dote, he knows Yuki can kick ass like it was something she was born to do. Although more of a lover than a fighter, being around Yuki has lead him to pick up on a few things.

Amelia Brooks : Elias steadily grew into his popularity at the school, so it was only natural that him and Amelia would bump into each other. While still rather oblivious, he's aware of the tension between her and Yuki and tries not to get involved. Elias typically gets along with most people, but there's something about Amelia that he can't swallow.



N a m e . . . Aleksei Sakeya
A g e . . . Twenty-six years old
G e n d e r . . . Cisgender male ; he/him
O r i e n t a t i o n . . . Biromantic Bisexual

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A p p e a r a n c e . . .
six feet tall with graceful long limbs and elegant mannerisms.
a soft, slightly effeminate face with deep blue eyes and sharp features.
pale skin marked by vibrant cobalt blue sigils and runes.
hair is a sleek golden blonde with some streaks of blue down the fringe.

A b i l i t i e s . . .
Foresight: It starts as a pleasant tingle at the nape of his neck before travelling up the back of his head, then fully enveloping his brain. His eyes go white and he's drawn into several slips of premonitions. All out of order and some not even occurring until years to come. Some visions show several different possibilities to the same one event. Visions with one possibility aren't completely unavoidable, though difficult to alter.

Illusionary magic: While knowledgeable in most magic types, illusions are his specialty. He's able to toy with all of someone's 5 senses. Touch is a little more complicated and takes more energy. It's very rare for him to be able to toy with more than two senses at a time. Just doing two is hard work enough. He can't do visionary illusion magic in pure darkness, there needs to be some semblance of light he can bend. The more light the better.

Sword fighting: While only used as a last resort as he hates being in any proximity of something where he can get dirty, Aleksei is skilled in sword fighting. His style of fighting closely resembles fencing.

P e r s o n a l i t y . . .
Always keeping a safe distance from others emotionally, although rather gentle and caring in physical touch. Does everything in his power to remain clean and pristine in appearance. Hates being dirty in any capacity. Knows he's pretty and uses it to his advantage. Gives off a subtle "I'm better than you" kind of energy, but the ballots still out on whether it's on purpose or not. Posh wine mom vibes. Will gossip and you're ludicrous to assume he won't. But he'll also brag about you and defend you should he care enough about you. It's very difficult to gain his trust, and once you lost it it's gone forever. The same goes for his loyalty. He does not play lightly with matters of alliances. Treats everyone with a politician's politeness. His unruly side is only seen by those he's close with.

H i s t o r y . . .
Aleksei's gift of foresight was discovered at a very young age and built upon as he grew older. He'd travel through different kingdoms and offer his visions to kings and queens and wealthy aristocrats who sought power or control over their future. He was more of a little plaything for most people of power. Spoiled with riches and accommodations as long as he provided visions of their futures. When he started having visions of the demon king, Aleksei had grown bitter of being used and kept his silence about it, wondering if it would be better to let the demon king destroy all they had. However, something tugged at his heartstrings and he wasn't so cruel. He joined the party and aided them with his visions, though felt useless outside of his foresight.

T r i v i a . . .
Was an escort for most of his wealthy clients.

R e l a t i o n s h i p s . . .
Twice : Aleksei doesn't know much about Twice, and he definitely doesn't put his trust in them. However, the two are bound by a decision made by Aleksei in which he decided to turn a blind eye to a vision of Twice's latest victim: an aristocrat whom Aleksei held a deep disdain for. They've kept that temporary allegiance a secret for the most part, and Aleksei doesn't wish to delve back into it.
 
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silverwhere

Trying my best
Name: Mars Mollagen
Age: 19
Gender: Nonbinary (They/Them)
Height: 6'4
Appearance:
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Mars is rather tall standing at 6'4 and tends to dress in more neutral clothing- plain sweaters and jeans with a jacket over top. Their burnt red hair is typically a mullet, but sometimes they cut off the back to have just an undercut. Typically, Mars doesn't really put much effort into the way that they look- opting for a quick and easy outfits. Besides, they're busy and want to get all the sleep they can in the morning.​
Personality:
If there isn't anything for them to gain- you will not see Mars there. Mars is arrogant- they believe that they are the smartest person around (and them having good grades doesn't help with their ego) and they aren't scared to show it off. They like having the upperhand in situations and tend to know a bit more about you then they let on; they prefer to listen and learn. If you need dirt on someone, they'd give it to you for the right price. They put themselves first and others second. They don't have patience and wants things done as quickly and as efficiently as possible.​
Typically, not many people are allowed to get to truly know Mars. Afterall, they don't really let people get close enough to learn about them. However, when they care about you can rely on them steadily. Through all the tough exterior they are loyal towards the ones they care about. If you're their friend and you need help you can be assured that they'll be there to offer a hand. If anyone bothers you, you can bet that they'll have a way to fix it- even if it's not the most ethical of ways.​
History:
Mars moved out and became their own legal guardian at the age of 16. Their relationship with their family was always strained, especially since they got into trouble so often. Be it fights at school or a general running away from home. Then again, they never really liked following the rules that their parents put onto them. Rules, that were supposed to make them into a good fit into a stereotypical society. You know the kind, get good grades and go to law school or become a doctor. And since Mars was so headstrong in not doing that- their parents didn't have room for them. And they couldn't blame them. Who would want some misfit ruining their reputation? Besides, it was a win win. Their parents don't have to worry about how they would tarnish their name and Mars didn't have to worry about following a predetermined path. So out they went into the real world at the ripe age of 16.​
They jobed hop a few times before finding a local cafe called "Espresso Dreams" where they were hired as a barista. In the beginning, they would take the night shifts and early morning shifts so they could stay there and sleep overnight. They'd wake up early to use to bathroom to wash up and then prep for the day. It worked out for a month, before the owner came in in the middle of the night for maintenance and found them sleeping behind the counter. That night Mars had to fuss up and tell Murphy, the owner, what they have been doing. Instead of being angry and firing them on the stop, he gave them a compromise. There was a studio room over the cafe that needed a lot of work, but if Mars was willing to put in the work then they could stay there instead. Mars took the deal.​
Since then, Mars has finished the repairs in the studio and is now a manager at Espresso Dreams.​
Trivia:
  • worked at Mcdonalds for a week before quitting
  • really likes cats
  • used to be a pickpocket - less of one now
  • makes a pretty good cup of coffee
  • is a lil shit
  • is green-red colorblind
Relationships:
  • Murphy - the owner of Espresso Dreams - close friend and boss


Name: Twice
Age: 22
Gender: None (They/Them)
Height: 6'6
Appearance:
download20220103131917.png
Twice is rather tall and dresses in all black. It's suppose to help hide them in the shadows, but they stick out with their green skin- but that doesn't really matter anyways. They have multiple orange eyes and sharp teeth. They have a thin tail (and they'll bite you if you touch it). They have a scars, but the most notable one being the one across their eye.​
Abilities:
They are a shapeshifter. As long as they've seen the organic material they can shapeshift into it. They can shapeshift into smaller beings, but they cannot become something that is bigger than them. So no, they can't shapeshift into a sickass dragon but they can do a bearded dragon. This ability includes people. However, they don't become that person and they don't sound like that person. Just because they shapeshift into a mage doesn't mean they have any magical powers. This isn't a limitless supply though, it requires energy. Which means Twice will not be skipping any meals any time soon.​
Similar to darkvision, Twice is able to seen in darkness 120 feet around them. Like cats, they have an abundance of rod cells in their eyes and have a mirror layer in their eyes. In other words, they are able to see well in the darkness and track smaller quicker movements (i.e. an annoying fly). With multiple eyes, their field of view is much larger, instead of a typical humans being 180 degrees, they are about to see 200 degrees around them. Despite all this, they are are unable to see red-orange hues of colors, in a sense making them red-green colorblind.​
Twice's sense of smell is better than humans as well. With 40 times more odour-sensective cells, their sense of scent is much more related to a cat's. Most of the time they use it to help find food or sniff out if anyone is nearby. They are able to distinguish the differences between smells and able to pinpoint an accurate estimation of where it is. However, their nose is prone to strong fragrant smells, which can leads to them getting a headache or having a harder time distinguishing smells.​
Hearing is also not a problem for them either. Their ears move as they listen, easily pointing out who and what they might be listening to. They have an easier time pinpointing where a sound is coming from and are able to hear about 2 yards further then typical humans. Secrets are hard to keep from them, but it's easy to tell when they might be listening to you. A good way to interrupt this is a loud sudden noise which can spook them if they are not expecting it.​
Twice is an adapt thief and an okay assassin. They do more damage when unseen and don't fair well in close combat- which they make up for by playing dirty. Changing shapes so their opponent misses them and often turning into something that can easily overpower their opponent- is all fair game to them.​
Overall, Twice is better for information gathering and perform better in fights when they have the upper hand.​

Personality:
Twice cares about a few things in life. Themselves, money, and food. As long as it benefits them in the end or if there is a good pay out, that's all that really matters. They'll play the part as long as they get paid. It's sometimes hard to know where their loyalties lie, but ones thing for sure they are loyal and they are good at keep promises. They seem to know more than they let one and tend to be pretty arrogant at times. Twice doesn't like biting their tongue and will say things the way they see it. Naturally, people distrust a shapeshifter and Twice probably isn't the best example if a good shapeshifter.​

History:
Twice always had a hard time fitting in. What mold do you fit into when you can fit into any of them? They aren't sure where they came from, all they know is that life started off with the carnival. It was a traveling carnival that showed off different tricks and animals. The kind where you could get your palm read and watch as people pull off feats that weren't physically possible. Overall it was a huge scam and Twice was one of the attractions. They didn't know any different, it was life for the first few years. Turn into a few of the guests and into a few cute animals and you got to eat at the end of the day. Besides, it was a lot easier to pickpocket people when they were too busy telling you how cute you were.​
Eventually, the law caught up to the carnival and in the mayhem of it all Twice managed to slip away as a bird. Besides, they were growing bored of the carnival life and craved something more. People talked when they came. Talked about their hometown and their stories of adventure. It was only natural to want what you didn't have. So they evaded arrests and went into the wilderness. This did bring up one problem, they never been alone before and didn't really know how to survive out in the wild. So at 8 years old, they wondered the woods for two days. They were hungry, cold, and severy regretting their decision- thankfully that evening they were found by a group of people.​
Were these people good? No. No they weren't. They were a group of thieves, but it's where Twice learned how to live. They took the time to sit down and teach them how to read, showed them how to break into places, and how to survive. Besides, it was a give and take relationship. Twice often was the one going into these places, taking bigger risks (as other people), and bringing back riches. This worked out till they were about 14 when the group got more greedy than they should have been. They were ambushed by the guard in some noble's house. Once again, Twice slipped away. This time turning into a lizard and getting through the crack under the door. Expect this time, the guards knew that they were there and knew what they looked like.​
By this time, Twice was more than able to keep themselves afloat. They spent this time stealing what they needed, after all they had to keep a low profile. However, word about Twice spread. Partly due to the guards looking for them, but also people started to take notice. At first they'd take simple stealing jobs. A divorce woman wanting her wedding ring back. Done they could do that. Someone wanted a will to go missing, oh well didn't both them as long as they got paid. Word spread. By the time they skipped town they didn't need to worry too much about finding work.​
Eventually things started to escalate. People didn't just want things stolen, but forgery became part of the game. And eventually assassination. Of course, they weren't really prepared for that part, but what was the difference between stealing someone's livelihood or someone's life? Not much. So they managed to snag a sweet deal with an Assassin Guild learning more about blades and poisons. Poisons never really interested them though- too many chemicals to remember. It was just easier to just use knives in the end.​
So yeah, they didn't have the best track record. Sure they'd kill people before, but doesn't everyone? Either way by the time they were 20 their luck ran out- that or they got greedy. It was a simple job. Just steal some paperwork from some shipport- who would have guess that it was trapped. The entire mission was planned by the royal guard. The plan was to get Twice into a certain room that was protected with an entry seal. You can't leave unless you had an exit seal. In a sense, it was a one way door. All that was needed was to transport the room back to the prisons and it was a done deal. They should have been paying more attention, the warning signs were there, but after getting away with it for so long why did they have to worry?​
Twice was pretty sure they were going to probably not make it out of this one. Afterall, they had some blood on their hands and they 100% did steal...a lot. However, fate had other plans. The Great Calamity began a couple months later. And a deal was made. Stop the Great Calamity and you'd live a nice long life- and it won't be in prison.​
Sounded like a good deal to them. Besides it sounded a lot more fun!​

Trivia:
  • they are naturally a carnivore and are unable to proper digest other foods
  • although most of their sense are better than humans- their sense of taste is much worse
  • they are very food motivated
  • they have no care about how their food is prepared, often opting to eat it before it even is prepared
  • with all them eyes they sure do have good eyesight, but they can't see red-orange hues
  • they have super good hearing
  • that nose do be smelling
  • if bitcoin was a thing in this realm they'd probably invest in it

Relationships:
  • loner vibes only besties
 
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HolographicHydra

Two heads are better than one!

  • Asta Zephros

    90e2ed59f72c9c205a3f4b736881db7f.jpg


    Age: 16
    Gender: Female
    Height: 5'4"

    Personality:
    A very shy, sweet girl, Asta is always happy to help anyone. Her helpful but forgiving nature often means she's picked upon, which often makes her anxious, so she does her best to keep to herself. However, if one was able to get her to open up, they'd discover a personality underneath that is all bubbles and joy. She has a constant fear of abandonment, which is often the reason she doesn't let people get too close to her, and why she doesn't have any real friends. After all, with her studious nature, she'd much rather sit in the library than waste her time with teenage drama.

    History:
    Taken away from her birth parents at the age of five, Asta has never really known stability in her life. Originally coming from Britain, she's been bounced around so many homes and foster parents that she can't really keep track of them anymore. Whilst in the beginning foster parents were drawn in by her soft, quiet nature, they'd soon find that she became difficult, often pushing boundaries with them to see just how far she could take them. Often, it wasn't very far. However, she's been with the same family since the age of fourteen, and has been to the same school for the last two years. Once she'd gotten over the mischievous stage of seeing if they'd abandon her if she did what she wanted, only to find they were only kind to her, maybe telling her off but in total treating her like their actual child, she settled into a more calm and quiet personality. However, the fear of them abandoning her, despite the fact that they surprised her with her adoption papers on her birthday, is still very present.

    Trivia:
    -She loves animals, and has a little ginger kitten named Link.
    -Asta likes to doodle, but can never find the motivation to ever put line art on her work, let alone finish it
    -Whilst she's very intelligent with her school work, she sometimes has less common sense than a teaspoon.

    Relationships:
    Maria and Dylan Storm - Birth Parents - Current status unknown
    Emily and Milo Zephros - Adoptive Parents
 
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Ari Number Two

Don't lose Ari~♪ Shine bright Ari~♪

  • Jun Sumida

    dd64a885a0e0cb4228d8735f65a7cc40.jpg
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    Age: 19

    Gender: Female

    Height: 5'11 (180 cm)

    Personality: You can typically spot Jun coming from at least a mile away. Head high and steadfast, she is beaming with borderline arrogance and an underlying superiority complex. She is as energetic and gungho as a snappy lizard, and obnoxiously brash and competitive as your average sports enthusiast. Jun thrives in physical activities, rife with drama or not, loving nothing more than injecting herself into rowdy scenarios. Needless to say, she's one of the more sportier girls in school. With all her actions, Jun couldn’t give a rat’s ass of how her peers perceive her; not that she’d notice if they came to despise her.

    Jun has no boundaries with people, often bringing her arm over their shoulders as if they were old pals. She’s the type of person to slap someone’s back as a show of affection—the more force, the more she likes them. She does this despite always spitting blunt, tactless remarks when she sees certain people; all of it not meant to offend, but to serve her own crude sense of humor. It's not uncommon to hear her roaring voice, often exclaiming how she's "the best" while laughing at just about anything. If there's anything commendable about her, it's that Jun has a distinct sense of sportsmanship, and that her amounts of charisma go off the charts.


    History: Jun's life really wasn't too spectacular. Born of a well-off middle class family in Japan, Jun's parents were loving and more so permissive with their only daughter, having lost one child in infancy prior; so while Jun could get away with about anything without so much so as a few nonchalant words from her parents, so came a greater sense of superiority.

    Throughout her school life, this especially persisted. To Jun, nothing mattered more than her own fun. In elementary school, her type of playing was roughhousing and trudging through dirt and grime where the rest of the class dared not to go. In middle school, she joined her first sports club—a volleyball team—and subsequently dominated everyone. She quickly garnered a reputation for her relentless behavior, both on the playing field and out of it. However, many were reluctant to put an end to her tirade; with a fit build and a prince-like charm, Jun's very being invigorated many of the students. With some convincing from their coach, it was decided that Jun would be let off with her antics for the sake of rallying the sports area of their school.

    Jun seemingly had a keen ear for the compliments and went deaf for the criticisms. Every positive comment she ate up served to inflate her boisterous ego to the point where she felt untouchable. Her energy grew to match it all, and Jun became even more outgoing—some would say a little too outgoing with everybody.

    Upon entering White Mountain High School, her standing had reset... and returned to its glory in the following years. Jun has since become one of the more popular girls, although her niche fell into the 'atheltic, prince-y' kind of popular. Would it be too much to ask for her fun life to continue the way it is?

    Trivia: Despite Jun's attitude and entirely unbeknownst to her, her overwhelming charisma and sportiness has gained her a small club of fans—mostly girls.

    Relationships: (optional)
 
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x_Tasia_X

𝙻𝚘𝚌𝚊𝚕 𝚏-𝚋𝚘𝚢
Name: Nina Simone Rivera
Age: 18
Gender: Female
Height: 5’2
Appearance: 78264945-94E4-45C5-8087-D5EA883FD481.png
Personality: Nina comes off as a sweet, naive girl who can be a bit dim. And while there is some truth to that kind and unknowing persona, it’s mostly a lie. Nina pretends to be a lot more naive than she actually is. She’s afraid that she wouldn’t be accepted by others if she was completely herself.

For the most part, she is a genuinely kind person, acting the way she does so others feel comfortable and safe around her. She wants to make people happy. She thinks doing that might make her a happier person. On the other hand, Nina is a very insecure person, she knows it and she hides it as much as she can. She gets jealous of other people’s fortune and immediately hates herself for feeling that way.She’s extremely self-critical, and saves none of the patience she has for others for herself. She’s a hypocrite who wants others to trust her, but never truly trusts anyone else.

History: To make a long story short, Nina was born into a wealthy family. One that didn’t accept any imperfections in their bloodline. So when she was diagnosed with autism at the age of 5, the first thing her parents did was make her hide it. They treated her like she was an embarrassment to the family and anytime she failed to mask her autism she would be punished. Usually with her ending up locked in a dark storage closet, or not being allowed to eat. Her older sister, Natasha, wasn’t any better than her parents. Natasha hated that Nina got so much attention from her parents, even if it was negative attention. And It made Natasha bitter towards Nina. Natasha would go out of her way to be cruel to her younger sister.
Thankfully, her brother, Markus Lee was a lot kinder to her. He was the one who’d let her out of the closets she’d be trapped in, or sneak up food to her room when she wasn’t allowed to eat, and he would try to take punishments in her place, even though it rarely worked. Nina is a still a kind person thanks to Markus Lee, and she’s very grateful to him.
Years have passed and Nina’s punishments lessened as she got better at hiding her autism, but Nina is still completely traumatized from her hellish childhood, whether she accepts it or not.
Trivia:
— Nina is left handed.
— Nina’s as voted ‘most likely to get lost in IKEA’ in a school wide poll back in her freshman year.
— Nina has to manually fight back tears when people are nice to her.
Relationships: Open!

Name: Ameranthea
Age: 25
Gender: Female
Height: 6’0
Appearance:
B077D61C-3445-4439-BF61-B9B5C928FF50.jpeg
Abilities:
Phosphoromancy. The ability to bend, manipulate and control light. Ameranthea uses her ability for communicative purposes, she would create small creatures of light with her ability that would function as a walk-ie talkie between her and her comrades, usually in the form of moth or butterfly. She could make bigger animals that can be used for offensive purposes, but she would rather conserve her energy and not waste it on something her comrades can easily handle. She knows her place in the team as part of the support. And she has other ways of defending herself.

Such as using a simple flash of light. Blinds your enemies long enough to escape a dangerous situation or retaliate with an attack of her own. Then you have a beam of light. Think of it like a magnifying glass for light, but majorly more powerful. She could also bend the light around her to make herself invisible and others in a certain radius. She can move on light rays, to make a quick escape, if it’s necessary, and she could probably move others. She’s never tried to before.

However her light creatures are her most powerful ability, and it takes a high concentration of light and her own energy to make them. Her powers are also slightly weakened in dark areas. It takes more of her energy to gather light when there isn’t an abundance of it.


Personality: Ameranthea didn’t speak much, she was always dazed, lost in her own dream land. She seemed wise when she did speak, and it was not as if she was introverted. People just didn’t talk to her much. She was intimidating to most, people looked at her and categorized her as better or smarter. It was probably thanks to her regal appearance. Ameranthea was quite lonely, when she didn’t have her head in the clouds. She liked speaking with people and was a pleasant person when you talked to her. She’s honestly a bit awkward in social situations. But she’s very intelligent and very grateful to anyone who looked her way. Often bringing gifts to those she considered friends.(aka: you talked to her once) Ameranthea probably gets her intimidating reputation from her ambition and dedication, especially towards the high priestess and her goals. Ameranthea’s loyalty rivaled that of a knight.

History: (A paragraph min.)
Trivia:
— Ameranthea learned how to cook just so she could make her friends better homemade food. (Funny story behind that one actually)
— Was great at giving speeches
— Likes snakes
Relationships: Open! I’d love to talk about it
 
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Wandering Owl

Be good, baby blue. Be good.
xPKQNmAFXxANE2byskJ69Yv3u-a2uy5arNhIU9J6DkHs9Sj3MOjoU5Is75NO0y8WhGFcNOTl9A1bZp6uZGLMvyRNQXOu50etWxcF0BggWIu-BfrtgChotQ-CjBy2sKTANiBWKsw9
Name:
Mira Larson

Age: 18

Gender: Trans girl (she/they)

Height: 6’0

Personality: Mira’s very much a “mom friend”. She can tell when something’s wrong with someone, especially someone she knows well, and won’t give up on trying to help until the situation’s resolved. She can get quite anxious when alone, however, with friends she’s very open and exuberant, and will speak up to help someone too nervous to do it themselves. Mira is fairly intelligent, picking up new concepts easily, but doesn’t like to stress out over grades or push herself too hard. She likes to plan things out and keep her belongings organized,

History: Mira grew up in a big family in the suburbs not too far away from the high school. As a middle kid in a chaotic household, it was often up to her to find the space and privacy she needed. Though she didn’t mind babysitting her little cousins, or trying to keep track of which big family gathering was next, she also grew to value the time she spent at school as a welcome break. A few of her cousins go to White Mountain, but she doesn’t tend to hang out with them on school time - she sees enough of them at home as it is. She enrolled in a lot of extracurriculars in middle school, picking out anything that looked remotely interesting. While not all of them stuck, she’s kept up with some all the way into high school: drama, dance, and study groups both official and unofficial. Despite herself, Mira’s a hopeless romantic, and has had a number of crushes over her time at school, though none have turned into anything more than that.

Trivia: TBA

Relationships: Open, hmu!


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Name: Haldor Perrin

Age: 36

Gender: Male

Height: 6’4

Abilities: Haldor is an experienced hunter, skilled in both tracking and archery. He prefers to fight from a distance, taking out enemies before they can reach him. He carries a dagger, but isn’t as skilled with it, and will only use it for utility or as a last resort. Though he has a good knowledge of many different types of creatures, he is a specialist on demons, having hunted many of them even before he joined the Heroes.
Haldor is a competent tactician. He does best in one-on-one situations, but is still effective when planning for a group, especially one he knows well. Even during a fight, he will be watching his opponents carefully, learning how they act and think, and working out how he can use that to his advantage.
He doesn’t think of himself as a mage, but his connection to the land grants him a small amount of magical powers. He can communicate with animals in simple terms, learn flashes of what happened recently in a particular location even when there’s no physical trace left, and has limited control over organic material such as plants and stone.
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Personality: At first, Haldor can seem quite cold and impersonal. He’s gotten used to living in his own head, rather than talking to fill silence, and if asked a question he will give a simple answer without follow-up. He is slow to trust, and even once he begins to take a liking to someone, it’s not always obvious. He shows it in subtle ways - remembering little details about them, casual acts of service, gentle but honest advice. And if he is truly comfortable - especially if he has a few drinks in him - he can be quite engaging, telling stories of past exploits and singing old folk songs. He cares about keeping the balance of the world, and hates it when he’s unable to do anything useful. More than that, he hates people who are willing to just sit back and let terrible things happen.

History: Haldor’s father was a gamekeeper for a minor noble. The lord was notoriously severe and tight-fisted to the people in his lands, and as a teenager Haldor grew increasingly frustrated with how his father could stand by and support this kind of cruelty. His father tried to explain that it was simply a living, and that if the lord threw the family out they would have nowhere to go, but to no avail. When he was 19, Haldor ran away, determined to use the skills he’d learnt to survive on his own. Determined to prove his father wrong.
And he… failed horribly. If it wasn’t for the charity of a nearby village, he might have starved out there, cold and alone. Instead, he spent his time half-in, half-out of civilisation, slowly learning what he needed to know, trading in skills and favors and fresh meat. He found he liked the quiet of the forest, and being able to be in full control of every choice he made.
Which was great, until the Demon Lord’s rise meant that his once-peaceful home was overrun by lesser demons, and he got swept up in the quest to defeat them once and for all.
Trivia: TBA
Relationships: Also open!
 

riaroleplays

New Member
NAME:
Kaede Ikeda

AGE:
17

GENDER:
Female

HEIGHT:
5'11"

APPEARANCE:

k.i..jpg

PERSONALITY:

Kaede is passive, the kind of person not to act unless provoked. She prefers to stay in the background and observe but tends to unintentionally stand out due to her assertive, aloof, and blunt attitude. She's a pessimist at heart and tends to complain a lot - although if she's actually in need of help, she'll refuse to ask for it. She's stubborn and proud to a fault. She's bad with pressure - less of the type to snap back with a witty insult if put on the spot, and more likely to stumble through a lame comeback before coming up with something actually good 5 minutes later. Despite that, she's intelligent - she doesn't focus much on grades, only putting in the bare minimum, but she's street smart - she gets how people and the world works, and manipulates to get what she wants/needs if necessary. She's not very good with emotions though and tends to be an independent and emotionally closed-off/distant person.

HISTORY:

Kaede was raised by a single mother, whom she loves, and who loves her, but they're not particularly close due to her mother working a lot while she grew up. Her mother is from Japan, though Kaede was born in White Mountain. Growing up, Kaede didn't have many friends, which bothered her for a while. Now, it's just a fact of life to her. She spent a lot of time outside, despite living in the city, often making her way to the skate park not far from her apartment, or to the animal shelter a few blocks away. This led to her volunteering there from when she was 10 years old after the owner noticed her hanging around a few years back and promised her once she was a bit older, she'd be allowed to help out. 'Helping out' turned out to be taking out the trash and sweeping up, only being allowed to actually help with the animals when she was 13 - something she complains about, as an inside joke between her and the animal shelter's owner, Kate Griffin.

TRIVIA:
Kaede has been skateboarding since she was 7.
She still volunteers at the animal shelter.

RELATIONSHIPS:
Mei Ikeda (37 years old): Her mother. Distant but loving. Mei is proud of her daughter and tries her best to give Kaede a good life. She had Kaede young, after a one-night stand while studying abroad.
Kate Griffin (36 years old): A grouchy animal lover who owns the animal shelter not far from Kaede's apartment. Met Kaede when she was 7 but only got closer with her when she turned 10 and Kate felt comfortable letting her volunteer. She and Kaede have a mother-daughter relationship, still emotionally distant but more playful than Kaede and Mei's. Kate has a slight crush on Mei.
DM me if you want our modern characters to have a relationship!

NAME:
Tora Nakagawa

AGE:
29

GENDER:
Female

HEIGHT:
6'3"

APPEARANCE:
t.n..jpg

ABILITIES:
Umbrakinesis (darkness/shadow manipulation). Tora hid in the shadows, and if that wasn't possible, she would hide in plain sight, acting and manipulating in order to get to her target. Umbrakinesis was just another tool in her arsenal, along with her tanto, her makeup, her clothes, and her poisons - but it was her strongest, allowing her to envelop a whole city in darkness if she chose to, although it was never usually necessary. If stealth wasn't an option, Tora preferred hand-to-hand combat, getting up close and personal with her enemies, ending them as fast as she could with either her tanto (lined with a fast-acting poison) or her pipe (pictured), which she would use to blow poison towards enemies. She’s used to catching her enemies off-guard, though, so her speed and hand-to-hand combat weren’t good enough for actual battles - something that led to several injuries, some of which resulted in scars, and a lot of training while traveling with the heroes.

PERSONALITY:
Tora was an aloof, but witty and amusing woman. She teased and joked a lot with those she trusted. She was jokingly lazy, preferring not to do any work herself (like setting up camp), although if it was necessary she would do what she needed to. She was a determined woman and would train her umbrakinesis, hand-to-hand combat, and tanto skills hard, as well as constantly refining her poison knowledge. She was confident and proud to the point of arrogance.

HISTORY:
Tora was born to low-level nobility in a small town not far from the Capital and was orphaned at age 6 when her home was invaded by government officials looking for evidence of association with rebel sympathizers. One of the government officials, in an attempt to intimidate, lost control of his pyrokinesis, and her home, along with several neighbors' homes, were burned to the ground, and she was sent to live in the Capital with her aunt, Tatsuko. There, at the age of 10, she discovered her umbrakinesis, and her aunt sent her to live in a shrine, training to become a miko. She lived there for several years, often visited by Tatsuko, before leaving at age 14 after receiving an offer to become a maiko in one of the Capital's many okiya. Meetings by many individuals with varying levels of shadiness occurred in the okiya, and Tora became intrigued by the many underworld individuals she encountered there. When she was 18 she started to become restless with the life of a maiko, and later geisha, and when she found out that one of her clients had encountered a 'block in the road', so to speak, she decided to kill two birds with one stone and assassinate her client's problem - testing her self-taught (at the time, admittedly amateur) skills in poison and using a tanto, and dipping her toes into the Capital's exciting underworld. Joining the heroes was an opportunity she decided to take after her career as an assassin had ‘run its course’. She gave countless excuses (from ‘I was in search of entertainment', and ‘it got boring’, to ‘I got lost on the road of life and ended up there’, and ‘I dreamt about it and thought, why not?’) as to why she left the shrine, the okiya, and the underworld, but the real reason was that she was looking for a purpose.

TRIVIA:
She was trained in her umbrakinesis at the shrine, but her tanto and poison knowledge was self-taught. It was more of a process of trial and error, though she did pick up some tips and tricks from others, than anything else. It was only her umbrakinesis and acting skills that really saved her in those 'error' situations.
She was taught the basics of hand-to-hand combat by the client mentioned previously as a 'thank you', and further developed it on her own.

RELATIONSHIPS:
Tatsuko Nakagawa: Her aunt. She loved her aunt, but they were never close, and she lost contact with her after becoming a maiko.
DM if you want our past characters to have a relationship!
 
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R U S T

𝔇𝔬𝔫’𝔱 𝔴𝔬𝔯𝔯𝔶, 𝔟𝔢 𝔥𝔞𝔭𝔭𝔶.
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|Name|
Kai pane

|Age|
18

|Gender|
Male

|Height|
6’4”


|Personality|

Playful and energetic, Kai can be seen as an annoying brat and immature for his age though that’s just a bunch of nonsense too him. It sucks to be a mood kill and be the one to make mistakes so others wont follow him the same path as him , so because of this he acts like the young ones before him, therefore being called a child and ‘immature’. Not only that but he loves to poke and make fun of people that he talks to daily, enjoying and seeing their reactions as his own odd entertainment for himself and likes to make fun of someone whenever he gets the chance.

|History|

Kai grew up in the lower class of wealth and society, he father was a drunk alcoholic who was in debt of the government, his mother was a very wealthy woman who gave him to his father thinking she was to good to take care of a child.

Though that would be a massive mistake for her, the father barley took care of him and instead was always drinking his problems away when he could buy alcohol instead of the things needed to take care of a child.

Though eventually, foster care had took the case and placed Kai in foster care, seeing that his father neither mother could take care of him properly. He grew up in foster care until the age of 12 where he was finally taken into by a loving home and most of all…..a caring family.

His family was way much better than his father, they showed him how to be successful in life and most of all great others the way you want to be treated, his adoptive mother becoming his role model.

|Trivia|
A great swimmer, definitely going to the olympics.

Plays violin



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|Name|
Död jaëger


|Age|
32


|Gender|
Male

|Height|
6’9”

7A2D152F-90F5-4658-B253-9F18643048EC.gif
|Abilities|

|Vision of Death|
Visions of one’s death staggers through Död foe’s who dare approach him sending them into a complete shock and distraught panic that stops them from using any thought out strategy’s and leading them into their instincts, not listening to their brain and using their emotions as a strategy. The ability has a distance of 40 feet and stuns the enemy for 20 seconds.

|Morale plenish|
Död’d surrounding allies get a small amount of health back alongside a small amount of stamina to keep them in the fight. People in a 20 feet radius get their stamina replenished and their morale. Though Död has not maters the skill yet therefore the action takes affect on himself, taking away his stamina and exhausting him unable to move until his stamina is back.

|Enhanced Durability|
Död is more of a heavy hitter and a tanky build therefore, his durability is higher than others and can take more damage than others. Because of this, he acts as a shield for his fellow comrades who can’t take as much as he can.

|Gods strength|
Död has faith in himself and knows his god watches over him. His endurance and strength is higher than others in combat. Therefore, he can lift heavier items than other party members, and the main attacker against enemies dealing more damage then other party members.

|God’s furry|
Blood must be sacrificed for this ability to be active. Once enough blood is sacrificed, his attack lands a powerful blow and high in damage, but after the ability is used, it leaves him vulnerable to attacks and causes him to move slower unable to dodge. The ability can last for a short amount of time being 2 minutes if no enemies are hit.

|Gods Blade|
A blade used when needed. A massive black greatssword filled with magical abilities, used more affective against a single person than multiple people. Though the weapons weakness that it requires great strength, sacrificing his speed for strength.

|Concealment|
A spell that conceals his aura from others, and becoming undetectable from others. Able to hide his prescience and alerting enemies. The ability lasts for 5 minutes before a cool down is required. It acts as a stealth and an emergency escape when things get risky.


|Personality|
A absolute menacing man, who seeks to see others pains and sorrows. Often being a mood kill with others and running the 'vibe' of everyone, though absolutely not caring about what they think of him and his prideful demeanor. Often reminding people who and what his family legacy was.

|Bio|
Born with the touch of god, he was destined to be a formida and merciless warrior from the land of the wild, his father training him as soon as he could walk. The family's legacy was well known across the lands for being powerful knights under the name and order of their god,most known for the human skulls they wear from their enemies in battle, and wear it on their armor like trophies to send a message to any who dares to appose them.

The training was soul crushing and broke him down, build him up, and break hik down. The painful loop of training until he was the age of 15, enter man hood and leaving boy hood.Though most are not known to the family legac, and how they succeed in becoming a knight.They have to defeat in killing their trainer who's been with them until the end. The trial could end of two ways.

1. The trainee succeeds in battle and executes his trainer in battle, completing the trial confirms that they are worthy of becoming a knight under their god.

2. The trial ends as a failure, the trainee is defeated and killed by their trainer, their body is burned and thrown off like trash and cursed to hell.

The trial was brutal, lasting hours that felt like months to him, he would need to leave his boy hood and slay his father to complete the trial and set his destiny that others have been talking about for decades, or die trying.

Once the trial had ended successfully, he became the next knight of Död, born to be destined as a killing machine and a extreme amount of pain to take down, using his fathers skull as a trophy and a helmet to traumatize those that dare oppose him. And honoring his father by wearing his skull daily.

|Trivia|
Banned from most bars

Impossible to get drunk

Secretly loves animals
 
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