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Dice Curse of Strahd - Characters

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WlfSamurai

Maelstrom Engineer
Please post your characters here.

Starting Characters
  • Standard character generation
  • We’re starting at 2nd level
  • Please use the standard array or standard point buy to generate stats
  • I'm open to content outside the standard books, but please run it by me first
 
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Arala Goresinger: half-orc witch

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Attached is the PDF with the sheet, updated to second level.
 

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Riona Oota: Half-Elf Cleric of Sehanine Moonbow
Riona.jpg
 

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Bram Belmontes: Blood Hunter of Whoever's Paying For Drinks

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ddb.ac/characters/24706108/11rk0Q
 

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Name: Karl Murdoch
Class: Monk
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ddb.ac/characters/19494207/0wz88m
 

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SETESH (Yuan-ti/Eidolist)

I would totally submit a Picture, if I could find a character with snake eyes and long black hair, but Im coming up short


AVATAR: SNAKE
AC 16
HP 16
speed 30 ft, swim 30 ft
+ 2 to
attack rolls, damage rolls, saving throws and skills it‘s profficient in
uses Setesh‘s spell save for any abilities that requite a saving throw

str +0
dex +4
con +1
int -4
wis +0
char -4

skills: perception +2
Senses:
Blindsight 10 ft
Passive perception 12


ATTACK:
Bite: Melee, + 6 to hit, reach 10 ft, one target
1d4+4 piercing damage
target – DC 11 constitution saving throw
3d6 poison damage/failed save, half/succesful save
SPECIAL:
Scent: Detects enemies within 30 feet based on smell, can tell exact location if within 5ft
Advantage on checks made to track a creature by smell
INNATE SPELLCASTING: 1x per day each
Thaumaturgy
Cure wounds
Conjure construct
 

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Dynis Arden - Paladin of the Morninglord

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Remielle Bluewind

Lawful Good
Kalasthar Female Bard Noble


Hp 20 Ac 16
Strength 10
Dex 14
Con 13
Int 10
Wis 12
Cha 16


Profficies and Skills


History
Persuasion
Performance
Perception
Deception





Dual Mind. When you make a Wisdom saving throw, you can use your reaction to gain advantage on the roll. You can use this trait immediately before or after you roll, but before any of the roll's effects occur.



• Mental Discipline. You have resistance to psychic damage.



• Mind Link. You can speak telepathically to any creature you can see within 60 feet of you. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself.



As a bonus action when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically to you until the start of your next turn. To use this ability, the creature must be within 60 feet of you and be able to see you.



• Psychic Glamour. Choose one of the following skills: Insight, Intimidation, Performance, or Persuasion. You have advantage on all ability checks you make with that skill.



• Severed from Dreams. Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to magical spells and effects that require you to dream, like the Dream spell, but not to spells and effects that put you to sleep, like the Sleep spell.



• Languages. Common, Quori, Undercommon
Feature: Position of Privilege

Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
Class Features
Bardic Inspiration

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

Jack of All Trades

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Song of Rest

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.
Spells
Prestidigitation
Minor Illusion
Bane
Cure Wounds
Detect Magic
Guiding Hand
Dissonant Whispers
Remielle would come to regret the day she became a bard. The fantasy of a seductive bard roaming the lands, singing for crowds, laying man and woman as you passed through had gotten to her, and she set out. And it went well, until she came to Barovia.
She tried to escape the horror and find a way out of Barovia, but she failed at every turn, until eventually despair one out and she put down her lute to try and make a living. She did eventually find someone to marry and lived a solid five years with them, and having a child at that.

One night, she found her husband dead with slash marks through his throat, and no sign of her now five year old daughter, Reina. This fueled a desire long gone in her heart- find her daughter, and escape Barovia

Equipment
Rapirr
Leather armor
Entertainers pack
Lute
Dagger
Fine clothes
25 go

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Ozil Watersdeep, Dwarf Cleric of Dumathoin (Knowledge domain)
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