Uropea is composed of the majority of modern day Europe, as well as a handful of the North African Provinces.
It’s history, is that of extensive war. The foundation of the world, the many civilizations found in these regions were in constant competition with one another, fighting for supremacy and dominion above all others. Over time, the conflict escalated into that of three major empires. To the south was the Glætorians, the timelines equivalent of the Roman Empire. To the North, the Örnic Barbarians, a force similar to that of the ancient civilizations of the UK. And to the East, the roots of the Diyari Nation once known as the Sundi Empire.
The conflict over the land resolved after the Glætorians and the Örnic forces joined together to fend off the ever inching Sundis, understanding that they both could be snuffed out by the larger force. It was a long and bloody war, but in time their attempts proved successful, and the Sundis were driven out allowing both of the countries to prosper. In their unity, a pact was formed, and the seeds of what would become Uropea were planted.
Uropea in its current form is similarly structured to the Medieval Time Period of Europe. Though instead of different kingdoms, The Nation houses several provinces looked after by Barons, composing a ruling council to lead the Nation. It allows for a group to discuss and plan, as opposed to one mind deciding everything, thus preventing neglect and contention with a monarchy. There are a total of ten provinces.
The Diyari Nation was founded on strong religious roots, born of an ancient faith devoted to the Spirit God known as Sundiism . Believing in peace and spirituality, they promoted goodwill towards others with intended harmony. Overtime their domain grew, with smaller villages entering their ‘fold’ and prospering alongside this pacifist nation. However, peace can only last so long, getting a people so far before war finds its way into the mix.
In a blitzed siege to their northern borders, the Diyari’s were caught off guard as their brethren were met with war. The ancient civilization of Sybians, hungry for conflict, had attempted to grow their forces in an attempt for expanded control. Though they were unprepared, it bred a new generation that would become all to familiar with conflict. Their makeshift forces soon became elite fighters, having developed their own practice of stealthy warfare, using their desert homefront to their advantage in reclaiming their territories. Over time, they became masters of the art they once despised, and some even learned to enjoy the thrill of conquest. A once unified people began to disagree on ethics, with traditional Sundi’s desiring peace once more, whereas this younger and more aggressive generation craved violence. They claimed it was their right to pursue and empire, and ensure their peoples way of life would be preserved. In the end, this new breed won the power struggle, and a new empire was born.
At its height, the Sundi Empire had well established itself in lands once claimed by other Nations. But as is the case with most examples of large scale warfare, they eventually spread themselves too thin to maintain their lands. They had pushback on all sides of their expanding fronts, and eventually they began to lose ground. With their new lands being lost, the Elders of the Sundi’s withdrew all military forces to a central established domain that could defend far easier. This one act alone saved the Sundi’s from eradication.
Having learned their lesson of pursuing bold conquest, the Sundi’s chose to abandon such values, instead seeking to follow the old ways. Though, with a more diverse group of people, it would never be the same. With these preserved lands, the Nation of Diyari was formed. While not segregated into provinces, they share a council of Four Elders, all sworn to protect the traditions of their people, but also defend its borders at all costs. The Nation is at peace, but there are remnants of their history in a group of extremists that desire Diyari take up conquest once more.
The Alnaajun Nation makes up the northern half of Africa, outside of land owned by the Uropeans.
They’re the only Nation whose name has not changed over the years, originating from the first major civilization to be formed when the world was founded. Records of this region of the world say that Alnaajunites were a chosen people, blessed with a bountiful land for them to prosper, an Oasis that once composed the southern regions of the Africa continent. While once worthy of such gifts, the people grew lazy, hearts turning away from the Gods and thinking themselves above worship. So the Gods punished them, by taking their gift and turning it to sand beneath their feet. The sun was let loose, and did scorch the earth where they once inhabited.
Driven North, the Alnaajunites had no choice but to start anew, cultivating the far less nutritious soil and attempting to survive just as they had before. Some lived, some perished, but they learned to adapt, and established themselves once more. Despite the heat of their lands, they’ve developed agricultural advancements far beyond their fellow man, creating forms of irrigation and fertilization that put them back on the path towards thriving. With their skills, they’re a trading powerhouse, transporting their goods and exchanging with others. Their shores are now ripe with all manner of markets for foreigners to come and make trade for all manner of exotic goods from around the world.
But while some prosper in wealth, others have begun to suffer in poverty. Some tribes prosper, others suffer, while their respective leaders argue over the welfare of their Nation.
Loyalty, Duty, Honor.
Three words upon which the foundations of the Teichi Nation have been built. Loyalty to the Gods and to the Emperor, Duty to Serve for the greater good, and Honor to maintain and uphold for all. The people of Teichi take great pride in where they are from, having been some of the first to seek expansion when the world was founded. Through many different kinds of terrain they sought to settle and take advantage of the resources that the Gods had provided for them, initiating their westward expansion that remains even to this day despite the struggles for land they’ve endured.
Masters of tactical combat from an early age, they were prepared for adversity, training all manner of prestigious warriors to fight for their homeland and maintain the code they were sworn to. All manner of fine weaponry on their side, they were never a force to be taken lightly. But that certainly did not stop others from trying. Specifically from the northern civilizations.
The Hetzverian Brutes from the cold tundra, competitors and brethren to the Sybian Hordes, made attempts to lay claim to the Teichian North as their kind often did in the pursuit of bloodshed. Their barbaric tactics initially overwhelmed the typically composed forces of the Teichi people, with much of their land being lost as the Hetzverians swarmed them. But, through their unbreakable will, they persevered, taking back their lands day by day and driving the brutes out. It wouldn’t be long after the first assault that the Sundi’s rose to the occasion and took much of their land as well, but after events already described, the Teichians won the day once more.
Though mostly harmonious and prepared for most conflicts outside their circles, turmoil rests beneath their people. Living in a society where royalty reigns supreme, and questioning them and their holymen results in death, oppression is quick to be seen as an iron grip of power remains unquestioned.
The ancestors of this battle hungry creed of people have been mentioned many times already, the two most prominent of which having done battle with the ancestors of the other nations many times over. The Hetzverians and Serbians did cause much strife amongst the land, even successfully stealing lands from both the Sundis and the Örinic people and retaining them even to this very day.
Though the barbaric people of the North longed for combat, and constantly made war with their fellow man, it did not stop them from making war with one another. Many times did the many clans meet and do battle, fighting under the precept of only the strongest being worthy to control the icy peeks they originated from. They tore one another apart like savages, their blood decorating the snow covered ground for the days that followed, until only the Serbian clan remained. Over the years as leadership passed from one Chieftain to the next, through trial by combat or lineages, the name of their people went through various changes until settled upon its modern title.
Though the world be at peace for the most part, war is in the blood of these warriors. And only time will tell when they will start their next conflict.
It is said that the Mother of All did descend from a Realm far beyond our own, in search of a space in which she might create. So it was that she dubbed herself a God of Creation, and did fulfill such title in the construction of the Universe. A home did she make, inhabited by all manner of species, plant and animal alike. Many more things did she make, until it was that she allowed her *children* to populate the earth in time, allowing them full usage of the resources she had provided for them to thrive and expand. Alongside her children, did she create a family of her own.
Yearning for companionship, she allowed the powers of godliness to flow into the vessels of two others. Thus, a brother and a sister were formed, and welcomed into the fold of the Goddess of Creation. The brother, eager to create just as the Goddess had, forged a world of his own parallel to that of Earth, and filled it with all manner of spiritual entities. The Mother saw that it was good, and allowed the spirits to thrive in her domain, establishing an afterlife alongside their realm where humanity would find blessings based upon their works in the mortal world. The brother was dubbed the God of Spirits, and would act as a guide over his many creations.
The Sister, fascinated by the elements of which The Mother had created, did take them up and imbue them with some of her own power. The first Magic was created, but she hid it from the mother, out of fear that it would only be gifted unto those humans who had already been given the world. So, conspiring with the God of Spirits, the Goddess of Magic did bless his creation to inherit all forms of magic as to enhance their power and purpose. But the Mother would learn of their betrayal, and scorned them for their secrecy. Demanding that these gifts also be given unto the humans, that her children might also have the potential to for power. The Goddess of Magic obeyed, but those humans who she gifted these gifts would become twisted versions of themselves, hellbent on destruction having gone mad with such foreign power. The first ancestors of Magic Beasts that roam the world were crafted by mere accident, and would wreak havoc wherever they did roam.
Disappointed in the failure of her sister, The Goddess of Creation did take the remnants of the First Magic, and used it to inspire the warriors amongst her children. Commanding them to study, and mimic the movements of these magic beasts, as well as the various elements around them, art forms were created and learned among many. While Magic could not be held directly by mankind, their weapons could channel such gifts for them, allowing those dedicated to their craft to inherit a final gift from the Goddess of Magic.
Though contentious at first, the Three would learn balance amongst one another, with the brother and sister learning to Aid the will of the Mother of All. That her vision might never be tainted. So it was that they could continue to lead mankind, even until the present day.
In the modern day, there exists a sect of religion based around the ideology of there being one God, as opposed to that of three. Specifically in Uropea is this practiced, under the precept of a Loving Father that created the world and humanity entirely on his own. It possesses no doctrine of the Spiritual world, and they believe that the magic humanity can wield is merely a gift unto those holy servants that their God deems worthy. This organization of religion is strikingly similar to Christianity and Catholicism, with concepts of heaven and hell being known. Practitioners are merely known as Servants of The Father. This viewpoint is rarely taken to an extreme, with passive ministering being enacted worldwide by those who wish to share its message.
Another sect of Monotheism practiced in the depths of the Diyari province is that of Bandiism, which is not as commonly practiced as other sects of religion. Amongst the extremists that yearn for the age of war in their peoples history, is a fascination with an iron fisted Goddess that demands bloodshed in recompense of the slaughter of her chosen people many years ago. It is believed that punishment is swift and just to those Souls unworthy, with only the strongest and most devoted being worthy of a place in their precept of the afterlife. Practitioners are known as Bandii’s, and are just as extreme about these principles as they are with their intended way of life.
There exists many different sects of Polytheism completely different to that of the true doctrine. Sheer pantheons of Gods are worshipped, each representing a specific condition of life. To the north in Gáidheal, remnants of a practice similar to that of North Mythology is still worshipped, dubbed the Valkerians.
In Uropea, there is also a small sect of people still worshipping the old Gods of the Glætorian empire, which is similar to that of the Greek pantheon. This region is known as Recianism.
Alnaajun features an odd trinity of their own being the most common practice of religion. Believing in a Goddess of Beasts, or livestock. A God of Nature, responsible for their harvests and the coming of moisture to their lands. And a God of Spirits, though instead of believing in the Spirit world and it’s entirely separate entities, they believe he acts as a guardian to the afterlife. This sect of religion is known as Plaasi-ism.
There are still some religions largely unknown, practiced by a very small number of people. In fact such religions are too numerous to count, though go out of practice quickly.
The true doctrine is the largest and most widespread religion, with people all over the known world worshipping the three true Gods in their specific mannerisms, giving thanks and believing in all things to have been created by them. Though the religion is largely the same, there are two specific subdivisions even amidst this “true doctrine.”
There are passive worshippers of the Trinity, that keep their worship to themselves, and tend to refrain form discussion it with others, believing worship to be a sacred and private affair. Though attempts to spread the word of their beliefs is still enacted, similar to that of the Servants of the Father through religious expeditions. They worship in smaller and home centered shrines, giving up simple offerings for worship to their Gods.
Then there are the aggressive worshippers of the Trinity, who are prideful and boastful of their faith, believing all else (even the passive worshippers) to be wrong and unworthy of the life the Trinity has given them. People have been forced to convert en masse in the past, under threat of death and destruction in worldwide crusades as a means of “enlightening the masses.” Large structures and temples have been erected for their purpose of mass worship, believing large attending numbers to be essential for enlightenment by the Gods. Offerings of large fractions of a homes wealth and food are given, in return for supposed “blessings” that they apparently will be all the better for