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Fantasy [CS] Welcome To Eldoria: School of Elemental Magic

Characters
Here
Other
Here

Kir

"How will I ever get out of this labyrinth?"
Thank you so much for your interest in Eldoria: School of Elemental Magic! Below is the character sheet to be filled out prior to roleplaying.

Please note, no coding is required! (I don't know how to, therefore you don't have to!)

If you are comfortable balancing multiple characters you may do so, but please only TWO students per person. (One per house.)

The "Requested" Fields only need to be filled out as "Requested" If you are taking the sorting tests. Otherwise, please feel free to remove the "Requested" Portion and fill it out to your liking. (House, beast, powers, etc.)

Please no realistic face claims. Should you wish to include pictures, please ensure it is illustrated. Reference photos of your character(s) are optional.

The CS Template may change based on feedback provided here:
Fantasy - Welcome To Eldoria: School of Elemental Magic
A <3 on your post means it's been accepted!


Appearance:
Name:
Age: (17+)
Year: (1st - 4th or N/A)
Requested House (House of Inferno, Terra, Nimbus, or Atlantis):
Requested Elemental Powers:
Requested Magical Beast Companion:
Personality:
Background:
Strengths:
Weaknesses:
Goals:
Fears:


Here are some OPTIONAL prompts for character development:
What inspired your character to pursue Eldoria?
How does your character feel about being sorted and paired with a magical beast?
Are there any houses you hope to not be sorted into?
What are your character's favorite spells or abilities?
How does your character handle conflict and challenges?
What are some notable experiences your character has had so far?
What is your character's ultimate goal in this adventure? Is it to protect their magical beast, or something else entirely?
How does your character feel about the other students in their house and the other houses at Eldoria?


Lastly, if you are leaving your house & beast to chance, please feel free to fill out these tests that could be used to determine which elemental beast / house you will be sorted with!
 
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Aiden Blackwood
Age 19 | Year 4 | House of Inferno

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Appearance:

Aiden has short, spiky dark hair and piercing green eyes. He is tall and lean, with a muscular build from years of practicing his elemental magic. He wears the standard uniform for his house, which includes a red robe with a gold trim & a matching hooded cloak.
Aiden has sharp features that give him a fierce and determined appearance. His angular jawline and high cheekbones accentuate his piercing gaze. He has a small scar above his left eyebrow, which he got during one of his early fire magic practices. Despite the scar, it only adds to his rugged and determined look.

His posture is straight and confident, with his shoulders back and his chin held high. He exudes an air of power and authority, which is typical of a fire elemental. His red robe and cloak fit him perfectly, highlighting his lean and muscular frame. He wears a gold chain around his neck that has been passed down from his ancestors, a symbol of his family's lineage and power.

In terms of his voice, Aiden has a deep and commanding tone, which matches his strong and determined personality. When he speaks, he does so with conviction and authority, making it clear that he is not one to be trifled with.

Overall, Aiden Blackwood is a striking figure, with a powerful presence that commands attention and respect.


Magical Beast Companion:
Ember is
a small dragon-like creature that is summoned from the ashes. With firey red scales that shimmer in the sunlight, it's eyes are a bright golden color. It's pointed ears reflect that of Aiden's hair, flickering with each movement. It's wings are long & sleek, capable of carrying it at incredible speeds through air. When Ember breathes, it exhales smoldering flames that flicker & dance through the air, leaving a trail of embers in its wake. Despite its size, Ember possesses a fierce determination and loyalty to Aiden.

Elemental Powers:
  • Pyrokinesis - Aiden has a strong affinity for fire magic due to his family background and his personal ambition. With pyrokinesis, he can control and manipulate fire to his advantage, creating intense flames to attack his opponents or using it to defend himself and his allies. He can also use it to enhance his physical abilities, such as increasing his speed or strength by imbuing himself with fire.

  • Fire Breath - As Aiden's magical beast, Ember, is capable of breathing fire, Aiden shares this ability. With fire breath, Aiden can exhale a stream of flames that could cause damage to his opponents or objects in his surroundings. He can also use it to ignite objects or create a path through obstacles.

  • Fire immunity - Since Aiden is a fire elemental, he has immunity to fire. This allows him to walk through flames unscathed, or even use his own body as a shield to protect his allies from fire attacks.


Personality:
Aiden is fiercely competitive and ambitious, always striving to be the best in his class. He can be hot-headed at times, but his passion for his element and his magical beast are unrivaled. He is fiercely loyal to his friends and will stop at nothing to protect them and his magical beast from harm.


Background:
Aiden comes from a long line of powerful fire elementals, and his family has a reputation for producing some of the most skilled fire magic users in the school's history. He feels a lot of pressure to live up to his family's legacy, but he also wants to prove that he can make a name for himself on his own merit.

Strengths:
  • Skilled in using fire magic due to his family background and his personal drive to be the best in his class
  • Fierce loyalty towards his friends and his magical beast, making him a reliable ally
  • Ambitious and competitive nature drives him to constantly improve and strive towards his goals
  • Passionate and protective attitude towards his element and his magical beast, making him willing to go to great lengths to keep them safe.
Weaknesses:
  • Hot-headedness can sometimes cause him to act impulsively and make rash decisions
  • Overconfidence in his abilities due to his family background may cause him to underestimate his opponents or overlook important details
  • May struggle to work with those who do not share his same level of drive and ambition, causing potential conflicts with teammates
  • Pressure to live up to his family's legacy could cause him to push himself too hard or make mistakes in order to prove himself.

Goals:
Aiden's ultimate goal is to become the top fire wizard in his class and win the Eldoria Elemental Tournament. He also wants to protect his magical beast and prevent it from falling into the wrong hands.

Fears:
Aiden has a deep fear of failure, especially when it comes to living up to his family's legacy. He worries that he won't be able to match the accomplishments of his ancestors and that he'll let his family down. He also fears losing his magical beast, Ember, as it is not just a tool for his power, but a loyal companion and friend. Losing it would be devastating for Aiden.​
 
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Master Arcturus
Age 75 | Headmaster | House of Atlantis

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Appearance:
Master Arcturus is an elderly man with a long white beard and piercing blue eyes. He wears a long, flowing robe made of shimmering fabric that seems to ripple with every movement.​
Master Arcturus has a tall and lean build, with broad shoulders and a straight posture that exudes confidence and authority. His skin is weathered and marked by age. His voice is deep and resonant, with a gentle and soothing tone that belies his immense power and authority. When he speaks, his words carry a weight and gravitas that commands attention and respect from all who hear them.

His shimmering robe is made of a special material that seems to glow softly in the light, casting a warm aura around him. It is adorned with intricate patterns and symbols that are reminiscent of the ancient House of Atlantis. The fabric is so light and supple that it seems to move with a life of its own, rippling and swirling around him like water in a gentle stream.

Despite his imposing appearance and reputation, Master Arcturus is approachable and welcoming to all who seek his guidance. He has a warm and infectious smile that can light up a room and a hearty laugh that can dispel even the darkest of moods. He is patient and understanding, with a deep well of compassion that allows him to connect with people on a personal level. His kind and gentle nature is a stark contrast to his immense power and authority, making him a beloved figure among his students and staff.

Elemental Powers:

As a highly respected and powerful wizard, Master Arcturus has a deep understanding of all four elemental affinities: fire, water, earth, and air. His years of experience and mastery of elemental magic have allowed him to hone his abilities to an unparalleled level of proficiency.​

  • Healing Magic - Master Arcturus has a deep understanding of the healing arts and can use his magic to heal injuries and cure illnesses. He can also use his powers to strengthen the immune system of his students and staff.

  • Elemental Conjuring - Master Arcturus can conjure any type of elemental creatures to fight on his behalf, calling forth powerful elementals of fire, water, earth, and air.

  • Elemental Absorption - Master Arcturus can absorb the energy of any elemental attack directed towards him and use it to empower his own elemental magic. This allows him to become stronger and more formidable as the battle progresses.

  • Elemental Detection - Master Arcturus can sense the presence of any elemental magic in his vicinity, allowing him to detect the presence of hidden enemies or threats.

Personality:
Master Arcturus is wise, patient, and kind-hearted. He has a deep understanding of the elemental magic and a great respect for the magical beasts that are bonded to each student. He is a strong and fair leader, beloved by the students and staff of Eldoria. Master Arcturus is a calming presence and a source of guidance for the students of Eldoria. He is patient and empathetic, always willing to listen and offer advice. He is a natural teacher and enjoys sharing his knowledge with others, but he also knows when to step back and let his students learn on their own. Despite his immense power and knowledge, he is humble and does not seek personal glory or recognition. He is deeply respected by his peers and former students and is seen as a mentor to many.

Background:
Master Arcturus has been the headmaster of Eldoria for over fifty years and is widely regarded as the most powerful elemental wizard in the school's history. He has a deep understanding of all four elemental affinities and has mastered the art of bonding with magical beasts. He is known to have formed bonds with several powerful creatures over his long lifetime.
Master Arcturus was born into a family of powerful wizards and grew up in a world of magic. From a young age, he showed an aptitude for elemental magic and quickly rose through the ranks at Eldoria. He bonded with his first magical beast at a young age, a powerful Merfolk named Sage. Together, they became one of the most feared and respected duos in the school's history, winning countless tournaments and battles.

After several decades of teaching and serving as a mentor to many students, Master Arcturus was appointed as the headmaster of Eldoria. He has since dedicated his life to ensuring that the school remains a safe haven for young magic users and that they receive the best education possible. He is fiercely protective of his students and will go to great lengths to ensure their safety and wellbeing.

Strengths:

  • Master Arcturus is a great listener and is highly empathetic, which allows him to understand the needs and concerns of his students and staff.
  • He is an excellent strategist and can think quickly on his feet, which makes him an effective leader in times of crisis.
  • Master Arcturus is highly respected in the magical community and has many powerful allies who are willing to help him when needed.
Weaknesses:

  • His kind-hearted nature can make him vulnerable to manipulation by those who wish to harm him or the school.
  • Master Arcturus is highly protective of his magical beasts, which can sometimes lead him to make decisions based on his emotions rather than logic.
Goals:

  • Master Arcturus is dedicated to teaching the next generation of magic users and helping them develop their abilities to their fullest potential.
  • He wishes to maintain the peaceful coexistence between magical creatures and humans and will do whatever it takes to ensure that harmony is preserved.
  • Master Arcturus hopes to one day find a way to rectify the mistake he made in his past and to find closure for the guilt he feels.
Fears:

  • Master Arcturus fears that his mistake from the past will come back to haunt him and that it may put the school and his students in danger.
  • He is deeply concerned about the rising tension between magical creatures and humans and fears that it may lead to an all-out war.
  • Master Arcturus is afraid that he may not be able to protect his students and staff from the danger that is looming on the horizon.
 
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Appearance:075FAE23-F635-4E8A-AB01-D356C5156C68.png

Name
:
Helia Akima

Age: (17+)
17

Year: (1st - 4th or N/A)
1st year

Requested House (House of Inferno, Terra, Nimbus, or Atlantis):
Inferno

Requested Elemental Powers:
  • BLUE FLAMES: A skill that has been in her family for generations! She can summon and manipulate Blue Flames that are below freezing in temperature. She knows the basics of control and summoning but is still learning, due to her dad’s incapabilty to use magic she is capable of using too much of it resulting in: Dizziness, sickness, maybe fainting. Should she begin to feel Dizzy she’ll recogize it as the time to back off from it’s use
  • HEALING FIRE: She can imbue her Blue Flames with a small bit of healing magic! Though it doesn’t stop how cold her fire is it does allow her to heal minor injuries at the current moment. (Like bruises, scrapes, cuts and stuff like that)
  • Fire immunity: She’s immune to her own flames. However it’s only her own fire she’s immune to. Due to the specific immunity to her own flames while she can’t get frostbite or hypothermia from it this also causes her to be immune to Healing Fire.
Requested Magical Beast Companion: Hellhound


Personality: She is quite the cheerful and inquisitiveng soul. She’s kind to others and is generally positive, She worries about other people’s health. Though with all this being said she is usually not the one to initiate conversation, She can be quiet and hardly noticeable sometimes.


Background: Her father cannot use magic but her mother can, she get’s her fire affinity from her moms side of the family and she inherited their blue flames thar have been in her family for quite some time! Her mom spent her free time to teach Helia the basics of fire magic and healing magic when they discovered she can use magic when she was ten. Nothing really notable has happened during her childhood


Strengths:
  • Helia cares about other people. Especially her friends and family (this includes her hellhound) so if one of them is in danger or are having some sort of issue she’ll try her best to help them.
  • She’s booksmart, She study’s profusely and loves to read. When she’s not studying she can be found reading some sort of story. Due to how much she studys (a good three hours a day) she has become pretty book smart
  • She can keep her composure in a serious situation. Or a situation that can cause anyone to panic too much.
Weaknesses:
  • Since her dad can’t use magic, She has a limitation in how much magic she can use, too much can cause her to become dizzy, get sick or faint. Usually when she becomes dizzy she’ll step off from magic usage.
  • She needs to learn how to use a weapon.
  • She is still learning how to use and utilize magic. Over the past seven years of her learning she has only learned he basics from her mother.
  • She could probably end up trusting the wrong person.
Goals: She strives to become a healer like her mother


Fears: Giving speeches, Claustrophobia and arachnephobia


Here are some OPTIONAL prompts for character development:


What inspired your character to pursue Eldoria?:
She was mainly inspired by her mom. She dreams of being able to help others recover, for this she strives to at the very least perfect healing magic and fire magic (in that order)


How does your character feel about being sorted and paired with a magical beast?:It’ll take some mental prepation and time But I think She’ll get along with her hellhound


Are there any houses you hope to not be sorted into?
atlantis

What are your character's favorite spells or abilities?
Right now she is trying to mix fire and healing magic more. She loves Blue Flames and Healing Fire equally

How does your character handle conflict and challenges?
This…depends on the conflict or challenge.

What are some notable experiences your character has had so far?
Discovering healing fire

What is your character's ultimate goal in this adventure? Is it to protect their magical beast, or something else entirely?
She’ll be after keeping her Hellhound Blaze safe as long as saving the other magical beasts for theirs and the students safety

How does your character feel about the other students in their house and the other houses at Eldoria?
She has yet to meet them so we’ll see!
 
Appearance:
-Height: 6'1
-Skin: Medium brown
-Eyes: Light brown
-Hair: Black
-Hairstyle: Low cut
-Attire: t-shirts, jerseys, shorts, and tennis shoes
-Build: slim, but toned

Name: Tyson Kaiser

Age: 17

Year: 1st

Requested House (House of Inferno, Terra, Nimbus, or Atlantis): Nimbus

Requested Elemental Powers:
-Altitude Adjustment: Regardless of altitude, Tyson can breathe comfortably, even high in the sky where the air is thin

-Flight/Levitation: His wind manipulation allows him to fly/levitate at will

-Kinetic Synergy: The more he moves, the more wind he generates, strengthening his powers while allowing him to chain his empowered attacks together

Requested Magical Beast Companion: Harpy
-Kiva(Harpy): A competent bird of prey that's the opposite of Tyson in most cases. She's focus, consistent, persistent, and almost always arguing with Ty in order to get him to do something. Despite their bickering, they work well together as a team(or at least they will).

Personality: Ty's about as carefree as a class clown can be. His signature goofy grin usually appears right before or right after a sarcastic remark. He doesn't like to take things too seriously, believing that he's better off doing just enough at the start to be able to kick back and coast to the finish line. This makes him a bit of a slacker at times. Overall, he's a friendly degenerate aiming to bring out the joy in others.

Background: Tyson has no idea that he has any kind of magic powers. As far as he knows, he's just a gifted athlete. He played several sports growing up, excelling at track, football, and basketball. The only thing stopping him from being able to go to whatever university he wanted ahead of time was his laziness. His grades were always just enough to stay on the team, but never enough to be an honor student. He didn't even take the time to decide where he wanted to go next with his education, so he shuffled a bunch of slips of paper into a hat and drew one out. Eldoria, a school he had never heard of, but one his parents knew all too well.

Unbeknownst to him, Ty's parents never told him about his powers out of fear that he'd activate the curse that has plagued their family for generations. From the first use of their skills onward, the cursed would slowly get carried away. They would often overuse their powers until they collapse. Eventually, the greed for the thrill and the inability to stop themselves would lead to their end. With Tyson never tapping into his powers outside of the inadvertent, surface level usage, his parents figured that they could keep him oblivious long enough for him to never find out. Unfortunately, even the inadvertent usage made them uneasy, so they rigged the drawing he did to make sure he would go to Eldoria, praying that it would be the one place that could give him a fighting chance at finally ending the Kaiser Curse.

Strengths:
-Improvision: Tyson is very crafty, allowing him to adapt quickly to sudden changes. He's very good at thinking on his feet.

-Athleticism: He's quick, agile, and acrobatic

-Team Player: Though he may not show it, Ty's always trying to learn about those around him. His selflessness makes it easier for him to work well with others.



Weaknesses:
-He's easily distracted, often leaving him susceptible to traps and other things

-He knows nothing about his powers or how to use them, and even once he learns how to, the curse will make it hard for him to stop himself

-His silly nature often leads to him accidentally breaking something or putting himself in danger

Goals: His goal is to make life as peaceful and carefree as possible for himself and his friends

Fears:
-The Kaiser Curse

-Mind control/hypnotists

-Has nightmares more often than the average person


Here are some OPTIONAL prompts for character development:

What inspired your character to pursue Eldoria?
-"Random" chance

How does your character feel about being sorted and paired with a magical beast?
-His mind will be blown when he finds out about it

Are there any houses you hope to not be sorted into?
-Not really

What are your character's favorite spells or abilities?
-Flight

How does your character handle conflict and challenges?
-Tyson ignores conflict, but he runs head first into challenges

What are some notable experiences your character has had so far?
-None yet

What is your character's ultimate goal in this adventure? Is it to protect their magical beast, or something else entirely?
-Eventually his goal will be to bring peace between humans and beasts

How does your character feel about the other students in their house and the other houses at Eldoria?
-He doesn't have anything against any of them
 
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Appearance: Mari is a young girl with hazel eyes and long silver hair. She stands at 5'7 and poses a lean build. Wears modest outfit to not attract attention to herself.
Name: Mari Cloverfield
Age: 18
Year: 1
House : Terra
Elemental Powers:
  • Overgrow: Mari can imbues her magic into a plant and make them grow in a matter of seconds. If she doesn't use her magic for a prolonged time this will turn into an aura that makes nearby plants grow much bigger than it should be.
  • Blessing of earth: Mari can increase her strength and durability by imbuing her body with the power of earth
  • Earth weave: Mari can control the earth around her, bending the terrain with her mind
Magical Beast Companion: Chip - A humanoid rock golem the size of a small child. Capable of enlarging himself by taking nearby materials, also can devour materials to be used as armor for later.
rudy-siswanto-cu-earth.jpg

Personality:
A headstrong and impulsive individual. Mari also has strong desire to connect with other people due to her upbringing in a tight-knit community. She has tendency to jump into problems headfirst if it means she can protect someone else.

Background:
Growing up in a small backwater village, Mari spent her days herding her family sheeps and was never thought of even leaving her simple life. Until one day her pumpkin grows to be as big as her house, revealing her hidden magical talent. The village then arranged for her to be sent into the academy so she could train her talent and carve a better life for the future.

Strengths:
  • Resourceful and able to easily adapt depending on what she have
  • Observant to her surrounding
Weaknesses:
  • She's the first person in her village who can use magic so no one had teach her about it prior to entering the school
  • Inexperienced fighter
Goals:
  • Learns as much as possible and make her family proud
Fears:
  • Everyone in the village pool their money so they can send her here, she's afraid of not able to pay their goodwill back
 
Onyx Béchanac

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Name: Onyx Béchanac
Age: 19
Year: 4th
Requested House: Terra


Requested Elemental Powers:

GEMSTONE RESONANCE - Onyx has an unique power of locating gemstones within Earth. This makes her ideal for the jewelry industry, and she truly does love those pretty shiny things.

SNAKE TATTOOS - She has two snake tattoos on her arms which can move around her body, and even leave it. She can use this to tie up the enemies, or have the snakes scout things for her. They come back and report to her. Since the snakes are made of magic ink, they cannot be trapped or killed. Their black colour makes them ideal for spying and sneaking on enemies.

ROCK MANIPULATION - she can levitate rocks, throw them, etc.

GEMSTONE ENCHANTMENT - not her power, but Gorgona's. She can enchant gemstones with glamour magic, curses, etc.

Requested Magical Beast Companion: Gorgona

Personality:
Onyx is quite mature with a no-nosense attitude. She is quick to see through people's facades and reads them well. This makes her a great helper (read: therapist) to her friends. She isn't the one to comfort them, but to call them out, focusing on solving the issues rather than sweeping them under carpet.
She is quick-witted, being an excellent student. She tries really hard to have good grades. It's a matter of pride for her. She likes being in control over her life and future, being determined to get a good job after the school. Everything has to be planned and written out, and she firmly believes in being the writer of her own destiny. Unfortunately, life does not always pan out the way she wanted it, but she is quick to fix those things and turn them to her advantage. Even if she will be annoyed about it.
Onyx absolutely adores gemstones, jewelry, fashion, pretty things. She even makes her own, selling it or gifting it to her friends. She is a creative soul, enjoying arts. With her pedantic nature, the jewelry is masterfully crafted with plenty of details. However, her nature also makes a perfectionist, obsessed with everything being 'just right'.

Background:
Onyx comes from a family of earth users. Gemstone trade runs in her family with her parents being jewelers themselves, so it's no wonder she decided to follow in their footsteps. The family is indeed rich, though not overly. Somewhere in upper middle class.

Strengths:
- Creative. She adores expressing herself through art.
- Quick thinker. She doesn't carry the title of one of the best students in her generation.
- Compassionate. Even though her way of solving issues is very through-the-wall, she likes standing up for underdogs.
- Mature and responsible. As the middle child in her family, she had to take lots of responsibility when her older sister moved away.
Weaknesses:
- A perfectionist. She holds herself up to a high standard, but also the other people, and expects the best of them. If they can't provide it, she judges them harshly.
- Often sees people with no drive or ambition as 'weaker than her', which leads her to be prejudiced against any show of weakness, especially when emotions are involved.
- Incredibly stubborn, and will not back down, even when she's in the wrong.

Goals:
To continue her parents trade. She dreams of being a famous jewelrer, and this would require mining gemstones which are often guarded by beasts and other perils.

Fears:
Not being perfect, or failing at something. A lot is expected from her (especially her parents) and any thought of not living up to the standard terrifies her.
She often has nightmares of things going wrong, her life being ruined all of a sudden, and everything turning to ashes. She fears losing her powers.​
 
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APPEARANCE:26ECC9BF-9F41-4F1D-B988-6AFF11B0F976.png

Name
:
hyacinth Marsh

Age: (17+)
17

Year: (1st - 4th or N/A)
1st year

Requested House (House of Inferno, Terra, Nimbus, or Atlantis):
Atlantis

Requested Elemental Powers:
  • BLOOM: He knows how to manipulate plants to an extent. He learned this when he was experimenting, since flowers and most other plants need water to grow he has developed a spell for basic plant manipulation using water. Though it is exhausting for him to use effects of over usage are: sleepiness, hunger, possible fainting.
  • HYDROKINESIS: Though it’s more used as a umbrella term. While he is still learning how to use water magic and well magic in general. He’s learned how to manipulated water and how to turn it to ice or snow. Over usage can cause Tiredness, Nausea and dizziness

Requested Magical Beast Companion: Sea serpent


Personality: Hyacinth is a Quiet boy who lacks energy. Though he is polite and is nice to other people he prefers to stick to himself as a result he lacks friends. It’s also not unusual for him to be nervous or anxious around huge crowds of people. He Loves and has fun learning more about what he can do with magic.


Background: Hyacinth’s parents are both magic users, both of which have a affinity for the water element. From a young age since he was two his parents have taught him what they were allowed in regards to magic. His dad is a gardener and his mom a chemist. Behind their backs he has attempt to experiment with what he knows of magic the only successful experiment being the spell bloom. He loves to take care of plants and learning about things especially about nature of magic. He was happy to end up going to Eldoria.


Strengths:
  • Due to him sticking to himself he’s not the most trust around other people, and is therefore the least likely to trust a possible enemy.
  • His desire for knowledge makes him a great student.
  • He knows what plants are dangerous and those that are not and the plants that can help with health.
Weaknesses:
  • His desire for knowledge makes him a great student—However his desire for knowledge also leads to him doing some stuff that may be against school regulation.
  • His nervousness around large crowds can make him feel nauseous.
  • He has a limit when it comes to magic use. And he is far from expert.
Goals: His goal is to learn as much as he can about different kinds of magic. Even if he isn’t the most compatible with it. Another goal he is having a garden full of different flowers and plants strictly for medicial usage.


Fears: huge crowds, Agoraphobia, Atychiphobia


Here are some OPTIONAL prompts for character development:


What inspired your character to pursue Eldoria?:

His desire to study magic.


How does your character feel about being sorted and paired with a magical beast?:upon first discovering this he was caught off guard. Though him and his Sea Serpant Aenon will grow close.


Are there any houses you hope to not be sorted into?
Inferno

What are your character's favorite spells or abilities?
His favorite spell is Bloom due to it being his first successful experimental spell

How does your character handle conflict and challenges?
Roughly depends on the conflict or challenge. However if it’s a social conflict he’ll dodge it and not get involve. And he’ll try his best to handle the challenge.

What are some notable experiences your character has had so far?
Discovering Bloom

What is your character's ultimate goal in this adventure? Is it to protect their magical beast, or something else entirely?
his goal is to prevent loosing Aenon.

How does your character feel about the other students in their house and the other houses at Eldoria?
We’ll see when he meets them.
 
Liliana Nightmane

liliana.jpg

Name:
liliana nightmane.

Age:
eighteen.

Year:
first year.

House:
house of nimbus.

Appearance:
liliana is of a taller stature than some of her peers, as she stands at the height of 5'9". her hair flows down to her waist
in slight waves, the color of her hair a pretty red. which she usually keeps it pinned back away from her face. liliana's eyes are amber in color,
and her paler complexion allows her eye color to stand out. her usual attire outside of the school, consists of loose dresses that
flow in the breeze while she practices her magic, and skirts.

Elemental Powers:
aerokinesis ━ though coming from a family with the affinity of mostly water and earth, liliana is able to use aerokinesis, the ability to manipulate, create and control air. with aerokinesis, liliana is able to manipulate the air in whatever way she chooses to do so. she is able use aerokinesis offensively and defensively. examples include generating gusts of wind able to knock things back, blasts of compressed air and even spheres of compressed air to encapsulate herself/allies for protection or trapping opponents.
aero-telekinesis ━ liliana is able to manipulate wind currents around objects to move them to where she wants them to go. offensively, she is able to throw the object she is controlling utilizing air currents to propel them forward with as much force she decides to throw it with.
aerial body ━ allows for liliana to turn her physical body into air for a couple of seconds only, 3-4 seconds maximum.

Magical Beast Companion:
kiran, the hippogriff. a beast said to look part eagle and part horse. kiran is highly loyal to liliana, and doesn't enjoy being in the presence of those that aren't her. kiran is able to produce mass amounts of wind with his wings, and he is capable of flight.

Personality:
liliana is reserved and mainly keeps to herself, though she tries her best to be friendly to those that approach her or try to be her friend because she had a lack of close friendships growing up. despite being quiet to those she's not acquainted with, she's very attentive and curious of the people around her, fascinated with people watching (and overall just fascinated with what others around her can achieve and do, especially with their elemental specialty) and can be a great listener. liliana is quite humorous and bright when she's comfortable around you. very persistent about certain things that she's set her mind to and is secretly competitive but isn't very confident in her elemental abilties though she tries her best in whatever she does, especially in her studies.

Background:
born to a family with generations of water and earth magic, liliana was gifted with aerokinesis. she was considered to be the black sheep of the family, though as she grew older her mother and father saw the potential in the power that their daughter was gifted with. however they were wary of the potential dangers that could come with it because they knew next to nothing about the element. whereas her other relatives weren't too keen on allowing a different user of elemental magic within the bloodline so they refused to even acknowledge her at family events or get togethers or any family related activity, even up to this day. though her parents were unskilled in that area of magic, they tried their best to support liliana to the best of their abilities by teaching her what they knew about magic. from there liliana has been practicing and honing her skills in air magic by herself.

Strengths:
friendly, liliana is nice to those that try to talk to her, she keeps mainly to herself but tries her absolute hardest to keep friendly to everyone around her, even if they don't give the same energy back.
helpful, if someone asked her to jump off a cliff, she'd probably do it. she enjoys helping others in hopes that they'll like her and to see that happy smile on their face.
reliable, if liliana says she's gonna be somewhere or do something for you, best believe she'd probably get it done weeks early or be the first one there, you can always count on her.

Weaknesses:
timid and lack of confidence, when it comes to using her magic, she feels as if she's using the elemental power she has "wrong", as she didn't learn from those before her, like the traditional way
━ can be too persistent on a certain thing and cause others to ignore or become annoyed with her
a people pleaser, she tries her hardest to make people like her company, and usually will say yes to whatever request that have for her. she basically allows others to walk all over her.

Goals:
liliana wants to be able to do well with her studies, and be able to expand her knowledge on her elemental abilities as she's only been able to scratch the surface having learned mostly through herself.

Fears:
she fears that she'll never be able to master the element that she's been given, and fears that whoever had bestowed her these abilities (and she also fears the judgement of her peers) would be disappointed in her magical prowess. liliana is always practicing whenever she has free time, but even then she still has her doubts.​
 
Appearance:
-Height: 5'0
-Skin: Caramel
-Eyes: Light blue
-Hair: Blue with three long, pink strands
-Hairstyle: long, straight hair that runs down to the middle of her back
-Attire: Prefers dresses and heels when she's not in school attire
-Build: Thin, lightly curved

Name: Maya Misako

Age: 18

Year: 2nd

Requested House (House of Inferno, Terra, Nimbus, or Atlantis): Atlantis

Requested Elemental Powers:
-Purifilter: Maya's body is naturally immune to negative effects of liquid toxins such as poison. She can also purify toxic liquids outside of her body. However, doing so drains her energy rapidly and there's a limit to how much she can cleanse at a time.

-Aquatic Adaptability: She can breathe see, and move quickly underwater.

-Blood Loss Healing: Scratches, stab wounds, and any other injuries that draw blood heal quicker

Requested Magical Beast Companion: Kraken
-Sylas(Kraken): A tough Kraken that specializes in protecting and defending others. Despite his menacing appearance due to...well....being a kraken, he's a peaceful creature, only resorting to offense if he feels it's absolutely necessary.

Personality: Maya is a sassy brat who wears her arrogance proudly. She's confident and competent with what she knows and she's not afraid to show it. Her popularity comes from her charm and persuasiveness. However, despite the fact that she sees herself as being above everyone else, she's not the type to bully others. Maya doesn't want you to feel bad about yourself. She would rather you be amazed at her self-proclaimed "greatness". Also, despite her selfish nature, she's still willing to help others, especially those who manage to put up with her.

Background: Maya has been treated like a prodigy by her family for as long as she could remember. Though a handful of her family members also shared her aquatic abilities, none of them were as skilled as she was. Add on the fact that her parents are wealthy and in a high class social circle, and you can see why Maya feels like she should be treated like royalty. When she's not showing off, she's convincing others to do her work for her. The way she sees it, they win because they get to be acknowledged by someone as great as she is, and she wins because she doesn't have to do any work. Also, she despises the thought of having to do any manual labor almost as much as she HATES not getting her way.

Strengths:
-Focus: Maya is very intelligent and able to lock in on whatever she's focused on
-Persuasiveness: She's good at convincing others to believe her, especially when it comes to pretending to be soft and innocent
-Persistence: Maya doesn't like to give up. Not on herself or her friends.

Weaknesses:
-Despite her confidence, she's actually very insecure and that can definitely be used against her
-She's a glass cannon. Maya doesn't know any defensive spells nor is she durable. Blunt force attacks do extra damage to her and, depending on the restraint, restraining her can render her completely helpless.
-Her attitude often gets her in trouble as she's quick to start a conflict

Goals: To surpass her family's legacy and be viewed by the world as a royal figure.

Fears:
-Mummies
-Large nets
-Spider webs
-Being restrained
-Hard labor
 
Appearance:

daotherbutwhy.jpg

Name: Nierre Arabellis
Age: 19
Year: 4th
Requested House (House of Inferno, Terra, Nimbus, or Atlantis): Nimbus
Requested Elemental Powers:
Pocket Weather: Perhaps to even control the weather at greater levels, at least having the essentials of the sky's elements at hand would be useful. These would include lightning-based abilities for offensive or whatever practical use, mini personal rainstorms in order to utilise water, clouds and mists for obscuring vision or even temperature change, as well as the ability to produce snow and hail.
Levitation by Wind: Being the tidy and serious person he is, it would make sense that he would have the ability to capably lift and move things around just with the use of air magic. Like everything he would want, it's practical on and off a battlefield and is always useful for multiple applications.
The "I Don't Know": He's smart, he does his research. Maybe he's on the verge of, or already has, discovered something unique. This may or may not be because I can't think of a third thing that fits so I'd imagine it'd just be something unique or obscure to learn because he's like that.
Requested Magical Beast Companion: A Roc named Belvedere. Big birb.

Personality: "Calm, organised, unpaid housekeeper and babysitter" is what you would get if you asked him. Most of the time he's just trying to keep problems away from him, but he usually has to clean up after his sister's complete opposite agenda on how things should be handled. He seems like he would be classy, but he doesn't try to be. As long as things are clean and of good quality then it's good enough. Although he usually doesn't try to put on any expressions or show it, he does usually care about the people around them and tend to try and not hurt their feelings. He will occasionally feign interest just to not seem like he's just absolutely sick of the situation, but he will always be polite enough to listen and remember what you have to say. Most of all, he will be your friend just because it less likely means you become either an 'enemy' or a 'problem'. Might not get along well with leadership types, he isn't expecting to just blindly take orders from someone who thinks that they're better than him.
Strengths:
- Calm: His general personality means he never easily sets off or gets upset by anything, he's used to dealing with problems and would rather just get them out of the way than creating more. He also doesn't get scared or startled, someone else already tried to do this and he just bonked them with a book for being a nuisance.
- Organised: He's a strategist at heart, it's why he's very practical with everything he does or has. He's good at research and gathering information, coordinating, leadership and piecing together puzzles. He's a little perfectionist, so he's always honing his craft and keeping everything nice and clean.
- Unpaid Doctor and Artisan: Being the responsible one lead him to pick up multiple talents. Knowledge of medical practices, medicines and such in order to take care of people through illnesses which arguably isn't as necessary in a magical world but he knows how. Also picked up multiple little talents of tailoring, drawing and even how to play the flute. He's very good at learning things like that. He's also a very good cook.
Weaknesses:
- Only Guarantees: He is that person who would never take a chance even if it was a 99% chance of success. If there's any random chance of failure where it falls out of their control as to what happens, he doesn't agree with it. He's also stubborn, so he will be very hard to convince or just not be convinced at all over the matter.
- Quantity over Quality: He would say that Quality is better over Quantity, but his choice in diversifying the utility of his things may leave the actual power of them not as capable as they would be if he shrunk his pool of options a little. Having a wide variety of options does give the advantage in unpredictability, but it could be easier to deal with if answered in time.
- Too Good for That: He doesn't try to be classy, but he has standards. He will usually try to take control over food because he doesn't trust the quality of what others will produce, and often won't be interested in eating anything that wasn't made by himself. He also doesn't pander to childsplay or silly games that he isn't interested in, nor would he demean himself for any reason whatsoever.
Goals:
- To make sure his sister doesn't get herself killed because she's more of a danger to herself than anything else.
- To research and get good, people like Master Arcturus have to start somewhere.
Fears: Loss of family/loved ones who are really close, claustrophobia, being unable to breathe (suffocation or drowning)


Appearance:
oneodatwins.jpg
Name: Jelo Arabellis
Age: 19
Year: 4th
Requested House (House of Inferno, Terra, Nimbus, or Atlantis): Inferno
Requested Elemental Powers:
Through the Fire and the Flames: She wants to be immune to fire and being burnt, because that just seems obvious. The less obvious part is probably so that she can set herself on fire and there wouldn't be any consequences to doing so.
Literately, Fire. I Don't Need To Explain: Fire. Explosion. Flamethrower. Like, she's not trying to see the world burn, but she's trying to see fire. Big explosion, a lot of it. It's not complicated.
I'm The Wildcard: How her brother would likely be onto something unique or obscure, she would've probably gotten her own way to be stupid. She breathes fire from her mouth? Can jump around with explosions? Would probably even make sense that somehow the elemental of power makes her seem literately hotter and attractive to other people.
Requested Magical Beast Companion: A Phoenix named Phoebe. Big birb, but on fire.
Personality: Take every piece of calm and responsible that her brother is and, don't even set it on fire that takes too much time and there's other things you could be setting on fire, throw it into the corner in a neat enough pile so she doesn't get swatted for making unnecessary mess. They're the same age and they don't know which was born first, but she is ALWAYS treated as an irresponsible little sister. Not very patient, doesn't ever sit still, but is all the while openly willing to make friends. She can be smug, flirtatious even, but whatever she's doing she is just doing it just to stave off boredom. She's not very hard to understand as a person, she's very active and overly interactive and likes to make little nicknames and try to be the bestest friend to everybody. Yes, she will ask you what you're reading, but she won't know anything about anything you could possibly be reading.
Strengths:
- You Only Live Once: She laughs through danger and tries to always wear her best smile, so she's usually up for everything and is a brave risk-taker. She'll be the one to point out random obscure plans or ideas that sound ridiculous but could theoretically work, and if there's a friend willing to tackle stupidity with her then she's all game since every adventure's better with a friend.
- Bigger is Better: You already saw that she doesn't have many asks in her Requested Elemental Powers. When she does something, she will always do it at her best and won't let down. Every flick of the wrist and use of magic she does is the absolute showstopper, and she's never going to let any of her shining performances get a 9/10 rating.
Weaknesses:
- My Brother Usually Does That: She's not very talented in any other skills or matters outside of her education, and hasn't been one to take interest in learning or improving on any of them.
- Doesn't Watch Her Step: She doesn't have the greatest sense of danger or take caution, both in and out of places she's not accustomed to. She'll possibly accidentally speak something that someone isn't happy on hearing or cause a problem with her bad judgement.
- Accident Prone: Herself, and her powers, make her an obvious cause of backfire or accidents. Usually, she doesn't know how to take care of things and is a very bad leader.
Goals:
- To be good at fire.
- To not be bored.
Fears: Spiders, all bugs, loss of family/loved ones, deep water, caves.

Background: Both of the twins are born brother and sister into a poorer yet self-sufficient family of a loving mother and father whom were skilled agriculturally and as artisans. Their magic was discovered by their parents, but since they weren't magic themselves it wasn't like they could lend much help. Being raised in such a mature environment raised Nierre into being confident and responsible in order to help take care of his family that he grew a self encouraged need to support in every way that he could. Learning from his parents about craftsmanship and such, he spent his years to help them profit out of their worse situation into a better and profitable life. His sister wasn't as enthusiastic about the same things, known for her tendency to try and wander off without a sense of danger to get her childish hands on whatever she could find. Without their parents' encouragement, Nierre tried to make Jelo more supportive to the cause of everyone else by convincing her that certain menial tasks like hunting and getting firewood would be fun which surprisingly worked until she caught on, as well as got bored of doing such chores. It didn't change the matter that they both loved their family, but the contributions of Nierre to help his parents make change helped most of all. At their most recent years, it allowed them to move to a more respectable and higher class place. It wasn't entirely royalty, but it was better than what they had. With their family difficulties behind, it left them to the opportunities of seeking out their magic capabilities although it took much prompting on Jelo's part. Jelo's biggest contribution was finally convincing both Nierre and her parents that going to a school of magic was a good idea, in which Nierre was very hesitant at the first but now wouldn't deny he didn't regret the decision.
 
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Appearance:
Alexander Moldoma Redesign She-They.png
Name:Alice D. Teach
Age: 18
Year: 1st
Requested House: Atlantis
Elemental Powers:
Mochi Generation, Manipulation, and Mimicry: A higher complexity form of Water magic that allows the user to create a fluid-substance that empirically mimics the adhesive and elastic properties of Japanese Rice Paste (Mochi.) Fundamentally, Alice's form of fighting is different from other students in that she is immune to the nausea of self-transmutation and bodily mimicry, due to her own pre-existing bodily dysphoria. She is able to do this to create structures like walls and other large objects that are then hardened. It can be used as an effective blunt-force weapon and is capable of trapping people, even extremely strong ones, due to its sticky, stretchy nature. The latter is such that high-caliber gunfire is completely unable to pierce through it, and it is naturally immune to blunt-force trauma, Additionally, due to its malleability the mochi can be formed into a massive variety of shapes, such as fists, tendrils, and even spiked clubs
Basic Water Magic: Alice understands the basic concepts of water magic, manipulating and creating it, along with purifying it.
Magical Beast Companion:
The Great Old Ones: The nature of her magical beast is almost as peculiar as she is herself. She has not one, not two, but a mass of small to mid-sized sea organisms living a colony as her magical beast. All are seemingly genetically identical to Alice herself and resemble previously unknown carnivorous species of Basket stars, sunflower stars, and sea cucumbers (though other forms have been reported). Alice's body has taken on an odd reaction to her magical beast companion. As her latent magic does not consider her body to be anything more than a vessel for her soul due to her disconnection from it. As such, the natural magical ability of the companion is insubstantiality, and the ability to freely appear out of Alice's body (or retract into her.) Because of this, while its' easier for her to hide her magical beast companion, she herself is endangered just as much as they are by those who would seek to bring them harm.

Personality:​
Alice superficially appears to be an extremely intelligent and creative, but otherwise, normal girl, who, from a distance, is extremely friendly, kind, and overall wants to make everyone's day better. Anyone who looks closer however, will find a tortured soul that is constantly suffering. Alice isn't biologically female, possessing XY chromosomes, and did not realize that they wanted to be a girl until around age 16. However the feeling and desire had always been present. Due to her birth as a biological male. Alice has been unable to realize their true self, and has delved into the deep waters of tearfully accepting that they'll probably never be satisfied with their body. Alice hides their instability, depression, and dysphoria behind a mask. They are deeply afraid of others finding out that they're not actually a girl.
Background:
Alice has been practicing her own variety of Mochi-based magic since a young age, due to an inherent magical affinity, and a strong bodily dysphoria, that only came to ahead around age 16 during a period of mental crisis. Though she has a basic understanding of water magic, much like her very own mochi magic, she is flexible, and is willing to learn any number of different kinds of spells that should be needed to craft a move set for whatever comes next in life.
Strengths:
- Remarkably Creative and Intelligent
- Possesses Multiple Non-Combat talents
- Convincing crossdresser
- Prodigal Aptitude/intuitive aptitude
Weaknesses:
- Actively endangered by the nature of her Magical Beast Companion in reference to its pursuers
- Incapable of controlling Mochi or water separated from her body
- Would rather lose a battle or put the safety of others in jeopardy to hide her secret
- Jealous of prettier girls
Goals: Find a safe place to live with her magical beast companion, collect as much information and experience in magic as possible.
Fears: Being ousted for not actually being a girl.
 
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Araceli Azure
Age 19 | Year 2 | House of Nimbus

59d3669a2c3d4d8f97b4630e57e64123.png

Magical Beast Companion:
Faris is
a knee-high sky-blue phoenix. His feathers are soft to the touch and so light that you almost can't feel them if they were resting on your palm. His eyes are a deep blue in contrast to his feathers. With a single flap of his wings, he can release a mighty gust of wind with enough force to make the tallest building fall over. His light feathers allow for fast travel.

Elemental Powers:
  • Air Manipulation - Araceli has the ability to manipulate the air as long as she is focused. This allows her to move through the air as if she had wings.

  • Razor Wind - By using her hands or an object if she chooses to, Araceli can slice through the air and anything directly in front of her. It's only concentrated air, so it can't penetrate most solid objects depending on how thick they are.

  • Atmospheric Adaptation - Given that Araceli's element is air/wind, her body can adapt to her environment. For example, if there were a toxic gas released into the air, she wouldn't be affected. However, if said gas is strong enough and consumed in large quantities, she will be affected.


Personality:
Araceli can be quiet when you first meet her but given a little time, she gets more outspoken. She will never raise her voice unless it is absolutely necessary, but otherwise her tone is usually soft. Araceli is extremely friendly and has a strong belief in no one being left alone. She's always willing to lend a helping hand or even a listening ear.


Background:
Araceli comes from a small town. It's the usual everyone-knows-everyone situation. Outside of her town though, nearly no one would recognize her family name. Her father is unknown, but she was raised by her mother.

Strengths:
  • Extremely cooperative
  • Unending loyalty once it's earned
  • Determined attitude in everything she does
  • Eternally bonded with her magical beast
Weaknesses:
  • Doesn't speak out when she should most of the time
  • Over positive with seeing the good in literally everything/one
  • Not much leadership skills, more of a follower
  • Doesn't deal with pressure well, basically cracks like a shell

Goals:
Araceli's goal is to master her element and be somebody her mom can be proud of. She strives for excellence and nothing less.
Fears:
Araceli has a deep fear of letting others down in the same way her father let her and her mother down. You could say her true fear is of becoming like her father.
 
Sebastian Eriksen.png

Name: Sebastian Eriksen
Age: Eighteen
Year: Second year
House: Atlantis


BOUND SWORD:
Sebastian’s main ability is Bound Sword which involves conjuring a weapon made of the coldest and hardest of ices and is how his trusty sword “Vessel” came to be. Sebastian can also unsurprisingly turn other bodies of water into ice, either to walk on water (freezing a small area with each step) or to launch small ice shards in any direction, though conjuring Vessel is what Sebastian prefers.

AMATEUR BLOODBENDING:
Human blood is comprised of around 55% plasma, a substance that is almost entirely made up of water. An ancient and taboo practice that few water mages know how to utilise, Sebastian discovered the art of Bloodbending at a young age by accident. Sebastian is NOT able to take control of other people’s entire bodies; more so, if someone was holding a physical weapon, Sebastian may be able to “bend” the blood in their hand alone, causing the hand to briefly lose strength and drop it, removing the threat from the situation. This ability however is hard to master and Sebastian is not that good at it, only being able to use the power for a second on the concentrated body part hence why it is more of a disarming or distraction ability. [let me know if this is too OP of an ability and I’ll think of a different one]

HELPING HAND:
Similar to Sebastian’s ability to Bloodbend, due to the fact that blood has high water content, Sebastian is able to help allies who are badly injured. He cannot “heal wounds” per se, but if someone has lost too much blood then Sebastian can temporarily freeze their wound as well as help them maintain a stable amount of blood until they’re able to be patched up properly. Similarly, if someone has been burnt badly Sebastian can effectively soothe their burns by freezing and numbing the area.

MAGICAL BEAST COMPANION:
A siren named Seraphine whose ear-piercing scream can deter just about anyone.

Seraphine.jpg


PERSONALITY:
Most people’s first impression of Sebastian is that he is cold and reserved - possibly even arrogant. While it is true that he’s reserved and doesn’t like to trouble himself with other people’s affairs, Sebastian’s cold exterior is his way of not letting anyone betray him and he is far too self-pitying to be arrogant. If he doesn’t show anyone his heart then they cannot shatter it, and if he has no friends then he won’t ever experience losing one. Deep down, even the iciest of hearts long for companionship. Perhaps one day Sebastian can make a dear and loyal friend that isn’t an animal or creature for once - one he could finally be himself around.

BACKGROUND:
Sebastian only has vague memories of his real parents and where he came from, growing up in an affluent adoptive family who recognised his talents and figured Sebastian could be useful to them. Sebastian is aware that their affection is limited to how powerful of a mage he can become due to their lack of love when he doesn’t perform to the best of his ability.


Sebastian abilities.png

STRENGTHS:
  • Isn’t easily manipulated or fooled due to his overall lack of trust.
  • Unwavering loyalty. When he does care about someone, he cares hard and would defend them to the ends of the Earth, even sacrificing himself for them.
  • Is physically strong - he values his own fitness and works out when he isn’t practising magic so he has good stamina and strength.
WEAKNESSES:
  • Use of Bloodbending has left Sebastian with an inhumanly pale complexion and ice-blue eyes that make him look off-putting and unapproachable.
  • Sebastian is usually unbothered but when pushed over the edge he doesn’t know when to stop. Once he cracks, his emotions often cause a tsunami (not literally).
  • Intense fear of failure due to the strict magic training his adoptive parents put him through.


GOALS:
Sebastian wants to become a better mage and learn new abilities as well as teach other water mages how to Bloodbend, reviving the ancient art. Perhaps along the way he can figure out where and what family he really came from.

FEARS:
His deepest fear is that he will die alone having left no mark on the world, forgotten for eternity. You won't catch him saying that though.


What inspired your character to pursue Eldoria?
His adoptive parents enrolled him to hone his abilities.

What are your character's favourite spells or abilities?
Bound Sword, conjuring the ice weapon that is Vessel.

How does your character feel about the other students in their house and the other houses at Eldoria?
He doesn’t think he would be accepted among his peers so he hasn’t tried to befriend any of them yet.

sebastian chibi.jpg
 
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  • 04
    03
    02
    general
    hana
    full name
    Hanako Sasaki
    nickname
    Hana
    age
    17 years old
    gender
    Female | She/Her
    Year
    1st
    sexuality
    Pansexual | Panromantic
    House of Atlantis
    Bubble Creation:
    Hanako is able to create bubbles of various sizes that are filled with water that she can use to trap entities. While the bubbles are not impossible to break, they do require some effort to destroy. The larger the bubble, the more concentration it takes for Hanako to maintain its shape and solidity. {This scrolls}
    Hydromancy:
    Using water as a medium, Hanako is able to catch a glimpse of the past, present, or future. However, the visions are rarely cohesive and require some thought to piece them together. Migraines are a common side-effect of using this ability. {One more scroll}
    Ice Constructs:
    Hanako is able to create items out of ice, however it has to be an item that she has seen before and understands the mechanics of. Also the difficultly in creation increases for her if the item she is attempting to create has complex parts.
left
 
PzoehD5.jpg

Height: 4'8'' Weight: 76 lbs​
Name: Galatea Laclaire
Alias: Queen
Age: 20
Year: 3rd
House: Nimbus
Elemental Powers:
- Hazy Domain
Unlike many of her peers who have control over specific matters directly relate to only one of the main four elements, what the Laclaire prodigy wields is the power of cold and hot air. Hazy Domain is a power to rule over mist, a cloud of tiny water droplets suspended in the atmosphere being born from the mixture of moist air and cold temperature. Queen continuously and passively uses this power, filling the large area around herself with invisible magical mist that slightly lower temperature and therefore can be sensed by those sharp enough. This layer of air also serves as her extra sensory, allowing her to see and hear things in distance and to dodge traps or incoming surprise attacks with ease.

Queen can spend more energy to make the mist become thicker enough to be viewed as fog. When doing so, she can use it like a solidified air and can lift objects, make concussive impact or block attacks with it. In addition, she can display things like visual or auditory information to anyone within her fog, be it actual communication or highly detailed illusion. This action greatly lowers temperature and increases humidity in the air, making the use of water-based power to be much easier and more effective.

The passive range of this power is around 30-50 meters in an open space, but in a place like classroom or auditorium hall where there is already a cooling system in place, she can expand this radius by a lot and usually has no problem cover the entire place with her power. When she actively creating fog, she can achieve the maximum range of a few kilometers, though if doing so it won't be long before she use up all her energy.

- Jet Stream
An elemental power that create a burst of hot air without relying on natural phenomena like convection or conduction. These bursts can be used to suddenly propel an individual or object toward a certain direction with great speed, or to be slowly used on a person to achieve levitation (though this requires great amount of delicacy and precision so she still can't lift anyone but herself with it yet. Also she is still not at that level where high-speed flight is possible.)

By focusing this power at a very small spot, Queen can ignite a fire in the similar manner to a lighter. Also, if this ability collides with an existing flame or fire-based powers, it will cause combustion reaction and greatly enhance that flame/power.

- Royal Blast
A technique where Queen uses Jet Stream in a foggy area created by her Hazy Domain, creating a shockwave thanks to a sudden rise in temperature in a very cold place. Its output and destructive power can vary, ranging from a small-scale explosion to the larger thermobaric one equivalent to a lightning bolt which is caused by similar natural process.

Magical Beast Companion: Foxy
A mystical fox who can use various wind-related abilities. Over the course of 3 years since being paired with Queen, he (believed that he) thoroughly understood her and often gave useful(?) comments and remarks even if not asked.

hWAUJ1n.jpg

Personality:
To sum it up, Galatea who quickly became known as 'Queen' gives off a distinguished air of royalty, making her stand out from her peers. While generally view things in a cold and rational perspective, she generally displays sweet, gentle and refined demeanor, addresses people in a formal manner and almost always uses their last names in a conversation. And even against someone whom she greatly despises, there won't be any hint in her voice or gesture. Despite such soft characteristics, she also possesses enough leadership to become the top student in her own year.

Coming from a powerful and important family, Queen has exceedingly high confident in her own skills and abilities, to the point that she never relies on others. If there is an obstacle, she will try her best to overcome it on her own, at the cost of anything. To be more precise, rather than confidence, it is more like an immense pressure placed on her. Accepting help from those who are below or equal to her would mean failing to accomplish her task on her own, something totally unacceptable for the head of Laclaire family. Therefore, once she hits a wall that is impossible to get over, rather than asking for help, she would give up and keep improving herself until she can eventually get over it. While approaching her own problems that way, Queen never hesitates to reach out and help others if it's within her power.

Queen spends most of her free time reading and playing tactical games like chess. This reflects in her observant and careful nature and gives her a tendency to plan her moves and actions ahead. She is not fond of violence and usually refuses to take part in things like official magic duels and tournaments that her friends love so much. But when needed, mostly to settle personal matters or when a certain physical characteristic of hers is mentioned, Queen never hesitated to display overwhelming strength and versatility against anyone standing in her way.

Background:
Laclaire is a renowned family of talented individuals, both magical and non-magical, and the only daughter of the main branch's current head didn't disappoint. Ever since young age, Galatea had surpassed the limitation of elemental affinities and managed to use two elements to attain new elemental power, something deemed hard even for trained adults. She also underwent strict preparations to become the next head of the Laclaires. Politic, academic, business, magic. Name anything and there will be at least one private tutor for her in that subject. She coming to Eldoria was her mother pulling the string in order to let her have some ordinary, relaxed teen life and since it's Eldoria, her father couldn't refuse.

Shortly after enrolling, after a few duels and events, Galatea quickly established her rule and became known as 'Queen' among her fellow 1st year. Since she has elemental powers that enhance 2 of the 4 elements used by others, combined with how knowledgeable and supportive she was toward her peers, the 1st year at that time outperformed their upperclassmen in many aspects and by the end of the year showed a terrifying amount of development. Now that she is a 3rd year student, Queen no longer spends a lot of her time to tutor and advice her friends like she used to. Although she is still a well-known and respected figure among 3rd years and still takes on role with responsibility like year representative and class leader.

Strengths:
- Really really big family name
- Sweet but strong
- Top scorer of her class, savior of her year
- The honorary librarian
- Never lost even once in magic duels

Weaknesses:
- Body Height
- Exercises and physical activities
- Lacking common sense and knowledge about stuffs that private tutors can't teach.
- Choosing failure over accepting help from others, and is not smart enough to tell herself 'making use of them is different from accepting their help'
- 4'8'', due to stressful childhood and lack of physical activities.
- Despite top-class chefs being hired as her private tutors, her cooking skills somehow ended up disastrous to the point that her father told her to give up.
- Below average record. Students regularly take part in official magic duels to improve their performance record and standing, but Queen never joined.
- Absolute obedience to her father's orders. If he tell her to kill someone then commit suicide, she will do it without hesitation.
- Being described with something like 'short' or 'little'. This will result in something terrifying that defy everything known about her.

Goals: Become the next head of the Laclaire family.

Fears:
- Insects
- Being weak and incompetent
- Her father
- Accepting help from others

What inspired your character to pursue Eldoria?
- Her father told her to come.
How does your character feel about being sorted and paired with a magical beast?
- Nothin— "He talks too much."
Are there any houses you hope to not be sorted into?
- None.
What are your character's favorite spells or abilities?
- Anything that let her achieve what she want is her favorite power.
How does your character handle conflict and challenges?
- In the most civilized and peaceful way possible, unless it involves specific subject...
What are some notable experiences your character has had so far?
- What are we expecting from someone with protected childhood and strict homeschooling?
What is your character's ultimate goal in this adventure? Is it to protect their magical beast, or something else entirely?
- "To graduate... why that look? What else do you go to a school for?"
How does your character feel about the other students in their house and the other houses at Eldoria?
- "We are more or less just students in the same school. But... sometimes I wonder how can they look like they have so much fun like that..."
 
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Name:
Cadmus Aetos

Age:
18

Year:
1st Year

House:
Inferno

Elemental Powers
:

Overheat: Cadmus can raise his body temperature to high levels which emits a wave of heat around him. A defensive spell to warn off enemies from close quarters, the heat also resonates with his touch allowing him to burn through objects. This spell, however, only lasts for around five seconds given the amount of mana it takes to keep it steady.

Constructs: Through careful movements with his hands, Cadmus can shape his flames into different objects that he can use in a variety of ways. Such as creating walls for defense, a sword for offense, and even creating small doves that flap around his opponents as a distraction.

Combustion: Cadmus can trigger a reaction within his flames that can cause small explosions.


Magical Beast Companion:
An albino Salamander named Albus. Albus stands at around four feet tall and about twelve feet long. He can breathe and encompass his body entirely in flames. Given his large size, Albus has an odd tendency to roll himself into a giant ball and slam into people.
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Personality:
A soldier in name and training, Cadmus walks and speaks with a confident yet, serious tone. His mannerisms and speech patterns seem polished as if practiced a hundred times to get them right. His strict teachings as a youth often lead him to scorn those that retain traits such as laziness and cowardice. He is protective of those around him, even those he dislikes. His strong sense of justice and honor refuses to let him watch others get hurt, and always throws himself in harm's way if it means that he can protect someone. This headstrong philosophy to ensure the safety of others can lead him to serious injury.

With an accident pertaining to the discovery of his affinity, Cadmus is wary of himself around others. He often refuses to use his powers when others are too close to him, and tends to hold back while training out of fear his flames could go wild. This fear can actually make him jealous of his peers that have more control than he does, a jealousy that could turn into bitter distaste towards those that constantly flaunt or even show off in front of him.

While he emits an aura that would protrude to a no-nonsense demeanor, Cadmus is relatively kind and playful around others he grows close with. He smiles more and typically laughs a lot for no particular reason. His voice lightens while his body relaxes as if he hadn't a care in the world as if he feels safe enough to let his guard down.


Background:
Hailing from a militaristic kingdom, Cadmus comes from a lineage of soldiers and warriors with deep routes to its origins. His father, a renowned general, raised and treated him as a soldier. He taught Cadmus his duties to the people, how to walk, how to speak to his superiors, and most importantly, how to fight. Training with his father had always been his favorite part of the day, endless hours of sparing and getting knocked to the ground while he slowly corrected his mistakes. He looked up to his father in every way and grew incredibly close with him over the years, wanting to become a man his father would be proud of and protect those he cherished.

His magical affinity hadn't bloomed until he had turned sixteen years old, a spark of flames igniting from his hands during a training session. He could feel its warm embrace as he gleamed with excitement. However, with this excitement, came impatience. He wanted to test his full capabilities and see how much more he could do with the little practice he had with controlling his flames. In a training session with another who had unlocked their affinity, Cadmus lost control of his flames for a brief second. The flames he had utilized ignited on their own and created a small burst that thankfully only caused minor injuries to his training partner and to those who surrounded them.

While the event was not that serious, Cadmus felt his flames slowly growing more wild with each time he used them. The harder he tried to control and bend them to his will, the more it felt like they tried to fight back, an endless game of tug-of-war. He was able to find a medium between the use of his flames, utilizing a lower amount that he could snuff out before things got out of hand, but even then, it seemed like his flames still wanted to run rampant.

He trained in isolation, attempting to get a grip on his affinity, attempting every trick he knew to bring them under his full control, and the harder he tried, the more his flames shook against his grip on them. After a year of reoccurring failure, Cadmus decided he needed more than what he was. He needed help. A new teacher to help him before he can cause more harm to others.

Strengths:
-Destructive/Creative Abilities
-Due to endless training with his father, Cadmus is a talented fighter even without his magic
-Loyal to his friends, family, and the people who he has sworn an oath to protect

Weaknesses:
-With a duty to protect, Cadmus will ultimately throw himself into risky situations or directly in harm's way if it means saving another
-A lack of control over his flames
-Tendency to hold back to ensure no one gets hurt on his behalf
-Still inexperienced in magic


Goals:
-Learn to control his flames better
-Become a renowned soldier
-Bond with his Beast
-Protect those around him

Fears:
-Failing to protect others
-That his magic will do more harm than good
-Bringing dishonor to his Family's name
-Hurting someone he cares about​
 
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Height: 6'2'' Weight: 197 lbs​
Name: Draco Howard
Age: 18
Year: 1st
Requested House: Inferno
Requested Elemental Powers:
- Flaming Armor
Draco is immune to Fire-based attacks and heat-related injuries. He can also cover parts of his body with flame, which he often uses to enhance his attacks like punches and kicks.

- Blazing Cannon
Draco can conjure fireballs and fire it in a desired direction. He can also launch already existing flame created by flaming armor in order to skip conjuring time. In addition, he can control direction and speed of the fireballs even after he fired them and can issue simple commands (e.g. become homing and follow a certain individual, hover midair and wait for the next command, explode.) Currently, he can safely control about 30 fireballs at a time. He can control more, but it will put mental and magical burden on him and there will be consequences.

- Flash Fire
Draco can achieve a short-range teleportation. To use it, he will have to cover his entire body in flame before vanishing. Then, at another empty spot, flame will suddenly rise and he will reappear there. Currently, he can only do it a few meters and there is a downtime of a few seconds before he can use it again.

Requested Magical Beast Companion: Bunny
Bunny is a flame Al-Mi'raj, a horned rabbit that can cover it parts of body with flame. Seems to have a contrasting personality to Draco.

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Personality:
As a reprehensible delinquent who loves causing trouble for others and settling things with violence, Draco possesses a very ruthless and sadistic nature. He can be unbelievably disrespectful and insubordinate to those like adults and upperclassmen. It is not exaggerated to say that he has no problems making enemies with anyone unfortunate enough to cross his path, because there is no one else in the world he truly trusts but his trust and confidence in his own abilities are just immeasurable.

Draco is self-centered and can be highly competent if it's for his personal gain and enjoyment. Once he set his mind on something, stuffs like limitations and morals are irrelevant and he is capable of sacrificing anything in order to accomplish his goal. In addition, he is incredibly smart and cunning, often comes up with unexpected tactics and strategies that easily catch his opponents off guard.

Despite such crude characteristics, Draco does seem to greatly care for his younger sister and anyone bear resemblance to her. Therefore, he is generally not aggressive, and even being protective toward girls who seems like a quiet or timid type, to the point of genuinely caring about whether they could make friends, or that their soft nature could make them being taken advantage of.

Background:
Draco was born into a despicable family where his good for nothing father was an alcoholic, drug addict, and always physically and mentally abused his mother because of some difficult past which gave birth to an extreme hatred toward women. Being born a man, he was fortunate enough to not suffer that fate, but the same couldn't be said for his sister who was born 6 years after him. In fact, the situation got worse and not even a year after she was born, his father accidentally killed his wife, and in that same night got mercilessly killed by a 7 years old Draco.

After being adopted by his distant relatives, Draco was given nothing but neglect. Considering their poor financial status, it couldn't be helped. In fact, comparing with his old parents who let him witness domestic abuse regularly, it was far better. The young boy started to earn money in order to support himself and his sister. At first it was just part time jobs that affect his academic performance, and then he slowly started doing things like thieving and swindling. By the time he reached middle school, Draco was a full-fledged delinquent who did things like street fight and drug dealing on a regular basis.

In one fierce fight between delinquents from different high schools, Draco discovered a magic power none of his relatives ever had. With it, he crushed the opposing gang and went as far sending multiple of them to the hospital and killing one of them. Following that event, he should have gotten into serious issues. However, there was one man who stepped in and offered him a deal. In addition to solving his current situation and clearing his record, they would even adopt him and his sister and give them the best lives he could imagine. The only thing they want from him is to enroll Eldoria and achieve great result under the Howard family name...

Strengths:
- Physically strong and is an experienced fighter with self-taught combat style, a mixture of various martial arts which make him hard to predict.
- Mentally strong as well, having killed his own dad since childhood and suffered no psychological conditions from it.
- Think and adapt quickly. Managed to use his newfound abilities extremely well during the fight he discovered his own magic power.
- His cute and sweet younger sister, now taken care by a somewhat wealthy and influential family.
- Academic ability. Even though he used to skip classes on a regular basis to earn money and do his gangster stuffs, he never failed any exam.
- Fears nothing, or so he said.

Weaknesses:
- His personality
- His fkn personality
- His totally hopeless personality
- His cute and sweet younger sister, now taken care in a place far away from him.
- High trust and confidence in his own abilities, perhaps too high.
- By the time he can make one friend, he would already have made ten enemies. Also hell will probably freeze over before he can make someone older favor him.
- Lose his shit when dealing with his sister or anyone bear resemblance to her.

Goals: Achieve something that can be called a great result
Fears:
- Anything bad that can happen to his sister
- Losing support from the Howard family
- Not being able to meet his sister
- Being scolded by his sister

Optional Questions: WIP
 
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Name: Marcel Avalon aka Mar
Age: 17
Year: 1st
House: Terra
Elemental Powers: Earth

Refine: Can create an object he wants out of the earth around him as long as he has a clear image to what he wants to make, but can so far only make simple objects like a weapon.

Magnet: Can create a magnetic point on different types of earth or metal

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Magical Beast Companion: While a very intelligent, Bronx lacks the ability to talk, instead communicating with normal dogs’ sounds. The only one who seems to understand him is Mar. Bronx is a fierce and formidable fighter when there is an emergency, a loyal friend, and a very good judge of character. He does tend to exhibit some canine behaviors despite not really resembling one. He is curious and will sniff something to determine what it is and if it’s friendly. He loves to be pet by others and sleeps or at least pretends to when he isn’t busy.

Personality: Mar often finds himself aimless and going with the flow, ironic given his power. He will make a plan and follow it to a point, but if it seems like there might be a better solution he won’t have any problem changing and adapting, but his overall goal won’t change going by the “work smarter not harder” motto. While he is easygoing most of the time, when he gets mad, he won’t hesitate to punch his way through. He can make friends easy and is often told that it’s easy to talk to him and will help his friends when he can. He can be charming and will be the moderator if he has to in order to keep peace.

Background: Marcel grew up in a relatively normal home with a family that loved him. However, the older he got the more it became apparent that his life needed direction. He loved life but the people he cared for all had a goal or a mission that they wanted to accomplish in life. For him, he has no clue. He became the first magic user in his family in generations and people assumed that he would end up doing something with magic. However, he doesn’t know whether he even wants to do that, he is more at the school to learn how to control his power and to try to find a direction in his life, whether that’d be magical or not. He managed to find a tutor to help him with the basics of his power, he doesn’t have a full grasp on what he can do.

Strengths: creative, adaptable, loyal, tough
Weaknesses: People have sometimes described him as not caring or paying attention, while he can hide his stress most of the time there are moments where it affects him, while he does not often get angry when he does it goes all out, he prefer to talk about you rather than him
Goals: He is there to find out
Fears: Going back a disappointment to the people back home. Not finding out what his path.
 

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