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Fantasy Cross Blades: The Divine Conquerors Lore and Rules

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Characters
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Snackofthefuture

A lil Woozy right now
Roleplay Availability
Heres the Lore and rules I'll post rules in a bit

You can add lore if you like.

RULES-

1. My word is Lawwwwwww, I won't be an asshole tho
2. Take your drama elsewhere
3. If you have an issue you want resolved I will mediate
4. No controlling of other characters unless given permission
5. Lore and new characters must be approved by mwah but honestly ill accept most shit so long as its well written and thought out or at least decently so
 
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Name: Sin
Aliases: The Collector Divine
Gender: Male as of summoning all you fools
Species: Divine Being
Age: ???
Status: Extra Alive
Appearance:
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Role: Plot Device
Personality: A being obscured in mystery and bored of the eons of waiting.
Motivation: A secret
Alignment: His own
Weapon: Energy beams of divine strength, a sword so sharp it cannot be sheathed in anything that exists.
Abilities: Has most of the usual God abilities.
Bio: Like you'd even understand where a being this powerful could come from. Youre all idiots.
Skills: Good at most everything.
Equipment: Some weird boxes that seem to have no limit of uses.
Other: Is a god.
Theme:
 
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Name: Cassandra Bellamy
Aliases: Inquisitor, Cassie, Bell
Gender: female
Species: human
Age: 26
Status: Alive
Appearance: Drawgust 2017: Day 20 by Lord-Of-The-Guns on DeviantArt
Role: The Dark Knight Inquisitor
Personality: A strict and tough warrior from the Inquisitor academy of Mollug, strong and unyielding in her dedication to the law, she has good and upstanding morals. A bit naive at heart but she understands the nature of war and politics, and her struggles in her country’s conflict have matured her quite a bit. She can get quite angry when discussing her nation as she believes it has fallen to a point she really doesn't like. Many would agree with her opinion. She believes in her people but she does mistrust the powerful and wealthy.
-Looking for love
-Enjoys working out
-Favorite food is fresh bread with butter

Motivation: To rid Mollug of its corruption, to win the war, to serve her superiors
Alignment: Lawful Good
Weapon: A Zweihander of Dwarven Iron
Abilities:
-Some skills with dark magic
-Some Sensory magic skills
-Strength enhanced by her time in the academy and magics of the Lord Inquisitors.

Skills:
-Good at leadership
-Good with her blade
-A slight academic

Equipment: A whetstone, Inquisitor Manual, An old hairbrush
Other:
Bio: Born in Mollug to poor parents, Cassandra was given early on to the Black Academy, a training center in Mollug for the Inquisitors; personal bodyguards and soldiers for the wealthy and powerful of Mollug, notably the High Council. She avoided the brainwashing many of her peers succumbed to and learned the intricacies of the dangerous politics of the academy and survived until graduation. She hoped to use her skills to improve her nation, but it was a pipe dream and she was assigned to the frontlines as a way of ensuring the loyalty of Mollug’s generals. This has placed her in a dangerous position with few to trust. It's a surprise and testament to her will and training thatCassandra has survived as long as she has.
Symbol: A black skull on a circle of Green with white eyes and nostrils.
Theme:
 
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Name: Zygo Solumn
Aliases: The Pale Myrmidon
Gender: Male
Species: Deep Elf
Age: 73
Status: Dead, shot in the back by Orobo with bone blade.
Appearance: Exuma (fixed version) by NicoSaba on DeviantArt
Role: High Myrmidon
Personality: A cunning and wily individual with a knack for surviving dangerous events. A little bit cowardly but mostly because he's quite unstable. His past is a bit of a violent wreck and its caused him quite a few issues. He can get quite pissed off in certain situations and his anger can even overcome his powerful survival instincts. He's a smart elf but his bipolar personality has lead him into many potentially lethal situations.
Motivation: To survive
Alignment: Neutral Evil
Weapon: “Ullyses” The Pale Blade
Abilities:
-His blade is quite enchanted
-His armor is covered in spikes that will poison enemies but not allies
-Skilled in healing magic but can't use it very often

Skills:
-A skilled map reader
-Trilingual
-A decent therapist

Equipment: Flasks of poison, a copy of the Jaded Tome
Other: Has officially died more than a couple times
Bio: Zygo was a man hardened by a world engulfed in war; He wasn't much of a fan of the sort of man he'd become over the years. His childhood self would've been shocked and disgusted by the myrmidon he'd become. He'd been raised to respect life and others, taught to treat people kindly and they would do the same. He'd learned early on how much of a lie that had been when soldiers of his own nation raped and killed his mother. Zygo swore revenge and eventually acquired it, cutting down the last surviving culprit of the crime with his massive grey blade. The world had turned him into what he was and Zygo hated it for that. After acquiring revenge, Zygo saw no need to continue putting his life in danger and had tried to enter the workforce, only to discover all of his time spent chasing down the men who'd wronged him so had resulted in him being talented solely with the blade. Life was not fair, not to Zygo, not to his mother, not to anyone.
Symbol: three vertical white lines with a crescent facing down at the top.
Theme:
 
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Name: Delilah Moray
Aliases: The Wyrmwood Witch
Gender: Female
Species: Human
Age: 36
Role: Reclusive Witch
Personality: Laid back, lazy, and done with everything. Delilah's lived through many battles, hardships, and tales, and now she wants to retire, but every week or so something comes up and she has to do stuff. This makes her grumpy, sometimes taking it out on who summoned her if she is able to solve their situation within seconds. Delilah became a recluse, shunning both good and bad because she grew tired of the politics, the conflict, and how every kingdom was slowly falling apart.
Motivation: To live a calm, peaceful life without any monsters appearing that disrupt it.
Alignment: True Neutral
Weapon: A wooden staff (She doesn't need it to use magic, but it makes it easier)

Abilities:
Raise Spirit -
Only animal spirits that live in the habitat she is currently at. In her hut in the forest, she is able to summon spirit wolves (as seen in the pic), mooses, deer, and whatever else lurks in the woods. They are physical to humans, but are unfazed by melee combat. Only magic can defeat them.
Plant Manipulation - She is able to control plants like vines or roots to entangle people.
Dispel - Dispels any curse and removes any second-hand corruption, i.e. a demon possessing someone.
Heal - Applicable to anyone including herself and the spirits. Can't heal serious injuries.
Telekinesis - With her staff, Delilah can move and flick objects and people around.

Skills:
Potion Brewer -
As a witch, Delilah is an expert when it comes to potions.
Medium - She is able to speak with the dead, but requires setup.

Bio: Delilah was born as the little sister to Gregory. After a fateful trip from their village, the siblings returned to see their home destroyed, parents slaughtered by The Eternal Ogre, a beast of massive size and endless hunger. Gregory vowed to avenge their parents, and not wanting to be left behind, Delilah joined in on the adventure. Along the way, they made plenty of friends and allies. The final fight against The Eternal Ogre, was long, lasting a full week. A whole mountain was leveled, and their friends were all killed. Gregory lost his left arm, but plunged his sword into the third heart of the monster. They were hailed as hero to all nations.

The pair traveled for a long time until an assassin poisoned Gregory's food at a feast in Nortestra. Though the king had a massive tomb constructed out of respect for the hero, Delilah fell into a crippling sadness. She received multiple letters from several nobles and royals worldwide, all inviting her to their humble abode to help her cope with the loss. After visiting one of the houses, she instantly knew that all her letters had underlying causes. If they gained the favor of the sister of the hero, their influence would increase substantially. After being fought over for political reasons, Delilah couldn't live a normal life in the city.

Disgusted with their behavior, she subsequently vanished. The kingdom she was staying at organized hundreds of search parties, but yielded no results. The search went on for three years before they finally gave up due to financial and ethical reasons. Years later, rumors have spread of merchants spotting Delilah in the distance, riding on spirit wolves. Weary travelers claimed to have been lost in the woods near Ebon shrine, collapsing out of exhaustion and dehydration, only to wake up inside of a warm cabin, then outside on the dirt road. Volunteer search parties found nothing in the dense forest, but it is no mystery that Delilah has chosen to live there, hiding from civilization and only appearing to prevent disasters in her new home.

With the most recent events, though, she may have to come out of hiding for good.

Equipment: Her staff, a few potions in her bag, and her pipe

Other: Delilah, more famously known by her alias of the Wyrmwood Witch, is regarded across the kingdom(s) as a powerful legend or hero. People would be surprised if they met someone who didn't know of her.
 
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Name: Forsith Ji
Aliases: The Red Goliath
Gender: Male
Species: Multi-armed half giant, -rare subspecies-
Age: 47
Status: Alive
Appearance: About 9'5 and 278 lbs
Role: The Nortestran Hulk
Personality: A raging and tough man with a personality known for violent outbursts of affection and hate. Big and he knows it, carrying himself with a power and weight many will never find. He takes himself and his jobs very seriously, he means to get shit done if it is asked of him. A bit superstitious the man believes in many myths and tales of the Nortestran heroes of yore. Inspiring and radiant, Forsith is a good commander and overall a good man, who cares about his soldiers and his unit. He has his flaws but so do all of us, and thankfully at the very least, he can make good use of some of his flaws in his line of work. Being a raging maniac occasionally isn't necessarily a bad thing as a swordsman
Motivation: To Defend Nortestra and his men
Alignment: Lawful Good
Weapon: A pair of Golden Nortestran blades
Abilities:
-Multiple arms
-Half-giant strength
-Some fire magic
Skills:
-A powerful swordsman
-An excellent wrestler
-A truly inspiring warrior and leader
Equipment: Extra sheaths for his blades, a knapsack of travel gear, a crown of protection against ice magic
Other: Hates Mollug with a passion
Bio: Born in Nortestra in the waning years of the war, Forsith has always known conflict, it has been around the giant for his whole life. An era of strife was what he was raised in and it most certainly helped mold the man into the leader he is today; However, his leadership skills were apparent from the start. Knowing the war would find him eventually if he stayed in Nortestra, but unwilling to abandon his country, Forsith is one of the many Nortestrans who joined up to fight a desperate struggle for survival against the Mollugs. Even if they win the war, Nortestra will be a changed nation entirely.
Symbol: A Red fist with spikes on the tips on a golden field
 
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Name: Jessamine Absinthe
Aliases: Jess
Gender: Female
Species: Elf
Age: 124 (Young Adult in elf standards)
Status: Alive
Appearance: Jessamine has several scars on her wrist that she conceals. Not due to depression you imbecile, but as a result of her blood magic
Role: Deceitful Blood Mage

Personality: Jessamine was hardened by Mollug's politics and war. She used to be kind-hearted and have outstanding morals, but has since learned that reality is far from her ideals. Like Cassandra, she believes that their kingdom has fallen from grace thanks to the greedy pigs at the top. She's become desensitized, no longer feeling remorse but resentment. The difference between her and Cassandra is that she believes a bloody coup will solve it. Fighting fire with fire, essentially. She also angers easily if her past is brought up.

Bio: Jessamine was born the daughter of a rich family. However, she was the only one to view the commoners as equals, and when she voiced her concerns, she was met with disdain from everyone she knew. Thankfully, this meant that her portraits and name was expunged from all knowledge, so she could start out fresh with nobody to recognize her. Forced out of her family, Jessamine went off on her own accord to the Black Academy to become a powerful soldier, one of the only jobs she could do skillfully to earn money. She resisted the brain washing many of the other students succumbed to, which is how she and Cassandra became trusted friends. She worked her way up in status over the decades, becoming a commander that rivaled even Zygo.

However, she was tasked with the defense of Mollug, meaning she had to stay there and assist with the nobility. Years working there saw many, many horrid things. Jessamine grew disgusted with the state of their country, and dark thoughts were planted in her mind. She secretly learned blood magic as it was frowned upon by most people, and she grew skilled in the area. Now, an underlying coup is in the palm of her hand. Thanks to second-hand resources, things have far exceeded her expectations. She's ready to change the oligarchy into a dictatorship peaceful society, where she will enforce her ideals to all. In her mind, Mollug is about to be freed from corruption, and she will become the hero of their kingdom.

Motivation: Rid Mollug of its corruption through violent methods, lead the war to victory, and establish what she believes to be a better system

Alignment: Lawful Evil

Weapon: A longsword of mithril and her blood magic

Abilities:
Blood Manipulation -
Create, shape, and manipulate blood of herself and others.
Blood Clotting - Able to stop bleeding.
Blood Generation - Can draw blood from herself or others.
Bloodbending - Control people as if they were puppets, putting them through excruciating pain.
Blood Solidification - Solidify or give solid-like properties to blood with the level of solidity going from loose jelly to metal-like hardness or beyond.

Skills:
Skilled Swordsman -
Jessamine didn't train in the Black Academy for nothing; she's skilled with the blade.
Good Liar - She can lie directly to the council and get away with it.
Stick to the Mission - Though she'd prefer not to, Jessamine is willing to strike anyone down, even Cassandra, if they dared get in her way for the sake of the mission.

Equipment: A sacrificial dagger to draw blood from her wrists

Other: Jessamine is friends with Cassandra Bellamy, and doesn't wish to hurt her. As such, she is to be the only one captured alive if met on the battlefield.

Symbol: A red swirl
 
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Name: Hester Faleria
Aliases: The Wraith
Gender: Female
Species: Human
Age: 22
Status: Alive
Role: The Enforced Assassin

Personality: Hester has a "see it to the end" mentality. Any assignments given to her, she will complete no matter what. In the public where her face is unknown, she is jovial and defending of the prejudiced. People who piss her off, though, end up with their heads missing and an unsolved murder case. Now that she's under employment of Jessamine, Hester is cold and upset, hiding it through blank states.

Bio: The result of intercourse between a dirty noble and a prostitute, Hester grew up in a poor environment. Sometimes, it was the streets, while other times it was her mother's brothel. Hester loved her negligent mother more than she did her, always trying to make money and get food on the table to please her. It never amounted to any words, just a blank state of despair. Hester soon started to take odd jobs. Her first contract was from a corrupt noble who wanted his rival gone. She snuck into his mansion without even so much as a squeak, smothering the target with a pillow. He was said to have died in his sleep. She earned more money than all her past attempts combined. But as fate would have it, she came home to find her mother killed and raped by a robber. The thief suffered a far more gruesome death, and Hester vanished.

Over the years, the deaths of nobles and gang leaders would rock Mollug. Most were killed in freak accidents, such as the perfectly timed horse kick to a noble's skull, or when a upstart cult leader drew blood from himself with a mistakenly poisoned knife. Others were strangled in their rooms, with the only other entrance being hidden to the public or near impossible to reach. The string of assassinations led to her coining the alias "The Wraith." She grew experienced in scaling buildings, wielding her two short swords, and can snipe accurately with a bow if necessary.

During one contract, she was hired to kill Jessamine Absinthe, who was in charge of Mollug's defense and military. She snuck into the base, managing to manipulate events that led to Jessamine going to a desolate room alone. It was there that Hester attempted to make her move. She almost sliced her neck open, only for Jessamine to reveal her skills in blood magic then and there. She bloodbended Hester into submission, but instead of executing her, found Hester's abilities to be useful. Jessamine carved a mark on top of her left hand using her knife, which she now covers with black, cloth straps, and engraved the same mark on the back of Hester's neck. Using magic, the Oathkeeper, a small blade, was attached to Hester's chest. Attempts to remove it were futile, and Jess explained that if she disobeyed her orders, the Oathkeeper would impale her chest and end her life.

Jessamine would have her assassinate many important figures, riling up the people and putting pressure on the corrupt nobles. Hester is now Jess' right-hand, reliable as a bodyguard and a killer.

Motivation: Formerly to take jobs and earn money; now it's to survive.

Alignment: Neutral Evil

Weapon: Two short blades

Abilities:
Conceal -
Passively active. Negates all detection spells so she isn't spotted.
Dark Vision - Hester can detect people through walls.
Weakness Detection - She can find access points and weak spots in armor and structures.

Skills:
A Ghost -
Hester has snuck into castles, mansions, and military bases without anyone batting an eye.
Nimble - She can scale tall structures easily and swiftly.
No Hesitation - Killing comes natural to Hester, and will not consider whoever she kills.
Femme Fatale - If need be, she can seduce her target to get them alone before execution. Her last resort.

Other: Unless Jessamine's left hand is cleaved off, Hester is forced to follow her bidding or else she'll die via the Oathkeeper.
 
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Around 8’4

Name: Sulric Trynd
Aliases: The Guardian
Gender: Male
Species: Human
Age: 61
Status: Alive
Role: General of Nortestras Defense

Personality: Sulric is the perfect definition of judging a book by its cover, though he looks old, large and menacing, ready to crush you under his boot, Sulric instead has a heart of gold and can’t help but become friends with almost anyone, even feeling pity and sadness when having to slay enemies on the battlefield. He is such a good person that he prioritizes the lives of his men and civilians than key locations that would benefit them in war. Thus he was placed as the general in charge of the defense of Nortestra, a job Sulric couldn’t be happier about.

Bio: Not much is known about the general with a heart of gold, aside from having grown up on a farm and eventually joining the army due to his potential as a fighter and later vanishing for a while only to return with new scars and an eyepatch. After those events he would quickly sore up the ranks, quickly becoming a general for Nortestra

Motivation: Protect his nation and the people within it

Alignment: Neutral Good

Weapon:
  • Sword of protection: A mastercrafted sword that is both sharp and durable, able to also be used as a catalyst for his spells which are defense oriented.

Abilities:
  • Defensive magic: casted from his sword, Sulric is able to create barriers, buff allies defenses, protection against elements, etc.
  • Healing magic: casted from his hands, Sulric is able to heal allies in a large radius or individually, though he is unable to revive.
  • Regeneration and seemingly unable to die: In battle Sulric always leaps in to protect his comrades and the lives of innocents, often leading him to get stabbed or pierced by a ballista through the chest, yet he is able to shrug it off and regenerate it, though as a consequence to this, he is unable to be healed by any type of magic or receive and buff as a matter of fact.

Skills:
  • Expert swordsman: Even with his size and inhuman strength, Sulric is an expert combatant with the sword and is able to beat most opponents without even needing his great strength.
  • Morale Booster: With his optimistic attitude and the might he shows, Sulric is able to grant his troops the needed morale that they need in order to push forward to win a battle.
  • Great strategist: As a prerequisite for being a general, Sulric is exceptional at strategizing, though it is limited by his unwillingness to sacrifice too many lives from his troops or jeopardizing civilian life.

Other: Sulric is married to a loving wife and only has one child.
 
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Name: Wyman Ademar
Aliases: The Winged Crusader
Gender: Female
Species: Human
Age: 28
Status: Ded
Role: Relentless Besieger

Personality: Wyman is kind to her allies, and relentless on the battlefield. Besides during warfare, she'd prefer to remain as respectful as possible. After skirmishes, she will try to bury all the dead, and executions are quick and painless. She follows the morals she was taught long ago, and is open-minded to the advice given by her subordinates and allies. She doesn't let the fame get to her head, and is overall an honorable person, something that Hodir (the dragon) has taken notice of. Unfortunately, her loyalty is misaligned to the corrupt oligarchy of Mollug, heeding every word of her superiors.

Motivation: Win the war, retire, find a loving husband and kids, and to ensure Hodir is well-treated

Alignment: Chaotic Good

Weapon: Crossbow and sword, and Hodir

Equipment: Amulet of Undying

Abilities:
Call Hodir -
Signaled by a sharp whistle, Hodir will make his way over to her as quickly as possible, destroying everything in his path.
Weapon Enhancement - Lasts for a short time. Makes her sword unbreakable and her crossbow bolts accurate and fast as light.
Heal - Only applicable to Hodir and herself, as the contract states.

Skills:
Tactical -
On the battlefield, Wyman is able to plan how to overcome any difficult enemies and follow through.
Synergistic - With Hodir, they are able to follow through with strategies not a second off plan.
Adaptable - Wyman is quickly able to learn how to evade new opponents, and relays the info to Hodir

Bio: Ever since she joined the academy, she's taken after her parents' set of morals, never changing them for what the academy taught. Wyman excelled in swordsmanship and archery, mainly crossbows. One mission, she and her squad were assigned to scout what was thought to be a secret, Nortestrian base. It was on top of a mountain, and the temple that lay appeared centuries old. Upon entering, the temple was lit up by large gusts of flames. They stumbled into none other than the base of legendary drago, Hodir. Her squad was annihilated almost instantly, but Wyman prevailed. Nobody knows for sure what happened, and she refuses to speak of the encounter, but she won the fight. After burying her friends, Wyman arrived back to Verruck on the dragon.

After the commotion was cleared, Wyman was declared a hero, and flew up the ranks like never before. She's become the face of the Mollug military, used in recruitment posters and propaganda. She bonded with Hodir, earning his trust and faith when his masters before never had such things from him. As of now, she faces her biggest challenge yet: the siege of Castellan, Nortestra's capital, for the greatness of Mollug.

Other:

---

Name: Hodir
Gender: Male
Species: Dragon
Age: 5384
Status: Alive
Role: Ridden Destroyer

Personality: At first, Hodir is an aggressive monster that thrives off of destruction. To his master, though, he is loyal to the end. To Wyman, he shows a new kindness and unbreakable loyalty. He believes himself (and Wyman) to be better than everyone else, but has been told by her to stop telling everyone that. He is cold and apathetic to those he does not know, even to Wyman's friends. Hodir was once under a firm belief that all humans were sniveling, selfish creatures, but meeting Wyman changed his view to almost all humans were said creatures. Though he doesn't let it show, he truly cares about her, as she does him.

Motivation: Protect and serve Wyman

Alignment: Chaotic Good

Weapon: Fire breath, sharp claws, big mouth, dragon stuff

Equipment: Amulet of Undying (effects shared with Wyman)

Abilities:
Igneous Ember -
Hodir charges his fire breath, letting out massive clouds of scorching flame that can leave whole towns ablaze.
Plummet - He can fly straight through terrain like it's nothing, leaving ruins in his path. Diving into the ground from up high will leave a devastating crater.
Red Skies - If Hodir is angered enough, his skin will show cracks of lava inside, and with a breath, the clouds above a battlefield will go red. He will have no setbacks, no time to wait for regeneration, and go all out.

Skills:
Synergistic -
With Wyman, they are able to follow through with strategies not a second off plan.
Adaptable - Hodir is quickly able to learn how to evade new opponents, thanks to Wyman.

Bio: For centuries, Hodir was the servant of many powerful beings. He watched as they withered of age over the years, never batting an eye of remorse before flying off to his home in the mountains. He despised what they used him for: gold, world domination, power, nothing truly good. It got to him over time, making Hodir into a bitter dragon. One day, while he was resting, an unfortunate squad of dark-armored troops stumbled into his home. He roared with fire, scorching all but one: Wyman Ademar. After their fight, Hodir came to realize that not every human was scum. He willingly pledged his allegiance to her, and as expected, found nothing regrettable in his decision. For years he's served her, spreading their name and terror throughout enemy villages and cities. Now, he and Wyman are attacking Castellan, the capital to Nortestra, to win the war.
 
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Name: Detra Coldspire
Aliases: The Tower, Arch-Inqusitor
Gender: female
Species: Half-Elf
Age: 112
Appearance:
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Role: The Arch Inquisitor, The Crystal Tornado
Alignment: Lawful Neutral
Motivation: To keep the status quo of Mollug, peace in her eyes

Personality: A cold and dominating woman with a love and knowledge of Mollug's law like no other individual. Described by many as the hammer of the High Council; She is a law bringer of death delivering swift and merciless judgment upon the heads of any who threaten the nobility of Mollug. Not exactly evil but she has turned a blind eye to so many of Mollug's crimes that at this point it has become a habit when dealing with the wealthy and powerful of Mollug. She appears to be unaware of this lapse inequality and no attempts to rectify this mistake have been made. She uses few words and expressions most of the time but when she wants something done or is on the field of battle an entirely new side emerges. Sharp and fiery with a tongue as quick and venomous as a cobra she does not hesitate when it comes to disciplinary action. She is quite a loyal individual but she does have lines she will not cross.
-Enjoys coffee cold
-Does not enjoy executions and refuses to be the one to kill the prisoner
-Good at dissociating

Weapon: Uses a set of crystalline blades that can be summoned and thrown at enemies with force, can control crystals and jewels quite well in general. Quite powerful in general, the extent of her abilities is unknown to even the strongest in Mollug.
Abilities: Crystal-mancing: Allows the control and summoning of crystals, jewels of all sorts and even the spirits of the rocks creating golems and monsters of incredible armor.
Skills:
-An excellent memory
-Confident in her actions and decisions
-Quick to adapt
-Adept with police and law force

Equipment:
Other: Rivals with Jessamine but unaware as of now
Bio: Born to a family of Inquisitors, Detra was raised in a strict and militant household. Enthusiastic in their nationalism and love for the High Council, her family sent Detra off to the Black Academy where she, of course, excelled. Graduating at the top of her class Detra chose a position on the frontlines of the war with Nortestra leading an element of light infantry. She really took names on the field of battle, bringing victory to Mollug many times with her quick and confident decision making. Making a name for herself on the field with victories like The skirmish at Heirpoint, The annihilation of Uffheim and the ambush of Redrock River. With these prestigious titles under her belt and a reputation for unwavering loyalty to The High Council, Detra came home to a Council Guard ready for her command. She smiled like she had expected it from the beginning of her life rumors said of her acceptance ceremony.
Symbol: An X with a black circle with a circle in the middle.
Theme:
 
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Alexander Murkoff
-Brother Beast-

-General of Mollug-
Gender: Male
Species: Human… barely
Age: 28 (?)
Appearance: Beast-Brother-design1 by TimofeyStepanov on DeviantArt
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Role: The Intimidator and second in command
Alignment: Neutral Evil

Personality: A quiet kind man from what I can tell, strange fellow though, with a seriously dark sense of humor. He doesn't speak much unless spoken to and seems to prefer and trust actions to words or documents; it took me forever to gain his trust and even then I had to stab a criminal several times in the chest before he’d talk to me without a growl in his voice. Murkoff's trust is like that of an animal which seems a cruel comparison but Brother Beast is truly in touch with his more savage nature... though his few words are well composed and spoken. Truly a weird guy, I recommend an eye be kept on him, he’s not everything he seems.
A savage and unrelenting leader who guides his men through actions more than words; Commander of the infantry and siege units attacking Castellan, Brother Beast leads his warriors into combat using blood magic and strange transformative powers that leave him more animal than man.
-Enjoys his steak very rare
-Spends recklessly and kills debt collectors
-His sense of smell is miserably good

Motivation: We have no idea, though he says that he fights for his brothers

Weapon: Can shift his hands and feet into grotesque claws and occasionally in more violent situations he’ll bring a strange blade that he is far too good with.
Powers: Call of the Wild- Brother Beast can shift his form into that of an animalesque figure with insane strength and speed. He can grow claws in 5 seconds flat and they’ll deflect a 9mm bullet with near ease. His speed is what's dangerous about him however, even when he hasn't undergone any transformation his speed and stamina are far beyond that of any normal man on Earth. Can tear plate armor apart with his bare hands and enjoys carving through his enemies with claws like that of a being from the blackest pits of hell.
Skills:
-An amazing tracker and huntsman
-A talented architect suprisingly
-A fast reader
-Great non-verbal communication skills

Equipment: Carries a blade and occasionally a book with a torn cover, he won't let me see the book.
Other: Alex is actually a decent musician with a haunting voice.
Bio: Alexander's origins are unknown, he appeared from the south one day in Verruk and started work as a bodyguard. His talents and violence were quickly noticed and Brother Beast began to climb the social ladder on the backs of very grateful and very alive nobles and politicians. Wealthy as can be after only several years (being a good bodyguard in Mollug is very risky but also very lucrative work) Alexander bought a position in the Mollug military before once again climbing the social ladder on the backs of others, this time very dead and very ungrateful others. He is an exemplary warrior and killer whose intentions are unknown.
Symbol: A hand on backdrop of black
Theme:
 
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Name: Lissandra Cortess
Aliases: That bitch, The Hellcat
-General of Nortestra-
Gender: Female
Species: Half Angel/Half-Drow
Age: 154
Appearance:

Alignment: Chaotic Neutral
Role: The Scheming Angel
Motivation: Money and her pride along with something else... (?)

Personality: Lissandra is a woman driven by greed and pride. Rather than have this be some sort of detraction from the sum of her traits, Liss has turned her greed into determination and her pride into confidence in abundance. Of course, this is only to her though, she's not a particularly unkind person, just a little too focused on the material sometimes. She can be quite rowdy and energetic as well, often at night much to her comrade's dismay. She's a fighter and is determined to get what she wants, and isn't afraid to let people know what that want is. Fierce and independent Liss has had to become self-reliant in a world that took her parents and her childhood. Her own determination took her through The Burning Throne's ranks and gave her the courage to leave their ranks once their real motivations became known. She came to Nortestra and joined the military rising through the ranks with time to become general; She is one of the last left defending Castellan and her pride will never allow her to run.
-Very thrifty suprisingly
-Gets very heated about random topics
-Good at conversation

Weapon: As a Spellsword, Liss normally uses magic as her main weapon but she also holds a Blessed Steel Broadsword
Equipment: Liss travels with money and money alone as she believes she can buy whatever goods she needs on the way to her destination. Important items arent on her person because she considers them of too much value. She has her men/mules carry her other things and they are happy to do so.
Skills:
-Excellent with money
-Unyielding spirit
-Unusually knowledgable of the occult
-Good with last-minute winning

Bio: Lissa did not grow up with her biological parents, they were killed shortly after her 2nd birthday. Growing up an orphan in the streets of her home nation's capital, Lissa was adopted at eight years old by a passing trader who was in secret a Spellsword in service of The Burning Throne; A Death Cult that had for years been trying to find information on an ancient violent race called The Infernals, violent horrifying beings of twisted fire and burnt flesh. Growing up in the cult, Liss trained desperately for years until she was in her mid-twenties after which she faked her own death and fled the nation. She came to Nortestra an immigrant and joined the military rising quickly due to her service of The Burning Throne involving a lot of killing and combat in general. She is one of the last remaining competent commanders than can defend Castellan's walls.
Theme:
 
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Name: Doroteya Alexeev
Aliases: Shrike, Guardian Angel, Doro, Teya
Gender: Female
Species: Human
Age: 31
Role: Holy Archer

Personality: Doroteya wishes for everyone to make it home safely, even though such thing isn't possible in war. She will do her best in every way to help her teammates, and even miss a chance to kill an enemy just so she can help a comrade. Her soldiers look up to her as a guardian angel, and aspire to be her. Doroteya views everyone in an unbiased eye, never judging their age, race, or looks; the only thing that matters to her is how they fight or if they are able to help. Reputation is the last thing that matters to her. She has a moral to never kill unless necessary.

Motivation: Defend to her last breath and take out as many demons as possible

Alignment: Neutral Good

Weapon: Artemis' Bow - Able to shoot lightning bolts, which are basically magic-enhanced arrows, that bounce enemy to enemy.

Skills:
Through Hail and Fleet -
She's fought week-long wars in the bitter cold. A little blizzard's not doing a thing to her.
Keen Aim - Even through heavy snowfall, she can pin a fly against a tree from meters away.
Unending Willpower - As long as there are demons, she will keep fighting.
Weapon Enhancing - She isn't able to directly use her magic on enemies, but she can apply it to her weapons, such as her arrows.

Bio: From a young age, Doro was always intrigued by the stories of heroes who repelled demon attacks. When a raid destroyed her village, leaving her as its only survivor, she lost hope in said heroes. As such, she decided to take matters into her own hands. Growing up in the village, she trained hard to be like the heroes, exceeding in archery. She's always had a magic power, but never really understood it. After the village's destruction and some experimenting later, she was shaping some sticks into arrows when her magic surged through it, creating a lightning bolt. She sought out to join the forces against the demons, quickly ranking up thanks to her skill. Doroteya is now assigned with the defense of Solomon's Fortress, and she will do everything in her power to do so.

Equipment: A small knife for close-quarter combat, and a flask of booze

Other: She likes the great Swordsman as more than a friend.
 
  • Name: Joan Cavalliere
  • Status: Dead as a doorknob, in pieces
  • Aliases: “Her Illustrious most Excellent Councilor” “the Mollug Mogul”
  • Gender: Female
  • Species: Human
  • Age: 52
  • Appearance: Tall, thin, with icy light blue eyes. Her blonde, almost white, hair is short and just about reaching her shoulders. Her skin is pale. She is almost ethereal, except for the gruesome scar that goes from her left cheek all the way down to her neck. She wears a black doublet with golden details over a white shirt, together with black high waist pants and black high knee boots. She always wears gloves.
  • Role: Mollug High Council member
  • Personality: A schemer since birth, she was raised in the craft of manipulation and trade. Cold and ruthless, her survival is always the top priority, followed closely by profit. In stark contrast to her family, she desires to exert influence from the shadows, and not rule outright. Outwardly friendly and social, she loves to talk and be around people, always trying to learn about others’ weaknesses and strengths. She has the habit of speaking to herself out loud when alone, and has a penchant for sweets. While very social, she sincerely despises physical contact, avoiding touching other people at all costs; the gloves help her with this, as most business and political partners always want to shake hands.
  • Motivation: To stay alive.
  • Alignment: Lawful Evil.
  • Weapon: None.
  • Abilities: None.
  • Bio: Her father, Bertrand Cavalliere, was the most successful weapons manufacturer in all Mollug, and couldn’t be there for her birth, as he was too busy directing one of the many political purges that dot the mollugian history. This would be a unique instance in her life, as her mother was killed by political opponents just a year after she was born, and her father was left to take care of her. Thus, he raised her to be just like him, even better than him. From an early age, Joan has been present in the High Council and business meetings, just behind her father, always listening and learning. When she was 10, she was subject to her first assassination attempt, leaving her with the scar on her neck. Many more followed, which made her very paranoid and distrusting of people around her. By the age of 21, her father passed, and she inherited the forges and trade routes of the Cavalliere family, her riches ensuring her a position within the Council. Now, she has all but monopolized weapon production within the continent, ensuring consistent and safe trade routes with the Xact and the Belldan. Her control of many mines in Mollug and the sizeable mercenary bands she keeps on the pay roll have given her two seats on the Council, and her manipulations and favors have given control over other three seats. The Council of Mollug, being the will of the people of Mollug, makes the law of Mollug. But fight the Council, is to fight the will of Joan, to fight her laws and to fight her system. Of course, one has to keep appearances, there has to be council members that disagree with her (but not too much), there has to be some semblance of choice on the people and there has to be some semblance of freedom on the minds of the council members, so that they don’t realizes the extent of her web.
  • Skills:
    • Social Manipulation: Joan knows what makes people tick. She can easily tell what she has to say to get what she wants, and how to say it. She is a social beast, capable of understanding someone after a short conversation
    • Reflexes: Her constant fear and paranoia have driven her to train herself to always be alert, to always be prepared to run from an assassination attempt, to call her guards and let them do the fighting.
  • Equipment: An uncountable amount of teleportation pearls, which allow her to, upon breaking one, to teleport instantly to another place. These only allow her and her things to teleport, and she always carries a lot of them with her.
  • Other: She loves cakes, and only drinks in social environments, but never too much.
  • Symbol: The Cavalliere Manufacturers logo, which has become a form of Coat of Arms even if they are banned by law after the Seccesion from Nortestra.cavalliere family crest.png
 
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Name: Synthia
Alias: “Synthia the dread”
-Commander of Mollug-
Age: 32
Gender: Female
Sexuality: Bisexual
Species: Demon/Human
Status: Alive
Alignment: Lawful evil, Chaotic Evil
Karasu: Her loyal companion and can talk to her through mental conversation. Usually is her eyes and ears of every. Karasu can easily be used by her in combat, his wings can turn blade sharp and he can grow in size. He can also be used for other spells. His eyes are blood shot red.
whitecrow2.jpg

Weapon: Katana, Bladed Umbrell, The grey clothes on her sleeves (Turn into blades due to her magic)
Abilities:
+Darkness Magic: Able to cast magic of the dark arts.
+Karasu Magic: This is magic that is linked between the two, Karasu has mana that only can be unlocked with the acceptance of Synthia. Karasu can grow in size, send weak energy beams, or even change wings into sharp blades though he can still fly. He can also apply a cruse that if she hits the target that has the curse with another spell they take x2 the damage.
+Energy Wave Magic: She is able to shoot beams of energy from the palm of her hand. The more mana she puts into the attack the more destructive and damage it does.
+Feathered air strike: Sending beams of energy into the sky to rain down on her opponents. Before the beam lands on the target they have a 2 second gap to notice the red magic circle under them signifying the landing spot of the beam.​
+Summoning Magic: She can summon certain demons such as. Golems, Imps, Flying demons, etc
+Curse healing Magic: She can heal almost any wound the only catch is the person gains a certain curse, which she can use whenever she wants. The curse turns the person into her loyal servant. Their mind will still stay intact, but have no control over their body or speech.
+Illusion Magic: Starring into her eyes can send the person into a tormenting illusion that they can't get out of unless she allows them or someone else wakes them up out of it. Or the user can see through the illusion and depower it.
+Curse Magic: Casting a green fog out of the palm of her hand whoever it comes across can inflict the curse. This curse can eat away at the mana. The only cure is to drink water, or have a healing magic user to heal the curse off you.
+Enhancement Magic: She can enchant anyone she deems ally their physical and magical traits. Though to her "minions" (Soldiers) She puts so much enhancement on them that they turn into ravaging beast, strong and fast.
Personality: A perfectionist that cares more about results than what it costs, the end justifies the means. She is so detached of human interaction that the only one she truly trusts is Karasu, her distrust for most causes her to personally take control of a battle herself and when an operation fail she blames it on the incompetence of others. She lacks empathy and sometimes causes greater fear to her soldiers than the enemy, for they know their fate shall be worse if they decide to go one step out of line on the plan.
Bio: Growing up in Mollug she became an emotionless women, she had no family to take care of her yet a crow companion. Not understanding why it was a crow she soon learned the Crow was actually the reincarnation of a once commander, who now guides her and gives her advice. She became general due to her aggressive and deadly tactics. She's shown great leader skills to the Mollug government and even some of the higher ups grew to fear her. She is one of the only females to be feared within Mollug. She earned her name due to even killing some enforcers of the Mollug's for attempting to harass her. She showed Mollug that she doesn't play and killed them in front of everyone in the area slowly and took enjoyment out of it.
Mark:
350

-------------
1578773088275.png
Name: Ronin
Alias: “Samurai”, North's savior, Honor
-Commander of North-
Age: 34
Gender: Male
Sexuality: Heterosexual
Species: Human
Status: Alive
Alignment: Lawful Good, Chaotic Good
Weapon: Blessing and Curse, Swords of the Occult (In picture, sword on left has blessing written on the blade in another language, and the right sword has curse written on it in the same language), Sometimes carries a bow and arrows with him.
Curse's(Noroi) (Spirit):
3357853d6f456ed0368275b62625d2d616c4d62b_hq.jpg

Blessing's (Shukufuku) (Spirit):
fd683b68f39d8229695616c0c363e2d1.jpg

Fused (Spirit): Only fuse to prevent Ronin from learning how to master the final swords technique, By combining them together. They refuse to be fused unless it's to stop Ronnin from combining them forcefully.
latest

Abilities:
Swords release: By calling out their names the swords transform into their awaken state and can be used at their full powers. Both swords are their own spirits within Ronin. They have a deep connection with him as they are his personalities split into two. He can talk to them into a mental world similar to Hitori and his demon. Their mental world is pink flowers all over and a pink leave tree on a small island surrounded by water. If Ronin is corrupted the water turns red.
One blade is white while the otheris black.
A46-BK2638.jpg
Oculus abilities: When a wielder of this ability experiences a powerful emotional condition with regards to a person precious to them, their brain releases a special form of mana that affects the optic nerves.
+ The user can see Mana giving it colour in order to distinguish it by its composition and source. It can see chakra through some (but not all) obstructions.
+ The user is granted incredible clarity of perception, enabling them to read lips or or mimic something like pencil movements. In combat, this allows them to see fast-moving objects and, once fully developed, offers some amount of predictive capabilities: they can anticipate an opponent's next move based on the slightest muscle tension in their body and act accordingly to dodge or intercept. Can see through weak Illusion spells, takes more concentration to see through stronger illusion magic.
Blessing: The blessing blade can shoot out moon crescent energy waves of light at targets damaging them or allies healing them.
Curse: Stabbing a target can take control of them and have them as your minion of battle. Strongest sword out of the two. Can also cut through most materials.
Shunko (Flash Stepping): Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
Walking on Water: Self described (High mana control allows him to do this)
Walking on Walls and trees: Self described (High mana control allows him to do this)
Personality: Ronin is a confident people-person he has a good sense of humour is energetic enough to encourage good development behaviours from all sides of the project cycle. He has high emotional intelligence, he is drenched in emotional intelligence and empathy have the ability to identify, assess, and control the emotions not just of themselves but of others and groups. He has high standards of personal and business behavior, values and guiding principles enshrining rigorous ethical and moral obligations. His conduct at work is according to sound and consistent ethical principles. He also is willing to stand for the courage of their convictions when everyone around him loses their rationale. Ronin's most respectable trait as a leader is the fact he takes ownership of their mistakes, does their best to correct them and makes sure they don't make them again. He never blame others, but set an example for those who were also responsible to do as they've done.

Curse is always angry, and despises blessing's carrying side. He is very disrespectful to Ronnin and usually tells Ronnin he will take over his body.
Blessing is very kind and gentle usually trying to help Ronin from a mental crisis. She does not enjoy her brother's rude ways and usually engages conflict with him.
Bio: Grew up in a noble family of the north he was easily gifted when noticed at birth to have two spirits watching over him. Growing up he excelled at all traits either magic, mana control, combat, strategy, etc. He never broke character even in the darkest times of the north. Growing in the ranks of the samurai he even saved the north from purge. Due to this saving he was gifted commander.
Mark: Kendo-Sticker-Samurai-Decal-Japan-Ninja-Poster-Vinyl-Art-Wall-Decals-Pegatina-Quadro-Parede-De...jpg
-------------
Name: Ara, Korin, Buu
Alias: "Three Magic Knight's”
-Three Sulric's Magic Knights-
Age: 25
Korin Faceclaim/Armor: 1578773622414.png,
jay-yang-4.jpg

Ara:Her armor color matches her spear. Orange and black with bit of silver. Ara.png
Ara (Ninetails form): Her armor disappears and turns into kimono.Nine .jpg
Buu: He has blonde and black hair.
maxresdefault.jpg
Winged .jpg
Gender: 2 Male, 1 Female
Sexuality: (Buu) Asexual, (Ari) Bisexual, (Korin)Heterosexual
Species: Human
Status: Alive
Alignment: Ara Lawful Good, Korin Lawful & Choatic Good, Buu Neutral Good
Weapon: Ara: elsword-ara-yama-raja-spear-cosplay-prop.jpg
Korin: In his image can infuse them with fire, wind, or lightning magic. Can do combos with the infused blades.
Buu: eleonora.png
Abilities:
Ara: She was gifted with the Nine tails spirit.
+Nine tails form​
Korin:
+ Fire magic​
+ Lightning Magic​
+ Wind magic​
Buu:
+ Healing Magic​
+Barrier Magic​
+Buff/Debuff Magic:​
+ Alteration Magic: Alters strength of others buffs and debuffs, alters size small or big​
+ Tantrum of war: A warcry that debuffs enemies morale​

Personality: Ara: is a bright and cheery young woman who despite her innocent appearance is a trained and passionate martial artist who wields a spear with sweeping grace. While a little clumsy, she’s very spirited and will consistently get back up when knocked down, while very emotional, she is quick and efficient in her fighting style. This portrays someone with strength of heart and ferocity beyond their looks. People like Ara are the flowers in the battlefield, who show no matter how bad things get, light will shine through somewhere. Keep them safe and inspired or they might wilt, but show astounding resolve in dire straits that might actually keep everyone else from going off the deep end. Their flexibility with things is a core component of them and from accommodating extra responsibilities or just performing the balancing act of life, these spirits seldom falter unless far past most other’s breaking points. While most are defined by finesse this sort of personality can come in all shapes and sizes, but strength of heart is generally in all of them.

Korin: Is the calmest one out the group as he's usually shown to be the leader. He's headstrong and very confident never letting the other two lose their spirits in combat or outside of combat. He's very cocky when it comes to his swordsmanship skills since the reason he climbed the ranks so fast out of his siblings. Even being one of the more popular out of the three knights throughout the kingdom he takes the pride of others and uses it to fuel his own. He's very respectful and loyal. A very hard worker when it comes to anything he puts his heart and mind to.

Buu: Lazy, loves to eat, and always complains. He is very likeable though as he is very sweet. A gentlemen at heart and a fighter at least. He rather sit back and watch then engage in battle. If his siblings go then he goes. He doesn't like taking charge as it takes too much energy. Very flirtatious too.
Bio: Born as triplets yet look nothing alike only look similar if put together next to their parents. Even as babies Ara and buu usually got into fights while Korin stayed to the side to himself. Growing up in a royal family within Nortestra they were the very rare case of Triplets which gave them instant popularity. Although they grew up together Korin was the first to take off within the ranks of knights when he became of age. For some reason he was gifted with his magic and swordsmanship while Ara being right behind him and Buu well... Buu was buu.

Korin became the first knight under Sulric's "watch" and requested for his siblings to join him in which Sulric approved and it was the beginning of the "Three Magical Knights".
Mark: A dragon's head
Right side of Korin's neck
Ara's Left buttcheek
Under Buu's double chin
 

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Providence's council

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Name: Terrin
Aliases: The Chairman
Gender: Male
Species: Human
Age: 42
Role: Leader of the Hidden Hand

Personality: Loyalty is everything to Terrin. He will never betray his allies, and they should never betray him. He is quick in his decision making, coming up with every possible outcome in a matter of seconds and choosing the best possible route. Terrin speaks in a calm, monotonous manner, though he only ever talks for business. He will not berate his subordinates unless they truly made a bad mistake, in which case he ensures they do not repeat it again. Nothing can surprise him, anymore, having experienced the last of SIN's previous summoning ritual with his father.

Motivation: Continue his father's legacy and maintain Providence's secret control over the world.

Alignment: Lawful Neutral

Skills:
Coordinator -
He is responsible for many kingdom-changing events, such as the coup at Verruk and the siege at Solomon's Fortress for the sake of a stronger grip on the world. Through dozens of agents and chains of command, he manipulates these events to play out and complete many of his tasks at once.
Anonymous - He's ruling the world without anybody but Providence knowing of his existence. Thanks to technological advances brought by the First Chairman, his security has doubled.
Open-minded - He will listen to the advice given to him by people of lower ranking, and put it in consideration. He makes sure to never become too confident in his abilities, which is partly the reason why he's made it this far.

Bio: Terrin is the son of the First Chairman, taking over his father's position after his passing due to age. He experienced the last of SIN's summons, that were brought about 200 years ago. He would listen to his father tell his stories of who he was brought with, and the battles and journeys he traveled. Terrin continues his father's legacy by taking the Chairman position, controlling Providence, the Illuminati-like organization that the First Chairman created as a means to rule the world. This technique proved successful, as he effectively held Valucia in the palm of his hand without anybody knowing of this organization to threaten his reign. Terrin has continued his father's projects, and has kept everything the same since he became Chairman.

Equipment: Saturn's Ring - Its interior allows him to manage all of Providence's affairs at once. Its exterior proves to be an instantaneous shield that blocks everything in the case of an assassination attempt.

Other:

---

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Name: Harley Kaylock
Aliases: The Moneyman
Gender: Male
Species: Human
Age: 56
Role: The Posh Banker

Personality: Harley loves to bathe in riches and the limelight. So much so that the rest of the council worry that he's drawing too much attention to himself. However, these acts gain them all the more gold, and so they keep quiet about their concerns. Harley is an unlikable womanizer, pooling tons of resources which could have been used to feed all of the poor in his hometown for a whole year just to build a luxurious manor. He believes himself to be a hero, greeting those who do all the dirty work to feasts and taking 80% of their rewards in the end. Should they bring it up with him, they are silenced quickly.

Motivation: Money

Alignment: Lawful Evil

Skills:
Money Laundering -
Harley knows every way he can get money, and does every single one of them, including the illegal ones. He uses Providence's resources to cover up the process, and has always gotten away with it.
Silver Tongue - He can twist his words to have unsuspecting business partners agree with something they did not think too much about. This has led to Harley claiming all of their valuables, forcing them to remain quiet about the deal.

Bio: The Kaylock family has served as The Partners of Providence since its very foundation. They were renowned bankers and caught the eye of the First Chairman. They gladly acceped the propsition, now having multiple tools at their service. Income has increased tenfold, most of which is being tunneled to Providence's secret projects. Harley was next in line to become one of The Partners, and when the time came, he happily took his place. He's the only one of The Partners who has worked under the First Chairman, and much to Terrin's pleasure spoke highly of him. Having Harley speak highly of someone was a rare occurrence to begin with.

Equipment:
Walking cane - An unfortunate accident at a young age left his right leg crippled.
Teleportation device - Teleports Harley to a saferoom at the click of a button

Other:

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Name: Rosalind Farraday
Aliases: The Blanketer
Gender: Female
Species: Half-Elf, Half-Human
Age: 35
Role: The Invisible Cleaner

Personality: Rosalind takes her place in The Partners seriously, not hesitating to pool Providence's resources to keep them in check. She is completely loyal to Providence, and may even be compared to a sycophant. Still, she is a valuable asset to have. She will not tolerate any mistakes, needing everything to be perfect and work in pristine order. Hearing the words, "mission failed," will make her go ballistic. She is quick at her job, never allowing anything to escape her.

Motivation: Keep Providence in power and cover up their large-scale acts.

Alignment: Lawful Neutral

Skills:
What Involvement? -
Like her ancestors, Rosalind is an expert when it comes to cover-ups. Combined with the fact that virtually nobody knows about Providence, they can get away with any crime.
People Reader - She can read people's body language and their mouths from afar. She knows how to play on their weakness, and to silence them without even saying a word.

Bio: The Farraday family was there since Providence was formed, a seemingly perfect noble family. After some digging, the First Chairman discovered the truth: They've been relying on hush money, bribes, and massive cover-ups for the sake of their place. Instead of confronting them about it, he invited them into Providence. Since then, the Farraday family has loyally served Providence like a dog. The most recent heir, Rosalind, came into play when her father was killed in a horrid accident. Providence's large-scale operations, projects, and actions have all been buried so far under that it would take a universally amazing detective to uncover the secrets. Coups, wars, usurping; most of which were orchestrated by Providence for the sake of control and power. During all of the times, the Farraday family made sure nobody knew about it.

Equipment: Teleportation device - Teleports Rosalind to a saferoom at the click of a button

Other: The reason Providence has never been discovered--in spite of Harley--was solely because of Rosalind.

---

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Name: Gloria Sheridan
Aliases: The Strategist
Gender: Female
Species: Human
Age: 35
Role: The Prideful Genius

Personality: Gloria can be considered the nicest of The Partners, preferring not to raise her voice or give a negative comment. However, she can never help herself and will eavesdrop on any conversation if possible. To her, any information is good information. Gloria sometimes mingles with Providence's lower agents like their soldiers, believing that everyone comes from an equal standing. If any major event in Valucia occurs, she'll be the first to hear of it.

Motivation: Help Providence in any way possible, and to keep her family's place.

Alignment: Lawful Good

Skills:
Brilliant Mind -
Like her ancestors, Gloria is a genius compared to the rest of those in Valucia. She's able to scheme in any situation, and memorize her plans and the smallest of details.
People Reader - Like Rosalind, Gloria can read people's body signals and make an accurate guess as to what they're thinking.
Easy to Trust - Gloria believes that everyone comes from an equal standing, and is willing to work with anybody regardless of who they are or their origins.

Bio: The Sheridan family was also there from the start, renowned for their brilliance but left at the bottom of the barrel due to prestige. The head of the Sheridan family at the time backed out of a deal which every noble family agreed upon, and they were heavily slandered against. The First Chairman reached out to them, offering a place at the top of Providence. They gladly accepted. Currently, Gloria has proved to be one of the best strategists and analysts one could have. She's built up massive plans in a matter of seconds, and with her connections is able to make them possible. With the help from the other Partners, Providence's schemes have never failed.

Equipment: Teleportation device - Teleports Gloria to a saferoom at the click of a button

Other:
 
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Name: General Salhara Oldieri
Aliases: The Red Woman, the Exiled General, the Crucifier
Gender: Female
Species: Human
Age: 36
Appearance:
Role: Nortestran "General"
Personality:
Motivation: To get back at Mollug, in any what possible
Alignment: Chaotic Evil
Weapon:
Abilities:
Bio:
Sometimes, to deal with a monster, you've got to hire one.

Salhara
Skills:
Equipment:
Other:
Symbol:
 
1578886678533.png

Name:
Czalia Ghond

Aliases:
The Crucifix, Judgement Day, The Hand Of The Sinless

Gender:
Female

Species:
Human

Age:
37

Appearance:
6'4" with extremely pale skin and grey eyes.

Role:
Purifier General of Solomon Fortress

Personality:
Czalia is a fanatic if there ever was one. She carries her Memoir with her wherever she goes, and knows every passage by heart. After battles, she does readings of it in the city square. She tells wise sayings from it when she thinks its fitting. She lives by the book and its words. In many ways, she serves it more than Czarsnikei.
But of course, there is more to her than that. She lives by a strict set of moral rules, ones that she thinks others must live by as well. However, what will earn you the highest level of her respect is this question: are you a good person who kills demons?
In conversation, she tends to listen more than she talks, but is quick to answer questions that are asked. And if things are looking dour, she gives quite the motivational speech.

Motivation:
To cleanse the Northern Wastes of demons and secure the future of Czarsnikei.

Alignment:
Lawful Neutral

Weapon:
The Weight of Sin is a massive tome that stands at 4'2" feet high and is covered in latches and chains. It is an enchanted and greatly oversized copy of The Memoir Of The Sinless, the religious book of the Sinless Order. The books enchantments include:
Near-indestructibility. It would take a nuclear bomb to scratch it.
When used as a weapon, it hits harder if the target is evil. It does half as much damage to good people, but to morally neutral people it hits with half extra power and hits evil people with double the strength. It hits demons even harder, with triple power for when hitting a demon of any moral alignment.
Its enchantments increase its weight even further, so it weighs 1000 pounds.

Abilities:
Strength enhancing magic
- Czalia's upper strength lets her lift a car above her head. She can swing The Weight Of Sin around like a club with only a small effort. She also heals faster and can take quite a beating, normal weapons and attacks on scratching her. Once blocked a catapult blast with The Weight of Sin and very calmed relocated her shoulder afterwards.

Bio:
Despite Czalia's speeches of sinlessness, she herself came from a sinful background - the daughter of a prostitute. She was adopted by one of the Sinless Order orphanages, and for the years of her early childhood, she saw herself as a byproduct of sin. But one day, she came to a realization - she may have come from sin, but she didn't have to end in sin. She could choose to better the world and herself. So she read the Memoirs, cover to cover. She became a monk of their highest rank. She joined the Czarsnikei military, and became a general. She practiced strength increasing magic, and got herself a specially made magic item - one she has kept with her ever since, The Weight Of Sin.

Skills:
Although fighting with a giant book is an unusual form of expertise, she is very good at it. Additionally, she is very good at giving orders and giving public speeches. When it comes to fighting demons, it is said that she is only second to the Swordsman.

Equipment:
Always carries a smaller Memoir Of The Sinless with her.
 

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-Isekare Nodone-
-The Blue Light, The Keeper of Solomon, Czarsnikei’s finest-
Gender: male
Species: Vampire
Age:126
Appearance: PROJECT ASHES: DZE by Caisne on DeviantArt
Role: The Northern Swordsman
Personality: Calm and collected with an overwhelming aura of calm, Isekare exhudes relaxation and ease with his every breath. His thoughts are of his people and their protection and he lets them and his enemies know. He also loves cats and honestly all the fighting and epic speeches are for them. His priorities are straight and he knows this, he loves his cats, all 3 of them. He isn't always relaxed on the inside but on the outside, Isekare is as cool as a cucumber basically all of the time. Very rarely has he lost control and even then those were life or death situations/his cats needed to be fed.
-Loves those close to him very dearly-
-A little ignorant of other’s feelings at times-
-So cool, like goddamn he's not just chill hes rad!-​

Motivation: To protect his cats and Czarsnikei in that order
Alignment: Neutral Good
Weapon: The Revenant Katana: This blade is said to be unbreakable and sharp enough to cut god himself. Isekare is unsure of these rumors but does testify that the weapon has never chipped or dulled in its usage. Glows purple when Isekare swings with effort.
Abilities:
-Enhanced Speed
-Enhanced Strength
-Vampirism: All the abilities a vampire normally has with less of the drawbacks.
-Insta-Cut: Isekare can use his blade for a single close strike without even drawing the blade, simply touching the hilt and pulling slightly to activate.
Skills:
-Master Swordsman
-Good with cats
-Hunter of Demons
-Good with drinks, alcoholic and non-alcoholic
Equipment: His blade and the equipment of a normal soldier
Other:
Bio: Born in Czarsnikei in a village in the south, Isekare was turned by his parents early on before vampirism was acceptable. They lived in solitude and relative peace until one day some passersbys from Nortestra discovered their curse. Chained and beaten down they were beginning a journey to a nearby city on the border when demons attacked. Killing all of the Nortestrans, Isekare’s saviors were no friend to him. They killed the boy’s parents in front of him before nearly killing the boy themselves. A wandering swordsman of Czarsnikei found and saved the boy however killing all the demons with blows from a blade that never left its sheath. The boy was adopted and began to train with the blade from that moment on; eventually his master passed away and Isekare found himself training even harder, but with no purpose to fight for, finding only frustration. Isekare then found some kittens; realizing he needed more money to properly take care of the newly adopted pets he signed up for the military. Working hard, his skills were noticed quite quickly and Isekare was brought to The Solomon Fortress to be trained in command.
Symbol: A rising blue sun with an eye in the center
Theme:
 
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-Silver Jon-
-Long Jons Silver, Jon, Silver, Jonny, Jonny Silverhands, Silver J, J Silver, Scott-
Gender: male
Species: human
Age: 58
Appearance:Oath by sinakasra on DeviantArt
Role: The Father of the Fortress
Personality: A gruff and tough old man with a hard exterior and a harder interior. He loves his fort though, and by extension, he loves all the individuals who call the place home as well. A veteran of countless battles and wars, Silver Jon’s history is mostly unknown but the man does curse like a sailor during tense situations. He loves his soldiers and people and his fighting spirit is limitless, even if his breath isn't.
-Will often shout himself hoarse-
-Loves potatoes and respects the farmer-
-Never had a family so the fortress is his-​

Motivation: To protect The Solomon Fortress-
Alignment: Lawful Good
Weapon: A blade of strange foreign metal and a knife of the same material each with carvings of a strange squid on the hilt.
Abilities:
-Has no magic but was considered one of the greatest swordsman of his time.
-Incredibly experienced with battle.
-Good eyes.
-Utterly resistant to the cold, beyond even others of Czarsnikei.
Skills:
-Cooking is quite literally poison, somehow able to make death from any ingredient
-Excellent leadership skills
-Knowledge of the surrounding area is absolute
Equipment: Armor from the old lands
Other: Not born on this continent
Bio: Born in a land far away from the main continent, Jon first drew breath on a boat of war. His first 20 years took place on that boat, raiding and pillaging; Then the boat crashed, and Silver Jon was born. Marooned on an island near Czarsnikei’s coast, Silver Jon took the remnants of his sea vessel and made a ramshackle raft. Sailing to the coast an exhausted and near dead Jon was brought in by some locals. The town took care of the lad until he was healed and Silver Jon was astonished at the kindness of the people and their government. What surprised him even more was how much the system worked! Silver Jon made his way to the Solomon Fortress joining the Czarsnikei defense force before working for the next years of his life. Silver Jon took command of the fortress 8 years ago and he has been a proud father ever since.
Symbol: A bearded head with no eyes on a circle surrounded by stars
Theme:
 
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Name: Mikhail Abramov
Aliases: The Gunrunner
Gender: Male
Species: Human
Age: 51
Role: The Gunrunner

Personality: Mikhail is all business, never failing to falter on his boss' orders or allowing any protests. His word is law and will make sure that his soldiers know that. He is strict and straight to the point, never bothering to sugarcoat anything. It's hard for him to take no for an answer, so unless you want long negotiations, it would be best to agree with what he says. He's also enthusiastic when it comes to Providence's many future weapons.

Motivation: Order, and to follow his boss' commands.

Alignment: Lawful Neutral

Skills:
Tech Savvy -
He knows how to operate every Providence weapon there is, especially their mechs.
Resource Manager - He can summon any of said weapons or soldiers to his location in seconds.
Perfect Businessman - He makes his points and demands exceedingly clear, wasting no time at all.
Persistence is Key - His willpower is legendary, and loyalty undeniable. He will see every order to the end.

Bio: Born in the North, Mikhail has forever faced the threat of demons and scum. With their weapons, the best defense would only last a few hours, and so his village was always packed with belongings when escape was needed. The only place that had a good chance of protecting them was Solomon's Fortress, but civilians weren't allowed in at the time. Mikhail was a teenager when he had to flee his village alongside his family and the other inhabitants. They trekked through heavy snow and dense forests, constantly losing people to demons and the cold. Their destination was a neighboring village, but when they finally arrived, it had already been ravaged by demons.

Mikhail watched his family die, becoming the sole survivor of his village. One day, when he was on the verge of death, he noticed a squad in unusual armor stumbling through the woods. A horde of demons were following the squad, and he built up the remnants of his strength to warn the soldiers. Much to his shock, they turned to face the demons and obliterated them in seconds, wielding weapons that shot blue lasers. Mikhail immediately dropped to his knees and pledged allegiance. Standard protocol would've had them shoot him, as he witnessed Providence in action. However, the squad leader took mercy on him, claiming that they could always use a loyal soul.

After learning the ins and out of Providence's weapons, he was promoted under Harley Kaylock's command and managed the production and potency of weaponry. He soon forgot about being loyal to his home in the North, focusing on aiding Providence in their plans by any means necessary.

Equipment:
Portal Device -
Allows him to open a portal to anywhere he's previously been.

Other: Mikhail has an explosive chip embedded in his head in case he is captured and/or defects. A sign of loyalty to Providence.
 
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Name: Kinji Albern
Aliases: Ex Nortestra Commander (Replaced by Salhara), Demon swordsman, Trickster
Gender: Male
Species: Human
Age: 27
Appearance:
Shinji_Hirako_with_Hat.png

Role: Leader of the "Out-Casters"
Personality: Kinji is somewhat comical, adding a bit of levity to situations that are otherwise serious. He has a flippant attitude under normal circumstances and seems to like annoying his younger sister Hiyori, which usually earns him a slap from her. he, in turn, shows him absolutely no respect and frequently insults and attacks him; his behavior towards her is no better, frequently making faces or quick insults at her expense. He also has a history of referring to cute girls he meets as his 'first love', complete with a deadpan look on his face, despite the obvious lie (though he never did this with Hiyori, further annoying her). Underneath this, though, he is quite perceptive in terms of regarding other people.
Motivation: Keep his group safe
Alignment: Lawful good, Neutral
Weapon: The Katana in his image.
Abilities:
+Flash stepping: Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+Mana Sensing: Can sense powerful or weak opponents.
+Demon Markings: Using his demons power he covers his body in black markings similar to Hitori's. Using the markings can possibly lead to demonification if held longer then the time limit. He can turn it on and off to stop the time limit from taking over him. His demon markings are in swirl pattern and are yellow.
Power Augmentation: While wearing the markings, Kinji's Demon powers supplement his Human powers, giving him a vast increase in both strength and speed.​
Enhanced Strength​
Enhanced Speed​
Enhanced Durability​
Beam Magic (Diablo Mark I, II, III)​
Skills:
+Master swordsman
+Master mana control
+Master demon control
+Survivalist
+Combat Genius
+Excellent leadership
Equipment: Keeps throwing knives
Other:
Symbol:
s-l300.jpg

----
Name: Hiyori
Aliases: Brat, Angry Monster, Upset Demon
Gender: Female
Species: Human
Age: 19 (Almost 20)
Appearance:
2623611_1334885293537.26res_400_300.jpg

Role: Brawler
Personality: Despite her small size, Hiyori is an aggressive and short-tempered girl with rather violent tendencies, her most common victim being Kinji him she frequently abuses, usually by smacking him in the face. She has made it a reflex to use him as a human shield when necessary, and shows him an obvious lack of respect, a gesture which he seems to return. This dates back to when Kinji was a commander and she was his trusted knight similar to the three with Sulric. She has highly aggressive tendencies, which often make her lash out at other people even under normal circumstances. She shows very little respect to the majority of people around her, easily losing her temper and getting into fights. As a result of her thorny disposition and possible insecurities, Hiyori never displays much emotion besides anger, and always appears to be frowning.
Motivation: Survive
Alignment: Lawful Good, Neutral
Weapon: Katana in her image
Abilities:
+Strength enhancement
+Multiplier: Can continue to stack her enhancement to make her stronger over the course of battle. Once out of battle she is reverted back to 0 buffs.
+Mana discharge: Enchanting her blade with her red mana she can make a slash to shoot a moon crescent energy wave.
+ Flash stepping: Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+ Mana Sensing: Can sense powerful or weak opponents.
+ Demon Markings: Using her demons power she covers her body in black markings similar to Hitori's. Using the markings can possibly lead to demonification if held longer then the time limit. She can turn it on and off to stop the time limit from taking over her. Her demon markings are like stripes throughout her body and are colored red.
Skills:
+ Good sword user
+ Hand to hand combat expert
+ Heavy hitter
+ Cooking
Equipment:
Other:
Symbol:
----
Name: Yuri
Aliases: Green Flash, Heavy hitter, Demon Puncher
Gender: Female
Species: Human
Age: 22
Appearance:
anime-girl-green-hair-sakura-yellow-eyes-Favim.com-2686933.png

Role: Fighter
Personality: Yuri has very childish and immature mannerisms. She is portrayed as rather flighty and rarely takes note of the bigger picture around her. She is prone to throwing fits over the smallest of things. In battle, she is somewhat more serious though, acting slightly like a superhero while attacking and after winning.
Motivation: HAVE FUN
Alignment: Lawful good, Chaotic good, Pure good
Weapon: Her body
Abilities:
+Wind magic manipulation
+Flash stepping: Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+Mana Sensing: Can sense powerful or weak opponents.
+Speed enhancement magic: Casting on herself or others she can gift them
+Power enhancement: Able to channel certain portions of her body to hit harder.
+Flash Punch: Being able to rapidly attack her enemies with fierce strength
Demon Markings: Using her demons power she covers her body in black markings similar to Hitori's. Using the markings can possibly lead to demonification if held longer then the time limit. She can turn it on and off to stop the time limit from taking over her. In her demon marking form she focuses her attacks on powerful kicks.
+Enhanced Strength​
+Super Enhanced Speed​
+Enhanced durability​
Skills:
+Hand to hand combat expert
+Peace keeper
+Cheering others up
+Having fun
+Surviving
+Honest
Equipment: Food in her pocket
Other:
Symbol:
s-l300.jpg

---
Name: Choji
Aliases: Perfect Mage, Mana Master, Demonic Magic
Gender: Male
Species: Human
Age: 43
Appearance:
Hachi.jpg

Role: Mage
Personality: Despite his unusual size, Choji is actually a very kind and gentle man, quite subservient to the more authoritative members of the Out-Casters and quite often obeys their commands, though with some quiet complaints. He is a very polite person usually referred to commanders by Ms. or Mr. in front of their names. Choji is also very intellectual and observant during his battles.
Motivation: Soon get peace with Castellan again
Alignment: Lawful Good, Neutral
Weapon:
d718c1a408e65c4bf9151f2e711d6d14--battle-axe-fantasy-weapons.jpg

Abilities:
+ Barrier magic
+ Trap Magic
+ Gift magic: Can apply buffs to his allies either it be strength, speed, endurance, more mana, more magical power etc.
+ Healing Magic
Two handed heal: Fastest version of healing. Stronger then the one handed.​
Spread Heal: As long as your 10 steps away from Choji he can add you in his spread heal.​
Area heal: Creating a magic circle that grow in size if he chooses it is a area heal for anyone within the circle to be granted to remove their injuries.​
Cure heal: Can uplift almost any cure​
+ Sealing Magic
+ Flash stepping: Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+ Mana Sensing: Can sense powerful or weak opponents.
+ Demon Markings: Using his demons power he covers his body in black markings similar to Hitori's. Using the markings can possibly lead to demonification if held longer then the time limit. He can turn it on and off to stop the time limit from taking over him. His symbols do loops around each other and are colored pink.
+Power Augmentation​
+Time: Can hold is markings for 6 minutes​
+Enhances his magic​
Skills:
+Cooking
+Guiding
+Teaching
+Expert mana control
+Expert magic user
+Knowledgeable
Equipment: Mana potions and healing potions, Money
Other:
Symbol:
s-l300.jpg

----
Name: Yaha
Aliases: Quiet Knight, Demon Knight
Gender: Male
Species: Human
Age: 23
Appearance: Obviously they are all in more medieval looking clothing but he does have a long coat like in the image.
d5t7jxm-a69edfcb-6059-4249-be24-4123cd36aa72.png

Role: The calm assassin
Personality:
In comparison to his comrades, Yaha is one of the calmer, more sensible members of the Out-Casters, showing a quite stern, detached and secretive demeanor at most points. He never ever gets upset with anyone unless they attack his comrades. The only time he speaks is usually to Lia and Choji sometimes Jugo. He talks to all his allies, but usually stays to himself. When it comes to fighting his quiet demeanor helps as he can make swift kills on his targets.
Motivation: Whatever Kinji see's fit
Alignment: Lawful Good, Neutral
Weapon:
hqdefault.jpg
The sword enchants itself on fire and the knife enchants itself in poison whenever he so chooses.
Abilities:
+Ice manipulation magic
+Invisible: By coating his mana over his body he appears visible to the normal eye but if the user has mana sense they will know of his location.
+Flash stepping: Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+Mana Sensing: Can sense powerful or weak opponents.
+Demon Markings: Using her demons power he covers his body in black markings similar to Hitori's. Using the markings can possibly lead to demonification if held longer then the time limit. He can turn it on and off to stop the time limit from taking over him.
+Power Augmentation:​
+Time:​
+Enhanced speed​
+Enhanced magical abilities​
Skills:
+Swift
+Silent steps
+Good vision
+Survivalist
+expert assassin
Equipment: Knives, kunais, and ninja stars
Other:
Symbol:
s-l300.jpg

----
Name: Jugo
Aliases: Master Swordsman, Young Demon
Gender: Male
Species: Human
Age: 19
Appearance:
30278badc41b6b5644299db890888977.jpg

Role: Strongest sword user in the group
Personality: is a serious and decisive individual, though he is easily annoyed and is rather temperamental, often to a fault. He is greatly annoyed by immaturity. Jugo is noticeably annoyed, only calming down when Yaha or Lia reminds him that is only a joke. He is most frequently irritated by Yuri's childish behavior, once noting that she has the uncanny ability to aggravate him even when she is asleep. His aggressive behavior is particularly noticeable in combat. At one point, he confesses that he is not mature enough to hold back, even against a child. Despite this, Jugo is at times a caring individual, though his attempts at being kind are often offset by his aggression.
Motivation: To become the strongest knight that Nortestra will ever see
Alignment: Lawful Good, Neutral
Weapon: Demon Slayer,
img_9930.jpg

Abilities:
+Fire magic manipulation
+Darkness magic
+Flash stepping: Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+Demon Markings: Using her demons power he covers his body in black markings similar to Hitori's. Using the markings can possibly lead to demonification if held longer then the time limit. He can turn it on and off to stop the time limit from taking over him.
+ Augmented Power: While using his demon markings, Jugo's Demon powers supplement his Human powers, giving him a vast increase in both strength and speed.​
+ Super Enhanced strength​
+ Enhanced durability​
+ Time: Jugo can only maintain his Demon markings for 3 minutes at a time.​
Skills:
+Riding mounts
+Swordmanships
+Hunting
+Fighting
+Heavy hitter
+Fast
Equipment: N/a
Other:
Symbol:
s-l300.jpg

----
Name: Lia
Aliases: Swift, Intelligent demon
Gender: Female
Species: Human
Age: 22
Appearance:
7d1efa3d5f5aba1935e6cdd9512497f0--wearing-glasses-manga-illustration.jpg

Role: Javelin
Personality: In comparison to her comrades, Lia is one of the calmer, more sensible members of the Out-Casters, showing a quite stern, detached and secretive demeanor at most points, although she is somewhat temperamental and easily irritable. Her hobbies include reading books, maps, and other information that could possibly help her on her journeys. Despite her rather distant personality, she appears to care about her fellow Out-Casters. She has shown to have a playful side though only with a knight that both eually made advances on each other before she was exiled from castellan.
Motivation: To gain more knowledge
Alignment: Lawful Good, Neutral
Weapon: Exceptionally long pole arm outfitted with a blade reminiscent of that of a Monk Spade, on one end, and a heavy ball on its other end. This allows the bladed end to be used much like an axe, and the weighted end to be used as a smashing implement.
haguro_tonbo_3d_by_mr_darkboy2010-d33fyh6.jpg

Abilities:
+Solid Script:Due to her boundless interest in books, Lia's Magic is also focused around writing and words: Solid Script, a form of Word magic allows her to generate words in the air and make them solid, subsequently throwing them at the enemies with different effects. To create such words, Lia is shown performing gestures with one or both of her hands, depending on the spell. She doesn't have to use her arms she can also use her feet.
+Solid script Silent: By moving her right arm with her index and middle fingers outstretched in a certain pattern and then extending her left hand, Lia can generate the word "Silent" some meters away from her. This can be used to stop an outer source of high-pitched noise, canceling sound-based attacks​
+ Solid script fire: Lia extends her right arm, with her index and middle fingers outstretched, to the right, describing an arc before her. This prompts the word "Fire" to appear in the air, this being composed of flames. This word can be used defensively or offensively.​
+Heat Spell: By first crossing her outstretched arms before her and then spinning around, Lia can generate the word "Fire" composed of blue flames, which is subsequently sent flying at the target​
+ Solid script Guard: Lia writes a word "Guard" in the air, which creates a barrier and protects her from her opponent's attacks.​
+ Solid script Hole: Lia writes a word "Hole" on the ground, which changes it into a trap. This spell also help drain any overflowing particles, in this variant however the O becomes the hole itself instead of the entire word.​
+ Solid script Oil: Lia uses her right hand to write the word "Oil" in the air causing extensive amounts of black oil to gush out of the word. This can be used to immobilize the enemy​
+Solid Script Storm: Lia rites the word "Storm" which creates a strong gust of wind.​
+ Solid script Air: Lia writes "Air" in midair and the materialized word ignites, engulfing a person's head with an air bubble to provide breathing in underwater situations.​
+Solid Script Markings: Lia generates a luminous path which can be followed if she is in an unknown location. The markings resemble an encircled "V" followed by a series of periods.​
+Solid Script Water: Lia writes the word "Water" immediately sending an orb of light, which transforms into water, towards the enemy​
+Solid Script Thunder: Lia points her fingers into the air and shoots the word "Thunder" at her targeted enemies. She is able to hits multiple targets with the bolts of lightning that are formed.​
+ Solid Script Drill: Lia holds out her hand and generates the word "Drill." It then starts to rotate, digging holes into rocks​
+Solid script Bullet: Lia waves her arm and creates the word "Bullet" from which a series of energy pellets is fired towards her target. Lia an also hold out her hand and releases multiple words of "Bullet" in the air and firing it onto her target.​
+Solid Script Shine:Lia spreads her arms and creates the word "Shine" in the air that generates a bright shining light around her. It is said to have holy properties.​
+ Solid Script Mask: Lia can generate the word "Mask" on her mouth that can be used to protect herself from inhaling any air pollutants.​
+ Solid script Sword: Lia writes the word "Sword" in the air using an appendage to hurl the word at their target in order to slice it, which has cutting properties strong enough to cut through solid rocks​
+Solid Script wood: Lia conjures the word "Wood" that is made from a wooden material in the air​
+Solid script carriage: Lia conjures a carriage with a body made up of the word "Carriage", and its wheels are made up of the word "Wheel" under her target and have them be driven away​
+Panty-flash tornado: A technique where Lia does an upside rotating straddle split, similar to a tornado, which has the effect of delivering a multiple kick attack at opponent that is near her
+Enhanced Speed: Her speed is considerable and she regularly uses it to supplement her swordsmanship skill.
+Flash stepping: Use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+Mana Sensing: Can sense powerful or weak opponents.
Demon Markings: Using her demons power she covers her body in black markings similar to Hitori's. Using the markings can possibly lead to demonification if held longer then the time limit. She can turn it on and off to stop the time limit from taking over her.
+ Augmented Power: While using her demon markings, Lia's Demon powers supplement her Human powers, giving her a vast increase in both strength and speed.​
+ Time: Lia can only maintain her Demon markings for 5 minutes at a time.​
Skills:
+Master Swordsman/Spearsman: She appears to be ambidextrous, initially wielding her weapon with her left hand and then switching to her right when she takes the fight more seriously. She also is shown using a style that employs a lot of agility, by frequently jumping, somersaulting, and flipping.
+Hand to hand combat: She is quite agile and flexible in combat.
Equipment:
279755f4486862130878fb15680cc855.png

+Gale-force glasses: Being an avid reader, possesses a pair of enchanted reading glasses that allows her to read at an extremely accelerated rate.
+Light Pen: Lia possesses this specific type of pen, which she uses to rewrite runes/magic circles
Symbol:
s-l300.jpg
 
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Name: Athena Vetrova
Aliases: The Enlightened
Gender: Female
Species: Human
Age: 26
Role: Princess of Nortestra

Personality: Athena is calm and incredibly composed even in the midst of plights. She has a formidable intellect, probably one of the highest among the royals, and is capable of anticipating and thinking her way out of any tight spot, regardless of how impossible it may be to break through, making her a valuable strategist to Nortestra. She's a realist, recognizing all the flaws within Mollug and Nortestra; all its weaknesses. She already has a plan to fix the kingdom in the works. She is not afraid to speak her mind, but only when deemed necessary. Very little things surprise her, not even if it's unexpected. She has mastered the art of a poker face.

Motivation: Go through with her long term plan that will end with Nortestra being at the top once more, no matter the obstacles.

Alignment: Lawful Neutral

Weapon: None; her protection lies with her three highly capable, almost robotic, bodyguards that follow her everywhere.
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Bio: Athena grew to be a very intelligent woman. Everything she learned, she taught herself. At 18 years of age, she found herself presenting a long strategy to take out a powerful Mollug encampment. The other advisors scoffed it off as child's play and tried to get the king to send her away, but he followed it instead. It was a smashing success for Nortestra, and a serious blow for Mollug. Already, Athena became a renowned strategist and princess. In the first battlefield she set foot upon--an ambush by Mollug on an attempt to kill her--she found herself most useful at the back lines, where she commanded Nortestran soldiers like clockwork. Mollug forces suffered a crushing defeat, not even coming close to her encampment. Any soldiers that they did wound were brought to camp, returning seconds later and ready to fight. This was due to Athena learning powerful healing magic.

Soon, she began to realize that the war was heavily costing Nortestra. They were losing money and resources, and soon everything would fall to ruin. Athena didn't let patriotism affect her thinking, but losing Nortestra would have changed things in Valucia, and not for the better. Fortunately, she found some resources and is now playing out a long term plan that will save Nortestra, no matter the cost.

Abilities:
Healing Magic -
Able to heal some of the most serious wounds in only a matter of seconds. Every man counts, and Athena needs them if they are to win the costly war.

Skills:
Master Strategist -
Unlike Sulric, Athena's plans are more refined and daring, requiring higher trained soldiers to carry through.
Brilliant Mind - Numbers are always running through her head; the exact amount of Nortestra's cash, its deductions and earnings, and more.
Sharpshooter - Athena only bothered to learn marksmanship for self-defense, which has proven to be a good idea when she spotted an assassin running after her from a mile away. She landed a headshot from afar and resumed her day.
Deeply Connected - She has plenty of contacts and resources, each able to get her exactly what she needs at the right time. Some are not exactly legal, but that's how wars are.

Equipment: A telescope, an hourglass, and a small crossbow

Other: Athena's found her repertoire of being a master strategist and healer to be uncomfortably similar to that of Sulric's. As such, she became paranoid that she would become outdone and overshadowed by him, and so she is trying extra hard in her work. That doesn't mean she dislikes the old guy, though.
 
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Name: "This one has no name"
Aliases: Fate's Puppet
Gender: Female
Species: Human
Age: 224
Appearance:
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Role: The Awakened Servant

Personality: She is a blank slate without a pen, a lock without a key. She seems to have no personal desires, fears, or ambitions, things that can lead dreamers to nightmare. Like all of her kind, which she calls The Awakened, she has surrendered her will so that she may be free. To her, and indeed the rest of her kind, no action is ever truly your own.

Above all things she seeks to assist the spread of 'The Waking Dream', an era of purest fate brought about by the arrival of the summoned. She obeys the commands of the "Lucid" (Markbearers and those chosen by fate). She will do anything they say without question, even sacrificing herself. The only thing she will not do is directly kill another person. However, she can be manipulated into indirectly killing someone, or in assisting to set up a trap.

Motivation: Assist every summoned in their spreading of The Waking Dream.
Alignment: Neutral
Weapon: None
Abilities:
  • Blind Faith: she cannot be mind-controlled and charms or sensory illusions have no effect on her. She will also obey the commands of any 'Lucid' without question.
  • Truesight: Can 'see' thoughts. She will know the intentions of another; sensing if they are worried, angry, or happy. Thus she can better help the Lucids.
  • Hindsight: Can see pieces of a person's backstory. Similar to a tarot reader, these are vague symbols that she can interpret to gain an understanding of an individual. Just by 'looking' at someone she can get a 'feel' of what they are and capable of.
  • Foresight: Can see small pieces of a person's fate (also vague). For the 'Lucid' this is hard to read since they are instruments of fate itself. Their destiny is prone to shifting.
  • Farsight: If given a possession or object touched by a person, she can see them and their location. Also works using blood.
  • Rewind timeUnwind fate: Heals a target, so long as the injury was recent.
  • Final fate: Can sacrifice herself to revive one person.

Bio: "This one has no past"
She awoke in a shrine, blind to all things except the truth. Two other women, both priestesses, had slumbered with her and yet she was the only one to awake. It mattered not, for she was chosen by fate itself. No memories remained in her head, but she knew exactly what she needed to do. The Waking Dream was upon the world, and she would seek out the harbingers of this era, the Lucid, and serve them. She left the island on the same day, following the threads of fate towards the summoned.


Skills: while she has no past, she seems to be deft with most skills she is instructed to do. Almost as if the command itself is controlling her movements.
Equipment: carries nothing but what she wears.
Symbol:
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Theme:

⠠⠺⠓⠁⠞ ⠊⠎ ⠍⠽ ⠝⠁⠍⠑⠦ ⠠⠺⠓⠕ ⠁⠍ ⠠⠊⠦ ⠠⠉⠁⠝ ⠁⠝⠽⠕⠝⠑ ⠓⠑⠁⠗ ⠍⠑⠦
 
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