Cron Ysgos (Approved)

JRPG

Member Title
General Information


Name: Cron Ysgos


Nickname: None


Age: 15


Gender: Masculine


Sex: Male


Appearance


Character Picture/Appearance:

hugo01a.png
(Face)



Appearance Description: Cron's hair is black, and his eyes are brown. His phenotype is dark-skinned, and his neutral facial expression is a warm, friendly smile.


Height: 5' 8"


Weight: 135 Lbs.


Race: Milesian


Build: Semi-Muscular, Semi-Skinny.


Hair: Black.


Eyes: Brown.


Marks: A large scar on his left shoulder, and several burn marks around his left wrist.


Context


Place of Birth: Tamaris City.


Date of Birth: 273 AG (Year) Earrach (Season) Marta (Month) 19th (Day)


Nationality: Tarama


History: Cron Ysgos' birth took place within Tamaris City. However, Cron's birth was early compared to the predicted date that his parents received from a doctor. Due to his early birth, Cron was frail and ill for a majority of his youth. Thus, he was a burden to his parents at times, resulting in Cron's lack of confidence. Fortunately, his parents nurtured him well, and they encourage Cron to act with enthusiasm and determination. After Cron's 6th birthday, the boy was placed into public education.


Being surrounded by various Fomorians helped Cron to tolerate other races, and it facilitated Cron's cooperative nature. He didn't mind helping his peers. At the age of 12, he became friends with several Fomorians and Milesians, who taught Cron about law-breaking. In fact, they offered Cron a weapon, a lance-shaped entity, so the group could rob a few convenience stores in Tamaris city. Initially, Cron was reluctant, but due to his low self-esteem, he accepted the group. He felt alive whenever he participated in the crime sprees, since he wouldn't be a burden on his family. However, It wasn't long until Cron was arrested for committing crimes.


A year passed in Jail, before the boy was released. Cron's behavior allowed him to leave early, as well as his parents' payments for bail. This resulted in his family's lack of trust for Cron. As such, Cron's cheerful nature subsided, and he became somewhat dull. He pondered his immaturity and stupidity for committing atrocious and society-harming actions. That's when a goal became clear to him. He would fight for justice, and eliminate those who would dare harm others. Upon attaining this motivation, he sought out the Military. He wanted nothing more than to improve his reputation, so others would see him as more than just a burden. His smile returned to him, when his passion became reality, for he was given the chance to partake in the Military Examination Test, after a year of intense study.


On the day of his examination to prove himself ready for Military school, Cron was whisked away by a teleportation spell.


Timeline History:

  • 273 AG, Cron's birth.
  • 279 AG, Cron begins his education.
  • 285 AG, Cron joins a group of law-breakers. He practices his lance skills.
  • 286 AG, Cron gets himself into major trouble with the law. He's put into prison.
  • 286 AG, Cron's released from prison, and he vows to aid society.
  • 287 AG, Cron works hard in school in order to join the Tarama military.
  • 288 AG, Cron's teleported to the Crystal Cave



Profession: Student.


Personality


Virtues: Zest, Cron's actions and speech contain an abundance of energy and enthusiasm. Cordial, Cron's sociable with others in a friendly manner. Cooperative, Cron prefers cooperating with others, rather than doing a task by himself. Determined, Cron's determined to see his goals complete, and with his Zest he trudges on despite past adversities.


Primary Virtue: Zest.


Vices: Diffidence, Cron's modesty and humility stems from his lack of self-confidence. Envious, Cron envies others' fortunes, or abilities. Garrulous, Cron's talkative to an annoying extent. Miserliness, Cron feels small and inadequate, as he compares himself to others. 


Primary Vice: Miserliness.


Likes: Doing Good for Society, Military, Lances, Spicy Foods, and Training.


Dislikes: Law-breakers, Bland Food, Liars, Violent Individuals, and Perfect people.


Fears: Rejection, A loss of Reputation, and Loneliness.


Beliefs: Uncertain. He's unsure of his beliefs, but thinks there's some higher power.


Law: Lawful. He respects laws, and he believes laws are important part to any society.


Equipment


Primary Weapon Picture:

attachment.php
 (Lance Weapon)

Primary Weapon Description: A Machina lance that manipulates crystal energy in order to preform deadly, piercing strikes. The lance looks grimy and rusty, but there's hints of white, blue, and copper colors on the weapon. His lance can shoot projectile blasts of crystal energy.


Other Weapon: Cutting Knife.


Attire Picture:

GSFelix.jpg (Minus sword and cape)



Attire Description: Cron typically wears black, flat shoes; brown shin guards; grey long pants; brown undershirt; green leather armor; green leather belt; and simple, brown gloves. 


Supplies: Food, Spices, Towels, Flask, and a Lighter.


Personal Items: A fake Tarama Military Insignia


Aspirations


Long Term Goal: Proving himself worthy to those around him.


Short Term Goal 1: Becoming a Tarama Military Soldier.


Short Term Goal 2: Earning his family's trust back.
 
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Character Stats

  • Vitality: 5
  • Mystic: 5
  • Stamina: 5



Attributes

  • Movement: 1
  • Strength: 2
  • Perception: 0
  • Dexterity: 2
  • Counter: 0
  • Physique: 0
  • Spirit: 0
  • Resistance: 0
  • Empower: 0
  • Mana Recovery: 0



Skills

  • Magical Attack Technique: 1
  • Magical Defend Technique: 0
  • Status Restore Technique: 0
  • Status Effect Technique: 1
  • Terrain Technique: 0
  • Magical Heal Technique: 1
  • Augment Technique: 0
  • Deduct Technique: 0
  • Analyze Technique: 0
 
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Character Skills


Elemental Affinities: Earth, Ice, and Wind.


Name of Skill: Swift Pierce


Level: 1


Class: Attack


Type: Magical Burst Attack


Mana Cost: 3


Action Cost: 1


Targets: 1


Range: 1~5m


Duration: None.


Prevention: Spirit Die, Magical Defend/Evade/Counter Technique, Status Effect.


Elemental Affinity: Earth


OOC Effect: Deals 3 damage.


Bonus: +2 Damage


Removal: -2 Damage.


Description: Cron pierces his foe with his lance in a swift, quick manner.


Name of Skill: Soothing Breeze


Level: 1


Class: Heal


Type: Magical Area Heal


Mana Cost: 4


Action Cost: 1


Targets: 3m radius


Range: 1~5m


Duration: None.


Prevention: Status Effect.


Elemental Affinity: Wind


OOC Effect: Restores 2 Health in a 3m radius.


Bonus: +1 Heal.


Removal: -1 Heal.


Description: Cron spins his lance around creating a breeze that soothes his allies' wounds.


Name of Skill: Freeze Gas


Level: 1


Class: Status Effect


Type: Magical Status Effect


Mana Cost: 3


Action Cost: 1


Targets: 1


Range: 1~5m


Duration: 3


Prevention: Status Restore, Resistance Die


Elemental Affinity: Ice


OOC Effect: Binds an enemy in place for 3 posts.


Bonus: +1 Duration.


Removal: -1 Duration.


Description: The hilt of Cron's lance sprays a icy, cold gas that freezes his enemy. This binds an enemy in place.
 
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Character Stats and Upgrades


HP: 5


MP: 5


AP: 5


Movement: 1

  • 5 meters per second. (+1 meter per second)

Strength: 2

  • 3d10 Strength Dice (+2d10 Strength Dice)
  • 3m Range
  • 6, or above is a successful hit.
  • 18, or above is a critical hit.

Perception: 0

  • 1d10 Perception Die.
  • 10m Range
  • 6, or above is a successful hit.
  • 18, or above is a critical hit.

Dexterity: 2

  • 2d10 Dexterity Dice (+1d10 Dexterity die)
  • Move 2m per successful evade. (+1m per successful evade).
  • 6, or above is a successful dodge.
  • 18, or above is a critical dodge.

Counter: 0

  • 1d10 Counter Die.
  • 6, or above is a successful counter.
  • 18, or above is a successful critical counter.
  • Successful counters cannot be prevented by normal means.

Physique: 0

  • 1d10 Physique Die.
  • 6, or above is a successful block.
  • 18, or above is a critical block.
  • Can cover nearby allies.

Spirit: 0

  • 1d10 Spirit Die.
  • 6, or above blocks a Lv 1 Magical Attack.
  • 18, or above blocks a Lv 2 Magical Attack.
  • 30, or above blocks a Lv 3 Magical Attack.

Resistance: 0

  • 1d10 Resistance Die.
  • 6, or above blocks a Lv 1 Status Effect.
  • 18, or above blocks a Lv 2 Status Effect.
  • 30, or above blocks a Lv 3 Status Effect.

Empower: 0

  • 1d10 Resistance Die.
  • 6, or above blocks a Lv 1 Deduct.
  • 18, or above blocks a Lv 2 Deduct.
  • 30, or above blocks a Lv 3 Deduct.

Mana Recovery: 0

  • 1d10 Mana Recovery die.
  • 6, or above is a successful mana recovery.
  • 18, or above is a critical mana recovery.

Intelligence: 0

  • 3 Skill Slots

Inventory: 0

  • 3 Inventory Slots



Character Skills and Upgrades


Magical Attack Technique: Level 1


Magical Defend Technique: 0


Status Restore Technique: 0


Status Effect Technique: Level 1


Terrain Technique: 0


Magical Heal Technique: Level 1


Augment Technique: 0


Deduct Technique: 0


Analyze Technique: 0
 
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Inventory Items and Gil


Gil Amount: 50


Inventory Items

  1. Nothing.
  2. Nothing.
  3. Nothing.
 
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