Creatures

morfeus_by_anastasiyacemetery-d91q5ce.png
12b2bbb8dab07e5609da6a1e1dd6202c.jpg
Sigui​
Appearance: A ghastly green figure with a skull for a head and sunken eyes. The skull is not of a human or any creature anyone has ever seen before and no one has stared at it long enough to figure out what it is. It has a cloud of green smoke constantly hovering around it that seems to come from its skull. Its body, sans neck which is longer than its torso, appears humanoid but past the torso, fades away into nothingness and dark drippings that one is advised not to examine too closely.

Art credit: X

Sightings: When a single individual has been slain, usually when a few nomads get into a scuffle that turns deadly, it will appear. Leaving someone to die usually causes a sigui to manifest, consuming the last breaths of the fallen before fading away into the darkness. It is considered better to slay someone out of mercy rather than allow a sigui to find them and take their last breaths.

Aggression: Sigui do not appear outwardly aggressive and are in fact, very passive if not unsettling creatures. Even striking down someone before the sigui can finish feeding off of them is not enough to anger the beast. Still, it is advised not to get too close to it as a general chill falls over those who sneak close.

Method of killing: Fire will kill a sigui, though its dying cries are not pleasant and given its general passive nature, most people don't kill sigui and tend to avoid them instead.
Thanaku​
Appearance: No one ever sees its face but knows that it wears a long black cloak and has humanoid hands of ice and white, covered in veins with dark black nails. It sometimes has a necklace of skulls whether it be from squirrels, birds, or other small game in the forest. A hollow whistling sound can be heard from underneath its hood but most believe there is nothing hidden underneath it and it is akin to a ghost, wandering around for eternity to sate itself.

Art credit: X

Sightings: During the harsh storms, thanakus appear in the snow, like glimpses every now and then to seize anything that has wandered into the weather and consume it whole, shoving it into the hood that no one seems to escape from. During warmer months, it does not appear and when the weather is calm, it is never sighted. As such, most believe it to be creatures of blizzards and harsh storms, punishing those that think they can beat the wrath of the god's when they said the hail and snow down.

Aggression: Somewhat aggressive, it can be outrun if the individual is rather fit, as the creatures chase after for a while before being pulled away by the wind to another easier meal. They don't make any sound whatsoever so a pair of quick legs is all one needs to escape a thanaku. They use their hands for grabbing, not scratching but do not feel pain in them so cutting off its hands will not alarm it. When thanaku do not have hands, it simply shoves its hood downwards. Given that it eats many creatures such as deer, rabbits, and even birds, a thrown creature may delay the thanaku for a while. It only consumes the living, however sickly and weak.

Method of killing: It will still bleed if you cut its hands off, albeit slowly but it has been proven to be a method of slowly killing thanaku. Shotting it can also kill it. The body usually decomposes within a weak and turns to nothingness.
 
Last edited:
bloodborne_by_edwarddelandreart-d8mxwvp.jpg

tumblr_nv73akvCF21r426wco1_540.jpg
Yaogu​
Appearance: A matted dog at first glance, the yaogu appears like a lone wolf, as black as night with eyes of bright white. It often has blood in its claws or fangs or in its fur from its last meal. It is much larger than a wolf, standing taller than a grown man on all fours and with a bite that can take off a limb from a human being with ease. For some reason, its hind legs are longer than its front legs, and so it constantly has its head closer to the ground than its backside. The yaogu has black claws and no tail to be seen and as such, is considered a dog that belonged to the god of war, let loose from its charge when it failed in the fight.

Art credit: X

Sightings: The yaogu only appears to come out at night and when it does, it lets out an eerie howl unlike any other dog or wolf. Its footfalls are shockingly loud for a monster and most are able to detect if one is coming its way. However, it quickens its pace if it senses intense negative emotions and appears driven by the desire to destroy those who are either fearful, rageful, or perhaps even lustful. Whatever the case, the yaogu seems to only feast on those that have intense emotions, ignoring animals that do not seem to care.

Aggression: The yaogu act half-starved at all times, constantly sniffing out its next meal. It will attack if provoked or when it manages to catch a whiff of a potential victim, be it human or otherwise. There are ways to ward off the yaogu but once it has locked onto an individual, it is difficult to shake it off. Only killing it seems to deter it from finishing what it has begun, as it will not seek any other prey other than its chosen one.

Method of killing: Like wolves, the yaogu can be killed through grievous bodily harm, though due to its size, it is substantially more difficult to harm a yaogu than a wolf. Elaborate traps can be made of it can be shot at and most aim at the eyes to blind it. Sometimes, an entire village may go out to hunt down a yaogu armed to the teeth to destroy it. Even then, some are lost to the fight. As such, it is generally considered a sign of great strength, bravery, and perhaps a blessing from a god if an individual is able to take down a yaogu and bring its fur in as proof. Yaogu fur is surprisingly soft once it is washed and properly cleaned and rather thick and large. With the introduction of guns, killing yaogu has become easier.
Equiru​
Appearance: Equiru take the form of large birds of prey, usually in a form similar to a hawk or an owl, though its markings are distinctly different, with colors and designs much more elaborate and dark than most others. Their eyes are always blood red and they are about as large as a full grown man, if not larger when they are fully fledged. They have three large claws at the end of their wings that are used to seize prey. Their wingspan is usually three times that of their height and the shadows they cast are usually warning signals to any animals that may become prey for them.

Art credit: X

Sightings: Equiru are seen in the forests surrounding the mountains, mostly during the nighttime when they come out to hunt for prey in the cover of darkness. They tend to be sighted due to their red eyes and are usually seen by humans either flying far above the treeline in order to stretch out their wings. They have picked off horses and livestock from nearby villages that have kept their animals outside and have been noted to not be afraid of human settlements and as such, are one of the more commonly sighted creatures around. Interestingly enough, they don't tend to appear in areas with massive human bloodshed for whatever reason, potentially because they also know of the haunting monsters in the woods.

Aggression: Generally not very aggressive until provoked, equiru tend to simply stare at humans that pass underneath their territory. They do not attack unless humans attack them or begin encroaching on their nests or towards their leader, usually the largest and oldest equiru. If an individual has killed an equiru before, the entire flock will mark them as an enemy. As such, those who kill equiru are generally outcasts.


Equiru can be helpful to villages if they are provided with food. They tend to call out in warning when monsters appear and fly above the treeline during this time.


Method of killing: Given that the equiru are basically like giant birds, enough arrows or gunshots will kill them. Crippling an equiru's wing is usually a death sentence to the creature as well due to the fact that those injured will be left behind by the flock and will die of starvation and potentially another creature coming across them.
 
Last edited:
Mynder


35101e98ece077dcdca16ebe2f7f840f.jpg



Appearance: Standing at 20 feet, a mynder takes form of an elk. Earthy texture is present on its hide, replacing the fur entirely with branches, vines and a cover of moss. It drapes off a mynder like a living blanket. While animals do not view a mynder as their kin, they see the creature as that of a part of the forest itself and frequently build nests atop the being’s antlers or back. In winters, the mynder’s appearance does not change to match that of the forest and retains its green and alive nature.


Its antlers are more often than not carved to display curves and symbols specific to the area. If a mynder’s home is that of evergreens and streams, the antlers will be engraved with symbols representing pines and running water. It is unknown how a mynder acquires such engravings, but it is thought that they appear with each migration or are carved by the mynder itself. The engravings glow with an ethereal golden light.


A mynder’s gait is extremely slow due to its size. Walking slowly and seldom galloping across the densely packed forest that it protects, the creature’s footfalls are loud and could be heard from a good distance as heavy periodic creaking.


An aura of golden light surrounds a mynder. At night and in dim lightning, a mynder will more often than not be visible through the dense forest as it glows softly, attracting all life to it.


Sightings: To see a mynder is extremely rare. It prefers areas of the forest that are not populated and have not been touched by a human before. Thus, it is primarily existing within the dense with greenery areas of the forest, far from civilization and any human influence. There is usually no more than one mynder per such an area and if found by a human, it will begin to slowly search for another area to migrate to.


As the guardian of the forest, a mynder is drawn to negative energy that many spirits and creatures emit. If such a presence is felt, a mynder will change its course and go to the part of the area that it protects to ward off the intruders (be it human and not). As such, a mynder can be easily sighted if one enters while bearing aggressive intentions in regards to the part of the forest or beings within a mynder’s protection.


Considered sacred by many cultures, a mynder is an ancient being that is an honour to see. Even so, it is an unspoken rule to never wander deep into the forests with no good reason so as to not make a mynder migrate to a different area, in case one stumbles across the being’s home. In the event of being pursued by a malicious creature, and lacking any other alternative, it is advised to flee in the direction of a mynder’s home so as to be protected by the sacred being as it will always appear.


Aggression: A passive creature by nature, a mynder will never attack a being without provocation. The provocation can be in a form of aggression or extremely negative intentions and/or physical pain. This adversely affects the forest and pure natured creatures and thus it is a mynder’s duty to stop corruption.


It will always seek to destroy the being that threatens the mynder’s area of protection with pollution. Latching onto the scent of negativity and/or pain, a mynder will tirelessly pursue the intruder and kill it, purging the threat by any means necessary.


Method of killing: A mynder is a creature of flesh and blood as any other. While its hide is thicker and its size is much bigger than that of a normal elk, arrows and weapons of steel are able to kill the creature. In many cultures it is considered a sin to kill a mynder.
 
Bogge, Aitvar, Vrees


It has many names. Each culture names it differently and the names seem to share the same meaning, such as fear or darkness.


477816b81ad5f64db145d47d3e6ba3a5.jpg



Appearance: It is unknown if this creature has its own appearance. It latches onto the fear, pain or anger of its prey and takes the form of the prey’s biggest fear. It can be an idea or a physical manifestation of the fear; such as fire could be displayed as crackling noises, smell of burning wood/flesh and flashes of the prey’s surroundings being engulfed in flames, heat would also be present. On the other hand, physical form can be easily some creature or person or even a weapon.


Whatever the fear may be, a vrees will always take that form. If there is more than one prey or living being near the one that the vrees is pursuing, its appearance is going to change. One second it could be a manifestation of one’s fear, and then the vrees will change into another form to catch the attention of the one near the prey. As such, anyone can see the other’s fear when a vrees takes its shape, though only for a few moments. Smells, noises or feelings are also shared.


Vrees is intangible until it is looked at, and at that moment the prey sees its true form as a physical entity. The prey doesn’t live to tell the tale, however, as the vrees will always attack once it feels that it was looked at and kill the prey by destroying their mind.


So, it is forbidden to look straight at this creature and always keep it either in one’s peripheral vision or avoid eye contact in any way possible. A vrees will always beckon its prey to look at it (by literally clawing at the prey’s mind or trying to put itself before the prey’s eyes).


It is rumoured that the true form of a vrees is a shadowy figure with no features whatsoever and it drifts over the ground soundlessly, taking shape gradually as it feeds off the prey’s fear and/or pain. It can be anywhere and nowhere, until it gathers its strength from feeding and then takes a more visible shape.


Sightings: A vrees is a being born from a pure natured spirit the essence of which was corrupted by intense pain (physical or psychological) and/or death. It is often around human settlements where death is an often occurrence and is drawn to battlefields where many had died or suffered from great pain.


A vrees is born in places where the spirit had been corrupted and often stays in that area unless it feels the need to migrate to a more preferable feeding ground. Thus, it is better to avoid old battlefields or other places where death and hatred was in great quantities, as a vrees will more often than not lurk in the area.


Calling a vrees rare would be both right and wrong. As it doesn’t take any specific shape, but rather changes it, many claim to have encountered a vrees when it could have been any other being that had a form of one that the person in question feared the most.


It is intangible and more often than not invisible until it latches onto a prey. The only way to know that you have encountered a vrees is by a feeling of something sharp clawing at your mind, begging to be let in, a feeling of great urge to look at the being, and intense cold that binds you when the being appears.


Aggression: A vrees is always aggressive and in a state of immense hunger. Negativity of any shape draws a vrees to its prey and it becomes stronger as it follows it, stalks it, and then delivers a killing blow after torturing the prey so the vrees can get the most out of the kill.


It is blind and thus focuses on sounds and smells. Silent as a shadow, it will lurk over the ground until it is strong enough to confront its prey by changing its shape and then will try to put itself before the prey’s eyes to be seen.


It will always attack if seen.


Method of killing: A vrees is intangible. Existing on the border between life and death, it does not exist as such unless brought forth into this world by the prey’s fears and/or pain. With no body while unseen, a vrees is impossible to kill as it does not possess life as such.


Only when this creature is looked at does it take a physical shape that is possible to kill. In such an event, the prey will always die as its mind is almost immediately destroyed, leaving a husk of a being that the vrees will try to drain out as much pain from as possible. Those with a very strong will are rumoured to have the ability to kill a vrees, but many a brave men tried to destroy the creature and all met the same fate.


Therefore, a vrees must always be avoided. Due to its blindness, it cannot see its prey. Calming down the pain and/or their fear, the prey has to stay still and avoid eye contact with the creature at all times. Realizing that its prey had disappeared, the vrees will always leave to look for a new being to latch on to.


Beings of pure essence, such as mynders, have the ability to purge a vrees from existence.
 
alectorfencer_s_plant_spirit_by_sandara-d7jwyak.jpg
latest
Forest Spirit​
Appearance: Known only as the forest spirit, these creatures are the epitome of beauty in a harsh environment where everything else is not. Their fur is white like the snow they run through and they are coated in moss and grass and roots that seem to grow directly on their bodies. Their eyes are as blue as the sky and they are about six feet tall and are hardy enough to be ridden, or so it is said. They are about eleven feet in length and are great beasts of the forest, with nothing that could possibly touch them around.

Art credit: X

Sightings: Rare creatures, forest spirits are said to appear only to those that are pure of heart or intent, in which case usually young children see them or are approached by them. There are legends of children raised by forest spirits when their parents abandon them to die and they grow up to dance among the gods and to fly on the backs of the great equiru. Some have reported seeing forest spirits when they are in times of great distress and need a guide to free them from pain, though these accounts are highly contested. The only reason they are not written off as complete fiction is their beautiful cries in the night, sounding almost like the whistling of a sweet summer wind. Sometimes, a village that has not known battle will see one on the edge of their forest after a child is born, perhaps come to give its blessing and welcome life into the forest it roams.

Aggression: Given the fact that so few see a forest spirit, not much is known about its aggressive behavior though it is often stated that they are not at all aggressive unless provoked. They primarily stay away from those with ill intents and as such, it is rumored that they can smell ill will and evil on individuals. It appears to be rather peaceful and gains nourishment how the plants do; in ways the gods bestowed upon them and in ways that humans have never understood. As such, it doesn't hunt and doesn't seem to be at all violent, preferring to flee rather than fight.

Method of killing: There have been few reports of a slain forest spirit, though there are a few times when an individual will bring back a pelt covered in moss and grass and roots, withered and sewn in so deeply and be nature's hand instead of man's. However, these people tend to die soon after mysteriously and as such, it is highly advised not to kill a forest spirit. They are creatures of the mortal realm and as a result, any method of killing them as one would a normal wolf is valid.
Hagoe​
Appearance: A monstrous being of incredible size and strength, the Hagoe stands at nearly eight feet in height. It appears as some sort of horror, with a head that resembles that of a moose with antlers coated in red blood. Its skin appears black and covered in red blood and white hairs, as pure as the snow. It has a jagged rib cage and appears very thin, with most of its bones visible. Its left arm is much larger and thicker than the left and is used to crush trees in its grasp or toss bodies across the forest. The white fur is coarse to the touch and unpleasant to feel. It appears to have two very small eyes and a mouth full of jagged white teeth. It usually stands bipedal.

Sightings: A rare beast, the Haegoe do not appear in populated areas or even in well-traveled forests. They seem to be located in monuments of the past, when people hauled great stones up the mountain to create giant structures hailing kings or gods or heroes of a century long past. It haunts these areas, pacing and growling and some even claim it cries, weeping in its solitude and for those that are no longer recognized. As such, Haegoe are usually sought out or found accidentally since they do not tend to leave the land of the stone and decayed.

Aggression: If someone intrudes upon their grieving ground, the Haegoe will attack. However, due to its height and small eyes, it cannot see much around it. However, what they are able to see is clear to them. They rely more on their sense of smell to detect something that is intruding on their territory. If it is a smell they recognize, such as that of a deer or a rabbit, they might ignore it unless they are hungry in which case they will usually attack it and consume it. If it is a foreign smell, they will also attack it, usually by seizing it with their large hand and throwing it against the ground. Haegoe are known to use trees to attack larger creatures or swaths of enemies and will leave its grieving ground to do so. As such, it is better to avoid its grieving grounds as it will ignore anyone that does not step into its stone land.

Method of killing: A creature of flesh and blood, its thinness is also a curse as it tires easily and will usually simply flee. It can be cut down with blood loss through multiple wounds and it is advised to slow it down with arrows coated in poison. Its one arm is its only strength and it uses it to seize and sweep across the area, trying to find something. As such, if one can destroy the join by its arm, it can render the Haegoe much less effective at fighting, though it will use its teeth and other hand. Those we kill a Haegoe take back the skull with its antler like structure as proof.
 
Last edited:

Users who are viewing this thread

Back
Top