• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Futuristic 𝗖𝗼𝘀𝗺𝗶𝗰 𝗘𝘅𝗶𝗹𝗲𝘀: 𝗰𝗿𝗲𝘄 𝗺𝗮𝗻𝗶𝗳𝗲𝘀𝘁

Main
Here
OOC
Here
Characters
Here
Lore
Here
Other
Here

tyranna

🍉 uncertified milf 🍉
Roleplay Type(s)
  • Basic Information
    1.
    Name - [ feel free to let your creative minds run amok ]
    2.
    Alias - [ if applicable ]
    3.
    Age - [ adults only I don’t care about the age range, make them ancient if you want ]
    4.
    Pronouns - [ she/her, he/him, they/them ]
    5.
    Classification - [ include if they are an android, alien, human, or something in between ]
    6.
    Position - [ Medic, Chef, Pilot, etc. ]
    7.
    Weapon(s) of choice - [ optional, be as creative as you wish ]
    8.
    Misc. - [ anything else you think needs to be mentioned goes here ]
    Appearance
    Art only please and thank you, and always give credit, if you could describe your OC’s appearance as well I'd appreciate it. absolutely no Lolicon art.
    Reputation
    This here is a mix of your OC’s personality and biography, you don’t have to right a memoir. please include why your character joined the Avius crew.
    Affiliations
    As the role play progresses you’ll add friends and enemies here, feel free to plot with everyone once your character has been accept, they will all be at least familiar with each crew member.


    CS Details


CS Details
Crew Manifest
COSMIC EXILES
code by Nano
 
IN THE UNIVERSE
Artist: Maoshe Yang

Appearance
YtHWUDd.png

Ka’zad is not exceptionally tall, he is roughly 5′ 11″. He’s not the bulkiest around, but there’s some meat on those bones, he weighs 177 pounds. Ka’zad had shoulder-length grey hair and dark eyebrows. Olive green is the color of his eyes. There's a scar across the bridge of his nose. He has two horns that protrude out the top of his head and patches of scales scattered over his body (the most noticeable area being the left side of his jawline), the texture of his horns and scales are similar to obsidian stone.

Name
Ka’zad, claims he doesn’t have a surname, but damn near everyone knows that’s a lie, at this point the crew has given up trying to uncover what it is.

Alias
Zad typically, or whatever nicknames the crew has come up with.

Age
25 (earth years), actual age known, his species life span differ from that of humans.

Pronouns
He/him

Classification
Alien

Position
The Founder

Weapon(s) of choice
High tech gauntlet, resembles a dragon’s claw.

Reputation
It’s almost like he was born to be irresponsible, Ka’zad is known for his piss poor choices in life, most of which result in the crew being looped into the thick of it. It is apparent that he loves to talk, and he loves getting people to talk, this is probably the only leadership quality he possesses, and that is his killer communication skills, the boy could convince merpeople to buy water. He is very avoidant, and it’s unlikely that he faces his problems head-on, hypocritically he will ask others to do the exact opposite. Ka’zad is very supportive of those he holds dear, he goes above and beyond for his crew. His youth certainly shines through as he is all about having a good time, and less worried about responsibilities. In regards to his life before boarding the Avius, he gives minimal details, if fact it’s common for those who know him to joke around about how they know what color underwear he’ll be wearing for the day, but they don’t even know what his planet of origin is. Ka’zad simply isn’t fond of discussing it, but what is known is that he had to flee due to unfortunate circumstances and that the planet was relatively closed off to the rest of the planets in its sector.

Miscellaneous
  • That beautiful furball next to him is Muri, she is every thing to him and he does not tolerate anyone being mean to her.
  • His horns grow as he ages.
  • Theme
Affiliations
Co-founder: Ka’zad is visibly close to the co-founder, they come from the same planet, he frequently jokes that she is the actual leader and he is just her spokesperson.
 
Click Fingerprint






  • Basic
    Bio
    People
    Extra


    Name \\
    Xersai

    Alias \\
    Xai, Madam X
    The co-founder isn’t necessarily fond of shortenings of her given name, but there's a couple she’ll allow to be addressed by.


    Age \\
    Appears no older than 25 in human standards.

    Gender/Pronouns \\
    Female - She/Her

    Motto \\
    We may encounter many defeats but we must not be defeated.
    – Maya Angelou

    Classification \\
    Alien

    Position \\
    Founder Co-Founder

    Weapon of choice \\
    Perhaps it’s due to the years of being casted aside by those higher rank than her, not taken seriously for her combative/physical capabilities, and simply for being seen as not a fighter because of how she was raised to be—but whatever the cause, this had resulted in Xersai having major pent up frustration. And what’s the best cure for that? Beating the shit out of things. Preferably other life forms if applicable.

    Aside from being well adept with a common plasma blaster, nothing compares to Xersai prized possession of steel guard, tech plated claws that are specially curated to fit her hands, and her hands only. They can slice through nearly anything, with the talons being extendable by 9 inches.

    Physical details: Xersai stands at 5 feet and 9 inches tall. Her skin complexion is like a pearlescent shade, and seems almost consistently glossy naturally. Her hair is around 30 inches long–hitting right at her hips, though typically wears it in updos. Xersais eyes are perhaps one of her most stunning features as they are gilded gold, but appear almost like moving molten lava within her orbs. At times, her pupils appear slitted like a reptilian, a common trait among her clan specifically.





 
Name - Luca Graymin

Alias - Gray, Scraps, Sourpuss

Age - 26

Pronouns - He/Him, though he probably won't correct you if you call him anything else

Classification - Human with significant android prosthetics/replacements (jaw, parts of his brain and skull, left side of neck including the pharynx and tongue, left eye, left arm to the shoulder, spine and some parts of his lateral muscle along his left side, left leg to just above the knee)

Position - Navigator

Weapon(s) of choice - Punching specifically with his left arm, pretty much any gun with a minimal amount of recoil


  • look_at_this_idiot.png
    Kinda slapdash art done by me (I'm planning on making something a bit better later, but I figured would be good enough initially). If not, I can grab an already existing reference of non-roboted him.​

    Captions of the notes: R (stands for right) flesh side, L (stands for left) Side that's a bit robot-y
    Hair is always uncombed
    He does not sleep enough, but he only gets eyebags on the flesh side so he ends up looking vaguely like he has a black eye
    Stubble can grown on this (right) side only and it looks absolutely ridiculous for obvious reasons
    Permanent band-aid to cover a gash in the silicone that he hasn't repaired because silicone is hard and expensive to work with
    This (left) eyebrow doesn't move. This (left) eye blinks out of sync with the other eye
    This (left) ear doesn't hear
    Has silicone covering mechanics on his face, but the rest is exposed


    Description - Since Gray rarely goes outside unless dragged, he's pale to the point that he appears sickly (though, inexplicably and possibly infuriatingly, when he actually does stay out in the sun for any reasonable amount of time, he doesn't burn, he simply tans and the tan fades away after a handful of weeks). His expressions are slightly lopsided expressions due to half of his face being partially immobile and he had an overall boney build (which only looks skinner when you factor in that he's 6'1").

    A summary of what parts of him are now prosthetic can be found in his classification, but here it is here as well for sake of ease: jaw, parts of his brain and skull, left side of neck including the pharynx and tongue, left eye, left arm to the shoulder, spine and some parts of his lateral muscle along his left side, left leg to just above the knee.

    As stated before, the mechanical parts of his face and neck are covered by silicon and otherwise modified to look more like he previously did (his eye was even specifically color matched to be the same shade of hazel as his organic eye). Whenever the silicon gets damaged enough to show the metal beneath, Gray puts a band-aid over it until he can actually deal with it. All of his other other mechnical parts are usually partially covered by a long sleeve shirt, pants, and shoes, but are otherwise made up of exposed metal and wires that would make even the most amatuer prosthetic engineer cry over the sheer amount of poorly done D-I-Why-ring and rust.
 
Last edited:
82B472A9-67AC-41A7-A355-643EB8218C16.png
Name: “Tai’ De’ Evine” Novinha Oathke

Pronounciation: “Tie day ee-veen” no-veen-ah oak

Pronouns: She/her

Age: Young adult in her species (34 in Earthen years, nearly fully grown though she can live up to 500 years)

Role: Envoy

Species: Alien. Procerus albus, a distant cousin of the now-extinct procerus atricolor

Weapon of Choice: Procterian Longsword (similar to the Japanese tachi)

Appearance: Tall for her species (a majority range from 6-8ft, while Novinha is 10ft tall), snowy white skin that seems to glow in some light spectrums, three sets of wide blue bird-like eyes, long lean limbs, what would be considered an athletic build in humans (it’s the standard for her species). She has an electric blue birthmark that covers her entire left arm, as well as several spatterings of dark blue freckles. She has seven piercings on each of her long, downward pointing ears. Wears formal clothes/dresses for ambassador meetings, but can normally be found in clothes that are easy to run in. She also has noticeably elongated canines (they stick out just over her lip when her mouth is closed, but they can extend more when she unhinges her jaw)

376BA9DC-CB3A-44D2-9044-EAF1F32351C1.jpeg

Abilities:
Bioluminescence—
A common trait of her species is the ability to emit a soft bioluminescent glow in low lighting. If a large amount of gamma radiation is present, she will also glow- as such many members of her species work with old-age space travel reactors and at power plants.

Radiation Resistance—
As mentioned above, she can glow in the presence of large amounts of gamma radiation, but she is also resistant to all types of radiation. As a matter of fact, if she put her hand over a radio antenna, it would block the signal completely. While she is radiation resistant, she is not completely exempt from the effects of severe radiation poisoning.

Killer Bite—
As a remnant of her species’ having to hunt for survival at one point in history, Novinha has retractable canines packed with a natural equivalent to cyanide, in a high enough dosage to take down an Earthen elephant.

Echolocation—
Another remnant of her species’ hunter-gatherer days, she has the ability to echolocate. This, paired with the ability to glow in the dark, makes her an excellent companion in the event of a power outage.

Roar—
A rare trait among her species, Novinha has the ability to unhinge her jaw and roar. This led to her title “Tai’ De’ Evine”, which means “She Who Roars” in her native tongue.

Creature Feature:
(since it’s not technically an abilitiy or skill, I’m putting this here)

Five Hearts—
Novinha has five hearts. Yep, five whole hearts. One, located in the center of her chest (protected by the sternum), pumps blood to her brain. Two, located in the hollows of her lower ribs, pump blood to her arms and upper torso. Two more, located in the hollows of her pelvic bones, pump blood to her legs and lower torso.

Skills:

Lockpicking—
A forgotten art, Novinha learned from a young age how to pick locks of all kinds. She can disarm card activated locks, locks that require physical keys, retina-scan locks, and so forth. So far she has only used this skill to sneak sansiba pastries from the baker, though she has far since outgrown such petty crimes.

First Aid—
Novinha is an excellent first aid giver, always equipped with bandages and rudimentary medicine no matter the situation. Even in her ambassador dress, the pockets underneath the elegant composition are stuffed full with emergency supplies.

Linguistics—
In the age of translation devices, Novinha has developed a passion for learning languages on her own. She is fluent in Galactic Common, English, Proctor Traditional (the language her title comes from), Proctor Simplified (a kind of “Morse Code”, a combination of clicks, barks, and in her case- roars. It can be written and read, though it most commonly is not), Common Sign Language, Proctor Sign Language, and American Sign Language (if it exists in this universe), as well as several extant forms of Earth language (ex: French, Italian, Spanish, rudimentary Russian).

Combat—
Novinha is trained in several forms of combat. She is well versed in most forms of swordplay, unarmed combat, even a Procterian form of grappling comparable to Brazilian jiu jitsu. She is a ruthless teacher, and that’s nothing compared to what she demonstrates as a fighter.

Personality:
Diplomatic-
At her core, Novinha is a very peaceful person, she will explore every option available before resorting to violence. She approaches every situation in life with the mindset of an ambassador, striving to solve everything with her words instead of her fists.

Observant-
It’s hard to hide anything from Novinha. Often times, she knows her opponent better than they know themselves. This is useful both in diplomatic situations- she has stopped many an assassination this way- and in combat situations.

Ruthless-
When all other solutions have been exhausted and violence is the only option, Novinha does not hold back. Her allies know her as a fierce warrior, and her enemies know her as “Taia’ De’ Al-Do Rena” (“The Woman Who Walks With Death”).


History:
—Born on the third cycle of the red moon on the planet Proctor, in the capital city of Corinth
—Parents were linguists working to translate their language of clicks and barks into written word
—Received education at Corinth Academy for the Exemplary, went on to enlist in the Procterian Militant Force
—Was deployed in the last battle against the “Shadow People”- their cousin species Procerus atricolor
—Received a battle wound that left her unable to speak for a short time, leading to her inventing Proctor Sign Language
—Became an ambassador for her planet, working to solve intergalactic conflicts
—Married to the Queen’s son, “Teo’ Do’ Penta Wei” (“He With Five Eyes”), the future king of Proctor.
—Boarded the ship with him to escape the suffocating life of a royal
—Currently being hunted down, albeit with less resources than she would have expected…almost like someone wanted her and the prince gone…

Affiliations:
-Alameria, Queen Regent of Proctor
 
oop .pngName :
Reija Fallen

Alias:
Red

Age:
26

Pronouns:
She/Her

Classification:
Human

Position:
Combat specialist

Weapon(s) of choice:
Twin Naginatas, she can fire a gun as well as the next girl, but doesn't really like it. The poles can be shortened by pushing on them, this is used for storage, and to make them easier to swing by their chains.

Misc.:
- Only goes by Red, very few people know her given name.


  • Appearance:
    (no credits cuz i just drew her lol )
    scifi red.png5'4, 120 lbs.

    A strong girl with fiery hair, scattered freckles and vermilion eyes. Her clothing is generally comfortable above all else- if not a bit revealing. Her build is athletic, and her expression is bastardly.
 
Last edited:


[Artist- S.J Jung]

c7e07a95b2d8bdf675ad20a3b38aea8f.jpg
Colton Douglas Graham
Basic Information


Alias Goes by Colton Galloway. Cole or Colt to friends, Ace or Galloway to others.
Age 27 Earth Years
Pronouns He/Him
Classification Cybernetically Enhanced Human
Position Pilot
Weapon(s) of choice
Plasma-Caster Handcannons (Ace of Hearts and Ace of Diamonds)
Sniper Rifle (Ace of Clubs)
Combat Knife (Ace of Spades)
Misc. Theme

Personal Information


APPEARANCE
Ace is a relatively tall man standing at 6’4”, a height he reached even before having his cybernetics installed. Like most of Captain Galloway's crew, he received cybernetic upgrades once he had come of age and finished growing. His eyes were originally a teal blue color, but now are a glowing orange. His white hair however is natural, a common trait amongst the Graham family. There is a small scar running down from his lower lip, near the left corner of his mouth.

REPUTATION
Ace has changed a lot throughout his years and travels. Though he was born and raised to a rich, snobby mining family with an easy road promised from day one that life grated on him. His eyes always found themselves on the stars, dreaming of escaping the life a Graham was sure to follow. Marrying a woman his parents had chosen for him when he was only five, and some day heading the family mining company. It felt like his entire future was a pre-destined prison sentence.

That was until the day he met Captain Galloway of the ship Orion. Kade Galloway took an instant liking to the young Graham heir, and Cole admired the captain’s many storied adventures. After three months of knowing one another however, Colton would discover the real reason Kade had such a vested interest in him when Galloway and his crew robbed a transport vessel Colton and his parents were traveling on. Galloway had, however, grown quite fond of the boy and offered him a place on their ship. A place Colton readily accepted with the intentions of earning his way to a ship of his own.

Life as a pirate could be rough, and his time with Galloway’s crew beat the aristocrat out of Colton. He can still be a bit of a smug pain in the rear, but he learned the skills to back it up and to judge people based on their own talents rather than their social status. On top of being full of himself, Colt can also be obnoxiously sarcastic and slow to follow orders. His crew may mean a lot to him, and he would readily give his life for those he trusts, but he’s sure to complain about it the entire time.

It took Ace five years, but he was able to scrape together enough money to get a ship of his own. The ship would be manned by himself, his childhood friends Sean and Ky’daei, and a few other crewmates Sean recommended. Colton and Ky’daei never suspected that Sean would double cross them, stranding Cole on an alien world and taking Ky’daei elsewhere.

Colton struggled to survive on the planet, one aware of but incredibly prejudiced against off-worlders. He became adaptable, forced to work odd, rarely legal jobs to get by until coming across the Avius. Though hesitant to trust a new crew after being stabbed in the back, joining up with the crew of the Avius meant once again having a ship to pilot until he could get back to his own. It also meant a chance to find Ky’daei… and Sean.

Affiliations


AFFILIATIONS

Ka'zad
Funnily enough, Ka'zad reminds Cole of Ky'daei. Because of this he lets down his guard around Zad a little too easily, a fact that bugs Cole to no end. Ka'zad knows that Cole comes from money, though not what family. He has also let Ky'daei's name slip once or twice while talking to Zad.

Xersai
Cole has a surprising amount of respect for Xersai, clearly recognizing her as the one in charge and even calling her 'boss'. He enjoys having a drink with her when the opportunity arise, and has drunkenly grumbled a word or two to her about some bastard named Sean and how he wanted to shove his rifle where the sun don't shine.

Gray
Colton views Gray as an innocent, somewhat naive boy. Almost like a younger sibling, despite their close age. This is mostly due to what a quiet, nervous wreck Gray had been when they found him. As the navigator, Gray works with Cole and Lisa often. He would have heard Cole talk about an old crew, one made up almost entirely of cyborgs like themselves.

Novinha
Though he would never admit it, Cole found Novinha very intimidating when they first met. He is still unsure about her, but does or would admire how she fled from the royal life for much the same reasons he left his own family business behind.

Red
Red is the crew member Cole has found most interesting. She reminds him of Kade Galloway, and while he would claim to trust her least of all because of this he actually mistrusts her the least out of everyone he has met since Sean stabbed him in the back. She is the only one he would have mentioned his pirate days to.

Maya
While her work as a mechanic is impressive and he respects anyone who can keep his ship running, what Cole most admires about Maya is her artful bullshittery. Anyone who likes screwing with people as much as he does is alright in Cole's book. She's heard a story or two about Cole pulling some pranks on snoby aristocrats when he was a kid.

Juno
Cole tries to stay on Juno's good side. After all, he's still human enough to want a medic around. With his numerous cybernetic enhancements, his visits to the infirmary are usually to sleep off a hangover rather than for a checkup.

Lisa
As a fellow pilot, Lisa is the crew member Cole works with most often. He enjoys being around someone with a shared passion for flying and high regard for freedom, and respects Lisa as a self taught pilot. Her high moral compass, however, can be a bit of a drag. She would have heard Cole talk about learning to fly from a man named Kade, his mentor.

Cerus
Cole can have a hard time handling Cerus. He doesn't dislike the man by any means, but is unsure how to act around someone so outwardly affectionate and is bothered by how naturally sneaky he is.

Loren
Lorem Ipsum

Arii
Lorem Ipsum

Graham Enterprises
The corporation run by Colton’s family, dealing primarily in mining operations as well as private security. As far as they are concerned Cole was kidnapped as a boy, and may very well be dead. They do still offer a reward for any information on Colton Graham.

cb399110fb922d77af7839e2502cff66.png
Nathanial Graham
CEO of Graham Enterprises, and Colton’s father.
[Artist- Jane Mere]









dd3a22b96fe297ba706abffd440e7a53.jpg
Callum Graham
Colton’s younger brother and heir to Graham Enterprises in his absence. He would prefer that Cole not be found. [Artist Unknown]








f4731efdcc6bee00418b23cf00d52b2a.jpg
Sean O’Keane
Colton's childhood friend who stabbed him in the back and stole his ship. Cole hopes to hunt he and his crew down for revenge, and to get his ship back.
[Artist- Alen Li]




052fb1e52a46c67c2a647be3b86d91cd126b9b93r1-2048-2048v2_uhq.jpg
Ky’daei Tiluum
Colt’s best friend, to whom he was once engaged. Neither was interested in an arranged marriage, and at first wanted norhing to do with one another. They did grow close after being forced to spend a lot of time together at children, but are more like family than lovers. Colton has no idea where she is now. [Artist- AstronautCat]


images
Kade Galloway
A pirate Colt met when he was young, captain of the ship Orion. He was Colt's mentor in many ways, and the one who taught him to fly. To avoid being recognized, Colton took on Kade’s surname once Graham Enterprises began putting out missing flyers. [Artist Unknown]

 
Last edited:
"I'd love to chat, would prefer not dying though."
Mayarr Nezeuki
Alias : Maya
Female(she/her) | 23 cycles | 176 cm | 65 kg
Classification: Alien [Feliak] | Fur Pattern: Yellow with black stripes
Position: Mechanic | Homeworld: Hedros V
Personal File: Reputation
Mayarr, or as almost everyone actually calls her Maya, is an analytical and determined crew member of the Avius. She takes her job very seriously, she takes fucking with people only slightly less seriously. She is far from a hard ass, even if that is a common first impression people have of her. She enjoys conversation and genuinely cares about her fellow crewmates, as well as the ship itself. One of her favorite ways to pass the time, when she isn't tinkering with something, is to mess with anyone around her, using her serious and seemingly no nonsense manner of speech and action to bullshit, joke, or confuse anyone she thinks it'd be fun to. But when things do actually become serious, she is more than capable of meeting the demands of the situation. Rarely does she ever demand silence or really anything from anyone, especially her fellow crewmates, so when she does, normally it's for a good reason.

Maya has no love of her home, or of any one location really, she has a drive of wanderlust and curiosity, having prodigious talent in several fields of engineering and physical sciences, she attained a university level education early, ultimately ending up with several doctorates that she only flaunts when she's really annoyed. For her, it was all just what came naturally, she got into all kinds of things she shouldn't have as a kid, the town oxygen generator, radiation shielding components, electrical boxes, really anything she could get her paws on. This also led to her developing quite a few talents for stealth. Ultimately, she wanted to get off world, and more importantly, work on a ship. The peak of contemporary engineering, there was little more she could hope for in terms of keeping her engaged. Besides, she needed an environment that regularly crossed interstellar space to work on a pet project of hers. A folder of digital programs and data collection algorithms, as well as a physical object faintly resembling a battery cell, collectively known only as "Project: Elaris" despite her regularly working on it, and making comments about it. No one besides her has any actual idea what it is so far. Regardless, her need for such conditions led to her joining the Avius. Finally a place she could fuck with electronics and mechanical devices and no one would yell at her for it.
Species Profile: Feliak
Feliak's are a race of carbon based mammalian feline humanoids. While relatively rare, the species is widely distributed, and tolerate similar environments to humans. Despite the clear signs of similarity between them and Terra based felines, there is no genetic link between the two, seemingly a case of semi-convergent evolution. Originating from a highly floral and faunally dense world humans classified as a "Jungle World" their homeworld Ester contains a single mega continent, and various categories of megafauna and megaflora. Feliaks ultimately developed intelligence some 30,000 years ago, and ended up dominating their world as apex hunters and ultimately civilization builders.

Traditionally Feliaks held loose animistic spiritual beliefs, though these set of beliefs differed from person to person, and the race never developed organized religion. This does not mean that in the modern day no Feliaks hold to certain faiths, but it is not typical of the species. Feliaks spent much of their history in periods of relative peace, with all out war completely unheard of, with the exception of a single event 12,000 years ago known simply as "The Feliak War." This can potentially be contributed to the fact that overall, the species formed many small societies of a mostly anarchist and egalitarian nature, rather than larger states. Commonly these social groups are called "Packs" or sometimes "Tribes" though most Feliaks find both terms offensive, and prefer their native name of "Makri" which translates roughly to communion of progress.

Despite this decentralized societal form, most Makri were highly cooperative with each other, engaging in both barter and currency based trading, exchange of research and ideas, and relative freedom for Feliaks to move from one Makri to another. Feliaks are obligate carnivores, and due to their relatively small size compared to the megafauna on their planet, and their efficiency in hunting even from an early era, food shortages were scarce to non existent. This is with the single exception of the "Preeq Merti" which translates into Purple Death or Purple Blight. This was a disease that ravaged the predominant species of trees on the planet, and as many of them died, due to the sudden loss of shade and shelter, many more specialized specimens of flora were incapable of coping with the change of environment, this led to a level of mass extinction, as the estimated biomass of the planet dropped approximately 43% also leading to mass famine, forcing many Makri to band into alliances, or "Estrin(Great) Makri" many of which ultimately fought bitterly with each other for hunting territory or livestock, leading to many casualties. Following this event, Estrin Makri became more common, leading to the development of the first true cities of the species.

Most Estrin Makri functioned in a similar way to democratic capitalistic societies, though rather than the individual making decisions or accumulating wealth, Makri would as a whole. These Estrin Makri still exist on Ester itself, though off the predominately Feliak homeworld, most of the species will find groups both with their own species and others to form Makri of their own, and typically act within such Makri rather than truly individual. Most Feliaks are heavily reliant on social interaction and group dynamics, depression and other clinical mental welfare issues are almost universally reported by Feliaks who feel alone or without a group. Besides this, the species is naturally curious, and combined with some of their physical qualities, such as incredible flexibility and prehensile tails, they commonly take occupations that involve a mix of both mental and physical exertion, becoming bored easily if not engaged in both aspects.

Cargo Log: Personal Items [Mayarr Nezeuki]


Black full body soft suit, reinforced with rad resistant lining and emergency environmental protection systems Personal Comment: "Last time I get hydraulic fluid in my fur. Normally wearing this f

Nano Particle Elysis Multi-Tool Personal Comment: Sure beats carrying a tool box around, even if it's about 10x the cost of all the tools in one.

Custom Hyper Transit Datapad Personal Comment: If you touch it again, I will rip your throat out. You know who you are, it records fingerprints.

"Saber" Tri Barreled Ripper Cannon Personal Comment: Humans thought revolvers had a high caliber. Same size, half as many barrels, you figure out the rest. Custom tooled depleted uranium tipped rounds fired at .01 C, this baby can penetrate up to six inches of Duratite and most conventional models of power armor. Has enough stopping power to make an adult Dordrut reconsider a charge.

"EstrinM4" 6 Gauge Heavy Autorifle Personal Comment: Can not be operated safely without either a tail, or cybernetic bracing. If I pull this kit out, shit's serious.
CODE /
SEROBLISS
Art by Brian Yuen
 
  • Art: Myoukaku Banji
    PROFILE
    NAME
    Juno Cybranth
    ALIAS
    Birdie
    GENDER
    Female
    PRONOUNS
    She/Her
    AGE
    24-years-old
    CLASSIFICATION
    Human
    POSITION
    Medic
    Appearance

    height:
    5’7” (170cm)
    weight:
    54kg
    hair color:
    Light brown
    eye color:
    Blue with a tinge of green

    Juno is a lithe woman with an athletic figure. She has light brown hair that she usually unceremoniously ties up into a high ponytail or bun, leaving her fringe wild and messy or hair-pinned out of the way. Tattoos adorn most of her body, from her arms and legs, stomach and chest to some on her face and neck. Her ears are stretched with large plugs and a small scar cuts through her right eyebrow. She has a large burn scar on her right shoulder blade area. Her clothing is well-kept and shows that she knows the importance of sanitary protocol.

    C216157F-D551-4675-8DE0-38D29AC551CC.jpeg
code by Nano
 



2022-09-27 (5).png



Picture1.png
  • Basic information
    Name - Lisa Astapor
    Alias - Strix
    Age - 21
    Pronouns - She/her
    Classification - Space born Human
    Position - Pilot
    Weapon(s) of choice - She doesn't own any personal weapons but often carries a side-arm from the armoury.
    Misc. - Due to her ancestry, Lisa can cope with rapidly shifting G-forces.
    Appearance
    Lisa stands at five foot three with a slim frame, a product of her zero-G upbringing. Her hair is shock-white (with slightly darker grey highlights running through) that reaches just beyond her shoulders, framing her delicate face. Her features are sharp, pretty even, with her blue-grey eyes standing out among them, piercing and quick. In gravity, she moves with a subtle awkwardness that betrays her discomfort, but in zero-G she flows like water, her movements as graceful as a mermaid at sea.
    Reputation

    Lisa was born on The Holy Flotilla, a massive fleet of Human ships that left Earth centuries ago. Lead by a now dead prophet, they search the endless sprawling galaxy for a long-promised holy world, awaiting their arrival. Growing up on the Flotilla meant an environment of constantly shifting gravity and orientation, a wild world of ever-changing boundaries.

    The Flotilla was a failed endeavour from the start. A lack of hydroponic, fertility and navigtional expertise meant that it was doomed to wander the wilds of space, all the while it's population slowly dwindling. But, believing their mission to be divine they soldiered on, consolidating their population in sections of each ship, abandonning others, a sprawling maze of empty metal halls filled with technology andno one left with the knowledge to use it.

    As Lisa grew, she explored each ship in the Flotilla, her curiosity driving her into their abandonned rooms and forgotten corners. But it wasn't enough. She dreamed of exploring the universe, heading some direction other than that dictated by the Grand-Seers of the Flotilla. Though when she talked of these dreams she was quickly shut down, abandoning the sacred path was considered the greatest transgression, worse than any other crime aboard the Flotilla. So, brimming with angst and rage at her implied imprisonment, Lisa set about her teenage rebellion. In her wanderings of the Flotilla she had stumbled upon a half-dozen forgotten hangers, full of small ships left to collect dust. She was 12 when she first took one for a joy ride andfor the first time felt that she could chose her own direction.

    This escape fuelled her through her teenage years, the occasional flight becoming more and more frequent, her confidence growing ever higher. By the time she was 19 she was an expert pilot, her upbringing on the flotilla lending her almost super-human tolerance of the extreme G-forces. Though, as often is the case with the young and rebellious, her skill was paired with a cavalier recklessness. It was this flaw that left her adrift in space, her fuel spent and her face glued to the glass as she watched the Flotilla, the only world she ever knew, slowly drift away.

    She was adrift for three weeks, surviving on the merge (and ancient) emergency rations on board. She was eventually picked up by a salvage ship who agreed to take her to the nearest port in exchange for her vessel. With no real alternative, Lisa accepted and soon found herself on a foreign world, suffering under it's gravity. With no way of finding The Holy Flotilla again, she resigned herself to a new life, scraping together a living as a cargo pilot until she was picked up by the Avius.

    Lisa is a young woman stuck in her teenage rebellion. She is loaded with angst and bitterness, primed by a quick wit and sharp tongue, ready with a retort at a moments notice. She is reckless, carefree and irritable, in short... A real charmer. Though as with most young people this tough veneer is only surface-deep. With those she's close to she is surprisingly warm, to the point where her actions often embarrass herself. Robbed of a normal childhood she can be quite affectionate, and craves physicality. That's not to say she abandons her hostile facade entirely, she is still quick with a friendly barb or tease, ready to pounce on any opportunity. She is an incredibly moral woman, her heart always driving her towards the right thing. She absolutely abhors slavery and abuses of power, a hangover from her time aboard the Flotilla, and naturally values free-will above all else.
    Affiliation
    The Holy Flotilla
    A collection of some 400 ships, housing 3 million people at it's time of departure from Earth, that out upon the galaxy in search of the promised land. Lead by the charismatic Father Rangor they began their search for this fabled place, untouched even by death. Now, almost 300 years later, the survivers revere Rangor as a prophet, his sucessors leading the remnants of the Flotilla in their continued search. It is a strict heirarchial society with the Grand-Seers weilding absolute power over the rest of the disciples. Their beliefs are, in a lot of ways, similar to Puritanical Christianity in that they are monotheistic and spiritual. They often look down upon alien species, seeing themselves as God's chosen children and aliens as little more than animals. They shun technology, in particular any that tries to emulate or disgrace the work of God i.e. AI and body modifications.


 
name – cerusylium jikmaisisa
alias – cerus
age – twenty-seven years old
pronouns – he/him
classification - alien
position - treasurer
weapon(s) of choice – cerus actively avoids physical altercations but if it’s unavoidable, he carries a stun gun with him.
misc. - [ anything else you think needs to be mentioned goes here ]


APPEARANCE
cerussscropped.jpg
body: stands at a height of 7ft tall with a long torso to accommodate his four arms. has a long, slim prehensile tail that he can control just as efficiently as any other limb. strong build in order to easily lift and transport patients.
skin: baby blue skin with reddish marks along the cheeks, neck, and temple. no obvious scars or blemishes.
hair: long, wavy maroon hair, pulled back or braided when working, otherwise kept loose.
eyes: bright golden yellow eyes that pop against the dark purple of his sclera. has a misleading gentle gaze. can stare for several hours without needing to blink.
other: has two horns growing atop his forehead. has sharp ears pointed upwards.


REPUTATION

Cerus was a dog bound by the leash of a multitrillion credit company that specialized in military grade cybernetics, Pyxis. He dealt with massive workloads to accommodate different planets and galaxies as well as the unique species and races that inhabited it. Not to mention the hundreds of secretive albeit lucrative dealings with the black market. The company, of course, rewarded Cerus handsomely for his work and discretion. He was the company’s best performing accountant out of dozens, and they couldn’t have him getting discouraged. Yet that’s exactly what happened.

Overworked to the point where he had no social connections or hobbies. Depressed that he was handing his life away to an organization that kept demanding more when he’d already offered everything. Even with the lavish parties he was invited to as an assistant to Pyxis ambassadors, the personal office space with the latest technology, and a mind-numbing paycheck, Cerus was unhappy.

During an excursion to a different planet where a meeting would be held regarding certain links in the black market, an ambush was staged and Cerus narrowly escaped with his life. It was enough to kick his brain right-side up and find his confidence to break the chains that Pyxis had on him. In some fortunate twist of fate, the Avius had stationed on that planet for unrelated reasons. A crew that promised escape and adventure, Cerus couldn’t say no to that.

It’s unclear where Cerus’ loyalties lie. He has a way of talking like he’s constantly lying, but oddly speaks more truths than not. His smiles range from warm and inviting to cold and dismissive, and the nuances aren’t so hard to miss for those who truly know him. It’s like a thin mask of political politeness is constantly in the process of being scraped off as Cerus slowly learns more about himself and lets that shine through.

Despite his sometimes-unsettling presence and way of sneaking up behind you without making a single sound, there’s something unmistakably comforting about him. Perhaps it’s his way of listening to any rants about problems you might be facing and never once responding judgmentally or thinking you’ve gone crazy. Cerus rewards impulsivity when called for and is particularly fond of courageous idiots. After having been kept in a strict regime, he admires those who color outside the lines. His advice veers towards the chaotic side, but he’ll never let you go blindly swinging into danger if he won’t be at the ready to help pick yourself up afterwards.

He's not shy in expressing his affections and endearment with the crew, even when the damages their reap are on the expensive side of things to repair. He ensures the crew is properly compensated for any job and gets incredibly scary when an employer doesn’t follow through with their deal.


AFFILIATIONS
im coming for all of you
 
COLOR
LESS
  • DOCUMENTED DATA
    NAME
    Loren Zolijzeka
    ALIAS
    Lo / Zoli
    AGE
    9,753 Dalax Moon Cycles
    - Roughly ~25 Earth Years
    GENDER
    Male
    - He / Him / Dalaxian
    WEAPON OF CHOICE
    Hemotoxic Venom; Any Weapon in the Arsenal
    CLASSIFICATION
    Alien
    - ZX7 Anthropophagus Variant
    POSITION
    Weapons Specialist
    PHYSICAL ATTRIBUTES

    HEIGHT
    180 cm
    WEIGHT
    72 kg

    Characteristic of individuals from the Dalaxian species, Loren sports sanguine hair and equally red eyes. His skin is a medium hue, though he distinctly lacks any pores and does not bear any superficial skin irregularities that are openly visible. His brows and lashes are black, as are any mucosal and oral membranes including but not limited to; tear ducts, tongue, and oral mucosa. His lips, however, are a natural ruddy hue.

    Common to his genetics and heritage, Loren’s iris' contain clusters of luciferin pigment which generate a luminescent sheen in low-light scenarios, however, this is more of a cosmetic feature that offers no physiological or morphological advantage.

    Dentition of Dalax individuals contains 8 more teeth, on average, than those of the human race. Including 4 additional canine and 4 additional molar teeth.

    Loren, comparative to his species, is of average height. Leaner on average than one would expect though this is accredited to an enhanced metabolism and prolonged intervals of fasting. Dalaxians are a naturally fit species, and do possess strength that is on average doubled compared to human counterparts, though this is irrelevant in combat among your own species.

    A feature unique to his species, Loren's teeth are exceptionally sturdy to grind bone and tear sinew. He possesses various glands within his mouth that produce hemotoxic venom and hydrofluoric acid to dissolve and deteriorate the resistant network of cells that make up Dalaxian skin. The interior of his mouth is resistant to such corrosive chemicals, though the same cannot be said for his surroundings or even his own skin. His toxins are potent in the most lucrative of means, so he had a brief career of dealing to underground markets for bioweapons and other nefarious means.
    Artist: insta:@dawit_min.kim
 
Appearance -
One of these images is not like the other
Haso Arii2.png
Standing at 5'9" at the head, Ariiasq could be described as "odd-looking" or "strange" or "stork-y". They have only ever called themself—in a complete deadpan—a "Tynak". And Tynak they are, carrying their species' signature, almost aquatic appearance, "hinged" tibias, and four eyes.

They're usually clothed in whatever strikes their fancy at the time, but more often than not, it's blues, oranges, blacks, and dull reds all in the spirit of their utilitarian lifestyle. Which is to say anything they wear must have outside pockets and inside pockets and if there is a loose string, it will be eliminated.

Arii cannot get rid of their blue markings


Name - Ariiasqthylinh Auth Raa


Alias - They're known by many names, but mostly just various butcherings of their first name applied to whatever pronunciation rules are in the language they're currently using.


Age - They don't know; stopped counting at around a century


Pronouns - They/them


Classification - Alien

-Tynak
Tynak are a small, costal humanoid species from the southern hemisphere of the planet Vyrrn. They're characterized by their ability to change their colors at will, hold their breaths for up to twenty minutes (when properly trained), and the extra joint in their tibia controlled by the backward-facing fibula. Outside of their home planet, Tynak are viewed very much as pests, as they are very physically delicate and often take to doing crime due to their poor handling of any jobs requiring labor.


Position - Stowaway/conman


Weapon(s) of choice - The power of suggestion, Tynak-typical abilities (they can only hold their breath for around six minutes, though), an inability to shut up, long-range rifle complete with electromagnet-propelled vacuum-cleared metal shards that barely count as bullets but work fine (railgun. It's. It's a railgun.), sticky fingers.

Reputation - Though their intergalactic reputation leaves something to be desired, in the time Arii has existed, they've done many things—none of which under their own name, and all in disguise. Wherever they've been, scandal lies in their wake—a noble with illegal substances gets convicted—an enforcer pilot rigging his assigned aircraft—hell, even companies have been hit once or twice, though they've found doing so is far too much trouble and not lucrative enough for the years they put into it.

Still, wherever Arii goes, chaos follows like hounds on a fox tail.

So imagine their surprise when they find people—people like them—oopsie-daisy-ing their way through conflict like the true merry band of morons Arii felt like they would always belong with.

They had to get on that ship.

And they did—not like it was hard—they've been breaking into places since they were a teenager. It was practically second nature. Still, they couldn't help but be disappointed at how quickly they were found.

Never in their life has Arii had a proper ID. Their parents never knew the need for them, as Vyrrn has a very low population, and IDing every ship is simply impossible. So, Ariiasqthylinh Auth Raa is a name most definitely not in any database anywhere. Understandably, not having such a thing makes existing quite the chore, as using credits without identification to go along with it is an... interesting task.

And—well—Tynak are criminals. They're expected to be criminals. Their parents taught them how to be a criminal—"just in case"—and what were they to do? They were good at it. They got praised for it. Just as their siblings had before them.

So what if it bled into their adult life when they promised it wouldn't? So what if whenever they tried to stop they tripped and stumbled, finding themself drowning in a costal storm of a system they didn't understand? They could do whatever they wanted.

They just... didn't want to stop.

They were going to get caught, eventually. They knew that. They'd get caught. They didn't know what they were going to do when that happened. They were twenty-six when they fucked up a mission. When they stayed too long. Lied too loudly. Brushed hands against a few too many people's pockets.

And it could only be their luck that they were caught by a fellow in crime.

Carmine was many things. An annoyance, a liar, and a fraud, but he was also Arii's best friend and brother in crime. They became partners—calling it in all jest "the family business", and taking on larger and larger jobs. They escaped by the nonexistent skin of their teeth more times than either of them were willing to admit. Still, they were quite litterally thick as thieves, so when Carmine slowed—and eventually stopped—his criminal activity to go to college so he could become an aerospace engineer, Arii grinned, forged them some identities, and supported him all through college.

Carmine stopped off to walk the straight and narrow, and Ariiasq couldn't fault him for it. They, however, didn't have any idea what they were going to do with themself. They didn't want to go to school (too dangerous, too many people), but frankly, crime was growing boring.

So they took up people-watching.

They still spoke with Carmine regularly—he was enjoying his new job, and was encouraging Arii to find something they wanted to do. They didn't quite know what that was, yet. They did, however, know they were really good at one thing; picking people and their cultures apart and figuring out how they ticked. They told Carmine "eventually. Maybe later. One day." and still haven't made good on that promise.


Misc:

- Arii's secondary eyes (the orange ones) are red-yellow colorblind and are used mostly for better depth perception.

-Ace/aro

-If you drop them in water, they will sink.

-In their time alive, Ariiasq has decided anyone with a lot of money is automatically an asshole.

Affiliations - N/A


Tynak

Habitat and relevant adaptations:
Vyrrn's fourth quadrant is halfway desert, halfway ocean, with towering mountains and sheer canyons in both water and sand. Costal storms are common—regular, even—and wreak havoc on all who come across their paths. Except the Tynak.

When the world parted and the winds changed, early Kryn (the mother species of Tynak and modern Kryn) were left on the island that now makes up Vyrrn's fourth quadrant, and ravaged by hurricanes and waves, they made their way underwater, taking to living in oceanic caves with air pockets and fishing for their food instead of gathering. It was here they developed their signature thin, translucent scales and the underlying pigment/crystal lattice that allows them to change their colors.

Tynak's metabolism varies greatly depending on their outside environment's temperature, as that of the ocean could change very quickly depending on the depth of the dive. It is rare, but if a Tynak is kept in a cold enough environment, they might develop a behavior similar to bulimia wherein they eat as much as they can and later force themself to vomit simply so they can do it again, as their bodies cannot stop making the hormone that influences their hunger. If left to do so, this will kill them very quickly.

Due to living partially under water and the struggles that come from such, Tynak have very weak, bendy bones that—while perfect for pressing in just enough for them to squeeze out of whatever hole they might have gotten themselves stuck in—are very, very delicate and cannot handle too much weight before snapping. A well-exercised human could probably snap the average Tynak's arm.

Diet:
Tynak eat mostly seafood, and absolutely must have a very high-fat diet, as their metabolism runs very quickly to keep up with the body's perceived temperatures. They do not often store fat, however, as their bones—as flexible as they are due to their Kryn heritage—are incredibly delicate, and can snap under such pressures.

Culture:
Tynak that remain on Vyrrn are often described as "practical", as they keep very few tokens or items without an immediate use due to their lifestyle. They are very blunt when conversing, and often don't take all that kindly to the odd anthropologist. This is primarily because verbal language is not their first language, and Tynak culture is very deeply embedded in expressing themselves through body language, as trying to verbalize underwater is far more difficult than simply showing what they mean. Further, Tynak games are often held below the surface of the water, and though it is true that they try to keep their possessions to a minimum, that doesn't mean they forgo mementos entirely, simply that if they deem it unimportant, they aren't going to keep it.

Many Tynak that are born off of Vyrrn are very disconnected from this culture due to the circumstance that created it. Sometimes, they're called some variation of "landwalker" by the native Tynak.

Other information:
-The first thing Tynak lose when kept away from the water for long enough is their breath capacity.

-Every Tynak has a marking that they cannot change the colors of.

-The pits in the side of a Tynak's face diffuse nitrogen out of the body to prevent decompression sickness.

-Despite popular belief that they're immune to oxygen toxicity Tynak can only dive around 130 feet deep before getting affected by oxygen toxicity. Within many communities, there's a soft ban on diving any deeper than 120 feet (even with an oxygen tank) due to how many deaths can be caused by such a thing.
 

Users who are viewing this thread

Back
Top