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Fandom Cooking with the Broskis : Prologue Part FINALE | Dashing Through the Lane | OoC & Signups [TEMP OPEN]

Crow

Top-tier Avian Master
Note: This is a closed roleplay. Only those who have been invited will be allowed to participate. The Roleplay is temporarily open again!


You and your allies have continuously found yourselves in universe-hopping shenanigan after universe-hopping shenanigan, and this appears to be your latest - a deserted island. If you're not careful, this could be your last!

Now the next step is for you all to build a fire and get off the island, ready to be rescued!

But wait, who will rescue you? With no indication of what era or year it is, there's no telling who or what will come. Pirates? A helicopter? Nothing at all because humanity doesn't exist anymore?

No, no, no, even better...

... some people were...

2DL8avH.jpg


tenor.gif
DASHING
tenor.gif

through the
LANE



This Roleplay is part of the-

-you know what, this ain't necessary, everyone who's joining knows this already - our Discord, how this works, et cetera.


Rules

1. Standard rules apply - metagaming, godmodding, the usual.

2. Maximum 2 characters per person.

3. Post at least once a week, with a minimum of a paragraph per post.

4. Have fun!


Mechanics

You might ask, how will this game work?

unknown.png


You see, there are six rounds, each round lasting one week in real time. Once per round, you can choose to stay in the docks or accompany a sortie. Both options are just as important, but I guess to explain why they're important, it's important to explain what they contribute to.

The plot this roleplay presents demands that you build six special ships known as PRIORITY Ships, and the conditions for victory are the construction of three Vanguard Ships & three Main Fleet Ships. Vanguard Ships encompass Destroyers(7 days) & Cruisers(14 days), while Main Fleet Ships comprise Battleships & Aircraft Carriers(both 21 days). These girls take time to build, so spend the time well.

If you choose to stay in the docks, you can interact with various characters. These interactions will help in various ways, such as cutting time off from constructions, primarily. Many, many other things can be done too.

If you play two characters and both your characters pick this option, identical effects will not stack.

If you choose to accompany a sortie, you have a chance of finding the blueprints needed to start building these ships to begin with. Blueprints, however, come in two parts - front and rear. You'll need both parts, and Galar's Paleontology Community is banned!

If you play two characters and both your characters pick this option, it will be as effective as one character choosing this option.



Character Sheet

(Insert Image Here)

Name:
Self Explanatory

Age:
Self Explanatory

Gender:
Self Explanatory

Canon:
What series do they originate from?

Powers & Abilities:
A brief description, possibly a wiki link as well.

Equipment:
A brief description, possibly a wiki link as well

Personality:
Half-paragraph minimum

History:
A paragraph to sum things up.

Other Information:
Well?


Cast List

Benedict Cucumberpatch Benedict Cucumberpatch - Sir Benedict Cucumberpatch ("Them")
Chungchangching Chungchangching - Tom & Jerry (Tom & Jerry)
darkred darkred - Domon Kasshu (G Gundam)
GeorgeTownRaja GeorgeTownRaja - Kanchiki Ryotsu (KochiKame)
Gundam Watcher 27 Gundam Watcher 27 - Tohka Yatogami (Date A Live) & Saber (Fate/Stay Night)
Jeremiah Jeremiah - Contender (Dolls Girls Frontline)
P PopcornPie - Yuchino (OC)
Raynar Saassin Raynar Saassin - Adult Neptune & Croire (Hyperdimension Neptunia)
SpaceRavens03 SpaceRavens03 - Katsuo Sato & Hikaru Kobayashi (Kamen Rider W) [AU]

 
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ZomboDroid 28112019092822.jpg
theres more than these three forms fyi.jpg
Name:
Katsuo Sato (Right Side of W)
Hikaru Kobayashi (Left Side of W)
Kamen Rider W

Age:
18 (Katsuo)
16 (Hikaru)

Gender:
Male

Canon:
Kamen Rider W (AU)

Powers & Abilities:
Can be seen in the "Forms" folder

Equipment:
1)W Driver
2)Heat Gaia Memory
3)Trigger Gaia Memory
4)Cyclone Gaia Memory
5)Joker Gaia Memory
6)Luna Gaia Memory
7)Metal Gaia Memory

(No Fang Gaia Memory. I'll probably come up with a different Memory to replace it in the future)

Personality:
The personality between Katsuo and Hikaru can be likened to that of the desert during the day and night respectively. Katsuo is a hot-blooded,rash individual who would be more than willing to let his fists do the talking. While Hikaru on the other hand is the cool-headed,easygoing individual who'd prefer not to get into an unnecessary fight if negotiable to avoid such situation. Despite their differences,they still could find common ground between each other,solving the issue the other is incapable of doing so.

History:
Katsuo is a middle school bully hunter who happened to be expelled for his actions,leaving him to make a living through doing the heavy-lifting work in grocery stores. Hikaru is a homeschooled androgynous boy who had recently lost his parents to an unfortunate accident,leaving him an orphan who was taken into custody by an apartment complex landlord who took pity on his situation.

It was from that moment they so happened to end up being roommates,the two of them receiving a "gift" that would soon shape them into an peculiar hero,along with a message that read:"You are our only hope. Do not let the accidents continue taking the lives of innocents."

Ship Affinity:
Cruiser (Hikaru)
Destroyer (Katsuo)

Faction Affinity:
Crimson Axis

Other Information:
1)Hikaru being on the left of the image and Katsuo being on the right of the image is a visual pun.

2)Katsuo's name (If read from surname to first name) means "To assist victorious child". While Hikaru's full name (also in the same order as how most Japanese read out the names of others) means "Small forest radiance"

3)Katsuo has the faceclaim of Kazama Kenji from "D-Frag" while Hikaru has the faceclaim of Nagisa Shiota from "Assassination Classroom".​
 
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  • 15c0987496bc4e780603d7f10d0e21076a00563e_hq.jpg
    Name:
    Tohka Yatogami

    Age:
    Unknown (Looks around 16-17)

    Gender:
    Female

    Canon:
    Date A Live

    Powers & Abilities:
    Date-a-Live-3-Tohka-Yatogami.Lenovo-K900-wallpaper-1080x1920.jpg
    Tohka has the ability to materialize armor and a weapon when going into combat, known as her Spirit form. While in her spirit form, she is a skilled fighter specializing in melee combat, yet she can also create a forcefield as well as fire energy blasts with her hands or fingertips.

    (More info can be found here:
    )

    Equipment:
    Her main Weapon is Sandalphon, which is a guilded throne which holds her sword that she uses in combat.

    (More info can be found here:
    )

    Personality:
    Tohka is cheerful and childish with a huge appetite. She can also be quite Naive, which is one of the her weaknesses, but she is quite skilled and insightful in combat. She also gets jealous at times as well.

    History:
    (Here's a link:
    )

    Ship Affinity:
    Battleship

    Faction Affinity:
    Azur Lane
 
IMG_0823.JPG

Name:
Sir Benedict Cucumberpatch

Age:
ERR

Gender:
Male

Canon:
"Them"

Powers & Abilities:
(I'm pretty sure you all know so here's the wiki link!)

Equipment:
Military-grade pistol, Josh the penguin.

Personality:
Benedict is a cold, ruthless, and highly intelligent man, he will not let anything get in his way and once he has a plan, he will do anything to achieve it which is arguably what makes him a great Agent indeed. He is also very calm to the point where it is borderline ignorance...for he physically cannot feel fear or pain (Though he can still be injured, he simply won't feel its pain.) this calmness and literal fearlessness has also led to some antics indeed.

History:
Benedict is a cold, unfeeling man despite his cartoonish appearance. What all goes on in his head is simply unknown, due to the fact he prefers staring over speaking. Benedict is all-powerful in his universe due to a high ranking position in a secret organization/Mega corporation named "Them", an organization that focuses on keeping the world under control and at peace no matter what, even if this goal has led to some dark things as a result. Benedict's observable roles in this organization are Investigator, law-enforcer, Observer, Spy, Field Operator, Recon Specialist, Judge, Jury, Executioner, Military General, Archivist, Employee Trainer, and Dictator.

Benedict, despite the many enemies "Them" handles on a daily basis, has only one true sworn enemy, Edmund. Edmund is a sad, young homeless boy who now lives a miserable life being hated by the world and hunted down and killed by Sir Benedict in cruel and unusual ways. Although Edmund may seem tragic, everyone in Benedict's universe can assure you, he is the biggest threat out of anything ever conceived, indeed.

Ship Affinity:
Carrier

Faction Affinity:
Azur Lane

Other Information:
Benedict highly demands getting a real aircraft carrier.
Crow Crow
 
IMG_20191204_163955.jpg
Here's a quick sketch because I couldn't be bothered to pop Photoshop nor SAI open.

Name:
AZAZEL

Age:
N/A

Gender:
HETEROSEXUAL MALE

Canon:
SELF-INSERT

Powers & Abilities:
BITCH, I'M SUPERMAN! - Azazel releases a laser-like attack, similar to Superman, except that his laser's as powerful and destructive as hellfire.
DEVOURER - Azazel partially transforms into a completely dark, horrific, mouth-like, Abyssmal creature (hence the term "DEVOURER"). In this form, as the Devourer, he can consume anything he tries to consume. R.I.P. A Mary Sue character, indeed.
α - Azazel can alter reality to anything he wishes to. Usually into something horrifying to instill fear into his targets.

Equipment:
Black Zip-up Hoodie
White T-shirt
Pink Shorts
Dark Grey Shoes
Black Wristwatch
A Hairpin
Scissors
Shades
1x Cotton Swab

A Gum

Personality:
Azazel's a pretty hilarious guy, and he knows how to get along with people.

History:
In the beginning God created the heavens and the earth. And with that, His Angels. Along with God's Angels, is Azazel. Usually called as Satan and Lucifer, Azazel actually prefers to be called "Red" -- a nickname the humans gave him, and calls him. He lives in Earth, the place where he truly belongs, and has been meddling with the humans since their creation. Before that, Azazel used to live at his Father's Palace, along with his several brethren. But after being caught of watching porn from the future, he was then exiled from home. Or that's what he said at least. Azazel then gathered a ton of his brothers, and stormed the gates of their Father. Unfortunately, their rebellion was unsuccessful. His brother, Michael, a young Angel, managed to land a blow onto him, causing him to fall from grace. The world saw a falling star so bright. Hence one of Azazel's names, Lucifer.

Ship Affinity:
Cruiser

Faction Affinity:
Azur Lane

Other Information:
Azazel's a parody character.
 
megahouse-pvc-scale-figures-g-gundam-domon-kasshu-gundam-guys-generation-figure-12804652204076_2000x2000.jpg
(Insert Image Here)

Name:
Domon Kasshu

Age:
20

Gender:
Male

Canon:
G Gundam

Powers & Abilities:
As Domon is a master martial artist with a near superhuman-level of strength and agility, this grants God Gundam incredible skill in hand-to-hand combat. Emotional Energy System: Both the Shining and God Gundam possess an emotional energy system, which converts Domon's emotions into power.



Equipment:
Sword and Cape

Personality:
  • Domon himself can shatter boulders with his bare hands.
  • Can easily slice through a Gundam's armor with its beam swords.
  • Held down Master Gundam.
  • Deflected Bolt Gundam's hammer.
  • Tore off an enemy Gundam's arms.
  • Pierced through a Gundam's chest with one hand.
Speed 1575918371338.gif
  • Domon can catch machine gun fire with one hand.
  • Domon moves fast enough to leave afterimages.
  • Domon ran across the top of a speeding train without an issue.
  • Dodged blasts from Rose Gundam's Rose Bits.
Durability 1575918371436.gif
  • Survived blasts powerful enough to destroy buildings.
  • Tanked vulcan gun fire and explosions.
  • Tanked blows from Master Gundam.
  • Was only slightly phased after getting set on fire.
  • Has taken several beatings from other Gundams without a scratch.
Skill 1575918371528.gif
  • Trained under the Undefeated of the East, Master Asia.
  • Inherited Master Asia's title, the King of Hearts.
  • Was chosen to represent Neo Japan in the Gundam Fight.
  • Defeated several skilled Gundam pilots.
  • Right after getting God Gundam, defeated Master Asia's Master Gundam.
  • Destroyed the Devil Gundam once and for all.
Weaknesses 1575918371619.gif
  • If Domon loses control of his emotions, he won't be able to activate Hyper Mode.
  • Only fights fair, refusing to use an unfair advantage.
  • Pretty hot-blooded, though he's been able to overcome this.


History:
Domon Kasshu is a young man who grew up in Neo Japan, one of the many space colonies that orbit Earth. Domon was trained by the martial arts master known as Master Asia, who passed his title of "King of Hearts" onto Domon, signifying him as the strongest martial artist in Neo Japan. After returning home from Asia's training, Domon learned that his father and brother, Kyoji, were working on a Gundam known as the Ultimate Gundam, an ever-evolving machine that could continuously heal from damage and adapt to any situation. However, Kyoji had his own ideas for the Ultimate Gundam, and ended up stealing it, christening it the "Devil Gundam", and flying towards Earth with it. During the conflict, Domon's mother was killed and his father was cryogenically frozen as punishment for helping construct the Devil Gundam. Domon pleaded with Neo Japan's government to free his father, explaining how he had no idea about Kyoji's plans for Devil Gundam, and they agreed, on one condition. If Domon would become the representitive for Neo Japan in the Gundam Fight, a tournament that happens every four years where a representitive from each country battles each other in giant robots known as Gundams, with the winner's country gaining control over the Earth, and win the fight for Neo Japan, then his father would be released. Now piloting the Shining Gundam, Domon would search Earth for the Devil Gundam so he could get his revenge on Kyoji.

During a fight with the Devil Gundam and Master Asia, who'd switched to the Devil Gundam's side, the Shining Gundam was damaged. Luckily for Domon, his mechanic Rain's father had finished working on an upgraded Shining Gundam, which he sent to Domon. This new Gundam was known as the God Gundam, and Domon used it to defeat Master Asia, and he continued piloting it during the finals of the Gundam Fight.



Ship Affinity:
Cruiser

Faction Affinity:
Azur Lane

Other Information:
N/A
 
griffin-and-kruger.jpg


G&K Tactical Doll Index



File #183 - Tactical Doll Designation: Contender

  • contender dress outfit.png


Ship Affinity: Destroyer

Faction Affinity: Crimson Axis

Canon:


9E7AyrL.png
 
Tom & Jerry
Tom and Jerry friends.png
Age:
Tom is in his early 30's and Jerry is in his late 20's

Gender:
Both are Male

Canon:
1579975855283.png

Powers & Abilities:

Equipment:

Personality:
Tom is more outgoing than Jerry, flirting with attractive women and hanging out with his other cat pals, also really cocky and smug when the situation favors him and he has anger issues, easily getting ticked off especially when his rival is angering him. He’s confident in his skills and becomes incredibly defensive when people who Tom sees as weak dares to criticize him. He likes to play with his rivals and get on their nerves when he gets a huge advantage against his enemy, though cowardly when faced with an actual threat, often using underhanded tactics to win or just run away from his problems.

Jerry is the introverted person on the duo getting by life trying not to get into too much trouble though will accept company if offered, he has a childish whimsicality to him being a sweet and caring person that will always offer help though a bit gullible when it comes to friendship, accepting people into his social circle if they seem friendly enough but he does prefer being alone at home and resting most of the time but wouldn’t object to hospitality, he doesn’t have as many friends as Tom but all the friends he needs is a few people and himself, he’s not that extroverted though he’s willing to help innocent people if they’re in need of a hand, especially when they’re getting attacked by Tom shown in a couple of episodes.

History:

Ship Affinity:
Destroyer

Faction Affinity:
Crimson Axis

Other Information:
I'm mostly going to be playing them how they act in the original cartoons.​
 
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rsz_adult_neptune.png
"Neptune makes her appearance!"

Name:
Adult Neptune

Age:
N/A

Gender:
Female

Canon:
220px-Hyperdimension_Neptunia_Victory_II_cover.jpg

Powers & Abilities:
Command/Combo/Victory II/Neptune/Ultra Dimension
Command/SP/Victory II/Neptune/Ultra Dimension
Command/EXE Drive/Victory II/Neptune/Ultra Dimension

180

Adult Neptune carries with her a special book known as the Nep-Note. Neptune stores various beings within the book, regardless of their size, and the book grants her the ability to use whatever powers from the beings locked within. As she had imprisoned a being known as Croire within the book, this has given her the ability to hop between dimensions, and even create portals for others to do the same.

Equipment:
Adult Neptune wields dual Katanas as well as a standard hand-gun firearm.

Personality:
Like the smaller Neptune, she has a bright and positive personality. Contrary to her mature look, however, she displays some semblance of innocence or defenselessness in her actions.

History:
Her hobby is filling her specimen book, the "Nep-Note," and travels to other dimensions in search of rare bugs. While she's called the "Older Neptune," it's still unclear whether she's actually an adult or if she's actually still just under aged.

More info here: Neptune/Ultra Dimension

Ship Affinity:
Cruiser

Faction Affinity:
Azur Lane

Other Information:
She will be taken after the events of Megadimension Neptunia VII while Croire is still within her Nep-Note. I also based her Ship Affinity off of Purple Heart's Classification from the collaboration event; Visitors from Another Dimension.

rsz_croire.png
"Hmm, where should I go to stir up some trouble next...?"

Name:
Croire

Age:
Unknown

Gender:
Female

Canon:
220px-Hyperdimension_Neptunia_Victory_II_cover.jpg

Powers & Abilities:
Trapped within Neptune's Nep-Note, she grants her the power to hop between dimensions at will.

Equipment:
N/A

Personality:
Croire has a very crass way of speaking and has tomboyish mannerisms to fit her tomboyish look. She uses derogatory terms to describe people rather frequently and definitely hates when people can't get her name right. Croire is shown to have little to no concern about anyone who gets mixed up in her trouble causing because all she cares about is her own entertainment.

History:
Croire first appears in the Hyper Dimension after Rei runs out of fear from Neptune and Nepgear and ends up finding herself lost in the city, claiming to have been searching for her for ten days. Fulfilling a request from the Rei of the Ultra Dimension, she force feeds a parcel of dark power into her, which later allowed Rei send Neptune to the Ultra Dimension. After the goddesses successfully take down Rei and get rid of the dark power, Croire leaves the Hyper Dimension in search of somewhere else to stir up trouble.When she finally arrives at her destination, she is suddenly captured by the Neptune from the Ultradimension with a butterfly net, who mistook her for a rare bug.

Ship Affinity:
N/A

Faction Affinity:
Azur Lane

Other Information:
She will be speaking from Neptune's Nep-Note book, and as such while she is stuck in there, she won't be able to physically interact with any of the cast.​
 
unknown.png


Name:
Yuchino

Age:
10

Gender:
Female

Canon:
After starting out as a Mabinogi character, I ended up detaching her from her game, making her closer to an OC.

Powers & Abilities:
Her powers derive from how people feel around her. This magic, known as Mana, lets her not only sense the emotions of others, but absorb them into a special organ near her heart, which converts them into power. The exact ability comes from what emotion she absorbed: Anger makes her feel physically stronger, anxiety gives her the ability to blast her foes away, excitement makes her more energetic, etc.

Equipment:
Yuchino has a special quill given to her by her goddess, Nao. This quill is enchanted with magic able to tear holes in dimensions, opening a safe path to the multiverse.

Also in her bag is a lute, an axe (which she barely knows how to use), a bag of arrows with no bow, and a brittle sword.

Personality:
If Yuchino wasn't lost in a network of brutal, unpredictable worlds, then she would be a cheerful child. Sadly, her sense of trust has been destroyed. Too frightened to speak to strangers, Yuchino can be like a little shadow, quietly stalking the person of interest until she is positive they are safe to approach. She must be thorough in her investigations, she feels, because she is determined to get back home in one piece.

As fearful as Yuchino is, she still has childish playfulness. When it's another child interacting with her, she drops the timidness, and becomes eager to join the game. She is still very imaginative, and that imagination is fueled by immense curiosity. She enjoys exploring, and can't help but feel a little pride when she ends up somewhere others can't easily follow.

Once someone finally has Yuchino's trust, she shows boundless gratitude. She is content to have anyone at all she can trust, and becomes unconditionally loyal. She begins to speak to them more and more, smiles more, and stays by their side. Her lonesome heart always pines for those she leaves behind.

It should also be noted that Yuchino is far from picky, and will happily eat anything.

History:
The daughter of a retired guard and a farmer, Yuchino lived happily in Tir Chronaill, the central town of the dimension Erinn. One tragic day, however, a great demon discovered and tore the world apart. The poor girl was not only separated from her family, but her entire dimension. This caused her to become stranded in the multiverse, wandering its tunnels with her enchanted quill, looking for home. Through her travels, she became something of a legend.

Ship Affinity:
Carrier.

Faction Affinity:
Azur Lane, I guess. She might not start with a faction, though.

Other Information:
She communicates by writing in the sand, along with the occasional squeaking noise.
 
I have decided to temporarily reopen this Roleplay for signups. It will be treated as if your characters have been experiencing the events of the Roleplay from post one. (Which is precisely why I hestitated)​
 
Kankichi_Ryoutu.jpg

Name:
Kankichi Ryotsu

Age:
Unknown

Gender:
Male

Canon:
KochiKame

Powers & Abilities:
Kankichi Ryotsu (両津勘吉)

Equipment:
Kankichi Ryotsu (両津勘吉)

Personality:
Ryotsu tends to adopt a rather lazy state of disinterest while on duty at the Police Box; instead of putting effort into his patrol or office duties, he is often seen resorting to creating plastic models (puramo), playing with toys and video games or sleeping on the job instead. It is usually while he is in the middle of any of these activities, however, that Bucho catches him off-guard and consecutively scolds him for disobeying orders.

As a result of being brought up in the poor family background, Ryotsu has developed a sort of aggressive attitude towards means by which to properly invest, save and spend money in current affairs, aside from his illegal moneymaking schemes. He is fond and takes pride in the Japanese culture and lifestyle; he is skilled at a number of traditional games and activities which include Shogi, Beegoma, and Kendo.

History:
Ryotsu was born and raised in Asakusa from Taito Ward in Tokyo Prefecture. In his youth...

Typically played with two of his close friends.

It can be assumed that the three friends parted ways after they graduated from high-school. They are not seen again with Rytosu during his interim period as an unemployed young man.

He was also extremely mischievous as a child growing up into a young adult, with his antics ranging from climbing a factory smokestack to hijacking a bascule bridge, even though he meant well in both instances. Due to such antics and his natural behavior in general, people tended to assume the worst of him, having had to deal with him for many years. This mentality is most often seen with Naoko Seisho and Komachi Ono whenever they see Ryotsu, referring to him as an uncivilized caveman and claiming that he was always up to no good. As a result, Ryotsu tends to get rather annoyed and angry whenever such claims are made about him. (Though this proves to be justified, more often than not.)

Ship Affinity:
Destroyer

Faction Affinity:
Crimson Axis
 
My, my, I seem to have forgotten something.

I guess it's only appropriate that I update our cast list now, or soon at least.
 
Screenshot_20200223-191824_Chrome.jpg

Name:
Trey Celaya

Age:
18

Gender:
Male

Canon:
OC

Power's and Abilities:
-Sharp tongue: Trey can come up with some pretty good insults.

-Good shot: Trey can shoot relatively well with most firearms he encounters.

-Gifted guitarist: he can play some pretty sick riffs.

-Knowledgeable: Knows a good bit about esoteric information and has a pretty good comprehension of anything new he learns.

-Fighter: Trey's a first rate fist fighter knowing martial arts and is pretty strong from his time at the gym.

-Tactical retreat: He isn't stupid and knows when to turn tail and run, running being something he's really good at.

Equipment:

Any weapon he can get his hands on really


Personality:
Trey isn't a really social person and he isn't exactly good with people, his detachment stemmed from a childhood of being alienated and eventually he just got used to being by himself, even if it hurt that he didn't have any really special in his life. Music took up his interest, and he became a very good guitarist. Trey conceals his feelings of anger and sadness under a mask of uninterest and apathy, but that mask slips when he's alone or upset, he gets sheepish around women as well as fearing being abandoned in a relationship.

History:
Trey had a relatively normal upbringing in a middle class household, he didn't have a lot of friends growing up, and that sort of set him up for his nerdy pursuit of knowledge and dedication to the guitar and singing (even though he gets embarrassed easily whenever someone hears him). Trey had just graduated high school and got an apartment, things were finally looking up for him, he was meeting people at work and getting a little more social, then someone or something decided to throw a spanner in the works after he went to sleep one night only to end up transported into another world where some weird ass things were going on with some weird ass women.

Ship affinity:
Battleship

Faction affinity:
Crimson Axis​
 
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Eep2 (3).png

Name:
Tantalum

Age:
141

Gender:
None

Canon:
OC

Powers and Abilities:
Its lightbulb head is able to glow, and Tantalum has the ability to dim it as much as it wants. The brighter it gets, however, the hotter its glass surface becomes. It tries not to get too hot because its head may explode.

Tantalum may encounter an electrical socket and stick either its pointed feet or its bottom in it to collect and save power. If it doesn't collect enough power, it can no longer light up. I will also lose its sight and become blind until power has been restored. If a LOT of power has been lost, Tantalum will become completely inactive. These conductive areas can also shock others if in contact.

Tantalum has three compartments on its body. The largest one closer to its bottom is its storage compartment. The middle one holds pinchers to grab things, as well as both a laser gun and a taser. The last one on its neck holds its microchip brain.

Equipment:
Various gears and tools for self-repairment, old vintage photos, a laser pistol, and a taser.

Personality:
Tantalum thinks logically and doubts anything that seems to breaks any natural law. It is normally apathetic and shares little emotion. It is incredibly intelligent but a little self-centered and pompous. It is self-conscious of its mechanical body, especially its electrical voice. Because of this, it often refuses to talk and rather relies on its body language to communicate.

History:
Tantalum was created by a mad scientist during the late 1800s. This man considered Tantalum to be his prized creation, but unfortunately, due to his old age, he couldn't care for it very well. Eventually, the old man died of natural causes, leaving Tantalum to wait inactivated deep within the man's house. One day, as the house was expected to be demolished, a group of burglars kidnapped Tantalum while it was still asleep, and brought them to their base. There, Tantalum was reawakened, where it escaped and learned to upgrade and repair itself. Over time, the machine returned to its now-destroyed home and dug underground underneath the plot of land to create its own lair. There, it gradually learns how to build other robots like its own so that it would no longer be alone.

Ship Affinity:
Battleship

Faction Affinity:
Crimson Axis

Other Information:
It likes to create small but unintelligent robots (as it does not know how to create one such as itself yet.) Tantalum also has a tendency to perform small experiments on people regarding problems with its creations in an attempt to solve them. But, it also just likes to experiment on others for fun. It cares a lot for its creator and considers him as a father figure.​
 
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Kaladin_and_Syl_by_Audrey_Hotte.jpeg

Name:
Kaladin

Age:
20

Gender:
Male

Canon:
The Stormlight Archive

Powers & Abilities:
Kaladin has the ability to absorb the energy of a storm to various effects (see the link below), he almost always carries gemstones infused with the energy of storms called spheres (which is also the primary form of currency in his world).

Equipment:
Several bags of infused spheres
A spear
Throwing knives

Personality:
Kaladin is a man defined by his protective instincts, both for better and for worse. He is a natural leader who inspires loyalty in those who follow him. He is also prone to bouts of depression, especially when those he considers under his protection suffer. In addition, despite being trained as a soldier, he is very torn about killing and struggles to reconcile his protective nature with his career as a soldier.

History:
Kaladin's early life was pretty good. His father was a surgeon and was respected by the town he grew up in, at least until the lord in charge of the town died and the new lord in his jealousy of the respect his father garnered conspired to make his family miserable. The final insult the lord gave to the family was to take their younger son, Tien, and conscript him into the army of his cousin and liege lord. Kaladin volunteered to join the army to keep an eye on his younger brother. Turns out Kaladin was a natural with a spear and after a few hiccups, including the death of Tien, he was made the youngest squadleader in the army he served in. Eventually, he was betrayed and forced into slavery by the lord in charge of the army and after several owners, he was made a bridgeman. Being a bridgeman was a suicidal job as bridgemen ran ahead of the army, without armor or weapons, at the enemy to place a bridge over a chasm for the army to crossover. His crew, Bridge Four, was the one with the highest casualty rate. After a brief time where he considered killing himself. Kaladin set about to change Bridge Four from the sorry state they were in into a professional group as well trained as the best soldier. And after several setbacks, he, with the help of Syl, his spren companion, did exactly that. Eventually, he learned to use the new abilities he gained from his bond with Syl to help Bridge Four have the highest survival rate of all the bridge crews. On one bridge run, he witnessed the betrayal of Highprince Dalinar Kholin by Highprince Sadeas and helped Dalinar and his son survive the massacre that happened there. Afterward, Dalinar bought the freedom of all of the bridgemen and asked Kaladin to be the captain of his family's guard and to train the rest of the bridgemen to comprise this new guard. Kaladin now guards the Kholin family, including Dalinar's nephew the king of Alethkar, and trains to master his strange new ability.

Ship Affinity:
Battleship

Faction Affinity:
Azur Lane

Other Information:
1) Kaladin is accompanied by an honorspren (a spirit of the concept of honor) named Sylphrena or Syl. Only Kaladin and people with a strong sense of the spiritual can see her unless she chooses to reveal herself.
2) He has several brands on his forehead that marked him as a slave and a separate brand that marked him as a dangerous slave.
3) In his world, his name means "born unto eternity"
 


  • Name:
    Sougo Tokiwa

    Age:
    19

    Gender:
    Male

    Canon:
    Kamen Rider Zi-O

    Powers & Abilities:
    Armor Transmogrification - With the use of the Ziku Driver, Sougo can turn into Kamen Rider Zi-O and all of its associated forms.

    Temporal Observation - Sougo has the natural affinity to manipulate space time to his will, albeit to a small degree. Though once he could rewind time, Sougo could now only see into the future for a few seconds(active for 1 post tops) when Zi-O II is active and could look into the past of someone he's been interacting with, albeit happening at random.

    Teleportation - Short range teleportation that can be activated when using Grand Zi-O form.

    Summoning - In Grand Zi-O form, Sougo can summon various Kamen Riders from the past to fight for him. These summons are temporary and would disappear when struck down. Sougo could manipulate the summons' temporal state--he could pause/unpause a Rider mid air, and rewind their previous action. He could also summon any weapon that the Heisei Riders had used from his timeline. From Kuuga's Dragon Rod to Build's Fullfull Buster. He cannot summon any Secondary Riders nor their weapons. That's Geiz' shtick.

    Great Historical Knowledge - Sougo's practically a genius when it comes to history.

    Keen Manipulator - He has a way with words...But that doesn't hide his stupidity.

    Equipment:
    Ziku Driver - A clocklike belt mounted device that grants Sougo the power to transform into Zi-O using Ridewatches.

    Heisei Ridewatches - 21 Ridewatches based on the 21 Kamen Riders of the Heisei Era. Each Ridewatch, aside from Zi-O, Zi-O II, and Grand Zi-O are used as Zi-O's armors.

    Zi-O II Ridewatch - A Ridewatch born with Sougo accepting his Shadow--I mean Mirror Self. Grants Sougo a portion of Ohma's power.

    Grand Zi-O Ridewatch - The Ridewatch born upon collecting the 21 Heisei Rider Ridewatches. Grants Sougo the power to summon Riders from his timeline alone. Disappears whenever a Ridewatch is stolen from him.

    Zikan Gilade - A transformable sword-gun that has a clock and katakana motif. Usually obtained by transforming into Zi-O. Utilizes Ridewatches to perform devastating attacks.

    Saikyo Gilade - A thin, dagger like shortshort that attaches to the Zikan Gilade to create a greatsword. It comes with a Zi-O face that attaches to the Zikan Gilade, allowing Zi-O to create a towering beam of light from the greatsword. Kinda like Saber's Excalibur Noble Phantasm.

    Ride Heiseiber - A sword with the logos of all heisei riders that's summoned when Decade Armor is in use. It can project and/or combine attacks from various Riders.

    Personality:
    Sougo iz described as an ambitious young man with a strong desire to be king. This desire stems from a recurring dream he has had since his childhood, where a man in black, who would later be revealed to be Swartz, had encouraged him into becoming one in order to save the world. Because of his eccentric dream, Sougo did not have a lot of friends growing up, with his sole companion being a toy robot, a fact that Junichiro would confide later with Tsukuyomi, saying both she and Geiz were the first closest friends he ever had. Sougo also exhibits fanatical admiration towards the presence of regal figures (i.e.: Kuroto Dan) and ordinary people who possess benevolent king-like qualities (i.e.: Eiji Hino), as he believes he can learn from individuals who have succeeded in their ascension and also understand what is needed for one to be a benevolent ruler, resulting in him becoming one step closer to accomplishing his own ambitions.

    His views for kingship changed once he discovered the existence of his tyranical alternate future self, and temporarily abandoned his quest for kingship. However with support from Geiz, Sougo began displaying emotional and psychological resilience when facing such moral dilemmas; even when confronted by the Mirror World manifestation of his own dark side, Sougo persevered and adapted, and was able to come to terms with his inner darkness and decided to risk it all in finding out if he truly does become the evil tyrant he was destined to be. Despite so, Sougo is still someone who is sensitive towards people who tell him that he will or recommend that he become an evil demon king, despite him on several occasions voicing out his intentions to become the very opposite.

    Sougo is a peaceful and genuinely kind man at heart who confidently feels obligated to show compassion and empathy even towards people who have committed horrible deeds, such as Yuko Kitajima, Heure, and Ora, as he feels it is a quality that kings should possess. He will gladly put himself in danger in order to cease a conflict, a trait even Tsukuyomi does not fully understand. He is also very trustful towards others, and had no doubt that Geiz would use the Wizard Ridewatch and defeat Another Wizard in 2012.

    Sougo also showed an inability to come out with his feelings, hiding the fact that he genuinely felt lonely after Geiz and Tsukuyomi left and continued insisting he was fine. It wasn't until Junichiro built up the courage to actually scold him over this, advising him to just come out with his feelings. This encouraged Sougo to admit his loneliness to both Geiz and Tsukuyomi and asked them to return to 9 5 DO.

    Despite his peaceful nature, it doesn't mean that Sougo never shows anger. The first example was right after he discovered the result of the future he caused and witnessed the man he feared to become, and attacked Ohma Zi-O to no avail. After Heure was killed by Ora, and his death was mocked by Another Drive, it left Sougo in a rage and he mercilessly attacked and killed Another Drive. Following Swartz informing of three impossible choices to stop him, Sougo couldn't do anything but scream Swartz's name in grief and anger. That anger and rage took a turn for the worse after Geiz's death, who shielded him from Another Decade's attack. Combined with Tsukuyomi's supposed betrayal and the fact his life was manipulated by Swartz this whole time, Sougo then accepted the power of Ohma Zi-O and defeated Swartz with no hesitation. Despite his transformation into Ohma Zi-O, Sougo was able to not let his grief corrupt him, leading him to not go on the path of villainy like his future self did, but instead restore the multiverse back to normal, hence living up to his ambition of becoming the "greatest, kindest demon king".

    Because of his optimistic approaches, Sougo adds the verbal tic "Feels like it" (気がする Kigasuru) at the end of most of his sentences.

    History:
    I'll let Woz give you the background.

    "In accordance to this book, former average highschooler, Tokiwa Sougo, embarks on a journey to become the king of time, Ohma Zi-O. In his studies, he is adept at History yet abysmal on everything else. It's nothing short of a miracle that he passed highschool. He had met Tsukuyomi, Geiz and myself during his studies, which had influenced his decision to become a king. He intends to become the most kind and most beloved overlord as opposed to the evil tyrant that I had once served...And he has done so."

    Other Information:
    This I'm uncultured has a lot of forms, so I may pull some asspulls here and there. Especially with the forms Zi-O doesn't use like Kiva, Drive, Faiz, and Wizard armors and others that don't appear in the show proper.

    The pictures I used in the appearance are the forms I believe are significant.

    If there are powers I had yet to mention it's because they're form specific. Read the Wiki link if you must.
 
latest


Name:
Kanna Kamui

Age:
9 (Human Registration)

Gender:
Female

Canon:
Miss Kobayashi's Dragon Maid

Powers & Abilities:
Like all dragons, her physical strength is superhuman. She's strong enough to throw Tohru several miles up into the air and was able to stand toe-to-toe against Lucoa and Fafnir in their game of dodgeball.

Kanna has the ability to generate and manipulate electricity. Unlike Tohru, who can generate her mana to sustain her frequent magic usage, Kanna has to absorb mana from her surroundings. Unfortunately due to the nature of the human world, there is little mana for her to absorb in the air, however, she soon found out that she can replenish her mana by plugging her tail into a wall socket.

Possibility due to her inexperience and young age, Kanna cannot cast certain spells that Tohru can such as Perception Blocking.

Equipment:
N/A

Personality:
Click Here

History:
As punishment for her pranks, she is temporarily exiled to the modern world to reflect on her actions.

Once she learns that Tohru survived her last battle with a god and is currently living in the modern world, she searches for her in hopes of returning with her to their world.

However, when Tohru refuses to return, Kanna accuses Kobayashi of seducing Tohru. But seeing as Kanna has nowhere else to go, Kobayashi then offers the young dragon to stay with her.

Later in the series, after Kanna shows interest in attending a human school, Kobayashi enrolls her in Oborozuka Elementary and accompanies her along with Tohru to shop for school supplies.

Kanna develops a familial relationship with the two while living with them.

Other Information:
N/A​
 
8f9e9807350e1e7fb1e44badfe8796fa.jpg

Name:
Lorin Hurst Malchevin

Age:
22

Gender:
Male

Canon:
Final Fantasy (OC)

Powers & Abilities:
Armiger Magic (Based on Noctis from FF XV, can bond with 4 weapons, summon and unsummon them at any time, warp to them after a throw to strike, and phase to dodge attacks)

Equipment:
Survival Knife, Dual Katanas (in picture)

Personality:
Lorin is a charismatic young man, though still passionate and headstrong due to his youth. Even so, he believes in the right of people to live their lives and tries to allow this, though when one decides that the way to live their life is to harm another, he steps in. His loyalty is to his family and crew first and foremost, and will not put them in undue danger - not even for a national leader.

History:
Lorin was born on the League ship that his father and mother captained: "Tolra's Doom", named for striking down a feared sky-pirate. Regardless of this, he lived as normal a life that the son of a League Captain could. He learned from a young age how to lead, how to fight, and how the ship and her people worked. In addition, when it was found he shared the silver talent with his mother, she taught him how to use it herself.

The crew grew to like Lorin for the most part, and most consider him to be the natural heir to Tolra's Doom when his father steps down. Of course, no one knows when that would be...

Other Information:
Lorin works basically how Noctis plays, though without elemancy or actual armiger, etc.​
 
Hogwarts Alumni: Golden Trio Wand


Name:
Hermione S Granger

Age:
17

Gender:
Female

Canon:
Harry Potter AU

Powers & Abilities:
Magic and teleportation.

Equipment:
Her wand

Personality:
Can be deemed unfriendly and an "insufferable" know-it-all, but is actually quite smart.

History:








 
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Name:
Senko

Age:
Approx. 8,000 years.

Gender:
Female

Canon:
Kitsune no Senko-San

Powers & Abilities:
  1. Telekinesis
  2. Portal Manifestation
  3. Flight (Levatation)
  4. Manipulating fox-fire
  5. Magic Barrier

Equipment:
Nothing.

Personality:
Senko typically acts closer to her actual age rather than her young appearance, often speaking in a manner similar to an old woman. Despite this she has been to act youthful and bubbly when going out with Kuroto. Senko often describes herself as a "mother and wife" which is accurate to her tendency to both pamper and look after Kuroto while simultaneously cleaning and caring for his residence. She is shown to be humble to any friend of Kuroto's, such as Koenji.

History:
Though not confirmed or addressed directly, it is implied Senko looked after a man similar to Kuroto in the distant past until something tragic but unrevealed occurred. In other words, Senko used to work for Kuroto's ancestor or older relative. This ancestor shows up in many of Kuroto's dreams or memories, as well as Senko's.

Other Information:
Uuuuuuuuuh...?
 
Terminator-2-025_248ed78b6649d6cda0fcadc1ac9bc23e.jpg
(

Name:
T-800/Uncle Bob

Age:
N/A

Gender:
Male

Canon:
Terminator 2

Powers & Abilities:
The T-800's HUD featuring tracking marker, almost exactly the same with the exclusion of the many dots that would highlight a target. The T-800 is capable of running internal systems checks; calculating the distance of objects relative to itself; targeting with a precision head-up display; making detailed kinetic studies of trajectories; sampling and analyzing the atmosphere, weather patterns, wind velocity, and nicotine levels of tobacco smoke; analyzing human emotional states (in order to assess possible hostility); analyzing body language and direction of muscle contraction; calculating the force of gravity; analyzing texture and temperature of materials; and sensing radar scans. It is fitted with an internal chronometer. In order to keep track of its battle units, Cyberdyne Systems had given each one a Series number. The Series number refers to the type of internal structure or chassis (endoskeleton). However, the 800 Series also has different configurations of living tissue, each one giving it the appearance of a different person. The physical appearance of the living tissue (which was initially based on photographic records from Skynet's databases and laser scans of human soldiers) is therefore also given a Model number.

The inert T-800's are housed within a large vault-like cold-storage room. Massive doors of steel, equipped with electronic locking bolts bar the entrance to this facility. The T-800's hang in steel racks from tracks mounted in the ceiling. Hundreds of flesh covered T-800's are stored like this. They are arranged in rows of ten, where each of the bodies within each row are absolutely identical (each of the same Model). Each body hangs in its own cryogenic "hybermatrix." This cryogenic storage and the vacuum sealed room ensures that the T-800's flesh will not decay or necrotize from exposure to warm, oxygenated air that may contain pathogens. The living tissue makes it very difficult for humans to identify T-800's. A significant number of these Infiltration units have therefore been able to breach Resistance defenses and slaughter Resistance fighters. However, trained "sniffer" dogs posted at various checkpoints are effective at detecting this new threat.

T-800's being deployed straight onto the battlefield as soldiers do not need a disguise and so do not receive a biological covering. These units do not need to be stored in the Cryogenic Chambers, and are stored in a huge rack filled chamber when not needed. A set of massive robotic manipulator arms stationed in the center of the chamber selects battle units when they are to be used in service. Skynet controls its battle units using direct link command, an operating mode known as "Hive," where the battle units are hooked directly into Skynet and share a collective conscious. However, there are hundreds of autonomous Terminators not under Skynet's direct control. This is the second form of operating mode and is known as "Rogue." In this mode, battle units are independent of Skynet but are programmed to return and download information.

The 800 Series is also equipped with vocals which enable it to replicate any human speech pattern of which it has heard an adequate specimen. It does this by recording and storing syllables of the subjects' voices, which it then replays and uses to digitally synthesize their speech patterns. The T-800's auditory sensors are located upon either side of its head, where human ears would be. One ear records the full unequalized range of external sounds, while the other can automatically filter signals to within a narrow range for a specific auditory signal.

The T-800's optical sensors can sample an extended range of visible frequencies, including infrared (which can allow it to see heated bodies in total darkness). This information is then displayed on a 40,000 bit digitized display. Concussion-proof lenses protect the T-800's eyes, which are capable of moving independently. When using both eyes to track two different targets moving in different directions, depth perception is created artificially by creating a computer-generated off-angle ghost image. The T-800 is capable of motion tracking, search modes, facial identification and recognition and has extensive vision enhancement capabilities including long range "zoom" (the T-800 can snap-magnify an image by around x15), motion analysis and "night vision." The T-800’s visual systems (at least) appear to be programmed in COBOL and 6502 assembly (specifically Apple +2 assembly).

The T-800’s do not feel pain and they do not have nerve endings, but they can sense injuries. From hypothesis and speculation, it is possible that the T-800 can do this through the use of impact sensors or as part of the overall sensor "sphere" that the unit generates, approximately akin to counter battery radar. There may be various impact sensors that record localized vibrations in the armor shell and, by extrapolation, "sense" where the damage in the T-800's living tissue is. The T-800 may also use these sensors to locate threats that are either hidden or out of visual range. This data then allows the T-800 to conduct low-complexity self repairs.[citation needed]

If disabled, the T-800 is able to re-route its systems to a secondary, alternate power source, thus bypassing any severed connections, damaged circuits, or internal impairment. The 800 Series also has redundant backup hydraulic systems. Therefore, it is imperative that Resistance members determine that any T-800’s are totally incapacitated in combat, lest the units are able to revive themselves and continue battle or pursuit of their target.


Equipment:

Personality:
Uncle Bob started out as a T-800 meant to terminate John Connor, the leader of the Human Resistance against Skynet. However, he was reprogammed and sent back in time to protect a younger John from a T-1000 sent to attack John. Uncle Bob/The T-800 learns at a quick rate and can absorb information about humans and learn as he goes.



History:

Other Information:
Well?
 

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