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Fandom CONVERGENCE - Characters (Multiverse)

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DovahBeat

The Flame of Kamura
Roleplay Availability
Roleplay Type(s)
(Cover by ElizaWyatt )
The world is dying, and universes are merging. From unknown people to whole landmasses showing up suddenly, it’s obvious various realities are being smashed into one. Between that and the world slowly freezing over, society has changed. Settlements are few and far between, food is scarce and instead of any form of currency trade is negotiated with food and goods, canned foods and foods with long shelf lives are the most valuable, but also the rarest. Technology and electricity are limited to only the largest settlements, cars are for the rich or extremely lucky. Most settlements are closer to bandit camps. In this new apocalyptic world, will you be able to carve out a place for yourself? Can you find out why the realities are merging? Is it possible to save this world?

Rules:
RPN Rules
No ocs that are not from a specific fandom. Fandom ocs are welcome!
No Joke/gimmick/novelty characters
Please credit your artists if they are not your own works
LGBTQ+ Welcome!!
Your character is accepted when Sleipnir or I give your post a "Like" react
I (or collaborators) can alter or change rules as seen fit

Form:
Code:
(Image preferred)

Name:

Fandom: (please state if oc or canon)

Age:

Gender:

Appearance: (if no image)

Weapons: (three max)

Notable items:

Skills:

Biography:

Other:

Reserved characters will be held for 3 days, if they are not officially taken after that, they are open to anyone to take once more

Vestige - eso - me
Fennorian- eso - me
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Name: Blaise Wilder
Fandom: Red Dead Online OC
Age: 20
Gender: FtM Transgender
Weapons: Shotgun, Schofield Revolver, and varmint Rifle.
Notable items: Cayuga Hat, bandages (to bind his chest), Wedding ring, Lasso
Skills: He's good at shooting things, really good. not smart at all though. Hunting, all them cowboy things. Also knows how to cook, mend clothing, and embroider
Biography: Blaise grew up in Rhodes, child of the town's saloon owners. When a band of outlaws came in, Blaise realized he's not meant to be a lady or work in a saloon. His parents planned on marrying him off, but he ran from home, got kicked in the head by a horse, lost his only friends to bounty hunters hired by his parents, and joined a new posse where he met his wife (Beau) and adopted his son.
Other: Has a buckskin mustang named Wyld Fyre, suffers from brain trauma-related seizures, and is incredibly stubborn.
 
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Name: Raz O'Rourke

Fandom: Stardew Valley

Age: 23

Gender: FtM Trans

Weapons: Galaxy Hammar and Galaxy Dagger

Notable items: Lucky Rabbits foot, a duck feather pen and ink, bottle of water, small cloth blanket. All inside his backpack he wears :D

Skills: Fishing, Gathering

Biography: Raz lives on the family farm with his brother, Patrick, and his brother's animals. His brother runs some '"shelter" but Raz doesn't understand it, he doesn't like animals much. He gathers and fishes often, most of his money comes from the fish he sells.

Other: Raz has a younger brother, Patrick O'Rourke
 
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Name: Beau Wilder

Fandom: Red Dead Online (OC)

Age: 20

Gender: Female

Weapons: Cattleman revolver, bolt action revolver, hunting knife

Notable items: A lasso, a grizzlies hat with her name carved on the inside, a wedding ring.

Skills: Hunting, shooting, tracking all the essential cowboy things.

Biography: Abandoned by her father at a young age and forced to flee her home Beau lived on her own for a while before becoming an outlaw in a small but notorious gang. She took to her new life well, and became the leaders "pet" after several years. But it wasn't to last, when they turned their backs on each other the gang crumbled and she was forced to wander once again, eventually coming to found the Mark Of Cain alongside her husband and father.

Other: She has a chestnut overo mustang named Rain.
 
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dont mind the red square oops. i may add additional reference images later too!

Name: Patrick "Paddy" O'Rourke

Fandom: Stardew Valley OC

Age: 22

Gender: Male

Weapons: Crystal Dagger

Notable items: Glow ring, thermal flask (he likes hot choccy)

Skills: Animal care, Veterinary care, knitting

Biography: Paddy moved to Stardew Valley after dropping out of Veterinary school, due to issues he describes as "personal". After moving in with his older brother, Raz, Paddy opened up an animal shelter on the family farm, taking in the towns strays, alongside a few older and injured farm animals. He primarily took care of the ranching side of farm duties, although spent most of his time simply amongst the animals he cared for.

Other: -He's got an Irish accent!
-Absolutely ADORES animals.
-A bit of a soft boy, just wants a peaceful life, surrounded by animals.
-Favourite colour is pastel pink.
-Moved to Stardew Valley to live with his brother Raz, after dropping out of Veterinary school, due to personal issues.
-Has a qualification in Animal Care.
-Has a pet cat named Patch, she's a calico.
-Can sing!
-Loves to wear big baggy jumpers.
-A bit of a night owl, likes to sit under the stars.
-Has freckles across his face and shoulders.
-Good at knitting!
-Has an ex boyfriend, whom he is bitter towards.
-A bit awkward when it comes to socialising. Animals are easier to talk to than people.
 
52709548-A94F-4C91-8296-54F99B5A041D.jpeg(Official art by Takeshi Obata
Name: Light Yagami
Fandom: Death Note
Age: 23
Gender: Male
Weapons:
  • A pen (that’s not so useful as it once was but still valid for stabing I suppose)
  • a very sharp and sturdy pin kept hidden in his watch
  • I guess his body/mind??
Notable items:
  • He has a watch with a secret compartment that could hold something small and flat (a photo, a paper, etc) it’s currently empty ⌚
  • A cell phone from ~2014 📱
  • An Apple 🍎
Skills: He is incredibly intellectual and very good at games of reason and wits. He’s also very good at manipulating people and playing the charming ladies man. For his police training he would have had to learn Judo so I suppose that would be added as well!

Weaknesses: Besides his fatal flaw of overconfidence, light has never been in a position where he had to use a standard weapon, he trained on a handgun to join the police force but has never actually used it. For all his intelligence he is pretty unwise.

Biography: Light found a notebook that killed people, was slowly corrupted by it as he used it more and more, engaged in high stakes battles of wits with L and eventually Near
before succumbing to his inflated ego and also Near’s trap. (Oh and bullets)
now he’s been pulled back due to hand waving multiverse shenanigans I suppose

Other: This version of Light will have his memories despite no longer having possession of the deathnote. He will however play more like early-mid series light due to lacking the corruption of the deathnote (and for my enjoyment)
 
Near Form
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Image from anime
Name:
Nate River
AKA
“Near”

Fandom:
Death Note

Age
:

17

Gender:
Non-binary
(He/him; they/them)

Weapons:
A single pistol.

Notable items:
•A thick, dark coat with a furred or feathered hood, of a conspicuously different style than his pale, loose-fitting clothing.
•A small backpack. It currently contains—
•a set of sturdy finger puppet-type dolls bearing the likenesses of himself and a few other characters important to him,
•a few boxes of dominos,
•a teddy bear,
•a deck of tarot cards,
•His pistol (safety on, always).

Skills:
Near is prodigiously brilliant, with deductive reasoning skills that surpass those of most other people — with a few notable exceptions. He’s also extremely pragmatic and very skilled at removing himself emotionally from situations around him. Beyond this, though, Near’s practical skills are few, and he struggles to get through daily life on his own. He’s very good at stacking cards and complex domino lines, though.

Weaknesses:
Despite his absurd acuity, Near is extremely dependent on others to help him get through day-to-day life. His social and life skills are to say the least weak, and though he excels in analyzing and drawing conclusion from data presented and knows what data he wants to acquire, actually acquiring that information is beyond him. New and unusual situations are overwhelming, and he finds them very difficult to navigate, however mundane they may be.

Biography:
Nate River (“Near”) was raised at an English orphanage called Whammy’s House, where his skill for puzzles and deduction were honed under the watch of L, the world’s finest detective. After Light Yagami picked up the Death Note and started using it to launch a prolific string of serial killings, Near eventually became involved with the conflict to attempt to catch him and prove him responsible.


Other:
 
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Name: Last Dragonborn (Otherwise known as Dovahkiin, Dragonborn with the titles: Thane of Whiterun, Qahnaarin (Meaning: Vanquisher) and Ysmir (Meaning: Dragon of the North)

Fandom: Elder Scrolls V: Skyrim

Age: N/A

Gender: Male

Appearance: Whilst the Dragonborn's appearance is dictated entirely by the player in Elder Scrolls V: Skyrim, they are depicted as a male Nord with brownish blonde hair and light blue eyes.

Steel Sword:
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Banded Iron Shield:
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Crossbow:
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Dwarven Bolts: (Used as Ammunition for the Crossbow)
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Notable items:
Amulet of Talos
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Worn around the Dragonborn's Neck, this amulet is enchanted to grant him a 20% reduction of time between each of his Dragon Shouts.

Absorb Soul: As the Dragonborn, he is capable of, once he has defeated a dragon; absorb it's Dragon Soul; gaining the dragon's knowledge and power; capable of learning Words of Power instantly.

Thu'um: Throughout his time slaying Dragons, the Dragonborn is capable of utilising The Voice, known as Thu'um to Dragons and Dragon Shouts to others. Thu'ums are made up of three words known as Words of Power; and are unlocked from absorbing the souls of Dragons. Each Thu'um has distinct properties but the one thing they have in common is that the first word is weak, the second is normal strength whilst the last is full power:

Unrelenting Force (FUS (Force) - RO (Balance) - DAH (Push) )
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" Your Voice is raw power, pushing aside anything - or anyone - who stands in your path. "
This shout pushes any being in front of him away using wind. Fully charged, the Dragonborn can push almost anything back.
Recharge Times (Seconds) - 15, 20, 45 (With Dragon Aspect: 12, 16, 37) (With Amulet of Talos: 12, 16, 37) (With DA & Amulet of Talos: 9, 12, 34)

Fire Breath (YOL (Fire) - TOOR (Inferno) - SHUL (Sun) )
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" Inhale air, exhale flame, and behold the Thu'um as inferno. "
This shout exhales fire in the direction of the Dragonborn at high speeds. The shout deals more damage depending on the intensity of the shout and sets anyone in the way on fire whilst also staggering them.
Recharge Times (Seconds) - 30, 50, 100 (With Dragon Aspect: 24, 40, 80) (With Amulet of Talos: 24, 40, 80) (With DA & Amulet of Talos: 18, 30, 60)

Dragonrend (JOOR (Mortal) - ZAH (Finite) - FRUL (Temporary) )
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" Your voice lashes out at a dragon's very soul, forcing the beast to land. "
This shout when used against a dragon that has taken flight, forces them to land.
Recharge Times (Seconds) - 10, 12, 15 (With Dragon Aspect: 8, 9.6, 12) (With Amulet of Talos: 8, 9.6, 12) (With DA & Amulet of Talos: 6, 7.2, 9)

Call of Valor (HUN (Hero) - KAAL (Champion) - ZOOR (Legend) )
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" The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend aid. "
This shout allows the Dragonborn to call upon one of the three heroes that assisted him in the defeat of the dragon Alduin: the World-Eater, in Sovngarde. They are summoned in spectral form and last 60 seconds. They will engage the Dragonborn's enemies.

HUN summons Gormlaith Golden-Hilt who is equipped in a full set of Steel Plate armor (without the helmet) and is armed with an Ancient Nord Sword.
HUN KAAL summons Felldir the Old who is equipped with a Greybeard's Robe and is armed with an Ancient Nord Greatsword.
HUN KAAL ZOOR summons Hakon One-Eye who is equipped with a full set of Ancient Nord Armor and is armed with an Ancient Nord Battle Axe.
Recharge Times (Seconds) - 180, 180, 180 (With Dragon Aspect: 144, 144, 144) (With Amulet of Talos: 144, 144, 144) (With DA & Amulet of Talos: 108, 108, 108)

Dragon Aspect (MUL (Strength) - QAH (Armor) - DIIV (Wyrm) )
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" Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts. "
This shout allows the Dragonborn to take on the aspect and power of a Dragon. When the first shout is used, the Dragonborn is enveloped in an ethereal set of dragon armour for a short time.

The second word of the shout's effect triggers when the Dragonborn is below half health. An Ancient Dragonborn is summoned who is equipped with a set of Dragonplate armor and is also enveloped with the same ethereal set. The summon is capable of numerous shouts including Unrelenting Force and Frost Breath. (Fire Breath but Frost instead)

If all three words of this shout is used, the Dragonborn is granted extra defense due to the ethereal armor generated by the shout. His power attack damage is increased by 25%, his resistances to fire and frost are increased by 25%, his shouts do more damage, and the time between shouts is reduced by 20%.

The difference with this shout is that it is considered a power, and can only be used once a day. The effects of Dragon Aspect last for 300 seconds.
Recharge Time (Seconds) - 5. 5, 5 (With Amulet of Talos: 4, 4, 4)

"Hey, you! You're finally awake. You were trying to cross the border, right? Got caught in an imperial ambush, with us and that thief over there." -Ralof

His background is unknown to Skyrim, but his tale began when he was ambushed alongside a band of rebels known as Stormcloaks whilst crossing Skyrim's borders. Brought to Helgen and almost suffered a fate to decapitation, a Dragon attacked and he slipped away amidst the chaos. Retreating to Riverwood and then Whiterun, he was tasked of retrieving an ancient stone tablet that was told to contain a map of ancient dragon burial sites from Bleak Falls Barrow; a Nordic ruin. After returning with the tablet, a dragon was sighted at the western watchtower near Whiterun and the Dragonborn was tasked to help kill it. When he was successful, he "absorbed some kind of power" from the dragon which caused the Whiterun Guards around him to comment that he must be the Dragonborn.

"Whatever happened when you killed that dragon, it revealed something in you, and the Greybeards heard it. If they think you're Dragonborn, who are we to argue? You'd better get up to High Hrothgar immediately. There's no refusing the summons of the Greybeards, it's a tremendous honor." -Jarl Balgruuf

Answering the calls, the Dragonborn walked the 7,000 steps up to High Hrothgar and learned from the Greybeards; the Masters of the Voice. There he learned that the dragon that attacked Helgen is known as Alduin; the World-Eater, and bringer of the End Times. Undertaking the training and excelling through the trials, he undertook the journey to eliminate Alduin and restore peace to Skyrim.

Personality: As he is the main protagonist of Elder Scrolls V: Skyrim, his personality is dictated by the player. This one is calm and wise, keeping cool in the midst of battle and confident in his skills. When he was discovered to be the Dragonborn after killing a Dragon and was summoned by the Greybeards, he developed a sense of heroism; using his new-found powers and strength to protect those he's close to as well as Skyrim.

Other: Was unsure fully how the reduction of time for the Dragon Shouts in Skyrim worked, so hoping I've roughly calculated the appropriate times in seconds for each shout with the effect of the Amulet of Talols as well as the effect of the Dragon Aspect shout and what the times would be if both effects are active. Also didn't want to just dump the entirety of the main questline of Skyrim into the Biography section, otherwise this signup thread would be INCREDIBLY huge.​
 
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Here are my two little shits (for now), let me know if I need to change anything.

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Name: Marko
Fandom: Saga, canon
Age: Unkown, appears to be late-20's
Gender: Male (he/him)
Appearance: Hair grows pretty fast and is either very long, or pretty short. Sometimes has facial hair
Weapons: Even though he sworn off violence, Marko has a long sword that I believe does some sort of magic (I am unsure what, it glows blue). He carries a dagger, and uses magic (though very little, as, again, he's sworn off violence)
Notable items: A wedding ring. He doesn't often carry much else.
Skills: Magics; Marko is able to utter spells that will come to his finger tips, he knows a wide variety, but will only use them when he feels necessary. Fighting; Marko used to be a footsoldier on Wreath, and knows a fair bit of combat. Charisma; Marko is well-versed in conversation, and is often able to wiggle his way out of situations.
Biography: Marko is one of the lead characters of Saga. He is from Wreath and was a footsoldier, designated a High Soldier, in the conflict before meeting and falling in love with Alana, a Landfall soldier who guarded him while he was in a Landfallian prison camp on Cleave for surrendering as a "conscientious objector". After Alana aids his escape, the lovers desert their respective sides of the war and give birth to a daughter Hazel. The young family become fugitives, hunted by agents from both sides of the conflict. (Same as Arthur, I don't want to spoil anything of the series)
Other: i completely forgot to fill out his bio i am SO sorry

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Name: Arthur Morgan
Fandom: Red Dead Redemption 2, canon
Age: 36
Gender: Male (he/him)
Appearance: Hair and beard will often change.
Weapons: A double-barrel shotgun, a LeMat revolver, and a bolt action rifle.
Notable items: Lasso, a lantern, and horse provisions.
Skills: Sharpshooter; has traded speed for accuracy, he is a bit slower at reloading, but he's accurate. Deadeye; he can hyper-focus on how many people are around him and can fire, though it drains a fair bit of perception.
Biography: Arthur lost his parents when he was very young, and joined Dutch van der Linde's gang at the age of fourteen. From there, he soon became Dutch's first protégé. He was raised like Dutch's son. Arthur had a child with a waitress named Eliza, but he lost both of them with an incident involving a robbery. Over time, Arthur becomes Dutch's most dedicated enforcer. A ferry heist gone wrong, Arthur and the van der Linde gang was forced to flee across the mountains. Arthur helped track down supplies, and a John Marston. (Kind of a short biography, but I don't want to spoil the game)
Other: Has a horse.
 
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(Art is NOT mine. It's from the Legend of Genji fan project, so please check them out for heavily inspiring this character!)

Name: Chun, also known as "Avatar Chun"

Fandom: Avatar OC

Age: 19

Gender: Male

Appearance: (if no image)

Weapons:
None

Notable items:
-Airbending Staff, which allows him to both focus his Airbending and fly

-A waterskin, used both for drinking and Waterbending

Skills:
-Avatar: Chun is the Avatar, giving him access to all four elements. While he's not yet mastered his abilities yet, he is still a force to be reckoned with

-Diplomacy: Chun has been forced to learn diplomacy, being the mediary between a half dozen different nations all wanting different things. He has a very distant look on thingsd, meaning he often acts as a middleman to settle disputes.

Biography: Chun was born the very day Avatar Korra died, to a lowly Sandbender woman in Ba Sing Se. Chun never knew his father, and his mother never really talked about it. This, mixed with the constant abuse associated with being a Sandbender, led to Chun having a bit of a chip on his shoulder. He was a troublemaker, usually just tossing a rock or two at a guard, tearing his way around the Lower Ring, and generally making a fool of himself. It wasn't that he enjoyed it...actually, he kind of did sometimes. It was he felt he really had no other choice. He'd end up like every other Sandbender: wasting his life away in some dirty ghetto. The news the Avatar was discovered didn't really phase the then sixteen year old Chun. So what if some rich noble turned out to be Avatar? Didn't effect Chun...except it did. A few weeks later, two men came to his door, a Waterbender and an Airbender. They simply asked that Chun perform a test, in exchange for a free meal. he was initially gonna run away, suspecting he'd done something wrong that earned their ire, but it turned out they were members of the White Lotus. Turns out they'd gotten the wrong person, as the Earth Kingdom's method for finding the Avatar was both inaccurate, and often ruled by bias. The White Lotus had their suspicions, and had discovered several undocumented people born the same day Korra died, most likely due to a lack of records. Using deductive reasoning, they narrowed the Avatar down to Ba Sing Se, the one thing the Earth Kingdom's test got right. From there, it was quite easy finding Chun. Before him was laid out about twenty or so random objects, and he was told to pick exactly five of them at random. The objects he picked were as such: a wolf headdress, a fan, a Fire Nation hair piece, an Airbender glider, and finally, a Water Tribe betrothal necklace. The two men were dumbfounded. Chun was the Avatar. Those five items had all belonged to the five Avatars before Chun, and upon asking him why he chose them, Chun couldn't give a clear answer. He just...picked them. And so, he was told of his nature, and his destiny. War was coming. Those unhappy with the sanctions placed on the Earth Kingdom after the Earth Empire's reign were gathering, and slwoly but sure, were taking over the government. Already, cities were throwing Sandbenders out alongside anyone else they though didn't belong. The False Avatar was an oblivious patsy to all this, unknowingly the mascot of this movement. Chun had to master all Four Elements, and hopefully stop an all out war. While initially reluctant, Chun accepted, and so left his home to become the Avatar. He spent the next three years honing his skills, and by the time he was nineteen, he had fully accepted his role as the Avatar, and put an end to a bloody conflict.

Other:
 
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Name: Warden-Comander Aedan Rendon Cousland, The Hero of Ferelden, Arl of the Amaranthine

Fandom: Dragon Age Origins

Age: 30

Gender: Male

Appearance: (if no image)

Weapons:
Longsword and shield, nothing more

Notable items:
Grey Warden Commander Armor
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This is the base Grey Warden armor. As Warden-Commander, Aedan wears a special set, featuring wings on both sides of the helemt, and a small cape like feature that goes from his hips to just above his heels.

Warden's Oath: A small pendant he always wears, which seems to hold a dark, viscous liquid inside.

Skills:
-Swordsman: Aedan has had almost a decade of combat experience, fighing both man and monster. He's a defensively minded warrior, wanting to wear down his opponent and wait for an opening.

-Tactician: Aedan is a keen tactician, from both study and experience. He's rather infamous for his risky, often ruthless plans, as he prefers to end a battle as quickly as possible by any means necessary.

-Leader: Aedan, while not a born leader, is proficient at doing so. He leads by example, by fighting right alongside those under him. He expects only what he would do himself, and values each and every soldier under his command, which often conflicts with the dire sacrifices required of him.

Biography: Aedan Rendon Cousland was born in Highever Castle, the second son of Teryn Bryce Cousland and his wife Teryna Eleanor Cousland, in the nation of Ferelden. He had one older brother, Fergus, and a sister-in-law, Oriana, and a nephew, Oren. Aedan was always a quiet, meek boy, forever in the shadow of his more boisterous brother. Aedan preferred books, and there were few stories he loved more than those of the Grey Wardens. Legendary heroes from all races and walks of life, banding together to stop the greatest of all evils: the darkspawn. He always wanted to be a Warden, though this was always chalked up to the dreams of a child. but they never truly left him. When he was just twenty one, the darkspawn returned after over four centuries, and he was almost ecstatic. He begged his parents to let him join, or at the very least ride with his father and brother to face the beasts. But all his requests were shot down. He was to stay in Highever, and watch over things. He got his wish, though it would not come in the way he expected. The Cousland's were betrayed by Rendon Howe, a family friend, and Aedan was the only survivor besides Fergus, who had left that very day. The only way Aedan survived was thanks to Duncan, a Grey Warden that came to Highever to look for recruits. Aedan was forced to flee and join the Warden's, despite his protests.

Just a few weeks later, Aedan would join the Order, though he learned of the terrible price hw would pay. In order to fight the darkspawn, the Warden's drank their blood. It allowed Warden's to sense darkspawn, though it went both ways. it also severely shortened the Warden's lifespan, making it so they had at most thirty years before the corruption to catch up and kill them. but it was a sacrifice Aedan was willing to make. His first encounter with the darkspawn in a large battle was disastrous. A mixture of the glory driven king and the betrayal of the man supposed to support the battle led to a massacre, with Aedan and his fellow Warden Alistair being the only known survivors. Alone, and on the run, Aedan did the unthinkable: he rallied his home. He received aid from the dwarves, the elves, the mages, and the nobility, and did what no other had ever done: he ended the Blight in just a year. Aedan was a goddamned myth. He was promoted to Warden-Commander, responsible for all Warden activity in Ferelden. He spent the next few years cleaning up darkspawn stragglers, as well as struggling to have a stable married life with his wife, Leliana.

Other:
 
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Art is from Crystal Graziano

Name: Leliana Cousland (Had no surname prior to being married,) "THe Nightingale," "Left Hand of the Divine"

Fandom: Dragon Age

Age: Unknown. Most likely, early to mid thirties

Gender: Female

Appearance:

Weapons:
Marjolaine's Recurve:
The bow of her former mentor and lover, the bow is masterfully crafted, and rarely leaves Leliana's side

Daggers: For close range combat or emergencies. She keeps at least one hidden in her boot

Notable items:

Skills:
-Spymaster: Leliana is an impeccable spymaster, able to easily read people's personality, motives, and desires, and how to use that to get what she wants. She often has a cold, detatched relationship to her agents, willing to sacrifice anything to accomplish her mission.

-Bard: Not simply singing, Leliana is a master manipulator, infiltrator, and spy. She usually prefers to hide in plain sight, using disguises and seduction to accomplish her mission, though with the current enviroment, she's just as good as not being seen at all.

-Archer: Leliana is a damn good archer, and is able to accurately and quickly down targets.

Biography: Leliana was born in Orlais, Ferelden's western neighbor, though she often considers herself Fereldan. Her mother died when she was very young, and so the girl was adopted by Marjolaine, a spymaster of sorts. Leliana was trained to be a bard, a mixture of both a minstrel and a spy in Orlais. And she was damn good at it too. From an extremely early age she was proficient in archery, stealth, subterfuge and deception, and she did it all for Marjolaine. Until Marjolaine used her as a scapegoat to hide the fact she'd been selling government secrets. Leliana fled Orlais, and found herself in a small cloister in Ferelden. It was here she had a vision, one she believed was from the maker Himself. She had to do something, and her chance came when a group of strangers wandered into town, and claimed to be Grey Warden's. She tagged along, and proved herself a worthy member of the party. She grew especially close with Aedan, and they would eventually begin a relationship. Leliana would face down Marjolaine, and move on from her past, the same carefree bard she was at the cloister. but things changed after the Blight. With the birth of their first child, the couple spent more and more time away from one another, Aedan as Warden-Commander, and Leliana as the Left Hand of the Divine, responsible for secretly hunting down enemies of the head of the most prominent religious organization, the Chantry. The work hardened Leliana, made her cold. If it wasn't for her children, alongside the words of the Inquisitor, she'd probably have become just as bad as her mentor.

Other: Leliana and Aedan ahve three children: Bryce, Elissa, and Alistair from eldest to youngest
 
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Name:
Juliette

Fandom:
Toram Online OC

Age:
16

Gender:
Female

Appearance:
Standing a 5'4 and has a lean toned body as observed that her biceps have muscles. She has dark brown copper hair which ends to her shoulders. Emerald green eyes almost giving a merciful expression.

Weapons:
Iron short sword (Standard size)

Notable items:
Cross peen (Blacksmith Hammer)
Yellow leather backpack
Work gloves
Leather apron
Common 8d iron nails (9 in stock)

Skills:
Blacksmithing- Juliette's most proficient skill as she was born with talent to bend and forge metal to her liking. She forges armor, shields and weapons effectively like the other Blacksmiths in her world. A quick learner on forging sometimes she just looks at a certain metal work and almost replicate it. She is not however limited to weaponry as she can also forge something else that doesn't involve combat.

Decent combatant- While not her strongest skillset, she can however hold her own against wild hounds and small wyverns. She is however outclassed by any other foe who wields weapons and twice her size.

Carpentry- Another skill that she is fairly good at, mostly woodwork. Juliette is smart enough to construct a small wooden shack by herself. Although this is something she rarely does.

Processor- Recycling is something that Juliette is fond of. Coming as an extension of her blacksmithing skills. Juliette is able to recycle old parts of a worn out armor and save the metal to make a new one. Converting back into raw material. This comes in handy whenever someone hands her broken/old/used equipment or materials.

Biography:
In the world of Toram, much like any other world. Adventurers roam the lands. Juliette was one of them. Wanting to know more about the world she lives in. She hardly knew her own parents, all she knew is that she grew with a travelling party. A small party of Cules (Dwarf-sized elves basically) on a trip to stop by on a high altitude city called El Scaro. Through these small being she slowly learned their crafts and adapted it on her own. Her journey with this small party came to an end one night at a stormy night by the mountains. Raided by outcast bandits, the attack wiped the caravan and it's security apart without mercy. Two of the hire non Cule mercenaries didn't stand a chance against the attackers. Juliette fell off the mountain side during retaliation against the bandits.

Luckily surviving the high fall. She woke up in the morning hearing voices from a distance. Another group has set up a camp base walking distance from her. Rising on her legs to walk, she was aided later by this kind party. They were not consisting of traders and merchants but travelling warriors and hunters. A man who runs the camp named Tenert welcomed her and gave her the strength to carry on and even so far to teaching her how to fight properly. Unfortunately, she cannot stay with these travelers as she needed to search for the city that is suppose to be where she and her Cule caravan is suppose to be. Although, life had a different purpose now. Settling in a nearby city of Sofya. She made a living by herself, helping in a guild of blacksmiths.

Other:
*She is Arachnophobic
*Available items to forge: Swords, Claymores, Double daggers, Brass Knuckles, Magic Staffs, Shields, Arrows, Halberds and Bows
*Despite living in a world with magic she is born without one.
 
Name: Kristie (nickname Kris)

Fandom: Monster Hunter (OC)

Age: 28

Gender: Woman

Appearance: Long red hair, green eyes, angular face, a smattering of scars over her body.

Bone armor.jpg (Image taken from Monster Hunter Wiki)

Weapons: Sword and Shield

Notable items:
  • Whetstone that never seems to dull.
  • Slinger (essentially a slingshot/grappling hook on her arm)
Skills:
  • Superhuman strength, stamina, and endurance.
  • Advanced tracking, study, and hunting of animals, monsters, and beasts.
  • Able to make basic supplies out of flora and fauna, and always open to learning new crafting recipes.
  • Fearless in the face of overwhelming odds.
Biography: A career monster hunter, Kris has slain it all. She was raised to hunt monsters, she took the job at the first opportunity, and she's never looked back. When not hunting monsters, Kris doesn't do much but rest and prepare for the next hunt. She can't stand to stay still, so she's always doing something, whether it's checking gear, exercising, or meeting potential new clients to hunt for. People have described her as a hunting machine, and they aren't wrong.
Personality wise, Kris is always itching for a fight, wanting to see the world's biggest, meanest creatures and take them down. She's cocky in a fight and always looking to win. her clients and friends would describe her as a big softie. While loud and boisterous, she's not above offering her help for menial tasks and will often take a job for little to no pay. She's in it for the thrill, and nothing can take that from her.

Other: N/A



Name: Jill Valentine

Fandom: Resident Evil (cannon)

Age: 43 (approximate)

Gender: Woman

Jill_Valentine_Official_Art.png(Officially released art)

Weapons: Px4 (handgun, 1 magazine of 25 rounds), combat knife.

Notable items:
  • Lockpick
  • A single Green Herb
Skills:
  • Military trained by Delta Force, with further training in STARS. Training includes extensive marksmanship, hand-to-hand combat, and group tactics.
  • Extensive experience fighting biohazard threats.
  • Master lockpicker and expert in bomb defusal.
  • Leadership experience as a co-founder of the BSAA.
Biography: Jill Valentine is a fighter, trained by Delta Force and taken into Racoon City's Special Tactics and Recon Service (S.T.A.R.S.). Her world changed when Umbrella unleashed the T-virus into the world. During the Mansion Incident, Jill survived zombies, mutant monsters, and betrayal from one of her own. Later on Jill was once again forced to fight for survival once Racoon City was infected, leading her to team up with Umbrella mercenaries and avoid The Pursuer, also know as Nemesis. Twice threaten by Umbrella, she joined her colleague Chris Redfield in successfully taking down the corporation. Afterwards the pair helped found the BSAA (Bioterrorism Security Assessment Alliance) and worked to rid the world of biohazard threats.
Jill has a good heart, always persevering to save the world from the latest threat. Despite her life being one long near-death experience, Jill still has a sense of humor and is often quick witted when working with others. She also has a nigh unstoppable force of personality and enough determination that she could kill god if god was a zombie.

Other: N/A
 
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Name: John Marston

Fandom: Red Dead Redemption/rdr2 (canon)

Age: 34

Gender: Cowboy

Weapons: Cattleman Revolver, hunting knife

Notable items: Lasso

Skills: Hunting, tracking, shooting. Still just kind of your quintessential cowboy.

Biography: John Marston was born in 1873 to a scottish immigrant and a prostitute, his mother died during his birth and he lived with his father, who loved Scotland and spoke fondly of it, however he died shortly after a bar fight in Chicago, leaving young John an orphan. He spent a few years in an orphanage before escaping and trying to make his own luck on the streets alone. He met Dutch Van Der Linde after being caught stealing by two Homesteaders in Illinois. Dutch saved him from being hanged and he was inducted into the Van Der Linde gang shortly after.

Other:

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Art by Ruk Trumata

Name: Aveline Frostwarden (Ava)

Fandom: D&D (OC)

Age: 26

Gender: Bear lady

Weapons: A greatsword with a carving of a bear on the hilt, a plain yew bow for hunting.

Notable items: A white bear pelt that she wears like a cloak, a bag containing various bones, birds legs, keys, coins, and other small items that she uses for divining.

Skills: Aveline is a warrior, tactician, diviner, and storyteller.

Biography: Lady Aveline Frostwarden was born into the kingdom of Iverland, she was always a very strong, and very tall young girl. Much taller and stronger than her twin brother, though this was not the only difference that set her apart. Aveline bore a curse, a curse passed down from generation to generation that caused her to become a raging, bloodthirsty bear when her temper got the better of her. When she was small, this was easy to deal with, but as she grew she had to learn to control herself. She was sent away to a clan of werebears who raised her and taught her to control her rage and quell the beast inside her. They did not treat her like a monster to be locked away like most would have, and as she reached adulthood her control grew, til she could control when she shifted, and what she did while in her werebear form. They even taught her to fight and fend for herself while not a bear.

When she returned home however she found her family all but gone, save for her brother, and her kingdom covered in snow and ice. Her brother had done his best to keep the people warm and fed, but she knew that they needed to treat this issue at its source and get rid of the might frost dragon that had made its home in their mountains. And then the world fell apart.

Other:
 
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Name: Doe Langley

Fandom: Stardew Valley (OC)

Age: 24

Gender: Male

Weapons: Axe (less for slaying enemies and more for slaying wood), Wind Spire (dagger)

Notable items: Straw Hat, Green Scarf, Mixed Seeds

Skills:
Weaving: a hobby he picked up shortly after he moved to pelican town, he initially learned so he could make a hat that would shelter his face without having to buy one, Doe found that he actually enjoyed the process and began making other things as well.
Farming: Cant be a farmer without knowing how to farm, Doe used to grow a variety of vegetables and flora on his farm to both sell and feed to his livestock. Though rusty since he cant farm in this cold bitter landscape, his thumb is as green as ever.
Animal Care: Doe has always been interested in animal life, so it's no surprise his farm had its fair share of livestock. Before the events of the RP animal products were likely his main source of income.
Basic Combat: Basic Combat is a requirement if you decide to explore the local mines, as it's crawling with monsters. Doe had to learn to fight in order to find building materials and other much-needed supplies for the farm. While he lacks technique, Doe can still hold his own with basic skills and brute strength.

Biography: Doe moved to Stardew Valley in order to escape his family in the south, using his late grandfather's old farmhouse, he started up his own farm in Pelican Town. He struggled with money during the first half of his year in the Valley, however, a bountiful harvest during his second-half set him on the path of being self-sustainable and profitable... Right before the events of the RP whisked him and his town away and left his farm and town in ruins. With no people or bodies in sight, Doe set off in search of his lost friends, hoping somehow that they were still around and alive.

Other:
-He has a liver chestnut horse named Twigs
-Albatross has short hair not suited for the cold so she wears a lil jacket Doe got her for winters on the farm
-Ill probably add 2 more characters later, not too sure yet.
 
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Name:
johnny topside or better know as a
'big daddy'

Fandom: cannon

Age: Unknown

Gender: Male

Weapons: (three max)
machine gun
rivet gun
drill
Notable items:
Lives in a diver outfit
Skills:
Great habd to hand combat and combat skills and a great swimmer too.
Biography:
BIG w.i.p
Other:
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Name - Minako Arisato

Fandom - Persona 3 Portable (semi-canon)

Age - 17

Gender - Female

Weapons - Naginata

Notable items:
- Red headphones
- Red armband
- Evoker

Skills:
Minako has the potential to summon a Persona, a separate entity that can be used subconsciously.
Minako possesses the Wild Card, which is a special ability that allows her to use multiple Personas.

To summon her Persona, Minako must put the Evoker to her head and pull the trigger.
To change Personas, Minako must retract her current Persona and resummon using the Evoker.

A blow to herself or her Persona will cause the Persona to disperse and retract making her have to resummon.

Magic skills from a Persona drain an SP Gauge, which can be restored by resting (1% every second of rest) and eating (only available out of combat). Resting with a full gauge will grant the Great status and will "overcharge" her SP Gauge for the next day. Even if the gauge is not used, the bar will return to normal on the day after.

Gauge Drains (for magic)
Light attack - 5%
Moderate attack - 15%
Heavy attack - 40%
Severe attack - 75%

Dia (slight healing) - 10%
Diarama (mod healing) - 25%
Diarahan (full healing) - 50%

Buff/debuff - 10%

Support - 10%

Ailment - 20%

Status Modifiers
Good - No change
Great - +50% max gauge
Tired - -50% max gauge
Sick - -75% max gauge

Slot 1 - Orpheus (Currently Equipped)

latest

Fire
Physical Attacks
Dia
Tarunda - Debuff Attack


"A poet of Greek mythology skilled with the lyre. He tried to retrieve his wife, Eurydice, from Hades, but she vanished when he looked back before reaching the surface."











Slot 2 - Empty
Empty
Slot 3 - Empty
Empty
Slot 4- Empty
Empty
Slot 5- Empty
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Slot 6- Empty
Empty
- Dexterous and Athletic
- Has no formal training, but is skilled with her naginata
- Decent cook, especially of sweets
- Has good common sense

Biography - A girl who lost her parents when she was young, Minako was passed from place to place. Finally, she found a permanent place in a town called Iwotodai, where she attended Gekkoukan High as a second-year. During her stay in Iwotodai, Minako awakened to her Persona and joined a group called the S.E.E.S., a group dedicated to ending the Dark Hour: a "hidden hour" when creatures called Shadows appeared, normal people turned into coffins with no memory of it, and when the school turned into a tower known as "Tartarus."

The tower was later to be revealed as a beacon for Nyx to descend, leading to the downfall of humanity. Faced with a tough choice, the S.E.E.S. decide to fight Nyx head-on on the day of ascension. Ultimately, the group is defeated by the Avatar of Nyx and left merciless to the coming, but Minako, powered by her bonds, ascends into Nyx and uses the Great Seal. The group, excluding Minako, has no recollection of the entire year after the Great Seal. On graduation day, Minako, having felt exhausted since the battle, lays on Shinjiro's lap on the roof. Suddenly recalling the events of the year, including a promise to meet on the rooftop. As they're coming to the roof, Minako falls asleep.

Unable to wake her, they bring her back to the dorm that night. Unfortunately, Minako dies the next day in her sleep. She had used her life-force to seal away Erebus, which was to connect with Nyx and cause the downfall of humanity.


When Minako awoke, however, she found herself in this world, not holding the door. Confused, she began to explore...

Other:
She followed the Shinjiro romance route.
Battle Theme


Casual Theme


Voice Lines

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SP Gauge - 50%
 
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latest
Name: FL4K (Flak)
Fandom: Borderlands 3
Age: Unkown, they're a robot
Gender: Robot (they/them)
Appearance: Left side appears more human, with a gloved hand and covered foot, while the right side appears more robotic, with a clawed foot and skeletal hand.
Weapons: A Jakobs machine gun named "Gatlin' Carbine," a sub-machine gun (SMG) named "Clearance Keenfire," and a melee weapon. Images below
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(Art by ZincWhiteLightning on Reddit)
Notable items: Wears a large backpack full of misc. items, like food for their pet(s), and water. Their two guns have charms on them. The Gatlin' Carbine has a "God-Ring's Bling" charm, and the SMG carries a "Beast Bowl" charm. Images below
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P1Ay-nZ2jNmhG-qrBTWyQ6_CcSYHiWx6p0karJcBpOs_3.jpg
Skills: Fighting; Flak is very well-versed in fighting, both with guns and melee. Hunting; Flak is an excellent tracker and is able to hunt. Kennelmaster; Flak is able to communicate with their pet and is good at training them.
Biography: According to an ECHO log found aboard Sanctuary III, FL4K served as an "Indexing Unit" under the command of a man known as the "Grand Archivist", sometime before the events of Borderlands 3. Their employment was cut short when FL4K suddenly acquired self-awareness and a "thirst for murder," as FL4K puts it. At this time, it is unknown what brought about this sudden change in FL4K, or which archives FL4K and their master were responsible for. After gaining self-awareness, FL4K now roams from world to world seeking self-discovery.
Other: This is Flak's current animal.
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Let me know if anything needs clarified or changed!
 
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Name: Sabjorn Fenrarke (Also known as Vestige, Champion of the Ebonheart Pact, Hero, Savior of Western Skyrim, Thane and Champion of Solitude, Shieldthane of Morthal, Harrowstorm Hero, and many other titles. He has so many oh my god.)
Fandom: Elder Scrolls Online (As the Vestige, or Protagonist of the questlines)
Age: 28
Gender: Male
Weapons: (three max) He has a Draugr's Demise Great Sword, Venomous Smite Bow (With arrows), and has a few tricks from being a Dragonknight up his sleeves. More info in Skills
Notable items: Wedding ring with an engravement, The Nord Hero armor, enchanted to be medium weight and of the venomous smite set, Oh and he has a dwemer-made leg prosthetic, his right leg from halfway down the thigh and downwards. Powered by a dynamo core and a soul gem so he can control it. Also has a bit of oil on him for his leg, but not much. Also has the average adventuring supplies need to travel Tamriel in the 2nd Era
Skills: Sabjorn has training in Akaviri martial arts and can use a Teeny tiny bit of dragon magic as a result. He would be classified as a DPS/Tank solo hybrid. He is good at woodworking and can smith, forge, and sew all types of armor and weapons. He can't really enchant, though, he sucks at normal magic. As in Nat 1's every time. Can also play the lute
Venomous Claw
Transforms his hand and arm into a dragon's claws, and when the claws break the skin on contact, you will be minorly poisoned.*
Noxious Breath Shout
(skah feyn suf, or Taint, Bane, Gas)
A shout that is similar to Fire Breath, but instead of normal fire, green flames that poison* instead of burn are produced
Molten Armaments
Charges you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. Your own damage with Heavy Attacks is increased by 50% while active. basically a temporary enchant.
Volatile Armor
takes form as molten rocky armor that appears over the user. gives Major Resolve, increasing his Physical and Spell resistance greatly. also releases a spray of spikes around him, causing enemies hit to take a decent amount of Magic Damage over 10 seconds. While active, the armor returns a small amount Magic Damage to any enemy that uses a direct damage attack against him in melee range.
Take Flight
allows him to sprout dragon wings and launch himself at an enemy, dealing a lot Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds
Standard of Might
Calls down a battle standard (or banner), dealing a bit Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. Standing in the area increases his damage done and reduces damage taken by 15%. An ally near the standard can activate the Shackle synergy, dealing a moderate amount of Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Soul Shatter
When his Health drops below 20% his soul explodes, dealing a moderate amount of Magic Damage to enemies within 8 meters of him. This effect can occur once every day minutes. It's very taxing on him, though, and he can't control it.

*Venom and poison are akin to the neurotoxin produced by Irukandji jellyfish, but not nearly as lethal by themselves. The victim is subjected to increasing pain as time passes, which can last anywhere from a few hours to a week. Sabjorn has a high resistance to venoms and poisons as a result
Biography:
Sabjorn grew up as an orphan in the Rift, and when he ventured out one day to play in the woods, was attacked by wolves, rendering him blind in his right eye. Luckily, he was saved by a wandering Dragonknight, who took him in and became his mentor. He trained Sabjorn to be a Dragonknight, and travelled across Tamriel with him until he was old enough to care for himself. Then they split ways, Sabjorn becoming a mercenary for hire and doing odd jobs to pay for his needs. He eventually joined the ranks of the Ebonheart Pact, and started doing quests and missions for them.
Then everything changed when the fire nation attacked Molag Bal started the Plane Meld. Sabjorn was then coincidentally sacrificed to Molag Bal by Mannimarco, and wound up trapped in Coldharbour. He managed to escape with the help of a few new friends and returned to Nirn. The only catch is that half his soul is still stuck in Coldharbour, resulting in the remaining fragment being unstable and causing a lot of instability in his mental state. He hasn't lost his sanity, just his patience. He has extreme anger issues and will get violent.
He was then dubbed the Vestige, the one destined to save Nirn from the plane meld, and apparently a lot of other catastrophes, too. He was in the process of gaining political support to storm Coldharbour when he found himself in Western Skyrim, and wrapped up in a Coven Conspiracy, and resulted in getting involved with stopping the Harrowstorms and the Greyhost causing them. He is responsible for killing high King Svargrim, who ended up being a vampire of the Greyhost. The battle resulted in the Tower of the Wolf in Solitude destroyed.
He was on his way to Markarth to continue his work against the Greyhost when the world was merged with many others.
Other:
So, yeah, from the second era. How will this work with a DB from the fourth? The Dragon Break explains it. Basically, when the Dragon Break happened, Nirn's history split into two separate realities with their own histories.
He is also blind in his right eye and allergic to rice.

latest


Name: Fennorian Ravenwatch (also known as the Vampire Scholar, or Fenn)

Fandom: Elder Scrolls Online: Greymoor

Age: unknown, young adult

Gender: FtM (Headcanon, transitioned magically)

Weapons: A small dagger and a restoration staff, Alchemical reagents (not technically a weapon, until he makes a volatile reaction)

Notable items: A small flask that seems to never empty, filled with blood. A portable alchemy kit, along with various ingredients and reagents with them, a journal filled with notes and research

Skills: He is a total nerd when it comes to alchemy, lesser so magic but he does know it, mostly restoration and a sleep spell. He is not a fighter, though when pushed he can hold his own.
Elusive mist: allows him to Dissolve into a dark mist, reducing his damage taken by 75% and granting him Major Expedition, increasing his Movement Speed by 30% for as long as he maintains the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but he cannot be healed and his Magicka Recovery is disabled.
Enhanced Senses/Strength
Noxophilic Sanguivoria (Strain of vampirism): This allows him to walk in the sunlight without being weakened. Instead, he just gets stronger at night.
Biography: a lot of Fenn's history is unknown. What is known is that he's somehow related to Count Verandis (One of the first vampires created by Molag Bal) and that he investigated a vampire/werewolf/witch coven conspiracy in Western Skyrim, and helped save it from the Grayhost and their Harrowstorms. He also got captured and tortured by the Grayhost for it. Won't spoil much more of that for those who haven't played Greymoor, not until we get in rp.

Other: He is Friend Shaped. Also the weirdest cross between goth and nerd
 
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Heidi.png

Name:
Heidi Holloway
“The Last Ranger”

Fandom:
Fallout 76
(OC)

Age:
25

Gender:
Female

Weapons:
Ned Kelly —
A shotgun. Dreadful accuracy but easily her most dangerous gun at close range. Heavy hitter that takes time to reload.
Kid Antrim —
A six-shot revolver, and her go-to. Good hip fire aim, and her fastest gun, but hardly her most powerful.
Pat Garrett—
This is her long-range hunting rifle. She needs time to line up her shot, but when she does, it’s to great effect.

Notable items:
Her pip-boy. Covered in travel stickers and well-worn, she uses it as a miniature, rudimentary computer, though most of what she can do with it amounts to playing tape recordings, making notes for herself, keeping track of her things, and most of all, catching and listening into radio transmissions.

A backpack. Well-stocked with mason jars of teas, juices, and water, along with whatever other food she’s scavenged and preserved, a mountain dulcimer strapped to it, and her gasmask, as well as her ammo and a handful of stim-packs.

Skills:
A skilled scavenger -- if you're in a building, junkyard, or other scrap heap, Heidi will pick out plenty of very useful scraps and food -- and a lot of scraps and bits that aren't.
Teas and Tinctures -- If you've got flowers and herbs, chances are Heidi can figure out how to make a drink or medicine out of it.
Handy -- It might be held together with duct tape and plywood boards, but Heidi Holloway has become adept at putting together makeshift things, ranging from pipe guns like Kid Antrim to entire houses -- or repairing disused houses.

Biography:
Born and raised outside West Virginia in an atomic wasteland some 20 years after the Great War that left America in ruins, the small community Heidi lived in mostly avoided the worst of the nuclear fallout which accompanied the bombs due almost exclusively to how secluded they were in the hills and hollows of the Smoky Mountains. Though there was no federal bodies or lands left, she grew up surrounded by forest and park service imagery and, when people began migrating and settling old ruins and new wild lands again, Heidi made it her goal to help people however she could. For her, that meant traveling back into West Virginia with others and trying to find suitable places to set up first aid and food stations for under prepared or injured wanderers.

In her travels, Heidi came across what was left of camps and strongholds set up by the disbanded Responders — a group of volunteers who dedicated themselves to helping others and preserving society in the months and years immediately following the nuclear attacks, as well as finding a cure for the plague which turned men into radioactive monsters called the Scorched that followed. Heidi idolized these Responders and especially the elite fighting force among them — their Firebreathers — who hunted the Scorched beasts which threatened what remained of society.
However, the fact remained that the Responders were long gone, and Heidi could not truly join them. Instead she found a forest service fire tower and made it her home base, donned a uniform, set up a radio signal, and styled herself the Last Ranger.

Other:​
 
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